d3d11: use Texture::Copy for copy data to staging texture used in CopyTextureToBuffer
Bug: dawn:1768 Change-Id: I7f6488cf54764585eef61766c3d2a829ef186783 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128580 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
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20a24c9419
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c1b3c74316
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@ -367,54 +367,29 @@ MaybeError CommandBuffer::Execute() {
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DAWN_TRY(ToBackend(src.texture)
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->EnsureSubresourceContentInitialized(commandContext, subresources));
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// Create a staging texture.
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// TODO(dawn:1768): use compute shader to copy data from texture to buffer.
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D3D11_TEXTURE2D_DESC stagingTextureDesc;
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stagingTextureDesc.Width = copy->copySize.width;
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stagingTextureDesc.Height = copy->copySize.height;
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stagingTextureDesc.MipLevels = 1;
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stagingTextureDesc.ArraySize = copy->copySize.depthOrArrayLayers;
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stagingTextureDesc.Format = ToBackend(src.texture)->GetD3D11Format();
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stagingTextureDesc.SampleDesc.Count = 1;
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stagingTextureDesc.SampleDesc.Quality = 0;
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stagingTextureDesc.Usage = D3D11_USAGE_STAGING;
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stagingTextureDesc.BindFlags = 0;
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stagingTextureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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stagingTextureDesc.MiscFlags = 0;
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TextureDescriptor desc = {};
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desc.label = "CopyTextureToBufferStaging";
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desc.dimension = src.texture->GetDimension();
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desc.size.width = copy->copySize.width;
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desc.size.height = copy->copySize.height;
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desc.size.depthOrArrayLayers = copy->copySize.depthOrArrayLayers;
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desc.format = src.texture->GetFormat().format;
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desc.mipLevelCount = 1;
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desc.sampleCount = 1;
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ComPtr<ID3D11Texture2D> stagingTexture;
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DAWN_TRY(CheckHRESULT(commandContext->GetD3D11Device()->CreateTexture2D(
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&stagingTextureDesc, nullptr, &stagingTexture),
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"D3D11 create staging texture"));
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Ref<Texture> stagingTexture;
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DAWN_TRY_ASSIGN(stagingTexture,
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Texture::CreateStaging(ToBackend(GetDevice()), &desc));
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uint32_t subresource =
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src.texture->GetSubresourceIndex(src.mipLevel, src.origin.z, src.aspect);
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CopyTextureToTextureCmd copyTextureToBufferCmd;
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copyTextureToBufferCmd.source = src;
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copyTextureToBufferCmd.destination.texture = stagingTexture.Get();
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copyTextureToBufferCmd.destination.origin = {0, 0, 0};
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copyTextureToBufferCmd.destination.mipLevel = 0;
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copyTextureToBufferCmd.destination.aspect = src.aspect;
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copyTextureToBufferCmd.copySize = copy->copySize;
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if (src.texture->GetDimension() != wgpu::TextureDimension::e2D) {
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return DAWN_UNIMPLEMENTED_ERROR(
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"CopyTextureToBuffer is not implemented for non-2D textures");
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} else {
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for (uint32_t z = 0; z < copy->copySize.depthOrArrayLayers; ++z) {
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// Copy the texture to the staging texture.
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if (src.texture->GetFormat().HasDepthOrStencil()) {
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d3d11DeviceContext1->CopySubresourceRegion(
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stagingTexture.Get(), z, 0, 0, 0,
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ToBackend(src.texture)->GetD3D11Resource(), subresource, nullptr);
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} else {
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D3D11_BOX srcBox;
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srcBox.left = src.origin.x;
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srcBox.right = src.origin.x + copy->copySize.width;
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srcBox.top = src.origin.y;
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srcBox.bottom = src.origin.y + copy->copySize.height;
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srcBox.front = 0;
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srcBox.back = 1;
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d3d11DeviceContext1->CopySubresourceRegion(
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stagingTexture.Get(), z, 0, 0, 0,
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ToBackend(src.texture)->GetD3D11Resource(), subresource, &srcBox);
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}
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}
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}
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DAWN_TRY(Texture::Copy(commandContext, ©TextureToBufferCmd));
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Buffer* buffer = ToBackend(dst.buffer.Get());
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Buffer::ScopedMap scopedDstMap;
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@ -428,7 +403,7 @@ MaybeError CommandBuffer::Execute() {
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// TODO(dawn:1705): avoid blocking the CPU.
