tint: const eval of fract

Bug: tint:1581
Change-Id: I14207080b14e45e7520f50230c85cd902f25dc71
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113943
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
Antonio Maiorano 2022-12-13 23:59:45 +00:00 committed by Dawn LUCI CQ
parent 60eac72504
commit bed9c98a07
165 changed files with 2523 additions and 310 deletions

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@ -494,8 +494,8 @@ fn dot4U8Packed(u32, u32) -> u32
@const fn floor<N: num, T: fa_f32_f16>(@test_value(1.5) vec<N, T>) -> vec<N, T>
@const fn fma<T: fa_f32_f16>(T, T, T) -> T
@const fn fma<N: num, T: fa_f32_f16>(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T>
fn fract<T: f32_f16>(T) -> T
fn fract<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>
@const fn fract<T: fa_f32_f16>(@test_value(1.25) T) -> T
@const fn fract<N: num, T: fa_f32_f16>(@test_value(1.25) vec<N, T>) -> vec<N, T>
@const fn frexp<T: fa_f32_f16>(T) -> __frexp_result<T>
@const fn frexp<N: num, T: fa_f32_f16>(vec<N, T>) -> __frexp_result_vec<N, T>
@stage("fragment") fn fwidth(f32) -> f32

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@ -2680,6 +2680,20 @@ ConstEval::Result ConstEval::fma(const type::Type* ty,
return TransformElements(builder, ty, transform, args[0], args[1], args[2]);
}
ConstEval::Result ConstEval::fract(const type::Type* ty,
utils::VectorRef<const constant::Constant*> args,
const Source& source) {
auto transform = [&](const constant::Constant* c1) {
auto create = [&](auto e) -> ImplResult {
using NumberT = decltype(e);
auto r = e - std::floor(e);
return CreateElement(builder, source, c1->Type(), NumberT{r});
};
return Dispatch_fa_f32_f16(create, c1);
};
return TransformElements(builder, ty, transform, args[0]);
}
ConstEval::Result ConstEval::frexp(const type::Type* ty,
utils::VectorRef<const constant::Constant*> args,
const Source& source) {

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@ -689,6 +689,15 @@ class ConstEval {
utils::VectorRef<const constant::Constant*> args,
const Source& source);
/// fract builtin
/// @param ty the expression type
/// @param args the input arguments
/// @param source the source location
/// @return the result value, or null if the value cannot be calculated
Result fract(const type::Type* ty,
utils::VectorRef<const constant::Constant*> args,
const Source& source);
/// frexp builtin
/// @param ty the expression type
/// @param args the input arguments

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@ -1172,6 +1172,38 @@ INSTANTIATE_TEST_SUITE_P( //
FmaCases<f32>(),
FmaCases<f16>()))));
template <typename T>
std::vector<Case> FractCases() {
auto r = std::vector<Case>{
C({T(0)}, T(0)),
C({T(0.1)}, T(0.1)),
C({T(-0.1)}, T(0.9)),
C({T(0.0000001)}, T(0.0000001)),
C({T(-0.0000001)}, T(0.9999999)),
C({T(12.34567)}, T(0.34567)).FloatComp(0.002),
C({T(-12.34567)}, T(0.65433)).FloatComp(0.002),
C({T::Lowest()}, T(0)),
C({T::Highest()}, T(0)),
// Vector tests
C({Vec(T(0.1), T(-0.1), T(-0.0000001))}, Vec(T(0.1), T(0.9), T(0.9999999))),
};
// Note: Valid results are in the closed interval [0, 1.0]. For example, if e is a very small
// negative number, then fract(e) may be 1.0.
ConcatIntoIf<!std::is_same_v<T, f16>>( //
r, std::vector<Case>{
C({T(-0.000000000000000001)}, T(1)),
});
return r;
}
INSTANTIATE_TEST_SUITE_P( //
Fract,
ResolverConstEvalBuiltinTest,
testing::Combine(testing::Values(sem::BuiltinType::kFract),
testing::ValuesIn(Concat(FractCases<AFloat>(), //
FractCases<f32>(),
FractCases<f16>()))));
template <typename T>
std::vector<Case> FrexpCases() {
using F = T; // fract type

