Migrate more tests from Ignore() to phony-assignment

The `Ignore()` intrinsic is about to be deprecated, so don't use it for testing.

Bug: tint:1213
Change-Id: I314ecaeb9a9c337c7b6980189054120a74807ebd
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67066
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
This commit is contained in:
Ben Clayton 2021-10-22 00:21:44 +00:00 committed by Tint LUCI CQ
parent cc7c4f309b
commit c2fa68e551
171 changed files with 520 additions and 839 deletions

View File

@ -69,11 +69,11 @@ fn main(fragment : FragmentInput) -> FragmentOutput {
var output : FragmentOutput;
output.color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
ignore(uniforms);
ignore(mySampler);
ignore(myTexture);
_ = uniforms;
_ = mySampler;
_ = myTexture;
ignore(pointLights);
_ = &pointLights;
// output.color.x = output.color.x + pointLights.values[0].position.x;
return output;

View File

@ -51,10 +51,6 @@ struct tint_symbol_2 {
FragmentOutput main_inner(FragmentInput fragment) {
FragmentOutput output = (FragmentOutput)0;
output.color = float4(1.0f, 0.0f, 0.0f, 1.0f);
uniforms;
mySampler;
myTexture;
pointLights;
return output;
}

View File

@ -56,19 +56,15 @@ float4 getColor(constant Uniforms& uniforms, FragmentInput tint_symbol, texture2
return color;
}
FragmentOutput tint_symbol_1_inner(constant Uniforms& uniforms, const device PointLights& pointLights, FragmentInput tint_symbol, sampler tint_symbol_8, texture2d<float, access::sample> tint_symbol_9) {
FragmentOutput tint_symbol_1_inner(FragmentInput tint_symbol, sampler tint_symbol_8, texture2d<float, access::sample> tint_symbol_9) {
FragmentOutput output = {};
output.color = float4(1.0f, 0.0f, 0.0f, 1.0f);
(void) uniforms;
(void) tint_symbol_8;
(void) tint_symbol_9;
(void) pointLights;
return output;
}
fragment tint_symbol_4 tint_symbol_1(sampler tint_symbol_10 [[sampler(0)]], texture2d<float, access::sample> tint_symbol_11 [[texture(0)]], float4 position [[position]], tint_symbol_3 tint_symbol_2 [[stage_in]], constant Uniforms& uniforms [[buffer(0)]], const device PointLights& pointLights [[buffer(1)]]) {
fragment tint_symbol_4 tint_symbol_1(sampler tint_symbol_10 [[sampler(0)]], texture2d<float, access::sample> tint_symbol_11 [[texture(0)]], float4 position [[position]], tint_symbol_3 tint_symbol_2 [[stage_in]]) {
FragmentInput const tint_symbol_5 = {.position=position, .view_position=tint_symbol_2.view_position, .normal=tint_symbol_2.normal, .uv=tint_symbol_2.uv, .color=tint_symbol_2.color};
FragmentOutput const inner_result = tint_symbol_1_inner(uniforms, pointLights, tint_symbol_5, tint_symbol_10, tint_symbol_11);
FragmentOutput const inner_result = tint_symbol_1_inner(tint_symbol_5, tint_symbol_10, tint_symbol_11);
tint_symbol_4 wrapper_result = {};
wrapper_result.color = inner_result.color;
return wrapper_result;

