Add a size argument to Set[Vertex|Index]Buffer
Bug: dawn:22 Change-Id: I06a4fc2b651e5a4692893f710ca11785976c1fa4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20200 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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635239faf8
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12
dawn.json
12
dawn.json
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@ -1001,14 +1001,16 @@
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"args": [
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{"name": "slot", "type": "uint32_t"},
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{"name": "buffer", "type": "buffer"},
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{"name": "offset", "type": "uint64_t", "default": "0"}
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{"name": "offset", "type": "uint64_t", "default": "0"},
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{"name": "size", "type": "uint64_t", "default": "0"}
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]
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},
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{
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"name": "set index buffer",
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"args": [
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{"name": "buffer", "type": "buffer"},
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{"name": "offset", "type": "uint64_t", "default": "0"}
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{"name": "offset", "type": "uint64_t", "default": "0"},
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{"name": "size", "type": "uint64_t", "default": "0"}
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]
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},
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{
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@ -1186,14 +1188,16 @@
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"args": [
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{"name": "slot", "type": "uint32_t"},
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{"name": "buffer", "type": "buffer"},
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{"name": "offset", "type": "uint64_t", "default": "0"}
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{"name": "offset", "type": "uint64_t", "default": "0"},
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{"name": "size", "type": "uint64_t", "default": "0"}
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]
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},
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{
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"name": "set index buffer",
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"args": [
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{"name": "buffer", "type": "buffer"},
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{"name": "offset", "type": "uint64_t", "default": "0"}
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{"name": "offset", "type": "uint64_t", "default": "0"},
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{"name": "size", "type": "uint64_t", "default": "0"}
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]
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},
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{
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@ -218,12 +218,14 @@ namespace dawn_native {
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struct SetIndexBufferCmd {
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Ref<BufferBase> buffer;
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uint64_t offset;
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uint64_t size;
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};
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struct SetVertexBufferCmd {
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uint32_t slot;
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Ref<BufferBase> buffer;
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uint64_t offset;
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uint64_t size;
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};
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// This needs to be called before the CommandIterator is freed so that the Ref<> present in
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@ -135,14 +135,29 @@ namespace dawn_native {
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});
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}
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void RenderEncoderBase::SetIndexBuffer(BufferBase* buffer, uint64_t offset) {
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void RenderEncoderBase::SetIndexBuffer(BufferBase* buffer, uint64_t offset, uint64_t size) {
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mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
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DAWN_TRY(GetDevice()->ValidateObject(buffer));
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uint64_t bufferSize = buffer->GetSize();
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if (offset > bufferSize) {
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return DAWN_VALIDATION_ERROR("Offset larger than the buffer size");
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}
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uint64_t remainingSize = bufferSize - offset;
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if (size == 0) {
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size = remainingSize;
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} else {
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if (size > remainingSize) {
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return DAWN_VALIDATION_ERROR("Size + offset larger than the buffer size");
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}
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}
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SetIndexBufferCmd* cmd =
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allocator->Allocate<SetIndexBufferCmd>(Command::SetIndexBuffer);
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cmd->buffer = buffer;
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cmd->offset = offset;
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cmd->size = size;
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mUsageTracker.BufferUsedAs(buffer, wgpu::BufferUsage::Index);
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@ -150,7 +165,10 @@ namespace dawn_native {
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});
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}
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void RenderEncoderBase::SetVertexBuffer(uint32_t slot, BufferBase* buffer, uint64_t offset) {
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void RenderEncoderBase::SetVertexBuffer(uint32_t slot,
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BufferBase* buffer,
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uint64_t offset,
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uint64_t size) {
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mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
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DAWN_TRY(GetDevice()->ValidateObject(buffer));
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@ -158,11 +176,26 @@ namespace dawn_native {
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return DAWN_VALIDATION_ERROR("Vertex buffer slot out of bounds");
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}
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uint64_t bufferSize = buffer->GetSize();
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if (offset > bufferSize) {
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return DAWN_VALIDATION_ERROR("Offset larger than the buffer size");
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}
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uint64_t remainingSize = bufferSize - offset;
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if (size == 0) {
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size = remainingSize;
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} else {
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if (size > remainingSize) {
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return DAWN_VALIDATION_ERROR("Size + offset larger than the buffer size");
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}
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}
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SetVertexBufferCmd* cmd =
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allocator->Allocate<SetVertexBufferCmd>(Command::SetVertexBuffer);
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cmd->slot = slot;
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cmd->buffer = buffer;
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cmd->offset = offset;
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cmd->size = size;
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mUsageTracker.BufferUsedAs(buffer, wgpu::BufferUsage::Vertex);
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@ -39,8 +39,8 @@ namespace dawn_native {
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void SetPipeline(RenderPipelineBase* pipeline);
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void SetVertexBuffer(uint32_t slot, BufferBase* buffer, uint64_t offset);
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void SetIndexBuffer(BufferBase* buffer, uint64_t offset);
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void SetVertexBuffer(uint32_t slot, BufferBase* buffer, uint64_t offset, uint64_t size);
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void SetIndexBuffer(BufferBase* buffer, uint64_t offset, uint64_t size);
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protected:
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// Construct an "error" render encoder base.
