Format: src/backend

This commit is contained in:
Corentin Wallez 2017-11-24 13:59:42 -05:00 committed by Corentin Wallez
parent 9d01c6c26d
commit c1400f0d14
51 changed files with 1925 additions and 1760 deletions

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@ -26,7 +26,9 @@ namespace backend {
// BindGroup
BindGroupBase::BindGroupBase(BindGroupBuilder* builder)
: mLayout(std::move(builder->mLayout)), mUsage(builder->mUsage), mBindings(std::move(builder->mBindings)) {
: mLayout(std::move(builder->mLayout)),
mUsage(builder->mUsage),
mBindings(std::move(builder->mBindings)) {
}
const BindGroupLayoutBase* BindGroupBase::GetLayout() const {
@ -104,7 +106,9 @@ namespace backend {
mPropertiesSet |= BINDGROUP_PROPERTY_USAGE;
}
void BindGroupBuilder::SetBufferViews(uint32_t start, uint32_t count, BufferViewBase* const * bufferViews) {
void BindGroupBuilder::SetBufferViews(uint32_t start,
uint32_t count,
BufferViewBase* const* bufferViews) {
if (!SetBindingsValidationBase(start, count)) {
return;
}
@ -141,7 +145,9 @@ namespace backend {
SetBindingsBase(start, count, reinterpret_cast<RefCounted* const*>(bufferViews));
}
void BindGroupBuilder::SetSamplers(uint32_t start, uint32_t count, SamplerBase* const * samplers) {
void BindGroupBuilder::SetSamplers(uint32_t start,
uint32_t count,
SamplerBase* const* samplers) {
if (!SetBindingsValidationBase(start, count)) {
return;
}
@ -157,7 +163,9 @@ namespace backend {
SetBindingsBase(start, count, reinterpret_cast<RefCounted* const*>(samplers));
}
void BindGroupBuilder::SetTextureViews(uint32_t start, uint32_t count, TextureViewBase* const * textureViews) {
void BindGroupBuilder::SetTextureViews(uint32_t start,
uint32_t count,
TextureViewBase* const* textureViews) {
if (!SetBindingsValidationBase(start, count)) {
return;
}
@ -169,7 +177,8 @@ namespace backend {
return;
}
if (!(textureViews[j]->GetTexture()->GetAllowedUsage() & nxt::TextureUsageBit::Sampled)) {
if (!(textureViews[j]->GetTexture()->GetAllowedUsage() &
nxt::TextureUsageBit::Sampled)) {
HandleError("Texture needs to allow the sampled usage bit");
return;
}
@ -178,7 +187,9 @@ namespace backend {
SetBindingsBase(start, count, reinterpret_cast<RefCounted* const*>(textureViews));
}
void BindGroupBuilder::SetBindingsBase(uint32_t start, uint32_t count, RefCounted* const * objects) {
void BindGroupBuilder::SetBindingsBase(uint32_t start,
uint32_t count,
RefCounted* const* objects) {
for (size_t i = start, j = 0; i < start + count; ++i, ++j) {
mSetMask.set(i);
mBindings[i] = objects[j];
@ -211,4 +222,4 @@ namespace backend {
return true;
}
}
} // namespace backend

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@ -88,6 +88,6 @@ namespace backend {
std::array<Ref<RefCounted>, kMaxBindingsPerGroup> mBindings;
};
}
} // namespace backend
#endif // BACKEND_BINDGROUP_H_

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@ -54,7 +54,8 @@ namespace backend {
return hash;
}
bool operator== (const BindGroupLayoutBase::LayoutBindingInfo& a, const BindGroupLayoutBase::LayoutBindingInfo& b) {
bool operator==(const BindGroupLayoutBase::LayoutBindingInfo& a,
const BindGroupLayoutBase::LayoutBindingInfo& b) {
if (a.mask != b.mask) {
return false;
}
@ -72,7 +73,7 @@ namespace backend {
return true;
}
}
} // namespace
// BindGroupLayoutBase
@ -108,7 +109,10 @@ namespace backend {
return result;
}
void BindGroupLayoutBuilder::SetBindingsType(nxt::ShaderStageBit visibility, nxt::BindingType bindingType, uint32_t start, uint32_t count) {
void BindGroupLayoutBuilder::SetBindingsType(nxt::ShaderStageBit visibility,
nxt::BindingType bindingType,
uint32_t start,
uint32_t count) {
if (start + count > kMaxBindingsPerGroup) {
HandleError("Setting bindings type over maximum number of bindings");
return;
@ -133,8 +137,9 @@ namespace backend {
return HashBindingInfo(bgl->GetBindingInfo());
}
bool BindGroupLayoutCacheFuncs::operator() (const BindGroupLayoutBase* a, const BindGroupLayoutBase* b) const {
bool BindGroupLayoutCacheFuncs::operator()(const BindGroupLayoutBase* a,
const BindGroupLayoutBase* b) const {
return a->GetBindingInfo() == b->GetBindingInfo();
}
}
} // namespace backend

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@ -15,8 +15,8 @@
#ifndef BACKEND_BINDGROUPLAYOUT_H_
#define BACKEND_BINDGROUPLAYOUT_H_
#include "backend/Forward.h"
#include "backend/Builder.h"
#include "backend/Forward.h"
#include "backend/RefCounted.h"
#include "common/Constants.h"
@ -52,7 +52,10 @@ namespace backend {
const BindGroupLayoutBase::LayoutBindingInfo& GetBindingInfo() const;
// NXT API
void SetBindingsType(nxt::ShaderStageBit visibility, nxt::BindingType bindingType, uint32_t start, uint32_t count);
void SetBindingsType(nxt::ShaderStageBit visibility,
nxt::BindingType bindingType,
uint32_t start,
uint32_t count);
private:
friend class BindGroupLayoutBase;
@ -71,6 +74,6 @@ namespace backend {
bool operator()(const BindGroupLayoutBase* a, const BindGroupLayoutBase* b) const;
};
}
} // namespace backend
#endif // BACKEND_BINDGROUPLAYOUT_H_

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@ -54,7 +54,9 @@ namespace backend {
mBlendInfo.blendEnabled = blendEnabled;
}
void BlendStateBuilder::SetAlphaBlend(nxt::BlendOperation blendOperation, nxt::BlendFactor srcFactor, nxt::BlendFactor dstFactor) {
void BlendStateBuilder::SetAlphaBlend(nxt::BlendOperation blendOperation,
nxt::BlendFactor srcFactor,
nxt::BlendFactor dstFactor) {
if ((mPropertiesSet & BLEND_STATE_PROPERTY_ALPHA_BLEND) != 0) {
HandleError("Alpha blend property set multiple times");
return;
@ -65,7 +67,9 @@ namespace backend {
mBlendInfo.alphaBlend = {blendOperation, srcFactor, dstFactor};
}
void BlendStateBuilder::SetColorBlend(nxt::BlendOperation blendOperation, nxt::BlendFactor srcFactor, nxt::BlendFactor dstFactor) {
void BlendStateBuilder::SetColorBlend(nxt::BlendOperation blendOperation,
nxt::BlendFactor srcFactor,
nxt::BlendFactor dstFactor) {
if ((mPropertiesSet & BLEND_STATE_PROPERTY_COLOR_BLEND) != 0) {
HandleError("Color blend property set multiple times");
return;
@ -86,4 +90,4 @@ namespace backend {
mBlendInfo.colorWriteMask = colorWriteMask;
}
}
} // namespace backend

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@ -15,8 +15,8 @@
#ifndef BACKEND_BLENDSTATE_H_
#define BACKEND_BLENDSTATE_H_
#include "backend/Forward.h"
#include "backend/Builder.h"
#include "backend/Forward.h"
#include "backend/RefCounted.h"
#include "nxt/nxtcpp.h"
@ -44,7 +44,6 @@ namespace backend {
private:
BlendInfo mBlendInfo;
};
class BlendStateBuilder : public Builder<BlendStateBase> {
@ -53,8 +52,12 @@ namespace backend {
// NXT API
void SetBlendEnabled(bool blendEnabled);
void SetAlphaBlend(nxt::BlendOperation blendOperation, nxt::BlendFactor srcFactor, nxt::BlendFactor dstFactor);
void SetColorBlend(nxt::BlendOperation blendOperation, nxt::BlendFactor srcFactor, nxt::BlendFactor dstFactor);
void SetAlphaBlend(nxt::BlendOperation blendOperation,
nxt::BlendFactor srcFactor,
nxt::BlendFactor dstFactor);
void SetColorBlend(nxt::BlendOperation blendOperation,
nxt::BlendFactor srcFactor,
nxt::BlendFactor dstFactor);
void SetColorWriteMask(nxt::ColorWriteMask colorWriteMask);
private:
@ -67,6 +70,6 @@ namespace backend {
BlendStateBase::BlendInfo mBlendInfo;
};
}
} // namespace backend
#endif // BACKEND_BLENDSTATE_H_

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@ -17,8 +17,8 @@
#include "backend/Device.h"
#include "common/Assert.h"
#include <utility>
#include <cstdio>
#include <utility>
namespace backend {
@ -57,7 +57,9 @@ namespace backend {
return mCurrentUsage;
}
void BufferBase::CallMapReadCallback(uint32_t serial, nxtBufferMapReadStatus status, const void* pointer) {
void BufferBase::CallMapReadCallback(uint32_t serial,
nxtBufferMapReadStatus status,
const void* pointer) {
if (mMapReadCallback && serial == mMapReadSerial) {
mMapReadCallback(status, pointer, mMapReadUserdata);
mMapReadCallback = nullptr;
@ -78,7 +80,10 @@ namespace backend {
SetSubDataImpl(start, count, data);
}
void BufferBase::MapReadAsync(uint32_t start, uint32_t size, nxtBufferMapReadCallback callback, nxtCallbackUserdata userdata) {
void BufferBase::MapReadAsync(uint32_t start,
uint32_t size,
nxtBufferMapReadCallback callback,
nxtCallbackUserdata userdata) {
if (start + size > GetSize()) {
mDevice->HandleError("Buffer map read out of range");
callback(NXT_BUFFER_MAP_READ_STATUS_ERROR, nullptr, userdata);
@ -128,11 +133,8 @@ namespace backend {
bool BufferBase::IsUsagePossible(nxt::BufferUsageBit allowedUsage, nxt::BufferUsageBit usage) {
const nxt::BufferUsageBit allReadBits =
nxt::BufferUsageBit::MapRead |
nxt::BufferUsageBit::TransferSrc |
nxt::BufferUsageBit::Index |
nxt::BufferUsageBit::Vertex |
nxt::BufferUsageBit::Uniform;
nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::TransferSrc |
nxt::BufferUsageBit::Index | nxt::BufferUsageBit::Vertex | nxt::BufferUsageBit::Uniform;
bool allowed = (usage & allowedUsage) == usage;
bool readOnly = (usage & allReadBits) == usage;
bool singleUse = nxt::HasZeroOrOneBits(usage);
@ -189,14 +191,16 @@ namespace backend {
return nullptr;
}
const nxt::BufferUsageBit kMapWriteAllowedUsages = nxt::BufferUsageBit::MapWrite | nxt::BufferUsageBit::TransferSrc;
const nxt::BufferUsageBit kMapWriteAllowedUsages =
nxt::BufferUsageBit::MapWrite | nxt::BufferUsageBit::TransferSrc;
if (mAllowedUsage & nxt::BufferUsageBit::MapWrite &&
(mAllowedUsage & kMapWriteAllowedUsages) != mAllowedUsage) {
HandleError("Only TransferSrc is allowed with MapWrite");
return nullptr;
}
const nxt::BufferUsageBit kMapReadAllowedUsages = nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::TransferDst;
const nxt::BufferUsageBit kMapReadAllowedUsages =
nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::TransferDst;
if (mAllowedUsage & nxt::BufferUsageBit::MapRead &&
(mAllowedUsage & kMapReadAllowedUsages) != mAllowedUsage) {
HandleError("Only TransferDst is allowed with MapRead");
@ -296,4 +300,4 @@ namespace backend {
mPropertiesSet |= BUFFER_VIEW_PROPERTY_EXTENT;
}
}
} // namespace backend

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@ -15,8 +15,8 @@
#ifndef BACKEND_BUFFER_H_
#define BACKEND_BUFFER_H_
#include "backend/Forward.h"
#include "backend/Builder.h"
#include "backend/Forward.h"
#include "backend/RefCounted.h"
#include "nxt/nxtcpp.h"
@ -42,19 +42,25 @@ namespace backend {
// NXT API
BufferViewBuilder* CreateBufferViewBuilder();
void SetSubData(uint32_t start, uint32_t count, const uint32_t* data);
void MapReadAsync(uint32_t start, uint32_t size, nxtBufferMapReadCallback callback, nxtCallbackUserdata userdata);
void MapReadAsync(uint32_t start,
uint32_t size,
nxtBufferMapReadCallback callback,
nxtCallbackUserdata userdata);
void Unmap();
void TransitionUsage(nxt::BufferUsageBit usage);
void FreezeUsage(nxt::BufferUsageBit usage);
protected:
void CallMapReadCallback(uint32_t serial, nxtBufferMapReadStatus status, const void* pointer);
void CallMapReadCallback(uint32_t serial,
nxtBufferMapReadStatus status,
const void* pointer);
private:
virtual void SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) = 0;
virtual void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t size) = 0;
virtual void UnmapImpl() = 0;
virtual void TransitionUsageImpl(nxt::BufferUsageBit currentUsage, nxt::BufferUsageBit targetUsage) = 0;
virtual void TransitionUsageImpl(nxt::BufferUsageBit currentUsage,
nxt::BufferUsageBit targetUsage) = 0;
DeviceBase* mDevice;
uint32_t mSize;
@ -121,6 +127,6 @@ namespace backend {
int mPropertiesSet = 0;
};
}
} // namespace backend
#endif // BACKEND_BUFFER_H_

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@ -44,7 +44,8 @@ namespace backend {
BuilderBase::~BuilderBase() {
if (!mIsConsumed && mCallback != nullptr) {
mCallback(NXT_BUILDER_ERROR_STATUS_UNKNOWN, "Builder destroyed before GetResult", mUserdata1, mUserdata2);
mCallback(NXT_BUILDER_ERROR_STATUS_UNKNOWN, "Builder destroyed before GetResult",
mUserdata1, mUserdata2);
}
}
@ -78,17 +79,19 @@ namespace backend {
}
// Unhandled builder errors are promoted to device errors
if (!mCallback) mDevice->HandleError(("Unhandled builder error: " + mStoredMessage).c_str());
if (!mCallback)
mDevice->HandleError(("Unhandled builder error: " + mStoredMessage).c_str());
} else {
ASSERT(mStoredStatus == nxt::BuilderErrorStatus::Success);
ASSERT(mStoredMessage.empty());
}
if (mCallback != nullptr) {
mCallback(static_cast<nxtBuilderErrorStatus>(mStoredStatus), mStoredMessage.c_str(), mUserdata1, mUserdata2);
mCallback(static_cast<nxtBuilderErrorStatus>(mStoredStatus), mStoredMessage.c_str(),
mUserdata1, mUserdata2);
}
return result != nullptr;
}
}
} // namespace backend

