OpenGL: Make Device::gl private.
Make Device::gl private, and rename it to mGL. Change all accesses to use Device::GetGL() accessor. This is a precursor to adding native EGLContext support to Dawn. Bug: dawn:810 Change-Id: I3793d83644a70bafc6bea8b423c1a7c76beb248d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94560 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
parent
e8d47d5263
commit
c174692187
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@ -39,21 +39,22 @@ ResultOrError<Ref<Buffer>> Buffer::CreateInternalBuffer(Device* device,
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Buffer::Buffer(Device* device, const BufferDescriptor* descriptor)
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: BufferBase(device, descriptor) {
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const OpenGLFunctions& gl = device->GetGL();
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// Allocate at least 4 bytes so clamped accesses are always in bounds.
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mAllocatedSize = std::max(GetSize(), uint64_t(4u));
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device->gl.GenBuffers(1, &mBuffer);
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device->gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer);
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gl.GenBuffers(1, &mBuffer);
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gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer);
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// The buffers with mappedAtCreation == true will be initialized in
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// BufferBase::MapAtCreation().
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if (device->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting) &&
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!descriptor->mappedAtCreation) {
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std::vector<uint8_t> clearValues(mAllocatedSize, 1u);
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device->gl.BufferData(GL_ARRAY_BUFFER, mAllocatedSize, clearValues.data(), GL_STATIC_DRAW);
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gl.BufferData(GL_ARRAY_BUFFER, mAllocatedSize, clearValues.data(), GL_STATIC_DRAW);
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} else {
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// Buffers start zeroed if you pass nullptr to glBufferData.
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device->gl.BufferData(GL_ARRAY_BUFFER, mAllocatedSize, nullptr, GL_STATIC_DRAW);
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gl.BufferData(GL_ARRAY_BUFFER, mAllocatedSize, nullptr, GL_STATIC_DRAW);
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}
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}
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@ -112,10 +113,11 @@ void Buffer::InitializeToZero() {
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const uint64_t size = GetAllocatedSize();
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Device* device = ToBackend(GetDevice());
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const OpenGLFunctions& gl = device->GetGL();
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const std::vector<uint8_t> clearValues(size, 0u);
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device->gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer);
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device->gl.BufferSubData(GL_ARRAY_BUFFER, 0, size, clearValues.data());
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gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer);
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gl.BufferSubData(GL_ARRAY_BUFFER, 0, size, clearValues.data());
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device->IncrementLazyClearCountForTesting();
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SetIsDataInitialized();
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@ -128,14 +130,14 @@ bool Buffer::IsCPUWritableAtCreation() const {
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}
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MaybeError Buffer::MapAtCreationImpl() {
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const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
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const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
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gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer);
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mMappedData = gl.MapBufferRange(GL_ARRAY_BUFFER, 0, GetSize(), GL_MAP_WRITE_BIT);
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return {};
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}
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MaybeError Buffer::MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) {
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const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
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const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
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// It is an error to map an empty range in OpenGL. We always have at least a 4-byte buffer
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// so we extend the range to be 4 bytes.
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@ -171,7 +173,7 @@ void* Buffer::GetMappedPointerImpl() {
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}
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void Buffer::UnmapImpl() {
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const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
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const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
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gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer);
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gl.UnmapBuffer(GL_ARRAY_BUFFER);
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@ -179,8 +181,10 @@ void Buffer::UnmapImpl() {
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}
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void Buffer::DestroyImpl() {
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const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
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BufferBase::DestroyImpl();
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ToBackend(GetDevice())->gl.DeleteBuffers(1, &mBuffer);
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gl.DeleteBuffers(1, &mBuffer);
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mBuffer = 0;
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}
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@ -448,7 +448,7 @@ CommandBuffer::CommandBuffer(CommandEncoder* encoder, const CommandBufferDescrip
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: CommandBufferBase(encoder, descriptor) {}
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MaybeError CommandBuffer::Execute() {
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const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
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const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
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auto LazyClearSyncScope = [](const SyncScopeResourceUsage& scope) {
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for (size_t i = 0; i < scope.textures.size(); i++) {
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@ -767,7 +767,7 @@ MaybeError CommandBuffer::Execute() {
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}
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MaybeError CommandBuffer::ExecuteComputePass() {
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const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
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const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
