GLSL: only emit default precision qualifier for frag shader.
Other shader types don't need this. Also fix code style of member var. Bug: tint:1360 Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
parent
89c730dbf3
commit
bf0180bcee
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@ -181,7 +181,7 @@ bool GeneratorImpl::Generate() {
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TextBuffer extensions;
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TextBuffer extensions;
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if (requires_oes_sample_variables) {
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if (requires_oes_sample_variables_) {
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extensions.Append("#extension GL_OES_sample_variables : require");
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extensions.Append("#extension GL_OES_sample_variables : require");
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}
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}
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@ -192,8 +192,10 @@ bool GeneratorImpl::Generate() {
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helpers_insertion_point += extensions.lines.size();
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helpers_insertion_point += extensions.lines.size();
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}
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}
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current_buffer_->Insert("precision mediump float;", helpers_insertion_point++,
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if (requires_default_precision_qualifier_) {
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indent);
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current_buffer_->Insert("precision mediump float;",
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helpers_insertion_point++, indent);
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}
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if (!helpers_.lines.empty()) {
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if (!helpers_.lines.empty()) {
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current_buffer_->Insert("", helpers_insertion_point++, indent);
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current_buffer_->Insert("", helpers_insertion_point++, indent);
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@ -1831,7 +1833,7 @@ bool GeneratorImpl::EmitIOVariable(const sem::Variable* var) {
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if (auto* b = ast::GetAttribute<ast::BuiltinAttribute>(decl->attributes)) {
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if (auto* b = ast::GetAttribute<ast::BuiltinAttribute>(decl->attributes)) {
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// Use of gl_SampleID requires the GL_OES_sample_variables extension
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// Use of gl_SampleID requires the GL_OES_sample_variables extension
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if (RequiresOESSampleVariables(b->builtin)) {
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if (RequiresOESSampleVariables(b->builtin)) {
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requires_oes_sample_variables = true;
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requires_oes_sample_variables_ = true;
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}
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}
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// Do not emit builtin (gl_) variables.
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// Do not emit builtin (gl_) variables.
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return true;
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return true;
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@ -1906,6 +1908,10 @@ bool GeneratorImpl::EmitAttributes(std::ostream& out,
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bool GeneratorImpl::EmitEntryPointFunction(const ast::Function* func) {
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bool GeneratorImpl::EmitEntryPointFunction(const ast::Function* func) {
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auto* func_sem = builder_.Sem().Get(func);
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auto* func_sem = builder_.Sem().Get(func);
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if (func->PipelineStage() == ast::PipelineStage::kFragment) {
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requires_default_precision_qualifier_ = true;
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}
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if (func->PipelineStage() == ast::PipelineStage::kCompute) {
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if (func->PipelineStage() == ast::PipelineStage::kCompute) {
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auto out = line();
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auto out = line();
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// Emit the layout(local_size) attributes.
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// Emit the layout(local_size) attributes.
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@ -473,7 +473,8 @@ class GeneratorImpl : public TextGenerator {
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std::unordered_map<const sem::Struct*, std::string> structure_builders_;
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std::unordered_map<const sem::Struct*, std::string> structure_builders_;
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std::unordered_map<const sem::Vector*, std::string> dynamic_vector_write_;
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std::unordered_map<const sem::Vector*, std::string> dynamic_vector_write_;
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std::unordered_map<const sem::Vector*, std::string> int_dot_funcs_;
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std::unordered_map<const sem::Vector*, std::string> int_dot_funcs_;
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bool requires_oes_sample_variables = false;
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bool requires_oes_sample_variables_ = false;
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bool requires_default_precision_qualifier_ = false;
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};
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};
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} // namespace glsl
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} // namespace glsl
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@ -385,7 +385,6 @@ TEST_F(GlslGeneratorImplTest_Builtin, Degrees_Scalar) {
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ASSERT_TRUE(gen.Generate()) << gen.error();
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ASSERT_TRUE(gen.Generate()) << gen.error();
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EXPECT_EQ(gen.result(), R"(#version 310 es
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EXPECT_EQ(gen.result(), R"(#version 310 es
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precision mediump float;
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float tint_degrees(float param_0) {
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float tint_degrees(float param_0) {
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return param_0 * 57.295779513082322865;
