Swap chains, part 2 (#94)

This commit is contained in:
Kai Ninomiya
2017-07-27 18:30:57 -07:00
committed by GitHub
parent 3818e18c5c
commit c16a67ae52
49 changed files with 771 additions and 435 deletions

View File

@@ -14,20 +14,104 @@
#include "utils/BackendBinding.h"
#include "common/Assert.h"
#include "common/Platform.h"
#include "nxt/nxt_wsi.h"
#include "utils/SwapChainImpl.h"
#include <cstdio>
#include "glad/glad.h"
#include "GLFW/glfw3.h"
namespace backend {
namespace opengl {
void Init(void* (*getProc)(const char*), nxtProcTable* procs, nxtDevice* device);
void HACKCLEAR(nxtDevice device);
void InitBackbuffer(nxtDevice device);
void CommitBackbuffer(nxtDevice device);
}
}
namespace utils {
class SwapChainImplGL : SwapChainImpl {
public:
static nxtSwapChainImplementation Create(GLFWwindow* window) {
auto impl = GenerateSwapChainImplementation<SwapChainImplGL, nxtWSIContextGL>();
impl.userData = new SwapChainImplGL(window);
return impl;
}
private:
GLFWwindow* window = nullptr;
uint32_t cfgWidth = 0;
uint32_t cfgHeight = 0;
GLuint backFBO = 0;
GLuint backTexture = 0;
SwapChainImplGL(GLFWwindow* window)
: window(window) {
}
~SwapChainImplGL() {
glDeleteTextures(1, &backTexture);
glDeleteFramebuffers(1, &backFBO);
}
void HACKCLEAR() {
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, backFBO);
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
}
// For GenerateSwapChainImplementation
friend class SwapChainImpl;
void Init(nxtWSIContextGL*) {
glGenTextures(1, &backTexture);
glBindTexture(GL_TEXTURE_2D, backTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glGenFramebuffers(1, &backFBO);
glBindFramebuffer(GL_READ_FRAMEBUFFER, backFBO);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, backTexture, 0);
}
nxtSwapChainError Configure(nxtTextureFormat format,
uint32_t width, uint32_t height) {
if (format != NXT_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM) {
return "unsupported format";
}
ASSERT(width > 0);
ASSERT(height > 0);
cfgWidth = width;
cfgHeight = height;
glBindTexture(GL_TEXTURE_2D, backTexture);
// Reallocate the texture
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
// Clear the newly (re-)allocated texture
HACKCLEAR();
return NXT_SWAP_CHAIN_NO_ERROR;
}
nxtSwapChainError GetNextTexture(nxtSwapChainNextTexture* nextTexture) {
nextTexture->texture = reinterpret_cast<void*>(static_cast<size_t>(backTexture));
return NXT_SWAP_CHAIN_NO_ERROR;
}
nxtSwapChainError Present() {
glBindFramebuffer(GL_READ_FRAMEBUFFER, backFBO);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glBlitFramebuffer(0, 0, cfgWidth, cfgHeight, 0, 0, cfgWidth, cfgHeight,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
glfwSwapBuffers(window);
HACKCLEAR();
return NXT_SWAP_CHAIN_NO_ERROR;
}
};
class OpenGLBinding : public BackendBinding {
public:
void SetupGLFWWindowHints() override {
@@ -48,16 +132,18 @@ namespace utils {
backend::opengl::Init(reinterpret_cast<void*(*)(const char*)>(glfwGetProcAddress), procs, device);
backendDevice = *device;
backend::opengl::InitBackbuffer(backendDevice);
}
void SwapBuffers() override {
backend::opengl::CommitBackbuffer(backendDevice);
glfwSwapBuffers(window);
backend::opengl::HACKCLEAR(backendDevice);
uint64_t GetSwapChainImplementation() override {
if (swapchainImpl.userData == nullptr) {
swapchainImpl = SwapChainImplGL::Create(window);
}
return reinterpret_cast<uint64_t>(&swapchainImpl);
}
private:
nxtDevice backendDevice = nullptr;
nxtSwapChainImplementation swapchainImpl = {};
};
BackendBinding* CreateOpenGLBinding() {