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https://github.com/encounter/dawn-cmake.git
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tint: const eval of ldexp builtin
Bug: tint:1581 Change-Id: Ib21717065041b65a637f4d73ce0088544b1fce0d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114321 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
committed by
Dawn LUCI CQ
parent
9a8ca18d6d
commit
bf8a230c81
45
test/tint/builtins/gen/literal/ldexp/082c1f.wgsl
Normal file
45
test/tint/builtins/gen/literal/ldexp/082c1f.wgsl
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@@ -0,0 +1,45 @@
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// Copyright 2022 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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////////////////////////////////////////////////////////////////////////////////
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// File generated by tools/src/cmd/gen
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// using the template:
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// test/tint/builtins/gen/gen.wgsl.tmpl
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//
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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enable f16;
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// fn ldexp(f16, ia) -> f16
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fn ldexp_082c1f() {
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var res: f16 = ldexp(1.h, 1);
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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ldexp_082c1f();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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ldexp_082c1f();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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ldexp_082c1f();
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}
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@@ -0,0 +1,30 @@
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void ldexp_082c1f() {
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float16_t res = float16_t(2.0h);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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ldexp_082c1f();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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ldexp_082c1f();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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ldexp_082c1f();
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return;
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}
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@@ -0,0 +1,36 @@
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SKIP: FAILED
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void ldexp_082c1f() {
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float16_t res = float16_t(2.0h);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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ldexp_082c1f();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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ldexp_082c1f();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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ldexp_082c1f();
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return;
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}
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FXC validation failure:
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C:\src\dawn\test\tint\Shader@0x000001E1B8560100(2,3-11): error X3000: unrecognized identifier 'float16_t'
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C:\src\dawn\test\tint\Shader@0x000001E1B8560100(2,13-15): error X3000: unrecognized identifier 'res'
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@@ -0,0 +1,52 @@
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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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void ldexp_082c1f() {
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float16_t res = 2.0hf;
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}
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vec4 vertex_main() {
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ldexp_082c1f();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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precision mediump float;
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void ldexp_082c1f() {
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float16_t res = 2.0hf;
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}
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void fragment_main() {
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ldexp_082c1f();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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void ldexp_082c1f() {
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float16_t res = 2.0hf;
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}
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void compute_main() {
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ldexp_082c1f();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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@@ -0,0 +1,33 @@
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#include <metal_stdlib>
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using namespace metal;
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void ldexp_082c1f() {
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half res = 2.0h;
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner() {
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ldexp_082c1f();
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main() {
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float4 const inner_result = vertex_main_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main() {
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ldexp_082c1f();
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return;
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}
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kernel void compute_main() {
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ldexp_082c1f();
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return;
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}
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@@ -0,0 +1,70 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 32
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; Schema: 0
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OpCapability Shader
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OpCapability Float16
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OpCapability UniformAndStorageBuffer16BitAccess
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OpCapability StorageBuffer16BitAccess
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OpCapability StorageInputOutput16
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
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OpEntryPoint Fragment %fragment_main "fragment_main"
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OpEntryPoint GLCompute %compute_main "compute_main"
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OpExecutionMode %fragment_main OriginUpperLeft
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OpExecutionMode %compute_main LocalSize 1 1 1
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OpName %value "value"