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return param_0 * 57.295779513082322865;
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@ -414,7 +413,6 @@ TEST_F(GlslGeneratorImplTest_Builtin, Degrees_Vector) {
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ASSERT_TRUE(gen.Generate()) << gen.error();
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ASSERT_TRUE(gen.Generate()) << gen.error();
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EXPECT_EQ(gen.result(), R"(#version 310 es
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EXPECT_EQ(gen.result(), R"(#version 310 es
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precision mediump float;
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vec3 tint_degrees(vec3 param_0) {
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vec3 tint_degrees(vec3 param_0) {
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return param_0 * 57.295779513082322865;
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return param_0 * 57.295779513082322865;
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@ -443,7 +441,6 @@ TEST_F(GlslGeneratorImplTest_Builtin, Radians_Scalar) {
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ASSERT_TRUE(gen.Generate()) << gen.error();
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ASSERT_TRUE(gen.Generate()) << gen.error();
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EXPECT_EQ(gen.result(), R"(#version 310 es
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EXPECT_EQ(gen.result(), R"(#version 310 es
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precision mediump float;
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float tint_radians(float param_0) {
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float tint_radians(float param_0) {
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return param_0 * 0.017453292519943295474;
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return param_0 * 0.017453292519943295474;
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@ -472,7 +469,6 @@ TEST_F(GlslGeneratorImplTest_Builtin, Radians_Vector) {
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ASSERT_TRUE(gen.Generate()) << gen.error();
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ASSERT_TRUE(gen.Generate()) << gen.error();
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EXPECT_EQ(gen.result(), R"(#version 310 es
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EXPECT_EQ(gen.result(), R"(#version 310 es
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precision mediump float;
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vec3 tint_radians(vec3 param_0) {
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vec3 tint_radians(vec3 param_0) {
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return param_0 * 0.017453292519943295474;
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return param_0 * 0.017453292519943295474;
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@ -659,7 +655,6 @@ TEST_F(GlslGeneratorImplTest_Builtin, StorageBarrier) {
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ASSERT_TRUE(gen.Generate()) << gen.error();
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ASSERT_TRUE(gen.Generate()) << gen.error();
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EXPECT_EQ(gen.result(), R"(#version 310 es
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EXPECT_EQ(gen.result(), R"(#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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void main() {
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@ -681,7 +676,6 @@ TEST_F(GlslGeneratorImplTest_Builtin, WorkgroupBarrier) {
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ASSERT_TRUE(gen.Generate()) << gen.error();
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ASSERT_TRUE(gen.Generate()) << gen.error();
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EXPECT_EQ(gen.result(), R"(#version 310 es
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EXPECT_EQ(gen.result(), R"(#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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void main() {
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@ -699,7 +693,6 @@ TEST_F(GlslGeneratorImplTest_Builtin, DotI32) {
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ASSERT_TRUE(gen.Generate()) << gen.error();
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ASSERT_TRUE(gen.Generate()) << gen.error();
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EXPECT_EQ(gen.result(), R"(#version 310 es
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EXPECT_EQ(gen.result(), R"(#version 310 es
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precision mediump float;
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int tint_int_dot(ivec3 a, ivec3 b) {
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int tint_int_dot(ivec3 a, ivec3 b) {
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return a[0]*b[0] + a[1]*b[1] + a[2]*b[2];
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return a[0]*b[0] + a[1]*b[1] + a[2]*b[2];
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@ -726,7 +719,6 @@ TEST_F(GlslGeneratorImplTest_Builtin, DotU32) {
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ASSERT_TRUE(gen.Generate()) << gen.error();
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ASSERT_TRUE(gen.Generate()) << gen.error();
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EXPECT_EQ(gen.result(), R"(#version 310 es
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EXPECT_EQ(gen.result(), R"(#version 310 es
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precision mediump float;
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uint tint_int_dot(uvec3 a, uvec3 b) {
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uint tint_int_dot(uvec3 a, uvec3 b) {
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return a[0]*b[0] + a[1]*b[1] + a[2]*b[2];
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return a[0]*b[0] + a[1]*b[1] + a[2]*b[2];
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@ -40,7 +40,6 @@ TEST_F(GlslGeneratorImplTest_Function, Emit_Function) {
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ASSERT_TRUE(gen.Generate()) << gen.error();
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ASSERT_TRUE(gen.Generate()) << gen.error();
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EXPECT_EQ(gen.result(), R"( #version 310 es
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EXPECT_EQ(gen.result(), R"( #version 310 es
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precision mediump float;
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void my_func() {
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void my_func() {
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return;
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return;
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@ -78,7 +77,6 @@ TEST_F(GlslGeneratorImplTest_Function, Emit_Function_WithParams) {
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ASSERT_TRUE(gen.Generate()) << gen.error();
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ASSERT_TRUE(gen.Generate()) << gen.error();
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EXPECT_EQ(gen.result(), R"( #version 310 es
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EXPECT_EQ(gen.result(), R"( #version 310 es
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precision mediump float;
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void my_func(float a, int b) {