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@ -25,17 +25,15 @@
namespace backend {
// This class implements behavior shared by all builders:
// - Tracking whether GetResult has been called already, needed by the
// autogenerated code to prevent operations on "consumed" builders.
// - The error status callback of the API. The callback is guaranteed to be
// called exactly once with an error, a success, or "unknown" if the
// builder is destroyed; also the builder callback cannot be called before
// either the object is destroyed or GetResult is called.
// - Tracking whether GetResult has been called already, needed by the autogenerated code to
// prevent operations on "consumed" builders.
// - The error status callback of the API. The callback is guaranteed to be called exactly once
// with an error, a success, or "unknown" if the builder is destroyed; also the builder
// callback cannot be called before either the object is destroyed or GetResult is called.
//
// It is possible for error to be generated before the error callback is
// registered when a builder "set" function performance validation inline.
// Because of this we have to store the status in the builder and defer
// calling the callback to GetResult.
// It is possible for error to be generated before the error callback is registered when a
// builder "set" function performance validation inline. Because of this we have to store the
// status in the builder and defer calling the callback to GetResult.
class BuilderBase : public RefCounted {
public:
@ -48,7 +46,7 @@ namespace backend {
void HandleError(const char* message);
// Internal API, to be used by builder and BackendProcTable only.
// rReturns true for success cases, and calls the callback with appropriate status.
// Returns true for success cases, and calls the callback with appropriate status.
bool HandleResult(RefCounted* result);
// NXT API
@ -76,8 +74,7 @@ namespace backend {
bool mIsConsumed = false;
};
// This builder base class is used to capture the calls to GetResult and make sure
// that either:
// This builder base class is used to capture the calls to GetResult and make sure that either:
// - There was an error, callback is called with an error and nullptr is returned.
// - There was no error, callback is called with success and a non-null T* is returned.
template <typename T>
@ -96,8 +93,8 @@ namespace backend {
template <typename T>
T* Builder<T>::GetResult() {
T* result = GetResultImpl();
// An object can have been returned but failed its initialization, so if an error
// happened, return nullptr instead of result.
// An object can have been returned but failed its initialization, so if an error happened,
// return nullptr instead of result.
if (HandleResult(result)) {
return result;
} else {
@ -105,6 +102,6 @@ namespace backend {
}
}
}
} // namespace backend
#endif // BACKEND_BUILDER_H_

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@ -24,12 +24,11 @@
namespace backend {
constexpr uint32_t EndOfBlock = UINT_MAX; // std::numeric_limits<uint32_t>::max();
constexpr uint32_t AdditionalData = UINT_MAX - 1;//std::numeric_limits<uint32_t>::max();
constexpr uint32_t AdditionalData = UINT_MAX - 1; // std::numeric_limits<uint32_t>::max() - 1;
// TODO(cwallez@chromium.org): figure out a way to have more type safety for the iterator
CommandIterator::CommandIterator()
: mEndOfBlock(EndOfBlock) {
CommandIterator::CommandIterator() : mEndOfBlock(EndOfBlock) {
Reset();
}
@ -43,8 +42,7 @@ namespace backend {
}
}
CommandIterator::CommandIterator(CommandIterator&& other)
: mEndOfBlock(EndOfBlock) {
CommandIterator::CommandIterator(CommandIterator&& other) : mEndOfBlock(EndOfBlock) {
if (!other.IsEmpty()) {
mBlocks = std::move(other.mBlocks);
other.Reset();
@ -80,9 +78,8 @@ namespace backend {
mCurrentBlock = 0;
if (mBlocks.empty()) {
// This will case the first NextCommandId call to try to move to the next
// block and stop the iteration immediately, without special casing the
// initialization.
// This will case the first NextCommandId call to try to move to the next block and stop
// the iteration immediately, without special casing the initialization.
mCurrentPtr = reinterpret_cast<uint8_t*>(&mEndOfBlock);
mBlocks.emplace_back();
mBlocks[0].size = sizeof(mEndOfBlock);
@ -102,7 +99,8 @@ namespace backend {
bool CommandIterator::NextCommandId(uint32_t* commandId) {
uint8_t* idPtr = AlignPtr(mCurrentPtr, alignof(uint32_t));
ASSERT(idPtr + sizeof(uint32_t) <= mBlocks[mCurrentBlock].block + mBlocks[mCurrentBlock].size);
ASSERT(idPtr + sizeof(uint32_t) <=
mBlocks[mCurrentBlock].block + mBlocks[mCurrentBlock].size);
uint32_t id = *reinterpret_cast<uint32_t*>(idPtr);
@ -124,7 +122,8 @@ namespace backend {
void* CommandIterator::NextCommand(size_t commandSize, size_t commandAlignment) {
uint8_t* commandPtr = AlignPtr(mCurrentPtr, commandAlignment);
ASSERT(commandPtr + sizeof(commandSize) <= mBlocks[mCurrentBlock].block + mBlocks[mCurrentBlock].size);
ASSERT(commandPtr + sizeof(commandSize) <=
mBlocks[mCurrentBlock].block + mBlocks[mCurrentBlock].size);
mCurrentPtr = commandPtr + commandSize;
return commandPtr;
@ -140,13 +139,18 @@ namespace backend {
}
// Potential TODO(cwallez@chromium.org):
// - Host the size and pointer to next block in the block itself to avoid having an allocation in the vector
// - Assume T's alignof is, say 64bits, static assert it, and make commandAlignment a constant in Allocate
// - Be able to optimize allocation to one block, for command buffers expected to live long to avoid cache misses
// - Better block allocation, maybe have NXT API to say command buffer is going to have size close to another
// - Host the size and pointer to next block in the block itself to avoid having an allocation
// in the vector
// - Assume T's alignof is, say 64bits, static assert it, and make commandAlignment a constant
// in Allocate
// - Be able to optimize allocation to one block, for command buffers expected to live long to
// avoid cache misses
// - Better block allocation, maybe have NXT API to say command buffer is going to have size
// close to another
CommandAllocator::CommandAllocator()
: mCurrentPtr(reinterpret_cast<uint8_t*>(&mDummyEnum[0])), mEndPtr(reinterpret_cast<uint8_t*>(&mDummyEnum[1])) {
: mCurrentPtr(reinterpret_cast<uint8_t*>(&mDummyEnum[0])),
mEndPtr(reinterpret_cast<uint8_t*>(&mDummyEnum[1])) {
}
CommandAllocator::~CommandAllocator() {
@ -164,7 +168,9 @@ namespace backend {
return std::move(mBlocks);
}
uint8_t* CommandAllocator::Allocate(uint32_t commandId, size_t commandSize, size_t commandAlignment) {
uint8_t* CommandAllocator::Allocate(uint32_t commandId,
size_t commandSize,
size_t commandAlignment) {
ASSERT(mCurrentPtr != nullptr);
ASSERT(mEndPtr != nullptr);
ASSERT(commandId != EndOfBlock);
@ -180,15 +186,15 @@ namespace backend {
// When there is not enough space, we signal the EndOfBlock, so that the iterator nows to
// move to the next one. EndOfBlock on the last block means the end of the commands.
if (nextPtr + sizeof(uint32_t) > mEndPtr) {
// Even if we are not able to get another block, the list of commands will be well-formed
// and iterable as this block will be that last one.
// Even if we are not able to get another block, the list of commands will be
// well-formed and iterable as this block will be that last one.
*idAlloc = EndOfBlock;
// Make sure we have space for current allocation, plus end of block and alignment padding
// for the first id.
// Make sure we have space for current allocation, plus end of block and alignment
// padding for the first id.
ASSERT(nextPtr > mCurrentPtr);
if (!GetNewBlock(static_cast<size_t>(nextPtr - mCurrentPtr) + sizeof(uint32_t) + alignof(uint32_t))) {
if (!GetNewBlock(static_cast<size_t>(nextPtr - mCurrentPtr) + sizeof(uint32_t) +
alignof(uint32_t))) {
return nullptr;
}
return Allocate(commandId, commandSize, commandAlignment);
@ -205,7 +211,8 @@ namespace backend {
bool CommandAllocator::GetNewBlock(size_t minimumSize) {
// Allocate blocks doubling sizes each time, to a maximum of 16k (or at least minimumSize).
mLastAllocationSize = std::max(minimumSize, std::min(mLastAllocationSize * 2, size_t(16384)));
mLastAllocationSize =
std::max(minimumSize, std::min(mLastAllocationSize * 2, size_t(16384)));
uint8_t* block = reinterpret_cast<uint8_t*>(malloc(mLastAllocationSize));
if (block == nullptr) {
@ -218,4 +225,4 @@ namespace backend {
return true;
}
}
} // namespace backend

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@ -15,8 +15,8 @@
#ifndef BACKEND_COMMAND_ALLOCATOR_H_
#define BACKEND_COMMAND_ALLOCATOR_H_
#include <cstdint>
#include <cstddef>
#include <cstdint>
#include <vector>
namespace backend {
@ -113,7 +113,8 @@ namespace backend {
T* Allocate(E commandId) {
static_assert(sizeof(E) == sizeof(uint32_t), "");
static_assert(alignof(E) == alignof(uint32_t), "");
return reinterpret_cast<T*>(Allocate(static_cast<uint32_t>(commandId), sizeof(T), alignof(T)));
return reinterpret_cast<T*>(
Allocate(static_cast<uint32_t>(commandId), sizeof(T), alignof(T)));
}
template <typename T>
@ -132,19 +133,18 @@ namespace backend {
CommandBlocks mBlocks;
size_t mLastAllocationSize = 2048;
// Pointers to the current range of allocation in the block. Guaranteed to allow
// for at least one uint32_t is not nullptr, so that the special EndOfBlock command id
// can always be written.
// Nullptr iff the blocks were moved out.
// Pointers to the current range of allocation in the block. Guaranteed to allow for at
// least one uint32_t is not nullptr, so that the special EndOfBlock command id can always
// be written. Nullptr iff the blocks were moved out.
uint8_t* mCurrentPtr = nullptr;
uint8_t* mEndPtr = nullptr;
// Data used for the block range at initialization so that the first call to Allocate
// sees there is not enough space and calls GetNewBlock. This avoids having to special
// case the initialization in Allocate.
// Data used for the block range at initialization so that the first call to Allocate sees
// there is not enough space and calls GetNewBlock. This avoids having to special case the
// initialization in Allocate.
uint32_t mDummyEnum[1] = {0};
};
}
} // namespace backend
#endif // BACKEND_COMMAND_ALLOCATOR_H_

