Swap chains, part 2 (#94)

This commit is contained in:
Kai Ninomiya
2017-07-27 18:30:57 -07:00
committed by GitHub
parent 3818e18c5c
commit c16a67ae52
49 changed files with 771 additions and 435 deletions

View File

@@ -35,11 +35,12 @@ nxt::BindGroup bindGroup[2];
nxt::BindGroup cubeTransformBindGroup[2];
nxt::Queue queue;
nxt::SwapChain swapchain;
nxt::TextureView depthStencilView;
nxt::RenderPipeline pipeline;
nxt::RenderPipeline planePipeline;
nxt::RenderPipeline reflectionPipeline;
nxt::RenderPass renderpass;
nxt::Framebuffer framebuffer;
void initBuffers() {
static const uint32_t indexData[6*6] = {
@@ -114,6 +115,8 @@ void init() {
device = CreateCppNXTDevice();
queue = device.CreateQueueBuilder().GetResult();
swapchain = GetSwapChain(device);
swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, 640, 480);
initBuffers();
@@ -206,7 +209,8 @@ void init() {
.SetBufferViews(1, 1, &transformBufferView[1])
.GetResult();
utils::CreateDefaultRenderPass(device, &renderpass, &framebuffer);
renderpass = CreateDefaultRenderPass(device);
depthStencilView = CreateDefaultDepthStencilView(device);
auto depthStencilState = device.CreateDepthStencilStateBuilder()
.SetDepthCompareFunction(nxt::CompareFunction::Less)
@@ -271,6 +275,10 @@ void frame() {
cameraBuffer.TransitionUsage(nxt::BufferUsageBit::TransferDst);
cameraBuffer.SetSubData(0, sizeof(CameraData) / sizeof(uint32_t), reinterpret_cast<uint32_t*>(&cameraData));
nxt::Texture backbuffer;
nxt::Framebuffer framebuffer;
GetNextFramebuffer(device, renderpass, swapchain, depthStencilView, &backbuffer, &framebuffer);
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
.BeginRenderPass(renderpass, framebuffer)
.BeginRenderSubpass()
@@ -296,7 +304,9 @@ void frame() {
.GetResult();
queue.Submit(1, &commands);
DoSwapBuffers();
backbuffer.TransitionUsage(nxt::TextureUsageBit::Present);
swapchain.Present(backbuffer);
DoFlush();
}
int main(int argc, const char* argv[]) {