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void my_func(float a, int b) {
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return;
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return;
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@ -786,7 +784,6 @@ TEST_F(GlslGeneratorImplTest_Function, Emit_Attribute_EntryPoint_Compute) {
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ASSERT_TRUE(gen.Generate()) << gen.error();
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ASSERT_TRUE(gen.Generate()) << gen.error();
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EXPECT_EQ(gen.result(), R"(#version 310 es
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EXPECT_EQ(gen.result(), R"(#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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void main() {
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@ -807,7 +804,6 @@ TEST_F(GlslGeneratorImplTest_Function,
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ASSERT_TRUE(gen.Generate()) << gen.error();
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ASSERT_TRUE(gen.Generate()) << gen.error();
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EXPECT_EQ(gen.result(), R"(#version 310 es
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EXPECT_EQ(gen.result(), R"(#version 310 es
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precision mediump float;
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layout(local_size_x = 2, local_size_y = 4, local_size_z = 6) in;
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layout(local_size_x = 2, local_size_y = 4, local_size_z = 6) in;
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void main() {
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void main() {
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ASSERT_TRUE(gen.Generate()) << gen.error();
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ASSERT_TRUE(gen.Generate()) << gen.error();
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EXPECT_EQ(gen.result(), R"(#version 310 es
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EXPECT_EQ(gen.result(), R"(#version 310 es
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precision mediump float;
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const int width = int(2);
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const int width = int(2);
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const int height = int(3);
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const int height = int(3);
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@ -858,7 +853,6 @@ TEST_F(GlslGeneratorImplTest_Function,
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ASSERT_TRUE(gen.Generate()) << gen.error();
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ASSERT_TRUE(gen.Generate()) << gen.error();
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EXPECT_EQ(gen.result(), R"(#version 310 es
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EXPECT_EQ(gen.result(), R"(#version 310 es
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precision mediump float;
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#ifndef WGSL_SPEC_CONSTANT_7
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#ifndef WGSL_SPEC_CONSTANT_7
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#define WGSL_SPEC_CONSTANT_7 int(2)
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#define WGSL_SPEC_CONSTANT_7 int(2)
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@ -889,7 +883,6 @@ TEST_F(GlslGeneratorImplTest_Function, Emit_Function_WithArrayParams) {
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ASSERT_TRUE(gen.Generate()) << gen.error();
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ASSERT_TRUE(gen.Generate()) << gen.error();
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EXPECT_EQ(gen.result(), R"(#version 310 es
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EXPECT_EQ(gen.result(), R"(#version 310 es
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precision mediump float;
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void my_func(float a[5]) {
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void my_func(float a[5]) {
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return;
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return;
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@ -908,7 +901,6 @@ TEST_F(GlslGeneratorImplTest_Function, Emit_Function_WithArrayReturn) {
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ASSERT_TRUE(gen.Generate()) << gen.error();
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ASSERT_TRUE(gen.Generate()) << gen.error();
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EXPECT_EQ(gen.result(), R"(#version 310 es
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EXPECT_EQ(gen.result(), R"(#version 310 es
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precision mediump float;
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float[5] my_func() {
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float[5] my_func() {
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return float[5](0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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return float[5](0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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ASSERT_TRUE(gen.Generate()) << gen.error();
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ASSERT_TRUE(gen.Generate()) << gen.error();
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EXPECT_EQ(gen.result(), R"(#version 310 es
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EXPECT_EQ(gen.result(), R"(#version 310 es
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precision mediump float;
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struct Data {
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struct Data {
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float d;
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float d;
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@ -133,7 +133,6 @@ TEST_F(GlslGeneratorImplTest_MemberAccessor, EmitExpression_MemberAccessor) {
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ASSERT_TRUE(gen.Generate()) << gen.error();
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ASSERT_TRUE(gen.Generate()) << gen.error();
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EXPECT_EQ(gen.result(), R"(#version 310 es
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EXPECT_EQ(gen.result(), R"(#version 310 es
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precision mediump float;
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struct Data {
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struct Data {
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float mem;
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float mem;
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@ -29,7 +29,6 @@ TEST_F(GlslGeneratorImplTest, Generate) {
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ASSERT_TRUE(gen.Generate()) << gen.error();
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ASSERT_TRUE(gen.Generate()) << gen.error();
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EXPECT_EQ(gen.result(), R"(#version 310 es
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EXPECT_EQ(gen.result(), R"(#version 310 es
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precision mediump float;