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OpName %vertex_point_size "vertex_point_size"
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OpName %ldexp_082c1f "ldexp_082c1f"
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OpName %res "res"
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OpName %vertex_main_inner "vertex_main_inner"
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OpName %vertex_main "vertex_main"
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OpName %fragment_main "fragment_main"
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OpName %compute_main "compute_main"
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OpDecorate %value BuiltIn Position
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OpDecorate %vertex_point_size BuiltIn PointSize
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%5 = OpConstantNull %v4float
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%value = OpVariable %_ptr_Output_v4float Output %5
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%_ptr_Output_float = OpTypePointer Output %float
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%8 = OpConstantNull %float
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%vertex_point_size = OpVariable %_ptr_Output_float Output %8
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%void = OpTypeVoid
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%9 = OpTypeFunction %void
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%half = OpTypeFloat 16
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%half_0x1p_1 = OpConstant %half 0x1p+1
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%_ptr_Function_half = OpTypePointer Function %half
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%17 = OpConstantNull %half
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%18 = OpTypeFunction %v4float
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%float_1 = OpConstant %float 1
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%ldexp_082c1f = OpFunction %void None %9
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%12 = OpLabel
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%res = OpVariable %_ptr_Function_half Function %17
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OpStore %res %half_0x1p_1
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OpReturn
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OpFunctionEnd
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%vertex_main_inner = OpFunction %v4float None %18
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%20 = OpLabel
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%21 = OpFunctionCall %void %ldexp_082c1f
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OpReturnValue %5
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OpFunctionEnd
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%vertex_main = OpFunction %void None %9
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%23 = OpLabel
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%24 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %24
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OpStore %vertex_point_size %float_1
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OpReturn
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OpFunctionEnd
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%fragment_main = OpFunction %void None %9
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%27 = OpLabel
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%28 = OpFunctionCall %void %ldexp_082c1f
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OpReturn
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OpFunctionEnd
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%compute_main = OpFunction %void None %9
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%30 = OpLabel
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%31 = OpFunctionCall %void %ldexp_082c1f
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OpReturn
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OpFunctionEnd
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@@ -0,0 +1,21 @@
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enable f16;
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fn ldexp_082c1f() {
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var res : f16 = ldexp(1.0h, 1);
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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ldexp_082c1f();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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ldexp_082c1f();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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ldexp_082c1f();
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}
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45
test/tint/builtins/gen/literal/ldexp/217a31.wgsl
Normal file
45
test/tint/builtins/gen/literal/ldexp/217a31.wgsl
Normal file
@@ -0,0 +1,45 @@
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// Copyright 2022 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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////////////////////////////////////////////////////////////////////////////////
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// File generated by tools/src/cmd/gen
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// using the template:
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// test/tint/builtins/gen/gen.wgsl.tmpl
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//
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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enable f16;
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// fn ldexp(vec<2, f16>, vec<2, ia>) -> vec<2, f16>
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fn ldexp_217a31() {
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var res: vec2<f16> = ldexp(vec2<f16>(1.h), vec2(1));
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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ldexp_217a31();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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ldexp_217a31();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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ldexp_217a31();
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}
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@@ -0,0 +1,30 @@
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void ldexp_217a31() {
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vector<float16_t, 2> res = (float16_t(2.0h)).xx;
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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ldexp_217a31();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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ldexp_217a31();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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ldexp_217a31();
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return;
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}
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@@ -0,0 +1,35 @@
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SKIP: FAILED
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void ldexp_217a31() {
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vector<float16_t, 2> res = (float16_t(2.0h)).xx;
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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ldexp_217a31();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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ldexp_217a31();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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ldexp_217a31();