View File

@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 110
; Bound: 107
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
@ -128,7 +128,7 @@
%float_0 = OpConstant %float 0
%92 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%void = OpTypeVoid
%99 = OpTypeFunction %void
%95 = OpTypeFunction %void
%getColor = OpFunction %v4float None %30
%fragment = OpFunctionParameter %FragmentInput
%34 = OpLabel
@ -195,19 +195,19 @@
%output = OpVariable %_ptr_Function_FragmentOutput Function %89
%90 = OpAccessChain %_ptr_Function_v4float %output %uint_0
OpStore %90 %92
%98 = OpLoad %FragmentOutput %output
OpReturnValue %98
%94 = OpLoad %FragmentOutput %output
OpReturnValue %94
OpFunctionEnd
%main = OpFunction %void None %99
%101 = OpLabel
%103 = OpLoad %v4float %position_1
%104 = OpLoad %v4float %view_position_1
%105 = OpLoad %v4float %normal_1
%106 = OpLoad %v2float %uv_1
%107 = OpLoad %v4float %color_1
%108 = OpCompositeConstruct %FragmentInput %103 %104 %105 %106 %107
%102 = OpFunctionCall %FragmentOutput %main_inner %108
%109 = OpCompositeExtract %v4float %102 0
OpStore %color_2 %109
%main = OpFunction %void None %95
%98 = OpLabel
%100 = OpLoad %v4float %position_1
%101 = OpLoad %v4float %view_position_1
%102 = OpLoad %v4float %normal_1
%103 = OpLoad %v2float %uv_1
%104 = OpLoad %v4float %color_1
%105 = OpCompositeConstruct %FragmentInput %100 %101 %102 %103 %104
%99 = OpFunctionCall %FragmentOutput %main_inner %105
%106 = OpCompositeExtract %v4float %99 0
OpStore %color_2 %106
OpReturn
OpFunctionEnd

View File

@ -61,9 +61,9 @@ fn getColor(fragment : FragmentInput) -> vec4<f32> {
fn main(fragment : FragmentInput) -> FragmentOutput {
var output : FragmentOutput;
output.color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
ignore(uniforms);
ignore(mySampler);
ignore(myTexture);
ignore(pointLights);
_ = uniforms;
_ = mySampler;
_ = myTexture;
_ = &(pointLights);
return output;
}

View File

@ -61,54 +61,54 @@ struct S {
[[stage(fragment)]]
fn main() {
ignore(b0);
ignore(b1);
ignore(b2);
ignore(b3);
ignore(b4);
ignore(b5);
ignore(b6);
ignore(b7);
ignore(b8);
ignore(b9);
ignore(b10);
ignore(b11);
ignore(b12);
ignore(b13);
ignore(b14);
ignore(b15);
_ = b0;
_ = b1;
_ = b2;
_ = b3;
_ = b4;
_ = b5;
_ = b6;
_ = b7;
_ = b8;
_ = b9;
_ = b10;
_ = b11;
_ = b12;
_ = b13;
_ = b14;
_ = b15;
ignore(t0);
ignore(t1);
ignore(t2);
ignore(t3);
ignore(t4);
ignore(t5);
ignore(t6);
ignore(t7);
ignore(t8);
ignore(t9);
ignore(t10);
ignore(t11);
ignore(t12);
ignore(t13);
ignore(t14);
ignore(t15);
_ = t0;
_ = t1;
_ = t2;
_ = t3;
_ = t4;
_ = t5;
_ = t6;
_ = t7;
_ = t8;
_ = t9;
_ = t10;
_ = t11;
_ = t12;
_ = t13;
_ = t14;
_ = t15;
ignore(s0);
ignore(s1);
ignore(s2);
ignore(s3);
ignore(s4);
ignore(s5);
ignore(s6);
ignore(s7);
ignore(s8);
ignore(s9);
ignore(s10);
ignore(s11);
ignore(s12);
ignore(s13);
ignore(s14);
ignore(s15);
_ = s0;
_ = s1;
_ = s2;
_ = s3;
_ = s4;
_ = s5;
_ = s6;
_ = s7;
_ = s8;
_ = s9;
_ = s10;
_ = s11;
_ = s12;
_ = s13;
_ = s14;
_ = s15;
}

