tint: Remove textureNumLayers() overloads for texture cube arrays
These are not supported in HLSL shader model 5.1 See: https://github.com/gpuweb/gpuweb/issues/3913 Change-Id: Ic33666ff910f04e3f561cbc40c9db14c5de59284 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122524 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
This commit is contained in:
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@ -851,17 +851,6 @@ std::vector<TextureOverloadCase> TextureOverloadCase::ValidCases() {
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[](ProgramBuilder* b) { return b->ExprList(kTextureName); },
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/* returns value */ true,
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},
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{
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ValidTextureOverload::kNumLayersCubeArray,
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"textureNumLayers(t : texture_cube_array<f32>) -> u32",
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TextureKind::kRegular,
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type::SamplerKind::kSampler,
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type::TextureDimension::kCubeArray,
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TextureDataType::kF32,
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"textureNumLayers",
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[](ProgramBuilder* b) { return b->ExprList(kTextureName); },
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/* returns value */ true,
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},
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{
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ValidTextureOverload::kNumLayersDepth2dArray,
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"textureNumLayers(t : texture_depth_2d_array) -> u32",
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@ -873,17 +862,6 @@ std::vector<TextureOverloadCase> TextureOverloadCase::ValidCases() {
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[](ProgramBuilder* b) { return b->ExprList(kTextureName); },
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/* returns value */ true,
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},
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{
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ValidTextureOverload::kNumLayersDepthCubeArray,
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"textureNumLayers(t : texture_depth_cube_array) -> u32",
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TextureKind::kDepth,
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type::SamplerKind::kSampler,
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type::TextureDimension::kCubeArray,
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TextureDataType::kF32,
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"textureNumLayers",
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[](ProgramBuilder* b) { return b->ExprList(kTextureName); },
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/* returns value */ true,
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},
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{
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ValidTextureOverload::kNumLayersStorageWO2dArray,
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"textureNumLayers(t : texture_storage_2d_array<rgba32float>) -> u32",
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@ -83,9 +83,7 @@ enum class ValidTextureOverload {
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kGatherCompareDepthCubeF32,
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kGatherCompareDepthCubeArrayF32,
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kNumLayers2dArray,
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kNumLayersCubeArray,
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kNumLayersDepth2dArray,
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kNumLayersDepthCubeArray,
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kNumLayersStorageWO2dArray,
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kNumLevels2d,
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kNumLevels2dArray,
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@ -739,9 +739,7 @@ match workgroup
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@must_use fn textureGatherCompare(texture: texture_depth_cube, sampler: sampler_comparison, coords: vec3<f32>, depth_ref: f32) -> vec4<f32>
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@must_use fn textureGatherCompare<A: iu32>(texture: texture_depth_cube_array, sampler: sampler_comparison, coords: vec3<f32>, array_index: A, depth_ref: f32) -> vec4<f32>
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@must_use fn textureNumLayers<T: fiu32>(texture: texture_2d_array<T>) -> u32
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@must_use fn textureNumLayers<T: fiu32>(texture: texture_cube_array<T>) -> u32
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@must_use fn textureNumLayers(texture: texture_depth_2d_array) -> u32
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@must_use fn textureNumLayers(texture: texture_depth_cube_array) -> u32
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@must_use fn textureNumLayers<F: texel_format, A: write>(texture: texture_storage_2d_array<F, A>) -> u32
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@must_use fn textureNumLevels<T: fiu32>(texture: texture_1d<T>) -> u32
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@must_use fn textureNumLevels<T: fiu32>(texture: texture_2d<T>) -> u32
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@ -2263,9 +2263,7 @@ static const char* expected_texture_overload(ast::builtin::test::ValidTextureOve
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case ValidTextureOverload::kGatherCompareDepthCubeArrayF32:
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return R"(textureGatherCompare(texture, sampler, coords, array_index, depth_ref))";
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case ValidTextureOverload::kNumLayers2dArray:
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case ValidTextureOverload::kNumLayersCubeArray:
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case ValidTextureOverload::kNumLayersDepth2dArray:
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case ValidTextureOverload::kNumLayersDepthCubeArray:
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case ValidTextureOverload::kNumLayersStorageWO2dArray:
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return R"(textureNumLayers(texture))";
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case ValidTextureOverload::kNumLevels2d:
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File diff suppressed because it is too large
Load Diff
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@ -98,8 +98,6 @@ ExpectedResult expected_texture_overload(ast::builtin::test::ValidTextureOverloa
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return R"(textureGather(Texture_Sampler, vec4(1.0f, 2.0f, 3.0f, float(4u)), 5.0f))";
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case ValidTextureOverload::kNumLayers2dArray:
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case ValidTextureOverload::kNumLayersDepth2dArray:
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case ValidTextureOverload::kNumLayersCubeArray:
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case ValidTextureOverload::kNumLayersDepthCubeArray:
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return {"textureSize"};
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case ValidTextureOverload::kNumLayersStorageWO2dArray:
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return {"imageSize"};
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@ -170,8 +170,6 @@ ExpectedResult expected_texture_overload(ast::builtin::test::ValidTextureOverloa
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return R"(tint_symbol.GatherCmp(tint_symbol_1, float4(1.0f, 2.0f, 3.0f, float(4u)), 5.0f))";
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case ValidTextureOverload::kNumLayers2dArray:
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case ValidTextureOverload::kNumLayersDepth2dArray:
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case ValidTextureOverload::kNumLayersCubeArray:
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case ValidTextureOverload::kNumLayersDepthCubeArray:
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case ValidTextureOverload::kNumLayersStorageWO2dArray:
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return {
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R"(int3 tint_tmp;
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@ -90,9 +90,7 @@ std::string expected_texture_overload(ast::builtin::test::ValidTextureOverload o
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case ValidTextureOverload::kGatherCompareDepthCubeArrayF32:
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return R"(Texture.gather_compare(Sampler, float3(1.0f, 2.0f, 3.0f), 4u, 5.0f))";
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case ValidTextureOverload::kNumLayers2dArray:
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case ValidTextureOverload::kNumLayersCubeArray:
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case ValidTextureOverload::kNumLayersDepth2dArray:
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case ValidTextureOverload::kNumLayersDepthCubeArray:
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case ValidTextureOverload::kNumLayersStorageWO2dArray:
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return R"(Texture.get_array_size())";
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case ValidTextureOverload::kNumLevels2d:
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@ -1131,29 +1131,6 @@ OpCapability SampledCubeArray
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)",
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R"(
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OpCapability ImageQuery
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)"};
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case ValidTextureOverload::kNumLayersCubeArray:
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return {R"(
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%4 = OpTypeFloat 32
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%3 = OpTypeImage %4 Cube 0 1 0 1 Unknown
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%2 = OpTypePointer UniformConstant %3
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%1 = OpVariable %2 UniformConstant
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%7 = OpTypeSampler
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%6 = OpTypePointer UniformConstant %7
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%5 = OpVariable %6 UniformConstant
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%9 = OpTypeInt 32 0
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%11 = OpTypeVector %9 3
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%13 = OpTypeInt 32 1
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%14 = OpConstant %13 0
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)",
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R"(
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%12 = OpLoad %3 %1
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%10 = OpImageQuerySizeLod %11 %12 %14
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%8 = OpCompositeExtract %9 %10 2
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)",
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R"(
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OpCapability SampledCubeArray
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OpCapability ImageQuery
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)"};
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case ValidTextureOverload::kNumLayersDepth2dArray:
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return {R"(
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@ -1176,29 +1153,6 @@ OpCapability ImageQuery
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)",
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R"(
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OpCapability ImageQuery
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)"};
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case ValidTextureOverload::kNumLayersDepthCubeArray:
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return {R"(
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%4 = OpTypeFloat 32
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%3 = OpTypeImage %4 Cube 0 1 0 1 Unknown
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%2 = OpTypePointer UniformConstant %3
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%1 = OpVariable %2 UniformConstant
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%7 = OpTypeSampler
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%6 = OpTypePointer UniformConstant %7
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%5 = OpVariable %6 UniformConstant
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%9 = OpTypeInt 32 0
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%11 = OpTypeVector %9 3
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%13 = OpTypeInt 32 1
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%14 = OpConstant %13 0
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)",
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R"(
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%12 = OpLoad %3 %1
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%10 = OpImageQuerySizeLod %11 %12 %14
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%8 = OpCompositeExtract %9 %10 2
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)",
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R"(
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OpCapability SampledCubeArray
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OpCapability ImageQuery
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)"};
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case ValidTextureOverload::kNumLayersStorageWO2dArray:
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return {R"(
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@ -1,44 +0,0 @@
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// Copyright 2022 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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////////////////////////////////////////////////////////////////////////////////
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// File generated by tools/src/cmd/gen
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// using the template:
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// test/tint/builtins/gen/gen.wgsl.tmpl
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//
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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@group(1) @binding(0) var arg_0: texture_cube_array<f32>;
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// fn textureNumLayers(texture: texture_cube_array<f32>) -> u32
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fn textureNumLayers_34cefa() {
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var res: u32 = textureNumLayers(arg_0);
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureNumLayers_34cefa();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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textureNumLayers_34cefa();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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textureNumLayers_34cefa();
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}
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@ -1,34 +0,0 @@
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TextureCubeArray<float4> arg_0 : register(t0, space1);
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void textureNumLayers_34cefa() {
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int3 tint_tmp;
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arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
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uint res = tint_tmp.z;
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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textureNumLayers_34cefa();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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textureNumLayers_34cefa();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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textureNumLayers_34cefa();
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return;
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}
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@ -1,34 +0,0 @@
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TextureCubeArray<float4> arg_0 : register(t0, space1);
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void textureNumLayers_34cefa() {
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int3 tint_tmp;
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arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
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uint res = tint_tmp.z;
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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textureNumLayers_34cefa();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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textureNumLayers_34cefa();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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textureNumLayers_34cefa();
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return;
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}
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@ -1,75 +0,0 @@
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SKIP: FAILED
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#version 310 es
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uniform highp samplerCubeArray arg_0_1;
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void textureNumLayers_34cefa() {
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uint res = uint(textureSize(arg_0_1, 0).z);
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}
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vec4 vertex_main() {
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textureNumLayers_34cefa();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:3: 'samplerCubeArray' : Reserved word.