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@ -298,13 +298,13 @@ namespace dawn_native { namespace d3d12 {
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namespace {
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class VertexBufferTracker {
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public:
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void OnSetVertexBuffer(uint32_t slot, Buffer* buffer, uint64_t offset) {
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void OnSetVertexBuffer(uint32_t slot, Buffer* buffer, uint64_t offset, uint64_t size) {
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mStartSlot = std::min(mStartSlot, slot);
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mEndSlot = std::max(mEndSlot, slot + 1);
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auto* d3d12BufferView = &mD3D12BufferViews[slot];
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d3d12BufferView->BufferLocation = buffer->GetVA() + offset;
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d3d12BufferView->SizeInBytes = buffer->GetSize() - offset;
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d3d12BufferView->SizeInBytes = size;
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// The bufferView stride is set based on the vertex state before a draw.
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}
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@ -360,9 +360,9 @@ namespace dawn_native { namespace d3d12 {
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class IndexBufferTracker {
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public:
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void OnSetIndexBuffer(Buffer* buffer, uint64_t offset) {
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void OnSetIndexBuffer(Buffer* buffer, uint64_t offset, uint64_t size) {
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mD3D12BufferView.BufferLocation = buffer->GetVA() + offset;
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mD3D12BufferView.SizeInBytes = buffer->GetSize() - offset;
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mD3D12BufferView.SizeInBytes = size;
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// We don't need to dirty the state unless BufferLocation or SizeInBytes
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// change, but most of the time this will always be the case.
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@ -1113,7 +1113,8 @@ namespace dawn_native { namespace d3d12 {
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case Command::SetIndexBuffer: {
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SetIndexBufferCmd* cmd = iter->NextCommand<SetIndexBufferCmd>();
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indexBufferTracker.OnSetIndexBuffer(ToBackend(cmd->buffer.Get()), cmd->offset);
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indexBufferTracker.OnSetIndexBuffer(ToBackend(cmd->buffer.Get()), cmd->offset,
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cmd->size);
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break;
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}
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@ -1121,7 +1122,7 @@ namespace dawn_native { namespace d3d12 {
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SetVertexBufferCmd* cmd = iter->NextCommand<SetVertexBufferCmd>();
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vertexBufferTracker.OnSetVertexBuffer(cmd->slot, ToBackend(cmd->buffer.Get()),
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cmd->offset);
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cmd->offset, cmd->size);
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break;
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}
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@ -159,6 +159,7 @@ test("dawn_unittests") {
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"unittests/validation/ErrorScopeValidationTests.cpp",
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"unittests/validation/FenceValidationTests.cpp",
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"unittests/validation/GetBindGroupLayoutValidationTests.cpp",
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"unittests/validation/IndexBufferValidationTests.cpp",
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"unittests/validation/QueueSubmitValidationTests.cpp",
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"unittests/validation/RenderBundleValidationTests.cpp",
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"unittests/validation/RenderPassDescriptorValidationTests.cpp",
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@ -0,0 +1,95 @@
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// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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#include "utils/ComboRenderBundleEncoderDescriptor.h"
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class IndexBufferValidationTest : public ValidationTest {};
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// Test that for OOB validation of index buffer offset and size.