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void my_func() {
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void my_func() {
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}
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}
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@ -1,5 +1,4 @@
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#version 310 es
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#version 310 es
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precision mediump float;
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void main_1() {
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void main_1() {
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float x_24 = mat3(vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f))[1u].y;
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float x_24 = mat3(vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f))[1u].y;
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#version 310 es
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#version 310 es
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precision mediump float;
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void tint_symbol() {
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void tint_symbol() {
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mat3 m = mat3(vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f));
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mat3 m = mat3(vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f));
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@ -1,5 +1,4 @@
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#version 310 es
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#version 310 es
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precision mediump float;
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void main_1() {
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void main_1() {
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float x_11 = vec3(1.0f, 2.0f, 3.0f).y;
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float x_11 = vec3(1.0f, 2.0f, 3.0f).y;
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@ -1,5 +1,4 @@
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#version 310 es
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#version 310 es
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precision mediump float;
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void tint_symbol() {
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void tint_symbol() {
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vec3 v = vec3(1.0f, 2.0f, 3.0f);
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vec3 v = vec3(1.0f, 2.0f, 3.0f);
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@ -1,5 +1,4 @@
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#version 310 es
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#version 310 es
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precision mediump float;
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void main_1() {
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void main_1() {
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mat3 m = mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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mat3 m = mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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@ -1,5 +1,4 @@
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#version 310 es
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#version 310 es
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precision mediump float;
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void tint_symbol() {
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void tint_symbol() {
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mat3 m = mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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mat3 m = mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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@ -1,5 +1,4 @@
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#version 310 es
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#version 310 es
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precision mediump float;
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void main_1() {
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void main_1() {
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vec3 v = vec3(0.0f, 0.0f, 0.0f);
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vec3 v = vec3(0.0f, 0.0f, 0.0f);
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@ -1,5 +1,4 @@
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#version 310 es
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#version 310 es
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precision mediump float;
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void tint_symbol() {
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void tint_symbol() {
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vec3 v = vec3(0.0f, 0.0f, 0.0f);
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vec3 v = vec3(0.0f, 0.0f, 0.0f);
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@ -1,5 +1,4 @@
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#version 310 es
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
|
void unused_entry_point() {
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||||
void unused_entry_point() {
|
void unused_entry_point() {
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||||
void unused_entry_point() {
|
void unused_entry_point() {
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||||
void unused_entry_point() {
|
void unused_entry_point() {
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||||
void unused_entry_point() {
|
void unused_entry_point() {
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
float f1(float a[4]) {
|
float f1(float a[4]) {
|
||||||
return a[3];
|
return a[3];
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
float[4] f1() {
|
float[4] f1() {
|
||||||
float tint_symbol_1[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f);
|
float tint_symbol_1[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f);
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct strided_arr {
|
struct strided_arr {
|
||||||
float el;
|
float el;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
void tint_symbol() {
|
void tint_symbol() {
|
||||||
int x = 42;
|
int x = 42;
|
||||||
|
|
|
@ -1,7 +1,6 @@
|
||||||
SKIP: FAILED
|
SKIP: FAILED
|
||||||
|
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
layout(location = 0) in vec4 position_1;
|
layout(location = 0) in vec4 position_1;
|
||||||
layout(location = 1) in vec4 color_1;
|
layout(location = 1) in vec4 color_1;
|
||||||
|
@ -64,8 +63,8 @@ void main() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Error parsing GLSL shader:
|
Error parsing GLSL shader:
|
||||||
ERROR: 0:37: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump float' and a right operand of type ' const float' (or there is no acceptable conversion)
|
ERROR: 0:36: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp highp float' and a right operand of type ' const float' (or there is no acceptable conversion)
|
||||||
ERROR: 0:37: '' : compilation terminated
|
ERROR: 0:36: '' : compilation terminated
|
||||||
ERROR: 2 compilation errors. No code generated.
