Add Labels For Pipelines and ShaderModule for D3D12/Vk

Adds labels for Pipelines and ShaderModule. Includes tests. Backend
functionality is implemented for Pipelines, and completed to best effort
for ShaderModule.

Bug: dawn:840
Change-Id: I55024a83f66d9fc2fc0e8b79e4b9a7ebc6f3cf1c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62860
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
This commit is contained in:
Brandon Jones
2021-09-02 18:39:53 +00:00
committed by Dawn LUCI CQ
parent 71f2214e14
commit c1bcbbf357
16 changed files with 200 additions and 7 deletions

View File

@@ -8,12 +8,14 @@
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WvecANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <string>
#include "tests/unittests/validation/ValidationTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/WGPUHelpers.h"
class LabelTest : public ValidationTest {};
@@ -83,4 +85,120 @@ TEST_F(LabelTest, Texture) {
std::string readbackLabel = dawn_native::GetObjectLabelForTesting(texture.Get());
ASSERT_EQ(label, readbackLabel);
}
}
TEST_F(LabelTest, RenderPipeline) {
DAWN_SKIP_TEST_IF(UsesWire());
std::string label = "test";
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
})");
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
[[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> {
return vec4<f32>(0.0, 1.0, 0.0, 1.0);
})");
utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
// The label should be empty if one was not set.
{
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
std::string readbackLabel = dawn_native::GetObjectLabelForTesting(pipeline.Get());
ASSERT_TRUE(readbackLabel.empty());
}
// Test setting a label through API
{
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
pipeline.SetLabel(label.c_str());
std::string readbackLabel = dawn_native::GetObjectLabelForTesting(pipeline.Get());
ASSERT_EQ(label, readbackLabel);
}
// Test setting a label through the descriptor.
{
descriptor.label = label.c_str();
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
std::string readbackLabel = dawn_native::GetObjectLabelForTesting(pipeline.Get());
ASSERT_EQ(label, readbackLabel);
}
}
TEST_F(LabelTest, ComputePipeline) {
DAWN_SKIP_TEST_IF(UsesWire());
std::string label = "test";
wgpu::ShaderModule computeModule = utils::CreateShaderModule(device, R"(
[[stage(compute), workgroup_size(1)]] fn main() {
})");
wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, nullptr);
wgpu::ComputePipelineDescriptor descriptor;
descriptor.layout = pl;
descriptor.compute.module = computeModule;
descriptor.compute.entryPoint = "main";
// The label should be empty if one was not set.
{
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&descriptor);
std::string readbackLabel = dawn_native::GetObjectLabelForTesting(pipeline.Get());
ASSERT_TRUE(readbackLabel.empty());
}
// Test setting a label through API
{
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&descriptor);
pipeline.SetLabel(label.c_str());
std::string readbackLabel = dawn_native::GetObjectLabelForTesting(pipeline.Get());
ASSERT_EQ(label, readbackLabel);
}
// Test setting a label through the descriptor.
{
descriptor.label = label.c_str();
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&descriptor);
std::string readbackLabel = dawn_native::GetObjectLabelForTesting(pipeline.Get());
ASSERT_EQ(label, readbackLabel);
}
}
TEST_F(LabelTest, ShaderModule) {
DAWN_SKIP_TEST_IF(UsesWire());
std::string label = "test";
const char* source = R"(
[[stage(compute), workgroup_size(1)]] fn main() {
})";
wgpu::ShaderModuleWGSLDescriptor wgslDesc;
wgslDesc.source = source;
wgpu::ShaderModuleDescriptor descriptor;
descriptor.nextInChain = &wgslDesc;
// The label should be empty if one was not set.
{
wgpu::ShaderModule shaderModule = device.CreateShaderModule(&descriptor);
std::string readbackLabel = dawn_native::GetObjectLabelForTesting(shaderModule.Get());
ASSERT_TRUE(readbackLabel.empty());
}
// Test setting a label through API
{
wgpu::ShaderModule shaderModule = device.CreateShaderModule(&descriptor);
shaderModule.SetLabel(label.c_str());
std::string readbackLabel = dawn_native::GetObjectLabelForTesting(shaderModule.Get());
ASSERT_EQ(label, readbackLabel);
}
// Test setting a label through the descriptor.
{
descriptor.label = label.c_str();
wgpu::ShaderModule shaderModule = device.CreateShaderModule(&descriptor);
std::string readbackLabel = dawn_native::GetObjectLabelForTesting(shaderModule.Get());
ASSERT_EQ(label, readbackLabel);
}
}