Fix a warning in FirstIndexOffsetTests about "flat" interpolation
This patch fixes a shader compilation warning in FirstIndexOffsetTests by adding "flat" interpolation types to the user-defined unsigned integer vertex outputs and fragment inputs. This patch also enables FirstIndexOffsetTests on Vulkan backends as we have already correctly supported "flat" interpolation in WGSL. BUG=tint:451 TEST=dawn_end2end_tests Change-Id: I965572c8460494e3eaec5dcf83e2dc67c0771250 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70025 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
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@ -50,10 +50,8 @@ class FirstIndexOffsetTests : public DawnTest {
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protected:
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void SetUp() override {
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DawnTest::SetUp();
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// WGSL doesn't have the ability to tag attributes as "flat". "flat" is required on u32
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// attributes for correct runtime behavior under Vulkan and codegen under OpenGL(ES).
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// TODO(tint:451): Remove once resolved by spec/tint
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DAWN_SUPPRESS_TEST_IF(IsVulkan() || IsOpenGL() || IsOpenGLES());
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// TODO(tint:451): Remove once "flat" is supported under OpenGL(ES).
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DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES());
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}
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private:
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@ -99,18 +97,18 @@ void FirstIndexOffsetTests::TestImpl(DrawMode mode,
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if ((checkIndex & CheckIndex::Vertex) != 0) {
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vertexInputs << " [[builtin(vertex_index)]] vertex_index : u32;\n";
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vertexOutputs << " [[location(1)]] vertex_index : u32;\n";
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vertexOutputs << " [[location(1), interpolate(flat)]] vertex_index : u32;\n";
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vertexBody << " output.vertex_index = input.vertex_index;\n";
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fragmentInputs << " [[location(1)]] vertex_index : u32;\n";
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fragmentInputs << " [[location(1), interpolate(flat)]] vertex_index : u32;\n";
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fragmentBody << " _ = atomicMin(&idx_vals.vertex_index, input.vertex_index);\n";
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}
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if ((checkIndex & CheckIndex::Instance) != 0) {
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vertexInputs << " [[builtin(instance_index)]] instance_index : u32;\n";
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vertexOutputs << " [[location(2)]] instance_index : u32;\n";
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vertexOutputs << " [[location(2), interpolate(flat)]] instance_index : u32;\n";
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vertexBody << " output.instance_index = input.instance_index;\n";
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fragmentInputs << " [[location(2)]] instance_index : u32;\n";
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fragmentInputs << " [[location(2), interpolate(flat)]] instance_index : u32;\n";
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fragmentBody << " _ = atomicMin(&idx_vals.instance_index, input.instance_index);\n";
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}
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