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return;
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}
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FXC validation failure:
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C:\src\dawn\test\tint\Shader@0x00000132D8550FB0(2,10-18): error X3000: syntax error: unexpected token 'float16_t'
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@@ -0,0 +1,52 @@
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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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void ldexp_217a31() {
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f16vec2 res = f16vec2(2.0hf);
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}
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vec4 vertex_main() {
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ldexp_217a31();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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precision mediump float;
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void ldexp_217a31() {
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f16vec2 res = f16vec2(2.0hf);
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}
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void fragment_main() {
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ldexp_217a31();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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void ldexp_217a31() {
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f16vec2 res = f16vec2(2.0hf);
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}
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void compute_main() {
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ldexp_217a31();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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@@ -0,0 +1,33 @@
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#include <metal_stdlib>
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using namespace metal;
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void ldexp_217a31() {
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half2 res = half2(2.0h);
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner() {
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ldexp_217a31();
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main() {
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float4 const inner_result = vertex_main_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main() {
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ldexp_217a31();
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return;
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}
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kernel void compute_main() {
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ldexp_217a31();
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return;
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}
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@@ -0,0 +1,72 @@
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; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
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||||
; Schema: 0
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||||
OpCapability Shader
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||||
OpCapability Float16
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||||
OpCapability UniformAndStorageBuffer16BitAccess
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OpCapability StorageBuffer16BitAccess
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OpCapability StorageInputOutput16
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
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OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %ldexp_217a31 "ldexp_217a31"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%v2half = OpTypeVector %half 2
|
||||
%half_0x1p_1 = OpConstant %half 0x1p+1
|
||||
%16 = OpConstantComposite %v2half %half_0x1p_1 %half_0x1p_1
|
||||
%_ptr_Function_v2half = OpTypePointer Function %v2half
|
||||
%19 = OpConstantNull %v2half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ldexp_217a31 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2half Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %ldexp_217a31
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %ldexp_217a31
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %ldexp_217a31
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,21 @@
|
||||
enable f16;
|
||||
|
||||
fn ldexp_217a31() {
|
||||
var res : vec2<f16> = ldexp(vec2<f16>(1.0h), vec2(1));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ldexp_217a31();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ldexp_217a31();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ldexp_217a31();
|
||||
}
|
||||
43
test/tint/builtins/gen/literal/ldexp/2bfc68.wgsl
Normal file
43
test/tint/builtins/gen/literal/ldexp/2bfc68.wgsl
Normal file
@@ -0,0 +1,43 @@
|
||||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn ldexp(vec<2, fa>, vec<2, i32>) -> vec<2, fa>
|
||||
fn ldexp_2bfc68() {
|
||||
var res = ldexp(vec2(1.), vec2<i32>(1i));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ldexp_2bfc68();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ldexp_2bfc68();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ldexp_2bfc68();
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void ldexp_2bfc68() {
|
||||
float2 res = (2.0f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_2bfc68();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_2bfc68();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ldexp_2bfc68();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void ldexp_2bfc68() {
|
||||
float2 res = (2.0f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_2bfc68();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_2bfc68();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ldexp_2bfc68();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
#version 310 es
|
||||
|
||||
void ldexp_2bfc68() {
|
||||
vec2 res = vec2(2.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
ldexp_2bfc68();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void ldexp_2bfc68() {
|
||||
vec2 res = vec2(2.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_2bfc68();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void ldexp_2bfc68() {
|
||||
vec2 res = vec2(2.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
ldexp_2bfc68();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void ldexp_2bfc68() {
|
||||
float2 res = float2(2.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_2bfc68();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
ldexp_2bfc68();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
ldexp_2bfc68();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %ldexp_2bfc68 "ldexp_2bfc68"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%float_2 = OpConstant %float 2
|
||||
%15 = OpConstantComposite %v2float %float_2 %float_2
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%18 = OpConstantNull %v2float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ldexp_2bfc68 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %ldexp_2bfc68
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %ldexp_2bfc68
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %ldexp_2bfc68
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,19 @@
|
||||