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D3D11_MAPPED_SUBRESOURCE mappedResource;
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DAWN_TRY(
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CheckHRESULT(d3d11DeviceContext1->Map(stagingTexture.Get(), z,
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CheckHRESULT(d3d11DeviceContext1->Map(stagingTexture->GetD3D11Resource(), z,
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D3D11_MAP_READ, 0, &mappedResource),
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"D3D11 map staging texture"));
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@ -462,7 +437,7 @@ MaybeError CommandBuffer::Execute() {
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}
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}
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}
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d3d11DeviceContext1->Unmap(stagingTexture.Get(), z);
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d3d11DeviceContext1->Unmap(stagingTexture->GetD3D11Resource(), z);
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}
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dst.buffer->MarkUsedInPendingCommands();
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@ -53,7 +53,8 @@ UINT D3D11TextureBindFlags(wgpu::TextureUsage usage, const Format& format) {
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// static
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ResultOrError<Ref<Texture>> Texture::Create(Device* device, const TextureDescriptor* descriptor) {
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Ref<Texture> texture = AcquireRef(new Texture(device, descriptor, TextureState::OwnedInternal));
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Ref<Texture> texture = AcquireRef(
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new Texture(device, descriptor, TextureState::OwnedInternal, /*isStaging=*/false));
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DAWN_TRY(texture->InitializeAsInternalTexture());
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return std::move(texture);
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}
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@ -62,74 +63,84 @@ ResultOrError<Ref<Texture>> Texture::Create(Device* device, const TextureDescrip
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ResultOrError<Ref<Texture>> Texture::Create(Device* device,
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const TextureDescriptor* descriptor,
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ComPtr<ID3D11Resource> d3d11Texture) {
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Ref<Texture> dawnTexture =
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AcquireRef(new Texture(device, descriptor, TextureState::OwnedExternal));
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Ref<Texture> dawnTexture = AcquireRef(
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new Texture(device, descriptor, TextureState::OwnedExternal, /*isStaging=*/false));
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DAWN_TRY(dawnTexture->InitializeAsSwapChainTexture(std::move(d3d11Texture)));
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return std::move(dawnTexture);
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}
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ResultOrError<Ref<Texture>> Texture::CreateStaging(Device* device,
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const TextureDescriptor* descriptor) {
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Ref<Texture> texture = AcquireRef(
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new Texture(device, descriptor, TextureState::OwnedInternal, /*isStaging=*/true));
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DAWN_TRY(texture->InitializeAsInternalTexture());
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return std::move(texture);
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}
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template <typename T>
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T Texture::GetD3D11TextureDesc() const {
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T desc;
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if constexpr (std::is_same<T, D3D11_TEXTURE1D_DESC>::value) {
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desc.Width = GetSize().width;
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desc.ArraySize = GetArrayLayers();
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desc.MiscFlags = 0;
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} else if constexpr (std::is_same<T, D3D11_TEXTURE2D_DESC>::value) {
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desc.Width = GetSize().width;
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desc.Height = GetSize().height;
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desc.ArraySize = GetArrayLayers();
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desc.SampleDesc.Count = GetSampleCount();
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desc.SampleDesc.Quality = 0;
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desc.MiscFlags = 0;
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if (GetArrayLayers() >= 6 && desc.Width == desc.Height) {
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// Texture layers are more than 6. It can be used as a cube map.
