Refactor code to have rudimentary support for using SPVC
This is the first step for having a fully operational SPVC usage path. This version of SPVC integration uses SPVC for setting up the options to the compiler, but a lot of the actual interaction with spirv-cross is done in Dawn, just via SPVC's compiler object. Future CLs will migrate more of the spirv-cross interaction to using the SPVC API, eventually removing the need for Dawn to know about spirv-cross. BUG=dawn:288 Change-Id: I68e0773f910d7fe967235b6987b3debe1d13883f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14143 Commit-Queue: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
parent
969df2b3a2
commit
be5c135672
2
BUILD.gn
2
BUILD.gn
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@ -134,7 +134,6 @@ source_set("libdawn_native_sources") {
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":libdawn_native_headers",
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":libdawn_native_utils_gen",
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"${dawn_root}/src/common",
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"${dawn_shaderc_dir}:libshaderc_spvc",
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"${dawn_shaderc_dir}:spirv_cross",
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"${dawn_spirv_tools_dir}:spvtools_val",
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]
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@ -149,6 +148,7 @@ source_set("libdawn_native_sources") {
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# libdawn_native target
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public_deps = [
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":dawn_platform",
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"${dawn_shaderc_dir}:libshaderc_spvc",
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]
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sources = get_target_outputs(":libdawn_native_utils_gen")
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2
DEPS
2
DEPS
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@ -69,7 +69,7 @@ deps = {
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'condition': 'dawn_standalone',
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},
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'third_party/shaderc': {
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'url': '{chromium_git}/external/github.com/google/shaderc@30f0559dd2782b3c65ad3840da2bf8e81711e9b7',
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'url': '{chromium_git}/external/github.com/google/shaderc@efedd6739684bb2d4183b45af111b4942b465e5b',
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'condition': 'dawn_standalone',
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},
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@ -24,6 +24,8 @@
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#include "dawn_native/dawn_platform.h"
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#include "spvc/spvc.hpp"
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#include <array>
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#include <bitset>
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#include <vector>
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@ -79,6 +81,9 @@ namespace dawn_native {
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bool operator()(const ShaderModuleBase* a, const ShaderModuleBase* b) const;
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};
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protected:
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shaderc_spvc::Context mSpvcContext;
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private:
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ShaderModuleBase(DeviceBase* device, ObjectBase::ErrorTag tag);
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@ -32,8 +32,8 @@ namespace dawn_native { namespace d3d12 {
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// SPRIV-cross does matrix multiplication expecting row major matrices
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compileFlags |= D3DCOMPILE_PACK_MATRIX_ROW_MAJOR;
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const ShaderModule* module = ToBackend(descriptor->computeStage.module);
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const std::string& hlslSource = module->GetHLSLSource(ToBackend(GetLayout()));
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ShaderModule* module = ToBackend(descriptor->computeStage.module);
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const std::string hlslSource = module->GetHLSLSource(ToBackend(GetLayout()));
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ComPtr<ID3DBlob> compiledShader;
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ComPtr<ID3DBlob> errors;
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@ -315,7 +315,7 @@ namespace dawn_native { namespace d3d12 {
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wgpu::ShaderStage renderStages = wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Fragment;
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for (auto stage : IterateStages(renderStages)) {
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const ShaderModule* module = nullptr;
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ShaderModule* module = nullptr;
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const char* entryPoint = nullptr;
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const char* compileTarget = nullptr;
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D3D12_SHADER_BYTECODE* shader = nullptr;
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@ -40,29 +40,62 @@ namespace dawn_native { namespace d3d12 {
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MaybeError ShaderModule::Initialize(const ShaderModuleDescriptor* descriptor) {
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mSpirv.assign(descriptor->code, descriptor->code + descriptor->codeSize);
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spirv_cross::CompilerHLSL compiler(mSpirv);
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ExtractSpirvInfo(compiler);
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if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
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shaderc_spvc::CompileOptions options;
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shaderc_spvc_status status =
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mSpvcContext.InitializeForHlsl(descriptor->code, descriptor->codeSize, options);
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if (status != shaderc_spvc_status_success) {
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return DAWN_VALIDATION_ERROR("Unable to initialize instance of spvc");
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}
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spirv_cross::Compiler* compiler =
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reinterpret_cast<spirv_cross::Compiler*>(mSpvcContext.GetCompiler());
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ExtractSpirvInfo(*compiler);
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} else {
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spirv_cross::CompilerHLSL compiler(descriptor->code, descriptor->codeSize);
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ExtractSpirvInfo(compiler);
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}
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return {};
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}
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const std::string ShaderModule::GetHLSLSource(PipelineLayout* layout) const {
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spirv_cross::CompilerHLSL compiler(mSpirv);
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const std::string ShaderModule::GetHLSLSource(PipelineLayout* layout) {
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std::unique_ptr<spirv_cross::CompilerHLSL> compiler_impl;
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spirv_cross::CompilerHLSL* compiler;
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if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
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shaderc_spvc::CompileOptions options;
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// If these options are changed, the values in DawnSPIRVCrossHLSLFastFuzzer.cpp need to be
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// updated.