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ERROR: 0:3: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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uniform highp samplerCubeArray arg_0_1;
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void textureNumLayers_34cefa() {
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uint res = uint(textureSize(arg_0_1, 0).z);
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}
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void fragment_main() {
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textureNumLayers_34cefa();
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}
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void main() {
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fragment_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'samplerCubeArray' : Reserved word.
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ERROR: 0:4: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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#version 310 es
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uniform highp samplerCubeArray arg_0_1;
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void textureNumLayers_34cefa() {
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uint res = uint(textureSize(arg_0_1, 0).z);
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}
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void compute_main() {
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textureNumLayers_34cefa();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:3: 'samplerCubeArray' : Reserved word.
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ERROR: 0:3: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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@ -1,33 +0,0 @@
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#include <metal_stdlib>
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using namespace metal;
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void textureNumLayers_34cefa(texturecube_array<float, access::sample> tint_symbol_1) {
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uint res = tint_symbol_1.get_array_size();
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner(texturecube_array<float, access::sample> tint_symbol_2) {
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textureNumLayers_34cefa(tint_symbol_2);
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main(texturecube_array<float, access::sample> tint_symbol_3 [[texture(0)]]) {
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float4 const inner_result = vertex_main_inner(tint_symbol_3);
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main(texturecube_array<float, access::sample> tint_symbol_4 [[texture(0)]]) {
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textureNumLayers_34cefa(tint_symbol_4);
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return;
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}
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kernel void compute_main(texturecube_array<float, access::sample> tint_symbol_5 [[texture(0)]]) {
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textureNumLayers_34cefa(tint_symbol_5);
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return;
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}
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@ -1,79 +0,0 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 40
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; Schema: 0
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OpCapability Shader
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OpCapability SampledCubeArray
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OpCapability ImageQuery
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
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OpEntryPoint Fragment %fragment_main "fragment_main"
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OpEntryPoint GLCompute %compute_main "compute_main"
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OpExecutionMode %fragment_main OriginUpperLeft
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OpExecutionMode %compute_main LocalSize 1 1 1
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OpName %value "value"
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OpName %vertex_point_size "vertex_point_size"
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OpName %arg_0 "arg_0"
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OpName %textureNumLayers_34cefa "textureNumLayers_34cefa"
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OpName %res "res"
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OpName %vertex_main_inner "vertex_main_inner"
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OpName %vertex_main "vertex_main"
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OpName %fragment_main "fragment_main"
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OpName %compute_main "compute_main"
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OpDecorate %value BuiltIn Position
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OpDecorate %vertex_point_size BuiltIn PointSize
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OpDecorate %arg_0 DescriptorSet 1
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OpDecorate %arg_0 Binding 0
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%5 = OpConstantNull %v4float
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%value = OpVariable %_ptr_Output_v4float Output %5
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%_ptr_Output_float = OpTypePointer Output %float
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%8 = OpConstantNull %float
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%vertex_point_size = OpVariable %_ptr_Output_float Output %8
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%11 = OpTypeImage %float Cube 0 1 0 1 Unknown
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%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
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%arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
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%void = OpTypeVoid
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%12 = OpTypeFunction %void
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%uint = OpTypeInt 32 0
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%v3uint = OpTypeVector %uint 3
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%_ptr_Function_uint = OpTypePointer Function %uint
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%25 = OpConstantNull %uint
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%26 = OpTypeFunction %v4float
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%float_1 = OpConstant %float 1
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%textureNumLayers_34cefa = OpFunction %void None %12
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%15 = OpLabel
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%res = OpVariable %_ptr_Function_uint Function %25
|
||||
%20 = OpLoad %11 %arg_0
|
||||
%18 = OpImageQuerySizeLod %v3uint %20 %int_0
|
||||
%16 = OpCompositeExtract %uint %18 2
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %26
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %textureNumLayers_34cefa
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %12
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %32
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %12
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %void %textureNumLayers_34cefa
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %12
|
||||
%38 = OpLabel
|
||||
%39 = OpFunctionCall %void %textureNumLayers_34cefa
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -1,21 +0,0 @@
|
|||
@group(1) @binding(0) var arg_0 : texture_cube_array<f32>;
|
||||
|
||||
fn textureNumLayers_34cefa() {
|
||||
var res : u32 = textureNumLayers(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLayers_34cefa();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
textureNumLayers_34cefa();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLayers_34cefa();
|
||||
}
|
|
@ -1,44 +0,0 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@group(1) @binding(0) var arg_0: texture_depth_cube_array;
|
||||
|
||||
// fn textureNumLayers(texture: texture_depth_cube_array) -> u32
|
||||
fn textureNumLayers_48ef47() {
|
||||
var res: u32 = textureNumLayers(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLayers_48ef47();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
textureNumLayers_48ef47();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLayers_48ef47();
|
||||
}
|
|
@ -1,34 +0,0 @@
|
|||
TextureCubeArray arg_0 : register(t0, space1);
|
||||
|
||||
void textureNumLayers_48ef47() {
|
||||
int3 tint_tmp;
|
||||
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
uint res = tint_tmp.z;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
textureNumLayers_48ef47();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
textureNumLayers_48ef47();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
textureNumLayers_48ef47();
|
||||
return;
|
||||
}
|
|
@ -1,34 +0,0 @@
|
|||
TextureCubeArray arg_0 : register(t0, space1);
|
||||
|
||||
void textureNumLayers_48ef47() {
|
||||
int3 tint_tmp;
|
||||
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
uint res = tint_tmp.z;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
textureNumLayers_48ef47();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
textureNumLayers_48ef47();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
textureNumLayers_48ef47();
|
||||
return;
|
||||
}
|
|
@ -1,75 +0,0 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
uniform highp samplerCubeArray arg_0_1;
|
||||
void textureNumLayers_48ef47() {
|
||||
uint res = uint(textureSize(arg_0_1, 0).z);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
textureNumLayers_48ef47();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:3: 'samplerCubeArray' : Reserved word.
|
||||
ERROR: 0:3: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp samplerCubeArray arg_0_1;
|
||||
void textureNumLayers_48ef47() {
|
||||
uint res = uint(textureSize(arg_0_1, 0).z);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
textureNumLayers_48ef47();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'samplerCubeArray' : Reserved word.
