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Update vertex index decoration names.
This Cl updates the `vertex_idx` to the new `vertex_index` decoration name. Change-Id: Ic3688e1af87ed0d570b00ccb72d0e84ac920831b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38142 Commit-Queue: dan sinclair <dsinclair@chromium.org> Auto-Submit: dan sinclair <dsinclair@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@@ -37,7 +37,7 @@ void init() {
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wgpuSwapChainConfigure(swapchain, swapChainFormat, WGPUTextureUsage_RenderAttachment, 640, 480);
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const char* vs =
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"[[builtin(vertex_idx)]] var<in> VertexIndex : u32;\n"
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"[[builtin(vertex_index)]] var<in> VertexIndex : u32;\n"
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"[[builtin(position)]] var<out> Position : vec4<f32>;\n"
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"const pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(\n"
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" vec2<f32>( 0.0, 0.5),\n"
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@@ -313,7 +313,7 @@ int main(int argc, const char* argv[]) {
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// The hacky pipeline to render a triangle.
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utils::ComboRenderPipelineDescriptor pipelineDesc(device);
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pipelineDesc.vertexStage.module = utils::CreateShaderModuleFromWGSL(device, R"(
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[[builtin(vertex_idx)]] var<in> VertexIndex : u32;
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[[builtin(vertex_index)]] var<in> VertexIndex : u32;
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[[builtin(position)]] var<out> Position : vec4<f32>;
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const pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
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vec2<f32>( 0.0, 0.5),
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