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@ -16,8 +16,8 @@
#include "backend/BindGroup.h"
#include "backend/Buffer.h"
#include "backend/Commands.h"
#include "backend/CommandBufferStateTracker.h"
#include "backend/Commands.h"
#include "backend/ComputePipeline.h"
#include "backend/Device.h"
#include "backend/InputState.h"
@ -32,22 +32,27 @@ namespace backend {
namespace {
bool ValidateCopyLocationFitsInTexture(CommandBufferBuilder* builder, const TextureCopyLocation& location) {
bool ValidateCopyLocationFitsInTexture(CommandBufferBuilder* builder,
const TextureCopyLocation& location) {
const TextureBase* texture = location.texture.Get();
if (location.level >= texture->GetNumMipLevels()) {
builder->HandleError("Copy mip-level out of range");
return false;
}
// All texture dimensions are in uint32_t so by doing checks in uint64_t we avoid overflows.
// All texture dimensions are in uint32_t so by doing checks in uint64_t we avoid
// overflows.
uint64_t level = location.level;
if (uint64_t(location.x) + uint64_t(location.width) > (static_cast<uint64_t>(texture->GetWidth()) >> level) ||
uint64_t(location.y) + uint64_t(location.height) > (static_cast<uint64_t>(texture->GetHeight()) >> level)) {
if (uint64_t(location.x) + uint64_t(location.width) >
(static_cast<uint64_t>(texture->GetWidth()) >> level) ||
uint64_t(location.y) + uint64_t(location.height) >
(static_cast<uint64_t>(texture->GetHeight()) >> level)) {
builder->HandleError("Copy would touch outside of the texture");
return false;
}
// TODO(cwallez@chromium.org): Check the depth bound differently for 2D arrays and 3D textures
// TODO(cwallez@chromium.org): Check the depth bound differently for 2D arrays and 3D
// textures
if (location.z != 0 || location.depth != 1) {
builder->HandleError("No support for z != 0 and depth != 1 for now");
return false;
@ -61,7 +66,9 @@ namespace backend {
return offset <= bufferSize && (size <= (bufferSize - offset));
}
bool ValidateCopySizeFitsInBuffer(CommandBufferBuilder* builder, const BufferCopyLocation& location, uint32_t dataSize) {
bool ValidateCopySizeFitsInBuffer(CommandBufferBuilder* builder,
const BufferCopyLocation& location,
uint32_t dataSize) {
if (!FitsInBuffer(location.buffer.Get(), location.offset, dataSize)) {
builder->HandleError("Copy would overflow the buffer");
return false;
@ -70,8 +77,11 @@ namespace backend {
return true;
}
bool ValidateTexelBufferOffset(CommandBufferBuilder* builder, TextureBase* texture, const BufferCopyLocation& location) {
uint32_t texelSize = static_cast<uint32_t>(TextureFormatPixelSize(texture->GetFormat()));
bool ValidateTexelBufferOffset(CommandBufferBuilder* builder,
TextureBase* texture,
const BufferCopyLocation& location) {
uint32_t texelSize =
static_cast<uint32_t>(TextureFormatPixelSize(texture->GetFormat()));
if (location.offset % texelSize != 0) {
builder->HandleError("Buffer offset must be a multiple of the texel size");
return false;
@ -80,7 +90,10 @@ namespace backend {
return true;
}
bool ComputeTextureCopyBufferSize(CommandBufferBuilder*, const TextureCopyLocation& location, uint32_t rowPitch, uint32_t* bufferSize) {
bool ComputeTextureCopyBufferSize(CommandBufferBuilder*,
const TextureCopyLocation& location,
uint32_t rowPitch,
uint32_t* bufferSize) {
// TODO(cwallez@chromium.org): check for overflows
*bufferSize = (rowPitch * (location.height - 1) + location.width) * location.depth;
@ -92,7 +105,9 @@ namespace backend {
return texelSize * width;
}
bool ValidateRowPitch(CommandBufferBuilder* builder, const TextureCopyLocation& location, uint32_t rowPitch) {
bool ValidateRowPitch(CommandBufferBuilder* builder,
const TextureCopyLocation& location,
uint32_t rowPitch) {
if (rowPitch % kTextureRowPitchAlignment != 0) {
builder->HandleError("Row pitch must be a multiple of 256");
return false;
@ -107,7 +122,7 @@ namespace backend {
return true;
}
}
} // namespace
CommandBufferBase::CommandBufferBase(CommandBufferBuilder* builder)
: mDevice(builder->mDevice),
@ -139,123 +154,84 @@ namespace backend {
Command type;
while (commands->NextCommandId(&type)) {
switch (type) {
case Command::BeginComputePass:
{
case Command::BeginComputePass: {
BeginComputePassCmd* begin = commands->NextCommand<BeginComputePassCmd>();
begin->~BeginComputePassCmd();
}
break;
case Command::BeginRenderPass:
{
} break;
case Command::BeginRenderPass: {
BeginRenderPassCmd* begin = commands->NextCommand<BeginRenderPassCmd>();
begin->~BeginRenderPassCmd();
}
break;
case Command::BeginRenderSubpass:
{
} break;
case Command::BeginRenderSubpass: {
BeginRenderSubpassCmd* begin = commands->NextCommand<BeginRenderSubpassCmd>();
begin->~BeginRenderSubpassCmd();
}
break;
case Command::CopyBufferToBuffer:
{
} break;
case Command::CopyBufferToBuffer: {
CopyBufferToBufferCmd* copy = commands->NextCommand<CopyBufferToBufferCmd>();
copy->~CopyBufferToBufferCmd();
}
break;
case Command::CopyBufferToTexture:
{
} break;
case Command::CopyBufferToTexture: {
CopyBufferToTextureCmd* copy = commands->NextCommand<CopyBufferToTextureCmd>();
copy->~CopyBufferToTextureCmd();
}
break;
case Command::CopyTextureToBuffer:
{
} break;
case Command::CopyTextureToBuffer: {
CopyTextureToBufferCmd* copy = commands->NextCommand<CopyTextureToBufferCmd>();
copy->~CopyTextureToBufferCmd();
}
break;
case Command::Dispatch:
{
} break;
case Command::Dispatch: {
DispatchCmd* dispatch = commands->NextCommand<DispatchCmd>();
dispatch->~DispatchCmd();
}
break;
case Command::DrawArrays:
{
} break;
case Command::DrawArrays: {
DrawArraysCmd* draw = commands->NextCommand<DrawArraysCmd>();
draw->~DrawArraysCmd();
}
break;
case Command::DrawElements:
{
} break;
case Command::DrawElements: {
DrawElementsCmd* draw = commands->NextCommand<DrawElementsCmd>();
draw->~DrawElementsCmd();
}
break;
case Command::EndComputePass:
{
} break;
case Command::EndComputePass: {
EndComputePassCmd* cmd = commands->NextCommand<EndComputePassCmd>();
cmd->~EndComputePassCmd();
}
break;
case Command::EndRenderPass:
{
} break;
case Command::EndRenderPass: {
EndRenderPassCmd* cmd = commands->NextCommand<EndRenderPassCmd>();
cmd->~EndRenderPassCmd();
}
break;
case Command::EndRenderSubpass:
{
} break;
case Command::EndRenderSubpass: {
EndRenderSubpassCmd* cmd = commands->NextCommand<EndRenderSubpassCmd>();
cmd->~EndRenderSubpassCmd();
}
break;
case Command::SetComputePipeline:
{
} break;
case Command::SetComputePipeline: {
SetComputePipelineCmd* cmd = commands->NextCommand<SetComputePipelineCmd>();
cmd->~SetComputePipelineCmd();
}
break;
case Command::SetRenderPipeline:
{
} break;
case Command::SetRenderPipeline: {
SetRenderPipelineCmd* cmd = commands->NextCommand<SetRenderPipelineCmd>();
cmd->~SetRenderPipelineCmd();
}
break;
case Command::SetPushConstants:
{
} break;
case Command::SetPushConstants: {
SetPushConstantsCmd* cmd = commands->NextCommand<SetPushConstantsCmd>();
commands->NextData<uint32_t>(cmd->count);
cmd->~SetPushConstantsCmd();
}
break;
case Command::SetStencilReference:
{
} break;
case Command::SetStencilReference: {
SetStencilReferenceCmd* cmd = commands->NextCommand<SetStencilReferenceCmd>();
cmd->~SetStencilReferenceCmd();
}
break;
case Command::SetBlendColor:
{
} break;
case Command::SetBlendColor: {
SetBlendColorCmd* cmd = commands->NextCommand<SetBlendColorCmd>();
cmd->~SetBlendColorCmd();
}
break;
case Command::SetBindGroup:
{
} break;
case Command::SetBindGroup: {
SetBindGroupCmd* cmd = commands->NextCommand<SetBindGroupCmd>();
cmd->~SetBindGroupCmd();
}
break;
case Command::SetIndexBuffer:
{
} break;
case Command::SetIndexBuffer: {
SetIndexBufferCmd* cmd = commands->NextCommand<SetIndexBufferCmd>();
cmd->~SetIndexBufferCmd();
}
break;
case Command::SetVertexBuffers:
{
} break;
case Command::SetVertexBuffers: {
SetVertexBuffersCmd* cmd = commands->NextCommand<SetVertexBuffersCmd>();
auto buffers = commands->NextData<Ref<BufferBase>>(cmd->count);
for (size_t i = 0; i < cmd->count; ++i) {
@ -263,20 +239,17 @@ namespace backend {
}
commands->NextData<uint32_t>(cmd->count);
cmd->~SetVertexBuffersCmd();
}
break;
case Command::TransitionBufferUsage:
{
TransitionBufferUsageCmd* cmd = commands->NextCommand<TransitionBufferUsageCmd>();
} break;
case Command::TransitionBufferUsage: {
TransitionBufferUsageCmd* cmd =
commands->NextCommand<TransitionBufferUsageCmd>();
cmd->~TransitionBufferUsageCmd();
}
break;
case Command::TransitionTextureUsage:
{
TransitionTextureUsageCmd* cmd = commands->NextCommand<TransitionTextureUsageCmd>();
} break;
case Command::TransitionTextureUsage: {
TransitionTextureUsageCmd* cmd =
commands->NextCommand<TransitionTextureUsageCmd>();
cmd->~TransitionTextureUsageCmd();
}
break;
} break;
}
}
commands->DataWasDestroyed();
@ -340,12 +313,10 @@ namespace backend {
commands->NextCommand<SetRenderPipelineCmd>();
break;
case Command::SetPushConstants:
{
case Command::SetPushConstants: {
auto* cmd = commands->NextCommand<SetPushConstantsCmd>();
commands->NextData<uint32_t>(cmd->count);
}
break;
} break;
case Command::SetStencilReference:
commands->NextCommand<SetStencilReferenceCmd>();
@ -363,13 +334,11 @@ namespace backend {
commands->NextCommand<SetIndexBufferCmd>();
break;
case Command::SetVertexBuffers:
{
case Command::SetVertexBuffers: {
auto* cmd = commands->NextCommand<SetVertexBuffersCmd>();
commands->NextData<Ref<BufferBase>>(cmd->count);
commands->NextData<uint32_t>(cmd->count);
}
break;
} break;
case Command::TransitionBufferUsage:
commands->NextCommand<TransitionBufferUsageCmd>();
@ -381,7 +350,8 @@ namespace backend {
}
}
CommandBufferBuilder::CommandBufferBuilder(DeviceBase* device) : Builder(device), mState(std::make_unique<CommandBufferStateTracker>(this)) {
CommandBufferBuilder::CommandBufferBuilder(DeviceBase* device)
: Builder(device), mState(std::make_unique<CommandBufferStateTracker>(this)) {
}
CommandBufferBuilder::~CommandBufferBuilder() {
@ -397,17 +367,14 @@ namespace backend {
Command type;
while (mIterator.NextCommandId(&type)) {
switch (type) {
case Command::BeginComputePass:
{
case Command::BeginComputePass: {
mIterator.NextCommand<BeginComputePassCmd>();
if (!mState->BeginComputePass()) {
return false;
}
}
break;
} break;
case Command::BeginRenderPass:
{
case Command::BeginRenderPass: {
BeginRenderPassCmd* cmd = mIterator.NextCommand<BeginRenderPassCmd>();
auto* renderPass = cmd->renderPass.Get();
auto* framebuffer = cmd->framebuffer.Get();
@ -423,193 +390,168 @@ namespace backend {
if (!mState->BeginRenderPass(renderPass, framebuffer)) {
return false;
}
}
break;
} break;
case Command::BeginRenderSubpass:
{
case Command::BeginRenderSubpass: {
mIterator.NextCommand<BeginRenderSubpassCmd>();
if (!mState->BeginSubpass()) {
return false;
}
}
break;
} break;
case Command::CopyBufferToBuffer:
{
case Command::CopyBufferToBuffer: {
CopyBufferToBufferCmd* copy = mIterator.NextCommand<CopyBufferToBufferCmd>();
if (!ValidateCopySizeFitsInBuffer(this, copy->source, copy->size) ||
!ValidateCopySizeFitsInBuffer(this, copy->destination, copy->size) ||
!mState->ValidateCanCopy() ||
!mState->ValidateCanUseBufferAs(copy->source.buffer.Get(), nxt::BufferUsageBit::TransferSrc) ||
!mState->ValidateCanUseBufferAs(copy->destination.buffer.Get(), nxt::BufferUsageBit::TransferDst)) {
!mState->ValidateCanUseBufferAs(copy->source.buffer.Get(),
nxt::BufferUsageBit::TransferSrc) ||
!mState->ValidateCanUseBufferAs(copy->destination.buffer.Get(),
nxt::BufferUsageBit::TransferDst)) {
return false;
}
}
break;
} break;
case Command::CopyBufferToTexture:
{
case Command::CopyBufferToTexture: {
CopyBufferToTextureCmd* copy = mIterator.NextCommand<CopyBufferToTextureCmd>();
uint32_t bufferCopySize = 0;
if (!ValidateRowPitch(this, copy->destination, copy->rowPitch) ||
!ComputeTextureCopyBufferSize(this, copy->destination, copy->rowPitch, &bufferCopySize) ||
!ComputeTextureCopyBufferSize(this, copy->destination, copy->rowPitch,
&bufferCopySize) ||
!ValidateCopyLocationFitsInTexture(this, copy->destination) ||
!ValidateCopySizeFitsInBuffer(this, copy->source, bufferCopySize) ||
!ValidateTexelBufferOffset(this, copy->destination.texture.Get(), copy->source) ||
!ValidateTexelBufferOffset(this, copy->destination.texture.Get(),
copy->source) ||
!mState->ValidateCanCopy() ||
!mState->ValidateCanUseBufferAs(copy->source.buffer.Get(), nxt::BufferUsageBit::TransferSrc) ||
!mState->ValidateCanUseTextureAs(copy->destination.texture.Get(), nxt::TextureUsageBit::TransferDst)) {
!mState->ValidateCanUseBufferAs(copy->source.buffer.Get(),
nxt::BufferUsageBit::TransferSrc) ||
!mState->ValidateCanUseTextureAs(copy->destination.texture.Get(),
nxt::TextureUsageBit::TransferDst)) {
return false;
}
}
break;
} break;
case Command::CopyTextureToBuffer:
{
case Command::CopyTextureToBuffer: {
CopyTextureToBufferCmd* copy = mIterator.NextCommand<CopyTextureToBufferCmd>();
uint32_t bufferCopySize = 0;
if (!ValidateRowPitch(this, copy->source, copy->rowPitch) ||
!ComputeTextureCopyBufferSize(this, copy->source, copy->rowPitch, &bufferCopySize) ||
!ComputeTextureCopyBufferSize(this, copy->source, copy->rowPitch,
&bufferCopySize) ||
!ValidateCopyLocationFitsInTexture(this, copy->source) ||
!ValidateCopySizeFitsInBuffer(this, copy->destination, bufferCopySize) ||
!ValidateTexelBufferOffset(this, copy->source.texture.Get(), copy->destination) ||
!ValidateTexelBufferOffset(this, copy->source.texture.Get(),
copy->destination) ||
!mState->ValidateCanCopy() ||
!mState->ValidateCanUseTextureAs(copy->source.texture.Get(), nxt::TextureUsageBit::TransferSrc) ||
!mState->ValidateCanUseBufferAs(copy->destination.buffer.Get(), nxt::BufferUsageBit::TransferDst)) {
!mState->ValidateCanUseTextureAs(copy->source.texture.Get(),
nxt::TextureUsageBit::TransferSrc) ||
!mState->ValidateCanUseBufferAs(copy->destination.buffer.Get(),
nxt::BufferUsageBit::TransferDst)) {
return false;
}
}
break;
} break;
case Command::Dispatch:
{
case Command::Dispatch: {
mIterator.NextCommand<DispatchCmd>();
if (!mState->ValidateCanDispatch()) {
return false;
}
}
break;
} break;
case Command::DrawArrays:
{
case Command::DrawArrays: {
mIterator.NextCommand<DrawArraysCmd>();
if (!mState->ValidateCanDrawArrays()) {
return false;
}
}
break;
} break;
case Command::DrawElements:
{
case Command::DrawElements: {
mIterator.NextCommand<DrawElementsCmd>();
if (!mState->ValidateCanDrawElements()) {
return false;
}
}
break;
} break;
case Command::EndComputePass:
{
case Command::EndComputePass: {
mIterator.NextCommand<EndComputePassCmd>();
if (!mState->EndComputePass()) {
return false;
}
}
break;
} break;
case Command::EndRenderPass:
{
case Command::EndRenderPass: {
mIterator.NextCommand<EndRenderPassCmd>();
if (!mState->EndRenderPass()) {
return false;
}
}
break;
} break;
case Command::EndRenderSubpass:
{
case Command::EndRenderSubpass: {
mIterator.NextCommand<EndRenderSubpassCmd>();
if (!mState->EndSubpass()) {
return false;
}
}
break;
} break;
case Command::SetComputePipeline:
{
case Command::SetComputePipeline: {
SetComputePipelineCmd* cmd = mIterator.NextCommand<SetComputePipelineCmd>();
ComputePipelineBase* pipeline = cmd->pipeline.Get();
if (!mState->SetComputePipeline(pipeline)) {
return false;
}
}
break;
} break;
case Command::SetRenderPipeline:
{
case Command::SetRenderPipeline: {
SetRenderPipelineCmd* cmd = mIterator.NextCommand<SetRenderPipelineCmd>();
RenderPipelineBase* pipeline = cmd->pipeline.Get();
if (!mState->SetRenderPipeline(pipeline)) {
return false;
}
}
break;
} break;
case Command::SetPushConstants:
{
case Command::SetPushConstants: {
SetPushConstantsCmd* cmd = mIterator.NextCommand<SetPushConstantsCmd>();
mIterator.NextData<uint32_t>(cmd->count);
// Validation of count and offset has already been done when the command was recorded
// because it impacts the size of an allocation in the CommandAllocator.
// Validation of count and offset has already been done when the command was
// recorded because it impacts the size of an allocation in the
// CommandAllocator.
if (!mState->ValidateSetPushConstants(cmd->stages)) {
return false;
}
}
break;
} break;
case Command::SetStencilReference:
{
case Command::SetStencilReference: {
mIterator.NextCommand<SetStencilReferenceCmd>();
if (!mState->HaveRenderSubpass()) {
HandleError("Can't set stencil reference without an active render subpass");
return false;
}
}
break;
} break;
case Command::SetBlendColor:
{
case Command::SetBlendColor: {
mIterator.NextCommand<SetBlendColorCmd>();
if (!mState->HaveRenderSubpass()) {
HandleError("Can't set blend color without an active render subpass");
return false;
}
}
break;
} break;
case Command::SetBindGroup:
{
case Command::SetBindGroup: {
SetBindGroupCmd* cmd = mIterator.NextCommand<SetBindGroupCmd>();
if (!mState->SetBindGroup(cmd->index, cmd->group.Get())) {
return false;
}
}
break;
} break;
case Command::SetIndexBuffer:
{
case Command::SetIndexBuffer: {
SetIndexBufferCmd* cmd = mIterator.NextCommand<SetIndexBufferCmd>();
if (!mState->SetIndexBuffer(cmd->buffer.Get())) {
return false;
}
}
break;
} break;
case Command::SetVertexBuffers:
{
case Command::SetVertexBuffers: {
SetVertexBuffersCmd* cmd = mIterator.NextCommand<SetVertexBuffersCmd>();
auto buffers = mIterator.NextData<Ref<BufferBase>>(cmd->count);
mIterator.NextData<uint32_t>(cmd->count);
@ -617,27 +559,24 @@ namespace backend {
for (uint32_t i = 0; i < cmd->count; ++i) {
mState->SetVertexBuffer(cmd->startSlot + i, buffers[i].Get());
}
}
break;
} break;
case Command::TransitionBufferUsage:
{
TransitionBufferUsageCmd* cmd = mIterator.NextCommand<TransitionBufferUsageCmd>();
case Command::TransitionBufferUsage: {
TransitionBufferUsageCmd* cmd =
mIterator.NextCommand<TransitionBufferUsageCmd>();
if (!mState->TransitionBufferUsage(cmd->buffer.Get(), cmd->usage)) {
return false;
}
}
break;
} break;
case Command::TransitionTextureUsage:
{
TransitionTextureUsageCmd* cmd = mIterator.NextCommand<TransitionTextureUsageCmd>();
case Command::TransitionTextureUsage: {
TransitionTextureUsageCmd* cmd =
mIterator.NextCommand<TransitionTextureUsageCmd>();
if (!mState->TransitionTextureUsage(cmd->texture.Get(), cmd->usage)) {
return false;
}
}
break;
} break;
}
}
@ -663,7 +602,8 @@ namespace backend {
mAllocator.Allocate<BeginComputePassCmd>(Command::BeginComputePass);
}
void CommandBufferBuilder::BeginRenderPass(RenderPassBase* renderPass, FramebufferBase* framebuffer) {
void CommandBufferBuilder::BeginRenderPass(RenderPassBase* renderPass,
FramebufferBase* framebuffer) {
BeginRenderPassCmd* cmd = mAllocator.Allocate<BeginRenderPassCmd>(Command::BeginRenderPass);
new (cmd) BeginRenderPassCmd;
cmd->renderPass = renderPass;
@ -674,8 +614,13 @@ namespace backend {
mAllocator.Allocate<BeginRenderSubpassCmd>(Command::BeginRenderSubpass);
}
void CommandBufferBuilder::CopyBufferToBuffer(BufferBase* source, uint32_t sourceOffset, BufferBase* destination, uint32_t destinationOffset, uint32_t size) {
CopyBufferToBufferCmd* copy = mAllocator.Allocate<CopyBufferToBufferCmd>(Command::CopyBufferToBuffer);
void CommandBufferBuilder::CopyBufferToBuffer(BufferBase* source,
uint32_t sourceOffset,
BufferBase* destination,
uint32_t destinationOffset,
uint32_t size) {
CopyBufferToBufferCmd* copy =
mAllocator.Allocate<CopyBufferToBufferCmd>(Command::CopyBufferToBuffer);
new (copy) CopyBufferToBufferCmd;
copy->source.buffer = source;
copy->source.offset = sourceOffset;
@ -684,13 +629,22 @@ namespace backend {
copy->size = size;
}
void CommandBufferBuilder::CopyBufferToTexture(BufferBase* buffer, uint32_t bufferOffset, uint32_t rowPitch,
TextureBase* texture, uint32_t x, uint32_t y, uint32_t z,
uint32_t width, uint32_t height, uint32_t depth, uint32_t level) {
void CommandBufferBuilder::CopyBufferToTexture(BufferBase* buffer,
uint32_t bufferOffset,
uint32_t rowPitch,
TextureBase* texture,
uint32_t x,
uint32_t y,
uint32_t z,
uint32_t width,
uint32_t height,
uint32_t depth,
uint32_t level) {
if (rowPitch == 0) {
rowPitch = ComputeDefaultRowPitch(texture, width);
}
CopyBufferToTextureCmd* copy = mAllocator.Allocate<CopyBufferToTextureCmd>(Command::CopyBufferToTexture);
CopyBufferToTextureCmd* copy =
mAllocator.Allocate<CopyBufferToTextureCmd>(Command::CopyBufferToTexture);
new (copy) CopyBufferToTextureCmd;
copy->source.buffer = buffer;
copy->source.offset = bufferOffset;
@ -705,13 +659,22 @@ namespace backend {
copy->rowPitch = rowPitch;
}
void CommandBufferBuilder::CopyTextureToBuffer(TextureBase* texture, uint32_t x, uint32_t y, uint32_t z,
uint32_t width, uint32_t height, uint32_t depth, uint32_t level,
BufferBase* buffer, uint32_t bufferOffset, uint32_t rowPitch) {
void CommandBufferBuilder::CopyTextureToBuffer(TextureBase* texture,
uint32_t x,
uint32_t y,
uint32_t z,
uint32_t width,
uint32_t height,
uint32_t depth,
uint32_t level,
BufferBase* buffer,
uint32_t bufferOffset,
uint32_t rowPitch) {
if (rowPitch == 0) {
rowPitch = ComputeDefaultRowPitch(texture, width);
}
CopyTextureToBufferCmd* copy = mAllocator.Allocate<CopyTextureToBufferCmd>(Command::CopyTextureToBuffer);
CopyTextureToBufferCmd* copy =
mAllocator.Allocate<CopyTextureToBufferCmd>(Command::CopyTextureToBuffer);
new (copy) CopyTextureToBufferCmd;
copy->source.texture = texture;
copy->source.x = x;
@ -734,7 +697,10 @@ namespace backend {
dispatch->z = z;
}
void CommandBufferBuilder::DrawArrays(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) {
void CommandBufferBuilder::DrawArrays(uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstVertex,
uint32_t firstInstance) {
DrawArraysCmd* draw = mAllocator.Allocate<DrawArraysCmd>(Command::DrawArrays);
new (draw) DrawArraysCmd;
draw->vertexCount = vertexCount;
@ -743,7 +709,10 @@ namespace backend {
draw->firstInstance = firstInstance;
}
void CommandBufferBuilder::DrawElements(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, uint32_t firstInstance) {
void CommandBufferBuilder::DrawElements(uint32_t indexCount,
uint32_t instanceCount,
uint32_t firstIndex,
uint32_t firstInstance) {
DrawElementsCmd* draw = mAllocator.Allocate<DrawElementsCmd>(Command::DrawElements);
new (draw) DrawElementsCmd;
draw->indexCount = indexCount;
@ -765,25 +734,31 @@ namespace backend {
}
void CommandBufferBuilder::SetComputePipeline(ComputePipelineBase* pipeline) {
SetComputePipelineCmd* cmd = mAllocator.Allocate<SetComputePipelineCmd>(Command::SetComputePipeline);
SetComputePipelineCmd* cmd =
mAllocator.Allocate<SetComputePipelineCmd>(Command::SetComputePipeline);
new (cmd) SetComputePipelineCmd;
cmd->pipeline = pipeline;
}
void CommandBufferBuilder::SetRenderPipeline(RenderPipelineBase* pipeline) {
SetRenderPipelineCmd* cmd = mAllocator.Allocate<SetRenderPipelineCmd>(Command::SetRenderPipeline);
SetRenderPipelineCmd* cmd =
mAllocator.Allocate<SetRenderPipelineCmd>(Command::SetRenderPipeline);
new (cmd) SetRenderPipelineCmd;
cmd->pipeline = pipeline;
}
void CommandBufferBuilder::SetPushConstants(nxt::ShaderStageBit stages, uint32_t offset, uint32_t count, const void* data) {
void CommandBufferBuilder::SetPushConstants(nxt::ShaderStageBit stages,
uint32_t offset,
uint32_t count,
const void* data) {
// TODO(cwallez@chromium.org): check for overflows
if (offset + count > kMaxPushConstants) {
HandleError("Setting too many push constants");
return;
}
SetPushConstantsCmd* cmd = mAllocator.Allocate<SetPushConstantsCmd>(Command::SetPushConstants);
SetPushConstantsCmd* cmd =
mAllocator.Allocate<SetPushConstantsCmd>(Command::SetPushConstants);
new (cmd) SetPushConstantsCmd;
cmd->stages = stages;
cmd->offset = offset;
@ -794,7 +769,8 @@ namespace backend {
}
void CommandBufferBuilder::SetStencilReference(uint32_t reference) {
SetStencilReferenceCmd* cmd = mAllocator.Allocate<SetStencilReferenceCmd>(Command::SetStencilReference);
SetStencilReferenceCmd* cmd =
mAllocator.Allocate<SetStencilReferenceCmd>(Command::SetStencilReference);
new (cmd) SetStencilReferenceCmd;
cmd->reference = reference;
}
@ -829,10 +805,14 @@ namespace backend {
cmd->offset = offset;
}
void CommandBufferBuilder::SetVertexBuffers(uint32_t startSlot, uint32_t count, BufferBase* const* buffers, uint32_t const* offsets){
void CommandBufferBuilder::SetVertexBuffers(uint32_t startSlot,
uint32_t count,
BufferBase* const* buffers,
uint32_t const* offsets) {
// TODO(kainino@chromium.org): validation
SetVertexBuffersCmd* cmd = mAllocator.Allocate<SetVertexBuffersCmd>(Command::SetVertexBuffers);
SetVertexBuffersCmd* cmd =
mAllocator.Allocate<SetVertexBuffersCmd>(Command::SetVertexBuffers);
new (cmd) SetVertexBuffersCmd;
cmd->startSlot = startSlot;
cmd->count = count;
@ -846,15 +826,19 @@ namespace backend {
memcpy(cmdOffsets, offsets, count * sizeof(uint32_t));
}
void CommandBufferBuilder::TransitionBufferUsage(BufferBase* buffer, nxt::BufferUsageBit usage) {
TransitionBufferUsageCmd* cmd = mAllocator.Allocate<TransitionBufferUsageCmd>(Command::TransitionBufferUsage);
void CommandBufferBuilder::TransitionBufferUsage(BufferBase* buffer,
nxt::BufferUsageBit usage) {
TransitionBufferUsageCmd* cmd =
mAllocator.Allocate<TransitionBufferUsageCmd>(Command::TransitionBufferUsage);
new (cmd) TransitionBufferUsageCmd;
cmd->buffer = buffer;
cmd->usage = usage;
}
void CommandBufferBuilder::TransitionTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage) {
TransitionTextureUsageCmd* cmd = mAllocator.Allocate<TransitionTextureUsageCmd>(Command::TransitionTextureUsage);
void CommandBufferBuilder::TransitionTextureUsage(TextureBase* texture,
nxt::TextureUsageBit usage) {
TransitionTextureUsageCmd* cmd =
mAllocator.Allocate<TransitionTextureUsageCmd>(Command::TransitionTextureUsage);
new (cmd) TransitionTextureUsageCmd;
cmd->texture = texture;
cmd->usage = usage;
@ -867,4 +851,4 @@ namespace backend {
}
}
}
} // namespace backend