fn ldexp_2bfc68() {
|
||||
var res = ldexp(vec2(1.0), vec2<i32>(1i));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ldexp_2bfc68();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ldexp_2bfc68();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ldexp_2bfc68();
|
||||
}
|
||||
43
test/tint/builtins/gen/literal/ldexp/2c6370.wgsl
Normal file
43
test/tint/builtins/gen/literal/ldexp/2c6370.wgsl
Normal file
@@ -0,0 +1,43 @@
|
||||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn ldexp(vec<2, fa>, vec<2, ia>) -> vec<2, fa>
|
||||
fn ldexp_2c6370() {
|
||||
var res = ldexp(vec2(1.), vec2(1));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ldexp_2c6370();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ldexp_2c6370();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ldexp_2c6370();
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void ldexp_2c6370() {
|
||||
float2 res = (2.0f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_2c6370();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_2c6370();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ldexp_2c6370();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void ldexp_2c6370() {
|
||||
float2 res = (2.0f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_2c6370();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_2c6370();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ldexp_2c6370();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
#version 310 es
|
||||
|
||||
void ldexp_2c6370() {
|
||||
vec2 res = vec2(2.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
ldexp_2c6370();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void ldexp_2c6370() {
|
||||
vec2 res = vec2(2.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_2c6370();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void ldexp_2c6370() {
|
||||
vec2 res = vec2(2.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
ldexp_2c6370();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void ldexp_2c6370() {
|
||||
float2 res = float2(2.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_2c6370();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
ldexp_2c6370();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
ldexp_2c6370();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %ldexp_2c6370 "ldexp_2c6370"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%float_2 = OpConstant %float 2
|
||||
%15 = OpConstantComposite %v2float %float_2 %float_2
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%18 = OpConstantNull %v2float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ldexp_2c6370 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %ldexp_2c6370
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %ldexp_2c6370
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %ldexp_2c6370
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,19 @@
|
||||
fn ldexp_2c6370() {
|
||||
var res = ldexp(vec2(1.0), vec2(1));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ldexp_2c6370();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ldexp_2c6370();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ldexp_2c6370();
|
||||
}
|
||||
43
test/tint/builtins/gen/literal/ldexp/376938.wgsl
Normal file
43
test/tint/builtins/gen/literal/ldexp/376938.wgsl
Normal file
@@ -0,0 +1,43 @@
|
||||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn ldexp(vec<4, fa>, vec<4, i32>) -> vec<4, fa>
|
||||
fn ldexp_376938() {
|
||||
var res = ldexp(vec4(1.), vec4<i32>(1i));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ldexp_376938();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ldexp_376938();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ldexp_376938();
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void ldexp_376938() {
|
||||
float4 res = (2.0f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_376938();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_376938();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ldexp_376938();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void ldexp_376938() {
|
||||
float4 res = (2.0f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_376938();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_376938();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ldexp_376938();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
#version 310 es
|
||||
|
||||
void ldexp_376938() {
|
||||
vec4 res = vec4(2.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
ldexp_376938();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void ldexp_376938() {
|
||||
vec4 res = vec4(2.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_376938();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void ldexp_376938() {
|
||||
vec4 res = vec4(2.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
ldexp_376938();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void ldexp_376938() {
|
||||
float4 res = float4(2.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_376938();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
ldexp_376938();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
ldexp_376938();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 31
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %ldexp_376938 "ldexp_376938"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_2 = OpConstant %float 2
|
||||
%14 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ldexp_376938 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %ldexp_376938
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %ldexp_376938
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %ldexp_376938
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,19 @@
|
||||
fn ldexp_376938() {
|
||||
var res = ldexp(vec4(1.0), vec4<i32>(1i));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ldexp_376938();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ldexp_376938();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ldexp_376938();
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
void ldexp_3d90b4() {
|
||||
vector<float16_t, 2> res = ldexp((float16_t(1.0h)).xx, (1).xx);
|
||||
vector<float16_t, 2> res = (float16_t(2.0h)).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
SKIP: FAILED
|
||||
|
||||
void ldexp_3d90b4() {
|
||||
vector<float16_t, 2> res = ldexp((float16_t(0.0h)).xx, (1).xx);
|
||||
vector<float16_t, 2> res = (float16_t(2.0h)).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
@@ -30,3 +30,6 @@ void compute_main() {
|
||||
ldexp_3d90b4();
|
||||
return;
|
||||
}
|
||||
FXC validation failure:
|
||||
C:\src\dawn\test\tint\Shader@0x000001C8EE651B30(2,10-18): error X3000: syntax error: unexpected token 'float16_t'
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void ldexp_3d90b4() {
|
||||
f16vec2 res = ldexp(f16vec2(1.0hf), ivec2(1));
|
||||
f16vec2 res = f16vec2(2.0hf);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
@@ -23,7 +23,7 @@ void main() {
|
||||
precision mediump float;
|
||||
|
||||
void ldexp_3d90b4() {
|
||||
f16vec2 res = ldexp(f16vec2(1.0hf), ivec2(1));
|
||||
f16vec2 res = f16vec2(2.0hf);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
@@ -38,7 +38,7 @@ void main() {
|
||||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void ldexp_3d90b4() {
|
||||
f16vec2 res = ldexp(f16vec2(1.0hf), ivec2(1));
|
||||
f16vec2 res = f16vec2(2.0hf);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
using namespace metal;
|
||||
void ldexp_3d90b4() {
|
||||
half2 res = ldexp(half2(1.0h), int2(1));
|
||||
half2 res = half2(2.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 40
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
@@ -37,42 +36,37 @@