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ComputePipeline* lastPipeline = nullptr;
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BindGroupTracker bindGroupTracker = {};
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@ -844,7 +844,7 @@ MaybeError CommandBuffer::ExecuteComputePass() {
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}
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MaybeError CommandBuffer::ExecuteRenderPass(BeginRenderPassCmd* renderPass) {
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const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
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const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
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GLuint fbo = 0;
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// Create the framebuffer used for this render pass and calls the correct glDrawBuffers
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@ -29,16 +29,17 @@ ComputePipeline::~ComputePipeline() = default;
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void ComputePipeline::DestroyImpl() {
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ComputePipelineBase::DestroyImpl();
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DeleteProgram(ToBackend(GetDevice())->gl);
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DeleteProgram(ToBackend(GetDevice())->GetGL());
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}
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MaybeError ComputePipeline::Initialize() {
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DAWN_TRY(InitializeBase(ToBackend(GetDevice())->gl, ToBackend(GetLayout()), GetAllStages()));
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DAWN_TRY(
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InitializeBase(ToBackend(GetDevice())->GetGL(), ToBackend(GetLayout()), GetAllStages()));
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return {};
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}
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void ComputePipeline::ApplyNow() {
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PipelineGL::ApplyNow(ToBackend(GetDevice())->gl);
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PipelineGL::ApplyNow(ToBackend(GetDevice())->GetGL());
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}
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} // namespace dawn::native::opengl
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@ -46,7 +46,7 @@ ResultOrError<Ref<Device>> Device::Create(AdapterBase* adapter,
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Device::Device(AdapterBase* adapter,
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const DeviceDescriptor* descriptor,
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const OpenGLFunctions& functions)
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: DeviceBase(adapter, descriptor), gl(functions) {}
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: DeviceBase(adapter, descriptor), mGL(functions) {}
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Device::~Device() {
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Destroy();
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@ -60,6 +60,7 @@ MaybeError Device::Initialize(const DeviceDescriptor* descriptor) {
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}
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void Device::InitTogglesFromDriver() {
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const OpenGLFunctions& gl = GetGL();
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bool supportsBaseVertex = gl.IsAtLeastGLES(3, 2) || gl.IsAtLeastGL(3, 2);
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bool supportsBaseInstance = gl.IsAtLeastGLES(3, 2) || gl.IsAtLeastGL(4, 2);
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@ -124,6 +125,7 @@ const GLFormat& Device::GetGLFormat(const Format& format) {
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}
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GLenum Device::GetBGRAInternalFormat() const {
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const OpenGLFunctions& gl = GetGL();
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if (gl.IsGLExtensionSupported("GL_EXT_texture_format_BGRA8888") ||
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gl.IsGLExtensionSupported("GL_APPLE_texture_format_BGRA8888")) {
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return GL_BGRA8_EXT;
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@ -195,6 +197,7 @@ ResultOrError<Ref<TextureViewBase>> Device::CreateTextureViewImpl(
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}
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void Device::SubmitFenceSync() {
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const OpenGLFunctions& gl = GetGL();
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GLsync sync = gl.FenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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IncrementLastSubmittedCommandSerial();
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mFencesInFlight.emplace(sync, GetLastSubmittedCommandSerial());
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@ -224,6 +227,7 @@ MaybeError Device::ValidateEGLImageCanBeWrapped(const TextureDescriptor* descrip
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}
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TextureBase* Device::CreateTextureWrappingEGLImage(const ExternalImageDescriptor* descriptor,
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::EGLImage image) {
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const OpenGLFunctions& gl = GetGL();
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const TextureDescriptor* textureDescriptor = FromAPI(descriptor->cTextureDescriptor);
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if (ConsumedError(ValidateTextureDescriptor(this, textureDescriptor))) {
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@ -264,6 +268,7 @@ MaybeError Device::TickImpl() {
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ResultOrError<ExecutionSerial> Device::CheckAndUpdateCompletedSerials() {
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ExecutionSerial fenceSerial{0};
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const OpenGLFunctions& gl = GetGL();
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while (!mFencesInFlight.empty()) {
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auto [sync, tentativeSerial] = mFencesInFlight.front();
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@ -314,6 +319,7 @@ void Device::DestroyImpl() {
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}
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MaybeError Device::WaitForIdleForDestruction() {
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const OpenGLFunctions& gl = GetGL();
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gl.Finish();
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DAWN_TRY(CheckPassedSerials());
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ASSERT(mFencesInFlight.empty());
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@ -333,4 +339,8 @@ float Device::GetTimestampPeriodInNS() const {
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return 1.0f;
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}
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const OpenGLFunctions& Device::GetGL() const {
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return mGL;
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}
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} // namespace dawn::native::opengl
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@ -46,8 +46,8 @@ class Device final : public DeviceBase {
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MaybeError Initialize(const DeviceDescriptor* descriptor);
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// Contains all the OpenGL entry points, glDoFoo is called via device->gl.DoFoo.
