tint: Update SKIP line for specific DXC failure

For error "access violation. Attempted to read from address
0x0000000000000048", added link to GitHub issue I opened. Helps to
understand what these errors are when reading the expectation files.

Bug: tint:1521
Change-Id: Ie2a1693f021e17586a4fe3b4dfe652bbdc877c49
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88363
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
Antonio Maiorano 2022-04-29 15:31:22 +00:00
parent 98685f34a5
commit bdd2bc9750
7 changed files with 7 additions and 7 deletions

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@ -1,4 +1,4 @@
SKIP: FAILED SKIP: FAILED - see https://github.com/microsoft/DirectXShaderCompiler/issues/4422
static uint var_1 = 0u; static uint var_1 = 0u;

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@ -1,4 +1,4 @@
SKIP: FAILED SKIP: FAILED - see https://github.com/microsoft/DirectXShaderCompiler/issues/4422
static uint var_1 = 0u; static uint var_1 = 0u;

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@ -1,4 +1,4 @@
SKIP: FAILED SKIP: FAILED - see https://github.com/microsoft/DirectXShaderCompiler/issues/4422
void main_1() { void main_1() {
[loop] while (true) { [loop] while (true) {

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@ -1,4 +1,4 @@
SKIP: FAILED SKIP: FAILED - see https://github.com/microsoft/DirectXShaderCompiler/issues/4422
cbuffer cbuffer_x_5 : register(b0, space0) { cbuffer cbuffer_x_5 : register(b0, space0) {
uint4 x_5[1]; uint4 x_5[1];

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@ -1,4 +1,4 @@
SKIP: FAILED SKIP: FAILED - see https://github.com/microsoft/DirectXShaderCompiler/issues/4422
cbuffer cbuffer_x_5 : register(b0, space0) { cbuffer cbuffer_x_5 : register(b0, space0) {
uint4 x_5[1]; uint4 x_5[1];

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@ -1,4 +1,4 @@
SKIP: FAILED SKIP: FAILED - see https://github.com/microsoft/DirectXShaderCompiler/issues/4422
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);

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@ -1,4 +1,4 @@
SKIP: FAILED SKIP: FAILED - see https://github.com/microsoft/DirectXShaderCompiler/issues/4422SKIP: FAILED - see https://github.com/microsoft/DirectXShaderCompiler/issues/4422
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);