Format: src/backend

This commit is contained in:
Corentin Wallez 2017-11-24 13:59:42 -05:00 committed by Corentin Wallez
parent 9d01c6c26d
commit c1400f0d14
51 changed files with 1925 additions and 1760 deletions

View File

@ -26,7 +26,9 @@ namespace backend {
// BindGroup
BindGroupBase::BindGroupBase(BindGroupBuilder* builder)
: mLayout(std::move(builder->mLayout)), mUsage(builder->mUsage), mBindings(std::move(builder->mBindings)) {
: mLayout(std::move(builder->mLayout)),
mUsage(builder->mUsage),
mBindings(std::move(builder->mBindings)) {
}
const BindGroupLayoutBase* BindGroupBase::GetLayout() const {
@ -41,7 +43,7 @@ namespace backend {
ASSERT(binding < kMaxBindingsPerGroup);
ASSERT(mLayout->GetBindingInfo().mask[binding]);
ASSERT(mLayout->GetBindingInfo().types[binding] == nxt::BindingType::UniformBuffer ||
mLayout->GetBindingInfo().types[binding] == nxt::BindingType::StorageBuffer);
mLayout->GetBindingInfo().types[binding] == nxt::BindingType::StorageBuffer);
return reinterpret_cast<BufferViewBase*>(mBindings[binding].Get());
}
@ -104,7 +106,9 @@ namespace backend {
mPropertiesSet |= BINDGROUP_PROPERTY_USAGE;
}
void BindGroupBuilder::SetBufferViews(uint32_t start, uint32_t count, BufferViewBase* const * bufferViews) {
void BindGroupBuilder::SetBufferViews(uint32_t start,
uint32_t count,
BufferViewBase* const* bufferViews) {
if (!SetBindingsValidationBase(start, count)) {
return;
}
@ -138,10 +142,12 @@ namespace backend {
}
}
SetBindingsBase(start, count, reinterpret_cast<RefCounted* const *>(bufferViews));
SetBindingsBase(start, count, reinterpret_cast<RefCounted* const*>(bufferViews));
}
void BindGroupBuilder::SetSamplers(uint32_t start, uint32_t count, SamplerBase* const * samplers) {
void BindGroupBuilder::SetSamplers(uint32_t start,
uint32_t count,
SamplerBase* const* samplers) {
if (!SetBindingsValidationBase(start, count)) {
return;
}
@ -154,10 +160,12 @@ namespace backend {
}
}
SetBindingsBase(start, count, reinterpret_cast<RefCounted* const *>(samplers));
SetBindingsBase(start, count, reinterpret_cast<RefCounted* const*>(samplers));
}
void BindGroupBuilder::SetTextureViews(uint32_t start, uint32_t count, TextureViewBase* const * textureViews) {
void BindGroupBuilder::SetTextureViews(uint32_t start,
uint32_t count,
TextureViewBase* const* textureViews) {
if (!SetBindingsValidationBase(start, count)) {
return;
}
@ -169,16 +177,19 @@ namespace backend {
return;
}
if (!(textureViews[j]->GetTexture()->GetAllowedUsage() & nxt::TextureUsageBit::Sampled)) {
if (!(textureViews[j]->GetTexture()->GetAllowedUsage() &
nxt::TextureUsageBit::Sampled)) {
HandleError("Texture needs to allow the sampled usage bit");
return;
}
}
SetBindingsBase(start, count, reinterpret_cast<RefCounted* const *>(textureViews));
SetBindingsBase(start, count, reinterpret_cast<RefCounted* const*>(textureViews));
}
void BindGroupBuilder::SetBindingsBase(uint32_t start, uint32_t count, RefCounted* const * objects) {
void BindGroupBuilder::SetBindingsBase(uint32_t start,
uint32_t count,
RefCounted* const* objects) {
for (size_t i = start, j = 0; i < start + count; ++i, ++j) {
mSetMask.set(i);
mBindings[i] = objects[j];
@ -211,4 +222,4 @@ namespace backend {
return true;
}
}
} // namespace backend

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@ -29,65 +29,65 @@
namespace backend {
class BindGroupBase : public RefCounted {
public:
BindGroupBase(BindGroupBuilder* builder);
public:
BindGroupBase(BindGroupBuilder* builder);
const BindGroupLayoutBase* GetLayout() const;
nxt::BindGroupUsage GetUsage() const;
BufferViewBase* GetBindingAsBufferView(size_t binding);
SamplerBase* GetBindingAsSampler(size_t binding);
TextureViewBase* GetBindingAsTextureView(size_t binding);
const BindGroupLayoutBase* GetLayout() const;
nxt::BindGroupUsage GetUsage() const;
BufferViewBase* GetBindingAsBufferView(size_t binding);
SamplerBase* GetBindingAsSampler(size_t binding);
TextureViewBase* GetBindingAsTextureView(size_t binding);
private:
Ref<BindGroupLayoutBase> mLayout;
nxt::BindGroupUsage mUsage;
std::array<Ref<RefCounted>, kMaxBindingsPerGroup> mBindings;
private:
Ref<BindGroupLayoutBase> mLayout;
nxt::BindGroupUsage mUsage;
std::array<Ref<RefCounted>, kMaxBindingsPerGroup> mBindings;
};
class BindGroupBuilder : public Builder<BindGroupBase> {
public:
BindGroupBuilder(DeviceBase* device);
public:
BindGroupBuilder(DeviceBase* device);
// NXT API
void SetLayout(BindGroupLayoutBase* layout);
void SetUsage(nxt::BindGroupUsage usage);
// NXT API
void SetLayout(BindGroupLayoutBase* layout);
void SetUsage(nxt::BindGroupUsage usage);
template<typename T>
void SetBufferViews(uint32_t start, uint32_t count, T* const* bufferViews) {
static_assert(std::is_base_of<BufferViewBase, T>::value, "");
SetBufferViews(start, count, reinterpret_cast<BufferViewBase* const*>(bufferViews));
}
void SetBufferViews(uint32_t start, uint32_t count, BufferViewBase* const * bufferViews);
template <typename T>
void SetBufferViews(uint32_t start, uint32_t count, T* const* bufferViews) {
static_assert(std::is_base_of<BufferViewBase, T>::value, "");
SetBufferViews(start, count, reinterpret_cast<BufferViewBase* const*>(bufferViews));
}
void SetBufferViews(uint32_t start, uint32_t count, BufferViewBase* const* bufferViews);
template<typename T>
void SetSamplers(uint32_t start, uint32_t count, T* const* samplers) {
static_assert(std::is_base_of<SamplerBase, T>::value, "");
SetSamplers(start, count, reinterpret_cast<SamplerBase* const*>(samplers));
}
void SetSamplers(uint32_t start, uint32_t count, SamplerBase* const * samplers);
template <typename T>
void SetSamplers(uint32_t start, uint32_t count, T* const* samplers) {
static_assert(std::is_base_of<SamplerBase, T>::value, "");
SetSamplers(start, count, reinterpret_cast<SamplerBase* const*>(samplers));
}
void SetSamplers(uint32_t start, uint32_t count, SamplerBase* const* samplers);
template<typename T>
void SetTextureViews(uint32_t start, uint32_t count, T* const* textureViews) {
static_assert(std::is_base_of<TextureViewBase, T>::value, "");
SetTextureViews(start, count, reinterpret_cast<TextureViewBase* const*>(textureViews));
}
void SetTextureViews(uint32_t start, uint32_t count, TextureViewBase* const * textureViews);
template <typename T>
void SetTextureViews(uint32_t start, uint32_t count, T* const* textureViews) {
static_assert(std::is_base_of<TextureViewBase, T>::value, "");
SetTextureViews(start, count, reinterpret_cast<TextureViewBase* const*>(textureViews));
}
void SetTextureViews(uint32_t start, uint32_t count, TextureViewBase* const* textureViews);
private:
friend class BindGroupBase;
private:
friend class BindGroupBase;
BindGroupBase* GetResultImpl() override;
void SetBindingsBase(uint32_t start, uint32_t count, RefCounted* const * objects);
bool SetBindingsValidationBase(uint32_t start, uint32_t count);
BindGroupBase* GetResultImpl() override;
void SetBindingsBase(uint32_t start, uint32_t count, RefCounted* const* objects);
bool SetBindingsValidationBase(uint32_t start, uint32_t count);
std::bitset<kMaxBindingsPerGroup> mSetMask;
int mPropertiesSet = 0;
std::bitset<kMaxBindingsPerGroup> mSetMask;
int mPropertiesSet = 0;
Ref<BindGroupLayoutBase> mLayout;
nxt::BindGroupUsage mUsage;
std::array<Ref<RefCounted>, kMaxBindingsPerGroup> mBindings;
Ref<BindGroupLayoutBase> mLayout;
nxt::BindGroupUsage mUsage;
std::array<Ref<RefCounted>, kMaxBindingsPerGroup> mBindings;
};
}
} // namespace backend
#endif // BACKEND_BINDGROUP_H_
#endif // BACKEND_BINDGROUP_H_

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@ -23,13 +23,13 @@ namespace backend {
namespace {
// Workaround for Chrome's stdlib having a broken std::hash for enums and bitsets
template<typename T>
template <typename T>
typename std::enable_if<std::is_enum<T>::value, size_t>::type Hash(T value) {
using Integral = typename nxt::UnderlyingType<T>::type;
return std::hash<Integral>()(static_cast<Integral>(value));
}
template<size_t N>
template <size_t N>
size_t Hash(const std::bitset<N>& value) {
static_assert(N <= sizeof(unsigned long long) * 8, "");
return std::hash<unsigned long long>()(value.to_ullong());
@ -54,7 +54,8 @@ namespace backend {
return hash;
}
bool operator== (const BindGroupLayoutBase::LayoutBindingInfo& a, const BindGroupLayoutBase::LayoutBindingInfo& b) {
bool operator==(const BindGroupLayoutBase::LayoutBindingInfo& a,
const BindGroupLayoutBase::LayoutBindingInfo& b) {
if (a.mask != b.mask) {
return false;
}
@ -72,7 +73,7 @@ namespace backend {
return true;
}
}
} // namespace
// BindGroupLayoutBase
@ -108,7 +109,10 @@ namespace backend {
return result;
}
void BindGroupLayoutBuilder::SetBindingsType(nxt::ShaderStageBit visibility, nxt::BindingType bindingType, uint32_t start, uint32_t count) {
void BindGroupLayoutBuilder::SetBindingsType(nxt::ShaderStageBit visibility,
nxt::BindingType bindingType,
uint32_t start,
uint32_t count) {
if (start + count > kMaxBindingsPerGroup) {
HandleError("Setting bindings type over maximum number of bindings");
return;
@ -129,12 +133,13 @@ namespace backend {
// BindGroupLayoutCacheFuncs
size_t BindGroupLayoutCacheFuncs::operator() (const BindGroupLayoutBase* bgl) const {
size_t BindGroupLayoutCacheFuncs::operator()(const BindGroupLayoutBase* bgl) const {
return HashBindingInfo(bgl->GetBindingInfo());
}
bool BindGroupLayoutCacheFuncs::operator() (const BindGroupLayoutBase* a, const BindGroupLayoutBase* b) const {
bool BindGroupLayoutCacheFuncs::operator()(const BindGroupLayoutBase* a,
const BindGroupLayoutBase* b) const {
return a->GetBindingInfo() == b->GetBindingInfo();
}
}
} // namespace backend

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@ -15,8 +15,8 @@
#ifndef BACKEND_BINDGROUPLAYOUT_H_
#define BACKEND_BINDGROUPLAYOUT_H_
#include "backend/Forward.h"
#include "backend/Builder.h"
#include "backend/Forward.h"
#include "backend/RefCounted.h"
#include "common/Constants.h"
@ -28,49 +28,52 @@
namespace backend {
class BindGroupLayoutBase : public RefCounted {
public:
BindGroupLayoutBase(BindGroupLayoutBuilder* builder, bool blueprint = false);
~BindGroupLayoutBase() override;
public:
BindGroupLayoutBase(BindGroupLayoutBuilder* builder, bool blueprint = false);
~BindGroupLayoutBase() override;
struct LayoutBindingInfo {
std::array<nxt::ShaderStageBit, kMaxBindingsPerGroup> visibilities;
std::array<nxt::BindingType, kMaxBindingsPerGroup> types;
std::bitset<kMaxBindingsPerGroup> mask;
};
const LayoutBindingInfo& GetBindingInfo() const;
struct LayoutBindingInfo {
std::array<nxt::ShaderStageBit, kMaxBindingsPerGroup> visibilities;
std::array<nxt::BindingType, kMaxBindingsPerGroup> types;
std::bitset<kMaxBindingsPerGroup> mask;
};
const LayoutBindingInfo& GetBindingInfo() const;
private:
DeviceBase* mDevice;
LayoutBindingInfo mBindingInfo;
bool mIsBlueprint = false;
private:
DeviceBase* mDevice;
LayoutBindingInfo mBindingInfo;
bool mIsBlueprint = false;
};
class BindGroupLayoutBuilder : public Builder<BindGroupLayoutBase> {
public:
BindGroupLayoutBuilder(DeviceBase* device);
public:
BindGroupLayoutBuilder(DeviceBase* device);
const BindGroupLayoutBase::LayoutBindingInfo& GetBindingInfo() const;
const BindGroupLayoutBase::LayoutBindingInfo& GetBindingInfo() const;
// NXT API
void SetBindingsType(nxt::ShaderStageBit visibility, nxt::BindingType bindingType, uint32_t start, uint32_t count);
// NXT API
void SetBindingsType(nxt::ShaderStageBit visibility,
nxt::BindingType bindingType,
uint32_t start,
uint32_t count);
private:
friend class BindGroupLayoutBase;
private:
friend class BindGroupLayoutBase;
BindGroupLayoutBase* GetResultImpl() override;
BindGroupLayoutBase* GetResultImpl() override;
BindGroupLayoutBase::LayoutBindingInfo mBindingInfo;
BindGroupLayoutBase::LayoutBindingInfo mBindingInfo;
};
// Implements the functors necessary for the unordered_set<BGL*>-based cache.
struct BindGroupLayoutCacheFuncs {
// The hash function
size_t operator() (const BindGroupLayoutBase* bgl) const;
size_t operator()(const BindGroupLayoutBase* bgl) const;
// The equality predicate
bool operator() (const BindGroupLayoutBase* a, const BindGroupLayoutBase* b) const;
bool operator()(const BindGroupLayoutBase* a, const BindGroupLayoutBase* b) const;
};
}
} // namespace backend
#endif // BACKEND_BINDGROUPLAYOUT_H_
#endif // BACKEND_BINDGROUPLAYOUT_H_

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@ -54,7 +54,9 @@ namespace backend {
mBlendInfo.blendEnabled = blendEnabled;
}
void BlendStateBuilder::SetAlphaBlend(nxt::BlendOperation blendOperation, nxt::BlendFactor srcFactor, nxt::BlendFactor dstFactor) {
void BlendStateBuilder::SetAlphaBlend(nxt::BlendOperation blendOperation,
nxt::BlendFactor srcFactor,
nxt::BlendFactor dstFactor) {
if ((mPropertiesSet & BLEND_STATE_PROPERTY_ALPHA_BLEND) != 0) {
HandleError("Alpha blend property set multiple times");
return;
@ -62,10 +64,12 @@ namespace backend {
mPropertiesSet |= BLEND_STATE_PROPERTY_ALPHA_BLEND;
mBlendInfo.alphaBlend = { blendOperation, srcFactor, dstFactor };
mBlendInfo.alphaBlend = {blendOperation, srcFactor, dstFactor};
}
void BlendStateBuilder::SetColorBlend(nxt::BlendOperation blendOperation, nxt::BlendFactor srcFactor, nxt::BlendFactor dstFactor) {
void BlendStateBuilder::SetColorBlend(nxt::BlendOperation blendOperation,
nxt::BlendFactor srcFactor,
nxt::BlendFactor dstFactor) {
if ((mPropertiesSet & BLEND_STATE_PROPERTY_COLOR_BLEND) != 0) {
HandleError("Color blend property set multiple times");
return;
@ -73,7 +77,7 @@ namespace backend {
mPropertiesSet |= BLEND_STATE_PROPERTY_COLOR_BLEND;
mBlendInfo.colorBlend = { blendOperation, srcFactor, dstFactor };
mBlendInfo.colorBlend = {blendOperation, srcFactor, dstFactor};
}
void BlendStateBuilder::SetColorWriteMask(nxt::ColorWriteMask colorWriteMask) {
@ -86,4 +90,4 @@ namespace backend {
mBlendInfo.colorWriteMask = colorWriteMask;
}
}
} // namespace backend

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@ -15,8 +15,8 @@
#ifndef BACKEND_BLENDSTATE_H_
#define BACKEND_BLENDSTATE_H_
#include "backend/Forward.h"
#include "backend/Builder.h"
#include "backend/Forward.h"
#include "backend/RefCounted.h"
#include "nxt/nxtcpp.h"
@ -24,49 +24,52 @@
namespace backend {
class BlendStateBase : public RefCounted {
public:
BlendStateBase(BlendStateBuilder* builder);
public:
BlendStateBase(BlendStateBuilder* builder);
struct BlendInfo {
struct BlendOpFactor {
nxt::BlendOperation operation = nxt::BlendOperation::Add;
nxt::BlendFactor srcFactor = nxt::BlendFactor::One;
nxt::BlendFactor dstFactor = nxt::BlendFactor::Zero;
};
bool blendEnabled = false;
BlendOpFactor alphaBlend;
BlendOpFactor colorBlend;
nxt::ColorWriteMask colorWriteMask = nxt::ColorWriteMask::All;
struct BlendInfo {
struct BlendOpFactor {
nxt::BlendOperation operation = nxt::BlendOperation::Add;
nxt::BlendFactor srcFactor = nxt::BlendFactor::One;
nxt::BlendFactor dstFactor = nxt::BlendFactor::Zero;
};
const BlendInfo& GetBlendInfo() const;
bool blendEnabled = false;
BlendOpFactor alphaBlend;
BlendOpFactor colorBlend;
nxt::ColorWriteMask colorWriteMask = nxt::ColorWriteMask::All;
};
private:
BlendInfo mBlendInfo;
const BlendInfo& GetBlendInfo() const;
private:
BlendInfo mBlendInfo;
};
class BlendStateBuilder : public Builder<BlendStateBase> {
public:
BlendStateBuilder(DeviceBase* device);
public:
BlendStateBuilder(DeviceBase* device);
// NXT API
void SetBlendEnabled(bool blendEnabled);
void SetAlphaBlend(nxt::BlendOperation blendOperation, nxt::BlendFactor srcFactor, nxt::BlendFactor dstFactor);
void SetColorBlend(nxt::BlendOperation blendOperation, nxt::BlendFactor srcFactor, nxt::BlendFactor dstFactor);
void SetColorWriteMask(nxt::ColorWriteMask colorWriteMask);
// NXT API
void SetBlendEnabled(bool blendEnabled);
void SetAlphaBlend(nxt::BlendOperation blendOperation,
nxt::BlendFactor srcFactor,
nxt::BlendFactor dstFactor);
void SetColorBlend(nxt::BlendOperation blendOperation,
nxt::BlendFactor srcFactor,
nxt::BlendFactor dstFactor);
void SetColorWriteMask(nxt::ColorWriteMask colorWriteMask);
private:
friend class BlendStateBase;
private:
friend class BlendStateBase;
BlendStateBase* GetResultImpl() override;
BlendStateBase* GetResultImpl() override;
int mPropertiesSet = 0;
int mPropertiesSet = 0;
BlendStateBase::BlendInfo mBlendInfo;
BlendStateBase::BlendInfo mBlendInfo;
};
}
} // namespace backend
#endif // BACKEND_BLENDSTATE_H_
#endif // BACKEND_BLENDSTATE_H_

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@ -17,8 +17,8 @@
#include "backend/Device.h"
#include "common/Assert.h"
#include <utility>
#include <cstdio>
#include <utility>
namespace backend {
@ -57,7 +57,9 @@ namespace backend {
return mCurrentUsage;
}
void BufferBase::CallMapReadCallback(uint32_t serial, nxtBufferMapReadStatus status, const void* pointer) {
void BufferBase::CallMapReadCallback(uint32_t serial,
nxtBufferMapReadStatus status,
const void* pointer) {
if (mMapReadCallback && serial == mMapReadSerial) {
mMapReadCallback(status, pointer, mMapReadUserdata);
mMapReadCallback = nullptr;
@ -78,7 +80,10 @@ namespace backend {
SetSubDataImpl(start, count, data);
}
void BufferBase::MapReadAsync(uint32_t start, uint32_t size, nxtBufferMapReadCallback callback, nxtCallbackUserdata userdata) {
void BufferBase::MapReadAsync(uint32_t start,
uint32_t size,
nxtBufferMapReadCallback callback,
nxtCallbackUserdata userdata) {
if (start + size > GetSize()) {
mDevice->HandleError("Buffer map read out of range");
callback(NXT_BUFFER_MAP_READ_STATUS_ERROR, nullptr, userdata);
@ -98,7 +103,7 @@ namespace backend {
}
// TODO(cwallez@chromium.org): what to do on wraparound? Could cause crashes.
mMapReadSerial ++;
mMapReadSerial++;
mMapReadCallback = callback;
mMapReadUserdata = userdata;
MapReadAsyncImpl(mMapReadSerial, start, size);
@ -128,11 +133,8 @@ namespace backend {
bool BufferBase::IsUsagePossible(nxt::BufferUsageBit allowedUsage, nxt::BufferUsageBit usage) {
const nxt::BufferUsageBit allReadBits =
nxt::BufferUsageBit::MapRead |
nxt::BufferUsageBit::TransferSrc |
nxt::BufferUsageBit::Index |
nxt::BufferUsageBit::Vertex |
nxt::BufferUsageBit::Uniform;
nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::TransferSrc |
nxt::BufferUsageBit::Index | nxt::BufferUsageBit::Vertex | nxt::BufferUsageBit::Uniform;
bool allowed = (usage & allowedUsage) == usage;
bool readOnly = (usage & allReadBits) == usage;
bool singleUse = nxt::HasZeroOrOneBits(usage);
@ -189,14 +191,16 @@ namespace backend {
return nullptr;
}
const nxt::BufferUsageBit kMapWriteAllowedUsages = nxt::BufferUsageBit::MapWrite | nxt::BufferUsageBit::TransferSrc;
const nxt::BufferUsageBit kMapWriteAllowedUsages =
nxt::BufferUsageBit::MapWrite | nxt::BufferUsageBit::TransferSrc;
if (mAllowedUsage & nxt::BufferUsageBit::MapWrite &&
(mAllowedUsage & kMapWriteAllowedUsages) != mAllowedUsage) {
HandleError("Only TransferSrc is allowed with MapWrite");
return nullptr;
}
const nxt::BufferUsageBit kMapReadAllowedUsages = nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::TransferDst;
const nxt::BufferUsageBit kMapReadAllowedUsages =
nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::TransferDst;
if (mAllowedUsage & nxt::BufferUsageBit::MapRead &&
(mAllowedUsage & kMapReadAllowedUsages) != mAllowedUsage) {
HandleError("Only TransferDst is allowed with MapRead");
@ -296,4 +300,4 @@ namespace backend {
mPropertiesSet |= BUFFER_VIEW_PROPERTY_EXTENT;
}
}
} // namespace backend