View File

@ -17,8 +17,8 @@
#include "nxt/nxtcpp.h"
#include "backend/CommandAllocator.h"
#include "backend/Builder.h"
#include "backend/CommandAllocator.h"
#include "backend/RefCounted.h"
#include <memory>
@ -64,20 +64,49 @@ namespace backend {
void BeginComputePass();
void BeginRenderPass(RenderPassBase* renderPass, FramebufferBase* framebuffer);
void BeginRenderSubpass();
void CopyBufferToBuffer(BufferBase* source, uint32_t sourceOffset, BufferBase* destination, uint32_t destinationOffset, uint32_t size);
void CopyBufferToTexture(BufferBase* buffer, uint32_t bufferOffset, uint32_t rowPitch,
TextureBase* texture, uint32_t x, uint32_t y, uint32_t z,
uint32_t width, uint32_t height, uint32_t depth, uint32_t level);
void CopyTextureToBuffer(TextureBase* texture, uint32_t x, uint32_t y, uint32_t z,
uint32_t width, uint32_t height, uint32_t depth, uint32_t level,
BufferBase* buffer, uint32_t bufferOffset, uint32_t rowPitch);
void CopyBufferToBuffer(BufferBase* source,
uint32_t sourceOffset,
BufferBase* destination,
uint32_t destinationOffset,
uint32_t size);
void CopyBufferToTexture(BufferBase* buffer,
uint32_t bufferOffset,
uint32_t rowPitch,
TextureBase* texture,
uint32_t x,
uint32_t y,
uint32_t z,
uint32_t width,
uint32_t height,
uint32_t depth,
uint32_t level);
void CopyTextureToBuffer(TextureBase* texture,
uint32_t x,
uint32_t y,
uint32_t z,
uint32_t width,
uint32_t height,
uint32_t depth,
uint32_t level,
BufferBase* buffer,
uint32_t bufferOffset,
uint32_t rowPitch);
void Dispatch(uint32_t x, uint32_t y, uint32_t z);
void DrawArrays(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
void DrawElements(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstIndex, uint32_t firstInstance);
void DrawArrays(uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstVertex,
uint32_t firstInstance);
void DrawElements(uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstIndex,
uint32_t firstInstance);
void EndComputePass();
void EndRenderPass();
void EndRenderSubpass();
void SetPushConstants(nxt::ShaderStageBit stages, uint32_t offset, uint32_t count, const void* data);
void SetPushConstants(nxt::ShaderStageBit stages,
uint32_t offset,
uint32_t count,
const void* data);
void SetComputePipeline(ComputePipelineBase* pipeline);
void SetRenderPipeline(RenderPipelineBase* pipeline);
void SetStencilReference(uint32_t reference);
@ -86,11 +115,18 @@ namespace backend {
void SetIndexBuffer(BufferBase* buffer, uint32_t offset);
template <typename T>
void SetVertexBuffers(uint32_t startSlot, uint32_t count, T* const* buffers, uint32_t const* offsets) {
void SetVertexBuffers(uint32_t startSlot,
uint32_t count,
T* const* buffers,
uint32_t const* offsets) {
static_assert(std::is_base_of<BufferBase, T>::value, "");
SetVertexBuffers(startSlot, count, reinterpret_cast<BufferBase* const*>(buffers), offsets);
SetVertexBuffers(startSlot, count, reinterpret_cast<BufferBase* const*>(buffers),
offsets);
}
void SetVertexBuffers(uint32_t startSlot, uint32_t count, BufferBase* const* buffers, uint32_t const* offsets);
void SetVertexBuffers(uint32_t startSlot,
uint32_t count,
BufferBase* const* buffers,
uint32_t const* offsets);
void TransitionBufferUsage(BufferBase* buffer, nxt::BufferUsageBit usage);
void TransitionTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage);
@ -108,6 +144,6 @@ namespace backend {
bool mWereCommandsAcquired = false;
};
}
} // namespace backend
#endif // BACKEND_COMMANDBUFFER_H_