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const OpenGLFunctions gl;
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// Contains all the OpenGL entry points, glDoFoo is called via gl.DoFoo.
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const OpenGLFunctions& GetGL() const;
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const GLFormat& GetGLFormat(const Format& format);
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@ -121,6 +121,8 @@ class Device final : public DeviceBase {
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void DestroyImpl() override;
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MaybeError WaitForIdleForDestruction() override;
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const OpenGLFunctions mGL;
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std::queue<std::pair<GLsync, ExecutionSerial>> mFencesInFlight;
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GLFormatTable mFormatTable;
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@ -24,13 +24,13 @@ NativeSwapChainImpl::NativeSwapChainImpl(Device* device,
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: mPresentCallback(present), mPresentUserdata(presentUserdata), mDevice(device) {}
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NativeSwapChainImpl::~NativeSwapChainImpl() {
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const OpenGLFunctions& gl = mDevice->gl;
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const OpenGLFunctions& gl = mDevice->GetGL();
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gl.DeleteTextures(1, &mBackTexture);
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gl.DeleteFramebuffers(1, &mBackFBO);
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}
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void NativeSwapChainImpl::Init(DawnWSIContextGL* /*context*/) {
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const OpenGLFunctions& gl = mDevice->gl;
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const OpenGLFunctions& gl = mDevice->GetGL();
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gl.GenTextures(1, &mBackTexture);
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gl.BindTexture(GL_TEXTURE_2D, mBackTexture);
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gl.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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mWidth = width;
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mHeight = height;
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const OpenGLFunctions& gl = mDevice->gl;
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const OpenGLFunctions& gl = mDevice->GetGL();
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gl.BindTexture(GL_TEXTURE_2D, mBackTexture);
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// Reallocate the texture
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gl.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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@ -67,7 +67,7 @@ DawnSwapChainError NativeSwapChainImpl::GetNextTexture(DawnSwapChainNextTexture*
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}
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DawnSwapChainError NativeSwapChainImpl::Present() {
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const OpenGLFunctions& gl = mDevice->gl;
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const OpenGLFunctions& gl = mDevice->GetGL();
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gl.BindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO);
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gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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gl.Scissor(0, 0, mWidth, mHeight);
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@ -42,7 +42,7 @@ MaybeError Queue::WriteBufferImpl(BufferBase* buffer,
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uint64_t bufferOffset,
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const void* data,
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size_t size) {
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const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
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const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
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ToBackend(buffer)->EnsureDataInitializedAsDestination(bufferOffset, size);
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@ -70,7 +70,7 @@ MaybeError Queue::WriteTextureImpl(const ImageCopyTexture& destination,
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} else {
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ToBackend(destination.texture)->EnsureSubresourceContentInitialized(range);
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}
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DoTexSubImage(ToBackend(GetDevice())->gl, textureCopy, data, dataLayout, writeSizePixel);
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DoTexSubImage(ToBackend(GetDevice())->GetGL(), textureCopy, data, dataLayout, writeSizePixel);
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ToBackend(destination.texture)->Touch();
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return {};
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}
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@ -226,7 +226,8 @@ RenderPipeline::RenderPipeline(Device* device, const RenderPipelineDescriptor* d
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mGlPrimitiveTopology(GLPrimitiveTopology(GetPrimitiveTopology())) {}
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MaybeError RenderPipeline::Initialize() {
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DAWN_TRY(InitializeBase(ToBackend(GetDevice())->gl, ToBackend(GetLayout()), GetAllStages()));
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DAWN_TRY(
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InitializeBase(ToBackend(GetDevice())->GetGL(), ToBackend(GetLayout()), GetAllStages()));
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CreateVAOForVertexState();
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return {};
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}
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@ -235,7 +236,7 @@ RenderPipeline::~RenderPipeline() = default;
