Add wgpuDeviceGetLimits. Split Required/Supported limit structs

Bug: dawn:685
Change-Id: Ibb5dd0479f5e887d4b2ca864c014ebaafb674dba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64443
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
Austin Eng
2021-09-17 15:36:00 +00:00
committed by Dawn LUCI CQ
parent 4ecfc58777
commit bffc966f17
18 changed files with 272 additions and 74 deletions

View File

@@ -29,6 +29,10 @@ class RequestDeviceValidationTest : public ValidationTest {
EXPECT_EQ(status, WGPURequestDeviceStatus_Success);
EXPECT_NE(device, nullptr);
EXPECT_STREQ(message, nullptr);
if (userdata != nullptr) {
CallCheckDevice(static_cast<std::function<void(wgpu::Device)>*>(userdata),
std::move(device));
}
}
static void ExpectRequestDeviceError(WGPURequestDeviceStatus status,
@@ -40,73 +44,136 @@ class RequestDeviceValidationTest : public ValidationTest {
EXPECT_EQ(device, nullptr);
EXPECT_STRNE(message, nullptr);
}
template <typename F>
static void* CheckDevice(F&& f) {
return new std::function<void(wgpu::Device)>(f);
}
static void CallCheckDevice(std::function<void(wgpu::Device)>* f, wgpu::Device d) {
(*f)(std::move(d));
delete f;
}
};
// Test that requesting a device without specifying limits is valid.
TEST_F(RequestDeviceValidationTest, NoRequiredLimits) {
dawn_native::DeviceDescriptor descriptor;
adapter.RequestDevice(&descriptor, ExpectRequestDeviceSuccess, nullptr);
adapter.RequestDevice(&descriptor, ExpectRequestDeviceSuccess,
CheckDevice([](wgpu::Device device) {
// Check one of the default limits.
wgpu::SupportedLimits limits;
device.GetLimits(&limits);
EXPECT_EQ(limits.limits.maxBindGroups, 4u);
}));
}
// Test that requesting a device with the default limits is valid.
TEST_F(RequestDeviceValidationTest, DefaultLimits) {
wgpu::Limits limits = {};
wgpu::RequiredLimits limits = {};
dawn_native::DeviceDescriptor descriptor;
descriptor.requiredLimits = reinterpret_cast<const WGPULimits*>(&limits);
adapter.RequestDevice(&descriptor, ExpectRequestDeviceSuccess, nullptr);
descriptor.requiredLimits = reinterpret_cast<const WGPURequiredLimits*>(&limits);
adapter.RequestDevice(&descriptor, ExpectRequestDeviceSuccess,
CheckDevice([](wgpu::Device device) {
// Check one of the default limits.
wgpu::SupportedLimits limits;
device.GetLimits(&limits);
EXPECT_EQ(limits.limits.maxTextureArrayLayers, 256u);
}));
}
// Test that requesting a device where a required limit is above the maximum value.
TEST_F(RequestDeviceValidationTest, HigherIsBetter) {
wgpu::Limits limits = {};
wgpu::RequiredLimits limits = {};
dawn_native::DeviceDescriptor descriptor;
descriptor.requiredLimits = reinterpret_cast<const WGPULimits*>(&limits);
descriptor.requiredLimits = reinterpret_cast<const WGPURequiredLimits*>(&limits);
wgpu::Limits supportedLimits;
EXPECT_TRUE(adapter.GetLimits(reinterpret_cast<WGPULimits*>(&supportedLimits)));
wgpu::SupportedLimits supportedLimits;
EXPECT_TRUE(adapter.GetLimits(reinterpret_cast<WGPUSupportedLimits*>(&supportedLimits)));
// Test below the max.
limits.maxBindGroups = supportedLimits.maxBindGroups - 1;
adapter.RequestDevice(&descriptor, ExpectRequestDeviceSuccess, nullptr);
limits.limits.maxBindGroups = supportedLimits.limits.maxBindGroups - 1;
adapter.RequestDevice(
&descriptor, ExpectRequestDeviceSuccess, CheckDevice([&](wgpu::Device device) {
wgpu::SupportedLimits limits;
device.GetLimits(&limits);
// Check we got exactly the request.
EXPECT_EQ(limits.limits.maxBindGroups, supportedLimits.limits.maxBindGroups - 1);
// Check another default limit.
EXPECT_EQ(limits.limits.maxTextureArrayLayers, 256u);
}));
// Test the max.
limits.maxBindGroups = supportedLimits.maxBindGroups;
