Remove wgpu::BindingType::StorageTexture
It isn't in the upstream WebGPU spec and completely unimplemented in Dawn. Bug: dawn:527 Change-Id: I2023c7b1de2a9fa50d26ab1678b7ef7e32c64af6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28500 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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d6498a41ab
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c01b26490a
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@ -118,8 +118,7 @@
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{"value": 4, "name": "comparison sampler"},
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{"value": 5, "name": "sampled texture"},
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{"value": 6, "name": "readonly storage texture"},
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{"value": 7, "name": "writeonly storage texture"},
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{"value": 8, "name": "storage texture"}
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{"value": 7, "name": "writeonly storage texture"}
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]
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},
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"blend descriptor": {
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@ -223,9 +223,6 @@ namespace dawn_native {
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DAWN_TRY(ValidateTextureBinding(device, entry, wgpu::TextureUsage::Storage,
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bindingInfo));
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break;
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case wgpu::BindingType::StorageTexture:
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UNREACHABLE();
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break;
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}
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}
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@ -47,10 +47,6 @@ namespace dawn_native {
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break;
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}
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case wgpu::BindingType::StorageTexture: {
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return DAWN_VALIDATION_ERROR("Read-write storage texture binding is not supported");
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}
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case wgpu::BindingType::UniformBuffer:
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case wgpu::BindingType::ReadonlyStorageBuffer:
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case wgpu::BindingType::Sampler:
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@ -114,7 +110,6 @@ namespace dawn_native {
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case wgpu::BindingType::SampledTexture:
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return {};
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case wgpu::BindingType::StorageTexture:
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default:
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UNREACHABLE();
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return {};
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@ -158,7 +153,6 @@ namespace dawn_native {
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case wgpu::BindingType::ComparisonSampler:
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return DAWN_VALIDATION_ERROR("Sampler bindings may not be multisampled");
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case wgpu::BindingType::StorageTexture:
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default:
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UNREACHABLE();
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return {};
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@ -248,8 +242,6 @@ namespace dawn_native {
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return DAWN_VALIDATION_ERROR("Storage textures cannot be dynamic");
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}
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break;
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case wgpu::BindingType::StorageTexture:
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return DAWN_VALIDATION_ERROR("storage textures aren't supported (yet)");
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default:
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UNREACHABLE();
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break;
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@ -293,7 +285,6 @@ namespace dawn_native {
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case wgpu::BindingType::SampledTexture:
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case wgpu::BindingType::Sampler:
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case wgpu::BindingType::ComparisonSampler:
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case wgpu::BindingType::StorageTexture:
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case wgpu::BindingType::ReadonlyStorageTexture:
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case wgpu::BindingType::WriteonlyStorageTexture:
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return false;
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@ -58,7 +58,6 @@ namespace dawn_native {
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perStageBindingCountMember = &PerStageBindingCounts::storageTextureCount;
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break;
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case wgpu::BindingType::StorageTexture:
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default:
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UNREACHABLE();
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break;
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@ -42,10 +42,6 @@ namespace dawn_native {
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case wgpu::BindingType::WriteonlyStorageTexture:
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return wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute;
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case wgpu::BindingType::StorageTexture:
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UNREACHABLE();
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return wgpu::ShaderStage::None;
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case wgpu::BindingType::UniformBuffer:
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case wgpu::BindingType::ReadonlyStorageBuffer:
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case wgpu::BindingType::Sampler:
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@ -74,10 +74,6 @@ namespace dawn_native {
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usageTracker->TextureViewUsedAs(view, wgpu::TextureUsage::Storage);
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break;
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}
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case wgpu::BindingType::StorageTexture:
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UNREACHABLE();
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break;
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}
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}
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}
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@ -470,7 +470,6 @@ namespace dawn_native {
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case wgpu::BindingType::ComparisonSampler:
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break;
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case wgpu::BindingType::StorageTexture:
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default:
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UNREACHABLE();
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return DAWN_VALIDATION_ERROR("Unsupported binding type");
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@ -571,14 +570,15 @@ namespace dawn_native {
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}
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break;
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}
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case wgpu::BindingType::StorageTexture: {
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case wgpu::BindingType::ReadonlyStorageTexture: {
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spirv_cross::Bitset flags = compiler.get_decoration_bitset(resource.id);
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if (flags.get(spv::DecorationNonReadable)) {
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info->type = wgpu::BindingType::WriteonlyStorageTexture;
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} else if (flags.get(spv::DecorationNonWritable)) {
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info->type = wgpu::BindingType::ReadonlyStorageTexture;
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} else {
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info->type = wgpu::BindingType::StorageTexture;
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return DAWN_VALIDATION_ERROR(
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"Read-write storage textures are not supported");
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}
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spirv_cross::SPIRType::ImageType imageType =
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@ -619,8 +619,9 @@ namespace dawn_native {
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DAWN_TRY(ExtractResourcesBinding(device, resources.storage_buffers, compiler,
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wgpu::BindingType::StorageBuffer,
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&metadata->bindings));
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// ReadonlyStorageTexture is used as a tag to do general storage texture handling.