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@ -12461,24 +12461,24 @@ constexpr OverloadInfo kOverloads[] = {
/* num parameters */ 1,
/* num template types */ 1,
/* num template numbers */ 0,
/* template types */ &kTemplateTypes[26],
/* template types */ &kTemplateTypes[23],
/* template numbers */ &kTemplateNumbers[10],
/* parameters */ &kParameters[856],
/* return matcher indices */ &kMatcherIndices[3],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr,
/* const eval */ &ConstEval::fract,
},
{
/* [348] */
/* num parameters */ 1,
/* num template types */ 1,
/* num template numbers */ 1,
/* template types */ &kTemplateTypes[26],
/* template types */ &kTemplateTypes[23],
/* template numbers */ &kTemplateNumbers[4],
/* parameters */ &kParameters[857],
/* return matcher indices */ &kMatcherIndices[30],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr,
/* const eval */ &ConstEval::fract,
},
{
/* [349] */
@ -14203,8 +14203,8 @@ constexpr IntrinsicInfo kBuiltins[] = {
},
{
/* [39] */
/* fn fract<T : f32_f16>(T) -> T */
/* fn fract<N : num, T : f32_f16>(vec<N, T>) -> vec<N, T> */
/* fn fract<T : fa_f32_f16>(@test_value(1.25) T) -> T */
/* fn fract<N : num, T : fa_f32_f16>(@test_value(1.25) vec<N, T>) -> vec<N, T> */
/* num overloads */ 2,
/* overloads */ &kOverloads[347],
},

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@ -25,7 +25,7 @@ enable f16;
// fn fract(vec<2, f16>) -> vec<2, f16>
fn fract_181aa9() {
var res: vec2<f16> = fract(vec2<f16>(1.h));
var res: vec2<f16> = fract(vec2<f16>(1.25h));
}
@vertex

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@ -1,5 +1,5 @@
void fract_181aa9() {
vector<float16_t, 2> res = frac((float16_t(1.0h)).xx);
vector<float16_t, 2> res = (float16_t(0.25h)).xx;
}
struct tint_symbol {

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@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void fract_181aa9() {
f16vec2 res = fract(f16vec2(1.0hf));
f16vec2 res = f16vec2(0.25hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void fract_181aa9() {
f16vec2 res = fract(f16vec2(1.0hf));
f16vec2 res = f16vec2(0.25hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void fract_181aa9() {
f16vec2 res = fract(f16vec2(1.0hf));
f16vec2 res = f16vec2(0.25hf);
}
void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal;
void fract_181aa9() {
half2 res = fract(half2(1.0h));
half2 res = half2(0.25h);
}
struct tint_symbol {

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@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,38 +36,37 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v2half = OpTypeVector %half 2
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
%half_0x1pn2 = OpConstant %half 0x1p-2
%16 = OpConstantComposite %v2half %half_0x1pn2 %half_0x1pn2
%_ptr_Function_v2half = OpTypePointer Function %v2half
%21 = OpConstantNull %v2half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v2half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%fract_181aa9 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2half Function %21
%13 = OpExtInst %v2half %16 Fract %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v2half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %fract_181aa9
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %fract_181aa9
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %fract_181aa9
%29 = OpLabel
%30 = OpFunctionCall %void %fract_181aa9
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %fract_181aa9
%32 = OpLabel
%33 = OpFunctionCall %void %fract_181aa9
OpReturn
OpFunctionEnd

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@ -1,7 +1,7 @@
enable f16;
fn fract_181aa9() {
var res : vec2<f16> = fract(vec2<f16>(1.0h));
var res : vec2<f16> = fract(vec2<f16>(1.25h));
}
@vertex

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@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn fract(fa) -> fa
fn fract_2eddfe() {
var res = fract(1.25);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fract_2eddfe();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fract_2eddfe();
}
@compute @workgroup_size(1)
fn compute_main() {
fract_2eddfe();
}

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@ -0,0 +1,30 @@
void fract_2eddfe() {
float res = 0.25f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fract_2eddfe();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fract_2eddfe();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fract_2eddfe();
return;
}