View File

@ -14,11 +14,11 @@
#include "backend/CommandBufferStateTracker.h"
#include "backend/Forward.h"
#include "backend/BindGroup.h"
#include "backend/BindGroupLayout.h"
#include "backend/Buffer.h"
#include "backend/ComputePipeline.h"
#include "backend/Forward.h"
#include "backend/Framebuffer.h"
#include "backend/InputState.h"
#include "backend/PipelineLayout.h"
@ -49,7 +49,8 @@ namespace backend {
return true;
}
bool CommandBufferStateTracker::ValidateCanUseBufferAs(BufferBase* buffer, nxt::BufferUsageBit usage) const {
bool CommandBufferStateTracker::ValidateCanUseBufferAs(BufferBase* buffer,
nxt::BufferUsageBit usage) const {
if (!BufferHasGuaranteedUsageBit(buffer, usage)) {
mBuilder->HandleError("Buffer is not in the necessary usage");
return false;
@ -57,7 +58,8 @@ namespace backend {
return true;
}
bool CommandBufferStateTracker::ValidateCanUseTextureAs(TextureBase* texture, nxt::TextureUsageBit usage) const {
bool CommandBufferStateTracker::ValidateCanUseTextureAs(TextureBase* texture,
nxt::TextureUsageBit usage) const {
if (!TextureHasGuaranteedUsageBit(texture, usage)) {
mBuilder->HandleError("Texture is not in the necessary usage");
return false;
@ -90,8 +92,7 @@ namespace backend {
// TODO(kainino@chromium.org): Check for a current render pass
constexpr ValidationAspects requiredAspects =
1 << VALIDATION_ASPECT_RENDER_PIPELINE | // implicitly requires RENDER_SUBPASS
1 << VALIDATION_ASPECT_BIND_GROUPS |
1 << VALIDATION_ASPECT_VERTEX_BUFFERS;
1 << VALIDATION_ASPECT_BIND_GROUPS | 1 << VALIDATION_ASPECT_VERTEX_BUFFERS;
if ((requiredAspects & ~mAspects).none()) {
// Fast return-true path if everything is good
return true;
@ -103,10 +104,8 @@ namespace backend {
bool CommandBufferStateTracker::ValidateCanDrawElements() {
// TODO(kainino@chromium.org): Check for a current render pass
constexpr ValidationAspects requiredAspects =
1 << VALIDATION_ASPECT_RENDER_PIPELINE |
1 << VALIDATION_ASPECT_BIND_GROUPS |
1 << VALIDATION_ASPECT_VERTEX_BUFFERS |
1 << VALIDATION_ASPECT_INDEX_BUFFER;
1 << VALIDATION_ASPECT_RENDER_PIPELINE | 1 << VALIDATION_ASPECT_BIND_GROUPS |
1 << VALIDATION_ASPECT_VERTEX_BUFFERS | 1 << VALIDATION_ASPECT_INDEX_BUFFER;
if ((requiredAspects & ~mAspects).none()) {
// Fast return-true path if everything is good
return true;
@ -134,16 +133,19 @@ namespace backend {
bool CommandBufferStateTracker::ValidateSetPushConstants(nxt::ShaderStageBit stages) {
if (mAspects[VALIDATION_ASPECT_COMPUTE_PASS]) {
if (stages & ~nxt::ShaderStageBit::Compute) {
mBuilder->HandleError("SetPushConstants stage must be compute or 0 in compute passes");
mBuilder->HandleError(
"SetPushConstants stage must be compute or 0 in compute passes");
return false;
}
} else if (mAspects[VALIDATION_ASPECT_RENDER_SUBPASS]) {
if (stages & ~(nxt::ShaderStageBit::Vertex | nxt::ShaderStageBit::Fragment)) {
mBuilder->HandleError("SetPushConstants stage must be a subset if (vertex|fragment) in subpasses");
mBuilder->HandleError(
"SetPushConstants stage must be a subset if (vertex|fragment) in subpasses");
return false;
}
} else {
mBuilder->HandleError("PushConstants must be set in either compute passes or subpasses");
mBuilder->HandleError(
"PushConstants must be set in either compute passes or subpasses");
return false;
}
return true;
@ -224,7 +226,8 @@ namespace backend {
return true;
}
bool CommandBufferStateTracker::BeginRenderPass(RenderPassBase* renderPass, FramebufferBase* framebuffer) {
bool CommandBufferStateTracker::BeginRenderPass(RenderPassBase* renderPass,
FramebufferBase* framebuffer) {
if (mAspects[VALIDATION_ASPECT_COMPUTE_PASS]) {
mBuilder->HandleError("Cannot begin a render pass while a compute pass is active");
return false;
@ -338,7 +341,8 @@ namespace backend {
return true;
}
bool CommandBufferStateTracker::TransitionBufferUsage(BufferBase* buffer, nxt::BufferUsageBit usage) {
bool CommandBufferStateTracker::TransitionBufferUsage(BufferBase* buffer,
nxt::BufferUsageBit usage) {
if (!buffer->IsTransitionPossible(usage)) {
if (buffer->IsFrozen()) {
mBuilder->HandleError("Buffer transition not possible (usage is frozen)");
@ -355,14 +359,17 @@ namespace backend {
return true;
}
bool CommandBufferStateTracker::TransitionTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage) {
bool CommandBufferStateTracker::TransitionTextureUsage(TextureBase* texture,
nxt::TextureUsageBit usage) {
if (!IsExplicitTextureTransitionPossible(texture, usage)) {
if (texture->IsFrozen()) {
mBuilder->HandleError("Texture transition not possible (usage is frozen)");
} else if (!TextureBase::IsUsagePossible(texture->GetAllowedUsage(), usage)) {
mBuilder->HandleError("Texture transition not possible (usage not allowed)");
} else if (mTexturesAttached.find(texture) != mTexturesAttached.end()) {
mBuilder->HandleError("Texture transition not possible (texture is in use as a framebuffer attachment)");
mBuilder->HandleError(
"Texture transition not possible (texture is in use as a framebuffer "
"attachment)");
} else {
mBuilder->HandleError("Texture transition not possible");
}
@ -374,7 +381,8 @@ namespace backend {
return true;
}
bool CommandBufferStateTracker::EnsureTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage) {
bool CommandBufferStateTracker::EnsureTextureUsage(TextureBase* texture,
nxt::TextureUsageBit usage) {
if (texture->HasFrozenUsage(usage)) {
return true;
}
@ -386,7 +394,8 @@ namespace backend {
return true;
}
bool CommandBufferStateTracker::BufferHasGuaranteedUsageBit(BufferBase* buffer, nxt::BufferUsageBit usage) const {
bool CommandBufferStateTracker::BufferHasGuaranteedUsageBit(BufferBase* buffer,
nxt::BufferUsageBit usage) const {
ASSERT(usage != nxt::BufferUsageBit::None && nxt::HasZeroOrOneBits(usage));
if (buffer->HasFrozenUsage(usage)) {
return true;
@ -395,7 +404,8 @@ namespace backend {
return it != mMostRecentBufferUsages.end() && (it->second & usage);
}
bool CommandBufferStateTracker::TextureHasGuaranteedUsageBit(TextureBase* texture, nxt::TextureUsageBit usage) const {
bool CommandBufferStateTracker::TextureHasGuaranteedUsageBit(TextureBase* texture,
nxt::TextureUsageBit usage) const {
ASSERT(usage != nxt::TextureUsageBit::None && nxt::HasZeroOrOneBits(usage));
if (texture->HasFrozenUsage(usage)) {
return true;
@ -404,7 +414,9 @@ namespace backend {
return it != mMostRecentTextureUsages.end() && (it->second & usage);
}
bool CommandBufferStateTracker::IsInternalTextureTransitionPossible(TextureBase* texture, nxt::TextureUsageBit usage) const {
bool CommandBufferStateTracker::IsInternalTextureTransitionPossible(
TextureBase* texture,
nxt::TextureUsageBit usage) const {
ASSERT(usage != nxt::TextureUsageBit::None && nxt::HasZeroOrOneBits(usage));
if (mTexturesAttached.find(texture) != mTexturesAttached.end()) {
return false;
@ -412,9 +424,10 @@ namespace backend {
return texture->IsTransitionPossible(usage);
}
bool CommandBufferStateTracker::IsExplicitTextureTransitionPossible(TextureBase* texture, nxt::TextureUsageBit usage) const {
const nxt::TextureUsageBit attachmentUsages =
nxt::TextureUsageBit::OutputAttachment;
bool CommandBufferStateTracker::IsExplicitTextureTransitionPossible(
TextureBase* texture,
nxt::TextureUsageBit usage) const {
const nxt::TextureUsageBit attachmentUsages = nxt::TextureUsageBit::OutputAttachment;
if (usage & attachmentUsages) {
return false;
}
@ -456,8 +469,7 @@ namespace backend {
bool CommandBufferStateTracker::HavePipeline() const {
constexpr ValidationAspects pipelineAspects =
1 << VALIDATION_ASPECT_COMPUTE_PIPELINE |
1 << VALIDATION_ASPECT_RENDER_PIPELINE;
1 << VALIDATION_ASPECT_COMPUTE_PIPELINE | 1 << VALIDATION_ASPECT_RENDER_PIPELINE;
return (mAspects & pipelineAspects).any();
}
@ -471,8 +483,7 @@ namespace backend {
nxt::BindingType type = layoutInfo.types[i];
switch (type) {
case nxt::BindingType::UniformBuffer:
case nxt::BindingType::StorageBuffer:
{
case nxt::BindingType::StorageBuffer: {
nxt::BufferUsageBit requiredUsage = nxt::BufferUsageBit::None;
switch (type) {
case nxt::BindingType::UniformBuffer:
@ -492,10 +503,8 @@ namespace backend {
mBuilder->HandleError("Can't guarantee buffer usage needed by bind group");
return false;
}
}
break;
case nxt::BindingType::SampledTexture:
{
} break;
case nxt::BindingType::SampledTexture: {
auto requiredUsage = nxt::TextureUsageBit::Sampled;
auto texture = group->GetBindingAsTextureView(i)->GetTexture();
@ -503,8 +512,7 @@ namespace backend {
mBuilder->HandleError("Can't guarantee texture usage needed by bind group");
return false;
}
}
break;
} break;
case nxt::BindingType::Sampler:
continue;
}
@ -547,12 +555,10 @@ namespace backend {
void CommandBufferStateTracker::UnsetPipeline() {
constexpr ValidationAspects pipelineDependentAspects =
1 << VALIDATION_ASPECT_RENDER_PIPELINE |
1 << VALIDATION_ASPECT_COMPUTE_PIPELINE |
1 << VALIDATION_ASPECT_BIND_GROUPS |
1 << VALIDATION_ASPECT_VERTEX_BUFFERS |
1 << VALIDATION_ASPECT_RENDER_PIPELINE | 1 << VALIDATION_ASPECT_COMPUTE_PIPELINE |
1 << VALIDATION_ASPECT_BIND_GROUPS | 1 << VALIDATION_ASPECT_VERTEX_BUFFERS |
1 << VALIDATION_ASPECT_INDEX_BUFFER;
mAspects &= ~pipelineDependentAspects;
mBindgroups.fill(nullptr);
}
}
} // namespace backend

View File

@ -56,9 +56,9 @@ namespace backend {
bool TransitionTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage);
bool EnsureTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage);
// These collections are copied to the CommandBuffer at build time.
// These pointers will remain valid since they are referenced by
// the bind groups which are referenced by this command buffer.
// These collections are copied to the CommandBuffer at build time. These pointers will
// remain valid since they are referenced by the bind groups which are referenced by this
// command buffer.
std::set<BufferBase*> mBuffersTransitioned;
std::set<TextureBase*> mTexturesTransitioned;
std::set<TextureBase*> mTexturesAttached;
@ -80,8 +80,10 @@ namespace backend {
// Usage helper functions
bool BufferHasGuaranteedUsageBit(BufferBase* buffer, nxt::BufferUsageBit usage) const;
bool TextureHasGuaranteedUsageBit(TextureBase* texture, nxt::TextureUsageBit usage) const;
bool IsInternalTextureTransitionPossible(TextureBase* texture, nxt::TextureUsageBit usage) const;
bool IsExplicitTextureTransitionPossible(TextureBase* texture, nxt::TextureUsageBit usage) const;
bool IsInternalTextureTransitionPossible(TextureBase* texture,
nxt::TextureUsageBit usage) const;
bool IsExplicitTextureTransitionPossible(TextureBase* texture,
nxt::TextureUsageBit usage) const;
// Queries for lazily evaluated aspects
bool RecomputeHaveAspectBindGroups();
@ -111,6 +113,6 @@ namespace backend {
FramebufferBase* mCurrentFramebuffer = nullptr;
uint32_t mCurrentSubpass = 0;
};
}
} // namespace backend
#endif // BACKEND_COMMANDBUFFERSTATETRACKER_H

View File

@ -52,16 +52,14 @@ namespace backend {
TransitionTextureUsage,
};
struct BeginComputePassCmd {
};
struct BeginComputePassCmd {};
struct BeginRenderPassCmd {
Ref<RenderPassBase> renderPass;
Ref<FramebufferBase> framebuffer;
};
struct BeginRenderSubpassCmd {
};
struct BeginRenderSubpassCmd {};
struct BufferCopyLocation {
Ref<BufferBase> buffer;
@ -113,14 +111,11 @@ namespace backend {
uint32_t firstInstance;
};
struct EndComputePassCmd {
};
struct EndComputePassCmd {};
struct EndRenderPassCmd {
};
struct EndRenderPassCmd {};
struct EndRenderSubpassCmd {
};
struct EndRenderSubpassCmd {};
struct SetComputePipelineCmd {
Ref<ComputePipelineBase> pipeline;
@ -176,6 +171,6 @@ namespace backend {
void FreeCommands(CommandIterator* commands);
void SkipCommand(CommandIterator* commands, Command type);
}
} // namespace backend
#endif // BACKEND_COMMANDS_H_

View File

@ -38,4 +38,4 @@ namespace backend {
return mDevice->CreateComputePipeline(this);
}
}
} // namespace backend

View File

@ -22,7 +22,6 @@ namespace backend {
class ComputePipelineBase : public RefCounted, public PipelineBase {
public:
ComputePipelineBase(ComputePipelineBuilder* builder);
};
class ComputePipelineBuilder : public Builder<ComputePipelineBase>, public PipelineBuilder {
@ -33,6 +32,6 @@ namespace backend {
ComputePipelineBase* GetResultImpl() override;
};
}
} // namespace backend
#endif // BACKEND_COMPUTEPIPELINE_H_

View File

@ -60,7 +60,8 @@ namespace backend {
return mDevice->CreateDepthStencilState(this);
}
void DepthStencilStateBuilder::SetDepthCompareFunction(nxt::CompareFunction depthCompareFunction) {
void DepthStencilStateBuilder::SetDepthCompareFunction(
nxt::CompareFunction depthCompareFunction) {
if ((mPropertiesSet & DEPTH_STENCIL_STATE_PROPERTY_DEPTH_COMPARE_FUNCTION) != 0) {
HandleError("Depth compare property set multiple times");
return;
@ -82,8 +83,11 @@ namespace backend {
mDepthInfo.depthWriteEnabled = enabled;
}
void DepthStencilStateBuilder::SetStencilFunction(nxt::Face face, nxt::CompareFunction stencilCompareFunction,
nxt::StencilOperation stencilFail, nxt::StencilOperation depthFail, nxt::StencilOperation depthStencilPass) {\
void DepthStencilStateBuilder::SetStencilFunction(nxt::Face face,
nxt::CompareFunction stencilCompareFunction,
nxt::StencilOperation stencilFail,
nxt::StencilOperation depthFail,
nxt::StencilOperation depthStencilPass) {
if (face == nxt::Face::None) {
HandleError("Can't set stencil function of None face");
return;
@ -128,4 +132,4 @@ namespace backend {
mStencilInfo.writeMask = writeMask;
}
}
} // namespace backend

View File

@ -15,15 +15,14 @@
#ifndef BACKEND_DEPTHSTENCILSTATE_H_
#define BACKEND_DEPTHSTENCILSTATE_H_
#include "backend/Forward.h"
#include "backend/Builder.h"
#include "backend/Forward.h"
#include "backend/RefCounted.h"
#include "nxt/nxtcpp.h"
namespace backend {
class DepthStencilStateBase : public RefCounted {
public:
DepthStencilStateBase(DepthStencilStateBuilder* builder);
@ -63,8 +62,11 @@ namespace backend {
// NXT API
void SetDepthCompareFunction(nxt::CompareFunction depthCompareFunction);
void SetDepthWriteEnabled(bool enabled);
void SetStencilFunction(nxt::Face face, nxt::CompareFunction stencilCompareFunction,
nxt::StencilOperation stencilFail, nxt::StencilOperation depthFail, nxt::StencilOperation depthStencilPass);
void SetStencilFunction(nxt::Face face,
nxt::CompareFunction stencilCompareFunction,
nxt::StencilOperation stencilFail,
nxt::StencilOperation depthFail,
nxt::StencilOperation depthStencilPass);
void SetStencilMask(uint32_t readMask, uint32_t writeMask);
private:
@ -78,6 +80,6 @@ namespace backend {
DepthStencilStateBase::StencilInfo mStencilInfo;
};
}
} // namespace backend
#endif // BACKEND_DEPTHSTENCILSTATE_H_