|
||||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%v2half = OpTypeVector %half 2
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%18 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
|
||||
%int = OpTypeInt 32 1
|
||||
%v2int = OpTypeVector %int 2
|
||||
%int_1 = OpConstant %int 1
|
||||
%22 = OpConstantComposite %v2int %int_1 %int_1
|
||||
%half_0x1p_1 = OpConstant %half 0x1p+1
|
||||
%16 = OpConstantComposite %v2half %half_0x1p_1 %half_0x1p_1
|
||||
%_ptr_Function_v2half = OpTypePointer Function %v2half
|
||||
%25 = OpConstantNull %v2half
|
||||
%26 = OpTypeFunction %v4float
|
||||
%19 = OpConstantNull %v2half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ldexp_3d90b4 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2half Function %25
|
||||
%13 = OpExtInst %v2half %16 Ldexp %18 %22
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v2half Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %26
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %ldexp_3d90b4
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %ldexp_3d90b4
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %32
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %void %ldexp_3d90b4
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %ldexp_3d90b4
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%38 = OpLabel
|
||||
%39 = OpFunctionCall %void %ldexp_3d90b4
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %ldexp_3d90b4
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
||||
43
test/tint/builtins/gen/literal/ldexp/4a3ad9.wgsl
Normal file
43
test/tint/builtins/gen/literal/ldexp/4a3ad9.wgsl
Normal file
@@ -0,0 +1,43 @@
|
||||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn ldexp(vec<3, fa>, vec<3, ia>) -> vec<3, fa>
|
||||
fn ldexp_4a3ad9() {
|
||||
var res = ldexp(vec3(1.), vec3(1));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ldexp_4a3ad9();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ldexp_4a3ad9();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ldexp_4a3ad9();
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void ldexp_4a3ad9() {
|
||||
float3 res = (2.0f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_4a3ad9();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_4a3ad9();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ldexp_4a3ad9();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void ldexp_4a3ad9() {
|
||||
float3 res = (2.0f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_4a3ad9();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_4a3ad9();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ldexp_4a3ad9();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
#version 310 es
|
||||
|
||||
void ldexp_4a3ad9() {
|
||||
vec3 res = vec3(2.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
ldexp_4a3ad9();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void ldexp_4a3ad9() {
|
||||
vec3 res = vec3(2.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_4a3ad9();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void ldexp_4a3ad9() {
|
||||
vec3 res = vec3(2.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
ldexp_4a3ad9();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void ldexp_4a3ad9() {
|
||||
float3 res = float3(2.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_4a3ad9();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
ldexp_4a3ad9();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
ldexp_4a3ad9();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %ldexp_4a3ad9 "ldexp_4a3ad9"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_2 = OpConstant %float 2
|
||||
%15 = OpConstantComposite %v3float %float_2 %float_2 %float_2
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%18 = OpConstantNull %v3float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ldexp_4a3ad9 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %ldexp_4a3ad9
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %ldexp_4a3ad9
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %ldexp_4a3ad9
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,19 @@
|
||||
fn ldexp_4a3ad9() {
|
||||
var res = ldexp(vec3(1.0), vec3(1));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ldexp_4a3ad9();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ldexp_4a3ad9();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ldexp_4a3ad9();
|
||||
}
|
||||
43
test/tint/builtins/gen/literal/ldexp/593ff3.wgsl
Normal file
43
test/tint/builtins/gen/literal/ldexp/593ff3.wgsl
Normal file
@@ -0,0 +1,43 @@
|
||||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn ldexp(vec<3, f32>, vec<3, ia>) -> vec<3, f32>
|
||||
fn ldexp_593ff3() {
|
||||
var res: vec3<f32> = ldexp(vec3<f32>(1.f), vec3(1));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ldexp_593ff3();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ldexp_593ff3();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ldexp_593ff3();
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void ldexp_593ff3() {
|
||||
float3 res = (2.0f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_593ff3();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_593ff3();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ldexp_593ff3();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void ldexp_593ff3() {
|
||||
float3 res = (2.0f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_593ff3();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_593ff3();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ldexp_593ff3();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
#version 310 es
|
||||
|
||||
void ldexp_593ff3() {
|
||||
vec3 res = vec3(2.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
ldexp_593ff3();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void ldexp_593ff3() {
|
||||
vec3 res = vec3(2.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_593ff3();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void ldexp_593ff3() {
|
||||
vec3 res = vec3(2.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
ldexp_593ff3();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void ldexp_593ff3() {
|
||||
float3 res = float3(2.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_593ff3();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
ldexp_593ff3();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
ldexp_593ff3();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %ldexp_593ff3 "ldexp_593ff3"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_2 = OpConstant %float 2
|
||||
%15 = OpConstantComposite %v3float %float_2 %float_2 %float_2
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%18 = OpConstantNull %v3float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ldexp_593ff3 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %ldexp_593ff3
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %ldexp_593ff3
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %ldexp_593ff3
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,19 @@
|
||||
fn ldexp_593ff3() {
|
||||
var res : vec3<f32> = ldexp(vec3<f32>(1.0f), vec3(1));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ldexp_593ff3();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ldexp_593ff3();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ldexp_593ff3();
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
void ldexp_624e0c() {
|
||||
float16_t res = ldexp(float16_t(1.0h), 1);
|
||||
float16_t res = float16_t(2.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
SKIP: FAILED
|
||||
|
||||
void ldexp_624e0c() {
|
||||
float16_t res = ldexp(float16_t(0.0h), 1);
|
||||