|
ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,6 @@
|
||||||
SKIP: FAILED
|
SKIP: FAILED
|
||||||
|
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
layout(location = 0) in vec3 position_1;
|
layout(location = 0) in vec3 position_1;
|
||||||
layout(location = 1) in vec4 color_1;
|
layout(location = 1) in vec4 color_1;
|
||||||
|
@ -121,7 +120,6 @@ void main() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
vec2 rand_seed = vec2(0.0f, 0.0f);
|
vec2 rand_seed = vec2(0.0f, 0.0f);
|
||||||
float rand() {
|
float rand() {
|
||||||
|
@ -210,14 +208,13 @@ void main() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Error parsing GLSL shader:
|
Error parsing GLSL shader:
|
||||||
ERROR: 0:6: 'frac' : no matching overloaded function found
|
ERROR: 0:5: 'frac' : no matching overloaded function found
|
||||||
ERROR: 0:6: '' : compilation terminated
|
ERROR: 0:5: '' : compilation terminated
|
||||||
ERROR: 2 compilation errors. No code generated.
|
ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct RenderParams {
|
struct RenderParams {
|
||||||
mat4 modelViewProjectionMatrix;
|
mat4 modelViewProjectionMatrix;
|
||||||
|
@ -275,7 +272,6 @@ void main() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct RenderParams {
|
struct RenderParams {
|
||||||
mat4 modelViewProjectionMatrix;
|
mat4 modelViewProjectionMatrix;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct Inner {
|
struct Inner {
|
||||||
ivec3 a;
|
ivec3 a;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct Inner {
|
struct Inner {
|
||||||
ivec3 a;
|
ivec3 a;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct Inner {
|
struct Inner {
|
||||||
int x;
|
int x;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct Inner {
|
struct Inner {
|
||||||
int x;
|
int x;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct tint_symbol_block {
|
struct tint_symbol_block {
|
||||||
float inner[4];
|
float inner[4];
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct tint_symbol_block {
|
struct tint_symbol_block {
|
||||||
float inner;
|
float inner;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct tint_symbol_block {
|
struct tint_symbol_block {
|
||||||
int inner;
|
int inner;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct tint_symbol_block {
|
struct tint_symbol_block {
|
||||||
mat2 inner;
|
mat2 inner;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct tint_symbol_block {
|
struct tint_symbol_block {
|
||||||
mat2x3 inner;
|
mat2x3 inner;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct tint_symbol_block {
|
struct tint_symbol_block {
|
||||||
mat3x2 inner;
|
mat3x2 inner;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct tint_symbol_block {
|
struct tint_symbol_block {
|
||||||
mat4 inner;
|
mat4 inner;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct S {
|
struct S {
|
||||||
float f;
|
float f;
|
||||||
|
|
|
@ -1,7 +1,6 @@
|
||||||
SKIP: FAILED
|
SKIP: FAILED
|
||||||
|
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct Inner {
|
struct Inner {
|
||||||
float f;
|
float f;
|
||||||
|
@ -27,8 +26,8 @@ void main() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Error parsing GLSL shader:
|
Error parsing GLSL shader:
|
||||||
ERROR: 0:19: 'assign' : cannot convert from 'layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer structure{ global mediump float f} inner}' to 'layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer structure{ global mediump float f} inner}'
|
ERROR: 0:18: 'assign' : cannot convert from 'layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer structure{ global highp float f} inner}' to 'layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer structure{ global highp float f} inner}'
|
||||||
ERROR: 0:19: '' : compilation terminated
|
ERROR: 0:18: '' : compilation terminated
|
||||||
ERROR: 2 compilation errors. No code generated.