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TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
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wgpu::BufferDescriptor bufferDesc = {
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.usage = wgpu::BufferUsage::Index,
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.size = 256,
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};
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc);
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DummyRenderPass renderPass(device);
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// Control case, using the full buffer, with or without an explicit size is valid.
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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// Explicit size
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pass.SetIndexBuffer(buffer, 0, 256);
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// Implicit size
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pass.SetIndexBuffer(buffer, 0, 0);
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pass.SetIndexBuffer(buffer, 256 - 4, 0);
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pass.SetIndexBuffer(buffer, 4, 0);
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// Implicit size of zero
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pass.SetIndexBuffer(buffer, 256, 0);
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pass.EndPass();
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encoder.Finish();
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}
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// Bad case, offset + size is larger than the buffer
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetIndexBuffer(buffer, 4, 256);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Bad case, size is 0 but the offset is larger than the buffer
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetIndexBuffer(buffer, 256 + 4, 0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
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renderBundleDesc.colorFormatsCount = 1;
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renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
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// Control case, using the full buffer, with or without an explicit size is valid.
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
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// Explicit size
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encoder.SetIndexBuffer(buffer, 0, 256);
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// Implicit size
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encoder.SetIndexBuffer(buffer, 0, 0);
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encoder.SetIndexBuffer(buffer, 256 - 4, 0);
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encoder.SetIndexBuffer(buffer, 4, 0);
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// Implicit size of zero
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encoder.SetIndexBuffer(buffer, 256, 0);
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encoder.Finish();
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}
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// Bad case, offset + size is larger than the buffer
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
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encoder.SetIndexBuffer(buffer, 4, 256);
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Bad case, size is 0 but the offset is larger than the buffer
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
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encoder.SetIndexBuffer(buffer, 256 + 4, 0);
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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}
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@ -211,3 +211,75 @@ TEST_F(VertexBufferValidationTest, VertexBufferSlotValidation) {
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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}
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// Test that for OOB validation of vertex buffer offset and size.
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TEST_F(VertexBufferValidationTest, VertexBufferOffsetOOBValidation) {
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wgpu::Buffer buffer = MakeVertexBuffer();
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DummyRenderPass renderPass(device);
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// Control case, using the full buffer, with or without an explicit size is valid.
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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// Explicit size
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pass.SetVertexBuffer(0, buffer, 0, 256);
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// Implicit size
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pass.SetVertexBuffer(0, buffer, 0, 0);
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pass.SetVertexBuffer(0, buffer, 256 - 4, 0);
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pass.SetVertexBuffer(0, buffer, 4, 0);
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// Implicit size of zero
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pass.SetVertexBuffer(0, buffer, 256, 0);
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pass.EndPass();
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encoder.Finish();
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}
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// Bad case, offset + size is larger than the buffer
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetVertexBuffer(0, buffer, 4, 256);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Bad case, size is 0 but the offset is larger than the buffer
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetVertexBuffer(0, buffer, 256 + 4, 0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
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renderBundleDesc.colorFormatsCount = 1;
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renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
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// Control case, using the full buffer, with or without an explicit size is valid.
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
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// Explicit size
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encoder.SetVertexBuffer(0, buffer, 0, 256);
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// Implicit size
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encoder.SetVertexBuffer(0, buffer, 0, 0);
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encoder.SetVertexBuffer(0, buffer, 256 - 4, 0);
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encoder.SetVertexBuffer(0, buffer, 4, 0);
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// Implicit size of zero
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encoder.SetVertexBuffer(0, buffer, 256, 0);
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encoder.Finish();
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}
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// Bad case, offset + size is larger than the buffer
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
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encoder.SetVertexBuffer(0, buffer, 4, 256);
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Bad case, size is 0 but the offset is larger than the buffer
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
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encoder.SetVertexBuffer(0, buffer, 256 + 4, 0);
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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}
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