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@ -15,8 +15,8 @@
#ifndef BACKEND_BUFFER_H_
#define BACKEND_BUFFER_H_
#include "backend/Forward.h"
#include "backend/Builder.h"
#include "backend/Forward.h"
#include "backend/RefCounted.h"
#include "nxt/nxtcpp.h"
@ -24,103 +24,109 @@
namespace backend {
class BufferBase : public RefCounted {
public:
BufferBase(BufferBuilder* builder);
~BufferBase();
public:
BufferBase(BufferBuilder* builder);
~BufferBase();
uint32_t GetSize() const;
nxt::BufferUsageBit GetAllowedUsage() const;
nxt::BufferUsageBit GetUsage() const;
static bool IsUsagePossible(nxt::BufferUsageBit allowedUsage, nxt::BufferUsageBit usage);
bool IsTransitionPossible(nxt::BufferUsageBit usage) const;
bool IsFrozen() const;
bool HasFrozenUsage(nxt::BufferUsageBit usage) const;
void UpdateUsageInternal(nxt::BufferUsageBit usage);
uint32_t GetSize() const;
nxt::BufferUsageBit GetAllowedUsage() const;
nxt::BufferUsageBit GetUsage() const;
static bool IsUsagePossible(nxt::BufferUsageBit allowedUsage, nxt::BufferUsageBit usage);
bool IsTransitionPossible(nxt::BufferUsageBit usage) const;
bool IsFrozen() const;
bool HasFrozenUsage(nxt::BufferUsageBit usage) const;
void UpdateUsageInternal(nxt::BufferUsageBit usage);
DeviceBase* GetDevice();
DeviceBase* GetDevice();
// NXT API
BufferViewBuilder* CreateBufferViewBuilder();
void SetSubData(uint32_t start, uint32_t count, const uint32_t* data);
void MapReadAsync(uint32_t start, uint32_t size, nxtBufferMapReadCallback callback, nxtCallbackUserdata userdata);
void Unmap();
void TransitionUsage(nxt::BufferUsageBit usage);
void FreezeUsage(nxt::BufferUsageBit usage);
// NXT API
BufferViewBuilder* CreateBufferViewBuilder();
void SetSubData(uint32_t start, uint32_t count, const uint32_t* data);
void MapReadAsync(uint32_t start,
uint32_t size,
nxtBufferMapReadCallback callback,
nxtCallbackUserdata userdata);
void Unmap();
void TransitionUsage(nxt::BufferUsageBit usage);
void FreezeUsage(nxt::BufferUsageBit usage);
protected:
void CallMapReadCallback(uint32_t serial, nxtBufferMapReadStatus status, const void* pointer);
protected:
void CallMapReadCallback(uint32_t serial,
nxtBufferMapReadStatus status,
const void* pointer);
private:
virtual void SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) = 0;
virtual void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t size) = 0;
virtual void UnmapImpl() = 0;
virtual void TransitionUsageImpl(nxt::BufferUsageBit currentUsage, nxt::BufferUsageBit targetUsage) = 0;
private:
virtual void SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) = 0;
virtual void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t size) = 0;
virtual void UnmapImpl() = 0;
virtual void TransitionUsageImpl(nxt::BufferUsageBit currentUsage,
nxt::BufferUsageBit targetUsage) = 0;
DeviceBase* mDevice;
uint32_t mSize;
nxt::BufferUsageBit mAllowedUsage = nxt::BufferUsageBit::None;
nxt::BufferUsageBit mCurrentUsage = nxt::BufferUsageBit::None;
DeviceBase* mDevice;
uint32_t mSize;
nxt::BufferUsageBit mAllowedUsage = nxt::BufferUsageBit::None;
nxt::BufferUsageBit mCurrentUsage = nxt::BufferUsageBit::None;
nxtBufferMapReadCallback mMapReadCallback = nullptr;
nxtCallbackUserdata mMapReadUserdata = 0;
uint32_t mMapReadSerial = 0;
nxtBufferMapReadCallback mMapReadCallback = nullptr;
nxtCallbackUserdata mMapReadUserdata = 0;
uint32_t mMapReadSerial = 0;
bool mIsFrozen = false;
bool mIsMapped = false;
bool mIsFrozen = false;
bool mIsMapped = false;
};
class BufferBuilder : public Builder<BufferBase> {
public:
BufferBuilder(DeviceBase* device);
public:
BufferBuilder(DeviceBase* device);
// NXT API
void SetAllowedUsage(nxt::BufferUsageBit usage);
void SetInitialUsage(nxt::BufferUsageBit usage);
void SetSize(uint32_t size);
// NXT API
void SetAllowedUsage(nxt::BufferUsageBit usage);
void SetInitialUsage(nxt::BufferUsageBit usage);
void SetSize(uint32_t size);
private:
friend class BufferBase;
private:
friend class BufferBase;
BufferBase* GetResultImpl() override;
BufferBase* GetResultImpl() override;
uint32_t mSize;
nxt::BufferUsageBit mAllowedUsage = nxt::BufferUsageBit::None;
nxt::BufferUsageBit mCurrentUsage = nxt::BufferUsageBit::None;
int mPropertiesSet = 0;
uint32_t mSize;
nxt::BufferUsageBit mAllowedUsage = nxt::BufferUsageBit::None;
nxt::BufferUsageBit mCurrentUsage = nxt::BufferUsageBit::None;
int mPropertiesSet = 0;
};
class BufferViewBase : public RefCounted {
public:
BufferViewBase(BufferViewBuilder* builder);
public:
BufferViewBase(BufferViewBuilder* builder);
BufferBase* GetBuffer();
uint32_t GetSize() const;
uint32_t GetOffset() const;
BufferBase* GetBuffer();
uint32_t GetSize() const;
uint32_t GetOffset() const;
private:
Ref<BufferBase> mBuffer;
uint32_t mSize;
uint32_t mOffset;
private:
Ref<BufferBase> mBuffer;
uint32_t mSize;
uint32_t mOffset;
};
class BufferViewBuilder : public Builder<BufferViewBase> {
public:
BufferViewBuilder(DeviceBase* device, BufferBase* buffer);
public:
BufferViewBuilder(DeviceBase* device, BufferBase* buffer);
// NXT API
void SetExtent(uint32_t offset, uint32_t size);
// NXT API
void SetExtent(uint32_t offset, uint32_t size);
private:
friend class BufferViewBase;
private:
friend class BufferViewBase;
BufferViewBase* GetResultImpl() override;
BufferViewBase* GetResultImpl() override;
Ref<BufferBase> mBuffer;
uint32_t mOffset = 0;
uint32_t mSize = 0;
int mPropertiesSet = 0;
Ref<BufferBase> mBuffer;
uint32_t mOffset = 0;
uint32_t mSize = 0;
int mPropertiesSet = 0;
};
}
} // namespace backend
#endif // BACKEND_BUFFER_H_
#endif // BACKEND_BUFFER_H_

View File

@ -32,8 +32,8 @@ namespace backend {
}
void BuilderBase::SetErrorCallback(nxt::BuilderErrorCallback callback,
nxt::CallbackUserdata userdata1,
nxt::CallbackUserdata userdata2) {
nxt::CallbackUserdata userdata1,
nxt::CallbackUserdata userdata2) {
mCallback = callback;
mUserdata1 = userdata1;
mUserdata2 = userdata2;
@ -44,14 +44,15 @@ namespace backend {
BuilderBase::~BuilderBase() {
if (!mIsConsumed && mCallback != nullptr) {
mCallback(NXT_BUILDER_ERROR_STATUS_UNKNOWN, "Builder destroyed before GetResult", mUserdata1, mUserdata2);
mCallback(NXT_BUILDER_ERROR_STATUS_UNKNOWN, "Builder destroyed before GetResult",
mUserdata1, mUserdata2);
}
}
void BuilderBase::SetStatus(nxt::BuilderErrorStatus status, const char* message) {
ASSERT(status != nxt::BuilderErrorStatus::Success);
ASSERT(status != nxt::BuilderErrorStatus::Unknown);
ASSERT(!mGotStatus); // This is not strictly necessary but something to strive for.
ASSERT(!mGotStatus); // This is not strictly necessary but something to strive for.
mGotStatus = true;
mStoredStatus = status;
@ -78,17 +79,19 @@ namespace backend {
}
// Unhandled builder errors are promoted to device errors
if (!mCallback) mDevice->HandleError(("Unhandled builder error: " + mStoredMessage).c_str());
if (!mCallback)
mDevice->HandleError(("Unhandled builder error: " + mStoredMessage).c_str());
} else {
ASSERT(mStoredStatus == nxt::BuilderErrorStatus::Success);
ASSERT(mStoredMessage.empty());
}
if (mCallback != nullptr) {
mCallback(static_cast<nxtBuilderErrorStatus>(mStoredStatus), mStoredMessage.c_str(), mUserdata1, mUserdata2);
mCallback(static_cast<nxtBuilderErrorStatus>(mStoredStatus), mStoredMessage.c_str(),
mUserdata1, mUserdata2);
}
return result != nullptr;
}
}
} // namespace backend

View File

@ -25,79 +25,76 @@
namespace backend {
// This class implements behavior shared by all builders:
// - Tracking whether GetResult has been called already, needed by the
// autogenerated code to prevent operations on "consumed" builders.
// - The error status callback of the API. The callback is guaranteed to be
// called exactly once with an error, a success, or "unknown" if the
// builder is destroyed; also the builder callback cannot be called before
// either the object is destroyed or GetResult is called.
// - Tracking whether GetResult has been called already, needed by the autogenerated code to
// prevent operations on "consumed" builders.
// - The error status callback of the API. The callback is guaranteed to be called exactly once
// with an error, a success, or "unknown" if the builder is destroyed; also the builder
// callback cannot be called before either the object is destroyed or GetResult is called.
//
// It is possible for error to be generated before the error callback is
// registered when a builder "set" function performance validation inline.
// Because of this we have to store the status in the builder and defer
// calling the callback to GetResult.
// It is possible for error to be generated before the error callback is registered when a
// builder "set" function performance validation inline. Because of this we have to store the
// status in the builder and defer calling the callback to GetResult.
class BuilderBase : public RefCounted {
public:
// Used by the auto-generated validation to prevent usage of the builder
// after GetResult or an error.
bool CanBeUsed() const;
DeviceBase* GetDevice();
public:
// Used by the auto-generated validation to prevent usage of the builder
// after GetResult or an error.
bool CanBeUsed() const;
DeviceBase* GetDevice();
// Set the status of the builder to an error.
void HandleError(const char* message);
// Set the status of the builder to an error.
void HandleError(const char* message);
// Internal API, to be used by builder and BackendProcTable only.
// rReturns true for success cases, and calls the callback with appropriate status.
bool HandleResult(RefCounted* result);
// Internal API, to be used by builder and BackendProcTable only.
// Returns true for success cases, and calls the callback with appropriate status.
bool HandleResult(RefCounted* result);
// NXT API
void SetErrorCallback(nxt::BuilderErrorCallback callback,
nxt::CallbackUserdata userdata1,
nxt::CallbackUserdata userdata2);
// NXT API
void SetErrorCallback(nxt::BuilderErrorCallback callback,
nxt::CallbackUserdata userdata1,
nxt::CallbackUserdata userdata2);
protected:
BuilderBase(DeviceBase* device);
~BuilderBase();
protected:
BuilderBase(DeviceBase* device);
~BuilderBase();
DeviceBase* const mDevice;
bool mGotStatus = false;
DeviceBase* const mDevice;
bool mGotStatus = false;
private:
void SetStatus(nxt::BuilderErrorStatus status, const char* message);
private:
void SetStatus(nxt::BuilderErrorStatus status, const char* message);
nxt::BuilderErrorCallback mCallback = nullptr;
nxt::CallbackUserdata mUserdata1 = 0;
nxt::CallbackUserdata mUserdata2 = 0;
nxt::BuilderErrorCallback mCallback = nullptr;
nxt::CallbackUserdata mUserdata1 = 0;
nxt::CallbackUserdata mUserdata2 = 0;
nxt::BuilderErrorStatus mStoredStatus = nxt::BuilderErrorStatus::Success;
std::string mStoredMessage;
nxt::BuilderErrorStatus mStoredStatus = nxt::BuilderErrorStatus::Success;
std::string mStoredMessage;
bool mIsConsumed = false;
bool mIsConsumed = false;
};
// This builder base class is used to capture the calls to GetResult and make sure
// that either:
// This builder base class is used to capture the calls to GetResult and make sure that either:
// - There was an error, callback is called with an error and nullptr is returned.
// - There was no error, callback is called with success and a non-null T* is returned.
template<typename T>
template <typename T>
class Builder : public BuilderBase {
public:
// NXT API
T* GetResult();
public:
// NXT API
T* GetResult();
protected:
using BuilderBase::BuilderBase;
protected:
using BuilderBase::BuilderBase;
private:
virtual T* GetResultImpl() = 0;
private:
virtual T* GetResultImpl() = 0;
};
template<typename T>
template <typename T>
T* Builder<T>::GetResult() {
T* result = GetResultImpl();
// An object can have been returned but failed its initialization, so if an error
// happened, return nullptr instead of result.
// An object can have been returned but failed its initialization, so if an error happened,
// return nullptr instead of result.
if (HandleResult(result)) {
return result;
} else {
@ -105,6 +102,6 @@ namespace backend {
}
}
}
} // namespace backend
#endif // BACKEND_BUILDER_H_
#endif // BACKEND_BUILDER_H_

View File

@ -23,13 +23,12 @@
namespace backend {
constexpr uint32_t EndOfBlock = UINT_MAX;//std::numeric_limits<uint32_t>::max();
constexpr uint32_t AdditionalData = UINT_MAX - 1;//std::numeric_limits<uint32_t>::max();
constexpr uint32_t EndOfBlock = UINT_MAX; // std::numeric_limits<uint32_t>::max();
constexpr uint32_t AdditionalData = UINT_MAX - 1; // std::numeric_limits<uint32_t>::max() - 1;
// TODO(cwallez@chromium.org): figure out a way to have more type safety for the iterator
CommandIterator::CommandIterator()
: mEndOfBlock(EndOfBlock) {
CommandIterator::CommandIterator() : mEndOfBlock(EndOfBlock) {
Reset();
}
@ -43,8 +42,7 @@ namespace backend {
}
}
CommandIterator::CommandIterator(CommandIterator&& other)
: mEndOfBlock(EndOfBlock) {
CommandIterator::CommandIterator(CommandIterator&& other) : mEndOfBlock(EndOfBlock) {
if (!other.IsEmpty()) {
mBlocks = std::move(other.mBlocks);
other.Reset();
@ -80,9 +78,8 @@ namespace backend {
mCurrentBlock = 0;
if (mBlocks.empty()) {
// This will case the first NextCommandId call to try to move to the next
// block and stop the iteration immediately, without special casing the
// initialization.
// This will case the first NextCommandId call to try to move to the next block and stop
// the iteration immediately, without special casing the initialization.
mCurrentPtr = reinterpret_cast<uint8_t*>(&mEndOfBlock);
mBlocks.emplace_back();
mBlocks[0].size = sizeof(mEndOfBlock);
@ -102,7 +99,8 @@ namespace backend {
bool CommandIterator::NextCommandId(uint32_t* commandId) {
uint8_t* idPtr = AlignPtr(mCurrentPtr, alignof(uint32_t));
ASSERT(idPtr + sizeof(uint32_t) <= mBlocks[mCurrentBlock].block + mBlocks[mCurrentBlock].size);
ASSERT(idPtr + sizeof(uint32_t) <=
mBlocks[mCurrentBlock].block + mBlocks[mCurrentBlock].size);
uint32_t id = *reinterpret_cast<uint32_t*>(idPtr);
@ -124,7 +122,8 @@ namespace backend {
void* CommandIterator::NextCommand(size_t commandSize, size_t commandAlignment) {
uint8_t* commandPtr = AlignPtr(mCurrentPtr, commandAlignment);
ASSERT(commandPtr + sizeof(commandSize) <= mBlocks[mCurrentBlock].block + mBlocks[mCurrentBlock].size);
ASSERT(commandPtr + sizeof(commandSize) <=
mBlocks[mCurrentBlock].block + mBlocks[mCurrentBlock].size);
mCurrentPtr = commandPtr + commandSize;
return commandPtr;
@ -140,13 +139,18 @@ namespace backend {
}
// Potential TODO(cwallez@chromium.org):
// - Host the size and pointer to next block in the block itself to avoid having an allocation in the vector
// - Assume T's alignof is, say 64bits, static assert it, and make commandAlignment a constant in Allocate
// - Be able to optimize allocation to one block, for command buffers expected to live long to avoid cache misses
// - Better block allocation, maybe have NXT API to say command buffer is going to have size close to another
// - Host the size and pointer to next block in the block itself to avoid having an allocation
// in the vector
// - Assume T's alignof is, say 64bits, static assert it, and make commandAlignment a constant
// in Allocate
// - Be able to optimize allocation to one block, for command buffers expected to live long to
// avoid cache misses
// - Better block allocation, maybe have NXT API to say command buffer is going to have size
// close to another
CommandAllocator::CommandAllocator()
: mCurrentPtr(reinterpret_cast<uint8_t*>(&mDummyEnum[0])), mEndPtr(reinterpret_cast<uint8_t*>(&mDummyEnum[1])) {
: mCurrentPtr(reinterpret_cast<uint8_t*>(&mDummyEnum[0])),
mEndPtr(reinterpret_cast<uint8_t*>(&mDummyEnum[1])) {
}
CommandAllocator::~CommandAllocator() {
@ -164,7 +168,9 @@ namespace backend {
return std::move(mBlocks);
}
uint8_t* CommandAllocator::Allocate(uint32_t commandId, size_t commandSize, size_t commandAlignment) {
uint8_t* CommandAllocator::Allocate(uint32_t commandId,
size_t commandSize,
size_t commandAlignment) {
ASSERT(mCurrentPtr != nullptr);
ASSERT(mEndPtr != nullptr);
ASSERT(commandId != EndOfBlock);
@ -180,15 +186,15 @@ namespace backend {
// When there is not enough space, we signal the EndOfBlock, so that the iterator nows to
// move to the next one. EndOfBlock on the last block means the end of the commands.
if (nextPtr + sizeof(uint32_t) > mEndPtr) {
// Even if we are not able to get another block, the list of commands will be well-formed
// and iterable as this block will be that last one.
// Even if we are not able to get another block, the list of commands will be
// well-formed and iterable as this block will be that last one.
*idAlloc = EndOfBlock;
// Make sure we have space for current allocation, plus end of block and alignment padding
// for the first id.
// Make sure we have space for current allocation, plus end of block and alignment
// padding for the first id.
ASSERT(nextPtr > mCurrentPtr);
if (!GetNewBlock(static_cast<size_t>(nextPtr - mCurrentPtr) + sizeof(uint32_t) + alignof(uint32_t))) {
if (!GetNewBlock(static_cast<size_t>(nextPtr - mCurrentPtr) + sizeof(uint32_t) +
alignof(uint32_t))) {
return nullptr;
}
return Allocate(commandId, commandSize, commandAlignment);
@ -205,7 +211,8 @@ namespace backend {
bool CommandAllocator::GetNewBlock(size_t minimumSize) {
// Allocate blocks doubling sizes each time, to a maximum of 16k (or at least minimumSize).
mLastAllocationSize = std::max(minimumSize, std::min(mLastAllocationSize * 2, size_t(16384)));
mLastAllocationSize =
std::max(minimumSize, std::min(mLastAllocationSize * 2, size_t(16384)));
uint8_t* block = reinterpret_cast<uint8_t*>(malloc(mLastAllocationSize));
if (block == nullptr) {
@ -218,4 +225,4 @@ namespace backend {
return true;
}
}
} // namespace backend