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spirv_cross::CompilerGLSL::Options options_glsl;
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compiler.set_common_options(options_glsl);
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options.SetHLSLShaderModel(51);
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// PointCoord and PointSize are not supported in HLSL
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// TODO (hao.x.li@intel.com): The point_coord_compat and point_size_compat are
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// required temporarily for https://bugs.chromium.org/p/dawn/issues/detail?id=146,
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// but should be removed once WebGPU requires there is no gl_PointSize builtin.
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// See https://github.com/gpuweb/gpuweb/issues/332
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options.SetHLSLPointCoordCompat(true);
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options.SetHLSLPointSizeCompat(true);
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spirv_cross::CompilerHLSL::Options options_hlsl;
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options_hlsl.shader_model = 51;
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// PointCoord and PointSize are not supported in HLSL
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// TODO (hao.x.li@intel.com): The point_coord_compat and point_size_compat are
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// required temporarily for https://bugs.chromium.org/p/dawn/issues/detail?id=146,
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// but should be removed once WebGPU requires there is no gl_PointSize builtin.
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// See https://github.com/gpuweb/gpuweb/issues/332
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options_hlsl.point_coord_compat = true;
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options_hlsl.point_size_compat = true;
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compiler.set_hlsl_options(options_hlsl);
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mSpvcContext.InitializeForHlsl(mSpirv.data(), mSpirv.size(), options);
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compiler = reinterpret_cast<spirv_cross::CompilerHLSL*>(mSpvcContext.GetCompiler());
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// TODO(rharrison): Check status & have some sort of meaningful error path
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} else {
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// If these options are changed, the values in DawnSPIRVCrossHLSLFastFuzzer.cpp need to
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// be updated.
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spirv_cross::CompilerGLSL::Options options_glsl;
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spirv_cross::CompilerHLSL::Options options_hlsl;
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options_hlsl.shader_model = 51;
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// PointCoord and PointSize are not supported in HLSL
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// TODO (hao.x.li@intel.com): The point_coord_compat and point_size_compat are
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// required temporarily for https://bugs.chromium.org/p/dawn/issues/detail?id=146,
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// but should be removed once WebGPU requires there is no gl_PointSize builtin.