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desc.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
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}
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} else if constexpr (std::is_same<T, D3D11_TEXTURE3D_DESC>::value) {
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desc.Width = GetSize().width;
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desc.Height = GetSize().height;
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desc.Depth = GetSize().depthOrArrayLayers;
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desc.MiscFlags = 0;
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}
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desc.MipLevels = static_cast<UINT16>(GetNumMipLevels());
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desc.Format = d3d::DXGITextureFormat(GetFormat().format);
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desc.Usage = mIsStaging ? D3D11_USAGE_STAGING : D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11TextureBindFlags(GetUsage(), GetFormat());
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constexpr UINT kCPUReadWriteFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
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desc.CPUAccessFlags = mIsStaging ? kCPUReadWriteFlags : 0;
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return desc;
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}
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MaybeError Texture::InitializeAsInternalTexture() {
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Device* device = ToBackend(GetDevice());
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DXGI_FORMAT dxgiFormat = d3d::DXGITextureFormat(GetFormat().format);
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switch (GetDimension()) {
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case wgpu::TextureDimension::e1D: {
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D3D11_TEXTURE1D_DESC textureDescriptor;
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textureDescriptor.Width = GetSize().width;
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textureDescriptor.MipLevels = static_cast<UINT16>(GetNumMipLevels());
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textureDescriptor.ArraySize = 1;
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textureDescriptor.Format = dxgiFormat;
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textureDescriptor.Usage = D3D11_USAGE_DEFAULT;
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textureDescriptor.BindFlags = D3D11TextureBindFlags(GetUsage(), GetFormat());
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textureDescriptor.CPUAccessFlags = 0;
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textureDescriptor.MiscFlags = 0;
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D3D11_TEXTURE1D_DESC desc = GetD3D11TextureDesc<D3D11_TEXTURE1D_DESC>();
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ComPtr<ID3D11Texture1D> d3d11Texture1D;
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DAWN_TRY(CheckOutOfMemoryHRESULT(device->GetD3D11Device()->CreateTexture1D(
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&textureDescriptor, nullptr, &d3d11Texture1D),
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"D3D11 create texture1d"));
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DAWN_TRY(CheckOutOfMemoryHRESULT(
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device->GetD3D11Device()->CreateTexture1D(&desc, nullptr, &d3d11Texture1D),
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"D3D11 create texture1d"));
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mD3d11Resource = std::move(d3d11Texture1D);
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break;
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}
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case wgpu::TextureDimension::e2D: {
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D3D11_TEXTURE2D_DESC textureDescriptor;
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textureDescriptor.Width = GetSize().width;
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textureDescriptor.Height = GetSize().height;
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textureDescriptor.MipLevels = static_cast<UINT16>(GetNumMipLevels());
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textureDescriptor.ArraySize = GetArrayLayers();
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textureDescriptor.Format = dxgiFormat;
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textureDescriptor.SampleDesc.Count = GetSampleCount();
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textureDescriptor.SampleDesc.Quality = 0;
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textureDescriptor.Usage = D3D11_USAGE_DEFAULT;
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textureDescriptor.BindFlags = D3D11TextureBindFlags(GetUsage(), GetFormat());
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textureDescriptor.CPUAccessFlags = 0;
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textureDescriptor.MiscFlags = 0;
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if (GetArrayLayers() >= 6) {
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// Texture layers are more than 6. It can be used as a cube map.
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textureDescriptor.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
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}
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D3D11_TEXTURE2D_DESC desc = GetD3D11TextureDesc<D3D11_TEXTURE2D_DESC>();
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ComPtr<ID3D11Texture2D> d3d11Texture2D;
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DAWN_TRY(CheckOutOfMemoryHRESULT(device->GetD3D11Device()->CreateTexture2D(
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&textureDescriptor, nullptr, &d3d11Texture2D),
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"D3D11 create texture2d"));
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DAWN_TRY(CheckOutOfMemoryHRESULT(
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device->GetD3D11Device()->CreateTexture2D(&desc, nullptr, &d3d11Texture2D),
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"D3D11 create texture2d"));
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mD3d11Resource = std::move(d3d11Texture2D);
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break;
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}
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case wgpu::TextureDimension::e3D: {
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D3D11_TEXTURE3D_DESC textureDescriptor;
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textureDescriptor.Width = GetSize().width;
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textureDescriptor.Height = GetSize().height;
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textureDescriptor.Depth = GetSize().depthOrArrayLayers;
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textureDescriptor.MipLevels = static_cast<UINT16>(GetNumMipLevels());
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textureDescriptor.Format = dxgiFormat;
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textureDescriptor.Usage = D3D11_USAGE_DEFAULT;
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textureDescriptor.BindFlags = D3D11TextureBindFlags(GetUsage(), GetFormat());