View File

@ -15,8 +15,8 @@
#ifndef BACKEND_COMMAND_ALLOCATOR_H_
#define BACKEND_COMMAND_ALLOCATOR_H_
#include <cstdint>
#include <cstddef>
#include <cstdint>
#include <vector>
namespace backend {
@ -61,90 +61,90 @@ namespace backend {
// TODO(cwallez@chromium.org): prevent copy for both iterator and allocator
class CommandIterator {
public:
CommandIterator();
~CommandIterator();
public:
CommandIterator();
~CommandIterator();
CommandIterator(CommandIterator&& other);
CommandIterator& operator=(CommandIterator&& other);
CommandIterator(CommandIterator&& other);
CommandIterator& operator=(CommandIterator&& other);
CommandIterator(CommandAllocator&& allocator);
CommandIterator& operator=(CommandAllocator&& allocator);
CommandIterator(CommandAllocator&& allocator);
CommandIterator& operator=(CommandAllocator&& allocator);
template<typename E>
bool NextCommandId(E* commandId) {
return NextCommandId(reinterpret_cast<uint32_t*>(commandId));
}
template<typename T>
T* NextCommand() {
return reinterpret_cast<T*>(NextCommand(sizeof(T), alignof(T)));
}
template<typename T>
T* NextData(size_t count) {
return reinterpret_cast<T*>(NextData(sizeof(T) * count, alignof(T)));
}
template <typename E>
bool NextCommandId(E* commandId) {
return NextCommandId(reinterpret_cast<uint32_t*>(commandId));
}
template <typename T>
T* NextCommand() {
return reinterpret_cast<T*>(NextCommand(sizeof(T), alignof(T)));
}
template <typename T>
T* NextData(size_t count) {
return reinterpret_cast<T*>(NextData(sizeof(T) * count, alignof(T)));
}
// Needs to be called if iteration was stopped early.
void Reset();
// Needs to be called if iteration was stopped early.
void Reset();
void DataWasDestroyed();
void DataWasDestroyed();
private:
bool IsEmpty() const;
private:
bool IsEmpty() const;
bool NextCommandId(uint32_t* commandId);
void* NextCommand(size_t commandSize, size_t commandAlignment);
void* NextData(size_t dataSize, size_t dataAlignment);
bool NextCommandId(uint32_t* commandId);
void* NextCommand(size_t commandSize, size_t commandAlignment);
void* NextData(size_t dataSize, size_t dataAlignment);
CommandBlocks mBlocks;
uint8_t* mCurrentPtr = nullptr;
size_t mCurrentBlock = 0;
// Used to avoid a special case for empty iterators.
uint32_t mEndOfBlock;
bool mDataWasDestroyed = false;
CommandBlocks mBlocks;
uint8_t* mCurrentPtr = nullptr;
size_t mCurrentBlock = 0;
// Used to avoid a special case for empty iterators.
uint32_t mEndOfBlock;
bool mDataWasDestroyed = false;
};
class CommandAllocator {
public:
CommandAllocator();
~CommandAllocator();
public:
CommandAllocator();
~CommandAllocator();
template<typename T, typename E>
T* Allocate(E commandId) {
static_assert(sizeof(E) == sizeof(uint32_t), "");
static_assert(alignof(E) == alignof(uint32_t), "");
return reinterpret_cast<T*>(Allocate(static_cast<uint32_t>(commandId), sizeof(T), alignof(T)));
}
template <typename T, typename E>
T* Allocate(E commandId) {
static_assert(sizeof(E) == sizeof(uint32_t), "");
static_assert(alignof(E) == alignof(uint32_t), "");
return reinterpret_cast<T*>(
Allocate(static_cast<uint32_t>(commandId), sizeof(T), alignof(T)));
}
template<typename T>
T* AllocateData(size_t count) {
return reinterpret_cast<T*>(AllocateData(sizeof(T) * count, alignof(T)));
}
template <typename T>
T* AllocateData(size_t count) {
return reinterpret_cast<T*>(AllocateData(sizeof(T) * count, alignof(T)));
}
private:
friend CommandIterator;
CommandBlocks&& AcquireBlocks();
private:
friend CommandIterator;
CommandBlocks&& AcquireBlocks();
uint8_t* Allocate(uint32_t commandId, size_t commandSize, size_t commandAlignment);
uint8_t* AllocateData(size_t dataSize, size_t dataAlignment);
bool GetNewBlock(size_t minimumSize);
uint8_t* Allocate(uint32_t commandId, size_t commandSize, size_t commandAlignment);
uint8_t* AllocateData(size_t dataSize, size_t dataAlignment);
bool GetNewBlock(size_t minimumSize);
CommandBlocks mBlocks;
size_t mLastAllocationSize = 2048;
CommandBlocks mBlocks;
size_t mLastAllocationSize = 2048;
// Pointers to the current range of allocation in the block. Guaranteed to allow
// for at least one uint32_t is not nullptr, so that the special EndOfBlock command id
// can always be written.
// Nullptr iff the blocks were moved out.
uint8_t* mCurrentPtr = nullptr;
uint8_t* mEndPtr = nullptr;
// Pointers to the current range of allocation in the block. Guaranteed to allow for at
// least one uint32_t is not nullptr, so that the special EndOfBlock command id can always
// be written. Nullptr iff the blocks were moved out.
uint8_t* mCurrentPtr = nullptr;
uint8_t* mEndPtr = nullptr;
// Data used for the block range at initialization so that the first call to Allocate
// sees there is not enough space and calls GetNewBlock. This avoids having to special
// case the initialization in Allocate.
uint32_t mDummyEnum[1] = {0};
// Data used for the block range at initialization so that the first call to Allocate sees
// there is not enough space and calls GetNewBlock. This avoids having to special case the
// initialization in Allocate.
uint32_t mDummyEnum[1] = {0};
};
}
} // namespace backend
#endif // BACKEND_COMMAND_ALLOCATOR_H_
#endif // BACKEND_COMMAND_ALLOCATOR_H_

File diff suppressed because it is too large Load Diff

View File

@ -17,8 +17,8 @@
#include "nxt/nxtcpp.h"
#include "backend/CommandAllocator.h"
#include "backend/Builder.h"
#include "backend/CommandAllocator.h"
#include "backend/RefCounted.h"
#include <memory>
@ -39,75 +39,111 @@ namespace backend {
class CommandBufferBuilder;
class CommandBufferBase : public RefCounted {
public:
CommandBufferBase(CommandBufferBuilder* builder);
bool ValidateResourceUsagesImmediate();
public:
CommandBufferBase(CommandBufferBuilder* builder);
bool ValidateResourceUsagesImmediate();
DeviceBase* GetDevice();
DeviceBase* GetDevice();
private:
DeviceBase* mDevice;
std::set<BufferBase*> mBuffersTransitioned;
std::set<TextureBase*> mTexturesTransitioned;
private:
DeviceBase* mDevice;
std::set<BufferBase*> mBuffersTransitioned;
std::set<TextureBase*> mTexturesTransitioned;
};
class CommandBufferBuilder : public Builder<CommandBufferBase> {
public:
CommandBufferBuilder(DeviceBase* device);
~CommandBufferBuilder();
public:
CommandBufferBuilder(DeviceBase* device);
~CommandBufferBuilder();
bool ValidateGetResult();
bool ValidateGetResult();
CommandIterator AcquireCommands();
CommandIterator AcquireCommands();
// NXT API
void BeginComputePass();
void BeginRenderPass(RenderPassBase* renderPass, FramebufferBase* framebuffer);
void BeginRenderSubpass();
void CopyBufferToBuffer(BufferBase* source, uint32_t sourceOffset, BufferBase* destination, uint32_t destinationOffset, uint32_t size);
void CopyBufferToTexture(BufferBase* buffer, uint32_t bufferOffset, uint32_t rowPitch,
TextureBase* texture, uint32_t x, uint32_t y, uint32_t z,
uint32_t width, uint32_t height, uint32_t depth, uint32_t level);
void CopyTextureToBuffer(TextureBase* texture, uint32_t x, uint32_t y, uint32_t z,
uint32_t width, uint32_t height, uint32_t depth, uint32_t level,
BufferBase* buffer, uint32_t bufferOffset, uint32_t rowPitch);
void Dispatch(uint32_t x, uint32_t y, uint32_t z);
void DrawArrays(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
void DrawElements(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstIndex, uint32_t firstInstance);
void EndComputePass();
void EndRenderPass();
void EndRenderSubpass();
void SetPushConstants(nxt::ShaderStageBit stages, uint32_t offset, uint32_t count, const void* data);
void SetComputePipeline(ComputePipelineBase* pipeline);
void SetRenderPipeline(RenderPipelineBase* pipeline);
void SetStencilReference(uint32_t reference);
void SetBlendColor(float r, float g, float b, float a);
void SetBindGroup(uint32_t groupIndex, BindGroupBase* group);
void SetIndexBuffer(BufferBase* buffer, uint32_t offset);
// NXT API
void BeginComputePass();
void BeginRenderPass(RenderPassBase* renderPass, FramebufferBase* framebuffer);
void BeginRenderSubpass();
void CopyBufferToBuffer(BufferBase* source,
uint32_t sourceOffset,
BufferBase* destination,
uint32_t destinationOffset,
uint32_t size);
void CopyBufferToTexture(BufferBase* buffer,
uint32_t bufferOffset,
uint32_t rowPitch,
TextureBase* texture,
uint32_t x,
uint32_t y,
uint32_t z,
uint32_t width,
uint32_t height,
uint32_t depth,
uint32_t level);
void CopyTextureToBuffer(TextureBase* texture,
uint32_t x,
uint32_t y,
uint32_t z,
uint32_t width,
uint32_t height,
uint32_t depth,
uint32_t level,
BufferBase* buffer,
uint32_t bufferOffset,
uint32_t rowPitch);
void Dispatch(uint32_t x, uint32_t y, uint32_t z);
void DrawArrays(uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstVertex,
uint32_t firstInstance);
void DrawElements(uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstIndex,
uint32_t firstInstance);
void EndComputePass();
void EndRenderPass();
void EndRenderSubpass();
void SetPushConstants(nxt::ShaderStageBit stages,
uint32_t offset,
uint32_t count,
const void* data);
void SetComputePipeline(ComputePipelineBase* pipeline);
void SetRenderPipeline(RenderPipelineBase* pipeline);
void SetStencilReference(uint32_t reference);
void SetBlendColor(float r, float g, float b, float a);
void SetBindGroup(uint32_t groupIndex, BindGroupBase* group);
void SetIndexBuffer(BufferBase* buffer, uint32_t offset);
template<typename T>
void SetVertexBuffers(uint32_t startSlot, uint32_t count, T* const* buffers, uint32_t const* offsets) {
static_assert(std::is_base_of<BufferBase, T>::value, "");
SetVertexBuffers(startSlot, count, reinterpret_cast<BufferBase* const*>(buffers), offsets);
}
void SetVertexBuffers(uint32_t startSlot, uint32_t count, BufferBase* const* buffers, uint32_t const* offsets);
template <typename T>
void SetVertexBuffers(uint32_t startSlot,
uint32_t count,
T* const* buffers,
uint32_t const* offsets) {
static_assert(std::is_base_of<BufferBase, T>::value, "");
SetVertexBuffers(startSlot, count, reinterpret_cast<BufferBase* const*>(buffers),
offsets);
}
void SetVertexBuffers(uint32_t startSlot,
uint32_t count,
BufferBase* const* buffers,
uint32_t const* offsets);
void TransitionBufferUsage(BufferBase* buffer, nxt::BufferUsageBit usage);
void TransitionTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage);
void TransitionBufferUsage(BufferBase* buffer, nxt::BufferUsageBit usage);
void TransitionTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage);
private:
friend class CommandBufferBase;
private:
friend class CommandBufferBase;
CommandBufferBase* GetResultImpl() override;
void MoveToIterator();
CommandBufferBase* GetResultImpl() override;
void MoveToIterator();
std::unique_ptr<CommandBufferStateTracker> mState;
CommandAllocator mAllocator;
CommandIterator mIterator;
bool mWasMovedToIterator = false;
bool mWereCommandsAcquired = false;
std::unique_ptr<CommandBufferStateTracker> mState;
CommandAllocator mAllocator;
CommandIterator mIterator;
bool mWasMovedToIterator = false;
bool mWereCommandsAcquired = false;
};
}
} // namespace backend
#endif // BACKEND_COMMANDBUFFER_H_
#endif // BACKEND_COMMANDBUFFER_H_

View File

@ -14,11 +14,11 @@
#include "backend/CommandBufferStateTracker.h"
#include "backend/Forward.h"
#include "backend/BindGroup.h"
#include "backend/BindGroupLayout.h"
#include "backend/Buffer.h"
#include "backend/ComputePipeline.h"
#include "backend/Forward.h"
#include "backend/Framebuffer.h"
#include "backend/InputState.h"
#include "backend/PipelineLayout.h"
@ -49,7 +49,8 @@ namespace backend {
return true;
}
bool CommandBufferStateTracker::ValidateCanUseBufferAs(BufferBase* buffer, nxt::BufferUsageBit usage) const {
bool CommandBufferStateTracker::ValidateCanUseBufferAs(BufferBase* buffer,
nxt::BufferUsageBit usage) const {
if (!BufferHasGuaranteedUsageBit(buffer, usage)) {
mBuilder->HandleError("Buffer is not in the necessary usage");
return false;
@ -57,7 +58,8 @@ namespace backend {
return true;
}
bool CommandBufferStateTracker::ValidateCanUseTextureAs(TextureBase* texture, nxt::TextureUsageBit usage) const {
bool CommandBufferStateTracker::ValidateCanUseTextureAs(TextureBase* texture,
nxt::TextureUsageBit usage) const {
if (!TextureHasGuaranteedUsageBit(texture, usage)) {
mBuilder->HandleError("Texture is not in the necessary usage");
return false;
@ -67,7 +69,7 @@ namespace backend {
bool CommandBufferStateTracker::ValidateCanDispatch() {
constexpr ValidationAspects requiredAspects =
1 << VALIDATION_ASPECT_COMPUTE_PIPELINE | // implicitly requires COMPUTE_PASS
1 << VALIDATION_ASPECT_COMPUTE_PIPELINE | // implicitly requires COMPUTE_PASS
1 << VALIDATION_ASPECT_BIND_GROUPS;
if ((requiredAspects & ~mAspects).none()) {
// Fast return-true path if everything is good
@ -89,9 +91,8 @@ namespace backend {
bool CommandBufferStateTracker::ValidateCanDrawArrays() {
// TODO(kainino@chromium.org): Check for a current render pass
constexpr ValidationAspects requiredAspects =
1 << VALIDATION_ASPECT_RENDER_PIPELINE | // implicitly requires RENDER_SUBPASS
1 << VALIDATION_ASPECT_BIND_GROUPS |
1 << VALIDATION_ASPECT_VERTEX_BUFFERS;
1 << VALIDATION_ASPECT_RENDER_PIPELINE | // implicitly requires RENDER_SUBPASS
1 << VALIDATION_ASPECT_BIND_GROUPS | 1 << VALIDATION_ASPECT_VERTEX_BUFFERS;
if ((requiredAspects & ~mAspects).none()) {
// Fast return-true path if everything is good
return true;
@ -103,10 +104,8 @@ namespace backend {
bool CommandBufferStateTracker::ValidateCanDrawElements() {
// TODO(kainino@chromium.org): Check for a current render pass
constexpr ValidationAspects requiredAspects =
1 << VALIDATION_ASPECT_RENDER_PIPELINE |
1 << VALIDATION_ASPECT_BIND_GROUPS |
1 << VALIDATION_ASPECT_VERTEX_BUFFERS |
1 << VALIDATION_ASPECT_INDEX_BUFFER;
1 << VALIDATION_ASPECT_RENDER_PIPELINE | 1 << VALIDATION_ASPECT_BIND_GROUPS |
1 << VALIDATION_ASPECT_VERTEX_BUFFERS | 1 << VALIDATION_ASPECT_INDEX_BUFFER;
if ((requiredAspects & ~mAspects).none()) {
// Fast return-true path if everything is good
return true;
@ -134,16 +133,19 @@ namespace backend {
bool CommandBufferStateTracker::ValidateSetPushConstants(nxt::ShaderStageBit stages) {
if (mAspects[VALIDATION_ASPECT_COMPUTE_PASS]) {
if (stages & ~nxt::ShaderStageBit::Compute) {
mBuilder->HandleError("SetPushConstants stage must be compute or 0 in compute passes");
mBuilder->HandleError(
"SetPushConstants stage must be compute or 0 in compute passes");
return false;
}
} else if (mAspects[VALIDATION_ASPECT_RENDER_SUBPASS]) {
if (stages & ~(nxt::ShaderStageBit::Vertex | nxt::ShaderStageBit::Fragment)) {
mBuilder->HandleError("SetPushConstants stage must be a subset if (vertex|fragment) in subpasses");
mBuilder->HandleError(
"SetPushConstants stage must be a subset if (vertex|fragment) in subpasses");
return false;
}
} else {
mBuilder->HandleError("PushConstants must be set in either compute passes or subpasses");
mBuilder->HandleError(
"PushConstants must be set in either compute passes or subpasses");
return false;
}
return true;
@ -224,7 +226,8 @@ namespace backend {
return true;
}
bool CommandBufferStateTracker::BeginRenderPass(RenderPassBase* renderPass, FramebufferBase* framebuffer) {
bool CommandBufferStateTracker::BeginRenderPass(RenderPassBase* renderPass,
FramebufferBase* framebuffer) {
if (mAspects[VALIDATION_ASPECT_COMPUTE_PASS]) {
mBuilder->HandleError("Cannot begin a render pass while a compute pass is active");
return false;
@ -338,7 +341,8 @@ namespace backend {
return true;
}
bool CommandBufferStateTracker::TransitionBufferUsage(BufferBase* buffer, nxt::BufferUsageBit usage) {
bool CommandBufferStateTracker::TransitionBufferUsage(BufferBase* buffer,
nxt::BufferUsageBit usage) {
if (!buffer->IsTransitionPossible(usage)) {
if (buffer->IsFrozen()) {
mBuilder->HandleError("Buffer transition not possible (usage is frozen)");
@ -355,14 +359,17 @@ namespace backend {
return true;
}
bool CommandBufferStateTracker::TransitionTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage) {
bool CommandBufferStateTracker::TransitionTextureUsage(TextureBase* texture,
nxt::TextureUsageBit usage) {
if (!IsExplicitTextureTransitionPossible(texture, usage)) {
if (texture->IsFrozen()) {
mBuilder->HandleError("Texture transition not possible (usage is frozen)");
} else if (!TextureBase::IsUsagePossible(texture->GetAllowedUsage(), usage)) {
mBuilder->HandleError("Texture transition not possible (usage not allowed)");
} else if (mTexturesAttached.find(texture) != mTexturesAttached.end()) {
mBuilder->HandleError("Texture transition not possible (texture is in use as a framebuffer attachment)");
mBuilder->HandleError(
"Texture transition not possible (texture is in use as a framebuffer "
"attachment)");
} else {
mBuilder->HandleError("Texture transition not possible");
}
@ -374,7 +381,8 @@ namespace backend {
return true;
}
bool CommandBufferStateTracker::EnsureTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage) {
bool CommandBufferStateTracker::EnsureTextureUsage(TextureBase* texture,
nxt::TextureUsageBit usage) {
if (texture->HasFrozenUsage(usage)) {
return true;
}
@ -386,7 +394,8 @@ namespace backend {
return true;
}
bool CommandBufferStateTracker::BufferHasGuaranteedUsageBit(BufferBase* buffer, nxt::BufferUsageBit usage) const {
bool CommandBufferStateTracker::BufferHasGuaranteedUsageBit(BufferBase* buffer,
nxt::BufferUsageBit usage) const {
ASSERT(usage != nxt::BufferUsageBit::None && nxt::HasZeroOrOneBits(usage));
if (buffer->HasFrozenUsage(usage)) {
return true;
@ -395,7 +404,8 @@ namespace backend {
return it != mMostRecentBufferUsages.end() && (it->second & usage);
}
bool CommandBufferStateTracker::TextureHasGuaranteedUsageBit(TextureBase* texture, nxt::TextureUsageBit usage) const {
bool CommandBufferStateTracker::TextureHasGuaranteedUsageBit(TextureBase* texture,
nxt::TextureUsageBit usage) const {
ASSERT(usage != nxt::TextureUsageBit::None && nxt::HasZeroOrOneBits(usage));
if (texture->HasFrozenUsage(usage)) {
return true;
@ -404,7 +414,9 @@ namespace backend {
return it != mMostRecentTextureUsages.end() && (it->second & usage);
}
bool CommandBufferStateTracker::IsInternalTextureTransitionPossible(TextureBase* texture, nxt::TextureUsageBit usage) const {
bool CommandBufferStateTracker::IsInternalTextureTransitionPossible(
TextureBase* texture,
nxt::TextureUsageBit usage) const {
ASSERT(usage != nxt::TextureUsageBit::None && nxt::HasZeroOrOneBits(usage));
if (mTexturesAttached.find(texture) != mTexturesAttached.end()) {
return false;
@ -412,9 +424,10 @@ namespace backend {
return texture->IsTransitionPossible(usage);
}
bool CommandBufferStateTracker::IsExplicitTextureTransitionPossible(TextureBase* texture, nxt::TextureUsageBit usage) const {
const nxt::TextureUsageBit attachmentUsages =
nxt::TextureUsageBit::OutputAttachment;
bool CommandBufferStateTracker::IsExplicitTextureTransitionPossible(
TextureBase* texture,
nxt::TextureUsageBit usage) const {
const nxt::TextureUsageBit attachmentUsages = nxt::TextureUsageBit::OutputAttachment;
if (usage & attachmentUsages) {
return false;
}
@ -456,8 +469,7 @@ namespace backend {
bool CommandBufferStateTracker::HavePipeline() const {
constexpr ValidationAspects pipelineAspects =
1 << VALIDATION_ASPECT_COMPUTE_PIPELINE |
1 << VALIDATION_ASPECT_RENDER_PIPELINE;
1 << VALIDATION_ASPECT_COMPUTE_PIPELINE | 1 << VALIDATION_ASPECT_RENDER_PIPELINE;
return (mAspects & pipelineAspects).any();
}
@ -471,40 +483,36 @@ namespace backend {
nxt::BindingType type = layoutInfo.types[i];
switch (type) {
case nxt::BindingType::UniformBuffer:
case nxt::BindingType::StorageBuffer:
{
nxt::BufferUsageBit requiredUsage = nxt::BufferUsageBit::None;
switch (type) {
case nxt::BindingType::UniformBuffer:
requiredUsage = nxt::BufferUsageBit::Uniform;
break;
case nxt::BindingType::StorageBuffer: {
nxt::BufferUsageBit requiredUsage = nxt::BufferUsageBit::None;
switch (type) {
case nxt::BindingType::UniformBuffer:
requiredUsage = nxt::BufferUsageBit::Uniform;
break;
case nxt::BindingType::StorageBuffer:
requiredUsage = nxt::BufferUsageBit::Storage;
break;
case nxt::BindingType::StorageBuffer:
requiredUsage = nxt::BufferUsageBit::Storage;
break;
default:
UNREACHABLE();
}
auto buffer = group->GetBindingAsBufferView(i)->GetBuffer();
if (!BufferHasGuaranteedUsageBit(buffer, requiredUsage)) {
mBuilder->HandleError("Can't guarantee buffer usage needed by bind group");
return false;
}
default:
UNREACHABLE();
}
break;
case nxt::BindingType::SampledTexture:
{
auto requiredUsage = nxt::TextureUsageBit::Sampled;
auto texture = group->GetBindingAsTextureView(i)->GetTexture();
if (!TextureHasGuaranteedUsageBit(texture, requiredUsage)) {
mBuilder->HandleError("Can't guarantee texture usage needed by bind group");
return false;
}
auto buffer = group->GetBindingAsBufferView(i)->GetBuffer();
if (!BufferHasGuaranteedUsageBit(buffer, requiredUsage)) {
mBuilder->HandleError("Can't guarantee buffer usage needed by bind group");
return false;
}
break;
} break;
case nxt::BindingType::SampledTexture: {
auto requiredUsage = nxt::TextureUsageBit::Sampled;
auto texture = group->GetBindingAsTextureView(i)->GetTexture();
if (!TextureHasGuaranteedUsageBit(texture, requiredUsage)) {
mBuilder->HandleError("Can't guarantee texture usage needed by bind group");
return false;
}
} break;
case nxt::BindingType::Sampler:
continue;
}
@ -547,12 +555,10 @@ namespace backend {
void CommandBufferStateTracker::UnsetPipeline() {
constexpr ValidationAspects pipelineDependentAspects =
1 << VALIDATION_ASPECT_RENDER_PIPELINE |
1 << VALIDATION_ASPECT_COMPUTE_PIPELINE |
1 << VALIDATION_ASPECT_BIND_GROUPS |
1 << VALIDATION_ASPECT_VERTEX_BUFFERS |
1 << VALIDATION_ASPECT_RENDER_PIPELINE | 1 << VALIDATION_ASPECT_COMPUTE_PIPELINE |
1 << VALIDATION_ASPECT_BIND_GROUPS | 1 << VALIDATION_ASPECT_VERTEX_BUFFERS |
1 << VALIDATION_ASPECT_INDEX_BUFFER;
mAspects &= ~pipelineDependentAspects;
mBindgroups.fill(nullptr);
}
}
} // namespace backend