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@ -0,0 +1,30 @@
void fract_2eddfe() {
float res = 0.25f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fract_2eddfe();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fract_2eddfe();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fract_2eddfe();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void fract_2eddfe() {
float res = 0.25f;
}
vec4 vertex_main() {
fract_2eddfe();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void fract_2eddfe() {
float res = 0.25f;
}
void fragment_main() {
fract_2eddfe();
}
void main() {
fragment_main();
return;
}
#version 310 es
void fract_2eddfe() {
float res = 0.25f;
}
void compute_main() {
fract_2eddfe();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void fract_2eddfe() {
float res = 0.25f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
fract_2eddfe();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
fract_2eddfe();
return;
}
kernel void compute_main() {
fract_2eddfe();
return;
}

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@ -0,0 +1,64 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 30
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %fract_2eddfe "fract_2eddfe"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_0_25 = OpConstant %float 0.25
%_ptr_Function_float = OpTypePointer Function %float
%16 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%fract_2eddfe = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %float_0_25
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %fract_2eddfe
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %void %fract_2eddfe
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %fract_2eddfe
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn fract_2eddfe() {
var res = fract(1.25);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fract_2eddfe();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fract_2eddfe();
}
@compute @workgroup_size(1)
fn compute_main() {
fract_2eddfe();
}

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@ -25,7 +25,7 @@ enable f16;
// fn fract(vec<4, f16>) -> vec<4, f16>
fn fract_498c77() {
var res: vec4<f16> = fract(vec4<f16>(1.h));
var res: vec4<f16> = fract(vec4<f16>(1.25h));
}
@vertex

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@ -1,5 +1,5 @@
void fract_498c77() {
vector<float16_t, 4> res = frac((float16_t(1.0h)).xxxx);
vector<float16_t, 4> res = (float16_t(0.25h)).xxxx;
}
struct tint_symbol {

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@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void fract_498c77() {
f16vec4 res = fract(f16vec4(1.0hf));
f16vec4 res = f16vec4(0.25hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void fract_498c77() {
f16vec4 res = fract(f16vec4(1.0hf));
f16vec4 res = f16vec4(0.25hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void fract_498c77() {
f16vec4 res = fract(f16vec4(1.0hf));
f16vec4 res = f16vec4(0.25hf);
}
void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal;
void fract_498c77() {
half4 res = fract(half4(1.0h));
half4 res = half4(0.25h);
}
struct tint_symbol {

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@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,38 +36,37 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v4half = OpTypeVector %half 4
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v4half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%half_0x1pn2 = OpConstant %half 0x1p-2
%16 = OpConstantComposite %v4half %half_0x1pn2 %half_0x1pn2 %half_0x1pn2 %half_0x1pn2
%_ptr_Function_v4half = OpTypePointer Function %v4half
%21 = OpConstantNull %v4half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v4half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%fract_498c77 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4half Function %21
%13 = OpExtInst %v4half %16 Fract %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v4half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %fract_498c77
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %fract_498c77
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %fract_498c77
%29 = OpLabel
%30 = OpFunctionCall %void %fract_498c77
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %fract_498c77
%32 = OpLabel
%33 = OpFunctionCall %void %fract_498c77
OpReturn
OpFunctionEnd

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@ -1,7 +1,7 @@
enable f16;
fn fract_498c77() {
var res : vec4<f16> = fract(vec4<f16>(1.0h));
var res : vec4<f16> = fract(vec4<f16>(1.25h));
}
@vertex

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@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn fract(vec<4, fa>) -> vec<4, fa>
fn fract_7e3f2d() {
var res = fract(vec4(1.25));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fract_7e3f2d();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fract_7e3f2d();
}
@compute @workgroup_size(1)
fn compute_main() {
fract_7e3f2d();
}

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@ -0,0 +1,30 @@
void fract_7e3f2d() {
float4 res = (0.25f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fract_7e3f2d();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fract_7e3f2d();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fract_7e3f2d();
return;
}

