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Add Backend Validation Levels Option to Dawn Tests
Refactors DawnTest's backend validation options to use an enum, as well as adds the 'partial' option enable backend validation with a reduced performance overhead to address TDR issues on the bots. Bug: dawn:598 Change-Id: I759eff03bd117f1f20ad82aa2b71a87834f42b1d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40000 Commit-Queue: Brandon Jones <brandon1.jones@intel.com> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@@ -129,6 +129,8 @@ namespace dawn_native {
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AdapterDiscoveryOptionsBase(WGPUBackendType type);
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};
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enum BackendValidationLevel { Full, Partial, Disabled };
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// Represents a connection to dawn_native and is used for dependency injection, discovering
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// system adapters and injecting custom adapters (like a Swiftshader Vulkan adapter).
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//
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@@ -155,15 +157,13 @@ namespace dawn_native {
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const ToggleInfo* GetToggleInfo(const char* toggleName);
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// Enable backend's validation layers if it has.
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// Enables backend validation layers
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void EnableBackendValidation(bool enableBackendValidation);
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void SetBackendValidationLevel(BackendValidationLevel validationLevel);
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// Enable debug capture on Dawn startup
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void EnableBeginCaptureOnStartup(bool beginCaptureOnStartup);
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// Enable GPU based backend validation if it has.
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void EnableGPUBasedBackendValidation(bool enableGPUBasedBackendValidation);
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void SetPlatform(dawn_platform::Platform* platform);
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// Returns the underlying WGPUInstance object.
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