GLSL: only emit default precision qualifier for frag shader.

Other shader types don't need this.
Also fix code style of member var.

Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2022-02-07 18:49:46 +00:00
committed by Tint LUCI CQ
parent 89c730dbf3
commit bf0180bcee
1358 changed files with 1274 additions and 3256 deletions

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
void f() {
mat2x4 a = mat2x4(vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(5.0f, 6.0f, 7.0f, 8.0f));

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
void f() {
mat3 a = mat3(vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f));

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
void f() {
mat4x2 a = mat4x2(vec2(-1.0f, -2.0f), vec2(-3.0f, -4.0f), vec2(-5.0f, -6.0f), vec2(-7.0f, -8.0f));

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
void f() {
float r = (1.0f * 2.0f);

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
void f() {
int r = (1 * 2);

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
void f() {
uint r = (1u * 2u);

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
void f() {
float a = 4.0f;

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
void f() {
int a = 4;

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
void f() {
uint a = 4u;

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
void f() {
vec3 a = vec3(1.0f, 2.0f, 3.0f);

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
void f() {
ivec3 a = ivec3(1, 2, 3);

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
void f() {
uvec3 a = uvec3(1u, 2u, 3u);

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
void f() {
vec3 a = vec3(1.0f, 2.0f, 3.0f);

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
void f() {
ivec3 a = ivec3(1, 2, 3);

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@@ -1,5 +1,4 @@
#version 310 es
precision mediump float;
void f() {
uvec3 a = uvec3(1u, 2u, 3u);