dawn_node: Add binding/GPURenderPassEncoder.cpp

Bug: dawn:1123
Change-Id: I0f288e1b3c19f0063f346e5801be7e07eaf1818a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64911
Reviewed-by: Corentin Wallez <cwallez@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This commit is contained in:
Ben Clayton 2021-09-28 16:02:46 +00:00 committed by Dawn LUCI CQ
parent 347a597f7d
commit c06b8132ec
2 changed files with 301 additions and 0 deletions

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@ -41,6 +41,7 @@ add_library(dawn_node_binding STATIC
"GPURenderBundle.cpp" "GPURenderBundle.cpp"
"GPURenderBundle.h" "GPURenderBundle.h"
"GPURenderBundleEncoder.h" "GPURenderBundleEncoder.h"
"GPURenderPassEncoder.cpp"
"GPURenderPassEncoder.h" "GPURenderPassEncoder.h"
"GPURenderPipeline.cpp" "GPURenderPipeline.cpp"
"GPURenderPipeline.h" "GPURenderPipeline.h"

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@ -0,0 +1,300 @@
// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/dawn_node/binding/GPURenderPassEncoder.h"
#include "src/dawn_node/binding/Converter.h"
#include "src/dawn_node/binding/GPUBindGroup.h"
#include "src/dawn_node/binding/GPUBuffer.h"
#include "src/dawn_node/binding/GPUQuerySet.h"
#include "src/dawn_node/binding/GPURenderBundle.h"
#include "src/dawn_node/binding/GPURenderPipeline.h"
#include "src/dawn_node/utils/Debug.h"
namespace wgpu { namespace binding {
////////////////////////////////////////////////////////////////////////////////
// wgpu::bindings::GPURenderPassEncoder
////////////////////////////////////////////////////////////////////////////////
GPURenderPassEncoder::GPURenderPassEncoder(wgpu::RenderPassEncoder enc) : enc_(std::move(enc)) {
}
void GPURenderPassEncoder::setViewport(Napi::Env,
float x,
float y,
float width,
float height,
float minDepth,
float maxDepth) {
enc_.SetViewport(x, y, width, height, minDepth, maxDepth);
}
void GPURenderPassEncoder::setScissorRect(Napi::Env,
interop::GPUIntegerCoordinate x,
interop::GPUIntegerCoordinate y,
interop::GPUIntegerCoordinate width,
interop::GPUIntegerCoordinate height) {
enc_.SetScissorRect(x, y, width, height);
}
void GPURenderPassEncoder::setBlendConstant(Napi::Env env, interop::GPUColor color) {
Converter conv(env);
wgpu::Color c{};
if (!conv(c, color)) {
return;
}
enc_.SetBlendConstant(&c);
}
void GPURenderPassEncoder::setStencilReference(Napi::Env, interop::GPUStencilValue reference) {
enc_.SetStencilReference(reference);
}
void GPURenderPassEncoder::beginOcclusionQuery(Napi::Env, interop::GPUSize32 queryIndex) {
enc_.BeginOcclusionQuery(queryIndex);
}
void GPURenderPassEncoder::endOcclusionQuery(Napi::Env) {
enc_.EndOcclusionQuery();
}
void GPURenderPassEncoder::beginPipelineStatisticsQuery(
Napi::Env,
interop::Interface<interop::GPUQuerySet> querySet,
interop::GPUSize32 queryIndex) {
UNIMPLEMENTED();
}
void GPURenderPassEncoder::endPipelineStatisticsQuery(Napi::Env) {
UNIMPLEMENTED();
}
void GPURenderPassEncoder::writeTimestamp(Napi::Env env,
interop::Interface<interop::GPUQuerySet> querySet,
interop::GPUSize32 queryIndex) {
Converter conv(env);
wgpu::QuerySet q{};
if (!conv(q, querySet)) {
return;
}
enc_.WriteTimestamp(q, queryIndex);
}
void GPURenderPassEncoder::executeBundles(
Napi::Env env,
std::vector<interop::Interface<interop::GPURenderBundle>> bundles_in) {
Converter conv(env);
wgpu::RenderBundle* bundles = nullptr;
uint32_t bundleCount = 0;
if (!conv(bundles, bundleCount, bundles_in)) {
return;
}
enc_.ExecuteBundles(bundleCount, bundles);
}
void GPURenderPassEncoder::endPass(Napi::Env) {
enc_.EndPass();
}
void GPURenderPassEncoder::setBindGroup(
Napi::Env env,
interop::GPUIndex32 index,
interop::Interface<interop::GPUBindGroup> bindGroup,
std::optional<std::vector<interop::GPUBufferDynamicOffset>> dynamicOffsets) {
Converter conv(env);
wgpu::BindGroup bg{};
if (!conv(bg, bindGroup)) {
return;
}
uint32_t* offsets = nullptr;
uint32_t offset_count = 0;
if (dynamicOffsets.has_value() && dynamicOffsets->size() > 0) {
