Remove all use of deprecated tint APIs and WGSL syntax
Tint: * Use the new transform::VertexFormat enum names WGSL: * The [[set(n)]] decoration is now [[group(n)]] * [[builtin(vertex_idx)]] is now [[builtin(vertex_index)]] Change-Id: I9cbf1368074488c4bb7fa81430bb12ec7581c1fb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56540 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
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@ -65,14 +65,14 @@ void init() {
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scalar : f32;
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scalarOffset : f32;
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};
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[[set(0), binding(0)]] var<uniform> c : Constants;
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[[group(0), binding(0)]] var<uniform> c : Constants;
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struct VertexOut {
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[[location(0)]] v_color : vec4<f32>;
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[[builtin(position)]] Position : vec4<f32>;
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};
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[[stage(vertex)]] fn main([[builtin(vertex_idx)]] VertexIndex : u32) -> VertexOut {
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[[stage(vertex)]] fn main([[builtin(vertex_index)]] VertexIndex : u32) -> VertexOut {
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var positions : array<vec4<f32>, 3> = array<vec4<f32>, 3>(
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vec4<f32>( 0.0, 0.1, 0.0, 1.0),
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vec4<f32>(-0.1, -0.1, 0.0, 1.0),
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@ -53,65 +53,65 @@ namespace dawn_native {
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tint::transform::VertexFormat ToTintVertexFormat(wgpu::VertexFormat format) {
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switch (format) {
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case wgpu::VertexFormat::Uint8x2:
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return tint::transform::VertexFormat::kVec2U8;
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return tint::transform::VertexFormat::kUint8x2;
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case wgpu::VertexFormat::Uint8x4:
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return tint::transform::VertexFormat::kVec4U8;
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return tint::transform::VertexFormat::kUint8x4;
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case wgpu::VertexFormat::Sint8x2:
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return tint::transform::VertexFormat::kVec2I8;
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return tint::transform::VertexFormat::kSint8x2;
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case wgpu::VertexFormat::Sint8x4:
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return tint::transform::VertexFormat::kVec4I8;
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return tint::transform::VertexFormat::kSint8x4;
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case wgpu::VertexFormat::Unorm8x2:
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return tint::transform::VertexFormat::kVec2U8Norm;
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return tint::transform::VertexFormat::kUnorm8x2;
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case wgpu::VertexFormat::Unorm8x4:
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return tint::transform::VertexFormat::kVec4U8Norm;
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return tint::transform::VertexFormat::kUnorm8x4;
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case wgpu::VertexFormat::Snorm8x2:
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return tint::transform::VertexFormat::kVec2I8Norm;
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return tint::transform::VertexFormat::kSnorm8x2;
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case wgpu::VertexFormat::Snorm8x4:
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return tint::transform::VertexFormat::kVec4I8Norm;
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return tint::transform::VertexFormat::kSnorm8x4;
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case wgpu::VertexFormat::Uint16x2:
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return tint::transform::VertexFormat::kVec2U16;
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return tint::transform::VertexFormat::kUint16x2;
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case wgpu::VertexFormat::Uint16x4:
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return tint::transform::VertexFormat::kVec4U16;
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return tint::transform::VertexFormat::kUint16x4;
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case wgpu::VertexFormat::Sint16x2:
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return tint::transform::VertexFormat::kVec2I16;
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return tint::transform::VertexFormat::kSint16x2;
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case wgpu::VertexFormat::Sint16x4:
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return tint::transform::VertexFormat::kVec4I16;
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return tint::transform::VertexFormat::kSint16x4;
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case wgpu::VertexFormat::Unorm16x2:
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return tint::transform::VertexFormat::kVec2U16Norm;
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return tint::transform::VertexFormat::kUnorm16x2;
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case wgpu::VertexFormat::Unorm16x4:
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return tint::transform::VertexFormat::kVec4U16Norm;
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return tint::transform::VertexFormat::kUnorm16x4;
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case wgpu::VertexFormat::Snorm16x2:
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return tint::transform::VertexFormat::kVec2I16Norm;