float16_t res = float16_t(2.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
@@ -30,3 +30,7 @@ void compute_main() {
|
||||
ldexp_624e0c();
|
||||
return;
|
||||
}
|
||||
FXC validation failure:
|
||||
C:\src\dawn\test\tint\Shader@0x00000246DEBE4390(2,3-11): error X3000: unrecognized identifier 'float16_t'
|
||||
C:\src\dawn\test\tint\Shader@0x00000246DEBE4390(2,13-15): error X3000: unrecognized identifier 'res'
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void ldexp_624e0c() {
|
||||
float16_t res = ldexp(1.0hf, 1);
|
||||
float16_t res = 2.0hf;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
@@ -23,7 +23,7 @@ void main() {
|
||||
precision mediump float;
|
||||
|
||||
void ldexp_624e0c() {
|
||||
float16_t res = ldexp(1.0hf, 1);
|
||||
float16_t res = 2.0hf;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
@@ -38,7 +38,7 @@ void main() {
|
||||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void ldexp_624e0c() {
|
||||
float16_t res = ldexp(1.0hf, 1);
|
||||
float16_t res = 2.0hf;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
using namespace metal;
|
||||
void ldexp_624e0c() {
|
||||
half res = ldexp(1.0h, 1);
|
||||
half res = 2.0h;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 32
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
@@ -36,39 +35,36 @@
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%int = OpTypeInt 32 1
|
||||
%int_1 = OpConstant %int 1
|
||||
%half_0x1p_1 = OpConstant %half 0x1p+1
|
||||
%_ptr_Function_half = OpTypePointer Function %half
|
||||
%21 = OpConstantNull %half
|
||||
%22 = OpTypeFunction %v4float
|
||||
%17 = OpConstantNull %half
|
||||
%18 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ldexp_624e0c = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_half Function %21
|
||||
%13 = OpExtInst %half %15 Ldexp %half_0x1p_0 %int_1
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_half Function %17
|
||||
OpStore %res %half_0x1p_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %ldexp_624e0c
|
||||
%vertex_main_inner = OpFunction %v4float None %18
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %void %ldexp_624e0c
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %24
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %ldexp_624e0c
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %ldexp_624e0c
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %ldexp_624e0c
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %ldexp_624e0c
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
||||
43
test/tint/builtins/gen/literal/ldexp/65a7bd.wgsl
Normal file
43
test/tint/builtins/gen/literal/ldexp/65a7bd.wgsl
Normal file
@@ -0,0 +1,43 @@
|
||||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn ldexp(vec<4, f32>, vec<4, ia>) -> vec<4, f32>
|
||||
fn ldexp_65a7bd() {
|
||||
var res: vec4<f32> = ldexp(vec4<f32>(1.f), vec4(1));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ldexp_65a7bd();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ldexp_65a7bd();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ldexp_65a7bd();
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void ldexp_65a7bd() {
|
||||
float4 res = (2.0f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_65a7bd();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_65a7bd();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ldexp_65a7bd();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void ldexp_65a7bd() {
|
||||
float4 res = (2.0f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_65a7bd();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_65a7bd();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ldexp_65a7bd();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
#version 310 es
|
||||
|
||||
void ldexp_65a7bd() {
|
||||
vec4 res = vec4(2.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
ldexp_65a7bd();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void ldexp_65a7bd() {
|
||||
vec4 res = vec4(2.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_65a7bd();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void ldexp_65a7bd() {
|
||||
vec4 res = vec4(2.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
ldexp_65a7bd();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void ldexp_65a7bd() {
|
||||
float4 res = float4(2.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_65a7bd();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
ldexp_65a7bd();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
ldexp_65a7bd();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 31
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %ldexp_65a7bd "ldexp_65a7bd"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_2 = OpConstant %float 2
|
||||
%14 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ldexp_65a7bd = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %ldexp_65a7bd
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %ldexp_65a7bd
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %ldexp_65a7bd
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,19 @@
|
||||
fn ldexp_65a7bd() {
|
||||
var res : vec4<f32> = ldexp(vec4<f32>(1.0f), vec4(1));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ldexp_65a7bd();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ldexp_65a7bd();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ldexp_65a7bd();
|
||||
}
|
||||
43
test/tint/builtins/gen/literal/ldexp/71ebe3.wgsl
Normal file
43
test/tint/builtins/gen/literal/ldexp/71ebe3.wgsl
Normal file
@@ -0,0 +1,43 @@
|
||||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn ldexp(fa, i32) -> fa
|
||||
fn ldexp_71ebe3() {
|
||||
var res = ldexp(1., 1i);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ldexp_71ebe3();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ldexp_71ebe3();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ldexp_71ebe3();
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void ldexp_71ebe3() {
|
||||
float res = 2.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_71ebe3();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_71ebe3();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ldexp_71ebe3();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void ldexp_71ebe3() {
|
||||
float res = 2.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_71ebe3();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_71ebe3();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ldexp_71ebe3();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
#version 310 es
|
||||
|
||||
void ldexp_71ebe3() {
|
||||
float res = 2.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
ldexp_71ebe3();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void ldexp_71ebe3() {
|
||||
float res = 2.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_71ebe3();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void ldexp_71ebe3() {
|
||||
float res = 2.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
ldexp_71ebe3();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void ldexp_71ebe3() {
|
||||
float res = 2.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_71ebe3();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
ldexp_71ebe3();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
ldexp_71ebe3();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 30
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %ldexp_71ebe3 "ldexp_71ebe3"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_2 = OpConstant %float 2
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%16 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ldexp_71ebe3 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
OpStore %res %float_2