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
uniform highp samplerCubeArray arg_0_1;
|
||||
void textureNumLayers_48ef47() {
|
||||
uint res = uint(textureSize(arg_0_1, 0).z);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
textureNumLayers_48ef47();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:3: 'samplerCubeArray' : Reserved word.
|
||||
ERROR: 0:3: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
|
@ -1,33 +0,0 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void textureNumLayers_48ef47(depthcube_array<float, access::sample> tint_symbol_1) {
|
||||
uint res = tint_symbol_1.get_array_size();
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner(depthcube_array<float, access::sample> tint_symbol_2) {
|
||||
textureNumLayers_48ef47(tint_symbol_2);
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main(depthcube_array<float, access::sample> tint_symbol_3 [[texture(0)]]) {
|
||||
float4 const inner_result = vertex_main_inner(tint_symbol_3);
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main(depthcube_array<float, access::sample> tint_symbol_4 [[texture(0)]]) {
|
||||
textureNumLayers_48ef47(tint_symbol_4);
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main(depthcube_array<float, access::sample> tint_symbol_5 [[texture(0)]]) {
|
||||
textureNumLayers_48ef47(tint_symbol_5);
|
||||
return;
|
||||
}
|
||||
|
|
@ -1,79 +0,0 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 40
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability SampledCubeArray
|
||||
OpCapability ImageQuery
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %arg_0 "arg_0"
|
||||
OpName %textureNumLayers_48ef47 "textureNumLayers_48ef47"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
OpDecorate %arg_0 DescriptorSet 1
|
||||
OpDecorate %arg_0 Binding 0
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%11 = OpTypeImage %float Cube 0 1 0 1 Unknown
|
||||
%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
|
||||
%arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
|
||||
%void = OpTypeVoid
|
||||
%12 = OpTypeFunction %void
|
||||
%uint = OpTypeInt 32 0
|
||||
%v3uint = OpTypeVector %uint 3
|
||||
%int = OpTypeInt 32 1
|
||||
%int_0 = OpConstant %int 0
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%25 = OpConstantNull %uint
|
||||
%26 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%textureNumLayers_48ef47 = OpFunction %void None %12
|
||||
%15 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_uint Function %25
|
||||
%20 = OpLoad %11 %arg_0
|
||||
%18 = OpImageQuerySizeLod %v3uint %20 %int_0
|
||||
%16 = OpCompositeExtract %uint %18 2
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %26
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %textureNumLayers_48ef47
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %12
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %32
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %12
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %void %textureNumLayers_48ef47
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %12
|
||||
%38 = OpLabel
|
||||
%39 = OpFunctionCall %void %textureNumLayers_48ef47
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -1,21 +0,0 @@
|
|||
@group(1) @binding(0) var arg_0 : texture_depth_cube_array;
|
||||
|
||||
fn textureNumLayers_48ef47() {
|
||||
var res : u32 = textureNumLayers(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLayers_48ef47();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
textureNumLayers_48ef47();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLayers_48ef47();
|
||||
}
|
|
@ -1,44 +0,0 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@group(1) @binding(0) var arg_0: texture_cube_array<i32>;
|
||||
|
||||
// fn textureNumLayers(texture: texture_cube_array<i32>) -> u32
|
||||
fn textureNumLayers_6b4321() {
|
||||
var res: u32 = textureNumLayers(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLayers_6b4321();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
textureNumLayers_6b4321();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLayers_6b4321();
|
||||
}
|
|
@ -1,34 +0,0 @@
|
|||
TextureCubeArray<int4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureNumLayers_6b4321() {
|
||||
int3 tint_tmp;
|
||||
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
uint res = tint_tmp.z;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
textureNumLayers_6b4321();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
textureNumLayers_6b4321();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
textureNumLayers_6b4321();
|
||||
return;
|
||||
}
|
|
@ -1,34 +0,0 @@
|
|||
TextureCubeArray<int4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureNumLayers_6b4321() {
|
||||
int3 tint_tmp;
|
||||
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
uint res = tint_tmp.z;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
textureNumLayers_6b4321();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
textureNumLayers_6b4321();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
textureNumLayers_6b4321();
|
||||
return;
|
||||
}
|
|
@ -1,75 +0,0 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
uniform highp isamplerCubeArray arg_0_1;
|
||||
void textureNumLayers_6b4321() {
|
||||
uint res = uint(textureSize(arg_0_1, 0).z);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
textureNumLayers_6b4321();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:3: 'isamplerCubeArray' : Reserved word.
|
||||
ERROR: 0:3: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp isamplerCubeArray arg_0_1;
|
||||
void textureNumLayers_6b4321() {
|
||||
uint res = uint(textureSize(arg_0_1, 0).z);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
textureNumLayers_6b4321();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'isamplerCubeArray' : Reserved word.
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
uniform highp isamplerCubeArray arg_0_1;
|
||||
void textureNumLayers_6b4321() {
|
||||
uint res = uint(textureSize(arg_0_1, 0).z);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
textureNumLayers_6b4321();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:3: 'isamplerCubeArray' : Reserved word.
|
||||
ERROR: 0:3: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
|
@ -1,33 +0,0 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void textureNumLayers_6b4321(texturecube_array<int, access::sample> tint_symbol_1) {
|
||||
uint res = tint_symbol_1.get_array_size();
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner(texturecube_array<int, access::sample> tint_symbol_2) {
|
||||
textureNumLayers_6b4321(tint_symbol_2);
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main(texturecube_array<int, access::sample> tint_symbol_3 [[texture(0)]]) {
|
||||
float4 const inner_result = vertex_main_inner(tint_symbol_3);
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main(texturecube_array<int, access::sample> tint_symbol_4 [[texture(0)]]) {
|
||||
textureNumLayers_6b4321(tint_symbol_4);
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main(texturecube_array<int, access::sample> tint_symbol_5 [[texture(0)]]) {
|
||||
textureNumLayers_6b4321(tint_symbol_5);
|
||||
return;
|
||||
}
|
||||
|
|
@ -1,79 +0,0 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 40
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability SampledCubeArray
|
||||
OpCapability ImageQuery
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %arg_0 "arg_0"
|
||||
OpName %textureNumLayers_6b4321 "textureNumLayers_6b4321"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
OpDecorate %arg_0 DescriptorSet 1
|
||||
OpDecorate %arg_0 Binding 0
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%int = OpTypeInt 32 1
|
||||
%11 = OpTypeImage %int Cube 0 1 0 1 Unknown
|
||||
%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
|
||||
%arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
|
||||
%void = OpTypeVoid
|
||||
%13 = OpTypeFunction %void
|
||||
%uint = OpTypeInt 32 0
|
||||
%v3uint = OpTypeVector %uint 3
|
||||
%int_0 = OpConstant %int 0
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%25 = OpConstantNull %uint
|
||||
%26 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%textureNumLayers_6b4321 = OpFunction %void None %13
|
||||
%16 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_uint Function %25
|
||||
%21 = OpLoad %11 %arg_0
|
||||
%19 = OpImageQuerySizeLod %v3uint %21 %int_0
|
||||
%17 = OpCompositeExtract %uint %19 2
|
||||
OpStore %res %17
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %26
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %textureNumLayers_6b4321
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %13
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %32
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %13
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %void %textureNumLayers_6b4321
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %13
|
||||
%38 = OpLabel
|
||||
%39 = OpFunctionCall %void %textureNumLayers_6b4321
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -1,21 +0,0 @@
|
|||
@group(1) @binding(0) var arg_0 : texture_cube_array<i32>;
|
||||
|
||||
fn textureNumLayers_6b4321() {
|
||||
var res : u32 = textureNumLayers(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLayers_6b4321();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
textureNumLayers_6b4321();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLayers_6b4321();
|
||||
}
|
|
@ -1,44 +0,0 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@group(1) @binding(0) var arg_0: texture_cube_array<u32>;
|
||||
|
||||
// fn textureNumLayers(texture: texture_cube_array<u32>) -> u32
|
||||
fn textureNumLayers_c1eca9() {
|
||||
var res: u32 = textureNumLayers(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLayers_c1eca9();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
textureNumLayers_c1eca9();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLayers_c1eca9();
|
||||
}
|
|
@ -1,34 +0,0 @@
|
|||
TextureCubeArray<uint4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureNumLayers_c1eca9() {
|
||||
int3 tint_tmp;
|
||||
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
uint res = tint_tmp.z;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
textureNumLayers_c1eca9();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
textureNumLayers_c1eca9();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
textureNumLayers_c1eca9();
|
||||
return;
|
||||
}
|
|
@ -1,34 +0,0 @@
|
|||
TextureCubeArray<uint4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureNumLayers_c1eca9() {
|
||||
int3 tint_tmp;
|
||||
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
uint res = tint_tmp.z;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
textureNumLayers_c1eca9();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
textureNumLayers_c1eca9();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
textureNumLayers_c1eca9();
|
||||
return;
|
||||
}
|
|
@ -1,75 +0,0 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
uniform highp usamplerCubeArray arg_0_1;
|
||||
void textureNumLayers_c1eca9() {
|
||||
uint res = uint(textureSize(arg_0_1, 0).z);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
textureNumLayers_c1eca9();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:3: 'usamplerCubeArray' : Reserved word.
