StorageTextureTests: Use new access qualifiers
Instead of the old style texture_storage_[r,w]o_* forms. Bug: tint:140 Bug: tint:368 Change-Id: If33733d1a45f106c052698b37ca6e4deca6b3c26 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37850 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Auto-Submit: Ben Clayton <bclayton@google.com>
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@ -167,7 +167,8 @@ class StorageTextureTests : public DawnTest {
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std::ostringstream ostream;
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ostream << "[[set(0), binding(" << binding << ")]] "
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<< "var<uniform_constant> storageImage" << binding << " : "
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<< "texture_storage_" << accessQualifier << "_2d";
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<< "[[access(" << accessQualifier << ")]] "
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<< "texture_storage_2d";
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if (is2DArray) {
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ostream << "_array";
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}
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@ -294,7 +295,7 @@ fn IsEqualTo(pixel : vec4<f32>, expected : vec4<f32>) -> bool {
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: "textureLoad(storageImage0, vec2<i32>(x, y))";
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std::ostringstream ostream;
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ostream << GetImageDeclaration(format, "ro", is2DArray, 0) << "\n"
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ostream << GetImageDeclaration(format, "read", is2DArray, 0) << "\n"
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<< GetComparisonFunction(format) << "\n";
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ostream << "fn doTest() -> bool {\n";
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ostream << " var size : vec2<i32> = textureDimensions(storageImage0);\n";
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@ -330,8 +331,9 @@ fn IsEqualTo(pixel : vec4<f32>, expected : vec4<f32>) -> bool {
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: "textureStore(storageImage0, vec2<i32>(x, y), expected)";
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std::ostringstream ostream;
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ostream << GetImageDeclaration(format, "wo", is2DArray, 0) << "\n";
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ostream << "[[stage(" << stage << ")]] fn main() -> void {\n";
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ostream << GetImageDeclaration(format, "write", is2DArray, 0) << "\n";
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ostream << "[[stage(" << stage << ")]]\n";
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ostream << "fn main() -> void {\n";
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ostream << " var size : vec2<i32> = textureDimensions(storageImage0);\n";
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ostream << " const layerCount : i32 = " << layerCount << ";\n";
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ostream << " for (var layer : i32 = 0; layer < layerCount; layer = layer + 1) {\n";
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@ -359,8 +361,8 @@ fn IsEqualTo(pixel : vec4<f32>, expected : vec4<f32>) -> bool {
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"textureLoad(storageImage1, texcoord))";
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std::ostringstream ostream;
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ostream << GetImageDeclaration(format, "wo", is2DArray, 0) << "\n";
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ostream << GetImageDeclaration(format, "ro", is2DArray, 1) << "\n";
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ostream << GetImageDeclaration(format, "write", is2DArray, 0) << "\n";
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ostream << GetImageDeclaration(format, "read", is2DArray, 1) << "\n";
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ostream << "[[stage(compute)]] fn main() -> void {\n";
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ostream << " var size : vec2<i32> = textureDimensions(storageImage0);\n";
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ostream << " const layerCount : i32 = " << layerCount << ";\n";
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@ -968,8 +970,8 @@ TEST_P(StorageTextureTests, ReadonlyAndWriteonlyStorageTexturePingPong) {
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kTextureFormat, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc, 1u, 1u);
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wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
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[[set(0), binding(0)]] var<uniform_constant> Src : texture_storage_ro_2d<r32uint>;
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[[set(0), binding(1)]] var<uniform_constant> Dst : texture_storage_wo_2d<r32uint>;
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[[set(0), binding(0)]] var<uniform_constant> Src : [[access(read)]] texture_storage_2d<r32uint>;
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[[set(0), binding(1)]] var<uniform_constant> Dst : [[access(write)]] texture_storage_2d<r32uint>;
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[[stage(compute)]] fn main() -> void {
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var srcValue : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0));
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srcValue.x = srcValue.x + 1u;
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@ -1045,7 +1047,7 @@ TEST_P(StorageTextureTests, SampledAndWriteonlyStorageTexturePingPong) {
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kTextureFormat, wgpu::TextureUsage::Sampled | wgpu::TextureUsage::Storage, 1u, 1u);
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wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
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[[set(0), binding(0)]] var<uniform_constant> Src : texture_2d<u32>;
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[[set(0), binding(1)]] var<uniform_constant> Dst : texture_storage_wo_2d<r32uint>;
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[[set(0), binding(1)]] var<uniform_constant> Dst : [[access(write)]] texture_storage_2d<r32uint>;
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[[stage(compute)]] fn main() -> void {
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var srcValue : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0));
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srcValue.x = srcValue.x + 1u;
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@ -1143,13 +1145,13 @@ fn doTest() -> bool {
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})";
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const char* kCommonWriteOnlyZeroInitTestCodeFragment = R"(
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[[set(0), binding(0)]] var<uniform_constant> dstImage : texture_storage_wo_2d<r32uint>;
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[[set(0), binding(0)]] var<uniform_constant> dstImage : [[access(write)]] texture_storage_2d<r32uint>;
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[[stage(fragment)]] fn main() -> void {
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textureStore(dstImage, vec2<i32>(0, 0), vec4<u32>(1u, 0u, 0u, 1u));
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})";
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const char* kCommonWriteOnlyZeroInitTestCodeCompute = R"(
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[[set(0), binding(0)]] var<uniform_constant> dstImage : texture_storage_wo_2d<r32uint>;
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[[set(0), binding(0)]] var<uniform_constant> dstImage : [[access(write)]] texture_storage_2d<r32uint>;
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[[stage(compute)]] fn main() -> void {
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textureStore(dstImage, vec2<i32>(0, 0), vec4<u32>(1u, 0u, 0u, 1u));
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@ -1166,7 +1168,7 @@ TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInRenderPa
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// green as the output color, otherwise uses red instead.
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const char* kVertexShader = kSimpleVertexShader;
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const std::string kFragmentShader = std::string(R"(
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[[set(0), binding(0)]] var<uniform_constant> srcImage : texture_storage_ro_2d<r32uint>;
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[[set(0), binding(0)]] var<uniform_constant> srcImage : [[access(read)]] texture_storage_2d<r32uint>;
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[[location(0)]] var<out> o_color : vec4<f32>;
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)") + kCommonReadOnlyZeroInitTestCode +
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R"(
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@ -1193,7 +1195,7 @@ TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInComputeP
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[[offset(0)]] result : u32;
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};
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[[set(0), binding(0)]] var<uniform_constant> srcImage : texture_storage_ro_2d<r32uint>;
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[[set(0), binding(0)]] var<uniform_constant> srcImage : [[access(read)]] texture_storage_2d<r32uint>;
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[[set(0), binding(1)]] var<storage_buffer> dstBuffer : DstBuffer;
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)") + kCommonReadOnlyZeroInitTestCode + R"(
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[[stage(compute)]] fn main() -> void {
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