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Rename d3d12 Device tick functions to Tick
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@@ -84,7 +84,7 @@ namespace d3d12 {
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releasedResources.Enqueue(resource, device->GetSerial());
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}
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void ResourceAllocator::FreeUnusedResources(uint64_t lastCompletedSerial) {
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void ResourceAllocator::Tick(uint64_t lastCompletedSerial) {
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releasedResources.ClearUpTo(lastCompletedSerial);
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}
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