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// See https://github.com/gpuweb/gpuweb/issues/332
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options_hlsl.point_coord_compat = true;
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options_hlsl.point_size_compat = true;
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compiler_impl = std::make_unique<spirv_cross::CompilerHLSL>(mSpirv);
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compiler = compiler_impl.get();
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compiler->set_common_options(options_glsl);
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compiler->set_hlsl_options(options_hlsl);
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}
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const ModuleBindingInfo& moduleBindingInfo = GetBindingInfo();
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for (uint32_t group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
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@ -73,11 +106,18 @@ namespace dawn_native { namespace d3d12 {
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const BindingInfo& bindingInfo = groupBindingInfo[binding];
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if (bindingInfo.used) {
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uint32_t bindingOffset = bindingOffsets[binding];
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compiler.set_decoration(bindingInfo.id, spv::DecorationBinding, bindingOffset);
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compiler->set_decoration(bindingInfo.id, spv::DecorationBinding, bindingOffset);
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}
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}
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}
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return compiler.compile();
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if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
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shaderc_spvc::CompilationResult result;
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mSpvcContext.CompileShader(&result);
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// TODO(rharrison): Check status & have some sort of meaningful error path
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return result.GetStringOutput();
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} else {
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return compiler->compile();
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}
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}
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}} // namespace dawn_native::d3d12
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@ -27,7 +27,7 @@ namespace dawn_native { namespace d3d12 {
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static ResultOrError<ShaderModule*> Create(Device* device,
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const ShaderModuleDescriptor* descriptor);
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const std::string GetHLSLSource(PipelineLayout* layout) const;
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const std::string GetHLSLSource(PipelineLayout* layout);
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private:
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ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
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@ -56,32 +56,68 @@ namespace dawn_native { namespace metal {
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MaybeError ShaderModule::Initialize(const ShaderModuleDescriptor* descriptor) {
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mSpirv.assign(descriptor->code, descriptor->code + descriptor->codeSize);
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spirv_cross::CompilerMSL compiler(mSpirv);
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ExtractSpirvInfo(compiler);
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if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
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shaderc_spvc::CompileOptions options;
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shaderc_spvc_status status =
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mSpvcContext.InitializeForGlsl(descriptor->code, descriptor->codeSize, options);
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if (status != shaderc_spvc_status_success) {
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return DAWN_VALIDATION_ERROR("Unable to initialize instance of spvc");
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}
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spirv_cross::CompilerMSL* compiler =
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reinterpret_cast<spirv_cross::CompilerMSL*>(mSpvcContext.GetCompiler());
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ExtractSpirvInfo(*compiler);
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} else {
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spirv_cross::CompilerMSL compiler(mSpirv);
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ExtractSpirvInfo(compiler);
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}
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return {};
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}
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ShaderModule::MetalFunctionData ShaderModule::GetFunction(const char* functionName,
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SingleShaderStage functionStage,
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const PipelineLayout* layout) const {
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spirv_cross::CompilerMSL compiler(mSpirv);
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std::unique_ptr<spirv_cross::CompilerMSL> compiler_impl;
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spirv_cross::CompilerMSL* compiler;
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if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
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// If these options are changed, the values in DawnSPIRVCrossGLSLFastFuzzer.cpp need to
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// be updated.
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shaderc_spvc::CompileOptions options;
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// If these options are changed, the values in DawnSPIRVCrossMSLFastFuzzer.cpp need to be
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// updated.
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spirv_cross::CompilerMSL::Options options_msl;
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// Disable PointSize builtin for https://bugs.chromium.org/p/dawn/issues/detail?id=146
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// Because Metal will reject PointSize builtin if the shader is compiled into a render
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// pipeline that uses a non-point topology.
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// TODO (hao.x.li@intel.com): Remove this once WebGPU requires there is no
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// gl_PointSize builtin (https://github.com/gpuweb/gpuweb/issues/332).
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options.SetMSLEnablePointSizeBuiltIn(false);
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// Disable PointSize builtin for https://bugs.chromium.org/p/dawn/issues/detail?id=146
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// Because Metal will reject PointSize builtin if the shader is compiled into a render
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// pipeline that uses a non-point topology.
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// TODO (hao.x.li@intel.com): Remove this once WebGPU requires there is no
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// gl_PointSize builtin (https://github.com/gpuweb/gpuweb/issues/332).
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options_msl.enable_point_size_builtin = false;
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// Always use vertex buffer 30 (the last one in the vertex buffer table) to contain
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// the shader storage buffer lengths.
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options.SetMSLBufferSizeBufferIndex(kBufferLengthBufferSlot);
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mSpvcContext.InitializeForMsl(mSpirv.data(), mSpirv.size(), options);
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// TODO(rharrison): Handle initialize failing
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// Always use vertex buffer 30 (the last one in the vertex buffer table) to contain
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// the shader storage buffer lengths.
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options_msl.buffer_size_buffer_index = kBufferLengthBufferSlot;
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compiler = reinterpret_cast<spirv_cross::CompilerMSL*>(mSpvcContext.GetCompiler());
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} else {
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// If these options are changed, the values in DawnSPIRVCrossMSLFastFuzzer.cpp need to
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// be updated.
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spirv_cross::CompilerMSL::Options options_msl;
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compiler.set_msl_options(options_msl);
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// Disable PointSize builtin for https://bugs.chromium.org/p/dawn/issues/detail?id=146
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// Because Metal will reject PointSize builtin if the shader is compiled into a render
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// pipeline that uses a non-point topology.