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@ -0,0 +1,30 @@
void fract_7e3f2d() {
float4 res = (0.25f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fract_7e3f2d();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fract_7e3f2d();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fract_7e3f2d();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void fract_7e3f2d() {
vec4 res = vec4(0.25f);
}
vec4 vertex_main() {
fract_7e3f2d();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void fract_7e3f2d() {
vec4 res = vec4(0.25f);
}
void fragment_main() {
fract_7e3f2d();
}
void main() {
fragment_main();
return;
}
#version 310 es
void fract_7e3f2d() {
vec4 res = vec4(0.25f);
}
void compute_main() {
fract_7e3f2d();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void fract_7e3f2d() {
float4 res = float4(0.25f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
fract_7e3f2d();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
fract_7e3f2d();
return;
}
kernel void compute_main() {
fract_7e3f2d();
return;
}

View File

@ -0,0 +1,65 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %fract_7e3f2d "fract_7e3f2d"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_0_25 = OpConstant %float 0.25
%14 = OpConstantComposite %v4float %float_0_25 %float_0_25 %float_0_25 %float_0_25
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%fract_7e3f2d = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %fract_7e3f2d
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %fract_7e3f2d
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %fract_7e3f2d
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn fract_7e3f2d() {
var res = fract(vec4(1.25));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fract_7e3f2d();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fract_7e3f2d();
}
@compute @workgroup_size(1)
fn compute_main() {
fract_7e3f2d();
}

View File

@ -23,7 +23,7 @@
// fn fract(vec<4, f32>) -> vec<4, f32>
fn fract_8bc1e9() {
var res: vec4<f32> = fract(vec4<f32>(1.f));
var res: vec4<f32> = fract(vec4<f32>(1.25f));
}
@vertex

View File

@ -1,5 +1,5 @@
void fract_8bc1e9() {
float4 res = frac((1.0f).xxxx);
float4 res = (0.25f).xxxx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void fract_8bc1e9() {
float4 res = frac((1.0f).xxxx);
float4 res = (0.25f).xxxx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void fract_8bc1e9() {
vec4 res = fract(vec4(1.0f));
vec4 res = vec4(0.25f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void fract_8bc1e9() {
vec4 res = fract(vec4(1.0f));
vec4 res = vec4(0.25f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void fract_8bc1e9() {
vec4 res = fract(vec4(1.0f));
vec4 res = vec4(0.25f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void fract_8bc1e9() {
float4 res = fract(float4(1.0f));
float4 res = float4(0.25f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Bound: 31
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -31,36 +30,36 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%float_0_25 = OpConstant %float 0.25
%14 = OpConstantComposite %v4float %float_0_25 %float_0_25 %float_0_25 %float_0_25
%_ptr_Function_v4float = OpTypePointer Function %v4float
%19 = OpTypeFunction %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%fract_8bc1e9 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%13 = OpExtInst %v4float %14 Fract %16
OpStore %res %13
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %fract_8bc1e9
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %fract_8bc1e9
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %fract_8bc1e9
%26 = OpLabel
%27 = OpFunctionCall %void %fract_8bc1e9
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %fract_8bc1e9
%29 = OpLabel
%30 = OpFunctionCall %void %fract_8bc1e9
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
fn fract_8bc1e9() {
var res : vec4<f32> = fract(vec4<f32>(1.0f));
var res : vec4<f32> = fract(vec4<f32>(1.25f));
}
@vertex

View File

@ -23,7 +23,7 @@
// fn fract(vec<2, f32>) -> vec<2, f32>
fn fract_943cb1() {
var res: vec2<f32> = fract(vec2<f32>(1.f));
var res: vec2<f32> = fract(vec2<f32>(1.25f));
}
@vertex