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DAWN_TRY(ExtractResourcesBinding(device, resources.storage_images, compiler,
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wgpu::BindingType::StorageTexture,
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wgpu::BindingType::ReadonlyStorageTexture,
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&metadata->bindings));
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// Extract the vertex attributes
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@ -138,12 +138,6 @@ namespace dawn_native { namespace d3d12 {
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viewAllocation.OffsetFrom(viewSizeIncrement, bindingOffsets[bindingIndex]));
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break;
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}
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case wgpu::BindingType::StorageTexture:
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UNREACHABLE();
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break;
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// TODO(shaobo.yan@intel.com): Implement dynamic buffer offset.
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}
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}
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}
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@ -37,9 +37,6 @@ namespace dawn_native { namespace d3d12 {
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case wgpu::BindingType::Sampler:
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case wgpu::BindingType::ComparisonSampler:
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return BindGroupLayout::DescriptorType::Sampler;
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case wgpu::BindingType::StorageTexture:
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UNREACHABLE();
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return BindGroupLayout::DescriptorType::UAV;
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}
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}
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} // anonymous namespace
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@ -120,7 +117,6 @@ namespace dawn_native { namespace d3d12 {
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case wgpu::BindingType::SampledTexture:
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case wgpu::BindingType::Sampler:
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case wgpu::BindingType::ComparisonSampler:
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case wgpu::BindingType::StorageTexture:
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case wgpu::BindingType::ReadonlyStorageTexture:
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case wgpu::BindingType::WriteonlyStorageTexture:
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UNREACHABLE();
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@ -295,9 +295,6 @@ namespace dawn_native { namespace d3d12 {
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// Don't require barriers.
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break;
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case wgpu::BindingType::StorageTexture:
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// Not implemented.
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default:
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UNREACHABLE();
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break;
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@ -391,7 +388,6 @@ namespace dawn_native { namespace d3d12 {
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case wgpu::BindingType::SampledTexture:
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case wgpu::BindingType::Sampler:
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case wgpu::BindingType::ComparisonSampler:
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case wgpu::BindingType::StorageTexture:
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case wgpu::BindingType::ReadonlyStorageTexture:
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case wgpu::BindingType::WriteonlyStorageTexture:
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UNREACHABLE();
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@ -51,7 +51,6 @@ namespace dawn_native { namespace d3d12 {
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case wgpu::BindingType::SampledTexture:
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case wgpu::BindingType::Sampler:
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case wgpu::BindingType::ComparisonSampler:
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case wgpu::BindingType::StorageTexture:
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case wgpu::BindingType::ReadonlyStorageTexture:
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case wgpu::BindingType::WriteonlyStorageTexture:
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UNREACHABLE();
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@ -477,10 +477,6 @@ namespace dawn_native { namespace metal {
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}
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break;
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}
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case wgpu::BindingType::StorageTexture:
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UNREACHABLE();
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break;
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}
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}
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}
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@ -57,9 +57,6 @@ namespace dawn_native { namespace metal {
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mIndexInfo[stage][group][bindingIndex] = textureIndex;
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textureIndex++;
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break;
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case wgpu::BindingType::StorageTexture:
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UNREACHABLE();
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break;
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}
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}
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}
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@ -52,7 +52,6 @@ namespace dawn_native { namespace opengl {
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case wgpu::BindingType::ComparisonSampler:
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break;
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case wgpu::BindingType::StorageTexture:
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default:
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UNREACHABLE();
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break;
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@ -348,12 +348,6 @@ namespace dawn_native { namespace opengl {
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texture->GetGLFormat().internalFormat);
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break;
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}
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case wgpu::BindingType::StorageTexture:
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UNREACHABLE();
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break;
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// TODO(shaobo.yan@intel.com): Implement dynamic buffer offset.