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// TODO (hao.x.li@intel.com): Remove this once WebGPU requires there is no
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// gl_PointSize builtin (https://github.com/gpuweb/gpuweb/issues/332).
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options_msl.enable_point_size_builtin = false;
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// Always use vertex buffer 30 (the last one in the vertex buffer table) to contain
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// the shader storage buffer lengths.
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options_msl.buffer_size_buffer_index = kBufferLengthBufferSlot;
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compiler_impl = std::make_unique<spirv_cross::CompilerMSL>(mSpirv);
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compiler = compiler_impl.get();
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compiler->set_msl_options(options_msl);
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}
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// By default SPIRV-Cross will give MSL resources indices in increasing order.
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// To make the MSL indices match the indices chosen in the PipelineLayout, we build
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mslBinding.binding = binding;
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mslBinding.msl_buffer = mslBinding.msl_texture = mslBinding.msl_sampler = index;
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compiler.add_msl_resource_binding(mslBinding);
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compiler->add_msl_resource_binding(mslBinding);
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}
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}
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}
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@ -109,14 +145,14 @@ namespace dawn_native { namespace metal {
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{
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spv::ExecutionModel executionModel = SpirvExecutionModelForStage(functionStage);
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auto size = compiler.get_entry_point(functionName, executionModel).workgroup_size;
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auto size = compiler->get_entry_point(functionName, executionModel).workgroup_size;
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result.localWorkgroupSize = MTLSizeMake(size.x, size.y, size.z);
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}
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{
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// SPIRV-Cross also supports re-ordering attributes but it seems to do the correct thing
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// by default.
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std::string msl = compiler.compile();
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std::string msl = compiler->compile();
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NSString* mslSource = [NSString stringWithFormat:@"%s", msl.c_str()];
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auto mtlDevice = ToBackend(GetDevice())->GetMTLDevice();
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@ -140,7 +176,7 @@ namespace dawn_native { namespace metal {
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[library release];
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}
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result.needsStorageBufferLength = compiler.needs_buffer_size_buffer();
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result.needsStorageBufferLength = compiler->needs_buffer_size_buffer();
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return result;
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}
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@ -129,9 +129,22 @@ namespace dawn_native { namespace null {
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const ShaderModuleDescriptor* descriptor) {
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auto module = new ShaderModule(this, descriptor);
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spirv_cross::Compiler compiler(descriptor->code, descriptor->codeSize);
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module->ExtractSpirvInfo(compiler);
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if (IsToggleEnabled(Toggle::UseSpvc)) {
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shaderc_spvc::CompileOptions options;
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shaderc_spvc::Context context;
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shaderc_spvc_status status =
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context.InitializeForGlsl(descriptor->code, descriptor->codeSize, options);
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if (status != shaderc_spvc_status_success) {
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return DAWN_VALIDATION_ERROR("Unable to initialize instance of spvc");
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}
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spirv_cross::Compiler* compiler =
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reinterpret_cast<spirv_cross::Compiler*>(context.GetCompiler());
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module->ExtractSpirvInfo(*compiler);
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} else {
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spirv_cross::Compiler compiler(descriptor->code, descriptor->codeSize);
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module->ExtractSpirvInfo(compiler);
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}
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return module;
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}
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ResultOrError<SwapChainBase*> Device::CreateSwapChainImpl(
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@ -70,48 +70,80 @@ namespace dawn_native { namespace opengl {
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}
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MaybeError ShaderModule::Initialize(const ShaderModuleDescriptor* descriptor) {
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spirv_cross::CompilerGLSL compiler(descriptor->code, descriptor->codeSize);
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// If these options are changed, the values in DawnSPIRVCrossGLSLFastFuzzer.cpp need to be
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// updated.
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spirv_cross::CompilerGLSL::Options options;
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std::unique_ptr<spirv_cross::CompilerGLSL> compiler_impl;
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spirv_cross::CompilerGLSL* compiler;
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// The range of Z-coordinate in the clipping volume of OpenGL is [-w, w], while it is [0, w]
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// in D3D12, Metal and Vulkan, so we should normalize it in shaders in all backends.
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// See the documentation of spirv_cross::CompilerGLSL::Options::vertex::fixup_clipspace for
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// more details.