View File

@ -1,5 +1,5 @@
void fract_943cb1() {
float2 res = frac((1.0f).xx);
float2 res = (0.25f).xx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void fract_943cb1() {
float2 res = frac((1.0f).xx);
float2 res = (0.25f).xx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void fract_943cb1() {
vec2 res = fract(vec2(1.0f));
vec2 res = vec2(0.25f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void fract_943cb1() {
vec2 res = fract(vec2(1.0f));
vec2 res = vec2(0.25f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void fract_943cb1() {
vec2 res = fract(vec2(1.0f));
vec2 res = vec2(0.25f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void fract_943cb1() {
float2 res = fract(float2(1.0f));
float2 res = float2(0.25f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 33
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -32,37 +31,37 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v2float %float_1 %float_1
%float_0_25 = OpConstant %float 0.25
%15 = OpConstantComposite %v2float %float_0_25 %float_0_25
%_ptr_Function_v2float = OpTypePointer Function %v2float
%20 = OpConstantNull %v2float
%21 = OpTypeFunction %v4float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%fract_943cb1 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %20
%13 = OpExtInst %v2float %15 Fract %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21
%23 = OpLabel
%24 = OpFunctionCall %void %fract_943cb1
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %fract_943cb1
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %fract_943cb1
%28 = OpLabel
%29 = OpFunctionCall %void %fract_943cb1
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %fract_943cb1
%31 = OpLabel
%32 = OpFunctionCall %void %fract_943cb1
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
fn fract_943cb1() {
var res : vec2<f32> = fract(vec2<f32>(1.0f));
var res : vec2<f32> = fract(vec2<f32>(1.25f));
}
@vertex

View File

@ -25,7 +25,7 @@ enable f16;
// fn fract(vec<3, f16>) -> vec<3, f16>
fn fract_958a1d() {
var res: vec3<f16> = fract(vec3<f16>(1.h));
var res: vec3<f16> = fract(vec3<f16>(1.25h));
}
@vertex

View File

@ -1,5 +1,5 @@
void fract_958a1d() {
vector<float16_t, 3> res = frac((float16_t(1.0h)).xxx);
vector<float16_t, 3> res = (float16_t(0.25h)).xxx;
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void fract_958a1d() {
f16vec3 res = fract(f16vec3(1.0hf));
f16vec3 res = f16vec3(0.25hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void fract_958a1d() {
f16vec3 res = fract(f16vec3(1.0hf));
f16vec3 res = f16vec3(0.25hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void fract_958a1d() {
f16vec3 res = fract(f16vec3(1.0hf));
f16vec3 res = f16vec3(0.25hf);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void fract_958a1d() {
half3 res = fract(half3(1.0h));
half3 res = half3(0.25h);
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,38 +36,37 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v3half = OpTypeVector %half 3
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%half_0x1pn2 = OpConstant %half 0x1p-2
%16 = OpConstantComposite %v3half %half_0x1pn2 %half_0x1pn2 %half_0x1pn2
%_ptr_Function_v3half = OpTypePointer Function %v3half
%21 = OpConstantNull %v3half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v3half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%fract_958a1d = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3half Function %21
%13 = OpExtInst %v3half %16 Fract %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v3half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %fract_958a1d
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %fract_958a1d
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %fract_958a1d
%29 = OpLabel
%30 = OpFunctionCall %void %fract_958a1d
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %fract_958a1d
%32 = OpLabel
%33 = OpFunctionCall %void %fract_958a1d
OpReturn
OpFunctionEnd

View File

@ -1,7 +1,7 @@
enable f16;
fn fract_958a1d() {
var res : vec3<f16> = fract(vec3<f16>(1.0h));
var res : vec3<f16> = fract(vec3<f16>(1.25h));
}
@vertex

View File

@ -23,7 +23,7 @@
// fn fract(vec<3, f32>) -> vec<3, f32>
fn fract_a49758() {
var res: vec3<f32> = fract(vec3<f32>(1.f));
var res: vec3<f32> = fract(vec3<f32>(1.25f));
}
@vertex

View File

@ -1,5 +1,5 @@
void fract_a49758() {
float3 res = frac((1.0f).xxx);
float3 res = (0.25f).xxx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void fract_a49758() {
float3 res = frac((1.0f).xxx);
float3 res = (0.25f).xxx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void fract_a49758() {
vec3 res = fract(vec3(1.0f));
vec3 res = vec3(0.25f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void fract_a49758() {
vec3 res = fract(vec3(1.0f));
vec3 res = vec3(0.25f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void fract_a49758() {
vec3 res = fract(vec3(1.0f));
vec3 res = vec3(0.25f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void fract_a49758() {
float3 res = fract(float3(1.0f));
float3 res = float3(0.25f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 33
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -32,37 +31,37 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%float_0_25 = OpConstant %float 0.25
%15 = OpConstantComposite %v3float %float_0_25 %float_0_25 %float_0_25
%_ptr_Function_v3float = OpTypePointer Function %v3float
%20 = OpConstantNull %v3float
%21 = OpTypeFunction %v4float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%fract_a49758 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %20
%13 = OpExtInst %v3float %15 Fract %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21
%23 = OpLabel
%24 = OpFunctionCall %void %fract_a49758
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %fract_a49758
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %fract_a49758
%28 = OpLabel
%29 = OpFunctionCall %void %fract_a49758
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %fract_a49758
%31 = OpLabel
%32 = OpFunctionCall %void %fract_a49758
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
fn fract_a49758() {
var res : vec3<f32> = fract(vec3<f32>(1.0f));
var res : vec3<f32> = fract(vec3<f32>(1.25f));
}
@vertex