View File

@ -25,92 +25,94 @@
namespace backend {
class CommandBufferStateTracker {
public:
explicit CommandBufferStateTracker(CommandBufferBuilder* builder);
public:
explicit CommandBufferStateTracker(CommandBufferBuilder* builder);
// Non-state-modifying validation functions
bool HaveRenderPass() const;
bool HaveRenderSubpass() const;
bool ValidateCanCopy() const;
bool ValidateCanUseBufferAs(BufferBase* buffer, nxt::BufferUsageBit usage) const;
bool ValidateCanUseTextureAs(TextureBase* texture, nxt::TextureUsageBit usage) const;
bool ValidateCanDispatch();
bool ValidateCanDrawArrays();
bool ValidateCanDrawElements();
bool ValidateEndCommandBuffer() const;
bool ValidateSetPushConstants(nxt::ShaderStageBit stages);
// Non-state-modifying validation functions
bool HaveRenderPass() const;
bool HaveRenderSubpass() const;
bool ValidateCanCopy() const;
bool ValidateCanUseBufferAs(BufferBase* buffer, nxt::BufferUsageBit usage) const;
bool ValidateCanUseTextureAs(TextureBase* texture, nxt::TextureUsageBit usage) const;
bool ValidateCanDispatch();
bool ValidateCanDrawArrays();
bool ValidateCanDrawElements();
bool ValidateEndCommandBuffer() const;
bool ValidateSetPushConstants(nxt::ShaderStageBit stages);
// State-modifying methods
bool BeginComputePass();
bool EndComputePass();
bool BeginSubpass();
bool EndSubpass();
bool BeginRenderPass(RenderPassBase* renderPass, FramebufferBase* framebuffer);
bool EndRenderPass();
bool SetComputePipeline(ComputePipelineBase* pipeline);
bool SetRenderPipeline(RenderPipelineBase* pipeline);
bool SetBindGroup(uint32_t index, BindGroupBase* bindgroup);
bool SetIndexBuffer(BufferBase* buffer);
bool SetVertexBuffer(uint32_t index, BufferBase* buffer);
bool TransitionBufferUsage(BufferBase* buffer, nxt::BufferUsageBit usage);
bool TransitionTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage);
bool EnsureTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage);
// State-modifying methods
bool BeginComputePass();
bool EndComputePass();
bool BeginSubpass();
bool EndSubpass();
bool BeginRenderPass(RenderPassBase* renderPass, FramebufferBase* framebuffer);
bool EndRenderPass();
bool SetComputePipeline(ComputePipelineBase* pipeline);
bool SetRenderPipeline(RenderPipelineBase* pipeline);
bool SetBindGroup(uint32_t index, BindGroupBase* bindgroup);
bool SetIndexBuffer(BufferBase* buffer);
bool SetVertexBuffer(uint32_t index, BufferBase* buffer);
bool TransitionBufferUsage(BufferBase* buffer, nxt::BufferUsageBit usage);
bool TransitionTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage);
bool EnsureTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage);
// These collections are copied to the CommandBuffer at build time.
// These pointers will remain valid since they are referenced by
// the bind groups which are referenced by this command buffer.
std::set<BufferBase*> mBuffersTransitioned;
std::set<TextureBase*> mTexturesTransitioned;
std::set<TextureBase*> mTexturesAttached;
// These collections are copied to the CommandBuffer at build time. These pointers will
// remain valid since they are referenced by the bind groups which are referenced by this
// command buffer.
std::set<BufferBase*> mBuffersTransitioned;
std::set<TextureBase*> mTexturesTransitioned;
std::set<TextureBase*> mTexturesAttached;
private:
enum ValidationAspect {
VALIDATION_ASPECT_RENDER_PIPELINE,
VALIDATION_ASPECT_COMPUTE_PIPELINE,
VALIDATION_ASPECT_BIND_GROUPS,
VALIDATION_ASPECT_VERTEX_BUFFERS,
VALIDATION_ASPECT_INDEX_BUFFER,
VALIDATION_ASPECT_RENDER_SUBPASS,
VALIDATION_ASPECT_COMPUTE_PASS,
private:
enum ValidationAspect {
VALIDATION_ASPECT_RENDER_PIPELINE,
VALIDATION_ASPECT_COMPUTE_PIPELINE,
VALIDATION_ASPECT_BIND_GROUPS,
VALIDATION_ASPECT_VERTEX_BUFFERS,
VALIDATION_ASPECT_INDEX_BUFFER,
VALIDATION_ASPECT_RENDER_SUBPASS,
VALIDATION_ASPECT_COMPUTE_PASS,
VALIDATION_ASPECT_COUNT
};
using ValidationAspects = std::bitset<VALIDATION_ASPECT_COUNT>;
VALIDATION_ASPECT_COUNT
};
using ValidationAspects = std::bitset<VALIDATION_ASPECT_COUNT>;
// Usage helper functions
bool BufferHasGuaranteedUsageBit(BufferBase* buffer, nxt::BufferUsageBit usage) const;
bool TextureHasGuaranteedUsageBit(TextureBase* texture, nxt::TextureUsageBit usage) const;
bool IsInternalTextureTransitionPossible(TextureBase* texture, nxt::TextureUsageBit usage) const;
bool IsExplicitTextureTransitionPossible(TextureBase* texture, nxt::TextureUsageBit usage) const;
// Usage helper functions
bool BufferHasGuaranteedUsageBit(BufferBase* buffer, nxt::BufferUsageBit usage) const;
bool TextureHasGuaranteedUsageBit(TextureBase* texture, nxt::TextureUsageBit usage) const;
bool IsInternalTextureTransitionPossible(TextureBase* texture,
nxt::TextureUsageBit usage) const;
bool IsExplicitTextureTransitionPossible(TextureBase* texture,
nxt::TextureUsageBit usage) const;
// Queries for lazily evaluated aspects
bool RecomputeHaveAspectBindGroups();
bool RecomputeHaveAspectVertexBuffers();
// Queries for lazily evaluated aspects
bool RecomputeHaveAspectBindGroups();
bool RecomputeHaveAspectVertexBuffers();
bool HavePipeline() const;
bool ValidateBindGroupUsages(BindGroupBase* group) const;
bool RevalidateCanDraw();
bool HavePipeline() const;
bool ValidateBindGroupUsages(BindGroupBase* group) const;
bool RevalidateCanDraw();
void SetPipelineCommon(PipelineBase* pipeline);
void UnsetPipeline();
void SetPipelineCommon(PipelineBase* pipeline);
void UnsetPipeline();
CommandBufferBuilder* mBuilder;
CommandBufferBuilder* mBuilder;
ValidationAspects mAspects;
ValidationAspects mAspects;
std::bitset<kMaxBindGroups> mBindgroupsSet;
std::array<BindGroupBase*, kMaxBindGroups> mBindgroups = {};
std::bitset<kMaxVertexInputs> mInputsSet;
PipelineBase* mLastPipeline = nullptr;
RenderPipelineBase* mLastRenderPipeline = nullptr;
std::bitset<kMaxBindGroups> mBindgroupsSet;
std::array<BindGroupBase*, kMaxBindGroups> mBindgroups = {};
std::bitset<kMaxVertexInputs> mInputsSet;
PipelineBase* mLastPipeline = nullptr;
RenderPipelineBase* mLastRenderPipeline = nullptr;
std::map<BufferBase*, nxt::BufferUsageBit> mMostRecentBufferUsages;
std::map<TextureBase*, nxt::TextureUsageBit> mMostRecentTextureUsages;
std::map<BufferBase*, nxt::BufferUsageBit> mMostRecentBufferUsages;
std::map<TextureBase*, nxt::TextureUsageBit> mMostRecentTextureUsages;
RenderPassBase* mCurrentRenderPass = nullptr;
FramebufferBase* mCurrentFramebuffer = nullptr;
uint32_t mCurrentSubpass = 0;
RenderPassBase* mCurrentRenderPass = nullptr;
FramebufferBase* mCurrentFramebuffer = nullptr;
uint32_t mCurrentSubpass = 0;
};
}
} // namespace backend
#endif // BACKEND_COMMANDBUFFERSTATETRACKER_H
#endif // BACKEND_COMMANDBUFFERSTATETRACKER_H

View File

@ -52,16 +52,14 @@ namespace backend {
TransitionTextureUsage,
};
struct BeginComputePassCmd {
};
struct BeginComputePassCmd {};
struct BeginRenderPassCmd {
Ref<RenderPassBase> renderPass;
Ref<FramebufferBase> framebuffer;
};
struct BeginRenderSubpassCmd {
};
struct BeginRenderSubpassCmd {};
struct BufferCopyLocation {
Ref<BufferBase> buffer;
@ -113,14 +111,11 @@ namespace backend {
uint32_t firstInstance;
};
struct EndComputePassCmd {
};
struct EndComputePassCmd {};
struct EndRenderPassCmd {
};
struct EndRenderPassCmd {};
struct EndRenderSubpassCmd {
};
struct EndRenderSubpassCmd {};
struct SetComputePipelineCmd {
Ref<ComputePipelineBase> pipeline;
@ -176,6 +171,6 @@ namespace backend {
void FreeCommands(CommandIterator* commands);
void SkipCommand(CommandIterator* commands, Command type);
}
} // namespace backend
#endif // BACKEND_COMMANDS_H_
#endif // BACKEND_COMMANDS_H_

View File

@ -38,4 +38,4 @@ namespace backend {
return mDevice->CreateComputePipeline(this);
}
}
} // namespace backend

View File

@ -20,19 +20,18 @@
namespace backend {
class ComputePipelineBase : public RefCounted, public PipelineBase {
public:
ComputePipelineBase(ComputePipelineBuilder* builder);
public:
ComputePipelineBase(ComputePipelineBuilder* builder);
};
class ComputePipelineBuilder : public Builder<ComputePipelineBase>, public PipelineBuilder {
public:
ComputePipelineBuilder(DeviceBase* device);
public:
ComputePipelineBuilder(DeviceBase* device);
private:
ComputePipelineBase* GetResultImpl() override;
private:
ComputePipelineBase* GetResultImpl() override;
};
}
} // namespace backend
#endif // BACKEND_COMPUTEPIPELINE_H_
#endif // BACKEND_COMPUTEPIPELINE_H_

View File

@ -26,13 +26,13 @@ namespace backend {
bool DepthStencilStateBase::StencilTestEnabled() const {
return mStencilInfo.back.compareFunction != nxt::CompareFunction::Always ||
mStencilInfo.back.stencilFail != nxt::StencilOperation::Keep ||
mStencilInfo.back.depthFail != nxt::StencilOperation::Keep ||
mStencilInfo.back.depthStencilPass != nxt::StencilOperation::Keep ||
mStencilInfo.front.compareFunction != nxt::CompareFunction::Always ||
mStencilInfo.front.stencilFail != nxt::StencilOperation::Keep ||
mStencilInfo.front.depthFail != nxt::StencilOperation::Keep ||
mStencilInfo.front.depthStencilPass != nxt::StencilOperation::Keep;
mStencilInfo.back.stencilFail != nxt::StencilOperation::Keep ||
mStencilInfo.back.depthFail != nxt::StencilOperation::Keep ||
mStencilInfo.back.depthStencilPass != nxt::StencilOperation::Keep ||
mStencilInfo.front.compareFunction != nxt::CompareFunction::Always ||
mStencilInfo.front.stencilFail != nxt::StencilOperation::Keep ||
mStencilInfo.front.depthFail != nxt::StencilOperation::Keep ||
mStencilInfo.front.depthStencilPass != nxt::StencilOperation::Keep;
}
const DepthStencilStateBase::DepthInfo& DepthStencilStateBase::GetDepth() const {
@ -60,7 +60,8 @@ namespace backend {
return mDevice->CreateDepthStencilState(this);
}
void DepthStencilStateBuilder::SetDepthCompareFunction(nxt::CompareFunction depthCompareFunction) {
void DepthStencilStateBuilder::SetDepthCompareFunction(
nxt::CompareFunction depthCompareFunction) {
if ((mPropertiesSet & DEPTH_STENCIL_STATE_PROPERTY_DEPTH_COMPARE_FUNCTION) != 0) {
HandleError("Depth compare property set multiple times");
return;
@ -82,8 +83,11 @@ namespace backend {
mDepthInfo.depthWriteEnabled = enabled;
}
void DepthStencilStateBuilder::SetStencilFunction(nxt::Face face, nxt::CompareFunction stencilCompareFunction,
nxt::StencilOperation stencilFail, nxt::StencilOperation depthFail, nxt::StencilOperation depthStencilPass) {\
void DepthStencilStateBuilder::SetStencilFunction(nxt::Face face,
nxt::CompareFunction stencilCompareFunction,
nxt::StencilOperation stencilFail,
nxt::StencilOperation depthFail,
nxt::StencilOperation depthStencilPass) {
if (face == nxt::Face::None) {
HandleError("Can't set stencil function of None face");
return;
@ -118,7 +122,7 @@ namespace backend {
}
void DepthStencilStateBuilder::SetStencilMask(uint32_t readMask, uint32_t writeMask) {
if ((mPropertiesSet & DEPTH_STENCIL_STATE_PROPERTY_STENCIL_MASK) != 0) {
if ((mPropertiesSet & DEPTH_STENCIL_STATE_PROPERTY_STENCIL_MASK) != 0) {
HandleError("Stencilmask property set multiple times");
return;
}
@ -128,4 +132,4 @@ namespace backend {
mStencilInfo.writeMask = writeMask;
}
}
} // namespace backend

View File

@ -15,69 +15,71 @@
#ifndef BACKEND_DEPTHSTENCILSTATE_H_
#define BACKEND_DEPTHSTENCILSTATE_H_
#include "backend/Forward.h"
#include "backend/Builder.h"
#include "backend/Forward.h"
#include "backend/RefCounted.h"
#include "nxt/nxtcpp.h"
namespace backend {
class DepthStencilStateBase : public RefCounted {
public:
DepthStencilStateBase(DepthStencilStateBuilder* builder);
public:
DepthStencilStateBase(DepthStencilStateBuilder* builder);
struct DepthInfo {
nxt::CompareFunction compareFunction = nxt::CompareFunction::Always;
bool depthWriteEnabled = false;
};
struct DepthInfo {
nxt::CompareFunction compareFunction = nxt::CompareFunction::Always;
bool depthWriteEnabled = false;
};
struct StencilFaceInfo {
nxt::CompareFunction compareFunction = nxt::CompareFunction::Always;
nxt::StencilOperation stencilFail = nxt::StencilOperation::Keep;
nxt::StencilOperation depthFail = nxt::StencilOperation::Keep;
nxt::StencilOperation depthStencilPass = nxt::StencilOperation::Keep;
};
struct StencilFaceInfo {
nxt::CompareFunction compareFunction = nxt::CompareFunction::Always;
nxt::StencilOperation stencilFail = nxt::StencilOperation::Keep;
nxt::StencilOperation depthFail = nxt::StencilOperation::Keep;
nxt::StencilOperation depthStencilPass = nxt::StencilOperation::Keep;
};
struct StencilInfo {
StencilFaceInfo back;
StencilFaceInfo front;
uint32_t readMask = 0xff;
uint32_t writeMask = 0xff;
};
struct StencilInfo {
StencilFaceInfo back;
StencilFaceInfo front;
uint32_t readMask = 0xff;
uint32_t writeMask = 0xff;
};
bool StencilTestEnabled() const;
const DepthInfo& GetDepth() const;
const StencilInfo& GetStencil() const;
bool StencilTestEnabled() const;
const DepthInfo& GetDepth() const;
const StencilInfo& GetStencil() const;
private:
DepthInfo mDepthInfo;
StencilInfo mStencilInfo;
private:
DepthInfo mDepthInfo;
StencilInfo mStencilInfo;
};
class DepthStencilStateBuilder : public Builder<DepthStencilStateBase> {
public:
DepthStencilStateBuilder(DeviceBase* device);
public:
DepthStencilStateBuilder(DeviceBase* device);
// NXT API
void SetDepthCompareFunction(nxt::CompareFunction depthCompareFunction);
void SetDepthWriteEnabled(bool enabled);
void SetStencilFunction(nxt::Face face, nxt::CompareFunction stencilCompareFunction,
nxt::StencilOperation stencilFail, nxt::StencilOperation depthFail, nxt::StencilOperation depthStencilPass);
void SetStencilMask(uint32_t readMask, uint32_t writeMask);
// NXT API
void SetDepthCompareFunction(nxt::CompareFunction depthCompareFunction);
void SetDepthWriteEnabled(bool enabled);
void SetStencilFunction(nxt::Face face,
nxt::CompareFunction stencilCompareFunction,
nxt::StencilOperation stencilFail,
nxt::StencilOperation depthFail,
nxt::StencilOperation depthStencilPass);
void SetStencilMask(uint32_t readMask, uint32_t writeMask);
private:
friend class DepthStencilStateBase;
private:
friend class DepthStencilStateBase;
DepthStencilStateBase* GetResultImpl() override;
DepthStencilStateBase* GetResultImpl() override;
int mPropertiesSet = 0;
int mPropertiesSet = 0;
DepthStencilStateBase::DepthInfo mDepthInfo;
DepthStencilStateBase::StencilInfo mStencilInfo;
DepthStencilStateBase::DepthInfo mDepthInfo;
DepthStencilStateBase::StencilInfo mStencilInfo;
};
}
} // namespace backend
#endif // BACKEND_DEPTHSTENCILSTATE_H_
#endif // BACKEND_DEPTHSTENCILSTATE_H_

View File

@ -40,7 +40,8 @@ namespace backend {
// The caches are unordered_sets of pointers with special hash and compare functions
// to compare the value of the objects, instead of the pointers.
using BindGroupLayoutCache = std::unordered_set<BindGroupLayoutBase*, BindGroupLayoutCacheFuncs, BindGroupLayoutCacheFuncs>;
using BindGroupLayoutCache = std::
unordered_set<BindGroupLayoutBase*, BindGroupLayoutCacheFuncs, BindGroupLayoutCacheFuncs>;
struct DeviceBase::Caches {
BindGroupLayoutCache bindGroupLayouts;
@ -62,7 +63,8 @@ namespace backend {
}
}
void DeviceBase::SetErrorCallback(nxt::DeviceErrorCallback callback, nxt::CallbackUserdata userdata) {
void DeviceBase::SetErrorCallback(nxt::DeviceErrorCallback callback,
nxt::CallbackUserdata userdata) {
mErrorCallback = callback;
mErrorUserdata = userdata;
}
@ -71,7 +73,9 @@ namespace backend {
return this;
}
BindGroupLayoutBase* DeviceBase::GetOrCreateBindGroupLayout(const BindGroupLayoutBase* blueprint, BindGroupLayoutBuilder* builder) {
BindGroupLayoutBase* DeviceBase::GetOrCreateBindGroupLayout(
const BindGroupLayoutBase* blueprint,
BindGroupLayoutBuilder* builder) {
// The blueprint is only used to search in the cache and is not modified. However cached
// objects can be modified, and unordered_set cannot search for a const pointer in a non
// const pointer set. That's why we do a const_cast here, but the blueprint won't be
@ -159,4 +163,4 @@ namespace backend {
}
}
}
} // namespace backend

