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Implement RenderPassEncoder::SetViewport: impl on backends
Implement SetViewport on the rest backends: D3D12 and Metal BUG=dawn:53 TEST=dawn_end2end_tests Change-Id: I2e552867080eb8c35db641d1a61b0341d2a0a048 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9020 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
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@@ -811,8 +811,7 @@ namespace dawn_native { namespace opengl {
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case Command::SetViewport: {
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SetViewportCmd* cmd = mCommands.NextCommand<SetViewportCmd>();
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gl.Viewport(static_cast<int>(cmd->x), static_cast<int>(cmd->y),
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static_cast<int>(cmd->width), static_cast<int>(cmd->height));
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gl.ViewportIndexedf(0, cmd->x, cmd->y, cmd->width, cmd->height);
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gl.DepthRangef(cmd->minDepth, cmd->maxDepth);
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} break;
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