View File

@ -25,7 +25,7 @@ enable f16;
// fn fract(f16) -> f16
fn fract_eb38ce() {
var res: f16 = fract(1.h);
var res: f16 = fract(1.25h);
}
@vertex

View File

@ -1,5 +1,5 @@
void fract_eb38ce() {
float16_t res = frac(float16_t(1.0h));
float16_t res = float16_t(0.25h);
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void fract_eb38ce() {
float16_t res = fract(1.0hf);
float16_t res = 0.25hf;
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void fract_eb38ce() {
float16_t res = fract(1.0hf);
float16_t res = 0.25hf;
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void fract_eb38ce() {
float16_t res = fract(1.0hf);
float16_t res = 0.25hf;
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void fract_eb38ce() {
half res = fract(1.0h);
half res = 0.25h;
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 32
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -36,37 +35,36 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%half_0x1p_0 = OpConstant %half 0x1p+0
%half_0x1pn2 = OpConstant %half 0x1p-2
%_ptr_Function_half = OpTypePointer Function %half
%19 = OpConstantNull %half
%20 = OpTypeFunction %v4float
%17 = OpConstantNull %half
%18 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%fract_eb38ce = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_half Function %19
%13 = OpExtInst %half %15 Fract %half_0x1p_0
OpStore %res %13
%res = OpVariable %_ptr_Function_half Function %17
OpStore %res %half_0x1pn2
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %fract_eb38ce
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %fract_eb38ce
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %fract_eb38ce
%27 = OpLabel
%28 = OpFunctionCall %void %fract_eb38ce
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %fract_eb38ce
%30 = OpLabel
%31 = OpFunctionCall %void %fract_eb38ce
OpReturn
OpFunctionEnd

View File

@ -1,7 +1,7 @@
enable f16;
fn fract_eb38ce() {
var res : f16 = fract(1.0h);
var res : f16 = fract(1.25h);
}
@vertex

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn fract(vec<2, fa>) -> vec<2, fa>
fn fract_ed00ca() {
var res = fract(vec2(1.25));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fract_ed00ca();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fract_ed00ca();
}
@compute @workgroup_size(1)
fn compute_main() {
fract_ed00ca();
}

View File

@ -0,0 +1,30 @@
void fract_ed00ca() {
float2 res = (0.25f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fract_ed00ca();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fract_ed00ca();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fract_ed00ca();
return;
}

View File

@ -0,0 +1,30 @@
void fract_ed00ca() {
float2 res = (0.25f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fract_ed00ca();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fract_ed00ca();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fract_ed00ca();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void fract_ed00ca() {
vec2 res = vec2(0.25f);
}
vec4 vertex_main() {
fract_ed00ca();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void fract_ed00ca() {
vec2 res = vec2(0.25f);
}
void fragment_main() {
fract_ed00ca();
}
void main() {
fragment_main();
return;
}
#version 310 es
void fract_ed00ca() {
vec2 res = vec2(0.25f);
}
void compute_main() {
fract_ed00ca();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void fract_ed00ca() {
float2 res = float2(0.25f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
fract_ed00ca();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
fract_ed00ca();
return;
}
kernel void compute_main() {
fract_ed00ca();
return;
}

View File

@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %fract_ed00ca "fract_ed00ca"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_0_25 = OpConstant %float 0.25
%15 = OpConstantComposite %v2float %float_0_25 %float_0_25
%_ptr_Function_v2float = OpTypePointer Function %v2float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%fract_ed00ca = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %fract_ed00ca
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %fract_ed00ca
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %fract_ed00ca
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn fract_ed00ca() {
var res = fract(vec2(1.25));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fract_ed00ca();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fract_ed00ca();
}
@compute @workgroup_size(1)
fn compute_main() {
fract_ed00ca();
}