View File

@ -40,7 +40,8 @@ namespace backend {
// The caches are unordered_sets of pointers with special hash and compare functions
// to compare the value of the objects, instead of the pointers.
using BindGroupLayoutCache = std::unordered_set<BindGroupLayoutBase*, BindGroupLayoutCacheFuncs, BindGroupLayoutCacheFuncs>;
using BindGroupLayoutCache = std::
unordered_set<BindGroupLayoutBase*, BindGroupLayoutCacheFuncs, BindGroupLayoutCacheFuncs>;
struct DeviceBase::Caches {
BindGroupLayoutCache bindGroupLayouts;
@ -62,7 +63,8 @@ namespace backend {
}
}
void DeviceBase::SetErrorCallback(nxt::DeviceErrorCallback callback, nxt::CallbackUserdata userdata) {
void DeviceBase::SetErrorCallback(nxt::DeviceErrorCallback callback,
nxt::CallbackUserdata userdata) {
mErrorCallback = callback;
mErrorUserdata = userdata;
}
@ -71,7 +73,9 @@ namespace backend {
return this;
}
BindGroupLayoutBase* DeviceBase::GetOrCreateBindGroupLayout(const BindGroupLayoutBase* blueprint, BindGroupLayoutBuilder* builder) {
BindGroupLayoutBase* DeviceBase::GetOrCreateBindGroupLayout(
const BindGroupLayoutBase* blueprint,
BindGroupLayoutBuilder* builder) {
// The blueprint is only used to search in the cache and is not modified. However cached
// objects can be modified, and unordered_set cannot search for a const pointer in a non
// const pointer set. That's why we do a const_cast here, but the blueprint won't be
@ -159,4 +163,4 @@ namespace backend {
}
}
}
} // namespace backend

View File

@ -41,7 +41,8 @@ namespace backend {
virtual BufferViewBase* CreateBufferView(BufferViewBuilder* builder) = 0;
virtual CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) = 0;
virtual ComputePipelineBase* CreateComputePipeline(ComputePipelineBuilder* builder) = 0;
virtual DepthStencilStateBase* CreateDepthStencilState(DepthStencilStateBuilder* builder) = 0;
virtual DepthStencilStateBase* CreateDepthStencilState(
DepthStencilStateBuilder* builder) = 0;
virtual FramebufferBase* CreateFramebuffer(FramebufferBuilder* builder) = 0;
virtual InputStateBase* CreateInputState(InputStateBuilder* builder) = 0;
virtual PipelineLayoutBase* CreatePipelineLayout(PipelineLayoutBuilder* builder) = 0;
@ -70,7 +71,8 @@ namespace backend {
// the built object will be, the "blueprint". The blueprint is just a FooBase object
// instead of a backend Foo object. If the blueprint doesn't match an object in the
// cache, then the builder is used to make a new object.
BindGroupLayoutBase* GetOrCreateBindGroupLayout(const BindGroupLayoutBase* blueprint, BindGroupLayoutBuilder* builder);
BindGroupLayoutBase* GetOrCreateBindGroupLayout(const BindGroupLayoutBase* blueprint,
BindGroupLayoutBuilder* builder);
void UncacheBindGroupLayout(BindGroupLayoutBase* obj);
// NXT API
@ -108,6 +110,6 @@ namespace backend {
uint32_t mRefCount = 1;
};
}
} // namespace backend
#endif // BACKEND_DEVICEBASE_H_

View File

@ -67,6 +67,6 @@ namespace backend {
class PerStage;
enum PushConstantType : uint8_t;
}
} // namespace backend
#endif // BACKEND_FORWARD_H_

View File

@ -25,9 +25,13 @@ namespace backend {
// Framebuffer
FramebufferBase::FramebufferBase(FramebufferBuilder* builder)
: mDevice(builder->mDevice), mRenderPass(std::move(builder->mRenderPass)),
mWidth(builder->mWidth), mHeight(builder->mHeight), mTextureViews(std::move(builder->mTextureViews)),
mClearColors(mTextureViews.size()), mClearDepthStencils(mTextureViews.size()) {
: mDevice(builder->mDevice),
mRenderPass(std::move(builder->mRenderPass)),
mWidth(builder->mWidth),
mHeight(builder->mHeight),
mTextureViews(std::move(builder->mTextureViews)),
mClearColors(mTextureViews.size()),
mClearDepthStencils(mTextureViews.size()) {
}
DeviceBase* FramebufferBase::GetDevice() {
@ -48,7 +52,8 @@ namespace backend {
return mClearColors[attachmentSlot];
}
FramebufferBase::ClearDepthStencil FramebufferBase::GetClearDepthStencil(uint32_t attachmentSlot) {
FramebufferBase::ClearDepthStencil FramebufferBase::GetClearDepthStencil(
uint32_t attachmentSlot) {
ASSERT(attachmentSlot < mClearDepthStencils.size());
return mClearDepthStencils[attachmentSlot];
}
@ -61,7 +66,11 @@ namespace backend {
return mHeight;
}
void FramebufferBase::AttachmentSetClearColor(uint32_t attachmentSlot, float clearR, float clearG, float clearB, float clearA) {
void FramebufferBase::AttachmentSetClearColor(uint32_t attachmentSlot,
float clearR,
float clearG,
float clearB,
float clearA) {
if (attachmentSlot >= mRenderPass->GetAttachmentCount()) {
mDevice->HandleError("Framebuffer attachment out of bounds");
return;
@ -74,7 +83,9 @@ namespace backend {
c.color[3] = clearA;
}
void FramebufferBase::AttachmentSetClearDepthStencil(uint32_t attachmentSlot, float clearDepth, uint32_t clearStencil) {
void FramebufferBase::AttachmentSetClearDepthStencil(uint32_t attachmentSlot,
float clearDepth,
uint32_t clearStencil) {
if (attachmentSlot >= mRenderPass->GetAttachmentCount()) {
mDevice->HandleError("Framebuffer attachment out of bounds");
return;
@ -92,12 +103,12 @@ namespace backend {
FRAMEBUFFER_PROPERTY_DIMENSIONS = 0x2,
};
FramebufferBuilder::FramebufferBuilder(DeviceBase* device)
: Builder(device) {
FramebufferBuilder::FramebufferBuilder(DeviceBase* device) : Builder(device) {
}
FramebufferBase* FramebufferBuilder::GetResultImpl() {
constexpr int requiredProperties = FRAMEBUFFER_PROPERTY_RENDER_PASS | FRAMEBUFFER_PROPERTY_DIMENSIONS;
constexpr int requiredProperties =
FRAMEBUFFER_PROPERTY_RENDER_PASS | FRAMEBUFFER_PROPERTY_DIMENSIONS;
if ((mPropertiesSet & requiredProperties) != requiredProperties) {
HandleError("Framebuffer missing properties");
return nullptr;
@ -170,4 +181,4 @@ namespace backend {
mTextureViews[attachmentSlot] = textureView;
}
}
} // namespace backend

View File

@ -48,8 +48,14 @@ namespace backend {
uint32_t GetHeight() const;
// NXT API
void AttachmentSetClearColor(uint32_t attachmentSlot, float clearR, float clearG, float clearB, float clearA);
void AttachmentSetClearDepthStencil(uint32_t attachmentSlot, float clearDepth, uint32_t clearStencil);
void AttachmentSetClearColor(uint32_t attachmentSlot,
float clearR,
float clearG,
float clearB,
float clearA);
void AttachmentSetClearDepthStencil(uint32_t attachmentSlot,
float clearDepth,
uint32_t clearStencil);
private:
DeviceBase* mDevice;
@ -81,6 +87,6 @@ namespace backend {
int mPropertiesSet = 0;
};
}
} // namespace backend
#endif // BACKEND_FRAMEBUFFER_H_

View File

@ -104,7 +104,9 @@ namespace backend {
}
void InputStateBuilder::SetAttribute(uint32_t shaderLocation,
uint32_t bindingSlot, nxt::VertexFormat format, uint32_t offset) {
uint32_t bindingSlot,
nxt::VertexFormat format,
uint32_t offset) {
if (shaderLocation >= kMaxVertexAttributes) {
HandleError("Setting attribute out of bounds");
return;
@ -125,7 +127,8 @@ namespace backend {
info.offset = offset;
}
void InputStateBuilder::SetInput(uint32_t bindingSlot, uint32_t stride,
void InputStateBuilder::SetInput(uint32_t bindingSlot,
uint32_t stride,
nxt::InputStepMode stepMode) {
if (bindingSlot >= kMaxVertexInputs) {
HandleError("Setting input out of bounds");
@ -142,4 +145,4 @@ namespace backend {
info.stepMode = stepMode;
}
}
} // namespace backend

View File

@ -15,8 +15,8 @@
#ifndef BACKEND_INPUTSTATE_H_
#define BACKEND_INPUTSTATE_H_
#include "backend/Forward.h"
#include "backend/Builder.h"
#include "backend/Forward.h"
#include "backend/RefCounted.h"
#include "common/Constants.h"
@ -63,10 +63,11 @@ namespace backend {
InputStateBuilder(DeviceBase* device);
// NXT API
void SetAttribute(uint32_t shaderLocation, uint32_t bindingSlot,
nxt::VertexFormat format, uint32_t offset);
void SetInput(uint32_t bindingSlot, uint32_t stride,
nxt::InputStepMode stepMode);
void SetAttribute(uint32_t shaderLocation,
uint32_t bindingSlot,
nxt::VertexFormat format,
uint32_t offset);
void SetInput(uint32_t bindingSlot, uint32_t stride, nxt::InputStepMode stepMode);
private:
friend class InputStateBase;
@ -79,6 +80,6 @@ namespace backend {
std::array<InputStateBase::InputInfo, kMaxVertexInputs> mInputInfos;
};
}
} // namespace backend
#endif // BACKEND_INPUTSTATE_H_

View File

@ -26,4 +26,4 @@ namespace backend {
return static_cast<nxt::ShaderStageBit>(1 << static_cast<uint32_t>(stage));
}
}
} // namespace backend

View File

@ -29,14 +29,21 @@ namespace backend {
static_assert(static_cast<uint32_t>(nxt::ShaderStage::Fragment) < kNumStages, "");
static_assert(static_cast<uint32_t>(nxt::ShaderStage::Compute) < kNumStages, "");
static_assert(static_cast<uint32_t>(nxt::ShaderStageBit::Vertex) == (1 << static_cast<uint32_t>(nxt::ShaderStage::Vertex)), "");
static_assert(static_cast<uint32_t>(nxt::ShaderStageBit::Fragment) == (1 << static_cast<uint32_t>(nxt::ShaderStage::Fragment)), "");
static_assert(static_cast<uint32_t>(nxt::ShaderStageBit::Compute) == (1 << static_cast<uint32_t>(nxt::ShaderStage::Compute)), "");
static_assert(static_cast<uint32_t>(nxt::ShaderStageBit::Vertex) ==
(1 << static_cast<uint32_t>(nxt::ShaderStage::Vertex)),
"");
static_assert(static_cast<uint32_t>(nxt::ShaderStageBit::Fragment) ==
(1 << static_cast<uint32_t>(nxt::ShaderStage::Fragment)),
"");
static_assert(static_cast<uint32_t>(nxt::ShaderStageBit::Compute) ==
(1 << static_cast<uint32_t>(nxt::ShaderStage::Compute)),
"");
BitSetIterator<kNumStages, nxt::ShaderStage> IterateStages(nxt::ShaderStageBit stages);
nxt::ShaderStageBit StageBit(nxt::ShaderStage stage);
static constexpr nxt::ShaderStageBit kAllStages = static_cast<nxt::ShaderStageBit>((1 << kNumStages) - 1);
static constexpr nxt::ShaderStageBit kAllStages =
static_cast<nxt::ShaderStageBit>((1 << kNumStages) - 1);
template <typename T>
class PerStage {
@ -65,6 +72,6 @@ namespace backend {
std::array<T, kNumStages> mData;
};
}
} // namespace backend
#endif // BACKEND_PERSTAGE_H_

View File

@ -14,8 +14,8 @@
#include "backend/Pipeline.h"
#include "backend/Device.h"
#include "backend/DepthStencilState.h"
#include "backend/Device.h"
#include "backend/InputState.h"
#include "backend/PipelineLayout.h"
#include "backend/RenderPass.h"
@ -28,7 +28,10 @@ namespace backend {
PipelineBase::PipelineBase(PipelineBuilder* builder)
: mStageMask(builder->mStageMask), mLayout(std::move(builder->mLayout)) {
if (!mLayout) {
mLayout = builder->GetParentBuilder()->GetDevice()->CreatePipelineLayoutBuilder()->GetResult();
mLayout = builder->GetParentBuilder()
->GetDevice()
->CreatePipelineLayoutBuilder()
->GetResult();
}
auto FillPushConstants = [](const ShaderModuleBase* module, PushConstantInfo* info) {
@ -58,7 +61,8 @@ namespace backend {
}
}
const PipelineBase::PushConstantInfo& PipelineBase::GetPushConstants(nxt::ShaderStage stage) const {
const PipelineBase::PushConstantInfo& PipelineBase::GetPushConstants(
nxt::ShaderStage stage) const {
return mPushConstants[stage];
}
@ -89,7 +93,9 @@ namespace backend {
mLayout = layout;
}
void PipelineBuilder::SetStage(nxt::ShaderStage stage, ShaderModuleBase* module, const char* entryPoint) {
void PipelineBuilder::SetStage(nxt::ShaderStage stage,
ShaderModuleBase* module,
const char* entryPoint) {
if (entryPoint != std::string("main")) {
mParentBuilder->HandleError("Currently the entry point has to be main()");
return;
@ -111,4 +117,4 @@ namespace backend {
mStages[stage].entryPoint = entryPoint;
}
}
} // namespace backend

View File

@ -15,8 +15,8 @@
#ifndef BACKEND_PIPELINE_H_
#define BACKEND_PIPELINE_H_
#include "backend/Forward.h"
#include "backend/Builder.h"
#include "backend/Forward.h"
#include "backend/PerStage.h"
#include "backend/PipelineLayout.h"
#include "backend/RefCounted.h"
@ -80,6 +80,6 @@ namespace backend {
PerStage<StageInfo> mStages;
};
}
} // namespace backend
#endif // BACKEND_PIPELINE_H_

View File

@ -35,7 +35,8 @@ namespace backend {
return mMask;
}
std::bitset<kMaxBindGroups> PipelineLayoutBase::InheritedGroupsMask(const PipelineLayoutBase* other) const {
std::bitset<kMaxBindGroups> PipelineLayoutBase::InheritedGroupsMask(
const PipelineLayoutBase* other) const {
return {GroupsInheritUpTo(other) - 1};
}
@ -54,8 +55,8 @@ namespace backend {
}
PipelineLayoutBase* PipelineLayoutBuilder::GetResultImpl() {
// TODO(cwallez@chromium.org): this is a hack, have the null bind group layout somewhere in the device
// once we have a cache of BGL
// TODO(cwallez@chromium.org): this is a hack, have the null bind group layout somewhere in
// the device once we have a cache of BGL
for (size_t group = 0; group < kMaxBindGroups; ++group) {
if (!mBindGroupLayouts[group]) {
mBindGroupLayouts[group] = mDevice->CreateBindGroupLayoutBuilder()->GetResult();
@ -65,7 +66,8 @@ namespace backend {
return mDevice->CreatePipelineLayout(this);
}
void PipelineLayoutBuilder::SetBindGroupLayout(uint32_t groupIndex, BindGroupLayoutBase* layout) {
void PipelineLayoutBuilder::SetBindGroupLayout(uint32_t groupIndex,
BindGroupLayoutBase* layout) {
if (groupIndex >= kMaxBindGroups) {
HandleError("groupIndex is over the maximum allowed");
return;
@ -79,4 +81,4 @@ namespace backend {
mMask.set(groupIndex);
}
}
} // namespace backend