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %16
|
||||
%18 = OpLabel
|
||||
%19 = OpFunctionCall %void %ldexp_71ebe3
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %22
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %void %ldexp_71ebe3
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %ldexp_71ebe3
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,19 @@
|
||||
fn ldexp_71ebe3() {
|
||||
var res = ldexp(1.0, 1i);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ldexp_71ebe3();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ldexp_71ebe3();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ldexp_71ebe3();
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
void ldexp_7485ce() {
|
||||
vector<float16_t, 3> res = ldexp((float16_t(1.0h)).xxx, (1).xxx);
|
||||
vector<float16_t, 3> res = (float16_t(2.0h)).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
SKIP: FAILED
|
||||
|
||||
void ldexp_7485ce() {
|
||||
vector<float16_t, 3> res = ldexp((float16_t(0.0h)).xxx, (1).xxx);
|
||||
vector<float16_t, 3> res = (float16_t(2.0h)).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
@@ -30,3 +30,6 @@ void compute_main() {
|
||||
ldexp_7485ce();
|
||||
return;
|
||||
}
|
||||
FXC validation failure:
|
||||
C:\src\dawn\test\tint\Shader@0x000001A317BC93B0(2,10-18): error X3000: syntax error: unexpected token 'float16_t'
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void ldexp_7485ce() {
|
||||
f16vec3 res = ldexp(f16vec3(1.0hf), ivec3(1));
|
||||
f16vec3 res = f16vec3(2.0hf);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
@@ -23,7 +23,7 @@ void main() {
|
||||
precision mediump float;
|
||||
|
||||
void ldexp_7485ce() {
|
||||
f16vec3 res = ldexp(f16vec3(1.0hf), ivec3(1));
|
||||
f16vec3 res = f16vec3(2.0hf);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
@@ -38,7 +38,7 @@ void main() {
|
||||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void ldexp_7485ce() {
|
||||
f16vec3 res = ldexp(f16vec3(1.0hf), ivec3(1));
|
||||
f16vec3 res = f16vec3(2.0hf);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
using namespace metal;
|
||||
void ldexp_7485ce() {
|
||||
half3 res = ldexp(half3(1.0h), int3(1));
|
||||
half3 res = half3(2.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 40
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
@@ -37,42 +36,37 @@
|
||||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%v3half = OpTypeVector %half 3
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%18 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
|
||||
%int = OpTypeInt 32 1
|
||||
%v3int = OpTypeVector %int 3
|
||||
%int_1 = OpConstant %int 1
|
||||
%22 = OpConstantComposite %v3int %int_1 %int_1 %int_1
|
||||
%half_0x1p_1 = OpConstant %half 0x1p+1
|
||||
%16 = OpConstantComposite %v3half %half_0x1p_1 %half_0x1p_1 %half_0x1p_1
|
||||
%_ptr_Function_v3half = OpTypePointer Function %v3half
|
||||
%25 = OpConstantNull %v3half
|
||||
%26 = OpTypeFunction %v4float
|
||||
%19 = OpConstantNull %v3half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ldexp_7485ce = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3half Function %25
|
||||
%13 = OpExtInst %v3half %16 Ldexp %18 %22
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v3half Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %26
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %ldexp_7485ce
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %ldexp_7485ce
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %32
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %void %ldexp_7485ce
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %ldexp_7485ce
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%38 = OpLabel
|
||||
%39 = OpFunctionCall %void %ldexp_7485ce
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %ldexp_7485ce
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
void ldexp_7fa13c() {
|
||||
vector<float16_t, 4> res = ldexp((float16_t(1.0h)).xxxx, (1).xxxx);
|
||||
vector<float16_t, 4> res = (float16_t(2.0h)).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
SKIP: FAILED
|
||||
|
||||
void ldexp_7fa13c() {
|
||||
vector<float16_t, 4> res = ldexp((float16_t(0.0h)).xxxx, (1).xxxx);
|
||||
vector<float16_t, 4> res = (float16_t(2.0h)).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
@@ -30,3 +30,6 @@ void compute_main() {
|
||||
ldexp_7fa13c();
|
||||
return;
|
||||
}
|
||||
FXC validation failure:
|
||||
C:\src\dawn\test\tint\Shader@0x000001D4BE9AE370(2,10-18): error X3000: syntax error: unexpected token 'float16_t'
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void ldexp_7fa13c() {
|
||||
f16vec4 res = ldexp(f16vec4(1.0hf), ivec4(1));
|
||||
f16vec4 res = f16vec4(2.0hf);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
@@ -23,7 +23,7 @@ void main() {
|
||||
precision mediump float;
|
||||
|
||||
void ldexp_7fa13c() {
|
||||
f16vec4 res = ldexp(f16vec4(1.0hf), ivec4(1));
|
||||
f16vec4 res = f16vec4(2.0hf);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
@@ -38,7 +38,7 @@ void main() {
|
||||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void ldexp_7fa13c() {
|
||||
f16vec4 res = ldexp(f16vec4(1.0hf), ivec4(1));
|
||||
f16vec4 res = f16vec4(2.0hf);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
using namespace metal;
|
||||
void ldexp_7fa13c() {
|
||||
half4 res = ldexp(half4(1.0h), int4(1));
|
||||
half4 res = half4(2.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 40
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
@@ -37,42 +36,37 @@
|
||||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%v4half = OpTypeVector %half 4
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%18 = OpConstantComposite %v4half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
|
||||
%int = OpTypeInt 32 1
|
||||
%v4int = OpTypeVector %int 4
|
||||
%int_1 = OpConstant %int 1
|
||||
%22 = OpConstantComposite %v4int %int_1 %int_1 %int_1 %int_1
|
||||
%half_0x1p_1 = OpConstant %half 0x1p+1
|
||||
%16 = OpConstantComposite %v4half %half_0x1p_1 %half_0x1p_1 %half_0x1p_1 %half_0x1p_1
|
||||
%_ptr_Function_v4half = OpTypePointer Function %v4half
|
||||
%25 = OpConstantNull %v4half
|
||||
%26 = OpTypeFunction %v4float
|
||||
%19 = OpConstantNull %v4half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ldexp_7fa13c = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4half Function %25
|
||||
%13 = OpExtInst %v4half %16 Ldexp %18 %22
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v4half Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %26
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %ldexp_7fa13c
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %ldexp_7fa13c
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %32
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %void %ldexp_7fa13c
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %ldexp_7fa13c
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%38 = OpLabel
|
||||
%39 = OpFunctionCall %void %ldexp_7fa13c
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %ldexp_7fa13c
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
||||
45
test/tint/builtins/gen/literal/ldexp/8a0c2f.wgsl
Normal file
45
test/tint/builtins/gen/literal/ldexp/8a0c2f.wgsl
Normal file
@@ -0,0 +1,45 @@
|
||||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
enable f16;
|
||||
|
||||
// fn ldexp(vec<4, f16>, vec<4, ia>) -> vec<4, f16>
|
||||
fn ldexp_8a0c2f() {
|
||||
var res: vec4<f16> = ldexp(vec4<f16>(1.h), vec4(1));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ldexp_8a0c2f();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ldexp_8a0c2f();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ldexp_8a0c2f();