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn fract(vec<3, fa>) -> vec<3, fa>
fn fract_ed2f79() {
var res = fract(vec3(1.25));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fract_ed2f79();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fract_ed2f79();
}
@compute @workgroup_size(1)
fn compute_main() {
fract_ed2f79();
}

View File

@ -0,0 +1,30 @@
void fract_ed2f79() {
float3 res = (0.25f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fract_ed2f79();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fract_ed2f79();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fract_ed2f79();
return;
}

View File

@ -0,0 +1,30 @@
void fract_ed2f79() {
float3 res = (0.25f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fract_ed2f79();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fract_ed2f79();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fract_ed2f79();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void fract_ed2f79() {
vec3 res = vec3(0.25f);
}
vec4 vertex_main() {
fract_ed2f79();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void fract_ed2f79() {
vec3 res = vec3(0.25f);
}
void fragment_main() {
fract_ed2f79();
}
void main() {
fragment_main();
return;
}
#version 310 es
void fract_ed2f79() {
vec3 res = vec3(0.25f);
}
void compute_main() {
fract_ed2f79();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void fract_ed2f79() {
float3 res = float3(0.25f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
fract_ed2f79();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
fract_ed2f79();
return;
}
kernel void compute_main() {
fract_ed2f79();
return;
}

View File

@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %fract_ed2f79 "fract_ed2f79"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_0_25 = OpConstant %float 0.25
%15 = OpConstantComposite %v3float %float_0_25 %float_0_25 %float_0_25
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%fract_ed2f79 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %fract_ed2f79
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %fract_ed2f79
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %fract_ed2f79
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn fract_ed2f79() {
var res = fract(vec3(1.25));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fract_ed2f79();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fract_ed2f79();
}
@compute @workgroup_size(1)
fn compute_main() {
fract_ed2f79();
}

View File

@ -23,7 +23,7 @@
// fn fract(f32) -> f32
fn fract_fa5c71() {
var res: f32 = fract(1.f);
var res: f32 = fract(1.25f);
}
@vertex

View File

@ -1,5 +1,5 @@
void fract_fa5c71() {
float res = frac(1.0f);
float res = 0.25f;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void fract_fa5c71() {
float res = frac(1.0f);
float res = 0.25f;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void fract_fa5c71() {
float res = fract(1.0f);
float res = 0.25f;
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void fract_fa5c71() {
float res = fract(1.0f);
float res = 0.25f;
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void fract_fa5c71() {
float res = fract(1.0f);
float res = 0.25f;
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void fract_fa5c71() {
float res = fract(1.0f);
float res = 0.25f;
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Bound: 30
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -31,35 +30,35 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%float_0_25 = OpConstant %float 0.25
%_ptr_Function_float = OpTypePointer Function %float
%18 = OpTypeFunction %v4float
%16 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%fract_fa5c71 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
%13 = OpExtInst %float %14 Fract %float_1
OpStore %res %13
OpStore %res %float_0_25
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %fract_fa5c71
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %fract_fa5c71
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %fract_fa5c71
%25 = OpLabel
%26 = OpFunctionCall %void %fract_fa5c71
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %fract_fa5c71
%28 = OpLabel
%29 = OpFunctionCall %void %fract_fa5c71
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
fn fract_fa5c71() {
var res : f32 = fract(1.0f);
var res : f32 = fract(1.25f);
}
@vertex

View File

@ -25,7 +25,7 @@ enable f16;
// fn fract(vec<2, f16>) -> vec<2, f16>
fn fract_181aa9() {
var arg_0 = vec2<f16>(1.h);
var arg_0 = vec2<f16>(1.25h);
var res: vec2<f16> = fract(arg_0);
}

View File

@ -1,5 +1,5 @@
void fract_181aa9() {
vector<float16_t, 2> arg_0 = (float16_t(1.0h)).xx;
vector<float16_t, 2> arg_0 = (float16_t(1.25h)).xx;
vector<float16_t, 2> res = frac(arg_0);
}