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options.vertex.flip_vert_y = true;
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options.vertex.fixup_clipspace = true;
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if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
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// If these options are changed, the values in DawnSPIRVCrossGLSLFastFuzzer.cpp need to
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// be updated.
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shaderc_spvc::CompileOptions options;
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// TODO(cwallez@chromium.org): discover the backing context version and use that.
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// The range of Z-coordinate in the clipping volume of OpenGL is [-w, w], while it is
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// [0, w] in D3D12, Metal and Vulkan, so we should normalize it in shaders in all
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// backends. See the documentation of
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// spirv_cross::CompilerGLSL::Options::vertex::fixup_clipspace for more details.
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options.SetFlipVertY(true);
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options.SetFixupClipspace(true);
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// TODO(cwallez@chromium.org): discover the backing context version and use that.
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#if defined(DAWN_PLATFORM_APPLE)
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options.SetGLSLLanguageVersion(410);
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#else
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options.SetGLSLLanguageVersion(440);
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#endif
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shaderc_spvc_status status =
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mSpvcContext.InitializeForGlsl(descriptor->code, descriptor->codeSize, options);
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if (status != shaderc_spvc_status_success)
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return DAWN_VALIDATION_ERROR("Unable to initialize instance of spvc");
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compiler = reinterpret_cast<spirv_cross::CompilerGLSL*>(mSpvcContext.GetCompiler());
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} else {
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// If these options are changed, the values in DawnSPIRVCrossGLSLFastFuzzer.cpp need to
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// be updated.
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spirv_cross::CompilerGLSL::Options options;
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|
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// The range of Z-coordinate in the clipping volume of OpenGL is [-w, w], while it is
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// [0, w] in D3D12, Metal and Vulkan, so we should normalize it in shaders in all
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// backends. See the documentation of
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// spirv_cross::CompilerGLSL::Options::vertex::fixup_clipspace for more details.
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options.vertex.flip_vert_y = true;
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options.vertex.fixup_clipspace = true;
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// TODO(cwallez@chromium.org): discover the backing context version and use that.
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#if defined(DAWN_PLATFORM_APPLE)
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||||
options.version = 410;
|
||||
#else
|
||||
options.version = 440;
|
||||
#endif
|
||||
compiler.set_common_options(options);
|
||||
|
||||
ExtractSpirvInfo(compiler);
|
||||
compiler_impl =
|
||||
std::make_unique<spirv_cross::CompilerGLSL>(descriptor->code, descriptor->codeSize);
|
||||
compiler = compiler_impl.get();
|
||||
compiler->set_common_options(options);
|
||||
}
|
||||
|
||||
ExtractSpirvInfo(*compiler);
|
||||
|
||||
const auto& bindingInfo = GetBindingInfo();
|
||||
|
||||
// Extract bindings names so that it can be used to get its location in program.
|
||||
// Now translate the separate sampler / textures into combined ones and store their info.
|
||||
// We need to do this before removing the set and binding decorations.
|
||||
compiler.build_combined_image_samplers();
|
||||
compiler->build_combined_image_samplers();
|
||||
|
||||
for (const auto& combined : compiler.get_combined_image_samplers()) {
|
||||
for (const auto& combined : compiler->get_combined_image_samplers()) {
|
||||
mCombinedInfo.emplace_back();
|
||||
|
||||
auto& info = mCombinedInfo.back();
|
||||
info.samplerLocation.group =
|
||||
compiler.get_decoration(combined.sampler_id, spv::DecorationDescriptorSet);
|
||||
compiler->get_decoration(combined.sampler_id, spv::DecorationDescriptorSet);
|
||||
info.samplerLocation.binding =
|
||||
compiler.get_decoration(combined.sampler_id, spv::DecorationBinding);
|
||||
compiler->get_decoration(combined.sampler_id, spv::DecorationBinding);
|
||||
info.textureLocation.group =
|
||||
compiler.get_decoration(combined.image_id, spv::DecorationDescriptorSet);
|
||||
compiler->get_decoration(combined.image_id, spv::DecorationDescriptorSet);
|
||||
info.textureLocation.binding =
|
||||
compiler.get_decoration(combined.image_id, spv::DecorationBinding);
|
||||
compiler.set_name(combined.combined_id, info.GetName());
|
||||
compiler->get_decoration(combined.image_id, spv::DecorationBinding);
|
||||
compiler->set_name(combined.combined_id, info.GetName());
|
||||
}
|
||||
|
||||
// Change binding names to be "dawn_binding_<group>_<binding>".