|
||||
ERROR: 0:3: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp usamplerCubeArray arg_0_1;
|
||||
void textureNumLayers_c1eca9() {
|
||||
uint res = uint(textureSize(arg_0_1, 0).z);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
textureNumLayers_c1eca9();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'usamplerCubeArray' : Reserved word.
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
uniform highp usamplerCubeArray arg_0_1;
|
||||
void textureNumLayers_c1eca9() {
|
||||
uint res = uint(textureSize(arg_0_1, 0).z);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
textureNumLayers_c1eca9();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:3: 'usamplerCubeArray' : Reserved word.
|
||||
ERROR: 0:3: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
|
@ -1,33 +0,0 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void textureNumLayers_c1eca9(texturecube_array<uint, access::sample> tint_symbol_1) {
|
||||
uint res = tint_symbol_1.get_array_size();
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner(texturecube_array<uint, access::sample> tint_symbol_2) {
|
||||
textureNumLayers_c1eca9(tint_symbol_2);
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main(texturecube_array<uint, access::sample> tint_symbol_3 [[texture(0)]]) {
|
||||
float4 const inner_result = vertex_main_inner(tint_symbol_3);
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main(texturecube_array<uint, access::sample> tint_symbol_4 [[texture(0)]]) {
|
||||
textureNumLayers_c1eca9(tint_symbol_4);
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main(texturecube_array<uint, access::sample> tint_symbol_5 [[texture(0)]]) {
|
||||
textureNumLayers_c1eca9(tint_symbol_5);
|
||||
return;
|
||||
}
|
||||
|
|
@ -1,79 +0,0 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 40
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability SampledCubeArray
|
||||
OpCapability ImageQuery
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %arg_0 "arg_0"
|
||||
OpName %textureNumLayers_c1eca9 "textureNumLayers_c1eca9"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
OpDecorate %arg_0 DescriptorSet 1
|
||||
OpDecorate %arg_0 Binding 0
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%uint = OpTypeInt 32 0
|
||||
%11 = OpTypeImage %uint Cube 0 1 0 1 Unknown
|
||||
%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
|
||||
%arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
|
||||
%void = OpTypeVoid
|
||||
%13 = OpTypeFunction %void
|
||||
%v3uint = OpTypeVector %uint 3
|
||||
%int = OpTypeInt 32 1
|
||||
%int_0 = OpConstant %int 0
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%25 = OpConstantNull %uint
|
||||
%26 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%textureNumLayers_c1eca9 = OpFunction %void None %13
|
||||
%16 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_uint Function %25
|
||||
%20 = OpLoad %11 %arg_0
|
||||
%18 = OpImageQuerySizeLod %v3uint %20 %int_0
|
||||
%17 = OpCompositeExtract %uint %18 2
|
||||
OpStore %res %17
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %26
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %textureNumLayers_c1eca9
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %13
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %32
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %13
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %void %textureNumLayers_c1eca9
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %13
|
||||
%38 = OpLabel
|
||||
%39 = OpFunctionCall %void %textureNumLayers_c1eca9
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -1,21 +0,0 @@
|
|||
@group(1) @binding(0) var arg_0 : texture_cube_array<u32>;
|
||||
|
||||
fn textureNumLayers_c1eca9() {
|
||||
var res : u32 = textureNumLayers(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLayers_c1eca9();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
textureNumLayers_c1eca9();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLayers_c1eca9();
|
||||
}
|
|
@ -1,44 +0,0 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@group(1) @binding(0) var arg_0: texture_cube_array<f32>;
|
||||
|
||||
// fn textureNumLayers(texture: texture_cube_array<f32>) -> u32
|
||||
fn textureNumLayers_34cefa() {
|
||||
var res: u32 = textureNumLayers(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLayers_34cefa();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
textureNumLayers_34cefa();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLayers_34cefa();
|
||||
}
|
|
@ -1,34 +0,0 @@
|
|||
TextureCubeArray<float4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureNumLayers_34cefa() {
|
||||
int3 tint_tmp;
|
||||
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
uint res = tint_tmp.z;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
textureNumLayers_34cefa();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
textureNumLayers_34cefa();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
textureNumLayers_34cefa();
|
||||
return;
|
||||
}
|
|
@ -1,34 +0,0 @@
|
|||
TextureCubeArray<float4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureNumLayers_34cefa() {
|
||||
int3 tint_tmp;
|
||||
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
uint res = tint_tmp.z;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
textureNumLayers_34cefa();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
textureNumLayers_34cefa();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
textureNumLayers_34cefa();
|
||||
return;
|
||||
}
|
|
@ -1,75 +0,0 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
uniform highp samplerCubeArray arg_0_1;
|
||||
void textureNumLayers_34cefa() {
|
||||
uint res = uint(textureSize(arg_0_1, 0).z);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
textureNumLayers_34cefa();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:3: 'samplerCubeArray' : Reserved word.
|
||||
ERROR: 0:3: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp samplerCubeArray arg_0_1;
|
||||
void textureNumLayers_34cefa() {
|
||||
uint res = uint(textureSize(arg_0_1, 0).z);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
textureNumLayers_34cefa();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'samplerCubeArray' : Reserved word.
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
uniform highp samplerCubeArray arg_0_1;
|
||||
void textureNumLayers_34cefa() {
|
||||
uint res = uint(textureSize(arg_0_1, 0).z);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
textureNumLayers_34cefa();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:3: 'samplerCubeArray' : Reserved word.