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void RenderPipeline::DestroyImpl() {
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RenderPipelineBase::DestroyImpl();
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const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
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const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
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gl.DeleteVertexArrays(1, &mVertexArrayObject);
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gl.BindVertexArray(0);
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DeleteProgram(gl);
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@ -252,7 +253,7 @@ RenderPipeline::GetAttributesUsingVertexBuffer(VertexBufferSlot slot) const {
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}
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void RenderPipeline::CreateVAOForVertexState() {
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const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
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const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
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gl.GenVertexArrays(1, &mVertexArrayObject);
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gl.BindVertexArray(mVertexArrayObject);
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@ -284,7 +285,7 @@ void RenderPipeline::CreateVAOForVertexState() {
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}
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void RenderPipeline::ApplyNow(PersistentPipelineState& persistentPipelineState) {
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const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
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const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
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PipelineGL::ApplyNow(gl);
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ASSERT(mVertexArrayObject);
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@ -67,7 +67,7 @@ GLenum WrapMode(wgpu::AddressMode mode) {
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Sampler::Sampler(Device* device, const SamplerDescriptor* descriptor)
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: SamplerBase(device, descriptor) {
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const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
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const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
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gl.GenSamplers(1, &mFilteringHandle);
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SetupGLSampler(mFilteringHandle, descriptor, false);
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@ -80,7 +80,7 @@ Sampler::~Sampler() = default;
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void Sampler::DestroyImpl() {
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SamplerBase::DestroyImpl();
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const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
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const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
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gl.DeleteSamplers(1, &mFilteringHandle);
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gl.DeleteSamplers(1, &mNonFilteringHandle);
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}
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@ -89,7 +89,7 @@ void Sampler::SetupGLSampler(GLuint sampler,
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const SamplerDescriptor* descriptor,
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bool forceNearest) {
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Device* device = ToBackend(GetDevice());
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const OpenGLFunctions& gl = device->gl;
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const OpenGLFunctions& gl = device->GetGL();
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if (forceNearest) {
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gl.SamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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@ -95,7 +95,7 @@ ResultOrError<std::string> ShaderModule::TranslateToGLSL(const char* entryPointN
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tint::Program program;
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DAWN_TRY_ASSIGN(program, RunTransforms(&transformManager, GetTintProgram(), transformInputs,
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nullptr, nullptr));
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const OpenGLVersion& version = ToBackend(GetDevice())->gl.GetVersion();
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const OpenGLVersion& version = ToBackend(GetDevice())->GetGL().GetVersion();
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tint::writer::glsl::Options tintOptions;
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using Version = tint::writer::glsl::Version;
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@ -83,12 +83,6 @@ GLenum TargetForTextureViewDimension(wgpu::TextureViewDimension dimension,
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UNREACHABLE();
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}
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GLuint GenTexture(const OpenGLFunctions& gl) {
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GLuint handle = 0;
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gl.GenTextures(1, &handle);
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return handle;
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}
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bool RequiresCreatingNewTextureView(const TextureBase* texture,
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const TextureViewDescriptor* textureViewDescriptor) {
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constexpr wgpu::TextureUsage kShaderUsageNeedsView =
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@ -179,9 +173,10 @@ void AllocateTexture(const OpenGLFunctions& gl,
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// Texture