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return tint::transform::VertexFormat::kSnorm16x2;
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case wgpu::VertexFormat::Snorm16x4:
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return tint::transform::VertexFormat::kVec4I16Norm;
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return tint::transform::VertexFormat::kSnorm16x4;
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case wgpu::VertexFormat::Float16x2:
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return tint::transform::VertexFormat::kVec2F16;
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return tint::transform::VertexFormat::kFloat16x2;
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case wgpu::VertexFormat::Float16x4:
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return tint::transform::VertexFormat::kVec4F16;
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return tint::transform::VertexFormat::kFloat16x4;
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case wgpu::VertexFormat::Float32:
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return tint::transform::VertexFormat::kF32;
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return tint::transform::VertexFormat::kFloat32;
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case wgpu::VertexFormat::Float32x2:
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return tint::transform::VertexFormat::kVec2F32;
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return tint::transform::VertexFormat::kFloat32x2;
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case wgpu::VertexFormat::Float32x3:
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return tint::transform::VertexFormat::kVec3F32;
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return tint::transform::VertexFormat::kFloat32x3;
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case wgpu::VertexFormat::Float32x4:
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return tint::transform::VertexFormat::kVec4F32;
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return tint::transform::VertexFormat::kFloat32x4;
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case wgpu::VertexFormat::Uint32:
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return tint::transform::VertexFormat::kU32;
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return tint::transform::VertexFormat::kUint32;
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case wgpu::VertexFormat::Uint32x2:
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return tint::transform::VertexFormat::kVec2U32;
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return tint::transform::VertexFormat::kUint32x2;
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case wgpu::VertexFormat::Uint32x3:
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return tint::transform::VertexFormat::kVec3U32;
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return tint::transform::VertexFormat::kUint32x3;
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case wgpu::VertexFormat::Uint32x4:
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return tint::transform::VertexFormat::kVec4U32;
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return tint::transform::VertexFormat::kUint32x4;
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case wgpu::VertexFormat::Sint32:
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return tint::transform::VertexFormat::kI32;
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return tint::transform::VertexFormat::kSint32;
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case wgpu::VertexFormat::Sint32x2:
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return tint::transform::VertexFormat::kVec2I32;
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return tint::transform::VertexFormat::kSint32x2;
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case wgpu::VertexFormat::Sint32x3:
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return tint::transform::VertexFormat::kVec3I32;
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return tint::transform::VertexFormat::kSint32x3;
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case wgpu::VertexFormat::Sint32x4:
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return tint::transform::VertexFormat::kVec4I32;
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return tint::transform::VertexFormat::kSint32x4;
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case wgpu::VertexFormat::Undefined:
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break;
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@ -96,8 +96,8 @@ TEST_P(ComputeCopyStorageBufferTests, SizedArrayOfBasic) {
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};
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// TODO(crbug.com/tint/386): Use the same struct type
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[[set(0), binding(0)]] var<storage, read_write> src : Buf1;
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[[set(0), binding(1)]] var<storage, read_write> dst : Buf2;
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[[group(0), binding(0)]] var<storage, read_write> src : Buf1;
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[[group(0), binding(1)]] var<storage, read_write> dst : Buf2;
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[[stage(compute), workgroup_size(1)]]
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fn main([[builtin(global_invocation_id)]] GlobalInvocationID : vec3<u32>) {
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@ -123,8 +123,8 @@ TEST_P(ComputeCopyStorageBufferTests, SizedArrayOfStruct) {
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};
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// TODO(crbug.com/tint/386): Use the same struct type
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[[set(0), binding(0)]] var<storage, read_write> src : Buf1;
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[[set(0), binding(1)]] var<storage, read_write> dst : Buf2;
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[[group(0), binding(0)]] var<storage, read_write> src : Buf1;
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[[group(0), binding(1)]] var<storage, read_write> dst : Buf2;