View File

@ -15,8 +15,8 @@
#ifndef BACKEND_PIPELINELAYOUT_H_
#define BACKEND_PIPELINELAYOUT_H_
#include "backend/Forward.h"
#include "backend/Builder.h"
#include "backend/Forward.h"
#include "backend/RefCounted.h"
#include "common/Constants.h"
@ -37,10 +37,11 @@ namespace backend {
const std::bitset<kMaxBindGroups> GetBindGroupsLayoutMask() const;
// Utility functions to compute inherited bind groups.
// Returns the inherited bind groups as a mask
// Returns the inherited bind groups as a mask.
std::bitset<kMaxBindGroups> InheritedGroupsMask(const PipelineLayoutBase* other) const;
// Returns the index of the first incompatible bind group (in the range [1, kMaxBindGroups + 1])
// Returns the index of the first incompatible bind group in the range
// [1, kMaxBindGroups + 1]
uint32_t GroupsInheritUpTo(const PipelineLayoutBase* other) const;
protected:
@ -64,6 +65,6 @@ namespace backend {
std::bitset<kMaxBindGroups> mMask;
};
}
} // namespace backend
#endif // BACKEND_PIPELINELAYOUT_H_

View File

@ -14,8 +14,8 @@
#include "backend/Queue.h"
#include "backend/Device.h"
#include "backend/CommandBuffer.h"
#include "backend/Device.h"
namespace backend {
@ -41,4 +41,4 @@ namespace backend {
return mDevice->CreateQueue(this);
}
}
} // namespace backend

View File

@ -15,8 +15,8 @@
#ifndef BACKEND_QUEUE_H_
#define BACKEND_QUEUE_H_
#include "backend/Forward.h"
#include "backend/Builder.h"
#include "backend/Forward.h"
#include "backend/RefCounted.h"
#include "nxt/nxtcpp.h"
@ -31,7 +31,8 @@ namespace backend {
template <typename T>
bool ValidateSubmit(uint32_t numCommands, T* const* commands) {
static_assert(std::is_base_of<CommandBufferBase, T>::value, "invalid command buffer type");
static_assert(std::is_base_of<CommandBufferBase, T>::value,
"invalid command buffer type");
for (uint32_t i = 0; i < numCommands; ++i) {
if (!ValidateSubmitCommand(commands[i])) {
@ -56,6 +57,6 @@ namespace backend {
QueueBase* GetResultImpl() override;
};
}
} // namespace backend
#endif // BACKEND_QUEUE_H_

View File

@ -62,4 +62,4 @@ namespace backend {
}
}
}
} // namespace backend

View File

@ -42,7 +42,8 @@ namespace backend {
template <typename T>
class Ref {
public:
Ref() {}
Ref() {
}
Ref(T* p) : mPointee(p) {
Reference();
@ -52,7 +53,8 @@ namespace backend {
Reference();
}
Ref<T>& operator=(const Ref<T>& other) {
if (&other == this) return *this;
if (&other == this)
return *this;
other.Reference();
Release();
@ -66,7 +68,8 @@ namespace backend {
other.mPointee = nullptr;
}
Ref<T>& operator=(Ref<T>&& other) {
if (&other == this) return *this;
if (&other == this)
return *this;
Release();
mPointee = other.mPointee;
@ -121,6 +124,6 @@ namespace backend {
T* mPointee = nullptr;
};
}
} // namespace backend
#endif // BACKEND_REFCOUNTED_H_

View File

@ -25,7 +25,8 @@ namespace backend {
// RenderPass
RenderPassBase::RenderPassBase(RenderPassBuilder* builder)
: mAttachments(std::move(builder->mAttachments)), mSubpasses(std::move(builder->mSubpasses)) {
: mAttachments(std::move(builder->mAttachments)),
mSubpasses(std::move(builder->mSubpasses)) {
for (uint32_t s = 0; s < GetSubpassCount(); ++s) {
const auto& subpass = GetSubpassInfo(s);
for (auto location : IterateBitSet(subpass.colorAttachmentsSet)) {
@ -49,7 +50,8 @@ namespace backend {
return static_cast<uint32_t>(mAttachments.size());
}
const RenderPassBase::AttachmentInfo& RenderPassBase::GetAttachmentInfo(uint32_t attachment) const {
const RenderPassBase::AttachmentInfo& RenderPassBase::GetAttachmentInfo(
uint32_t attachment) const {
ASSERT(attachment < mAttachments.size());
return mAttachments[attachment];
}
@ -76,12 +78,12 @@ namespace backend {
RENDERPASS_PROPERTY_SUBPASS_COUNT = 0x2,
};
RenderPassBuilder::RenderPassBuilder(DeviceBase* device)
: Builder(device), mSubpasses(1) {
RenderPassBuilder::RenderPassBuilder(DeviceBase* device) : Builder(device), mSubpasses(1) {
}
RenderPassBase* RenderPassBuilder::GetResultImpl() {
constexpr int requiredProperties = RENDERPASS_PROPERTY_ATTACHMENT_COUNT | RENDERPASS_PROPERTY_SUBPASS_COUNT;
constexpr int requiredProperties =
RENDERPASS_PROPERTY_ATTACHMENT_COUNT | RENDERPASS_PROPERTY_SUBPASS_COUNT;
if ((mPropertiesSet & requiredProperties) != requiredProperties) {
HandleError("Render pass missing properties");
return nullptr;
@ -105,7 +107,8 @@ namespace backend {
if (subpass.depthStencilAttachmentSet) {
uint32_t slot = subpass.depthStencilAttachment;
if (!TextureFormatHasDepthOrStencil(mAttachments[slot].format)) {
HandleError("Render pass depth/stencil attachment is not of a depth/stencil format");
HandleError(
"Render pass depth/stencil attachment is not of a depth/stencil format");
return nullptr;
}
}
@ -125,7 +128,8 @@ namespace backend {
mPropertiesSet |= RENDERPASS_PROPERTY_ATTACHMENT_COUNT;
}
void RenderPassBuilder::AttachmentSetFormat(uint32_t attachmentSlot, nxt::TextureFormat format) {
void RenderPassBuilder::AttachmentSetFormat(uint32_t attachmentSlot,
nxt::TextureFormat format) {
if ((mPropertiesSet & RENDERPASS_PROPERTY_ATTACHMENT_COUNT) == 0) {
HandleError("Render pass attachment count not set yet");
return;
@ -156,7 +160,9 @@ namespace backend {
mAttachments[attachmentSlot].colorLoadOp = op;
}
void RenderPassBuilder::AttachmentSetDepthStencilLoadOps(uint32_t attachmentSlot, nxt::LoadOp depthOp, nxt::LoadOp stencilOp) {
void RenderPassBuilder::AttachmentSetDepthStencilLoadOps(uint32_t attachmentSlot,
nxt::LoadOp depthOp,
nxt::LoadOp stencilOp) {
if ((mPropertiesSet & RENDERPASS_PROPERTY_ATTACHMENT_COUNT) == 0) {
HandleError("Render pass attachment count not set yet");
return;
@ -170,7 +176,6 @@ namespace backend {
mAttachments[attachmentSlot].stencilLoadOp = stencilOp;
}
void RenderPassBuilder::SetSubpassCount(uint32_t subpassCount) {
if ((mPropertiesSet & RENDERPASS_PROPERTY_SUBPASS_COUNT) != 0) {
HandleError("Render pass subpass count property set multiple times");
@ -185,7 +190,9 @@ namespace backend {
mPropertiesSet |= RENDERPASS_PROPERTY_SUBPASS_COUNT;
}
void RenderPassBuilder::SubpassSetColorAttachment(uint32_t subpass, uint32_t outputAttachmentLocation, uint32_t attachmentSlot) {
void RenderPassBuilder::SubpassSetColorAttachment(uint32_t subpass,
uint32_t outputAttachmentLocation,
uint32_t attachmentSlot) {
if ((mPropertiesSet & RENDERPASS_PROPERTY_SUBPASS_COUNT) == 0) {
HandleError("Render pass subpass count not set yet");
return;
@ -215,7 +222,8 @@ namespace backend {
mSubpasses[subpass].colorAttachments[outputAttachmentLocation] = attachmentSlot;
}
void RenderPassBuilder::SubpassSetDepthStencilAttachment(uint32_t subpass, uint32_t attachmentSlot) {
void RenderPassBuilder::SubpassSetDepthStencilAttachment(uint32_t subpass,
uint32_t attachmentSlot) {
if ((mPropertiesSet & RENDERPASS_PROPERTY_SUBPASS_COUNT) == 0) {
HandleError("Render pass subpass count not set yet");
return;
@ -241,4 +249,4 @@ namespace backend {
mSubpasses[subpass].depthStencilAttachment = attachmentSlot;
}
}
} // namespace backend

View File

@ -37,9 +37,8 @@ namespace backend {
nxt::LoadOp colorLoadOp = nxt::LoadOp::Load;
nxt::LoadOp depthLoadOp = nxt::LoadOp::Load;
nxt::LoadOp stencilLoadOp = nxt::LoadOp::Load;
// The first subpass that this attachment is used in.
// This is used to determine, for each subpass, whether each
// of its attachments is being used for the first time.
// The first subpass that this attachment is used in. This is used to determine, for
// each subpass, whether each of its attachments is being used for the first time.
uint32_t firstSubpass = UINT32_MAX;
};
@ -72,18 +71,19 @@ namespace backend {
void SetAttachmentCount(uint32_t attachmentCount);
void AttachmentSetFormat(uint32_t attachmentSlot, nxt::TextureFormat format);
void AttachmentSetColorLoadOp(uint32_t attachmentSlot, nxt::LoadOp op);
void AttachmentSetDepthStencilLoadOps(uint32_t attachmentSlot, nxt::LoadOp depthOp, nxt::LoadOp stencilOp);
void AttachmentSetDepthStencilLoadOps(uint32_t attachmentSlot,
nxt::LoadOp depthOp,
nxt::LoadOp stencilOp);
void SetSubpassCount(uint32_t subpassCount);
void SubpassSetColorAttachment(uint32_t subpass, uint32_t outputAttachmentLocation, uint32_t attachmentSlot);
void SubpassSetColorAttachment(uint32_t subpass,
uint32_t outputAttachmentLocation,
uint32_t attachmentSlot);
void SubpassSetDepthStencilAttachment(uint32_t subpass, uint32_t attachmentSlot);
private:
friend class RenderPassBase;
enum AttachmentProperty {
ATTACHMENT_PROPERTY_FORMAT,
ATTACHMENT_PROPERTY_COUNT
};
enum AttachmentProperty { ATTACHMENT_PROPERTY_FORMAT, ATTACHMENT_PROPERTY_COUNT };
std::vector<std::bitset<ATTACHMENT_PROPERTY_COUNT>> mAttachmentProperties;
std::vector<RenderPassBase::AttachmentInfo> mAttachments;
@ -91,6 +91,6 @@ namespace backend {
int mPropertiesSet = 0;
};
}
} // namespace backend
#endif // BACKEND_RENDERPASS_H_

View File

@ -15,8 +15,8 @@
#include "backend/RenderPipeline.h"
#include "backend/BlendState.h"
#include "backend/Device.h"
#include "backend/DepthStencilState.h"
#include "backend/Device.h"
#include "backend/InputState.h"
#include "backend/RenderPass.h"
#include "common/BitSetIterator.h"
@ -32,8 +32,8 @@ namespace backend {
mInputState(std::move(builder->mInputState)),
mPrimitiveTopology(builder->mPrimitiveTopology),
mBlendStates(builder->mBlendStates),
mRenderPass(std::move(builder->mRenderPass)), mSubpass(builder->mSubpass) {
mRenderPass(std::move(builder->mRenderPass)),
mSubpass(builder->mSubpass) {
if (GetStageMask() != (nxt::ShaderStageBit::Vertex | nxt::ShaderStageBit::Fragment)) {
builder->HandleError("Render pipeline should have exactly a vertex and fragment stage");
return;
@ -41,7 +41,9 @@ namespace backend {
// TODO(kainino@chromium.org): Need to verify the pipeline against its render subpass.
if ((builder->GetStageInfo(nxt::ShaderStage::Vertex).module->GetUsedVertexAttributes() & ~mInputState->GetAttributesSetMask()).any()) {
if ((builder->GetStageInfo(nxt::ShaderStage::Vertex).module->GetUsedVertexAttributes() &
~mInputState->GetAttributesSetMask())
.any()) {
builder->HandleError("Pipeline vertex stage uses inputs not in the input state");
return;
}
@ -83,7 +85,8 @@ namespace backend {
}
RenderPipelineBase* RenderPipelineBuilder::GetResultImpl() {
// TODO(cwallez@chromium.org): the layout should be required, and put the default objects in the device
// TODO(cwallez@chromium.org): the layout should be required, and put the default objects in
// the device
if (!mInputState) {
mInputState = mDevice->CreateInputStateBuilder()->GetResult();
}
@ -95,21 +98,24 @@ namespace backend {
return nullptr;
}
const auto& subpassInfo = mRenderPass->GetSubpassInfo(mSubpass);
if ((mBlendStatesSet | subpassInfo.colorAttachmentsSet) != subpassInfo.colorAttachmentsSet) {
if ((mBlendStatesSet | subpassInfo.colorAttachmentsSet) !=
subpassInfo.colorAttachmentsSet) {
HandleError("Blend state set on unset color attachment");
return nullptr;
}
// Assign all color attachments without a blend state the default state
// TODO(enga@google.com): Put the default objects in the device
for (uint32_t attachmentSlot : IterateBitSet(subpassInfo.colorAttachmentsSet & ~mBlendStatesSet)) {
for (uint32_t attachmentSlot :
IterateBitSet(subpassInfo.colorAttachmentsSet & ~mBlendStatesSet)) {
mBlendStates[attachmentSlot] = mDevice->CreateBlendStateBuilder()->GetResult();
}
return mDevice->CreateRenderPipeline(this);
}
void RenderPipelineBuilder::SetColorAttachmentBlendState(uint32_t attachmentSlot, BlendStateBase* blendState) {
void RenderPipelineBuilder::SetColorAttachmentBlendState(uint32_t attachmentSlot,
BlendStateBase* blendState) {
if (attachmentSlot > mBlendStates.size()) {
HandleError("Attachment index out of bounds");
return;
@ -144,4 +150,4 @@ namespace backend {
mSubpass = subpass;
}
}
} // namespace backend

View File

@ -65,7 +65,8 @@ namespace backend {
Ref<DepthStencilStateBase> mDepthStencilState;
Ref<InputStateBase> mInputState;
// TODO(enga@google.com): Remove default when we validate that all required properties are set
// TODO(enga@google.com): Remove default when we validate that all required properties are
// set
nxt::PrimitiveTopology mPrimitiveTopology = nxt::PrimitiveTopology::TriangleList;
nxt::IndexFormat mIndexFormat = nxt::IndexFormat::Uint32;
std::bitset<kMaxColorAttachments> mBlendStatesSet;
@ -74,6 +75,6 @@ namespace backend {
uint32_t mSubpass;
};
}
} // namespace backend
#endif // BACKEND_RENDERPIPELINE_H_

View File

@ -43,7 +43,9 @@ namespace backend {
return mMipMapFilter;
}
void SamplerBuilder::SetFilterMode(nxt::FilterMode magFilter, nxt::FilterMode minFilter, nxt::FilterMode mipMapFilter) {
void SamplerBuilder::SetFilterMode(nxt::FilterMode magFilter,
nxt::FilterMode minFilter,
nxt::FilterMode mipMapFilter) {
if ((mPropertiesSet & SAMPLER_PROPERTY_FILTER) != 0) {
HandleError("Sampler filter property set multiple times");
return;
@ -59,4 +61,4 @@ namespace backend {
return mDevice->CreateSampler(this);
}
}
} // namespace backend