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textureDescriptor.CPUAccessFlags = 0;
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textureDescriptor.MiscFlags = 0;
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D3D11_TEXTURE3D_DESC desc = GetD3D11TextureDesc<D3D11_TEXTURE3D_DESC>();
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ComPtr<ID3D11Texture3D> d3d11Texture3D;
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DAWN_TRY(CheckOutOfMemoryHRESULT(device->GetD3D11Device()->CreateTexture3D(
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&textureDescriptor, nullptr, &d3d11Texture3D),
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"D3D11 create texture3d"));
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DAWN_TRY(CheckOutOfMemoryHRESULT(
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device->GetD3D11Device()->CreateTexture3D(&desc, nullptr, &d3d11Texture3D),
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"D3D11 create texture3d"));
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mD3d11Resource = std::move(d3d11Texture3D);
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break;
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}
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@ -152,8 +163,11 @@ MaybeError Texture::InitializeAsSwapChainTexture(ComPtr<ID3D11Resource> d3d11Tex
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return {};
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}
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Texture::Texture(Device* device, const TextureDescriptor* descriptor, TextureState state)
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: TextureBase(device, descriptor, state) {}
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Texture::Texture(Device* device,
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const TextureDescriptor* descriptor,
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TextureState state,
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bool isStaging)
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: TextureBase(device, descriptor, state), mIsStaging(isStaging) {}
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Texture::~Texture() = default;
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@ -386,10 +400,17 @@ MaybeError Texture::Copy(CommandRecordingContext* commandContext, CopyTextureToT
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if (IsCompleteSubresourceCopiedTo(dst.texture.Get(), copy->copySize, dst.mipLevel)) {
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dst.texture->SetIsSubresourceContentInitialized(true, subresources);
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} else {
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// Partial update subresource of a depth/stencil texture is not allowed.
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DAWN_ASSERT(!dst.texture->GetFormat().HasDepthOrStencil());
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DAWN_TRY(ToBackend(dst.texture)
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->EnsureSubresourceContentInitialized(commandContext, subresources));
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}
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bool isWholeTextureCopy =
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src.texture->GetSize() == copy->copySize && dst.texture->GetSize() == copy->copySize;
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// Partial update subresource of a depth/stencil texture is not allowed.
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DAWN_ASSERT(isWholeTextureCopy || !dst.texture->GetFormat().HasDepthOrStencil());
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D3D11_BOX srcBox;
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srcBox.left = src.origin.x;
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srcBox.right = src.origin.x + copy->copySize.width;
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@ -402,7 +423,8 @@ MaybeError Texture::Copy(CommandRecordingContext* commandContext, CopyTextureToT
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commandContext->GetD3D11DeviceContext1()->CopySubresourceRegion(
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ToBackend(dst.texture)->GetD3D11Resource(), dst.mipLevel, dst.origin.x, dst.origin.y,
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dst.origin.z, ToBackend(src.texture)->GetD3D11Resource(), subresource, &srcBox);
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dst.origin.z, ToBackend(src.texture)->GetD3D11Resource(), subresource,
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isWholeTextureCopy ? nullptr : &srcBox);
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return {};
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}
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@ -37,6 +37,8 @@ class Texture final : public TextureBase {
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static ResultOrError<Ref<Texture>> Create(Device* device,
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const TextureDescriptor* descriptor,
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ComPtr<ID3D11Resource> d3d11Texture);
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static ResultOrError<Ref<Texture>> CreateStaging(Device* device,
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const TextureDescriptor* descriptor);
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DXGI_FORMAT GetD3D11Format() const;
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ID3D11Resource* GetD3D11Resource() const;
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@ -62,9 +64,14 @@ class Texture final : public TextureBase {
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static MaybeError Copy(CommandRecordingContext* commandContext, CopyTextureToTextureCmd* copy);
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private:
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Texture(Device* device, const TextureDescriptor* descriptor, TextureState state);
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Texture(Device* device,
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const TextureDescriptor* descriptor,
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TextureState state,
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bool isStaging);
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~Texture() override;
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using TextureBase::TextureBase;
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template <typename T>
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T GetD3D11TextureDesc() const;
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MaybeError InitializeAsInternalTexture();
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MaybeError InitializeAsSwapChainTexture(ComPtr<ID3D11Resource> d3d11Texture);
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@ -79,6 +86,7 @@ class Texture final : public TextureBase {
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const SubresourceRange& range,
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TextureBase::ClearValue clearValue);
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const bool mIsStaging = false;
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ComPtr<ID3D11Resource> mD3d11Resource;
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};
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