|
||||
|
@ -121,14 +153,22 @@ namespace dawn_native { namespace opengl {
|
|||
for (uint32_t binding = 0; binding < kMaxBindingsPerGroup; ++binding) {
|
||||
const auto& info = bindingInfo[group][binding];
|
||||
if (info.used) {
|
||||
compiler.set_name(info.base_type_id, GetBindingName(group, binding));
|
||||
compiler.unset_decoration(info.id, spv::DecorationBinding);
|
||||
compiler.unset_decoration(info.id, spv::DecorationDescriptorSet);
|
||||
compiler->set_name(info.base_type_id, GetBindingName(group, binding));
|
||||
compiler->unset_decoration(info.id, spv::DecorationBinding);
|
||||
compiler->unset_decoration(info.id, spv::DecorationDescriptorSet);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mGlslSource = compiler.compile();
|
||||
if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
|
||||
shaderc_spvc::CompilationResult result;
|
||||
shaderc_spvc_status status = mSpvcContext.CompileShader(&result);
|
||||
if (status != shaderc_spvc_status_success)
|
||||
return DAWN_VALIDATION_ERROR("Unable to compile shader using spvc");
|
||||
mGlslSource = result.GetStringOutput();
|
||||
} else {
|
||||
mGlslSource = compiler->compile();
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
|
|
|
@ -39,8 +39,21 @@ namespace dawn_native { namespace vulkan {
|
|||
MaybeError ShaderModule::Initialize(const ShaderModuleDescriptor* descriptor) {
|
||||
// Use SPIRV-Cross to extract info from the SPIRV even if Vulkan consumes SPIRV. We want to
|
||||
// have a translation step eventually anyway.
|
||||
spirv_cross::Compiler compiler(descriptor->code, descriptor->codeSize);
|
||||
ExtractSpirvInfo(compiler);
|
||||
if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
|
||||
shaderc_spvc::CompileOptions options;
|
||||
shaderc_spvc_status status =
|
||||
mSpvcContext.InitializeForGlsl(descriptor->code, descriptor->codeSize, options);
|
||||
if (status != shaderc_spvc_status_success) {
|
||||
return DAWN_VALIDATION_ERROR("Unable to initialize instance of spvc");
|
||||
}
|
||||
|
||||
spirv_cross::Compiler* compiler =
|
||||
reinterpret_cast<spirv_cross::Compiler*>(mSpvcContext.GetCompiler());
|
||||
ExtractSpirvInfo(*compiler);
|
||||
} else {
|
||||
spirv_cross::Compiler compiler(descriptor->code, descriptor->codeSize);
|
||||
ExtractSpirvInfo(compiler);
|
||||
}
|
||||
|
||||
VkShaderModuleCreateInfo createInfo;
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
|
|
|
@ -35,7 +35,7 @@ namespace {
|
|||
options.SetGLSLLanguageVersion(440);
|
||||
options.SetFixupClipspace(true);
|
||||
if (context.InitializeForGlsl(input.data(), input.size(), options) ==
|
||||
shaderc_compilation_status_success) {
|
||||
shaderc_spvc_status_success) {
|
||||
context.CompileShader(&result);
|
||||
}
|
||||
});
|
||||
|
|
|
@ -41,7 +41,7 @@ namespace {
|
|||
options.SetHLSLPointCoordCompat(true);
|
||||
options.SetHLSLPointSizeCompat(true);
|
||||
if (context.InitializeForHlsl(input.data(), input.size(), options) ==
|
||||
shaderc_compilation_status_success) {
|
||||
shaderc_spvc_status_success) {
|
||||
context.CompileShader(&result);
|
||||
}
|
||||
});
|
||||
|
|
|
@ -34,7 +34,7 @@ namespace {
|
|||
|
||||
// Using the options that are used by Dawn, they appear in ShaderModuleMTL.mm
|
||||
if (context.InitializeForMsl(input.data(), input.size(), options) ==
|
||||
shaderc_compilation_status_success) {
|
||||
shaderc_spvc_status_success) {
|
||||
context.CompileShader(&result);
|
||||
}
|
||||
});
|
||||
|
|
Loading…
Reference in New Issue