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}
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}
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}
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@ -157,10 +157,6 @@ namespace dawn_native { namespace opengl {
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}
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break;
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}
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case wgpu::BindingType::StorageTexture:
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UNREACHABLE();
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break;
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}
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}
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}
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@ -60,12 +60,6 @@ namespace dawn_native { namespace opengl {
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mIndexInfo[group][bindingIndex] = storageTextureIndex;
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storageTextureIndex++;
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break;
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case wgpu::BindingType::StorageTexture:
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UNREACHABLE();
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break;
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// TODO(shaobo.yan@intel.com): Implement dynamic buffer offset
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}
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}
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}
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@ -67,7 +67,6 @@ namespace dawn_native { namespace vulkan {
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case wgpu::BindingType::ReadonlyStorageTexture:
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case wgpu::BindingType::WriteonlyStorageTexture:
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return VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
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case wgpu::BindingType::StorageTexture:
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default:
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UNREACHABLE();
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}
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@ -208,9 +208,6 @@ namespace dawn_native { namespace vulkan {
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// Don't require barriers.
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break;
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case wgpu::BindingType::StorageTexture:
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// Not implemented.
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default:
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UNREACHABLE();
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break;
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@ -234,57 +234,36 @@ TEST_F(StorageTextureValidationTests, ComputePipeline) {
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TEST_F(StorageTextureValidationTests, ReadWriteStorageTexture) {
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// Read-write storage textures cannot be declared in a vertex shader by default.
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{
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wgpu::ShaderModule vsModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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#version 450
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layout(set = 0, binding = 0, rgba8) uniform image2D image0;
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void main() {
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vec4 pixel = imageLoad(image0, ivec2(gl_VertexIndex, 0));
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imageStore(image0, ivec2(gl_VertexIndex, 0), pixel * 2);
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})");
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.layout = nullptr;
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descriptor.vertexStage.module = vsModule;
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descriptor.cFragmentStage.module = mDefaultFSModule;
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ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
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})"));
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}
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// Read-write storage textures cannot be declared in a fragment shader by default.
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{
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wgpu::ShaderModule fsModule =
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ASSERT_DEVICE_ERROR(
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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#version 450
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layout(set = 0, binding = 0, rgba8) uniform image2D image0;
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void main() {
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vec4 pixel = imageLoad(image0, ivec2(gl_FragCoord.xy));
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imageStore(image0, ivec2(gl_FragCoord.xy), pixel * 2);
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})");
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.layout = nullptr;
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descriptor.vertexStage.module = mDefaultVSModule;
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descriptor.cFragmentStage.module = fsModule;
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ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
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})"));
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}
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// Read-write storage textures cannot be declared in a compute shader by default.
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{
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wgpu::ShaderModule csModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
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ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
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#version 450
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layout(set = 0, binding = 0, rgba8) uniform image2D image0;
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void main() {
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vec4 pixel = imageLoad(image0, ivec2(gl_LocalInvocationID.xy));
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imageStore(image0, ivec2(gl_LocalInvocationID.xy), pixel * 2);
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})");
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wgpu::ComputePipelineDescriptor descriptor;
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descriptor.layout = nullptr;
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descriptor.computeStage.module = csModule;
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descriptor.computeStage.entryPoint = "main";
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ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&descriptor));
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})"));
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}
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}
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@ -296,16 +275,13 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutWithStorageTextureBindingTy
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wgpu::BindingType type;
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bool valid;
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};
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constexpr std::array<TestSpec, 9> kTestSpecs = {
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constexpr std::array<TestSpec, 6> kTestSpecs = {
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{{wgpu::ShaderStage::Vertex, wgpu::BindingType::ReadonlyStorageTexture, true},
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{wgpu::ShaderStage::Vertex, wgpu::BindingType::WriteonlyStorageTexture, false},
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{wgpu::ShaderStage::Vertex, wgpu::BindingType::StorageTexture, false},
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{wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture, true},
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{wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, true},
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{wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageTexture, false},
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{wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture, true},
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{wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, true},
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{wgpu::ShaderStage::Compute, wgpu::BindingType::StorageTexture, false}}};
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{wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, true}}};
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for (const auto& testSpec : kTestSpecs) {
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wgpu::BindGroupLayoutEntry entry = {0, testSpec.stage, testSpec.type};
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