GLSL: only emit default precision qualifier for frag shader.

Other shader types don't need this.
Also fix code style of member var.

Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2022-02-07 18:49:46 +00:00
committed by Tint LUCI CQ
parent 89c730dbf3
commit bf0180bcee
1358 changed files with 1274 additions and 3256 deletions

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {

View File

@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
float f1(float a[4]) {
return a[3];

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
float[4] f1() {
float tint_symbol_1[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f);

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
struct strided_arr {
float el;

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
void tint_symbol() {
int x = 42;