View File

@ -64,53 +64,5 @@ SamplerComparisonState s14 : register(s300, space14);
SamplerComparisonState s15 : register(s300, space15);
void main() {
b0;
b1;
b2;
b3;
b4;
b5;
b6;
b7;
b8;
b9;
b10;
b11;
b12;
b13;
b14;
b15;
t0;
t1;
t2;
t3;
t4;
t5;
t6;
t7;
t8;
t9;
t10;
t11;
t12;
t13;
t14;
t15;
s0;
s1;
s2;
s3;
s4;
s5;
s6;
s7;
s8;
s9;
s10;
s11;
s12;
s13;
s14;
s15;
return;
}

View File

@ -5,55 +5,7 @@ struct S {
/* 0x0000 */ float a;
};
fragment void tint_symbol(texture2d<float, access::sample> tint_symbol_1 [[texture(0)]], texture2d<float, access::sample> tint_symbol_2 [[texture(1)]], texture2d<float, access::sample> tint_symbol_3 [[texture(2)]], texture2d<float, access::sample> tint_symbol_4 [[texture(3)]], texture2d<float, access::sample> tint_symbol_5 [[texture(4)]], texture2d<float, access::sample> tint_symbol_6 [[texture(5)]], texture2d<float, access::sample> tint_symbol_7 [[texture(6)]], texture2d<float, access::sample> tint_symbol_8 [[texture(7)]], depth2d<float, access::sample> tint_symbol_9 [[texture(8)]], depth2d<float, access::sample> tint_symbol_10 [[texture(9)]], depth2d<float, access::sample> tint_symbol_11 [[texture(10)]], depth2d<float, access::sample> tint_symbol_12 [[texture(11)]], depth2d<float, access::sample> tint_symbol_13 [[texture(12)]], depth2d<float, access::sample> tint_symbol_14 [[texture(13)]], depth2d<float, access::sample> tint_symbol_15 [[texture(14)]], depth2d<float, access::sample> tint_symbol_16 [[texture(15)]], sampler tint_symbol_17 [[sampler(0)]], sampler tint_symbol_18 [[sampler(1)]], sampler tint_symbol_19 [[sampler(2)]], sampler tint_symbol_20 [[sampler(3)]], sampler tint_symbol_21 [[sampler(4)]], sampler tint_symbol_22 [[sampler(5)]], sampler tint_symbol_23 [[sampler(6)]], sampler tint_symbol_24 [[sampler(7)]], sampler tint_symbol_25 [[sampler(8)]], sampler tint_symbol_26 [[sampler(9)]], sampler tint_symbol_27 [[sampler(10)]], sampler tint_symbol_28 [[sampler(11)]], sampler tint_symbol_29 [[sampler(12)]], sampler tint_symbol_30 [[sampler(13)]], sampler tint_symbol_31 [[sampler(14)]], sampler tint_symbol_32 [[sampler(15)]], constant S& b8 [[buffer(0)]], constant S& b9 [[buffer(1)]], constant S& b10 [[buffer(2)]], constant S& b11 [[buffer(3)]], constant S& b12 [[buffer(4)]], constant S& b13 [[buffer(5)]], constant S& b14 [[buffer(6)]], constant S& b15 [[buffer(7)]], const device S& b0 [[buffer(8)]], const device S& b1 [[buffer(9)]], const device S& b2 [[buffer(10)]], const device S& b3 [[buffer(11)]], const device S& b4 [[buffer(12)]], const device S& b5 [[buffer(13)]], const device S& b6 [[buffer(14)]], const device S& b7 [[buffer(15)]]) {
(void) b0;
(void) b1;
(void) b2;
(void) b3;
(void) b4;
(void) b5;
(void) b6;
(void) b7;
(void) b8;
(void) b9;
(void) b10;
(void) b11;
(void) b12;
(void) b13;
(void) b14;
(void) b15;
(void) tint_symbol_1;
(void) tint_symbol_2;
(void) tint_symbol_3;
(void) tint_symbol_4;
(void) tint_symbol_5;
(void) tint_symbol_6;