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void ldexp_8a0c2f() {
|
||||
vector<float16_t, 4> res = (float16_t(2.0h)).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_8a0c2f();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_8a0c2f();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ldexp_8a0c2f();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
SKIP: FAILED
|
||||
|
||||
void ldexp_8a0c2f() {
|
||||
vector<float16_t, 4> res = (float16_t(2.0h)).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_8a0c2f();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_8a0c2f();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ldexp_8a0c2f();
|
||||
return;
|
||||
}
|
||||
FXC validation failure:
|
||||
C:\src\dawn\test\tint\Shader@0x0000021161096930(2,10-18): error X3000: syntax error: unexpected token 'float16_t'
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
#version 310 es
|
||||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void ldexp_8a0c2f() {
|
||||
f16vec4 res = f16vec4(2.0hf);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
ldexp_8a0c2f();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
precision mediump float;
|
||||
|
||||
void ldexp_8a0c2f() {
|
||||
f16vec4 res = f16vec4(2.0hf);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_8a0c2f();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void ldexp_8a0c2f() {
|
||||
f16vec4 res = f16vec4(2.0hf);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
ldexp_8a0c2f();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void ldexp_8a0c2f() {
|
||||
half4 res = half4(2.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_8a0c2f();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
ldexp_8a0c2f();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
ldexp_8a0c2f();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %ldexp_8a0c2f "ldexp_8a0c2f"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%v4half = OpTypeVector %half 4
|
||||
%half_0x1p_1 = OpConstant %half 0x1p+1
|
||||
%16 = OpConstantComposite %v4half %half_0x1p_1 %half_0x1p_1 %half_0x1p_1 %half_0x1p_1
|
||||
%_ptr_Function_v4half = OpTypePointer Function %v4half
|
||||
%19 = OpConstantNull %v4half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ldexp_8a0c2f = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4half Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %ldexp_8a0c2f
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %ldexp_8a0c2f
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %ldexp_8a0c2f
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,21 @@
|
||||
enable f16;
|
||||
|
||||
fn ldexp_8a0c2f() {
|
||||
var res : vec4<f16> = ldexp(vec4<f16>(1.0h), vec4(1));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ldexp_8a0c2f();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ldexp_8a0c2f();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ldexp_8a0c2f();
|
||||
}
|
||||
45
test/tint/builtins/gen/literal/ldexp/8e43e9.wgsl
Normal file
45
test/tint/builtins/gen/literal/ldexp/8e43e9.wgsl
Normal file
@@ -0,0 +1,45 @@
|
||||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
enable f16;
|
||||
|
||||
// fn ldexp(vec<3, f16>, vec<3, ia>) -> vec<3, f16>
|
||||
fn ldexp_8e43e9() {
|
||||
var res: vec3<f16> = ldexp(vec3<f16>(1.h), vec3(1));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ldexp_8e43e9();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ldexp_8e43e9();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ldexp_8e43e9();
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void ldexp_8e43e9() {
|
||||
vector<float16_t, 3> res = (float16_t(2.0h)).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_8e43e9();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_8e43e9();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ldexp_8e43e9();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
SKIP: FAILED
|
||||
|
||||
void ldexp_8e43e9() {
|
||||
vector<float16_t, 3> res = (float16_t(2.0h)).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_8e43e9();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_8e43e9();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ldexp_8e43e9();
|
||||
return;
|
||||
}
|
||||
FXC validation failure:
|
||||
C:\src\dawn\test\tint\Shader@0x00000172CFF90020(2,10-18): error X3000: syntax error: unexpected token 'float16_t'
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
#version 310 es
|
||||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void ldexp_8e43e9() {
|
||||
f16vec3 res = f16vec3(2.0hf);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
ldexp_8e43e9();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
precision mediump float;
|
||||
|
||||
void ldexp_8e43e9() {
|
||||
f16vec3 res = f16vec3(2.0hf);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_8e43e9();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void ldexp_8e43e9() {
|
||||
f16vec3 res = f16vec3(2.0hf);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
ldexp_8e43e9();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void ldexp_8e43e9() {
|
||||
half3 res = half3(2.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_8e43e9();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
ldexp_8e43e9();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
ldexp_8e43e9();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %ldexp_8e43e9 "ldexp_8e43e9"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%v3half = OpTypeVector %half 3
|
||||
%half_0x1p_1 = OpConstant %half 0x1p+1
|
||||
%16 = OpConstantComposite %v3half %half_0x1p_1 %half_0x1p_1 %half_0x1p_1
|
||||
%_ptr_Function_v3half = OpTypePointer Function %v3half
|
||||
%19 = OpConstantNull %v3half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ldexp_8e43e9 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3half Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %ldexp_8e43e9
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %ldexp_8e43e9
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %ldexp_8e43e9
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,21 @@
|
||||
enable f16;
|
||||
|
||||
fn ldexp_8e43e9() {
|
||||
var res : vec3<f16> = ldexp(vec3<f16>(1.0h), vec3(1));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ldexp_8e43e9();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ldexp_8e43e9();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ldexp_8e43e9();
|
||||
}
|
||||
43
test/tint/builtins/gen/literal/ldexp/a22679.wgsl
Normal file
43
test/tint/builtins/gen/literal/ldexp/a22679.wgsl
Normal file
@@ -0,0 +1,43 @@
|
||||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn ldexp(vec<2, f32>, vec<2, ia>) -> vec<2, f32>
|
||||
fn ldexp_a22679() {
|
||||
var res: vec2<f32> = ldexp(vec2<f32>(1.f), vec2(1));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ldexp_a22679();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ldexp_a22679();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ldexp_a22679();
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void ldexp_a22679() {
|
||||
float2 res = (2.0f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_a22679();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_a22679();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ldexp_a22679();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
void ldexp_a22679() {
|
||||
float2 res = (2.0f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ldexp_a22679();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ldexp_a22679();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ldexp_a22679();
|
||||
return;
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user