View File

@ -15,8 +15,8 @@
#ifndef BACKEND_SAMPLER_H_
#define BACKEND_SAMPLER_H_
#include "backend/Forward.h"
#include "backend/Buffer.h"
#include "backend/Forward.h"
#include "backend/RefCounted.h"
#include "nxt/nxtcpp.h"
@ -37,7 +37,9 @@ namespace backend {
nxt::FilterMode GetMipMapFilter() const;
// NXT API
void SetFilterMode(nxt::FilterMode magFilter, nxt::FilterMode minFilter, nxt::FilterMode mipMapFilter);
void SetFilterMode(nxt::FilterMode magFilter,
nxt::FilterMode minFilter,
nxt::FilterMode mipMapFilter);
private:
friend class SamplerBase;
@ -51,6 +53,6 @@ namespace backend {
nxt::FilterMode mMipMapFilter = nxt::FilterMode::Nearest;
};
}
} // namespace backend
#endif // BACKEND_SAMPLER_H_

View File

@ -23,8 +23,7 @@
namespace backend {
ShaderModuleBase::ShaderModuleBase(ShaderModuleBuilder* builder)
: mDevice(builder->mDevice) {
ShaderModuleBase::ShaderModuleBase(ShaderModuleBuilder* builder) : mDevice(builder->mDevice) {
}
DeviceBase* ShaderModuleBase::GetDevice() const {
@ -62,8 +61,10 @@ namespace backend {
ASSERT(blockType.basetype == spirv_cross::SPIRType::Struct);
for (uint32_t i = 0; i < blockType.member_types.size(); i++) {
ASSERT(compiler.get_member_decoration_mask(blockType.self, i) & 1ull << spv::DecorationOffset);
uint32_t offset = compiler.get_member_decoration(blockType.self, i, spv::DecorationOffset);
ASSERT(compiler.get_member_decoration_mask(blockType.self, i) &
1ull << spv::DecorationOffset);
uint32_t offset =
compiler.get_member_decoration(blockType.self, i, spv::DecorationOffset);
ASSERT(offset % 4 == 0);
offset /= 4;
@ -78,8 +79,8 @@ namespace backend {
constantType = PushConstantType::Float;
}
// TODO(cwallez@chromium.org): check for overflows and make the logic better take into account
// things like the array of types with padding.
// TODO(cwallez@chromium.org): check for overflows and make the logic better take
// into account things like the array of types with padding.
uint32_t size = memberType.vecsize * memberType.columns;
// Handle unidimensional arrays
if (!memberType.array.empty()) {
@ -92,7 +93,8 @@ namespace backend {
}
mPushConstants.mask.set(offset);
mPushConstants.names[offset] = interfaceBlock.name + "." + compiler.get_member_name(blockType.self, i);
mPushConstants.names[offset] =
interfaceBlock.name + "." + compiler.get_member_name(blockType.self, i);
mPushConstants.sizes[offset] = size;
mPushConstants.types[offset] = constantType;
}
@ -100,11 +102,14 @@ namespace backend {
// Fill in bindingInfo with the SPIRV bindings
auto ExtractResourcesBinding = [this](const std::vector<spirv_cross::Resource>& resources,
const spirv_cross::Compiler& compiler, nxt::BindingType bindingType) {
constexpr uint64_t requiredBindingDecorationMask = (1ull << spv::DecorationBinding) | (1ull << spv::DecorationDescriptorSet);
const spirv_cross::Compiler& compiler,
nxt::BindingType bindingType) {
constexpr uint64_t requiredBindingDecorationMask =
(1ull << spv::DecorationBinding) | (1ull << spv::DecorationDescriptorSet);
for (const auto& resource : resources) {
ASSERT((compiler.get_decoration_mask(resource.id) & requiredBindingDecorationMask) == requiredBindingDecorationMask);
ASSERT((compiler.get_decoration_mask(resource.id) &
requiredBindingDecorationMask) == requiredBindingDecorationMask);
uint32_t binding = compiler.get_decoration(resource.id, spv::DecorationBinding);
uint32_t set = compiler.get_decoration(resource.id, spv::DecorationDescriptorSet);
@ -121,10 +126,13 @@ namespace backend {
}
};
ExtractResourcesBinding(resources.uniform_buffers, compiler, nxt::BindingType::UniformBuffer);
ExtractResourcesBinding(resources.separate_images, compiler, nxt::BindingType::SampledTexture);
ExtractResourcesBinding(resources.uniform_buffers, compiler,
nxt::BindingType::UniformBuffer);
ExtractResourcesBinding(resources.separate_images, compiler,
nxt::BindingType::SampledTexture);
ExtractResourcesBinding(resources.separate_samplers, compiler, nxt::BindingType::Sampler);
ExtractResourcesBinding(resources.storage_buffers, compiler, nxt::BindingType::StorageBuffer);
ExtractResourcesBinding(resources.storage_buffers, compiler,
nxt::BindingType::StorageBuffer);
// Extract the vertex attributes
if (mExecutionModel == nxt::ShaderStage::Vertex) {
@ -140,10 +148,11 @@ namespace backend {
mUsedVertexAttributes.set(location);
}
// Without a location qualifier on vertex outputs, spirv_cross::CompilerMSL gives them all
// the location 0, causing a compile error.
// Without a location qualifier on vertex outputs, spirv_cross::CompilerMSL gives them
// all the location 0, causing a compile error.
for (const auto& attrib : resources.stage_outputs) {
if (!(compiler.get_decoration_mask(attrib.id) & (1ull << spv::DecorationLocation))) {
if (!(compiler.get_decoration_mask(attrib.id) &
(1ull << spv::DecorationLocation))) {
mDevice->HandleError("Need location qualifier on vertex output");
return;
}
@ -151,10 +160,11 @@ namespace backend {
}
if (mExecutionModel == nxt::ShaderStage::Fragment) {
// Without a location qualifier on vertex inputs, spirv_cross::CompilerMSL gives them all
// the location 0, causing a compile error.
// Without a location qualifier on vertex inputs, spirv_cross::CompilerMSL gives them
// all the location 0, causing a compile error.
for (const auto& attrib : resources.stage_inputs) {
if (!(compiler.get_decoration_mask(attrib.id) & (1ull << spv::DecorationLocation))) {
if (!(compiler.get_decoration_mask(attrib.id) &
(1ull << spv::DecorationLocation))) {
mDevice->HandleError("Need location qualifier on fragment input");
return;
}
@ -187,7 +197,8 @@ namespace backend {
return true;
}
bool ShaderModuleBase::IsCompatibleWithBindGroupLayout(size_t group, const BindGroupLayoutBase* layout) {
bool ShaderModuleBase::IsCompatibleWithBindGroupLayout(size_t group,
const BindGroupLayoutBase* layout) {
const auto& layoutInfo = layout->GetBindingInfo();
for (size_t i = 0; i < kMaxBindingsPerGroup; ++i) {
const auto& moduleInfo = mBindingInfo[group][i];
@ -227,4 +238,4 @@ namespace backend {
mSpirv.assign(code, code + codeSize);
}
}
} // namespace backend

View File

@ -15,8 +15,8 @@
#ifndef BACKEND_SHADERMODULE_H_
#define BACKEND_SHADERMODULE_H_
#include "backend/Forward.h"
#include "backend/Builder.h"
#include "backend/Forward.h"
#include "backend/RefCounted.h"
#include "common/Constants.h"
@ -55,7 +55,8 @@ namespace backend {
nxt::BindingType type;
bool used = false;
};
using ModuleBindingInfo = std::array<std::array<BindingInfo, kMaxBindingsPerGroup>, kMaxBindGroups>;
using ModuleBindingInfo =
std::array<std::array<BindingInfo, kMaxBindingsPerGroup>, kMaxBindGroups>;
const PushConstantInfo& GetPushConstants() const;
const ModuleBindingInfo& GetBindingInfo() const;
@ -91,6 +92,6 @@ namespace backend {
std::vector<uint32_t> mSpirv;
};
}
} // namespace backend
#endif // BACKEND_SHADERMODULE_H_

View File

@ -34,7 +34,10 @@ namespace backend {
return mDevice;
}
void SwapChainBase::Configure(nxt::TextureFormat format, nxt::TextureUsageBit allowedUsage, uint32_t width, uint32_t height) {
void SwapChainBase::Configure(nxt::TextureFormat format,
nxt::TextureUsageBit allowedUsage,
uint32_t width,
uint32_t height) {
if (width == 0 || height == 0) {
mDevice->HandleError("Swap chain cannot be configured to zero size");
return;
@ -45,8 +48,8 @@ namespace backend {
mAllowedUsage = allowedUsage;
mWidth = width;
mHeight = height;
mImplementation.Configure(mImplementation.userData,
static_cast<nxtTextureFormat>(format), static_cast<nxtTextureUsageBit>(allowedUsage), width, height);
mImplementation.Configure(mImplementation.userData, static_cast<nxtTextureFormat>(format),
static_cast<nxtTextureUsageBit>(allowedUsage), width, height);
}
TextureBase* SwapChainBase::GetNextTexture() {
@ -87,8 +90,7 @@ namespace backend {
// SwapChain Builder
SwapChainBuilder::SwapChainBuilder(DeviceBase* device)
: Builder(device) {
SwapChainBuilder::SwapChainBuilder(DeviceBase* device) : Builder(device) {
}
SwapChainBase* SwapChainBuilder::GetResultImpl() {
@ -105,14 +107,15 @@ namespace backend {
return;
}
nxtSwapChainImplementation& impl = *reinterpret_cast<nxtSwapChainImplementation*>(implementation);
nxtSwapChainImplementation& impl =
*reinterpret_cast<nxtSwapChainImplementation*>(implementation);
if (!impl.Init || !impl.Destroy || !impl.Configure ||
!impl.GetNextTexture || !impl.Present) {
if (!impl.Init || !impl.Destroy || !impl.Configure || !impl.GetNextTexture ||
!impl.Present) {
HandleError("Implementation is incomplete");
return;
}
mImplementation = impl;
}
}
} // namespace backend

View File

@ -15,12 +15,12 @@
#ifndef BACKEND_SWAPCHAIN_H_
#define BACKEND_SWAPCHAIN_H_
#include "backend/Forward.h"
#include "backend/Builder.h"
#include "backend/Forward.h"
#include "backend/RefCounted.h"
#include "nxt/nxtcpp.h"
#include "nxt/nxt_wsi.h"
#include "nxt/nxtcpp.h"
namespace backend {
@ -32,7 +32,10 @@ namespace backend {
DeviceBase* GetDevice();
// NXT API
void Configure(nxt::TextureFormat format, nxt::TextureUsageBit allowedUsage, uint32_t width, uint32_t height);
void Configure(nxt::TextureFormat format,
nxt::TextureUsageBit allowedUsage,
uint32_t width,
uint32_t height);
TextureBase* GetNextTexture();
void Present(TextureBase* texture);
@ -64,6 +67,6 @@ namespace backend {
nxtSwapChainImplementation mImplementation = {};
};
}
} // namespace backend
#endif // BACKEND_SWAPCHAIN_H_

View File

@ -71,13 +71,18 @@ namespace backend {
}
}
// TextureBase
TextureBase::TextureBase(TextureBuilder* builder)
: mDevice(builder->mDevice), mDimension(builder->mDimension), mFormat(builder->mFormat), mWidth(builder->mWidth),
mHeight(builder->mHeight), mDepth(builder->mDepth), mNumMipLevels(builder->mNumMipLevels),
mAllowedUsage(builder->mAllowedUsage), mCurrentUsage(builder->mCurrentUsage) {
: mDevice(builder->mDevice),
mDimension(builder->mDimension),
mFormat(builder->mFormat),
mWidth(builder->mWidth),
mHeight(builder->mHeight),
mDepth(builder->mDepth),
mNumMipLevels(builder->mNumMipLevels),
mAllowedUsage(builder->mAllowedUsage),
mCurrentUsage(builder->mCurrentUsage) {
}
DeviceBase* TextureBase::GetDevice() {
@ -121,7 +126,8 @@ namespace backend {
return mIsFrozen && (usage & mAllowedUsage);
}
bool TextureBase::IsUsagePossible(nxt::TextureUsageBit allowedUsage, nxt::TextureUsageBit usage) {
bool TextureBase::IsUsagePossible(nxt::TextureUsageBit allowedUsage,
nxt::TextureUsageBit usage) {
bool allowed = (usage & allowedUsage) == usage;
bool singleUse = nxt::HasZeroOrOneBits(usage);
return allowed && singleUse;
@ -173,13 +179,13 @@ namespace backend {
TEXTURE_PROPERTY_INITIAL_USAGE = 0x20,
};
TextureBuilder::TextureBuilder(DeviceBase* device)
: Builder(device) {
TextureBuilder::TextureBuilder(DeviceBase* device) : Builder(device) {
}
TextureBase* TextureBuilder::GetResultImpl() {
constexpr int allProperties = TEXTURE_PROPERTY_DIMENSION | TEXTURE_PROPERTY_EXTENT |
TEXTURE_PROPERTY_FORMAT | TEXTURE_PROPERTY_MIP_LEVELS | TEXTURE_PROPERTY_ALLOWED_USAGE;
TEXTURE_PROPERTY_FORMAT | TEXTURE_PROPERTY_MIP_LEVELS |
TEXTURE_PROPERTY_ALLOWED_USAGE;
if ((mPropertiesSet & allProperties) != allProperties) {
HandleError("Texture missing properties");
return nullptr;
@ -264,8 +270,7 @@ namespace backend {
// TextureViewBase
TextureViewBase::TextureViewBase(TextureViewBuilder* builder)
: mTexture(builder->mTexture) {
TextureViewBase::TextureViewBase(TextureViewBuilder* builder) : mTexture(builder->mTexture) {
}
TextureBase* TextureViewBase::GetTexture() {
@ -282,4 +287,4 @@ namespace backend {
return mDevice->CreateTextureView(this);
}
}
} // namespace backend

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@ -15,8 +15,8 @@
#ifndef BACKEND_TEXTURE_H_
#define BACKEND_TEXTURE_H_
#include "backend/Forward.h"
#include "backend/Builder.h"
#include "backend/Forward.h"
#include "backend/RefCounted.h"
#include "nxt/nxtcpp.h"
@ -53,7 +53,8 @@ namespace backend {
void TransitionUsage(nxt::TextureUsageBit usage);
void FreezeUsage(nxt::TextureUsageBit usage);
virtual void TransitionUsageImpl(nxt::TextureUsageBit currentUsage, nxt::TextureUsageBit targetUsage) = 0;
virtual void TransitionUsageImpl(nxt::TextureUsageBit currentUsage,
nxt::TextureUsageBit targetUsage) = 0;
private:
DeviceBase* mDevice;
@ -116,6 +117,6 @@ namespace backend {
Ref<TextureBase> mTexture;
};
}
} // namespace backend
#endif // BACKEND_TEXTURE_H_

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@ -132,12 +132,15 @@ namespace backend {
template <typename BackendTraits, typename T>
Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>& ToBackendBase(Ref<T>& common) {
return reinterpret_cast<Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>&>(common);
return reinterpret_cast<Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>&>(
common);
}
template <typename BackendTraits, typename T>
const Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>& ToBackendBase(const Ref<T>& common) {
return reinterpret_cast<const Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>&>(common);
const Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>& ToBackendBase(
const Ref<T>& common) {
return reinterpret_cast<
const Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>&>(common);
}
template <typename BackendTraits, typename T>
@ -147,9 +150,10 @@ namespace backend {
template <typename BackendTraits, typename T>
const typename ToBackendTraits<T, BackendTraits>::BackendType* ToBackendBase(const T* common) {
return reinterpret_cast<const typename ToBackendTraits<T, BackendTraits>::BackendType*>(common);
return reinterpret_cast<const typename ToBackendTraits<T, BackendTraits>::BackendType*>(
common);
}
}
} // namespace backend
#endif // BACKEND_TOBACKEND_H_