GLSL: only emit default precision qualifier for frag shader.

Other shader types don't need this.
Also fix code style of member var.

Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2022-02-07 18:49:46 +00:00
committed by Tint LUCI CQ
parent 89c730dbf3
commit bf0180bcee
1358 changed files with 1274 additions and 3256 deletions

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
struct Inner {
ivec3 a;

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
struct Inner {
int x;

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
struct u_block {
vec4 inner[4];

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
struct u_block {
float inner;

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
struct u_block {
int inner;

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
struct u_block {
mat2 inner;

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
struct u_block {
mat2x3 inner;

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
struct u_block {
mat3x2 inner;

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
struct u_block {
mat4 inner;

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@@ -1,7 +1,6 @@
SKIP: FAILED
#version 310 es
precision mediump float;
struct Inner {
float f;
@@ -25,8 +24,8 @@ void main() {
return;
}
Error parsing GLSL shader:
ERROR: 0:17: '=' : cannot convert from 'layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform structure{ global mediump float f} inner}' to ' temp structure{ global structure{ global mediump float f} inner}'
ERROR: 0:17: '' : compilation terminated
ERROR: 0:16: '=' : cannot convert from 'layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform structure{ global highp float f} inner}' to ' temp structure{ global structure{ global highp float f} inner}'
ERROR: 0:16: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
struct u_block {
uint inner;

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
struct u_block {
ivec2 inner;

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
struct u_block {
uvec3 inner;

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
struct u_block {
vec4 inner;