|
||||
ERROR: 0:3: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
|
@ -1,33 +0,0 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void textureNumLayers_34cefa(texturecube_array<float, access::sample> tint_symbol_1) {
|
||||
uint res = tint_symbol_1.get_array_size();
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner(texturecube_array<float, access::sample> tint_symbol_2) {
|
||||
textureNumLayers_34cefa(tint_symbol_2);
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main(texturecube_array<float, access::sample> tint_symbol_3 [[texture(0)]]) {
|
||||
float4 const inner_result = vertex_main_inner(tint_symbol_3);
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main(texturecube_array<float, access::sample> tint_symbol_4 [[texture(0)]]) {
|
||||
textureNumLayers_34cefa(tint_symbol_4);
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main(texturecube_array<float, access::sample> tint_symbol_5 [[texture(0)]]) {
|
||||
textureNumLayers_34cefa(tint_symbol_5);
|
||||
return;
|
||||
}
|
||||
|
|
@ -1,79 +0,0 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 40
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability SampledCubeArray
|
||||
OpCapability ImageQuery
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %arg_0 "arg_0"
|
||||
OpName %textureNumLayers_34cefa "textureNumLayers_34cefa"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
OpDecorate %arg_0 DescriptorSet 1
|
||||
OpDecorate %arg_0 Binding 0
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%11 = OpTypeImage %float Cube 0 1 0 1 Unknown
|
||||
%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
|
||||
%arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
|
||||
%void = OpTypeVoid
|
||||
%12 = OpTypeFunction %void
|
||||
%uint = OpTypeInt 32 0
|
||||
%v3uint = OpTypeVector %uint 3
|
||||
%int = OpTypeInt 32 1
|
||||
%int_0 = OpConstant %int 0
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%25 = OpConstantNull %uint
|
||||
%26 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%textureNumLayers_34cefa = OpFunction %void None %12
|
||||
%15 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_uint Function %25
|
||||
%20 = OpLoad %11 %arg_0
|
||||
%18 = OpImageQuerySizeLod %v3uint %20 %int_0
|
||||
%16 = OpCompositeExtract %uint %18 2
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %26
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %textureNumLayers_34cefa
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %12
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %32
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %12
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %void %textureNumLayers_34cefa
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %12
|
||||
%38 = OpLabel
|
||||
%39 = OpFunctionCall %void %textureNumLayers_34cefa
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -1,21 +0,0 @@
|
|||
@group(1) @binding(0) var arg_0 : texture_cube_array<f32>;
|
||||
|
||||
fn textureNumLayers_34cefa() {
|
||||
var res : u32 = textureNumLayers(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLayers_34cefa();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
textureNumLayers_34cefa();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLayers_34cefa();
|
||||
}
|
|
@ -1,44 +0,0 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@group(1) @binding(0) var arg_0: texture_depth_cube_array;
|
||||
|
||||
// fn textureNumLayers(texture: texture_depth_cube_array) -> u32
|
||||
fn textureNumLayers_48ef47() {
|
||||
var res: u32 = textureNumLayers(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLayers_48ef47();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
textureNumLayers_48ef47();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLayers_48ef47();
|
||||
}
|
|
@ -1,34 +0,0 @@
|
|||
TextureCubeArray arg_0 : register(t0, space1);
|
||||
|
||||
void textureNumLayers_48ef47() {
|
||||
int3 tint_tmp;
|
||||
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
uint res = tint_tmp.z;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
textureNumLayers_48ef47();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
textureNumLayers_48ef47();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
textureNumLayers_48ef47();
|
||||
return;
|
||||
}
|
|
@ -1,34 +0,0 @@
|
|||
TextureCubeArray arg_0 : register(t0, space1);
|
||||
|
||||
void textureNumLayers_48ef47() {
|
||||
int3 tint_tmp;
|
||||
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
uint res = tint_tmp.z;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
textureNumLayers_48ef47();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
textureNumLayers_48ef47();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
textureNumLayers_48ef47();
|
||||
return;
|
||||
}
|
|
@ -1,75 +0,0 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
uniform highp samplerCubeArray arg_0_1;
|
||||
void textureNumLayers_48ef47() {
|
||||
uint res = uint(textureSize(arg_0_1, 0).z);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
textureNumLayers_48ef47();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:3: 'samplerCubeArray' : Reserved word.
|
||||
ERROR: 0:3: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp samplerCubeArray arg_0_1;
|
||||
void textureNumLayers_48ef47() {
|
||||
uint res = uint(textureSize(arg_0_1, 0).z);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
textureNumLayers_48ef47();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'samplerCubeArray' : Reserved word.
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
uniform highp samplerCubeArray arg_0_1;
|
||||
void textureNumLayers_48ef47() {
|
||||
uint res = uint(textureSize(arg_0_1, 0).z);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
textureNumLayers_48ef47();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:3: 'samplerCubeArray' : Reserved word.
|
||||
ERROR: 0:3: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
|
@ -1,33 +0,0 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void textureNumLayers_48ef47(depthcube_array<float, access::sample> tint_symbol_1) {
|
||||
uint res = tint_symbol_1.get_array_size();
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner(depthcube_array<float, access::sample> tint_symbol_2) {
|
||||
textureNumLayers_48ef47(tint_symbol_2);
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main(depthcube_array<float, access::sample> tint_symbol_3 [[texture(0)]]) {
|
||||
float4 const inner_result = vertex_main_inner(tint_symbol_3);
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main(depthcube_array<float, access::sample> tint_symbol_4 [[texture(0)]]) {
|
||||
textureNumLayers_48ef47(tint_symbol_4);
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main(depthcube_array<float, access::sample> tint_symbol_5 [[texture(0)]]) {
|
||||
textureNumLayers_48ef47(tint_symbol_5);
|
||||
return;
|
||||
}
|
||||
|
|
@ -1,79 +0,0 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 40
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability SampledCubeArray
|
||||
OpCapability ImageQuery
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %arg_0 "arg_0"
|
||||
OpName %textureNumLayers_48ef47 "textureNumLayers_48ef47"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
OpDecorate %arg_0 DescriptorSet 1
|
||||
OpDecorate %arg_0 Binding 0
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%11 = OpTypeImage %float Cube 0 1 0 1 Unknown
|
||||
%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
|
||||
%arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
|
||||
%void = OpTypeVoid
|
||||
%12 = OpTypeFunction %void
|
||||
%uint = OpTypeInt 32 0
|
||||
%v3uint = OpTypeVector %uint 3
|
||||
%int = OpTypeInt 32 1
|
||||
%int_0 = OpConstant %int 0
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%25 = OpConstantNull %uint
|
||||
%26 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%textureNumLayers_48ef47 = OpFunction %void None %12
|
||||
%15 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_uint Function %25
|
||||
%20 = OpLoad %11 %arg_0
|
||||
%18 = OpImageQuerySizeLod %v3uint %20 %int_0
|
||||
%16 = OpCompositeExtract %uint %18 2
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %26
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %textureNumLayers_48ef47
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %12
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %32
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %12
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %void %textureNumLayers_48ef47
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %12
|
||||
%38 = OpLabel
|
||||
%39 = OpFunctionCall %void %textureNumLayers_48ef47
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -1,21 +0,0 @@
|
|||
@group(1) @binding(0) var arg_0 : texture_depth_cube_array;
|
||||
|
||||
fn textureNumLayers_48ef47() {
|
||||
var res : u32 = textureNumLayers(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLayers_48ef47();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
textureNumLayers_48ef47();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLayers_48ef47();
|
||||
}
|
|
@ -1,44 +0,0 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@group(1) @binding(0) var arg_0: texture_cube_array<i32>;
|
||||
|
||||
// fn textureNumLayers(texture: texture_cube_array<i32>) -> u32
|
||||
fn textureNumLayers_6b4321() {
|
||||
var res: u32 = textureNumLayers(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLayers_6b4321();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
textureNumLayers_6b4321();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLayers_6b4321();
|
||||
}
|
|
@ -1,34 +0,0 @@
|
|||
TextureCubeArray<int4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureNumLayers_6b4321() {
|
||||
int3 tint_tmp;
|
||||
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
uint res = tint_tmp.z;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
textureNumLayers_6b4321();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
textureNumLayers_6b4321();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
textureNumLayers_6b4321();
|
||||
return;
|
||||
}
|
|
@ -1,34 +0,0 @@
|
|||
TextureCubeArray<int4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureNumLayers_6b4321() {
|
||||
int3 tint_tmp;
|
||||
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
uint res = tint_tmp.z;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
textureNumLayers_6b4321();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
textureNumLayers_6b4321();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
textureNumLayers_6b4321();
|
||||
return;
|
||||
}
|
|
@ -1,75 +0,0 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
uniform highp isamplerCubeArray arg_0_1;
|
||||
void textureNumLayers_6b4321() {
|
||||
uint res = uint(textureSize(arg_0_1, 0).z);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
textureNumLayers_6b4321();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:3: 'isamplerCubeArray' : Reserved word.
|
||||
ERROR: 0:3: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp isamplerCubeArray arg_0_1;
|
||||
void textureNumLayers_6b4321() {
|
||||
uint res = uint(textureSize(arg_0_1, 0).z);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
textureNumLayers_6b4321();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'isamplerCubeArray' : Reserved word.