View File

@ -25,89 +25,91 @@ namespace backend {
using ErrorCallback = void (*)(const char* errorMessage, void* userData);
class DeviceBase {
public:
DeviceBase();
virtual ~DeviceBase();
public:
DeviceBase();
virtual ~DeviceBase();
void HandleError(const char* message);
void HandleError(const char* message);
// Used by autogenerated code, returns itself
DeviceBase* GetDevice();
// Used by autogenerated code, returns itself
DeviceBase* GetDevice();
virtual BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) = 0;
virtual BindGroupLayoutBase* CreateBindGroupLayout(BindGroupLayoutBuilder* builder) = 0;
virtual BlendStateBase* CreateBlendState(BlendStateBuilder* builder) = 0;
virtual BufferBase* CreateBuffer(BufferBuilder* builder) = 0;
virtual BufferViewBase* CreateBufferView(BufferViewBuilder* builder) = 0;
virtual CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) = 0;
virtual ComputePipelineBase* CreateComputePipeline(ComputePipelineBuilder* builder) = 0;
virtual DepthStencilStateBase* CreateDepthStencilState(DepthStencilStateBuilder* builder) = 0;
virtual FramebufferBase* CreateFramebuffer(FramebufferBuilder* builder) = 0;
virtual InputStateBase* CreateInputState(InputStateBuilder* builder) = 0;
virtual PipelineLayoutBase* CreatePipelineLayout(PipelineLayoutBuilder* builder) = 0;
virtual QueueBase* CreateQueue(QueueBuilder* builder) = 0;
virtual RenderPassBase* CreateRenderPass(RenderPassBuilder* builder) = 0;
virtual RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) = 0;
virtual SamplerBase* CreateSampler(SamplerBuilder* builder) = 0;
virtual ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) = 0;
virtual SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) = 0;
virtual TextureBase* CreateTexture(TextureBuilder* builder) = 0;
virtual TextureViewBase* CreateTextureView(TextureViewBuilder* builder) = 0;
virtual BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) = 0;
virtual BindGroupLayoutBase* CreateBindGroupLayout(BindGroupLayoutBuilder* builder) = 0;
virtual BlendStateBase* CreateBlendState(BlendStateBuilder* builder) = 0;
virtual BufferBase* CreateBuffer(BufferBuilder* builder) = 0;
virtual BufferViewBase* CreateBufferView(BufferViewBuilder* builder) = 0;
virtual CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) = 0;
virtual ComputePipelineBase* CreateComputePipeline(ComputePipelineBuilder* builder) = 0;
virtual DepthStencilStateBase* CreateDepthStencilState(
DepthStencilStateBuilder* builder) = 0;
virtual FramebufferBase* CreateFramebuffer(FramebufferBuilder* builder) = 0;
virtual InputStateBase* CreateInputState(InputStateBuilder* builder) = 0;
virtual PipelineLayoutBase* CreatePipelineLayout(PipelineLayoutBuilder* builder) = 0;
virtual QueueBase* CreateQueue(QueueBuilder* builder) = 0;
virtual RenderPassBase* CreateRenderPass(RenderPassBuilder* builder) = 0;
virtual RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) = 0;
virtual SamplerBase* CreateSampler(SamplerBuilder* builder) = 0;
virtual ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) = 0;
virtual SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) = 0;
virtual TextureBase* CreateTexture(TextureBuilder* builder) = 0;
virtual TextureViewBase* CreateTextureView(TextureViewBuilder* builder) = 0;
virtual void TickImpl() = 0;
virtual void TickImpl() = 0;
// Many NXT objects are completely immutable once created which means that if two
// builders are given the same arguments, they can return the same object. Reusing
// objects will help make comparisons between objects by a single pointer comparison.
//
// Technically no object is immutable as they have a reference count, and an
// application with reference-counting issues could "see" that objects are reused.
// This is solved by automatic-reference counting, and also the fact that when using
// the client-server wire every creation will get a different proxy object, with a
// different reference count.
//
// When trying to create an object, we give both the builder and an example of what
// the built object will be, the "blueprint". The blueprint is just a FooBase object
// instead of a backend Foo object. If the blueprint doesn't match an object in the
// cache, then the builder is used to make a new object.
BindGroupLayoutBase* GetOrCreateBindGroupLayout(const BindGroupLayoutBase* blueprint, BindGroupLayoutBuilder* builder);
void UncacheBindGroupLayout(BindGroupLayoutBase* obj);
// Many NXT objects are completely immutable once created which means that if two
// builders are given the same arguments, they can return the same object. Reusing
// objects will help make comparisons between objects by a single pointer comparison.
//
// Technically no object is immutable as they have a reference count, and an
// application with reference-counting issues could "see" that objects are reused.
// This is solved by automatic-reference counting, and also the fact that when using
// the client-server wire every creation will get a different proxy object, with a
// different reference count.
//
// When trying to create an object, we give both the builder and an example of what
// the built object will be, the "blueprint". The blueprint is just a FooBase object
// instead of a backend Foo object. If the blueprint doesn't match an object in the
// cache, then the builder is used to make a new object.
BindGroupLayoutBase* GetOrCreateBindGroupLayout(const BindGroupLayoutBase* blueprint,
BindGroupLayoutBuilder* builder);
void UncacheBindGroupLayout(BindGroupLayoutBase* obj);
// NXT API
BindGroupBuilder* CreateBindGroupBuilder();
BindGroupLayoutBuilder* CreateBindGroupLayoutBuilder();
BlendStateBuilder* CreateBlendStateBuilder();
BufferBuilder* CreateBufferBuilder();
CommandBufferBuilder* CreateCommandBufferBuilder();
ComputePipelineBuilder* CreateComputePipelineBuilder();
DepthStencilStateBuilder* CreateDepthStencilStateBuilder();
FramebufferBuilder* CreateFramebufferBuilder();
InputStateBuilder* CreateInputStateBuilder();
PipelineLayoutBuilder* CreatePipelineLayoutBuilder();
QueueBuilder* CreateQueueBuilder();
RenderPassBuilder* CreateRenderPassBuilder();
RenderPipelineBuilder* CreateRenderPipelineBuilder();
SamplerBuilder* CreateSamplerBuilder();
ShaderModuleBuilder* CreateShaderModuleBuilder();
SwapChainBuilder* CreateSwapChainBuilder();
TextureBuilder* CreateTextureBuilder();
// NXT API
BindGroupBuilder* CreateBindGroupBuilder();
BindGroupLayoutBuilder* CreateBindGroupLayoutBuilder();
BlendStateBuilder* CreateBlendStateBuilder();
BufferBuilder* CreateBufferBuilder();
CommandBufferBuilder* CreateCommandBufferBuilder();
ComputePipelineBuilder* CreateComputePipelineBuilder();
DepthStencilStateBuilder* CreateDepthStencilStateBuilder();
FramebufferBuilder* CreateFramebufferBuilder();
InputStateBuilder* CreateInputStateBuilder();
PipelineLayoutBuilder* CreatePipelineLayoutBuilder();
QueueBuilder* CreateQueueBuilder();
RenderPassBuilder* CreateRenderPassBuilder();
RenderPipelineBuilder* CreateRenderPipelineBuilder();
SamplerBuilder* CreateSamplerBuilder();
ShaderModuleBuilder* CreateShaderModuleBuilder();
SwapChainBuilder* CreateSwapChainBuilder();
TextureBuilder* CreateTextureBuilder();
void Tick();
void SetErrorCallback(nxt::DeviceErrorCallback callback, nxt::CallbackUserdata userdata);
void Reference();
void Release();
void Tick();
void SetErrorCallback(nxt::DeviceErrorCallback callback, nxt::CallbackUserdata userdata);
void Reference();
void Release();
private:
// The object caches aren't exposed in the header as they would require a lot of
// additional includes.
struct Caches;
Caches* mCaches = nullptr;
private:
// The object caches aren't exposed in the header as they would require a lot of
// additional includes.
struct Caches;
Caches* mCaches = nullptr;
nxt::DeviceErrorCallback mErrorCallback = nullptr;
nxt::CallbackUserdata mErrorUserdata = 0;
uint32_t mRefCount = 1;
nxt::DeviceErrorCallback mErrorCallback = nullptr;
nxt::CallbackUserdata mErrorUserdata = 0;
uint32_t mRefCount = 1;
};
}
} // namespace backend
#endif // BACKEND_DEVICEBASE_H_
#endif // BACKEND_DEVICEBASE_H_

View File

@ -60,13 +60,13 @@ namespace backend {
class DeviceBase;
template<typename T>
template <typename T>
class Ref;
template<typename T>
template <typename T>
class PerStage;
enum PushConstantType : uint8_t;
}
} // namespace backend
#endif // BACKEND_FORWARD_H_
#endif // BACKEND_FORWARD_H_

View File

@ -25,9 +25,13 @@ namespace backend {
// Framebuffer
FramebufferBase::FramebufferBase(FramebufferBuilder* builder)
: mDevice(builder->mDevice), mRenderPass(std::move(builder->mRenderPass)),
mWidth(builder->mWidth), mHeight(builder->mHeight), mTextureViews(std::move(builder->mTextureViews)),
mClearColors(mTextureViews.size()), mClearDepthStencils(mTextureViews.size()) {
: mDevice(builder->mDevice),
mRenderPass(std::move(builder->mRenderPass)),
mWidth(builder->mWidth),
mHeight(builder->mHeight),
mTextureViews(std::move(builder->mTextureViews)),
mClearColors(mTextureViews.size()),
mClearDepthStencils(mTextureViews.size()) {
}
DeviceBase* FramebufferBase::GetDevice() {
@ -48,7 +52,8 @@ namespace backend {
return mClearColors[attachmentSlot];
}
FramebufferBase::ClearDepthStencil FramebufferBase::GetClearDepthStencil(uint32_t attachmentSlot) {
FramebufferBase::ClearDepthStencil FramebufferBase::GetClearDepthStencil(
uint32_t attachmentSlot) {
ASSERT(attachmentSlot < mClearDepthStencils.size());
return mClearDepthStencils[attachmentSlot];
}
@ -61,7 +66,11 @@ namespace backend {
return mHeight;
}
void FramebufferBase::AttachmentSetClearColor(uint32_t attachmentSlot, float clearR, float clearG, float clearB, float clearA) {
void FramebufferBase::AttachmentSetClearColor(uint32_t attachmentSlot,
float clearR,
float clearG,
float clearB,
float clearA) {
if (attachmentSlot >= mRenderPass->GetAttachmentCount()) {
mDevice->HandleError("Framebuffer attachment out of bounds");
return;
@ -74,7 +83,9 @@ namespace backend {
c.color[3] = clearA;
}
void FramebufferBase::AttachmentSetClearDepthStencil(uint32_t attachmentSlot, float clearDepth, uint32_t clearStencil) {
void FramebufferBase::AttachmentSetClearDepthStencil(uint32_t attachmentSlot,
float clearDepth,
uint32_t clearStencil) {
if (attachmentSlot >= mRenderPass->GetAttachmentCount()) {
mDevice->HandleError("Framebuffer attachment out of bounds");
return;
@ -92,12 +103,12 @@ namespace backend {
FRAMEBUFFER_PROPERTY_DIMENSIONS = 0x2,
};
FramebufferBuilder::FramebufferBuilder(DeviceBase* device)
: Builder(device) {
FramebufferBuilder::FramebufferBuilder(DeviceBase* device) : Builder(device) {
}
FramebufferBase* FramebufferBuilder::GetResultImpl() {
constexpr int requiredProperties = FRAMEBUFFER_PROPERTY_RENDER_PASS | FRAMEBUFFER_PROPERTY_DIMENSIONS;
constexpr int requiredProperties =
FRAMEBUFFER_PROPERTY_RENDER_PASS | FRAMEBUFFER_PROPERTY_DIMENSIONS;
if ((mPropertiesSet & requiredProperties) != requiredProperties) {
HandleError("Framebuffer missing properties");
return nullptr;
@ -170,4 +181,4 @@ namespace backend {
mTextureViews[attachmentSlot] = textureView;
}
}
} // namespace backend

View File

@ -27,60 +27,66 @@
namespace backend {
class FramebufferBase : public RefCounted {
public:
struct ClearColor {
float color[4] = {};
};
public:
struct ClearColor {
float color[4] = {};
};
struct ClearDepthStencil {
float depth = 1.0f;
uint32_t stencil = 0;
};
struct ClearDepthStencil {
float depth = 1.0f;
uint32_t stencil = 0;
};
FramebufferBase(FramebufferBuilder* builder);
FramebufferBase(FramebufferBuilder* builder);
DeviceBase* GetDevice();
RenderPassBase* GetRenderPass();
TextureViewBase* GetTextureView(uint32_t attachmentSlot);
ClearColor GetClearColor(uint32_t attachmentSlot);
ClearDepthStencil GetClearDepthStencil(uint32_t attachmentSlot);
uint32_t GetWidth() const;
uint32_t GetHeight() const;
DeviceBase* GetDevice();
RenderPassBase* GetRenderPass();
TextureViewBase* GetTextureView(uint32_t attachmentSlot);
ClearColor GetClearColor(uint32_t attachmentSlot);
ClearDepthStencil GetClearDepthStencil(uint32_t attachmentSlot);
uint32_t GetWidth() const;
uint32_t GetHeight() const;
// NXT API
void AttachmentSetClearColor(uint32_t attachmentSlot, float clearR, float clearG, float clearB, float clearA);
void AttachmentSetClearDepthStencil(uint32_t attachmentSlot, float clearDepth, uint32_t clearStencil);
// NXT API
void AttachmentSetClearColor(uint32_t attachmentSlot,
float clearR,
float clearG,
float clearB,
float clearA);
void AttachmentSetClearDepthStencil(uint32_t attachmentSlot,
float clearDepth,
uint32_t clearStencil);
private:
DeviceBase* mDevice;
Ref<RenderPassBase> mRenderPass;
uint32_t mWidth = 0;
uint32_t mHeight = 0;
std::vector<Ref<TextureViewBase>> mTextureViews;
std::vector<ClearColor> mClearColors;
std::vector<ClearDepthStencil> mClearDepthStencils;
private:
DeviceBase* mDevice;
Ref<RenderPassBase> mRenderPass;
uint32_t mWidth = 0;
uint32_t mHeight = 0;
std::vector<Ref<TextureViewBase>> mTextureViews;
std::vector<ClearColor> mClearColors;
std::vector<ClearDepthStencil> mClearDepthStencils;
};
class FramebufferBuilder : public Builder<FramebufferBase> {
public:
FramebufferBuilder(DeviceBase* device);
public:
FramebufferBuilder(DeviceBase* device);
// NXT API
FramebufferBase* GetResultImpl() override;
void SetRenderPass(RenderPassBase* renderPass);
void SetDimensions(uint32_t width, uint32_t height);
void SetAttachment(uint32_t attachmentSlot, TextureViewBase* textureView);
// NXT API
FramebufferBase* GetResultImpl() override;
void SetRenderPass(RenderPassBase* renderPass);
void SetDimensions(uint32_t width, uint32_t height);
void SetAttachment(uint32_t attachmentSlot, TextureViewBase* textureView);
private:
friend class FramebufferBase;
private:
friend class FramebufferBase;
Ref<RenderPassBase> mRenderPass;
uint32_t mWidth = 0;
uint32_t mHeight = 0;
std::vector<Ref<TextureViewBase>> mTextureViews;
int mPropertiesSet = 0;
Ref<RenderPassBase> mRenderPass;
uint32_t mWidth = 0;
uint32_t mHeight = 0;
std::vector<Ref<TextureViewBase>> mTextureViews;
int mPropertiesSet = 0;
};
}
} // namespace backend
#endif // BACKEND_FRAMEBUFFER_H_
#endif // BACKEND_FRAMEBUFFER_H_

View File

@ -94,7 +94,7 @@ namespace backend {
InputStateBase* InputStateBuilder::GetResultImpl() {
for (uint32_t location = 0; location < kMaxVertexAttributes; ++location) {
if (mAttributesSetMask[location] &&
!mInputsSetMask[mAttributeInfos[location].bindingSlot]) {
!mInputsSetMask[mAttributeInfos[location].bindingSlot]) {
HandleError("Attribute uses unset input");
return nullptr;
}
@ -104,7 +104,9 @@ namespace backend {
}
void InputStateBuilder::SetAttribute(uint32_t shaderLocation,
uint32_t bindingSlot, nxt::VertexFormat format, uint32_t offset) {
uint32_t bindingSlot,
nxt::VertexFormat format,
uint32_t offset) {
if (shaderLocation >= kMaxVertexAttributes) {
HandleError("Setting attribute out of bounds");
return;
@ -125,8 +127,9 @@ namespace backend {
info.offset = offset;
}
void InputStateBuilder::SetInput(uint32_t bindingSlot, uint32_t stride,
nxt::InputStepMode stepMode) {
void InputStateBuilder::SetInput(uint32_t bindingSlot,
uint32_t stride,
nxt::InputStepMode stepMode) {
if (bindingSlot >= kMaxVertexInputs) {
HandleError("Setting input out of bounds");
return;
@ -142,4 +145,4 @@ namespace backend {
info.stepMode = stepMode;
}
}
} // namespace backend

View File

@ -15,8 +15,8 @@
#ifndef BACKEND_INPUTSTATE_H_
#define BACKEND_INPUTSTATE_H_
#include "backend/Forward.h"
#include "backend/Builder.h"
#include "backend/Forward.h"
#include "backend/RefCounted.h"
#include "common/Constants.h"
@ -32,53 +32,54 @@ namespace backend {
size_t VertexFormatSize(nxt::VertexFormat format);
class InputStateBase : public RefCounted {
public:
InputStateBase(InputStateBuilder* builder);
public:
InputStateBase(InputStateBuilder* builder);
struct AttributeInfo {
uint32_t bindingSlot;
nxt::VertexFormat format;
uint32_t offset;
};
struct AttributeInfo {
uint32_t bindingSlot;
nxt::VertexFormat format;
uint32_t offset;
};
struct InputInfo {
uint32_t stride;
nxt::InputStepMode stepMode;
};
struct InputInfo {
uint32_t stride;
nxt::InputStepMode stepMode;
};
const std::bitset<kMaxVertexAttributes>& GetAttributesSetMask() const;
const AttributeInfo& GetAttribute(uint32_t location) const;
const std::bitset<kMaxVertexInputs>& GetInputsSetMask() const;
const InputInfo& GetInput(uint32_t slot) const;
const std::bitset<kMaxVertexAttributes>& GetAttributesSetMask() const;
const AttributeInfo& GetAttribute(uint32_t location) const;
const std::bitset<kMaxVertexInputs>& GetInputsSetMask() const;
const InputInfo& GetInput(uint32_t slot) const;
private:
std::bitset<kMaxVertexAttributes> mAttributesSetMask;
std::array<AttributeInfo, kMaxVertexAttributes> mAttributeInfos;
std::bitset<kMaxVertexInputs> mInputsSetMask;
std::array<InputInfo, kMaxVertexInputs> mInputInfos;
private:
std::bitset<kMaxVertexAttributes> mAttributesSetMask;
std::array<AttributeInfo, kMaxVertexAttributes> mAttributeInfos;
std::bitset<kMaxVertexInputs> mInputsSetMask;
std::array<InputInfo, kMaxVertexInputs> mInputInfos;
};
class InputStateBuilder : public Builder<InputStateBase> {
public:
InputStateBuilder(DeviceBase* device);
public:
InputStateBuilder(DeviceBase* device);
// NXT API
void SetAttribute(uint32_t shaderLocation, uint32_t bindingSlot,
nxt::VertexFormat format, uint32_t offset);
void SetInput(uint32_t bindingSlot, uint32_t stride,
nxt::InputStepMode stepMode);
// NXT API
void SetAttribute(uint32_t shaderLocation,
uint32_t bindingSlot,
nxt::VertexFormat format,
uint32_t offset);
void SetInput(uint32_t bindingSlot, uint32_t stride, nxt::InputStepMode stepMode);
private:
friend class InputStateBase;
private:
friend class InputStateBase;
InputStateBase* GetResultImpl() override;
InputStateBase* GetResultImpl() override;
std::bitset<kMaxVertexAttributes> mAttributesSetMask;
std::array<InputStateBase::AttributeInfo, kMaxVertexAttributes> mAttributeInfos;
std::bitset<kMaxVertexInputs> mInputsSetMask;
std::array<InputStateBase::InputInfo, kMaxVertexInputs> mInputInfos;
std::bitset<kMaxVertexAttributes> mAttributesSetMask;
std::array<InputStateBase::AttributeInfo, kMaxVertexAttributes> mAttributeInfos;
std::bitset<kMaxVertexInputs> mInputsSetMask;
std::array<InputStateBase::InputInfo, kMaxVertexInputs> mInputInfos;
};
}
} // namespace backend
#endif // BACKEND_INPUTSTATE_H_
#endif // BACKEND_INPUTSTATE_H_

View File

@ -26,4 +26,4 @@ namespace backend {
return static_cast<nxt::ShaderStageBit>(1 << static_cast<uint32_t>(stage));
}
}
} // namespace backend

View File

@ -29,42 +29,49 @@ namespace backend {
static_assert(static_cast<uint32_t>(nxt::ShaderStage::Fragment) < kNumStages, "");
static_assert(static_cast<uint32_t>(nxt::ShaderStage::Compute) < kNumStages, "");
static_assert(static_cast<uint32_t>(nxt::ShaderStageBit::Vertex) == (1 << static_cast<uint32_t>(nxt::ShaderStage::Vertex)), "");
static_assert(static_cast<uint32_t>(nxt::ShaderStageBit::Fragment) == (1 << static_cast<uint32_t>(nxt::ShaderStage::Fragment)), "");
static_assert(static_cast<uint32_t>(nxt::ShaderStageBit::Compute) == (1 << static_cast<uint32_t>(nxt::ShaderStage::Compute)), "");
static_assert(static_cast<uint32_t>(nxt::ShaderStageBit::Vertex) ==
(1 << static_cast<uint32_t>(nxt::ShaderStage::Vertex)),
"");
static_assert(static_cast<uint32_t>(nxt::ShaderStageBit::Fragment) ==
(1 << static_cast<uint32_t>(nxt::ShaderStage::Fragment)),
"");
static_assert(static_cast<uint32_t>(nxt::ShaderStageBit::Compute) ==
(1 << static_cast<uint32_t>(nxt::ShaderStage::Compute)),
"");
BitSetIterator<kNumStages, nxt::ShaderStage> IterateStages(nxt::ShaderStageBit stages);
nxt::ShaderStageBit StageBit(nxt::ShaderStage stage);
static constexpr nxt::ShaderStageBit kAllStages = static_cast<nxt::ShaderStageBit>((1 << kNumStages) - 1);
static constexpr nxt::ShaderStageBit kAllStages =
static_cast<nxt::ShaderStageBit>((1 << kNumStages) - 1);
template<typename T>
template <typename T>
class PerStage {
public:
T& operator[](nxt::ShaderStage stage) {
NXT_ASSERT(static_cast<uint32_t>(stage) < kNumStages);
return mData[static_cast<uint32_t>(stage)];
}
const T& operator[](nxt::ShaderStage stage) const {
NXT_ASSERT(static_cast<uint32_t>(stage) < kNumStages);
return mData[static_cast<uint32_t>(stage)];
}
public:
T& operator[](nxt::ShaderStage stage) {
NXT_ASSERT(static_cast<uint32_t>(stage) < kNumStages);
return mData[static_cast<uint32_t>(stage)];
}
const T& operator[](nxt::ShaderStage stage) const {
NXT_ASSERT(static_cast<uint32_t>(stage) < kNumStages);
return mData[static_cast<uint32_t>(stage)];
}
T& operator[](nxt::ShaderStageBit stageBit) {
uint32_t bit = static_cast<uint32_t>(stageBit);
NXT_ASSERT(bit != 0 && IsPowerOfTwo(bit) && bit <= (1 << kNumStages));
return mData[Log2(bit)];
}
const T& operator[](nxt::ShaderStageBit stageBit) const {
uint32_t bit = static_cast<uint32_t>(stageBit);
NXT_ASSERT(bit != 0 && IsPowerOfTwo(bit) && bit <= (1 << kNumStages));
return mData[Log2(bit)];
}
T& operator[](nxt::ShaderStageBit stageBit) {
uint32_t bit = static_cast<uint32_t>(stageBit);
NXT_ASSERT(bit != 0 && IsPowerOfTwo(bit) && bit <= (1 << kNumStages));
return mData[Log2(bit)];
}
const T& operator[](nxt::ShaderStageBit stageBit) const {
uint32_t bit = static_cast<uint32_t>(stageBit);
NXT_ASSERT(bit != 0 && IsPowerOfTwo(bit) && bit <= (1 << kNumStages));
return mData[Log2(bit)];
}
private:
std::array<T, kNumStages> mData;
private:
std::array<T, kNumStages> mData;
};
}
} // namespace backend
#endif // BACKEND_PERSTAGE_H_
#endif // BACKEND_PERSTAGE_H_