|
ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct tint_symbol_block {
|
struct tint_symbol_block {
|
||||||
uint inner;
|
uint inner;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct tint_symbol_block {
|
struct tint_symbol_block {
|
||||||
ivec2 inner;
|
ivec2 inner;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct tint_symbol_block {
|
struct tint_symbol_block {
|
||||||
uvec3 inner;
|
uvec3 inner;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct tint_symbol_block {
|
struct tint_symbol_block {
|
||||||
vec4 inner;
|
vec4 inner;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct Inner {
|
struct Inner {
|
||||||
ivec3 a;
|
ivec3 a;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct Inner {
|
struct Inner {
|
||||||
int x;
|
int x;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct u_block {
|
struct u_block {
|
||||||
vec4 inner[4];
|
vec4 inner[4];
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct u_block {
|
struct u_block {
|
||||||
float inner;
|
float inner;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct u_block {
|
struct u_block {
|
||||||
int inner;
|
int inner;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct u_block {
|
struct u_block {
|
||||||
mat2 inner;
|
mat2 inner;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct u_block {
|
struct u_block {
|
||||||
mat2x3 inner;
|
mat2x3 inner;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct u_block {
|
struct u_block {
|
||||||
mat3x2 inner;
|
mat3x2 inner;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct u_block {
|
struct u_block {
|
||||||
mat4 inner;
|
mat4 inner;
|
||||||
|
|
|
@ -1,7 +1,6 @@
|
||||||
SKIP: FAILED
|
SKIP: FAILED
|
||||||
|
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct Inner {
|
struct Inner {
|
||||||
float f;
|
float f;
|
||||||
|
@ -25,8 +24,8 @@ void main() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Error parsing GLSL shader:
|
Error parsing GLSL shader:
|
||||||
ERROR: 0:17: '=' : cannot convert from 'layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform structure{ global mediump float f} inner}' to ' temp structure{ global structure{ global mediump float f} inner}'
|
ERROR: 0:16: '=' : cannot convert from 'layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform structure{ global highp float f} inner}' to ' temp structure{ global structure{ global highp float f} inner}'
|
||||||
ERROR: 0:17: '' : compilation terminated
|
ERROR: 0:16: '' : compilation terminated
|
||||||
ERROR: 2 compilation errors. No code generated.
|
ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct u_block {
|
struct u_block {
|
||||||
uint inner;
|
uint inner;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct u_block {
|
struct u_block {
|
||||||
ivec2 inner;
|
ivec2 inner;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct u_block {
|
struct u_block {
|
||||||
uvec3 inner;
|
uvec3 inner;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct u_block {
|
struct u_block {
|
||||||
vec4 inner;
|
vec4 inner;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||||
void unused_entry_point() {
|
void unused_entry_point() {
|
||||||
|
|
|
@ -1,7 +1,6 @@
|
||||||
SKIP: FAILED
|
SKIP: FAILED
|
||||||
|
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct modf_result {
|
struct modf_result {
|
||||||
float fract;
|
float fract;
|
||||||
|
@ -25,8 +24,8 @@ void i() {
|
||||||
}
|
}
|
||||||
|
|
||||||
Error parsing GLSL shader:
|
Error parsing GLSL shader:
|
||||||
ERROR: 0:12: '{ } style initializers' : not supported with this profile: es
|
ERROR: 0:11: '{ } style initializers' : not supported with this profile: es
|
||||||
ERROR: 0:12: '' : compilation terminated
|
ERROR: 0:11: '' : compilation terminated
|
||||||
ERROR: 2 compilation errors. No code generated.
|
ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
layout(location = 0) in int loc0_1;
|
layout(location = 0) in int loc0_1;
|
||||||
layout(location = 1) in uint loc1_1;
|
layout(location = 1) in uint loc1_1;
|
||||||
|
|
|
@ -19,7 +19,6 @@ bug/chromium/1273230.wgsl:12:9 warning: use of deprecated builtin
|
||||||
^^^^^^^^
|
^^^^^^^^
|
||||||
|
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct Uniforms {
|
struct Uniforms {
|
||||||
uint numTriangles;
|
uint numTriangles;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||||
void unused_entry_point() {
|
void unused_entry_point() {
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct S {
|
struct S {
|
||||||
float f;
|
float f;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
layout(location = 0) out vec2 texcoords_1;
|
layout(location = 0) out vec2 texcoords_1;
|
||||||
struct Uniforms {
|
struct Uniforms {
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct UBO {
|
struct UBO {
|
||||||
int dynamic_idx;
|
int dynamic_idx;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct UBO {
|
struct UBO {
|
||||||
int dynamic_idx;
|
int dynamic_idx;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct UBO {
|
struct UBO {
|
||||||
int dynamic_idx;
|
int dynamic_idx;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct UBO {