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
uniform highp isamplerCubeArray arg_0_1;
|
||||
void textureNumLayers_6b4321() {
|
||||
uint res = uint(textureSize(arg_0_1, 0).z);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
textureNumLayers_6b4321();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:3: 'isamplerCubeArray' : Reserved word.
|
||||
ERROR: 0:3: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
|
@ -1,33 +0,0 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void textureNumLayers_6b4321(texturecube_array<int, access::sample> tint_symbol_1) {
|
||||
uint res = tint_symbol_1.get_array_size();
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner(texturecube_array<int, access::sample> tint_symbol_2) {
|
||||
textureNumLayers_6b4321(tint_symbol_2);
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main(texturecube_array<int, access::sample> tint_symbol_3 [[texture(0)]]) {
|
||||
float4 const inner_result = vertex_main_inner(tint_symbol_3);
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main(texturecube_array<int, access::sample> tint_symbol_4 [[texture(0)]]) {
|
||||
textureNumLayers_6b4321(tint_symbol_4);
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main(texturecube_array<int, access::sample> tint_symbol_5 [[texture(0)]]) {
|
||||
textureNumLayers_6b4321(tint_symbol_5);
|
||||
return;
|
||||
}
|
||||
|
|
@ -1,79 +0,0 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 40
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability SampledCubeArray
|
||||
OpCapability ImageQuery
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %arg_0 "arg_0"
|
||||
OpName %textureNumLayers_6b4321 "textureNumLayers_6b4321"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
OpDecorate %arg_0 DescriptorSet 1
|
||||
OpDecorate %arg_0 Binding 0
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%int = OpTypeInt 32 1
|
||||
%11 = OpTypeImage %int Cube 0 1 0 1 Unknown
|
||||
%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
|
||||
%arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
|
||||
%void = OpTypeVoid
|
||||
%13 = OpTypeFunction %void
|
||||
%uint = OpTypeInt 32 0
|
||||
%v3uint = OpTypeVector %uint 3
|
||||
%int_0 = OpConstant %int 0
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%25 = OpConstantNull %uint
|
||||
%26 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%textureNumLayers_6b4321 = OpFunction %void None %13
|
||||
%16 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_uint Function %25
|
||||
%21 = OpLoad %11 %arg_0
|
||||
%19 = OpImageQuerySizeLod %v3uint %21 %int_0
|
||||
%17 = OpCompositeExtract %uint %19 2
|
||||
OpStore %res %17
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %26
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %textureNumLayers_6b4321
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %13
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %32
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %13
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %void %textureNumLayers_6b4321
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %13
|
||||
%38 = OpLabel
|
||||
%39 = OpFunctionCall %void %textureNumLayers_6b4321
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -1,21 +0,0 @@
|
|||
@group(1) @binding(0) var arg_0 : texture_cube_array<i32>;
|
||||
|
||||
fn textureNumLayers_6b4321() {
|
||||
var res : u32 = textureNumLayers(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLayers_6b4321();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
textureNumLayers_6b4321();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLayers_6b4321();
|
||||
}
|
|
@ -1,44 +0,0 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@group(1) @binding(0) var arg_0: texture_cube_array<u32>;
|
||||
|
||||
// fn textureNumLayers(texture: texture_cube_array<u32>) -> u32
|
||||
fn textureNumLayers_c1eca9() {
|
||||
var res: u32 = textureNumLayers(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLayers_c1eca9();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
textureNumLayers_c1eca9();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLayers_c1eca9();
|
||||
}
|
|
@ -1,34 +0,0 @@
|
|||
TextureCubeArray<uint4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureNumLayers_c1eca9() {
|
||||
int3 tint_tmp;
|
||||
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
uint res = tint_tmp.z;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
textureNumLayers_c1eca9();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
textureNumLayers_c1eca9();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
textureNumLayers_c1eca9();
|
||||
return;
|
||||
}
|
|
@ -1,34 +0,0 @@
|
|||
TextureCubeArray<uint4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureNumLayers_c1eca9() {
|
||||
int3 tint_tmp;
|
||||
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
uint res = tint_tmp.z;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
textureNumLayers_c1eca9();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
textureNumLayers_c1eca9();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
textureNumLayers_c1eca9();
|
||||
return;
|
||||
}
|
|
@ -1,75 +0,0 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
uniform highp usamplerCubeArray arg_0_1;
|
||||
void textureNumLayers_c1eca9() {
|
||||
uint res = uint(textureSize(arg_0_1, 0).z);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
textureNumLayers_c1eca9();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:3: 'usamplerCubeArray' : Reserved word.
|
||||
ERROR: 0:3: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp usamplerCubeArray arg_0_1;
|
||||
void textureNumLayers_c1eca9() {
|
||||
uint res = uint(textureSize(arg_0_1, 0).z);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
textureNumLayers_c1eca9();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'usamplerCubeArray' : Reserved word.
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
uniform highp usamplerCubeArray arg_0_1;
|
||||
void textureNumLayers_c1eca9() {
|
||||
uint res = uint(textureSize(arg_0_1, 0).z);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
textureNumLayers_c1eca9();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:3: 'usamplerCubeArray' : Reserved word.
|
||||
ERROR: 0:3: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
|
@ -1,33 +0,0 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void textureNumLayers_c1eca9(texturecube_array<uint, access::sample> tint_symbol_1) {
|
||||
uint res = tint_symbol_1.get_array_size();
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner(texturecube_array<uint, access::sample> tint_symbol_2) {
|
||||
textureNumLayers_c1eca9(tint_symbol_2);
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main(texturecube_array<uint, access::sample> tint_symbol_3 [[texture(0)]]) {
|
||||
float4 const inner_result = vertex_main_inner(tint_symbol_3);
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main(texturecube_array<uint, access::sample> tint_symbol_4 [[texture(0)]]) {
|
||||
textureNumLayers_c1eca9(tint_symbol_4);
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main(texturecube_array<uint, access::sample> tint_symbol_5 [[texture(0)]]) {
|
||||
textureNumLayers_c1eca9(tint_symbol_5);
|
||||
return;
|
||||
}
|
||||
|
|
@ -1,79 +0,0 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 40
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability SampledCubeArray
|
||||
OpCapability ImageQuery
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %arg_0 "arg_0"
|
||||
OpName %textureNumLayers_c1eca9 "textureNumLayers_c1eca9"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