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Texture::Texture(Device* device, const TextureDescriptor* descriptor)
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: Texture(device, descriptor, GenTexture(device->gl), TextureState::OwnedInternal) {
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const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
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: Texture(device, descriptor, 0, TextureState::OwnedInternal) {
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const OpenGLFunctions& gl = device->GetGL();
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gl.GenTextures(1, &mHandle);
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uint32_t levels = GetNumMipLevels();
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const GLFormat& glFormat = GetGLFormat();
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@ -221,7 +216,8 @@ Texture::~Texture() {}
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void Texture::DestroyImpl() {
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TextureBase::DestroyImpl();
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if (GetTextureState() == TextureState::OwnedInternal) {
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ToBackend(GetDevice())->gl.DeleteTextures(1, &mHandle);
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const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
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gl.DeleteTextures(1, &mHandle);
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mHandle = 0;
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}
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}
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@ -246,7 +242,7 @@ MaybeError Texture::ClearTexture(const SubresourceRange& range,
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}
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Device* device = ToBackend(GetDevice());
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const OpenGLFunctions& gl = device->gl;
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const OpenGLFunctions& gl = device->GetGL();
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uint8_t clearColor = (clearValue == TextureBase::ClearValue::Zero) ? 0 : 1;
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float fClearColor = (clearValue == TextureBase::ClearValue::Zero) ? 0.f : 1.f;
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@ -534,7 +530,7 @@ MaybeError Texture::ClearTexture(const SubresourceRange& range,
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}
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textureCopy.origin.z = layer;
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DoTexSubImage(ToBackend(GetDevice())->gl, textureCopy, 0, dataLayout, mipSize);
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DoTexSubImage(gl, textureCopy, 0, dataLayout, mipSize);
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}
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}
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gl.BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
@ -571,9 +567,9 @@ TextureView::TextureView(TextureBase* texture, const TextureViewDescriptor* desc
|
|||
if (!RequiresCreatingNewTextureView(texture, descriptor)) {
|
||||
mHandle = ToBackend(texture)->GetHandle();
|
||||
} else {
|
||||
const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
|
||||
const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
|
||||
if (gl.IsAtLeastGL(4, 3)) {
|
||||
mHandle = GenTexture(gl);
|
||||
gl.GenTextures(1, &mHandle);
|
||||
const Texture* textureGL = ToBackend(texture);
|
||||
gl.TextureView(mHandle, mTarget, textureGL->GetHandle(), GetInternalFormat(),
|
||||
descriptor->baseMipLevel, descriptor->mipLevelCount,
|
||||
|
@ -592,7 +588,8 @@ TextureView::~TextureView() {}
|
|||
void TextureView::DestroyImpl() {
|
||||
TextureViewBase::DestroyImpl();
|
||||
if (mOwnsHandle) {
|
||||
ToBackend(GetDevice())->gl.DeleteTextures(1, &mHandle);
|
||||
const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
|
||||
gl.DeleteTextures(1, &mHandle);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -606,7 +603,7 @@ GLenum TextureView::GetGLTarget() const {
|
|||
}
|
||||
|
||||
void TextureView::BindToFramebuffer(GLenum target, GLenum attachment) {
|
||||
const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
|
||||
const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
|
||||
|
||||
// Use the base texture where possible to minimize the amount of copying required on GLES.
|
||||
bool useOwnView = GetFormat().format != GetTexture()->GetFormat().format &&
|
||||
|
@ -648,7 +645,7 @@ void TextureView::CopyIfNeeded() {
|
|||
}
|
||||
|
||||
Device* device = ToBackend(GetDevice());
|
||||
const OpenGLFunctions& gl = device->gl;
|
||||
const OpenGLFunctions& gl = device->GetGL();
|
||||
uint32_t srcLevel = GetBaseMipLevel();
|
||||
uint32_t numLevels = GetLevelCount();
|
||||
|
||||
|
@ -657,7 +654,7 @@ void TextureView::CopyIfNeeded() {
|
|||
Extent3D size{width, height, GetLayerCount()};
|
||||
|
||||
if (mHandle == 0) {
|
||||
mHandle = GenTexture(gl);
|
||||
gl.GenTextures(1, &mHandle);
|
||||
gl.BindTexture(mTarget, mHandle);
|
||||
AllocateTexture(gl, mTarget, texture->GetSampleCount(), numLevels, GetInternalFormat(),
|
||||
size);
|
||||
|
|
|
@ -128,7 +128,7 @@ class EGLImageTestBase : public DawnTest {
|
|||
size_t size) {
|
||||
dawn::native::opengl::Device* openglDevice =
|
||||
dawn::native::opengl::ToBackend(dawn::native::FromAPI(device.Get()));
|
||||
const dawn::native::opengl::OpenGLFunctions& gl = openglDevice->gl;
|
||||
const dawn::native::opengl::OpenGLFunctions& gl = openglDevice->GetGL();
|
||||
GLuint tex;
|
||||
gl.GenTextures(1, &tex);
|
||||
gl.BindTexture(GL_TEXTURE_2D, tex);
|
||||
|
@ -300,7 +300,7 @@ class EGLImageUsageTests : public EGLImageTestBase {
|
|||
size_t dataSize) {
|
||||
dawn::native::opengl::Device* openglDevice =
|
||||
dawn::native::opengl::ToBackend(dawn::native::FromAPI(device.Get()));
|
||||
const dawn::native::opengl::OpenGLFunctions& gl = openglDevice->gl;
|
||||
const dawn::native::opengl::OpenGLFunctions& gl = openglDevice->GetGL();
|
||||
|
||||
// Get a texture view for the eglImage
|
||||
wgpu::TextureDescriptor textureDescriptor;
|
||||
|
|
Loading…
Reference in New Issue