View File

@ -14,8 +14,8 @@
#include "backend/Pipeline.h"
#include "backend/Device.h"
#include "backend/DepthStencilState.h"
#include "backend/Device.h"
#include "backend/InputState.h"
#include "backend/PipelineLayout.h"
#include "backend/RenderPass.h"
@ -28,7 +28,10 @@ namespace backend {
PipelineBase::PipelineBase(PipelineBuilder* builder)
: mStageMask(builder->mStageMask), mLayout(std::move(builder->mLayout)) {
if (!mLayout) {
mLayout = builder->GetParentBuilder()->GetDevice()->CreatePipelineLayoutBuilder()->GetResult();
mLayout = builder->GetParentBuilder()
->GetDevice()
->CreatePipelineLayoutBuilder()
->GetResult();
}
auto FillPushConstants = [](const ShaderModuleBase* module, PushConstantInfo* info) {
@ -58,7 +61,8 @@ namespace backend {
}
}
const PipelineBase::PushConstantInfo& PipelineBase::GetPushConstants(nxt::ShaderStage stage) const {
const PipelineBase::PushConstantInfo& PipelineBase::GetPushConstants(
nxt::ShaderStage stage) const {
return mPushConstants[stage];
}
@ -89,7 +93,9 @@ namespace backend {
mLayout = layout;
}
void PipelineBuilder::SetStage(nxt::ShaderStage stage, ShaderModuleBase* module, const char* entryPoint) {
void PipelineBuilder::SetStage(nxt::ShaderStage stage,
ShaderModuleBase* module,
const char* entryPoint) {
if (entryPoint != std::string("main")) {
mParentBuilder->HandleError("Currently the entry point has to be main()");
return;
@ -111,4 +117,4 @@ namespace backend {
mStages[stage].entryPoint = entryPoint;
}
}
} // namespace backend

View File

@ -15,8 +15,8 @@
#ifndef BACKEND_PIPELINE_H_
#define BACKEND_PIPELINE_H_
#include "backend/Forward.h"
#include "backend/Builder.h"
#include "backend/Forward.h"
#include "backend/PerStage.h"
#include "backend/PipelineLayout.h"
#include "backend/RefCounted.h"
@ -38,48 +38,48 @@ namespace backend {
class PipelineBuilder;
class PipelineBase {
public:
PipelineBase(PipelineBuilder* builder);
public:
PipelineBase(PipelineBuilder* builder);
struct PushConstantInfo {
std::bitset<kMaxPushConstants> mask;
std::array<PushConstantType, kMaxPushConstants> types;
};
const PushConstantInfo& GetPushConstants(nxt::ShaderStage stage) const;
nxt::ShaderStageBit GetStageMask() const;
struct PushConstantInfo {
std::bitset<kMaxPushConstants> mask;
std::array<PushConstantType, kMaxPushConstants> types;
};
const PushConstantInfo& GetPushConstants(nxt::ShaderStage stage) const;
nxt::ShaderStageBit GetStageMask() const;
PipelineLayoutBase* GetLayout();
PipelineLayoutBase* GetLayout();
private:
nxt::ShaderStageBit mStageMask;
Ref<PipelineLayoutBase> mLayout;
PerStage<PushConstantInfo> mPushConstants;
private:
nxt::ShaderStageBit mStageMask;
Ref<PipelineLayoutBase> mLayout;
PerStage<PushConstantInfo> mPushConstants;
};
class PipelineBuilder {
public:
PipelineBuilder(BuilderBase* parentBuilder);
public:
PipelineBuilder(BuilderBase* parentBuilder);
struct StageInfo {
std::string entryPoint;
Ref<ShaderModuleBase> module;
};
const StageInfo& GetStageInfo(nxt::ShaderStage stage) const;
BuilderBase* GetParentBuilder() const;
struct StageInfo {
std::string entryPoint;
Ref<ShaderModuleBase> module;
};
const StageInfo& GetStageInfo(nxt::ShaderStage stage) const;
BuilderBase* GetParentBuilder() const;
// NXT API
void SetLayout(PipelineLayoutBase* layout);
void SetStage(nxt::ShaderStage stage, ShaderModuleBase* module, const char* entryPoint);
// NXT API
void SetLayout(PipelineLayoutBase* layout);
void SetStage(nxt::ShaderStage stage, ShaderModuleBase* module, const char* entryPoint);
private:
friend class PipelineBase;
private:
friend class PipelineBase;
BuilderBase* mParentBuilder;
Ref<PipelineLayoutBase> mLayout;
nxt::ShaderStageBit mStageMask;
PerStage<StageInfo> mStages;
BuilderBase* mParentBuilder;
Ref<PipelineLayoutBase> mLayout;
nxt::ShaderStageBit mStageMask;
PerStage<StageInfo> mStages;
};
}
} // namespace backend
#endif // BACKEND_PIPELINE_H_
#endif // BACKEND_PIPELINE_H_

View File

@ -35,8 +35,9 @@ namespace backend {
return mMask;
}
std::bitset<kMaxBindGroups> PipelineLayoutBase::InheritedGroupsMask(const PipelineLayoutBase* other) const {
return { GroupsInheritUpTo(other) - 1 };
std::bitset<kMaxBindGroups> PipelineLayoutBase::InheritedGroupsMask(
const PipelineLayoutBase* other) const {
return {GroupsInheritUpTo(other) - 1};
}
uint32_t PipelineLayoutBase::GroupsInheritUpTo(const PipelineLayoutBase* other) const {
@ -54,8 +55,8 @@ namespace backend {
}
PipelineLayoutBase* PipelineLayoutBuilder::GetResultImpl() {
// TODO(cwallez@chromium.org): this is a hack, have the null bind group layout somewhere in the device
// once we have a cache of BGL
// TODO(cwallez@chromium.org): this is a hack, have the null bind group layout somewhere in
// the device once we have a cache of BGL
for (size_t group = 0; group < kMaxBindGroups; ++group) {
if (!mBindGroupLayouts[group]) {
mBindGroupLayouts[group] = mDevice->CreateBindGroupLayoutBuilder()->GetResult();
@ -65,7 +66,8 @@ namespace backend {
return mDevice->CreatePipelineLayout(this);
}
void PipelineLayoutBuilder::SetBindGroupLayout(uint32_t groupIndex, BindGroupLayoutBase* layout) {
void PipelineLayoutBuilder::SetBindGroupLayout(uint32_t groupIndex,
BindGroupLayoutBase* layout) {
if (groupIndex >= kMaxBindGroups) {
HandleError("groupIndex is over the maximum allowed");
return;
@ -79,4 +81,4 @@ namespace backend {
mMask.set(groupIndex);
}
}
} // namespace backend

View File

@ -15,8 +15,8 @@
#ifndef BACKEND_PIPELINELAYOUT_H_
#define BACKEND_PIPELINELAYOUT_H_
#include "backend/Forward.h"
#include "backend/Builder.h"
#include "backend/Forward.h"
#include "backend/RefCounted.h"
#include "common/Constants.h"
@ -30,40 +30,41 @@ namespace backend {
using BindGroupLayoutArray = std::array<Ref<BindGroupLayoutBase>, kMaxBindGroups>;
class PipelineLayoutBase : public RefCounted {
public:
PipelineLayoutBase(PipelineLayoutBuilder* builder);
public:
PipelineLayoutBase(PipelineLayoutBuilder* builder);
const BindGroupLayoutBase* GetBindGroupLayout(size_t group) const;
const std::bitset<kMaxBindGroups> GetBindGroupsLayoutMask() const;
const BindGroupLayoutBase* GetBindGroupLayout(size_t group) const;
const std::bitset<kMaxBindGroups> GetBindGroupsLayoutMask() const;
// Utility functions to compute inherited bind groups.
// Returns the inherited bind groups as a mask
std::bitset<kMaxBindGroups> InheritedGroupsMask(const PipelineLayoutBase* other) const;
// Utility functions to compute inherited bind groups.
// Returns the inherited bind groups as a mask.
std::bitset<kMaxBindGroups> InheritedGroupsMask(const PipelineLayoutBase* other) const;
// Returns the index of the first incompatible bind group (in the range [1, kMaxBindGroups + 1])
uint32_t GroupsInheritUpTo(const PipelineLayoutBase* other) const;
// Returns the index of the first incompatible bind group in the range
// [1, kMaxBindGroups + 1]
uint32_t GroupsInheritUpTo(const PipelineLayoutBase* other) const;
protected:
BindGroupLayoutArray mBindGroupLayouts;
std::bitset<kMaxBindGroups> mMask;
protected:
BindGroupLayoutArray mBindGroupLayouts;
std::bitset<kMaxBindGroups> mMask;
};
class PipelineLayoutBuilder : public Builder<PipelineLayoutBase> {
public:
PipelineLayoutBuilder(DeviceBase* device);
public:
PipelineLayoutBuilder(DeviceBase* device);
// NXT API
void SetBindGroupLayout(uint32_t groupIndex, BindGroupLayoutBase* layout);
// NXT API
void SetBindGroupLayout(uint32_t groupIndex, BindGroupLayoutBase* layout);
private:
friend class PipelineLayoutBase;
private:
friend class PipelineLayoutBase;
PipelineLayoutBase* GetResultImpl() override;
PipelineLayoutBase* GetResultImpl() override;
BindGroupLayoutArray mBindGroupLayouts;
std::bitset<kMaxBindGroups> mMask;
BindGroupLayoutArray mBindGroupLayouts;
std::bitset<kMaxBindGroups> mMask;
};
}
} // namespace backend
#endif // BACKEND_PIPELINELAYOUT_H_
#endif // BACKEND_PIPELINELAYOUT_H_

View File

@ -14,8 +14,8 @@
#include "backend/Queue.h"
#include "backend/Device.h"
#include "backend/CommandBuffer.h"
#include "backend/Device.h"
namespace backend {
@ -41,4 +41,4 @@ namespace backend {
return mDevice->CreateQueue(this);
}
}
} // namespace backend

View File

@ -15,8 +15,8 @@
#ifndef BACKEND_QUEUE_H_
#define BACKEND_QUEUE_H_
#include "backend/Forward.h"
#include "backend/Builder.h"
#include "backend/Forward.h"
#include "backend/RefCounted.h"
#include "nxt/nxtcpp.h"
@ -24,38 +24,39 @@
namespace backend {
class QueueBase : public RefCounted {
public:
QueueBase(QueueBuilder* builder);
public:
QueueBase(QueueBuilder* builder);
DeviceBase* GetDevice();
DeviceBase* GetDevice();
template<typename T>
bool ValidateSubmit(uint32_t numCommands, T* const * commands) {
static_assert(std::is_base_of<CommandBufferBase, T>::value, "invalid command buffer type");
template <typename T>
bool ValidateSubmit(uint32_t numCommands, T* const* commands) {
static_assert(std::is_base_of<CommandBufferBase, T>::value,
"invalid command buffer type");
for (uint32_t i = 0; i < numCommands; ++i) {
if (!ValidateSubmitCommand(commands[i])) {
return false;
}
for (uint32_t i = 0; i < numCommands; ++i) {
if (!ValidateSubmitCommand(commands[i])) {
return false;
}
return true;
}
return true;
}
private:
bool ValidateSubmitCommand(CommandBufferBase* command);
private:
bool ValidateSubmitCommand(CommandBufferBase* command);
DeviceBase* mDevice;
DeviceBase* mDevice;
};
class QueueBuilder : public Builder<QueueBase> {
public:
QueueBuilder(DeviceBase* device);
public:
QueueBuilder(DeviceBase* device);
private:
friend class QueueBase;
QueueBase* GetResultImpl() override;
private:
friend class QueueBase;
QueueBase* GetResultImpl() override;
};
}
} // namespace backend
#endif // BACKEND_QUEUE_H_
#endif // BACKEND_QUEUE_H_

View File

@ -27,12 +27,12 @@ namespace backend {
void RefCounted::ReferenceInternal() {
ASSERT(mInternalRefs != 0);
// TODO(cwallez@chromium.org): what to do on overflow?
mInternalRefs ++;
mInternalRefs++;
}
void RefCounted::ReleaseInternal() {
ASSERT(mInternalRefs != 0);
mInternalRefs --;
mInternalRefs--;
if (mInternalRefs == 0) {
ASSERT(mExternalRefs == 0);
// TODO(cwallez@chromium.org): would this work with custom allocators?
@ -51,15 +51,15 @@ namespace backend {
void RefCounted::Reference() {
ASSERT(mExternalRefs != 0);
// TODO(cwallez@chromium.org): what to do on overflow?
mExternalRefs ++;
mExternalRefs++;
}
void RefCounted::Release() {
ASSERT(mExternalRefs != 0);
mExternalRefs --;
mExternalRefs--;
if (mExternalRefs == 0) {
ReleaseInternal();
}
}
}
} // namespace backend

View File

@ -20,107 +20,110 @@
namespace backend {
class RefCounted {
public:
RefCounted();
virtual ~RefCounted();
public:
RefCounted();
virtual ~RefCounted();
void ReferenceInternal();
void ReleaseInternal();
void ReferenceInternal();
void ReleaseInternal();
uint32_t GetExternalRefs() const;
uint32_t GetInternalRefs() const;
uint32_t GetExternalRefs() const;
uint32_t GetInternalRefs() const;
// NXT API
void Reference();
void Release();
// NXT API
void Reference();
void Release();
protected:
uint32_t mExternalRefs = 1;
uint32_t mInternalRefs = 1;
protected:
uint32_t mExternalRefs = 1;
uint32_t mInternalRefs = 1;
};
template<typename T>
template <typename T>
class Ref {
public:
Ref() {}
public:
Ref() {
}
Ref(T* p): mPointee(p) {
Reference();
}
Ref(const Ref<T>& other): mPointee(other.mPointee) {
Reference();
}
Ref<T>& operator=(const Ref<T>& other) {
if (&other == this) return *this;
other.Reference();
Release();
mPointee = other.mPointee;
Ref(T* p) : mPointee(p) {
Reference();
}
Ref(const Ref<T>& other) : mPointee(other.mPointee) {
Reference();
}
Ref<T>& operator=(const Ref<T>& other) {
if (&other == this)
return *this;
}
Ref(Ref<T>&& other) {
mPointee = other.mPointee;
other.mPointee = nullptr;
}
Ref<T>& operator=(Ref<T>&& other) {
if (&other == this) return *this;
other.Reference();
Release();
mPointee = other.mPointee;
Release();
mPointee = other.mPointee;
other.mPointee = nullptr;
return *this;
}
Ref(Ref<T>&& other) {
mPointee = other.mPointee;
other.mPointee = nullptr;
}
Ref<T>& operator=(Ref<T>&& other) {
if (&other == this)
return *this;
}
~Ref() {
Release();
mPointee = nullptr;
}
Release();
mPointee = other.mPointee;
other.mPointee = nullptr;
operator bool() {
return mPointee != nullptr;
}
return *this;
}
const T& operator*() const {
return *mPointee;
}
T& operator*() {
return *mPointee;
}
~Ref() {
Release();
mPointee = nullptr;
}
const T* operator->() const {
return mPointee;
}
T* operator->() {
return mPointee;
}
operator bool() {
return mPointee != nullptr;
}
const T* Get() const {
return mPointee;
}
T* Get() {
return mPointee;
}
const T& operator*() const {
return *mPointee;
}
T& operator*() {
return *mPointee;
}
private:
void Reference() const {
if (mPointee != nullptr) {
mPointee->ReferenceInternal();
}
}
void Release() const {
if (mPointee != nullptr) {
mPointee->ReleaseInternal();
}
}
const T* operator->() const {
return mPointee;
}
T* operator->() {
return mPointee;
}
//static_assert(std::is_base_of<RefCounted, T>::value, "");
T* mPointee = nullptr;
const T* Get() const {
return mPointee;
}
T* Get() {
return mPointee;
}
private:
void Reference() const {
if (mPointee != nullptr) {
mPointee->ReferenceInternal();
}
}
void Release() const {
if (mPointee != nullptr) {
mPointee->ReleaseInternal();
}
}
// static_assert(std::is_base_of<RefCounted, T>::value, "");
T* mPointee = nullptr;
};
}
} // namespace backend
#endif // BACKEND_REFCOUNTED_H_
#endif // BACKEND_REFCOUNTED_H_

View File

@ -25,7 +25,8 @@ namespace backend {
// RenderPass
RenderPassBase::RenderPassBase(RenderPassBuilder* builder)
: mAttachments(std::move(builder->mAttachments)), mSubpasses(std::move(builder->mSubpasses)) {
: mAttachments(std::move(builder->mAttachments)),
mSubpasses(std::move(builder->mSubpasses)) {
for (uint32_t s = 0; s < GetSubpassCount(); ++s) {
const auto& subpass = GetSubpassInfo(s);
for (auto location : IterateBitSet(subpass.colorAttachmentsSet)) {
@ -49,7 +50,8 @@ namespace backend {
return static_cast<uint32_t>(mAttachments.size());
}
const RenderPassBase::AttachmentInfo& RenderPassBase::GetAttachmentInfo(uint32_t attachment) const {
const RenderPassBase::AttachmentInfo& RenderPassBase::GetAttachmentInfo(
uint32_t attachment) const {
ASSERT(attachment < mAttachments.size());
return mAttachments[attachment];
}
@ -76,12 +78,12 @@ namespace backend {
RENDERPASS_PROPERTY_SUBPASS_COUNT = 0x2,
};
RenderPassBuilder::RenderPassBuilder(DeviceBase* device)
: Builder(device), mSubpasses(1) {
RenderPassBuilder::RenderPassBuilder(DeviceBase* device) : Builder(device), mSubpasses(1) {
}
RenderPassBase* RenderPassBuilder::GetResultImpl() {
constexpr int requiredProperties = RENDERPASS_PROPERTY_ATTACHMENT_COUNT | RENDERPASS_PROPERTY_SUBPASS_COUNT;
constexpr int requiredProperties =
RENDERPASS_PROPERTY_ATTACHMENT_COUNT | RENDERPASS_PROPERTY_SUBPASS_COUNT;
if ((mPropertiesSet & requiredProperties) != requiredProperties) {
HandleError("Render pass missing properties");
return nullptr;
@ -105,7 +107,8 @@ namespace backend {
if (subpass.depthStencilAttachmentSet) {
uint32_t slot = subpass.depthStencilAttachment;
if (!TextureFormatHasDepthOrStencil(mAttachments[slot].format)) {
HandleError("Render pass depth/stencil attachment is not of a depth/stencil format");
HandleError(
"Render pass depth/stencil attachment is not of a depth/stencil format");
return nullptr;
}
}
@ -125,7 +128,8 @@ namespace backend {
mPropertiesSet |= RENDERPASS_PROPERTY_ATTACHMENT_COUNT;
}
void RenderPassBuilder::AttachmentSetFormat(uint32_t attachmentSlot, nxt::TextureFormat format) {
void RenderPassBuilder::AttachmentSetFormat(uint32_t attachmentSlot,
nxt::TextureFormat format) {
if ((mPropertiesSet & RENDERPASS_PROPERTY_ATTACHMENT_COUNT) == 0) {
HandleError("Render pass attachment count not set yet");
return;
@ -156,7 +160,9 @@ namespace backend {
mAttachments[attachmentSlot].colorLoadOp = op;
}
void RenderPassBuilder::AttachmentSetDepthStencilLoadOps(uint32_t attachmentSlot, nxt::LoadOp depthOp, nxt::LoadOp stencilOp) {
void RenderPassBuilder::AttachmentSetDepthStencilLoadOps(uint32_t attachmentSlot,
nxt::LoadOp depthOp,
nxt::LoadOp stencilOp) {
if ((mPropertiesSet & RENDERPASS_PROPERTY_ATTACHMENT_COUNT) == 0) {
HandleError("Render pass attachment count not set yet");
return;
@ -170,7 +176,6 @@ namespace backend {
mAttachments[attachmentSlot].stencilLoadOp = stencilOp;
}
void RenderPassBuilder::SetSubpassCount(uint32_t subpassCount) {
if ((mPropertiesSet & RENDERPASS_PROPERTY_SUBPASS_COUNT) != 0) {
HandleError("Render pass subpass count property set multiple times");
@ -185,7 +190,9 @@ namespace backend {
mPropertiesSet |= RENDERPASS_PROPERTY_SUBPASS_COUNT;
}
void RenderPassBuilder::SubpassSetColorAttachment(uint32_t subpass, uint32_t outputAttachmentLocation, uint32_t attachmentSlot) {
void RenderPassBuilder::SubpassSetColorAttachment(uint32_t subpass,
uint32_t outputAttachmentLocation,
uint32_t attachmentSlot) {
if ((mPropertiesSet & RENDERPASS_PROPERTY_SUBPASS_COUNT) == 0) {
HandleError("Render pass subpass count not set yet");
return;
@ -215,7 +222,8 @@ namespace backend {
mSubpasses[subpass].colorAttachments[outputAttachmentLocation] = attachmentSlot;
}
void RenderPassBuilder::SubpassSetDepthStencilAttachment(uint32_t subpass, uint32_t attachmentSlot) {
void RenderPassBuilder::SubpassSetDepthStencilAttachment(uint32_t subpass,
uint32_t attachmentSlot) {
if ((mPropertiesSet & RENDERPASS_PROPERTY_SUBPASS_COUNT) == 0) {
HandleError("Render pass subpass count not set yet");
return;
@ -241,4 +249,4 @@ namespace backend {
mSubpasses[subpass].depthStencilAttachment = attachmentSlot;
}
}
} // namespace backend