OpDecorate %arg_0 DescriptorSet 1
|
||||
OpDecorate %arg_0 Binding 0
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%uint = OpTypeInt 32 0
|
||||
%11 = OpTypeImage %uint Cube 0 1 0 1 Unknown
|
||||
%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
|
||||
%arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
|
||||
%void = OpTypeVoid
|
||||
%13 = OpTypeFunction %void
|
||||
%v3uint = OpTypeVector %uint 3
|
||||
%int = OpTypeInt 32 1
|
||||
%int_0 = OpConstant %int 0
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%25 = OpConstantNull %uint
|
||||
%26 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%textureNumLayers_c1eca9 = OpFunction %void None %13
|
||||
%16 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_uint Function %25
|
||||
%20 = OpLoad %11 %arg_0
|
||||
%18 = OpImageQuerySizeLod %v3uint %20 %int_0
|
||||
%17 = OpCompositeExtract %uint %18 2
|
||||
OpStore %res %17
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %26
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %textureNumLayers_c1eca9
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %13
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %32
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %13
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %void %textureNumLayers_c1eca9
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %13
|
||||
%38 = OpLabel
|
||||
%39 = OpFunctionCall %void %textureNumLayers_c1eca9
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -1,21 +0,0 @@
|
|||
@group(1) @binding(0) var arg_0 : texture_cube_array<u32>;
|
||||
|
||||
fn textureNumLayers_c1eca9() {
|
||||
var res : u32 = textureNumLayers(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLayers_c1eca9();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
textureNumLayers_c1eca9();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLayers_c1eca9();
|
||||
}
|
|
@ -1,121 +0,0 @@
|
|||
; Test: ImageQuerySizeLod_Arrayed_SignedResult_SignedLevel_SpvParserHandleTest_SampledImageAccessTest_Variable_1.spvasm
|
||||
; SPIR-V
|
||||
; Version: 1.0
|
||||
; Generator: Khronos SPIR-V Tools Assembler; 0
|
||||
; Bound: 100
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Sampled1D
|
||||
OpCapability Image1D
|
||||
OpCapability StorageImageExtendedFormats
|
||||
OpCapability ImageQuery
|
||||
OpMemoryModel Logical Simple
|
||||
OpEntryPoint Fragment %1 "main"
|
||||
OpExecutionMode %1 OriginUpperLeft
|
||||
OpName %f1 "f1"
|
||||
OpName %vf12 "vf12"
|
||||
OpName %vf21 "vf21"
|
||||
OpName %vf123 "vf123"
|
||||
OpName %vf1234 "vf1234"
|
||||
OpName %u1 "u1"
|
||||
OpName %vu12 "vu12"
|
||||
OpName %vu123 "vu123"
|
||||
OpName %vu1234 "vu1234"
|
||||
OpName %i1 "i1"
|
||||
OpName %vi12 "vi12"
|
||||
OpName %vi123 "vi123"
|
||||
OpName %vi1234 "vi1234"
|
||||
OpName %coords1 "coords1"
|
||||
OpName %coords12 "coords12"
|
||||
OpName %coords123 "coords123"
|
||||
OpName %coords1234 "coords1234"
|
||||
OpName %offsets2d "offsets2d"
|
||||
OpName %u_offsets2d "u_offsets2d"
|
||||
OpDecorate %10 DescriptorSet 0
|
||||
OpDecorate %10 Binding 0
|
||||
OpDecorate %20 DescriptorSet 2
|
||||
OpDecorate %20 Binding 1
|
||||
OpDecorate %30 DescriptorSet 0
|
||||
OpDecorate %30 Binding 1
|
||||
%void = OpTypeVoid
|
||||
%24 = OpTypeFunction %void
|
||||
%float = OpTypeFloat 32
|
||||
%uint = OpTypeInt 32 0
|
||||
%int = OpTypeInt 32 1
|
||||
%int_0 = OpConstant %int 0
|
||||
%int_1 = OpConstant %int 1
|
||||
%int_2 = OpConstant %int 2
|
||||
%int_3 = OpConstant %int 3
|
||||
%int_4 = OpConstant %int 4
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%uint_2 = OpConstant %uint 2
|
||||
%uint_3 = OpConstant %uint 3
|
||||
%uint_4 = OpConstant %uint 4
|
||||
%uint_100 = OpConstant %uint 100
|
||||
%v2int = OpTypeVector %int 2
|
||||
%v3int = OpTypeVector %int 3
|
||||
%v4int = OpTypeVector %int 4
|
||||
%v2uint = OpTypeVector %uint 2
|
||||
%v3uint = OpTypeVector %uint 3
|
||||
%v4uint = OpTypeVector %uint 4
|
||||
%v2float = OpTypeVector %float 2
|
||||
%v3float = OpTypeVector %float 3
|
||||
%v4float = OpTypeVector %float 4
|
||||
%49 = OpConstantNull %float
|
||||
%float_0 = OpConstant %float 0
|
||||
%float_1 = OpConstant %float 1
|
||||
%float_2 = OpConstant %float 2
|
||||
%float_3 = OpConstant %float 3
|
||||
%float_4 = OpConstant %float 4
|
||||
%float_7 = OpConstant %float 7
|
||||
%56 = OpConstantNull %v2float
|
||||
%57 = OpConstantNull %v3float
|
||||
%58 = OpConstantNull %v4float
|
||||
%59 = OpConstantComposite %v2int %int_1 %int_2
|
||||
%60 = OpConstantComposite %v3int %int_1 %int_2 %int_3
|
||||
%61 = OpConstantComposite %v4int %int_1 %int_2 %int_3 %int_4
|
||||
%62 = OpConstantComposite %v2uint %uint_1 %uint_2
|
||||
%63 = OpConstantComposite %v3uint %uint_1 %uint_2 %uint_3
|
||||
%64 = OpConstantComposite %v4uint %uint_1 %uint_2 %uint_3 %uint_4
|
||||
%65 = OpConstantComposite %v2float %float_1 %float_2
|
||||
%66 = OpConstantComposite %v2float %float_2 %float_1
|
||||
%67 = OpConstantComposite %v3float %float_1 %float_2 %float_3
|
||||
%68 = OpConstantComposite %v4float %float_1 %float_2 %float_3 %float_4
|
||||
%float_0_200000003 = OpConstant %float 0.200000003
|
||||
%70 = OpTypeSampler
|
||||
%_ptr_UniformConstant_70 = OpTypePointer UniformConstant %70
|
||||
%72 = OpTypeImage %float Cube 0 1 0 1 Unknown
|
||||
%_ptr_UniformConstant_72 = OpTypePointer UniformConstant %72
|
||||
%74 = OpTypeSampledImage %72
|
||||
%10 = OpVariable %_ptr_UniformConstant_70 UniformConstant
|
||||
%20 = OpVariable %_ptr_UniformConstant_72 UniformConstant
|
||||
%30 = OpVariable %_ptr_UniformConstant_70 UniformConstant
|
||||
%offsets2d = OpConstantComposite %v2int %int_3 %int_4
|
||||
%u_offsets2d = OpConstantComposite %v2uint %uint_3 %uint_4
|
||||
%1 = OpFunction %void None %24
|
||||
%75 = OpLabel
|
||||
%f1 = OpCopyObject %float %float_1
|
||||
%vf12 = OpCopyObject %v2float %65
|
||||
%vf21 = OpCopyObject %v2float %66
|
||||
%vf123 = OpCopyObject %v3float %67
|
||||
%vf1234 = OpCopyObject %v4float %68
|
||||
%i1 = OpCopyObject %int %int_1
|
||||
%vi12 = OpCopyObject %v2int %59
|
||||
%vi123 = OpCopyObject %v3int %60
|
||||
%vi1234 = OpCopyObject %v4int %61
|
||||
%u1 = OpCopyObject %uint %uint_1
|
||||
%vu12 = OpCopyObject %v2uint %62
|
||||
%vu123 = OpCopyObject %v3uint %63
|
||||
%vu1234 = OpCopyObject %v4uint %64
|
||||
%coords1 = OpCopyObject %float %float_1
|
||||
%coords12 = OpCopyObject %v2float %vf12
|
||||
%coords123 = OpCopyObject %v3float %vf123
|
||||
%coords1234 = OpCopyObject %v4float %vf1234
|
||||
%76 = OpLoad %70 %10
|
||||
%77 = OpLoad %72 %20
|
||||
%78 = OpSampledImage %74 %77 %76
|
||||
%99 = OpImageQuerySizeLod %v3int %77 %i1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
@ -1,43 +0,0 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp samplerCubeArray x_20_1;
|
||||
void main_1() {
|
||||
float f1 = 1.0f;
|
||||
vec2 vf12 = vec2(1.0f, 2.0f);
|
||||
vec2 vf21 = vec2(2.0f, 1.0f);
|
||||
vec3 vf123 = vec3(1.0f, 2.0f, 3.0f);
|
||||
vec4 vf1234 = vec4(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
int i1 = 1;
|
||||
ivec2 vi12 = ivec2(1, 2);
|
||||
ivec3 vi123 = ivec3(1, 2, 3);
|
||||
ivec4 vi1234 = ivec4(1, 2, 3, 4);
|
||||
uint u1 = 1u;
|
||||
uvec2 vu12 = uvec2(1u, 2u);
|
||||
uvec3 vu123 = uvec3(1u, 2u, 3u);
|
||||
uvec4 vu1234 = uvec4(1u, 2u, 3u, 4u);
|
||||
float coords1 = 1.0f;
|
||||
vec2 coords12 = vf12;
|
||||
vec3 coords123 = vf123;
|
||||
vec4 coords1234 = vf1234;
|
||||
ivec3 x_99 = ivec3(uvec3(uvec2(textureSize(x_20_1, i1).xy).xy, uint(textureSize(x_20_1, 0).z)));
|
||||
return;
|
||||
}
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'samplerCubeArray' : Reserved word.