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void fract_181aa9() {
f16vec2 arg_0 = f16vec2(1.0hf);
f16vec2 arg_0 = f16vec2(1.25hf);
f16vec2 res = fract(arg_0);
}
@ -24,7 +24,7 @@ void main() {
precision mediump float;
void fract_181aa9() {
f16vec2 arg_0 = f16vec2(1.0hf);
f16vec2 arg_0 = f16vec2(1.25hf);
f16vec2 res = fract(arg_0);
}
@ -40,7 +40,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void fract_181aa9() {
f16vec2 arg_0 = f16vec2(1.0hf);
f16vec2 arg_0 = f16vec2(1.25hf);
f16vec2 res = fract(arg_0);
}

View File

@ -2,7 +2,7 @@
using namespace metal;
void fract_181aa9() {
half2 arg_0 = half2(1.0h);
half2 arg_0 = half2(1.25h);
half2 res = fract(arg_0);
}

View File

@ -38,8 +38,8 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v2half = OpTypeVector %half 2
%half_0x1p_0 = OpConstant %half 0x1p+0
%16 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
%half_0x1_4p_0 = OpConstant %half 0x1.4p+0
%16 = OpConstantComposite %v2half %half_0x1_4p_0 %half_0x1_4p_0
%_ptr_Function_v2half = OpTypePointer Function %v2half
%19 = OpConstantNull %v2half
%24 = OpTypeFunction %v4float

View File

@ -1,7 +1,7 @@
enable f16;
fn fract_181aa9() {
var arg_0 = vec2<f16>(1.0h);
var arg_0 = vec2<f16>(1.25h);
var res : vec2<f16> = fract(arg_0);
}

View File

@ -0,0 +1,44 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn fract(fa) -> fa
fn fract_2eddfe() {
const arg_0 = 1.25;
var res = fract(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fract_2eddfe();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fract_2eddfe();
}
@compute @workgroup_size(1)
fn compute_main() {
fract_2eddfe();
}

View File

@ -0,0 +1,30 @@
void fract_2eddfe() {
float res = 0.25f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fract_2eddfe();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fract_2eddfe();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fract_2eddfe();
return;
}

View File

@ -0,0 +1,30 @@
void fract_2eddfe() {
float res = 0.25f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fract_2eddfe();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fract_2eddfe();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fract_2eddfe();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void fract_2eddfe() {
float res = 0.25f;
}
vec4 vertex_main() {
fract_2eddfe();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void fract_2eddfe() {
float res = 0.25f;
}
void fragment_main() {
fract_2eddfe();
}
void main() {
fragment_main();
return;
}
#version 310 es
void fract_2eddfe() {
float res = 0.25f;
}
void compute_main() {
fract_2eddfe();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void fract_2eddfe() {
float res = 0.25f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
fract_2eddfe();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
fract_2eddfe();
return;
}
kernel void compute_main() {
fract_2eddfe();
return;
}

View File

@ -0,0 +1,64 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 30
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %fract_2eddfe "fract_2eddfe"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_0_25 = OpConstant %float 0.25
%_ptr_Function_float = OpTypePointer Function %float
%16 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%fract_2eddfe = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %float_0_25
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %fract_2eddfe
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %void %fract_2eddfe
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %fract_2eddfe
OpReturn
OpFunctionEnd

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@ -0,0 +1,20 @@
fn fract_2eddfe() {
const arg_0 = 1.25;
var res = fract(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fract_2eddfe();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fract_2eddfe();
}
@compute @workgroup_size(1)
fn compute_main() {
fract_2eddfe();
}

View File

@ -25,7 +25,7 @@ enable f16;
// fn fract(vec<4, f16>) -> vec<4, f16>
fn fract_498c77() {
var arg_0 = vec4<f16>(1.h);
var arg_0 = vec4<f16>(1.25h);
var res: vec4<f16> = fract(arg_0);
}

View File

@ -1,5 +1,5 @@
void fract_498c77() {
vector<float16_t, 4> arg_0 = (float16_t(1.0h)).xxxx;
vector<float16_t, 4> arg_0 = (float16_t(1.25h)).xxxx;
vector<float16_t, 4> res = frac(arg_0);
}

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