View File

@ -29,68 +29,68 @@
namespace backend {
class RenderPassBase : public RefCounted {
public:
RenderPassBase(RenderPassBuilder* builder);
public:
RenderPassBase(RenderPassBuilder* builder);
struct AttachmentInfo {
nxt::TextureFormat format;
nxt::LoadOp colorLoadOp = nxt::LoadOp::Load;
nxt::LoadOp depthLoadOp = nxt::LoadOp::Load;
nxt::LoadOp stencilLoadOp = nxt::LoadOp::Load;
// The first subpass that this attachment is used in.
// This is used to determine, for each subpass, whether each
// of its attachments is being used for the first time.
uint32_t firstSubpass = UINT32_MAX;
};
struct AttachmentInfo {
nxt::TextureFormat format;
nxt::LoadOp colorLoadOp = nxt::LoadOp::Load;
nxt::LoadOp depthLoadOp = nxt::LoadOp::Load;
nxt::LoadOp stencilLoadOp = nxt::LoadOp::Load;
// The first subpass that this attachment is used in. This is used to determine, for
// each subpass, whether each of its attachments is being used for the first time.
uint32_t firstSubpass = UINT32_MAX;
};
struct SubpassInfo {
// Set of locations which are set
std::bitset<kMaxColorAttachments> colorAttachmentsSet;
// Mapping from location to attachment slot
std::array<uint32_t, kMaxColorAttachments> colorAttachments;
bool depthStencilAttachmentSet = false;
uint32_t depthStencilAttachment = 0;
};
struct SubpassInfo {
// Set of locations which are set
std::bitset<kMaxColorAttachments> colorAttachmentsSet;
// Mapping from location to attachment slot
std::array<uint32_t, kMaxColorAttachments> colorAttachments;
bool depthStencilAttachmentSet = false;
uint32_t depthStencilAttachment = 0;
};
uint32_t GetAttachmentCount() const;
const AttachmentInfo& GetAttachmentInfo(uint32_t attachment) const;
uint32_t GetSubpassCount() const;
const SubpassInfo& GetSubpassInfo(uint32_t subpass) const;
bool IsCompatibleWith(const RenderPassBase* other) const;
uint32_t GetAttachmentCount() const;
const AttachmentInfo& GetAttachmentInfo(uint32_t attachment) const;
uint32_t GetSubpassCount() const;
const SubpassInfo& GetSubpassInfo(uint32_t subpass) const;
bool IsCompatibleWith(const RenderPassBase* other) const;
private:
std::vector<AttachmentInfo> mAttachments;
std::vector<SubpassInfo> mSubpasses;
private:
std::vector<AttachmentInfo> mAttachments;
std::vector<SubpassInfo> mSubpasses;
};
class RenderPassBuilder : public Builder<RenderPassBase> {
public:
RenderPassBuilder(DeviceBase* device);
public:
RenderPassBuilder(DeviceBase* device);
// NXT API
RenderPassBase* GetResultImpl() override;
void SetAttachmentCount(uint32_t attachmentCount);
void AttachmentSetFormat(uint32_t attachmentSlot, nxt::TextureFormat format);
void AttachmentSetColorLoadOp(uint32_t attachmentSlot, nxt::LoadOp op);
void AttachmentSetDepthStencilLoadOps(uint32_t attachmentSlot, nxt::LoadOp depthOp, nxt::LoadOp stencilOp);
void SetSubpassCount(uint32_t subpassCount);
void SubpassSetColorAttachment(uint32_t subpass, uint32_t outputAttachmentLocation, uint32_t attachmentSlot);
void SubpassSetDepthStencilAttachment(uint32_t subpass, uint32_t attachmentSlot);
// NXT API
RenderPassBase* GetResultImpl() override;
void SetAttachmentCount(uint32_t attachmentCount);
void AttachmentSetFormat(uint32_t attachmentSlot, nxt::TextureFormat format);
void AttachmentSetColorLoadOp(uint32_t attachmentSlot, nxt::LoadOp op);
void AttachmentSetDepthStencilLoadOps(uint32_t attachmentSlot,
nxt::LoadOp depthOp,
nxt::LoadOp stencilOp);
void SetSubpassCount(uint32_t subpassCount);
void SubpassSetColorAttachment(uint32_t subpass,
uint32_t outputAttachmentLocation,
uint32_t attachmentSlot);
void SubpassSetDepthStencilAttachment(uint32_t subpass, uint32_t attachmentSlot);
private:
friend class RenderPassBase;
private:
friend class RenderPassBase;
enum AttachmentProperty {
ATTACHMENT_PROPERTY_FORMAT,
ATTACHMENT_PROPERTY_COUNT
};
enum AttachmentProperty { ATTACHMENT_PROPERTY_FORMAT, ATTACHMENT_PROPERTY_COUNT };
std::vector<std::bitset<ATTACHMENT_PROPERTY_COUNT>> mAttachmentProperties;
std::vector<RenderPassBase::AttachmentInfo> mAttachments;
std::vector<RenderPassBase::SubpassInfo> mSubpasses;
int mPropertiesSet = 0;
std::vector<std::bitset<ATTACHMENT_PROPERTY_COUNT>> mAttachmentProperties;
std::vector<RenderPassBase::AttachmentInfo> mAttachments;
std::vector<RenderPassBase::SubpassInfo> mSubpasses;
int mPropertiesSet = 0;
};
}
} // namespace backend
#endif // BACKEND_RENDERPASS_H_
#endif // BACKEND_RENDERPASS_H_

View File

@ -15,8 +15,8 @@
#include "backend/RenderPipeline.h"
#include "backend/BlendState.h"
#include "backend/Device.h"
#include "backend/DepthStencilState.h"
#include "backend/Device.h"
#include "backend/InputState.h"
#include "backend/RenderPass.h"
#include "common/BitSetIterator.h"
@ -32,8 +32,8 @@ namespace backend {
mInputState(std::move(builder->mInputState)),
mPrimitiveTopology(builder->mPrimitiveTopology),
mBlendStates(builder->mBlendStates),
mRenderPass(std::move(builder->mRenderPass)), mSubpass(builder->mSubpass) {
mRenderPass(std::move(builder->mRenderPass)),
mSubpass(builder->mSubpass) {
if (GetStageMask() != (nxt::ShaderStageBit::Vertex | nxt::ShaderStageBit::Fragment)) {
builder->HandleError("Render pipeline should have exactly a vertex and fragment stage");
return;
@ -41,7 +41,9 @@ namespace backend {
// TODO(kainino@chromium.org): Need to verify the pipeline against its render subpass.
if ((builder->GetStageInfo(nxt::ShaderStage::Vertex).module->GetUsedVertexAttributes() & ~mInputState->GetAttributesSetMask()).any()) {
if ((builder->GetStageInfo(nxt::ShaderStage::Vertex).module->GetUsedVertexAttributes() &
~mInputState->GetAttributesSetMask())
.any()) {
builder->HandleError("Pipeline vertex stage uses inputs not in the input state");
return;
}
@ -83,7 +85,8 @@ namespace backend {
}
RenderPipelineBase* RenderPipelineBuilder::GetResultImpl() {
// TODO(cwallez@chromium.org): the layout should be required, and put the default objects in the device
// TODO(cwallez@chromium.org): the layout should be required, and put the default objects in
// the device
if (!mInputState) {
mInputState = mDevice->CreateInputStateBuilder()->GetResult();
}
@ -95,21 +98,24 @@ namespace backend {
return nullptr;
}
const auto& subpassInfo = mRenderPass->GetSubpassInfo(mSubpass);
if ((mBlendStatesSet | subpassInfo.colorAttachmentsSet) != subpassInfo.colorAttachmentsSet) {
if ((mBlendStatesSet | subpassInfo.colorAttachmentsSet) !=
subpassInfo.colorAttachmentsSet) {
HandleError("Blend state set on unset color attachment");
return nullptr;
}
// Assign all color attachments without a blend state the default state
// TODO(enga@google.com): Put the default objects in the device
for (uint32_t attachmentSlot : IterateBitSet(subpassInfo.colorAttachmentsSet & ~mBlendStatesSet)) {
for (uint32_t attachmentSlot :
IterateBitSet(subpassInfo.colorAttachmentsSet & ~mBlendStatesSet)) {
mBlendStates[attachmentSlot] = mDevice->CreateBlendStateBuilder()->GetResult();
}
return mDevice->CreateRenderPipeline(this);
}
void RenderPipelineBuilder::SetColorAttachmentBlendState(uint32_t attachmentSlot, BlendStateBase* blendState) {
void RenderPipelineBuilder::SetColorAttachmentBlendState(uint32_t attachmentSlot,
BlendStateBase* blendState) {
if (attachmentSlot > mBlendStates.size()) {
HandleError("Attachment index out of bounds");
return;
@ -144,4 +150,4 @@ namespace backend {
mSubpass = subpass;
}
}
} // namespace backend

View File

@ -25,55 +25,56 @@
namespace backend {
class RenderPipelineBase : public RefCounted, public PipelineBase {
public:
RenderPipelineBase(RenderPipelineBuilder* builder);
public:
RenderPipelineBase(RenderPipelineBuilder* builder);
BlendStateBase* GetBlendState(uint32_t attachmentSlot);
DepthStencilStateBase* GetDepthStencilState();
nxt::IndexFormat GetIndexFormat() const;
InputStateBase* GetInputState();
nxt::PrimitiveTopology GetPrimitiveTopology() const;
RenderPassBase* GetRenderPass();
uint32_t GetSubPass();
BlendStateBase* GetBlendState(uint32_t attachmentSlot);
DepthStencilStateBase* GetDepthStencilState();
nxt::IndexFormat GetIndexFormat() const;
InputStateBase* GetInputState();
nxt::PrimitiveTopology GetPrimitiveTopology() const;
RenderPassBase* GetRenderPass();
uint32_t GetSubPass();
private:
Ref<DepthStencilStateBase> mDepthStencilState;
nxt::IndexFormat mIndexFormat;
Ref<InputStateBase> mInputState;
nxt::PrimitiveTopology mPrimitiveTopology;
std::array<Ref<BlendStateBase>, kMaxColorAttachments> mBlendStates;
Ref<RenderPassBase> mRenderPass;
uint32_t mSubpass;
private:
Ref<DepthStencilStateBase> mDepthStencilState;
nxt::IndexFormat mIndexFormat;
Ref<InputStateBase> mInputState;
nxt::PrimitiveTopology mPrimitiveTopology;
std::array<Ref<BlendStateBase>, kMaxColorAttachments> mBlendStates;
Ref<RenderPassBase> mRenderPass;
uint32_t mSubpass;
};
class RenderPipelineBuilder : public Builder<RenderPipelineBase>, public PipelineBuilder {
public:
RenderPipelineBuilder(DeviceBase* device);
public:
RenderPipelineBuilder(DeviceBase* device);
// NXT API
void SetColorAttachmentBlendState(uint32_t attachmentSlot, BlendStateBase* blendState);
void SetDepthStencilState(DepthStencilStateBase* depthStencilState);
void SetPrimitiveTopology(nxt::PrimitiveTopology primitiveTopology);
void SetIndexFormat(nxt::IndexFormat format);
void SetInputState(InputStateBase* inputState);
void SetSubpass(RenderPassBase* renderPass, uint32_t subpass);
// NXT API
void SetColorAttachmentBlendState(uint32_t attachmentSlot, BlendStateBase* blendState);
void SetDepthStencilState(DepthStencilStateBase* depthStencilState);
void SetPrimitiveTopology(nxt::PrimitiveTopology primitiveTopology);
void SetIndexFormat(nxt::IndexFormat format);
void SetInputState(InputStateBase* inputState);
void SetSubpass(RenderPassBase* renderPass, uint32_t subpass);
private:
friend class RenderPipelineBase;
private:
friend class RenderPipelineBase;
RenderPipelineBase* GetResultImpl() override;
RenderPipelineBase* GetResultImpl() override;
Ref<DepthStencilStateBase> mDepthStencilState;
Ref<InputStateBase> mInputState;
// TODO(enga@google.com): Remove default when we validate that all required properties are set
nxt::PrimitiveTopology mPrimitiveTopology = nxt::PrimitiveTopology::TriangleList;
nxt::IndexFormat mIndexFormat = nxt::IndexFormat::Uint32;
std::bitset<kMaxColorAttachments> mBlendStatesSet;
std::array<Ref<BlendStateBase>, kMaxColorAttachments> mBlendStates;
Ref<RenderPassBase> mRenderPass;
uint32_t mSubpass;
Ref<DepthStencilStateBase> mDepthStencilState;
Ref<InputStateBase> mInputState;
// TODO(enga@google.com): Remove default when we validate that all required properties are
// set
nxt::PrimitiveTopology mPrimitiveTopology = nxt::PrimitiveTopology::TriangleList;
nxt::IndexFormat mIndexFormat = nxt::IndexFormat::Uint32;
std::bitset<kMaxColorAttachments> mBlendStatesSet;
std::array<Ref<BlendStateBase>, kMaxColorAttachments> mBlendStates;
Ref<RenderPassBase> mRenderPass;
uint32_t mSubpass;
};
}
} // namespace backend
#endif // BACKEND_RENDERPIPELINE_H_
#endif // BACKEND_RENDERPIPELINE_H_

View File

@ -43,7 +43,9 @@ namespace backend {
return mMipMapFilter;
}
void SamplerBuilder::SetFilterMode(nxt::FilterMode magFilter, nxt::FilterMode minFilter, nxt::FilterMode mipMapFilter) {
void SamplerBuilder::SetFilterMode(nxt::FilterMode magFilter,
nxt::FilterMode minFilter,
nxt::FilterMode mipMapFilter) {
if ((mPropertiesSet & SAMPLER_PROPERTY_FILTER) != 0) {
HandleError("Sampler filter property set multiple times");
return;
@ -59,4 +61,4 @@ namespace backend {
return mDevice->CreateSampler(this);
}
}
} // namespace backend

View File

@ -15,8 +15,8 @@
#ifndef BACKEND_SAMPLER_H_
#define BACKEND_SAMPLER_H_
#include "backend/Forward.h"
#include "backend/Buffer.h"
#include "backend/Forward.h"
#include "backend/RefCounted.h"
#include "nxt/nxtcpp.h"
@ -24,33 +24,35 @@
namespace backend {
class SamplerBase : public RefCounted {
public:
SamplerBase(SamplerBuilder* builder);
public:
SamplerBase(SamplerBuilder* builder);
};
class SamplerBuilder : public Builder<SamplerBase> {
public:
SamplerBuilder(DeviceBase* device);
public:
SamplerBuilder(DeviceBase* device);
nxt::FilterMode GetMagFilter() const;
nxt::FilterMode GetMinFilter() const;
nxt::FilterMode GetMipMapFilter() const;
nxt::FilterMode GetMagFilter() const;
nxt::FilterMode GetMinFilter() const;
nxt::FilterMode GetMipMapFilter() const;
// NXT API
void SetFilterMode(nxt::FilterMode magFilter, nxt::FilterMode minFilter, nxt::FilterMode mipMapFilter);
// NXT API
void SetFilterMode(nxt::FilterMode magFilter,
nxt::FilterMode minFilter,
nxt::FilterMode mipMapFilter);
private:
friend class SamplerBase;
private:
friend class SamplerBase;
SamplerBase* GetResultImpl() override;
SamplerBase* GetResultImpl() override;
int mPropertiesSet = 0;
int mPropertiesSet = 0;
nxt::FilterMode mMagFilter = nxt::FilterMode::Nearest;
nxt::FilterMode mMinFilter = nxt::FilterMode::Nearest;
nxt::FilterMode mMipMapFilter = nxt::FilterMode::Nearest;
nxt::FilterMode mMagFilter = nxt::FilterMode::Nearest;
nxt::FilterMode mMinFilter = nxt::FilterMode::Nearest;
nxt::FilterMode mMipMapFilter = nxt::FilterMode::Nearest;
};
}
} // namespace backend
#endif // BACKEND_SAMPLER_H_
#endif // BACKEND_SAMPLER_H_

View File

@ -23,8 +23,7 @@
namespace backend {
ShaderModuleBase::ShaderModuleBase(ShaderModuleBuilder* builder)
: mDevice(builder->mDevice) {
ShaderModuleBase::ShaderModuleBase(ShaderModuleBuilder* builder) : mDevice(builder->mDevice) {
}
DeviceBase* ShaderModuleBase::GetDevice() const {
@ -62,8 +61,10 @@ namespace backend {
ASSERT(blockType.basetype == spirv_cross::SPIRType::Struct);
for (uint32_t i = 0; i < blockType.member_types.size(); i++) {
ASSERT(compiler.get_member_decoration_mask(blockType.self, i) & 1ull << spv::DecorationOffset);
uint32_t offset = compiler.get_member_decoration(blockType.self, i, spv::DecorationOffset);
ASSERT(compiler.get_member_decoration_mask(blockType.self, i) &
1ull << spv::DecorationOffset);
uint32_t offset =
compiler.get_member_decoration(blockType.self, i, spv::DecorationOffset);
ASSERT(offset % 4 == 0);
offset /= 4;
@ -78,8 +79,8 @@ namespace backend {
constantType = PushConstantType::Float;
}
// TODO(cwallez@chromium.org): check for overflows and make the logic better take into account
// things like the array of types with padding.
// TODO(cwallez@chromium.org): check for overflows and make the logic better take
// into account things like the array of types with padding.
uint32_t size = memberType.vecsize * memberType.columns;
// Handle unidimensional arrays
if (!memberType.array.empty()) {
@ -92,7 +93,8 @@ namespace backend {
}
mPushConstants.mask.set(offset);
mPushConstants.names[offset] = interfaceBlock.name + "." + compiler.get_member_name(blockType.self, i);
mPushConstants.names[offset] =
interfaceBlock.name + "." + compiler.get_member_name(blockType.self, i);
mPushConstants.sizes[offset] = size;
mPushConstants.types[offset] = constantType;
}
@ -100,11 +102,14 @@ namespace backend {
// Fill in bindingInfo with the SPIRV bindings
auto ExtractResourcesBinding = [this](const std::vector<spirv_cross::Resource>& resources,
const spirv_cross::Compiler& compiler, nxt::BindingType bindingType) {
constexpr uint64_t requiredBindingDecorationMask = (1ull << spv::DecorationBinding) | (1ull << spv::DecorationDescriptorSet);
const spirv_cross::Compiler& compiler,
nxt::BindingType bindingType) {
constexpr uint64_t requiredBindingDecorationMask =
(1ull << spv::DecorationBinding) | (1ull << spv::DecorationDescriptorSet);
for (const auto& resource : resources) {
ASSERT((compiler.get_decoration_mask(resource.id) & requiredBindingDecorationMask) == requiredBindingDecorationMask);
ASSERT((compiler.get_decoration_mask(resource.id) &
requiredBindingDecorationMask) == requiredBindingDecorationMask);
uint32_t binding = compiler.get_decoration(resource.id, spv::DecorationBinding);
uint32_t set = compiler.get_decoration(resource.id, spv::DecorationDescriptorSet);
@ -121,10 +126,13 @@ namespace backend {
}
};
ExtractResourcesBinding(resources.uniform_buffers, compiler, nxt::BindingType::UniformBuffer);
ExtractResourcesBinding(resources.separate_images, compiler, nxt::BindingType::SampledTexture);
ExtractResourcesBinding(resources.uniform_buffers, compiler,
nxt::BindingType::UniformBuffer);
ExtractResourcesBinding(resources.separate_images, compiler,
nxt::BindingType::SampledTexture);
ExtractResourcesBinding(resources.separate_samplers, compiler, nxt::BindingType::Sampler);
ExtractResourcesBinding(resources.storage_buffers, compiler, nxt::BindingType::StorageBuffer);
ExtractResourcesBinding(resources.storage_buffers, compiler,
nxt::BindingType::StorageBuffer);
// Extract the vertex attributes
if (mExecutionModel == nxt::ShaderStage::Vertex) {
@ -140,10 +148,11 @@ namespace backend {
mUsedVertexAttributes.set(location);
}
// Without a location qualifier on vertex outputs, spirv_cross::CompilerMSL gives them all
// the location 0, causing a compile error.
// Without a location qualifier on vertex outputs, spirv_cross::CompilerMSL gives them
// all the location 0, causing a compile error.
for (const auto& attrib : resources.stage_outputs) {
if (!(compiler.get_decoration_mask(attrib.id) & (1ull << spv::DecorationLocation))) {
if (!(compiler.get_decoration_mask(attrib.id) &
(1ull << spv::DecorationLocation))) {
mDevice->HandleError("Need location qualifier on vertex output");
return;
}
@ -151,10 +160,11 @@ namespace backend {
}
if (mExecutionModel == nxt::ShaderStage::Fragment) {
// Without a location qualifier on vertex inputs, spirv_cross::CompilerMSL gives them all
// the location 0, causing a compile error.
// Without a location qualifier on vertex inputs, spirv_cross::CompilerMSL gives them
// all the location 0, causing a compile error.
for (const auto& attrib : resources.stage_inputs) {
if (!(compiler.get_decoration_mask(attrib.id) & (1ull << spv::DecorationLocation))) {
if (!(compiler.get_decoration_mask(attrib.id) &
(1ull << spv::DecorationLocation))) {
mDevice->HandleError("Need location qualifier on fragment input");
return;
}
@ -187,7 +197,8 @@ namespace backend {
return true;
}
bool ShaderModuleBase::IsCompatibleWithBindGroupLayout(size_t group, const BindGroupLayoutBase* layout) {
bool ShaderModuleBase::IsCompatibleWithBindGroupLayout(size_t group,
const BindGroupLayoutBase* layout) {
const auto& layoutInfo = layout->GetBindingInfo();
for (size_t i = 0; i < kMaxBindingsPerGroup; ++i) {
const auto& moduleInfo = mBindingInfo[group][i];
@ -227,4 +238,4 @@ namespace backend {
mSpirv.assign(code, code + codeSize);
}
}
} // namespace backend

View File

@ -15,8 +15,8 @@
#ifndef BACKEND_SHADERMODULE_H_
#define BACKEND_SHADERMODULE_H_
#include "backend/Forward.h"
#include "backend/Builder.h"
#include "backend/Forward.h"
#include "backend/RefCounted.h"
#include "common/Constants.h"
@ -33,64 +33,65 @@ namespace spirv_cross {
namespace backend {
class ShaderModuleBase : public RefCounted {
public:
ShaderModuleBase(ShaderModuleBuilder* builder);
public:
ShaderModuleBase(ShaderModuleBuilder* builder);
DeviceBase* GetDevice() const;
DeviceBase* GetDevice() const;
void ExtractSpirvInfo(const spirv_cross::Compiler& compiler);
void ExtractSpirvInfo(const spirv_cross::Compiler& compiler);
struct PushConstantInfo {
std::bitset<kMaxPushConstants> mask;
struct PushConstantInfo {
std::bitset<kMaxPushConstants> mask;
std::array<std::string, kMaxPushConstants> names;
std::array<uint32_t, kMaxPushConstants> sizes;
std::array<PushConstantType, kMaxPushConstants> types;
};
std::array<std::string, kMaxPushConstants> names;
std::array<uint32_t, kMaxPushConstants> sizes;
std::array<PushConstantType, kMaxPushConstants> types;
};
struct BindingInfo {
// The SPIRV ID of the resource.
uint32_t id;
uint32_t base_type_id;
nxt::BindingType type;
bool used = false;
};
using ModuleBindingInfo = std::array<std::array<BindingInfo, kMaxBindingsPerGroup>, kMaxBindGroups>;
struct BindingInfo {
// The SPIRV ID of the resource.
uint32_t id;
uint32_t base_type_id;
nxt::BindingType type;
bool used = false;
};
using ModuleBindingInfo =
std::array<std::array<BindingInfo, kMaxBindingsPerGroup>, kMaxBindGroups>;
const PushConstantInfo& GetPushConstants() const;
const ModuleBindingInfo& GetBindingInfo() const;
const std::bitset<kMaxVertexAttributes>& GetUsedVertexAttributes() const;
nxt::ShaderStage GetExecutionModel() const;
const PushConstantInfo& GetPushConstants() const;
const ModuleBindingInfo& GetBindingInfo() const;
const std::bitset<kMaxVertexAttributes>& GetUsedVertexAttributes() const;
nxt::ShaderStage GetExecutionModel() const;
bool IsCompatibleWithPipelineLayout(const PipelineLayoutBase* layout);
bool IsCompatibleWithPipelineLayout(const PipelineLayoutBase* layout);
private:
bool IsCompatibleWithBindGroupLayout(size_t group, const BindGroupLayoutBase* layout);
private:
bool IsCompatibleWithBindGroupLayout(size_t group, const BindGroupLayoutBase* layout);
DeviceBase* mDevice;
PushConstantInfo mPushConstants = {};
ModuleBindingInfo mBindingInfo;
std::bitset<kMaxVertexAttributes> mUsedVertexAttributes;
nxt::ShaderStage mExecutionModel;
DeviceBase* mDevice;
PushConstantInfo mPushConstants = {};
ModuleBindingInfo mBindingInfo;
std::bitset<kMaxVertexAttributes> mUsedVertexAttributes;
nxt::ShaderStage mExecutionModel;
};
class ShaderModuleBuilder : public Builder<ShaderModuleBase> {
public:
ShaderModuleBuilder(DeviceBase* device);
public:
ShaderModuleBuilder(DeviceBase* device);
std::vector<uint32_t> AcquireSpirv();
std::vector<uint32_t> AcquireSpirv();
// NXT API
void SetSource(uint32_t codeSize, const uint32_t* code);
// NXT API
void SetSource(uint32_t codeSize, const uint32_t* code);
private:
friend class ShaderModuleBase;
private:
friend class ShaderModuleBase;
ShaderModuleBase* GetResultImpl() override;
ShaderModuleBase* GetResultImpl() override;
std::vector<uint32_t> mSpirv;
std::vector<uint32_t> mSpirv;
};
}
} // namespace backend
#endif // BACKEND_SHADERMODULE_H_
#endif // BACKEND_SHADERMODULE_H_

View File

@ -22,7 +22,7 @@ namespace backend {
// SwapChain
SwapChainBase::SwapChainBase(SwapChainBuilder* builder)
: mDevice(builder->mDevice), mImplementation(builder->mImplementation) {
: mDevice(builder->mDevice), mImplementation(builder->mImplementation) {
}
SwapChainBase::~SwapChainBase() {
@ -34,7 +34,10 @@ namespace backend {
return mDevice;
}
void SwapChainBase::Configure(nxt::TextureFormat format, nxt::TextureUsageBit allowedUsage, uint32_t width, uint32_t height) {
void SwapChainBase::Configure(nxt::TextureFormat format,
nxt::TextureUsageBit allowedUsage,
uint32_t width,
uint32_t height) {
if (width == 0 || height == 0) {
mDevice->HandleError("Swap chain cannot be configured to zero size");
return;
@ -45,8 +48,8 @@ namespace backend {
mAllowedUsage = allowedUsage;
mWidth = width;
mHeight = height;
mImplementation.Configure(mImplementation.userData,
static_cast<nxtTextureFormat>(format), static_cast<nxtTextureUsageBit>(allowedUsage), width, height);
mImplementation.Configure(mImplementation.userData, static_cast<nxtTextureFormat>(format),
static_cast<nxtTextureUsageBit>(allowedUsage), width, height);
}
TextureBase* SwapChainBase::GetNextTexture() {
@ -87,8 +90,7 @@ namespace backend {
// SwapChain Builder
SwapChainBuilder::SwapChainBuilder(DeviceBase* device)
: Builder(device) {
SwapChainBuilder::SwapChainBuilder(DeviceBase* device) : Builder(device) {
}
SwapChainBase* SwapChainBuilder::GetResultImpl() {
@ -105,14 +107,15 @@ namespace backend {
return;
}
nxtSwapChainImplementation& impl = *reinterpret_cast<nxtSwapChainImplementation*>(implementation);
nxtSwapChainImplementation& impl =
*reinterpret_cast<nxtSwapChainImplementation*>(implementation);
if (!impl.Init || !impl.Destroy || !impl.Configure ||
!impl.GetNextTexture || !impl.Present) {
if (!impl.Init || !impl.Destroy || !impl.Configure || !impl.GetNextTexture ||
!impl.Present) {
HandleError("Implementation is incomplete");
return;
}
mImplementation = impl;
}
}
} // namespace backend

View File

@ -15,55 +15,58 @@
#ifndef BACKEND_SWAPCHAIN_H_
#define BACKEND_SWAPCHAIN_H_
#include "backend/Forward.h"
#include "backend/Builder.h"
#include "backend/Forward.h"
#include "backend/RefCounted.h"
#include "nxt/nxtcpp.h"
#include "nxt/nxt_wsi.h"
#include "nxt/nxtcpp.h"
namespace backend {
class SwapChainBase : public RefCounted {
public:
SwapChainBase(SwapChainBuilder* builder);
~SwapChainBase();
public:
SwapChainBase(SwapChainBuilder* builder);
~SwapChainBase();
DeviceBase* GetDevice();
DeviceBase* GetDevice();
// NXT API
void Configure(nxt::TextureFormat format, nxt::TextureUsageBit allowedUsage, uint32_t width, uint32_t height);
TextureBase* GetNextTexture();
void Present(TextureBase* texture);
// NXT API
void Configure(nxt::TextureFormat format,
nxt::TextureUsageBit allowedUsage,
uint32_t width,
uint32_t height);
TextureBase* GetNextTexture();
void Present(TextureBase* texture);
protected:
const nxtSwapChainImplementation& GetImplementation();
virtual TextureBase* GetNextTextureImpl(TextureBuilder* builder) = 0;
protected:
const nxtSwapChainImplementation& GetImplementation();
virtual TextureBase* GetNextTextureImpl(TextureBuilder* builder) = 0;
private:
DeviceBase* mDevice = nullptr;
nxtSwapChainImplementation mImplementation = {};
nxt::TextureFormat mFormat = {};
nxt::TextureUsageBit mAllowedUsage;
uint32_t mWidth = 0;
uint32_t mHeight = 0;
TextureBase* mLastNextTexture = nullptr;
private:
DeviceBase* mDevice = nullptr;
nxtSwapChainImplementation mImplementation = {};
nxt::TextureFormat mFormat = {};
nxt::TextureUsageBit mAllowedUsage;
uint32_t mWidth = 0;
uint32_t mHeight = 0;
TextureBase* mLastNextTexture = nullptr;
};
class SwapChainBuilder : public Builder<SwapChainBase> {
public:
SwapChainBuilder(DeviceBase* device);
public:
SwapChainBuilder(DeviceBase* device);
// NXT API
SwapChainBase* GetResultImpl() override;
void SetImplementation(uint64_t implementation);
// NXT API
SwapChainBase* GetResultImpl() override;
void SetImplementation(uint64_t implementation);
private:
friend class SwapChainBase;
private:
friend class SwapChainBase;
nxtSwapChainImplementation mImplementation = {};
nxtSwapChainImplementation mImplementation = {};
};
}
} // namespace backend
#endif // BACKEND_SWAPCHAIN_H_
#endif // BACKEND_SWAPCHAIN_H_

View File

@ -71,13 +71,18 @@ namespace backend {
}
}
// TextureBase
TextureBase::TextureBase(TextureBuilder* builder)
: mDevice(builder->mDevice), mDimension(builder->mDimension), mFormat(builder->mFormat), mWidth(builder->mWidth),
mHeight(builder->mHeight), mDepth(builder->mDepth), mNumMipLevels(builder->mNumMipLevels),
mAllowedUsage(builder->mAllowedUsage), mCurrentUsage(builder->mCurrentUsage) {
: mDevice(builder->mDevice),
mDimension(builder->mDimension),
mFormat(builder->mFormat),
mWidth(builder->mWidth),
mHeight(builder->mHeight),
mDepth(builder->mDepth),
mNumMipLevels(builder->mNumMipLevels),
mAllowedUsage(builder->mAllowedUsage),
mCurrentUsage(builder->mCurrentUsage) {
}
DeviceBase* TextureBase::GetDevice() {
@ -121,7 +126,8 @@ namespace backend {
return mIsFrozen && (usage & mAllowedUsage);
}
bool TextureBase::IsUsagePossible(nxt::TextureUsageBit allowedUsage, nxt::TextureUsageBit usage) {
bool TextureBase::IsUsagePossible(nxt::TextureUsageBit allowedUsage,
nxt::TextureUsageBit usage) {
bool allowed = (usage & allowedUsage) == usage;
bool singleUse = nxt::HasZeroOrOneBits(usage);
return allowed && singleUse;
@ -173,13 +179,13 @@ namespace backend {
TEXTURE_PROPERTY_INITIAL_USAGE = 0x20,
};
TextureBuilder::TextureBuilder(DeviceBase* device)
: Builder(device) {
TextureBuilder::TextureBuilder(DeviceBase* device) : Builder(device) {
}
TextureBase* TextureBuilder::GetResultImpl() {
constexpr int allProperties = TEXTURE_PROPERTY_DIMENSION | TEXTURE_PROPERTY_EXTENT |
TEXTURE_PROPERTY_FORMAT | TEXTURE_PROPERTY_MIP_LEVELS | TEXTURE_PROPERTY_ALLOWED_USAGE;
TEXTURE_PROPERTY_FORMAT | TEXTURE_PROPERTY_MIP_LEVELS |
TEXTURE_PROPERTY_ALLOWED_USAGE;
if ((mPropertiesSet & allProperties) != allProperties) {
HandleError("Texture missing properties");
return nullptr;
@ -264,8 +270,7 @@ namespace backend {
// TextureViewBase
TextureViewBase::TextureViewBase(TextureViewBuilder* builder)
: mTexture(builder->mTexture) {
TextureViewBase::TextureViewBase(TextureViewBuilder* builder) : mTexture(builder->mTexture) {
}
TextureBase* TextureViewBase::GetTexture() {
@ -282,4 +287,4 @@ namespace backend {
return mDevice->CreateTextureView(this);
}
}
} // namespace backend

View File

@ -15,8 +15,8 @@
#ifndef BACKEND_TEXTURE_H_
#define BACKEND_TEXTURE_H_
#include "backend/Forward.h"
#include "backend/Builder.h"
#include "backend/Forward.h"
#include "backend/RefCounted.h"
#include "nxt/nxtcpp.h"
@ -29,93 +29,94 @@ namespace backend {
bool TextureFormatHasDepthOrStencil(nxt::TextureFormat format);
class TextureBase : public RefCounted {
public:
TextureBase(TextureBuilder* builder);
public:
TextureBase(TextureBuilder* builder);
nxt::TextureDimension GetDimension() const;
nxt::TextureFormat GetFormat() const;
uint32_t GetWidth() const;
uint32_t GetHeight() const;
uint32_t GetDepth() const;
uint32_t GetNumMipLevels() const;
nxt::TextureUsageBit GetAllowedUsage() const;
nxt::TextureUsageBit GetUsage() const;
bool IsFrozen() const;
bool HasFrozenUsage(nxt::TextureUsageBit usage) const;
static bool IsUsagePossible(nxt::TextureUsageBit allowedUsage, nxt::TextureUsageBit usage);
bool IsTransitionPossible(nxt::TextureUsageBit usage) const;
void UpdateUsageInternal(nxt::TextureUsageBit usage);
nxt::TextureDimension GetDimension() const;
nxt::TextureFormat GetFormat() const;
uint32_t GetWidth() const;
uint32_t GetHeight() const;
uint32_t GetDepth() const;
uint32_t GetNumMipLevels() const;
nxt::TextureUsageBit GetAllowedUsage() const;
nxt::TextureUsageBit GetUsage() const;
bool IsFrozen() const;
bool HasFrozenUsage(nxt::TextureUsageBit usage) const;
static bool IsUsagePossible(nxt::TextureUsageBit allowedUsage, nxt::TextureUsageBit usage);
bool IsTransitionPossible(nxt::TextureUsageBit usage) const;
void UpdateUsageInternal(nxt::TextureUsageBit usage);
DeviceBase* GetDevice();
DeviceBase* GetDevice();
// NXT API
TextureViewBuilder* CreateTextureViewBuilder();
void TransitionUsage(nxt::TextureUsageBit usage);
void FreezeUsage(nxt::TextureUsageBit usage);
// NXT API
TextureViewBuilder* CreateTextureViewBuilder();
void TransitionUsage(nxt::TextureUsageBit usage);
void FreezeUsage(nxt::TextureUsageBit usage);
virtual void TransitionUsageImpl(nxt::TextureUsageBit currentUsage, nxt::TextureUsageBit targetUsage) = 0;
virtual void TransitionUsageImpl(nxt::TextureUsageBit currentUsage,
nxt::TextureUsageBit targetUsage) = 0;
private:
DeviceBase* mDevice;
private:
DeviceBase* mDevice;
nxt::TextureDimension mDimension;
nxt::TextureFormat mFormat;
uint32_t mWidth, mHeight, mDepth;
uint32_t mNumMipLevels;
nxt::TextureUsageBit mAllowedUsage = nxt::TextureUsageBit::None;
nxt::TextureUsageBit mCurrentUsage = nxt::TextureUsageBit::None;
bool mIsFrozen = false;
nxt::TextureDimension mDimension;
nxt::TextureFormat mFormat;
uint32_t mWidth, mHeight, mDepth;
uint32_t mNumMipLevels;
nxt::TextureUsageBit mAllowedUsage = nxt::TextureUsageBit::None;
nxt::TextureUsageBit mCurrentUsage = nxt::TextureUsageBit::None;
bool mIsFrozen = false;
};
class TextureBuilder : public Builder<TextureBase> {
public:
TextureBuilder(DeviceBase* device);
public:
TextureBuilder(DeviceBase* device);
// NXT API
void SetDimension(nxt::TextureDimension dimension);
void SetExtent(uint32_t width, uint32_t height, uint32_t depth);
void SetFormat(nxt::TextureFormat format);
void SetMipLevels(uint32_t numMipLevels);
void SetAllowedUsage(nxt::TextureUsageBit usage);
void SetInitialUsage(nxt::TextureUsageBit usage);
// NXT API
void SetDimension(nxt::TextureDimension dimension);
void SetExtent(uint32_t width, uint32_t height, uint32_t depth);
void SetFormat(nxt::TextureFormat format);
void SetMipLevels(uint32_t numMipLevels);
void SetAllowedUsage(nxt::TextureUsageBit usage);
void SetInitialUsage(nxt::TextureUsageBit usage);
private:
friend class TextureBase;
private:
friend class TextureBase;
TextureBase* GetResultImpl() override;
TextureBase* GetResultImpl() override;
int mPropertiesSet = 0;
int mPropertiesSet = 0;
nxt::TextureDimension mDimension;
uint32_t mWidth, mHeight, mDepth;
nxt::TextureFormat mFormat;
uint32_t mNumMipLevels;
nxt::TextureUsageBit mAllowedUsage = nxt::TextureUsageBit::None;
nxt::TextureUsageBit mCurrentUsage = nxt::TextureUsageBit::None;
nxt::TextureDimension mDimension;
uint32_t mWidth, mHeight, mDepth;
nxt::TextureFormat mFormat;
uint32_t mNumMipLevels;
nxt::TextureUsageBit mAllowedUsage = nxt::TextureUsageBit::None;
nxt::TextureUsageBit mCurrentUsage = nxt::TextureUsageBit::None;
};
class TextureViewBase : public RefCounted {
public:
TextureViewBase(TextureViewBuilder* builder);
public:
TextureViewBase(TextureViewBuilder* builder);
TextureBase* GetTexture();
TextureBase* GetTexture();
private:
Ref<TextureBase> mTexture;
private:
Ref<TextureBase> mTexture;
};
class TextureViewBuilder : public Builder<TextureViewBase> {
public:
TextureViewBuilder(DeviceBase* device, TextureBase* texture);
public:
TextureViewBuilder(DeviceBase* device, TextureBase* texture);
private:
friend class TextureViewBase;
private:
friend class TextureViewBase;
TextureViewBase* GetResultImpl() override;
TextureViewBase* GetResultImpl() override;
Ref<TextureBase> mTexture;
Ref<TextureBase> mTexture;
};
}
} // namespace backend
#endif // BACKEND_TEXTURE_H_
#endif // BACKEND_TEXTURE_H_

View File

@ -20,105 +20,105 @@
namespace backend {
// ToBackendTraits implements the mapping from base type to member type of BackendTraits
template<typename T, typename BackendTraits>
template <typename T, typename BackendTraits>
struct ToBackendTraits;
template<typename BackendTraits>
template <typename BackendTraits>
struct ToBackendTraits<BindGroupBase, BackendTraits> {
using BackendType = typename BackendTraits::BindGroupType;
};
template<typename BackendTraits>
template <typename BackendTraits>
struct ToBackendTraits<BindGroupLayoutBase, BackendTraits> {
using BackendType = typename BackendTraits::BindGroupLayoutType;
};
template<typename BackendTraits>
template <typename BackendTraits>
struct ToBackendTraits<BlendStateBase, BackendTraits> {
using BackendType = typename BackendTraits::BlendStateType;
};
template<typename BackendTraits>
template <typename BackendTraits>
struct ToBackendTraits<BufferBase, BackendTraits> {
using BackendType = typename BackendTraits::BufferType;
};
template<typename BackendTraits>
template <typename BackendTraits>
struct ToBackendTraits<BufferViewBase, BackendTraits> {
using BackendType = typename BackendTraits::BufferViewType;
};
template<typename BackendTraits>
template <typename BackendTraits>
struct ToBackendTraits<CommandBufferBase, BackendTraits> {
using BackendType = typename BackendTraits::CommandBufferType;
};
template<typename BackendTraits>
template <typename BackendTraits>
struct ToBackendTraits<ComputePipelineBase, BackendTraits> {
using BackendType = typename BackendTraits::ComputePipelineType;
};
template<typename BackendTraits>
template <typename BackendTraits>
struct ToBackendTraits<DepthStencilStateBase, BackendTraits> {
using BackendType = typename BackendTraits::DepthStencilStateType;
};
template<typename BackendTraits>
template <typename BackendTraits>
struct ToBackendTraits<DeviceBase, BackendTraits> {
using BackendType = typename BackendTraits::DeviceType;
};
template<typename BackendTraits>
template <typename BackendTraits>
struct ToBackendTraits<FramebufferBase, BackendTraits> {
using BackendType = typename BackendTraits::FramebufferType;
};
template<typename BackendTraits>
template <typename BackendTraits>
struct ToBackendTraits<InputStateBase, BackendTraits> {
using BackendType = typename BackendTraits::InputStateType;
};
template<typename BackendTraits>
template <typename BackendTraits>
struct ToBackendTraits<PipelineLayoutBase, BackendTraits> {
using BackendType = typename BackendTraits::PipelineLayoutType;
};
template<typename BackendTraits>
template <typename BackendTraits>
struct ToBackendTraits<QueueBase, BackendTraits> {
using BackendType = typename BackendTraits::QueueType;
};
template<typename BackendTraits>
template <typename BackendTraits>
struct ToBackendTraits<RenderPassBase, BackendTraits> {
using BackendType = typename BackendTraits::RenderPassType;
};
template<typename BackendTraits>
template <typename BackendTraits>
struct ToBackendTraits<RenderPipelineBase, BackendTraits> {
using BackendType = typename BackendTraits::RenderPipelineType;
};
template<typename BackendTraits>
template <typename BackendTraits>
struct ToBackendTraits<SamplerBase, BackendTraits> {
using BackendType = typename BackendTraits::SamplerType;
};
template<typename BackendTraits>
template <typename BackendTraits>
struct ToBackendTraits<ShaderModuleBase, BackendTraits> {
using BackendType = typename BackendTraits::ShaderModuleType;
};
template<typename BackendTraits>
template <typename BackendTraits>
struct ToBackendTraits<TextureBase, BackendTraits> {
using BackendType = typename BackendTraits::TextureType;
};
template<typename BackendTraits>
template <typename BackendTraits>
struct ToBackendTraits<SwapChainBase, BackendTraits> {
using BackendType = typename BackendTraits::SwapChainType;
};
template<typename BackendTraits>
template <typename BackendTraits>
struct ToBackendTraits<TextureViewBase, BackendTraits> {
using BackendType = typename BackendTraits::TextureViewType;
};
@ -130,26 +130,30 @@ namespace backend {
// return ToBackendBase<MyBackendTraits>(common);
// }
template<typename BackendTraits, typename T>
template <typename BackendTraits, typename T>
Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>& ToBackendBase(Ref<T>& common) {
return reinterpret_cast<Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>&>(common);
return reinterpret_cast<Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>&>(
common);
}
template<typename BackendTraits, typename T>
const Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>& ToBackendBase(const Ref<T>& common) {
return reinterpret_cast<const Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>&>(common);
template <typename BackendTraits, typename T>
const Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>& ToBackendBase(
const Ref<T>& common) {
return reinterpret_cast<
const Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>&>(common);
}
template<typename BackendTraits, typename T>
template <typename BackendTraits, typename T>
typename ToBackendTraits<T, BackendTraits>::BackendType* ToBackendBase(T* common) {
return reinterpret_cast<typename ToBackendTraits<T, BackendTraits>::BackendType*>(common);
}
template<typename BackendTraits, typename T>
template <typename BackendTraits, typename T>
const typename ToBackendTraits<T, BackendTraits>::BackendType* ToBackendBase(const T* common) {
return reinterpret_cast<const typename ToBackendTraits<T, BackendTraits>::BackendType*>(common);
return reinterpret_cast<const typename ToBackendTraits<T, BackendTraits>::BackendType*>(
common);
}
}
} // namespace backend
#endif // BACKEND_TOBACKEND_H_
#endif // BACKEND_TOBACKEND_H_