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[[stage(compute), workgroup_size(1)]]
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fn main([[builtin(global_invocation_id)]] GlobalInvocationID : vec3<u32>) {
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@ -145,8 +145,8 @@ TEST_P(ComputeCopyStorageBufferTests, UnsizedArrayOfBasic) {
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};
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// TODO(crbug.com/tint/386): Use the same struct type
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[[set(0), binding(0)]] var<storage, read_write> src : Buf1;
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[[set(0), binding(1)]] var<storage, read_write> dst : Buf2;
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[[group(0), binding(0)]] var<storage, read_write> src : Buf1;
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[[group(0), binding(1)]] var<storage, read_write> dst : Buf2;
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[[stage(compute), workgroup_size(1)]]
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fn main([[builtin(global_invocation_id)]] GlobalInvocationID : vec3<u32>) {
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@ -190,9 +190,9 @@ struct Data {
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code : u32;
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};
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[[set(0), binding(0)]] var<{input_qualifiers}> input : Input;
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[[set(0), binding(1)]] var<storage, read_write> output : Output;
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[[set(0), binding(2)]] var<storage, read_write> status : Status;
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[[group(0), binding(0)]] var<{input_qualifiers}> input : Input;
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[[group(0), binding(1)]] var<storage, read_write> output : Output;
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[[group(0), binding(2)]] var<storage, read_write> status : Status;
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[[stage(compute), workgroup_size(1,1,1)]]
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fn main() {
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@ -297,8 +297,8 @@ TEST_P(D3D12VideoViewsTests, NV12SampleYtoR) {
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renderPipelineDescriptor.vertex.module = GetTestVertexShaderModule();
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renderPipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"(
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[[set(0), binding(0)]] var sampler0 : sampler;
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[[set(0), binding(1)]] var texture : texture_2d<f32>;
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[[group(0), binding(0)]] var sampler0 : sampler;
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[[group(0), binding(1)]] var texture : texture_2d<f32>;
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[[stage(fragment)]]
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fn main([[location(0)]] texCoord : vec2<f32>) -> [[location(0)]] vec4<f32> {
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@ -348,8 +348,8 @@ TEST_P(D3D12VideoViewsTests, NV12SampleUVtoRG) {
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renderPipelineDescriptor.vertex.module = GetTestVertexShaderModule();
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renderPipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"(
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[[set(0), binding(0)]] var sampler0 : sampler;
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[[set(0), binding(1)]] var texture : texture_2d<f32>;
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[[group(0), binding(0)]] var sampler0 : sampler;
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[[group(0), binding(1)]] var texture : texture_2d<f32>;
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[[stage(fragment)]]
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fn main([[location(0)]] texCoord : vec2<f32>) -> [[location(0)]] vec4<f32> {
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renderPipelineDescriptor.vertex.module = GetTestVertexShaderModule();
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renderPipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"(
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[[set(0), binding(0)]] var sampler0 : sampler;
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[[set(0), binding(1)]] var lumaTexture : texture_2d<f32>;
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[[set(0), binding(2)]] var chromaTexture : texture_2d<f32>;
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[[group(0), binding(0)]] var sampler0 : sampler;
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[[group(0), binding(1)]] var lumaTexture : texture_2d<f32>;
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[[group(0), binding(2)]] var chromaTexture : texture_2d<f32>;
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[[stage(fragment)]]
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fn main([[location(0)]] texCoord : vec2<f32>) -> [[location(0)]] vec4<f32> {
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@ -63,7 +63,7 @@ TEST_P(ExternalTextureTests, CreateExternalTextureSuccess) {
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TEST_P(ExternalTextureTests, SampleExternalTexture) {
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wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
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[[stage(vertex)]] fn main([[builtin(vertex_idx)]] VertexIndex : u32) -> [[builtin(position)]] vec4<f32> {
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[[stage(vertex)]] fn main([[builtin(vertex_index)]] VertexIndex : u32) -> [[builtin(position)]] vec4<f32> {
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var positions : array<vec4<f32>, 3> = array<vec4<f32>, 3>(
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vec4<f32>(-1.0, 1.0, 0.0, 1.0),
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vec4<f32>(-1.0, -1.0, 0.0, 1.0),
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