if (!conv(offsets, offset_count, dynamicOffsets.value())) {
return;
}
}
enc_.SetBindGroup(index, bg, offset_count, offsets);
}
void GPURenderPassEncoder::setBindGroup(Napi::Env env,
interop::GPUIndex32 index,
interop::Interface<interop::GPUBindGroup> bindGroup,
interop::Uint32Array dynamicOffsetsData,
interop::GPUSize64 dynamicOffsetsDataStart,
interop::GPUSize32 dynamicOffsetsDataLength) {
Converter conv(env);
wgpu::BindGroup bg{};
if (!conv(bg, bindGroup)) {
return;
}
enc_.SetBindGroup(index, bg, dynamicOffsetsDataLength,
dynamicOffsetsData.Data() + dynamicOffsetsDataStart);
}
void GPURenderPassEncoder::pushDebugGroup(Napi::Env, std::string groupLabel) {
enc_.PushDebugGroup(groupLabel.c_str());
}
void GPURenderPassEncoder::popDebugGroup(Napi::Env) {
enc_.PopDebugGroup();
}
void GPURenderPassEncoder::insertDebugMarker(Napi::Env, std::string markerLabel) {
enc_.InsertDebugMarker(markerLabel.c_str());
}
void GPURenderPassEncoder::setPipeline(
Napi::Env env,
interop::Interface<interop::GPURenderPipeline> pipeline) {
Converter conv(env);
wgpu::RenderPipeline rp{};
if (!conv(rp, pipeline)) {
return;
}
enc_.SetPipeline(rp);
}
void GPURenderPassEncoder::setIndexBuffer(Napi::Env env,
interop::Interface<interop::GPUBuffer> buffer,
interop::GPUIndexFormat indexFormat,
std::optional<interop::GPUSize64> offset,
std::optional<interop::GPUSize64> size) {
Converter conv(env);
wgpu::Buffer b{};
wgpu::IndexFormat f;
uint64_t o = 0;
uint64_t s = wgpu::kWholeSize;
if (!conv(b, buffer) || //
!conv(f, indexFormat) || //
!conv(o, offset) || //
!conv(s, size)) {
return;
}
enc_.SetIndexBuffer(b, f, o, s);
}
void GPURenderPassEncoder::setVertexBuffer(Napi::Env env,
interop::GPUIndex32 slot,
interop::Interface<interop::GPUBuffer> buffer,
std::optional<interop::GPUSize64> offset,
std::optional<interop::GPUSize64> size) {
Converter conv(env);
wgpu::Buffer b{};
uint64_t o = 0;
uint64_t s = wgpu::kWholeSize;
if (!conv(b, buffer) || //
!conv(o, offset) || //
!conv(s, size)) {
return;
}
enc_.SetVertexBuffer(slot, b, o, s);
}
void GPURenderPassEncoder::draw(Napi::Env env,
interop::GPUSize32 vertexCount,
std::optional<interop::GPUSize32> instanceCount,
std::optional<interop::GPUSize32> firstVertex,
std::optional<interop::GPUSize32> firstInstance) {
Converter conv(env);
uint32_t vc = 0;
uint32_t ic = 1;
uint32_t fv = 0;
uint32_t fi = 0;
if (!conv(vc, vertexCount) || //
!conv(ic, instanceCount) || //
!conv(fv, firstVertex) || //
!conv(fi, firstInstance)) {
return;
}
enc_.Draw(vc, ic, fv, fi);
}
void GPURenderPassEncoder::drawIndexed(Napi::Env env,
interop::GPUSize32 indexCount,
std::optional<interop::GPUSize32> instanceCount,
std::optional<interop::GPUSize32> firstIndex,
std::optional<interop::GPUSignedOffset32> baseVertex,
std::optional<interop::GPUSize32> firstInstance) {
Converter conv(env);
uint32_t idx_c = 0;
uint32_t ins_c = 1;
uint32_t f_idx = 0;
int32_t bv = 0;
uint32_t f_ins = 0;
if (!conv(idx_c, indexCount) || //
!conv(ins_c, instanceCount) || //
!conv(f_idx, firstIndex) || //
!conv(bv, baseVertex) || //
!conv(f_ins, firstInstance)) {
return;
}
enc_.DrawIndexed(idx_c, ins_c, f_idx, bv, f_ins);
}
void GPURenderPassEncoder::drawIndirect(Napi::Env env,
interop::Interface<interop::GPUBuffer> indirectBuffer,
interop::GPUSize64 indirectOffset) {
Converter conv(env);
wgpu::Buffer b{};
uint32_t o = 0;
if (!conv(b, indirectBuffer) || //
!conv(o, indirectOffset)) {
return;
}
enc_.DrawIndirect(b, o);
}
void GPURenderPassEncoder::drawIndexedIndirect(
Napi::Env env,
interop::Interface<interop::GPUBuffer> indirectBuffer,
interop::GPUSize64 indirectOffset) {
Converter conv(env);
wgpu::Buffer b{};
uint32_t o = 0;
if (!conv(b, indirectBuffer) || //
!conv(o, indirectOffset)) {
return;
}
enc_.DrawIndexedIndirect(b, o);
}
std::optional<std::string> GPURenderPassEncoder::getLabel(Napi::Env) {
UNIMPLEMENTED();
}
void GPURenderPassEncoder::setLabel(Napi::Env, std::optional<std::string> value) {
UNIMPLEMENTED();
}
}} // namespace wgpu::binding