|
struct UBO {
|
||||||
ivec4 data[4];
|
ivec4 data[4];
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct UBO {
|
struct UBO {
|
||||||
int dynamic_idx;
|
int dynamic_idx;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct UBO {
|
struct UBO {
|
||||||
int dynamic_idx;
|
int dynamic_idx;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct UBO {
|
struct UBO {
|
||||||
int dynamic_idx;
|
int dynamic_idx;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct UBO {
|
struct UBO {
|
||||||
int dynamic_idx;
|
int dynamic_idx;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct UBO {
|
struct UBO {
|
||||||
int dynamic_idx;
|
int dynamic_idx;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct UBO {
|
struct UBO {
|
||||||
int dynamic_idx;
|
int dynamic_idx;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct UBO {
|
struct UBO {
|
||||||
int dynamic_idx;
|
int dynamic_idx;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct Simulation {
|
struct Simulation {
|
||||||
uint i;
|
uint i;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct Uniforms {
|
struct Uniforms {
|
||||||
uint i;
|
uint i;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct Uniforms {
|
struct Uniforms {
|
||||||
uint i;
|
uint i;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct Uniforms {
|
struct Uniforms {
|
||||||
uint i;
|
uint i;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct Uniforms {
|
struct Uniforms {
|
||||||
uint i;
|
uint i;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct Uniforms {
|
struct Uniforms {
|
||||||
uint i;
|
uint i;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct Uniforms {
|
struct Uniforms {
|
||||||
uint i;
|
uint i;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct Uniforms {
|
struct Uniforms {
|
||||||
uint i;
|
uint i;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct Uniforms {
|
struct Uniforms {
|
||||||
uint i;
|
uint i;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
vec2 v2f = vec2(0.0f, 0.0f);
|
vec2 v2f = vec2(0.0f, 0.0f);
|
||||||
ivec3 v3i = ivec3(0, 0, 0);
|
ivec3 v3i = ivec3(0, 0, 0);
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
vec2 v2f = vec2(0.0f, 0.0f);
|
vec2 v2f = vec2(0.0f, 0.0f);
|
||||||
ivec3 v3i = ivec3(0, 0, 0);
|
ivec3 v3i = ivec3(0, 0, 0);
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
void tint_symbol() {
|
void tint_symbol() {
|
||||||
vec2 v2f = vec2(0.0f, 0.0f);
|
vec2 v2f = vec2(0.0f, 0.0f);
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
void tint_symbol() {
|
void tint_symbol() {
|
||||||
vec2 v2f = vec2(0.0f, 0.0f);
|
vec2 v2f = vec2(0.0f, 0.0f);
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
void tint_symbol() {
|
void tint_symbol() {
|
||||||
vec2 v2f = vec2(0.0f, 0.0f);
|
vec2 v2f = vec2(0.0f, 0.0f);
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
void tint_symbol() {
|
void tint_symbol() {
|
||||||
vec2 v2f = vec2(0.0f, 0.0f);
|
vec2 v2f = vec2(0.0f, 0.0f);
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
void f() {
|
void f() {
|
||||||
int c = (1 / 0);
|
int c = (1 / 0);
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
layout(location = 0) in vec3 position_param_1;
|
layout(location = 0) in vec3 position_param_1;
|
||||||
layout(location = 2) in vec2 uv_param_1;
|
layout(location = 2) in vec2 uv_param_1;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct Uniforms {
|
struct Uniforms {
|
||||||
uint numTriangles;
|
uint numTriangles;
|
||||||
|
@ -121,7 +120,6 @@ void main() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct Uniforms {
|
struct Uniforms {
|
||||||
uint numTriangles;
|
uint numTriangles;
|
||||||
|
@ -212,7 +210,6 @@ void main() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct Uniforms {
|
struct Uniforms {
|
||||||
uint numTriangles;
|
uint numTriangles;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct LightData {
|
struct LightData {
|
||||||
vec4 position;
|
vec4 position;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||||
void unused_entry_point() {
|
void unused_entry_point() {
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
layout(binding = 1, std430) buffer data_block_1 {
|
layout(binding = 1, std430) buffer data_block_1 {
|
||||||
int inner[];
|
int inner[];
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
float x_200(inout vec2 x_201) {
|
float x_200(inout vec2 x_201) {
|
||||||
float x_212 = x_201.x;
|
float x_212 = x_201.x;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
struct Buf {
|
struct Buf {
|
||||||
uint count;
|
uint count;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
vec4 tint_symbol() {
|
vec4 tint_symbol() {
|
||||||
vec3 light = vec3(1.200000048f, 1.0f, 2.0f);
|
vec3 light = vec3(1.200000048f, 1.0f, 2.0f);
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||||
void unused_entry_point() {
|
void unused_entry_point() {
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#version 310 es
|
#version 310 es
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||||
void unused_entry_point() {
|
void unused_entry_point() {
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue