Create CommandRecordingContext
Adds a structure that contains wait / signal semaphores and the current command buffer. Will allow us to have a list of pending semaphores after recording, either to consume or do something smarter with in the future. Bug: chromium:976495 Change-Id: Ib61455039bd97ac8b0ff701af2b694cc8794226d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9600 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
parent
574b951188
commit
c1583a558c
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@ -163,7 +163,8 @@ namespace dawn_native { namespace vulkan {
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return mHandle;
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}
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void Buffer::TransitionUsageNow(VkCommandBuffer commands, dawn::BufferUsageBit usage) {
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void Buffer::TransitionUsageNow(CommandRecordingContext* recordingContext,
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dawn::BufferUsageBit usage) {
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bool lastIncludesTarget = (mLastUsage & usage) == usage;
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bool lastReadOnly = (mLastUsage & kReadOnlyBufferUsages) == mLastUsage;
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@ -193,8 +194,8 @@ namespace dawn_native { namespace vulkan {
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barrier.size = GetSize();
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ToBackend(GetDevice())
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->fn.CmdPipelineBarrier(commands, srcStages, dstStages, 0, 0, nullptr, 1, &barrier, 0,
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nullptr);
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->fn.CmdPipelineBarrier(recordingContext->commandBuffer, srcStages, dstStages, 0, 0,
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nullptr, 1, &barrier, 0, nullptr);
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mLastUsage = usage;
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}
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@ -212,8 +213,8 @@ namespace dawn_native { namespace vulkan {
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MaybeError Buffer::MapReadAsyncImpl(uint32_t serial) {
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Device* device = ToBackend(GetDevice());
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VkCommandBuffer commands = device->GetPendingCommandBuffer();
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TransitionUsageNow(commands, dawn::BufferUsageBit::MapRead);
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CommandRecordingContext* recordingContext = device->GetPendingRecordingContext();
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TransitionUsageNow(recordingContext, dawn::BufferUsageBit::MapRead);
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uint8_t* memory = mMemoryAllocation.GetMappedPointer();
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ASSERT(memory != nullptr);
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@ -226,8 +227,8 @@ namespace dawn_native { namespace vulkan {
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MaybeError Buffer::MapWriteAsyncImpl(uint32_t serial) {
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Device* device = ToBackend(GetDevice());
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VkCommandBuffer commands = device->GetPendingCommandBuffer();
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TransitionUsageNow(commands, dawn::BufferUsageBit::MapWrite);
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CommandRecordingContext* recordingContext = device->GetPendingRecordingContext();
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TransitionUsageNow(recordingContext, dawn::BufferUsageBit::MapWrite);
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uint8_t* memory = mMemoryAllocation.GetMappedPointer();
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ASSERT(memory != nullptr);
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@ -23,6 +23,7 @@
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namespace dawn_native { namespace vulkan {
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struct CommandRecordingContext;
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class Device;
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class Buffer : public BufferBase {
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@ -38,7 +39,8 @@ namespace dawn_native { namespace vulkan {
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// Transitions the buffer to be used as `usage`, recording any necessary barrier in
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// `commands`.
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// TODO(cwallez@chromium.org): coalesce barriers and do them early when possible.
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void TransitionUsageNow(VkCommandBuffer commands, dawn::BufferUsageBit usage);
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void TransitionUsageNow(CommandRecordingContext* recordingContext,
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dawn::BufferUsageBit usage);
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private:
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// Dawn API
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@ -18,6 +18,7 @@
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#include "dawn_native/Commands.h"
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#include "dawn_native/vulkan/BindGroupVk.h"
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#include "dawn_native/vulkan/BufferVk.h"
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#include "dawn_native/vulkan/CommandRecordingContext.h"
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#include "dawn_native/vulkan/ComputePipelineVk.h"
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#include "dawn_native/vulkan/DeviceVk.h"
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#include "dawn_native/vulkan/FencedDeleter.h"
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@ -189,9 +190,11 @@ namespace dawn_native { namespace vulkan {
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std::array<std::array<uint32_t, kMaxBindingsPerGroup>, kMaxBindGroups> mDynamicOffsets;
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};
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void RecordBeginRenderPass(VkCommandBuffer commands,
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void RecordBeginRenderPass(CommandRecordingContext* recordingContext,
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Device* device,
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BeginRenderPassCmd* renderPass) {
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VkCommandBuffer commands = recordingContext->commandBuffer;
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// Query a VkRenderPass from the cache
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VkRenderPass renderPassVK = VK_NULL_HANDLE;
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{
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@ -232,7 +235,7 @@ namespace dawn_native { namespace vulkan {
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attachmentInfo.stencilLoadOp == dawn::LoadOp::Load) {
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ToBackend(attachmentInfo.view->GetTexture())
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->EnsureSubresourceContentInitialized(
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commands, attachmentInfo.view->GetBaseMipLevel(),
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recordingContext, attachmentInfo.view->GetBaseMipLevel(),
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attachmentInfo.view->GetLevelCount(),
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attachmentInfo.view->GetBaseArrayLayer(),
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attachmentInfo.view->GetLayerCount());
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@ -339,14 +342,16 @@ namespace dawn_native { namespace vulkan {
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FreeCommands(&mCommands);
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}
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void CommandBuffer::RecordCommands(VkCommandBuffer commands) {
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void CommandBuffer::RecordCommands(CommandRecordingContext* recordingContext) {
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Device* device = ToBackend(GetDevice());
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VkCommandBuffer commands = recordingContext->commandBuffer;
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// Records the necessary barriers for the resource usage pre-computed by the frontend
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auto TransitionForPass = [](VkCommandBuffer commands, const PassResourceUsage& usages) {
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auto TransitionForPass = [](CommandRecordingContext* recordingContext,
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const PassResourceUsage& usages) {
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for (size_t i = 0; i < usages.buffers.size(); ++i) {
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Buffer* buffer = ToBackend(usages.buffers[i]);
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buffer->TransitionUsageNow(commands, usages.bufferUsages[i]);
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buffer->TransitionUsageNow(recordingContext, usages.bufferUsages[i]);
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}
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for (size_t i = 0; i < usages.textures.size(); ++i) {
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Texture* texture = ToBackend(usages.textures[i]);
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@ -354,8 +359,8 @@ namespace dawn_native { namespace vulkan {
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// TODO(natlee@microsoft.com): Update clearing here when subresource tracking is
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// implemented
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texture->EnsureSubresourceContentInitialized(
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commands, 0, texture->GetNumMipLevels(), 0, texture->GetArrayLayers());
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texture->TransitionUsageNow(commands, usages.textureUsages[i]);
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recordingContext, 0, texture->GetNumMipLevels(), 0, texture->GetArrayLayers());
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texture->TransitionUsageNow(recordingContext, usages.textureUsages[i]);
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}
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};
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@ -370,8 +375,8 @@ namespace dawn_native { namespace vulkan {
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Buffer* srcBuffer = ToBackend(copy->source.Get());
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Buffer* dstBuffer = ToBackend(copy->destination.Get());
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srcBuffer->TransitionUsageNow(commands, dawn::BufferUsageBit::CopySrc);
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dstBuffer->TransitionUsageNow(commands, dawn::BufferUsageBit::CopyDst);
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srcBuffer->TransitionUsageNow(recordingContext, dawn::BufferUsageBit::CopySrc);
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dstBuffer->TransitionUsageNow(recordingContext, dawn::BufferUsageBit::CopyDst);
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VkBufferCopy region;
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region.srcOffset = copy->sourceOffset;
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subresource.mipLevel, 1, subresource.baseArrayLayer, 1);
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} else {
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ToBackend(dst.texture)
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->EnsureSubresourceContentInitialized(commands, subresource.mipLevel, 1,
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->EnsureSubresourceContentInitialized(recordingContext,
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subresource.mipLevel, 1,
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subresource.baseArrayLayer, 1);
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}
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ToBackend(src.buffer)
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->TransitionUsageNow(commands, dawn::BufferUsageBit::CopySrc);
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->TransitionUsageNow(recordingContext, dawn::BufferUsageBit::CopySrc);
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ToBackend(dst.texture)
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->TransitionUsageNow(commands, dawn::TextureUsageBit::CopyDst);
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->TransitionUsageNow(recordingContext, dawn::TextureUsageBit::CopyDst);
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VkBuffer srcBuffer = ToBackend(src.buffer)->GetHandle();
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VkImage dstImage = ToBackend(dst.texture)->GetHandle();
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VkImageSubresourceLayers subresource = region.imageSubresource;
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ToBackend(src.texture)
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->EnsureSubresourceContentInitialized(commands, subresource.mipLevel, 1,
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->EnsureSubresourceContentInitialized(recordingContext,
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subresource.mipLevel, 1,
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subresource.baseArrayLayer, 1);
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ToBackend(src.texture)
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->TransitionUsageNow(commands, dawn::TextureUsageBit::CopySrc);
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->TransitionUsageNow(recordingContext, dawn::TextureUsageBit::CopySrc);
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ToBackend(dst.buffer)
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->TransitionUsageNow(commands, dawn::BufferUsageBit::CopyDst);
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->TransitionUsageNow(recordingContext, dawn::BufferUsageBit::CopyDst);
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VkImage srcImage = ToBackend(src.texture)->GetHandle();
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VkBuffer dstBuffer = ToBackend(dst.buffer)->GetHandle();
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VkImageSubresourceLayers srcSubresource = region.srcSubresource;
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ToBackend(src.texture)
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->EnsureSubresourceContentInitialized(commands, srcSubresource.mipLevel, 1,
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->EnsureSubresourceContentInitialized(recordingContext,
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srcSubresource.mipLevel, 1,
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srcSubresource.baseArrayLayer, 1);
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if (IsCompleteSubresourceCopiedTo(dst.texture.Get(), copy->copySize,
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dstSubresource.mipLevel)) {
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dstSubresource.mipLevel, 1, dstSubresource.baseArrayLayer, 1);
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} else {
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ToBackend(dst.texture)
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->EnsureSubresourceContentInitialized(commands, dstSubresource.mipLevel,
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1, dstSubresource.baseArrayLayer,
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1);
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->EnsureSubresourceContentInitialized(recordingContext,
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dstSubresource.mipLevel, 1,
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dstSubresource.baseArrayLayer, 1);
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}
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ToBackend(src.texture)
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->TransitionUsageNow(commands, dawn::TextureUsageBit::CopySrc);
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->TransitionUsageNow(recordingContext, dawn::TextureUsageBit::CopySrc);
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ToBackend(dst.texture)
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->TransitionUsageNow(commands, dawn::TextureUsageBit::CopyDst);
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->TransitionUsageNow(recordingContext, dawn::TextureUsageBit::CopyDst);
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VkImage srcImage = ToBackend(src.texture)->GetHandle();
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VkImage dstImage = ToBackend(dst.texture)->GetHandle();
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case Command::BeginRenderPass: {
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BeginRenderPassCmd* cmd = mCommands.NextCommand<BeginRenderPassCmd>();
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TransitionForPass(commands, passResourceUsages[nextPassNumber]);
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RecordRenderPass(commands, cmd);
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TransitionForPass(recordingContext, passResourceUsages[nextPassNumber]);
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RecordRenderPass(recordingContext, cmd);
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nextPassNumber++;
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} break;
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case Command::BeginComputePass: {
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mCommands.NextCommand<BeginComputePassCmd>();
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TransitionForPass(commands, passResourceUsages[nextPassNumber]);
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RecordComputePass(commands);
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TransitionForPass(recordingContext, passResourceUsages[nextPassNumber]);
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RecordComputePass(recordingContext);
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nextPassNumber++;
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} break;
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}
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}
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void CommandBuffer::RecordComputePass(VkCommandBuffer commands) {
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void CommandBuffer::RecordComputePass(CommandRecordingContext* recordingContext) {
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Device* device = ToBackend(GetDevice());
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VkCommandBuffer commands = recordingContext->commandBuffer;
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DescriptorSetTracker descriptorSets;
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// EndComputePass should have been called
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UNREACHABLE();
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}
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void CommandBuffer::RecordRenderPass(VkCommandBuffer commands,
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void CommandBuffer::RecordRenderPass(CommandRecordingContext* recordingContext,
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BeginRenderPassCmd* renderPassCmd) {
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Device* device = ToBackend(GetDevice());
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VkCommandBuffer commands = recordingContext->commandBuffer;
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RecordBeginRenderPass(commands, device, renderPassCmd);
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RecordBeginRenderPass(recordingContext, device, renderPassCmd);
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// Set the default value for the dynamic state
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{
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@ -26,6 +26,7 @@ namespace dawn_native {
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namespace dawn_native { namespace vulkan {
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struct CommandRecordingContext;
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class Device;
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class CommandBuffer : public CommandBufferBase {
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CommandBuffer(CommandEncoderBase* encoder, const CommandBufferDescriptor* descriptor);
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~CommandBuffer();
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void RecordCommands(VkCommandBuffer commands);
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void RecordCommands(CommandRecordingContext* recordingContext);
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private:
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void RecordComputePass(VkCommandBuffer commands);
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void RecordRenderPass(VkCommandBuffer commands, BeginRenderPassCmd* renderPass);
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void RecordComputePass(CommandRecordingContext* recordingContext);
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void RecordRenderPass(CommandRecordingContext* recordingContext,
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BeginRenderPassCmd* renderPass);
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CommandIterator mCommands;
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};
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@ -0,0 +1,33 @@
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// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_
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#define DAWNNATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_
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#include "common/vulkan_platform.h"
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#include <vector>
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namespace dawn_native { namespace vulkan {
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// Used to track operations that are handled after recording.
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// Currently only tracks semaphores, but may be used to do barrier coalescing in the future.
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struct CommandRecordingContext {
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VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
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std::vector<VkSemaphore> waitSemaphores = {};
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std::vector<VkSemaphore> signalSemaphores = {};
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};
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}} // namespace dawn_native::vulkan
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#endif // DAWNNATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_
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@ -108,7 +108,8 @@ namespace dawn_native { namespace vulkan {
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}
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mUnusedCommands.clear();
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ASSERT(mWaitSemaphores.empty());
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ASSERT(mRecordingContext.waitSemaphores.empty());
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ASSERT(mRecordingContext.signalSemaphores.empty());
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for (VkFence fence : mUnusedFences) {
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fn.DestroyFence(mVkDevice, fence, nullptr);
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return mPendingCommands.commandBuffer;
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}
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CommandRecordingContext* Device::GetPendingRecordingContext() {
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if (mRecordingContext.commandBuffer == VK_NULL_HANDLE) {
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mRecordingContext.commandBuffer = GetPendingCommandBuffer();
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}
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return &mRecordingContext;
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}
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void Device::SubmitPendingCommands() {
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if (mPendingCommands.pool == VK_NULL_HANDLE) {
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return;
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ASSERT(false);
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}
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std::vector<VkPipelineStageFlags> dstStageMasks(mWaitSemaphores.size(),
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std::vector<VkPipelineStageFlags> dstStageMasks(mRecordingContext.waitSemaphores.size(),
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
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VkSubmitInfo submitInfo;
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submitInfo.pNext = nullptr;
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submitInfo.waitSemaphoreCount = static_cast<uint32_t>(mWaitSemaphores.size());
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submitInfo.pWaitSemaphores = mWaitSemaphores.data();
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submitInfo.waitSemaphoreCount =
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static_cast<uint32_t>(mRecordingContext.waitSemaphores.size());
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submitInfo.pWaitSemaphores = mRecordingContext.waitSemaphores.data();
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submitInfo.pWaitDstStageMask = dstStageMasks.data();
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &mPendingCommands.commandBuffer;
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submitInfo.signalSemaphoreCount = 0;
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submitInfo.pSignalSemaphores = 0;
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submitInfo.signalSemaphoreCount =
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static_cast<uint32_t>(mRecordingContext.signalSemaphores.size());
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submitInfo.pSignalSemaphores = mRecordingContext.signalSemaphores.data();
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VkFence fence = GetUnusedFence();
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if (fn.QueueSubmit(mQueue, 1, &submitInfo, fence) != VK_SUCCESS) {
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mPendingCommands = CommandPoolAndBuffer();
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mFencesInFlight.emplace(fence, mLastSubmittedSerial);
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for (VkSemaphore semaphore : mWaitSemaphores) {
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for (VkSemaphore semaphore : mRecordingContext.waitSemaphores) {
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mDeleter->DeleteWhenUnused(semaphore);
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}
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mWaitSemaphores.clear();
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}
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void Device::AddWaitSemaphore(VkSemaphore semaphore) {
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mWaitSemaphores.push_back(semaphore);
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for (VkSemaphore semaphore : mRecordingContext.signalSemaphores) {
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mDeleter->DeleteWhenUnused(semaphore);
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}
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mRecordingContext = CommandRecordingContext();
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}
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ResultOrError<VulkanDeviceKnobs> Device::CreateDevice(VkPhysicalDevice physicalDevice) {
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@ -529,7 +541,7 @@ namespace dawn_native { namespace vulkan {
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// Insert pipeline barrier to ensure correct ordering with previous memory operations on the
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// buffer.
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ToBackend(destination)
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->TransitionUsageNow(GetPendingCommandBuffer(), dawn::BufferUsageBit::CopyDst);
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->TransitionUsageNow(GetPendingRecordingContext(), dawn::BufferUsageBit::CopyDst);
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VkBufferCopy copy;
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copy.srcOffset = sourceOffset;
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@ -20,6 +20,7 @@
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#include "common/Serial.h"
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#include "common/SerialQueue.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/vulkan/CommandRecordingContext.h"
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#include "dawn_native/vulkan/Forward.h"
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#include "dawn_native/vulkan/VulkanFunctions.h"
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#include "dawn_native/vulkan/VulkanInfo.h"
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@ -59,9 +60,9 @@ namespace dawn_native { namespace vulkan {
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RenderPassCache* GetRenderPassCache() const;
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VkCommandBuffer GetPendingCommandBuffer();
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CommandRecordingContext* GetPendingRecordingContext();
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Serial GetPendingCommandSerial() const override;
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void SubmitPendingCommands();
|
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void AddWaitSemaphore(VkSemaphore semaphore);
|
||||
|
||||
// Dawn API
|
||||
CommandBufferBase* CreateCommandBuffer(CommandEncoderBase* encoder,
|
||||
|
@ -142,7 +143,8 @@ namespace dawn_native { namespace vulkan {
|
|||
SerialQueue<CommandPoolAndBuffer> mCommandsInFlight;
|
||||
std::vector<CommandPoolAndBuffer> mUnusedCommands;
|
||||
CommandPoolAndBuffer mPendingCommands;
|
||||
std::vector<VkSemaphore> mWaitSemaphores;
|
||||
|
||||
CommandRecordingContext mRecordingContext;
|
||||
};
|
||||
|
||||
}} // namespace dawn_native::vulkan
|
||||
|
|
|
@ -184,7 +184,7 @@ namespace dawn_native { namespace vulkan {
|
|||
}
|
||||
|
||||
nextTexture->texture.u64 = mSwapChainImages[mLastImageIndex].GetU64();
|
||||
mDevice->AddWaitSemaphore(semaphore);
|
||||
mDevice->GetPendingRecordingContext()->waitSemaphores.push_back(semaphore);
|
||||
|
||||
return DAWN_SWAP_CHAIN_NO_ERROR;
|
||||
}
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include "dawn_native/vulkan/QueueVk.h"
|
||||
|
||||
#include "dawn_native/vulkan/CommandBufferVk.h"
|
||||
#include "dawn_native/vulkan/CommandRecordingContext.h"
|
||||
#include "dawn_native/vulkan/DeviceVk.h"
|
||||
|
||||
namespace dawn_native { namespace vulkan {
|
||||
|
@ -30,9 +31,9 @@ namespace dawn_native { namespace vulkan {
|
|||
|
||||
device->Tick();
|
||||
|
||||
VkCommandBuffer commandBuffer = device->GetPendingCommandBuffer();
|
||||
CommandRecordingContext* recordingContext = device->GetPendingRecordingContext();
|
||||
for (uint32_t i = 0; i < commandCount; ++i) {
|
||||
ToBackend(commands[i])->RecordCommands(commandBuffer);
|
||||
ToBackend(commands[i])->RecordCommands(recordingContext);
|
||||
}
|
||||
|
||||
device->SubmitPendingCommands();
|
||||
|
|
|
@ -51,8 +51,8 @@ namespace dawn_native { namespace vulkan {
|
|||
|
||||
// Perform the necessary pipeline barriers for the texture to be used with the usage
|
||||
// requested by the implementation.
|
||||
VkCommandBuffer commands = device->GetPendingCommandBuffer();
|
||||
ToBackend(texture)->TransitionUsageNow(commands, mTextureUsage);
|
||||
CommandRecordingContext* recordingContext = device->GetPendingRecordingContext();
|
||||
ToBackend(texture)->TransitionUsageNow(recordingContext, mTextureUsage);
|
||||
|
||||
device->SubmitPendingCommands();
|
||||
}
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include "dawn_native/vulkan/TextureVk.h"
|
||||
|
||||
#include "dawn_native/vulkan/AdapterVk.h"
|
||||
#include "dawn_native/vulkan/CommandRecordingContext.h"
|
||||
#include "dawn_native/vulkan/DeviceVk.h"
|
||||
#include "dawn_native/vulkan/FencedDeleter.h"
|
||||
|
||||
|
@ -436,7 +437,7 @@ namespace dawn_native { namespace vulkan {
|
|||
range.levelCount = GetNumMipLevels();
|
||||
range.baseArrayLayer = 0;
|
||||
range.layerCount = GetArrayLayers();
|
||||
TransitionUsageNow(ToBackend(GetDevice())->GetPendingCommandBuffer(),
|
||||
TransitionUsageNow(ToBackend(GetDevice())->GetPendingRecordingContext(),
|
||||
dawn::TextureUsageBit::CopyDst);
|
||||
|
||||
if (GetFormat().HasDepthOrStencil()) {
|
||||
|
@ -494,7 +495,8 @@ namespace dawn_native { namespace vulkan {
|
|||
return VulkanAspectMask(GetFormat());
|
||||
}
|
||||
|
||||
void Texture::TransitionUsageNow(VkCommandBuffer commands, dawn::TextureUsageBit usage) {
|
||||
void Texture::TransitionUsageNow(CommandRecordingContext* recordingContext,
|
||||
dawn::TextureUsageBit usage) {
|
||||
// Avoid encoding barriers when it isn't needed.
|
||||
bool lastReadOnly = (mLastUsage & kReadOnlyTextureUsages) == mLastUsage;
|
||||
if (lastReadOnly && mLastUsage == usage) {
|
||||
|
@ -525,13 +527,13 @@ namespace dawn_native { namespace vulkan {
|
|||
barrier.subresourceRange.layerCount = GetArrayLayers();
|
||||
|
||||
ToBackend(GetDevice())
|
||||
->fn.CmdPipelineBarrier(commands, srcStages, dstStages, 0, 0, nullptr, 0, nullptr, 1,
|
||||
&barrier);
|
||||
->fn.CmdPipelineBarrier(recordingContext->commandBuffer, srcStages, dstStages, 0, 0,
|
||||
nullptr, 0, nullptr, 1, &barrier);
|
||||
|
||||
mLastUsage = usage;
|
||||
}
|
||||
|
||||
void Texture::ClearTexture(VkCommandBuffer commands,
|
||||
void Texture::ClearTexture(CommandRecordingContext* recordingContext,
|
||||
uint32_t baseMipLevel,
|
||||
uint32_t levelCount,
|
||||
uint32_t baseArrayLayer,
|
||||
|
@ -543,13 +545,13 @@ namespace dawn_native { namespace vulkan {
|
|||
range.baseArrayLayer = baseArrayLayer;
|
||||
range.layerCount = layerCount;
|
||||
|
||||
TransitionUsageNow(commands, dawn::TextureUsageBit::CopyDst);
|
||||
TransitionUsageNow(recordingContext, dawn::TextureUsageBit::CopyDst);
|
||||
if (GetFormat().HasDepthOrStencil()) {
|
||||
VkClearDepthStencilValue clear_color[1];
|
||||
clear_color[0].depth = 0.0f;
|
||||
clear_color[0].stencil = 0u;
|
||||
ToBackend(GetDevice())
|
||||
->fn.CmdClearDepthStencilImage(commands, GetHandle(),
|
||||
->fn.CmdClearDepthStencilImage(recordingContext->commandBuffer, GetHandle(),
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, clear_color, 1,
|
||||
&range);
|
||||
} else {
|
||||
|
@ -559,14 +561,15 @@ namespace dawn_native { namespace vulkan {
|
|||
clear_color[0].float32[2] = 0.0f;
|
||||
clear_color[0].float32[3] = 0.0f;
|
||||
ToBackend(GetDevice())
|
||||
->fn.CmdClearColorImage(commands, GetHandle(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
clear_color, 1, &range);
|
||||
->fn.CmdClearColorImage(recordingContext->commandBuffer, GetHandle(),
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, clear_color, 1,
|
||||
&range);
|
||||
}
|
||||
SetIsSubresourceContentInitialized(baseMipLevel, levelCount, baseArrayLayer, layerCount);
|
||||
GetDevice()->IncrementLazyClearCountForTesting();
|
||||
}
|
||||
|
||||
void Texture::EnsureSubresourceContentInitialized(VkCommandBuffer commands,
|
||||
void Texture::EnsureSubresourceContentInitialized(CommandRecordingContext* recordingContext,
|
||||
uint32_t baseMipLevel,
|
||||
uint32_t levelCount,
|
||||
uint32_t baseArrayLayer,
|
||||
|
@ -584,7 +587,7 @@ namespace dawn_native { namespace vulkan {
|
|||
|
||||
// If subresource has not been initialized, clear it to black as it could contain dirty
|
||||
// bits from recycled memory
|
||||
ClearTexture(commands, baseMipLevel, levelCount, baseArrayLayer, layerCount);
|
||||
ClearTexture(recordingContext, baseMipLevel, levelCount, baseArrayLayer, layerCount);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -22,6 +22,8 @@
|
|||
|
||||
namespace dawn_native { namespace vulkan {
|
||||
|
||||
struct CommandRecordingContext;
|
||||
|
||||
VkFormat VulkanImageFormat(dawn::TextureFormat format);
|
||||
VkImageUsageFlags VulkanImageUsage(dawn::TextureUsageBit usage, const Format& format);
|
||||
VkSampleCountFlagBits VulkanSampleCount(uint32_t sampleCount);
|
||||
|
@ -38,8 +40,9 @@ namespace dawn_native { namespace vulkan {
|
|||
// Transitions the texture to be used as `usage`, recording any necessary barrier in
|
||||
// `commands`.
|
||||
// TODO(cwallez@chromium.org): coalesce barriers and do them early when possible.
|
||||
void TransitionUsageNow(VkCommandBuffer commands, dawn::TextureUsageBit usage);
|
||||
void EnsureSubresourceContentInitialized(VkCommandBuffer commands,
|
||||
void TransitionUsageNow(CommandRecordingContext* recordingContext,
|
||||
dawn::TextureUsageBit usage);
|
||||
void EnsureSubresourceContentInitialized(CommandRecordingContext* recordingContext,
|
||||
uint32_t baseMipLevel,
|
||||
uint32_t levelCount,
|
||||
uint32_t baseArrayLayer,
|
||||
|
@ -47,7 +50,7 @@ namespace dawn_native { namespace vulkan {
|
|||
|
||||
private:
|
||||
void DestroyImpl() override;
|
||||
void ClearTexture(VkCommandBuffer commands,
|
||||
void ClearTexture(CommandRecordingContext* recordingContext,
|
||||
uint32_t baseMipLevel,
|
||||
uint32_t levelCount,
|
||||
uint32_t baseArrayLayer,
|
||||
|
|
Loading…
Reference in New Issue