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
|
@ -1,121 +0,0 @@
|
|||
; Test: ImageQuerySizeLod_Arrayed_SignedResult_SignedLevel_SpvParserHandleTest_SampledImageAccessTest_Variable_3.spvasm
|
||||
; SPIR-V
|
||||
; Version: 1.0
|
||||
; Generator: Khronos SPIR-V Tools Assembler; 0
|
||||
; Bound: 100
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Sampled1D
|
||||
OpCapability Image1D
|
||||
OpCapability StorageImageExtendedFormats
|
||||
OpCapability ImageQuery
|
||||
OpMemoryModel Logical Simple
|
||||
OpEntryPoint Fragment %1 "main"
|
||||
OpExecutionMode %1 OriginUpperLeft
|
||||
OpName %f1 "f1"
|
||||
OpName %vf12 "vf12"
|
||||
OpName %vf21 "vf21"
|
||||
OpName %vf123 "vf123"
|
||||
OpName %vf1234 "vf1234"
|
||||
OpName %u1 "u1"
|
||||
OpName %vu12 "vu12"
|
||||
OpName %vu123 "vu123"
|
||||
OpName %vu1234 "vu1234"
|
||||
OpName %i1 "i1"
|
||||
OpName %vi12 "vi12"
|
||||
OpName %vi123 "vi123"
|
||||
OpName %vi1234 "vi1234"
|
||||
OpName %coords1 "coords1"
|
||||
OpName %coords12 "coords12"
|
||||
OpName %coords123 "coords123"
|
||||
OpName %coords1234 "coords1234"
|
||||
OpName %offsets2d "offsets2d"
|
||||
OpName %u_offsets2d "u_offsets2d"
|
||||
OpDecorate %10 DescriptorSet 0
|
||||
OpDecorate %10 Binding 0
|
||||
OpDecorate %20 DescriptorSet 2
|
||||
OpDecorate %20 Binding 1
|
||||
OpDecorate %30 DescriptorSet 0
|
||||
OpDecorate %30 Binding 1
|
||||
%void = OpTypeVoid
|
||||
%24 = OpTypeFunction %void
|
||||
%float = OpTypeFloat 32
|
||||
%uint = OpTypeInt 32 0
|
||||
%int = OpTypeInt 32 1
|
||||
%int_0 = OpConstant %int 0
|
||||
%int_1 = OpConstant %int 1
|
||||
%int_2 = OpConstant %int 2
|
||||
%int_3 = OpConstant %int 3
|
||||
%int_4 = OpConstant %int 4
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%uint_2 = OpConstant %uint 2
|
||||
%uint_3 = OpConstant %uint 3
|
||||
%uint_4 = OpConstant %uint 4
|
||||
%uint_100 = OpConstant %uint 100
|
||||
%v2int = OpTypeVector %int 2
|
||||
%v3int = OpTypeVector %int 3
|
||||
%v4int = OpTypeVector %int 4
|
||||
%v2uint = OpTypeVector %uint 2
|
||||
%v3uint = OpTypeVector %uint 3
|
||||
%v4uint = OpTypeVector %uint 4
|
||||
%v2float = OpTypeVector %float 2
|
||||
%v3float = OpTypeVector %float 3
|
||||
%v4float = OpTypeVector %float 4
|
||||
%49 = OpConstantNull %float
|
||||
%float_0 = OpConstant %float 0
|
||||
%float_1 = OpConstant %float 1
|
||||
%float_2 = OpConstant %float 2
|
||||
%float_3 = OpConstant %float 3
|
||||
%float_4 = OpConstant %float 4
|
||||
%float_7 = OpConstant %float 7
|
||||
%56 = OpConstantNull %v2float
|
||||
%57 = OpConstantNull %v3float
|
||||
%58 = OpConstantNull %v4float
|
||||
%59 = OpConstantComposite %v2int %int_1 %int_2
|
||||
%60 = OpConstantComposite %v3int %int_1 %int_2 %int_3
|
||||
%61 = OpConstantComposite %v4int %int_1 %int_2 %int_3 %int_4
|
||||
%62 = OpConstantComposite %v2uint %uint_1 %uint_2
|
||||
%63 = OpConstantComposite %v3uint %uint_1 %uint_2 %uint_3
|
||||
%64 = OpConstantComposite %v4uint %uint_1 %uint_2 %uint_3 %uint_4
|
||||
%65 = OpConstantComposite %v2float %float_1 %float_2
|
||||
%66 = OpConstantComposite %v2float %float_2 %float_1
|
||||
%67 = OpConstantComposite %v3float %float_1 %float_2 %float_3
|
||||
%68 = OpConstantComposite %v4float %float_1 %float_2 %float_3 %float_4
|
||||
%float_0_200000003 = OpConstant %float 0.200000003
|
||||
%70 = OpTypeSampler
|
||||
%_ptr_UniformConstant_70 = OpTypePointer UniformConstant %70
|
||||
%72 = OpTypeImage %float Cube 1 1 0 1 Unknown
|
||||
%_ptr_UniformConstant_72 = OpTypePointer UniformConstant %72
|
||||
%74 = OpTypeSampledImage %72
|
||||
%10 = OpVariable %_ptr_UniformConstant_70 UniformConstant
|
||||
%20 = OpVariable %_ptr_UniformConstant_72 UniformConstant
|
||||
%30 = OpVariable %_ptr_UniformConstant_70 UniformConstant
|
||||
%offsets2d = OpConstantComposite %v2int %int_3 %int_4
|
||||
%u_offsets2d = OpConstantComposite %v2uint %uint_3 %uint_4
|
||||
%1 = OpFunction %void None %24
|
||||
%75 = OpLabel
|
||||
%f1 = OpCopyObject %float %float_1
|
||||
%vf12 = OpCopyObject %v2float %65
|
||||
%vf21 = OpCopyObject %v2float %66
|
||||
%vf123 = OpCopyObject %v3float %67
|
||||
%vf1234 = OpCopyObject %v4float %68
|
||||
%i1 = OpCopyObject %int %int_1
|
||||
%vi12 = OpCopyObject %v2int %59
|
||||
%vi123 = OpCopyObject %v3int %60
|
||||
%vi1234 = OpCopyObject %v4int %61
|
||||
%u1 = OpCopyObject %uint %uint_1
|
||||
%vu12 = OpCopyObject %v2uint %62
|
||||
%vu123 = OpCopyObject %v3uint %63
|
||||
%vu1234 = OpCopyObject %v4uint %64
|
||||
%coords1 = OpCopyObject %float %float_1
|
||||
%coords12 = OpCopyObject %v2float %vf12
|
||||
%coords123 = OpCopyObject %v3float %vf123
|
||||
%coords1234 = OpCopyObject %v4float %vf1234
|
||||
%76 = OpLoad %70 %10
|
||||
%77 = OpLoad %72 %20
|
||||
%78 = OpSampledImage %74 %77 %76
|
||||
%99 = OpImageQuerySizeLod %v3int %77 %i1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
@ -1,43 +0,0 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp samplerCubeArray x_20_1;
|
||||
void main_1() {
|
||||
float f1 = 1.0f;
|
||||
vec2 vf12 = vec2(1.0f, 2.0f);
|
||||
vec2 vf21 = vec2(2.0f, 1.0f);
|
||||
vec3 vf123 = vec3(1.0f, 2.0f, 3.0f);
|
||||
vec4 vf1234 = vec4(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
int i1 = 1;
|
||||
ivec2 vi12 = ivec2(1, 2);
|
||||
ivec3 vi123 = ivec3(1, 2, 3);
|
||||
ivec4 vi1234 = ivec4(1, 2, 3, 4);
|
||||
uint u1 = 1u;
|
||||
uvec2 vu12 = uvec2(1u, 2u);
|
||||
uvec3 vu123 = uvec3(1u, 2u, 3u);
|
||||
uvec4 vu1234 = uvec4(1u, 2u, 3u, 4u);
|
||||
float coords1 = 1.0f;
|
||||
vec2 coords12 = vf12;
|
||||
vec3 coords123 = vf123;
|
||||
vec4 coords1234 = vf1234;
|
||||
ivec3 x_99 = ivec3(uvec3(uvec2(textureSize(x_20_1, i1).xy).xy, uint(textureSize(x_20_1, 0).z)));
|
||||
return;
|
||||
}
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'samplerCubeArray' : Reserved word.
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue