tint: Update SKIP line for specific DXC failure
For error "access violation. Attempted to read from address 0x0000000000000048", added link to GitHub issue I opened. Helps to understand what these errors are when reading the expectation files. Bug: tint:1521 Change-Id: Ie2a1693f021e17586a4fe3b4dfe652bbdc877c49 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88363 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
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@ -1,4 +1,4 @@
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SKIP: FAILED
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SKIP: FAILED - see https://github.com/microsoft/DirectXShaderCompiler/issues/4422
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static uint var_1 = 0u;
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static uint var_1 = 0u;
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SKIP: FAILED
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SKIP: FAILED - see https://github.com/microsoft/DirectXShaderCompiler/issues/4422
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static uint var_1 = 0u;
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static uint var_1 = 0u;
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SKIP: FAILED
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SKIP: FAILED - see https://github.com/microsoft/DirectXShaderCompiler/issues/4422
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void main_1() {
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void main_1() {
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[loop] while (true) {
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[loop] while (true) {
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SKIP: FAILED
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SKIP: FAILED - see https://github.com/microsoft/DirectXShaderCompiler/issues/4422
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cbuffer cbuffer_x_5 : register(b0, space0) {
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cbuffer cbuffer_x_5 : register(b0, space0) {
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uint4 x_5[1];
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uint4 x_5[1];
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SKIP: FAILED
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SKIP: FAILED - see https://github.com/microsoft/DirectXShaderCompiler/issues/4422
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cbuffer cbuffer_x_5 : register(b0, space0) {
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cbuffer cbuffer_x_5 : register(b0, space0) {
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uint4 x_5[1];
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uint4 x_5[1];
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SKIP: FAILED
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SKIP: FAILED - see https://github.com/microsoft/DirectXShaderCompiler/issues/4422
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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SKIP: FAILED
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SKIP: FAILED - see https://github.com/microsoft/DirectXShaderCompiler/issues/4422SKIP: FAILED - see https://github.com/microsoft/DirectXShaderCompiler/issues/4422
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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