adapter.RequestDevice(&descriptor, ExpectRequestDeviceSuccess, nullptr);
limits.limits.maxBindGroups = supportedLimits.limits.maxBindGroups;
adapter.RequestDevice(
&descriptor, ExpectRequestDeviceSuccess, CheckDevice([&](wgpu::Device device) {
wgpu::SupportedLimits limits;
device.GetLimits(&limits);
// Check we got exactly the request.
EXPECT_EQ(limits.limits.maxBindGroups, supportedLimits.limits.maxBindGroups);
// Check another default limit.
EXPECT_EQ(limits.limits.maxTextureArrayLayers, 256u);
}));
// Test above the max.
limits.maxBindGroups = supportedLimits.maxBindGroups + 1;
limits.limits.maxBindGroups = supportedLimits.limits.maxBindGroups + 1;
adapter.RequestDevice(&descriptor, ExpectRequestDeviceError, nullptr);
}
// Test that requesting a device where a required limit is below the minimum value.
TEST_F(RequestDeviceValidationTest, LowerIsBetter) {
wgpu::Limits limits = {};
wgpu::RequiredLimits limits = {};
dawn_native::DeviceDescriptor descriptor;
descriptor.requiredLimits = reinterpret_cast<const WGPULimits*>(&limits);
descriptor.requiredLimits = reinterpret_cast<const WGPURequiredLimits*>(&limits);
wgpu::Limits supportedLimits;
EXPECT_TRUE(adapter.GetLimits(reinterpret_cast<WGPULimits*>(&supportedLimits)));
wgpu::SupportedLimits supportedLimits;
EXPECT_TRUE(adapter.GetLimits(reinterpret_cast<WGPUSupportedLimits*>(&supportedLimits)));
// Test below the min.
limits.minUniformBufferOffsetAlignment = supportedLimits.minUniformBufferOffsetAlignment / 2;
limits.limits.minUniformBufferOffsetAlignment =
supportedLimits.limits.minUniformBufferOffsetAlignment / 2;
adapter.RequestDevice(&descriptor, ExpectRequestDeviceError, nullptr);
// Test the min.
limits.minUniformBufferOffsetAlignment = supportedLimits.minUniformBufferOffsetAlignment;
adapter.RequestDevice(&descriptor, ExpectRequestDeviceSuccess, nullptr);
limits.limits.minUniformBufferOffsetAlignment =
supportedLimits.limits.minUniformBufferOffsetAlignment;
adapter.RequestDevice(&descriptor, ExpectRequestDeviceSuccess,
CheckDevice([&](wgpu::Device device) {
wgpu::SupportedLimits limits;
device.GetLimits(&limits);
// Check we got exactly the request.
EXPECT_EQ(limits.limits.minUniformBufferOffsetAlignment,
supportedLimits.limits.minUniformBufferOffsetAlignment);
// Check another default limit.
EXPECT_EQ(limits.limits.maxTextureArrayLayers, 256u);
}));
// Test above the min.
limits.minUniformBufferOffsetAlignment = supportedLimits.minUniformBufferOffsetAlignment * 2;
adapter.RequestDevice(&descriptor, ExpectRequestDeviceSuccess, nullptr);
limits.limits.minUniformBufferOffsetAlignment =
supportedLimits.limits.minUniformBufferOffsetAlignment * 2;
adapter.RequestDevice(&descriptor, ExpectRequestDeviceSuccess,
CheckDevice([&](wgpu::Device device) {
wgpu::SupportedLimits limits;
device.GetLimits(&limits);
// Check we got exactly the request.
EXPECT_EQ(limits.limits.minUniformBufferOffsetAlignment,
supportedLimits.limits.minUniformBufferOffsetAlignment * 2);
// Check another default limit.
EXPECT_EQ(limits.limits.maxTextureArrayLayers, 256u);
}));
}
// Test that it is an error to request limits with an invalid chained struct
TEST_F(RequestDeviceValidationTest, InvalidChainedStruct) {
wgpu::PrimitiveDepthClampingState depthClamp = {};
wgpu::Limits limits = {};
wgpu::RequiredLimits limits = {};
limits.nextInChain = &depthClamp;
dawn_native::DeviceDescriptor descriptor;
descriptor.requiredLimits = reinterpret_cast<const WGPULimits*>(&limits);
descriptor.requiredLimits = reinterpret_cast<const WGPURequiredLimits*>(&limits);
adapter.RequestDevice(&descriptor, ExpectRequestDeviceError, nullptr);
}