(void) tint_symbol_7;
(void) tint_symbol_8;
(void) tint_symbol_9;
(void) tint_symbol_10;
(void) tint_symbol_11;
(void) tint_symbol_12;
(void) tint_symbol_13;
(void) tint_symbol_14;
(void) tint_symbol_15;
(void) tint_symbol_16;
(void) tint_symbol_17;
(void) tint_symbol_18;
(void) tint_symbol_19;
(void) tint_symbol_20;
(void) tint_symbol_21;
(void) tint_symbol_22;
(void) tint_symbol_23;
(void) tint_symbol_24;
(void) tint_symbol_25;
(void) tint_symbol_26;
(void) tint_symbol_27;
(void) tint_symbol_28;
(void) tint_symbol_29;
(void) tint_symbol_30;
(void) tint_symbol_31;
(void) tint_symbol_32;
fragment void tint_symbol(texture2d<float, access::sample> tint_symbol_1 [[texture(0)]], texture2d<float, access::sample> tint_symbol_2 [[texture(1)]], texture2d<float, access::sample> tint_symbol_3 [[texture(2)]], texture2d<float, access::sample> tint_symbol_4 [[texture(3)]], texture2d<float, access::sample> tint_symbol_5 [[texture(4)]], texture2d<float, access::sample> tint_symbol_6 [[texture(5)]], texture2d<float, access::sample> tint_symbol_7 [[texture(6)]], texture2d<float, access::sample> tint_symbol_8 [[texture(7)]], depth2d<float, access::sample> tint_symbol_9 [[texture(8)]], depth2d<float, access::sample> tint_symbol_10 [[texture(9)]], depth2d<float, access::sample> tint_symbol_11 [[texture(10)]], depth2d<float, access::sample> tint_symbol_12 [[texture(11)]], depth2d<float, access::sample> tint_symbol_13 [[texture(12)]], depth2d<float, access::sample> tint_symbol_14 [[texture(13)]], depth2d<float, access::sample> tint_symbol_15 [[texture(14)]], depth2d<float, access::sample> tint_symbol_16 [[texture(15)]], sampler tint_symbol_17 [[sampler(0)]], sampler tint_symbol_18 [[sampler(1)]], sampler tint_symbol_19 [[sampler(2)]], sampler tint_symbol_20 [[sampler(3)]], sampler tint_symbol_21 [[sampler(4)]], sampler tint_symbol_22 [[sampler(5)]], sampler tint_symbol_23 [[sampler(6)]], sampler tint_symbol_24 [[sampler(7)]], sampler tint_symbol_25 [[sampler(8)]], sampler tint_symbol_26 [[sampler(9)]], sampler tint_symbol_27 [[sampler(10)]], sampler tint_symbol_28 [[sampler(11)]], sampler tint_symbol_29 [[sampler(12)]], sampler tint_symbol_30 [[sampler(13)]], sampler tint_symbol_31 [[sampler(14)]], sampler tint_symbol_32 [[sampler(15)]]) {
return;
}

View File

@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 112
; Bound: 64
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450

View File

@ -101,52 +101,52 @@ struct S {
[[stage(fragment)]]
fn main() {
ignore(b0);
ignore(b1);
ignore(b2);
ignore(b3);
ignore(b4);
ignore(b5);
ignore(b6);
ignore(b7);
ignore(b8);
ignore(b9);
ignore(b10);
ignore(b11);
ignore(b12);
ignore(b13);
ignore(b14);
ignore(b15);
ignore(t0);
ignore(t1);
ignore(t2);
ignore(t3);
ignore(t4);
ignore(t5);
ignore(t6);
ignore(t7);
ignore(t8);
ignore(t9);
ignore(t10);
ignore(t11);
ignore(t12);
ignore(t13);
ignore(t14);
ignore(t15);
ignore(s0);
ignore(s1);
ignore(s2);
ignore(s3);
ignore(s4);
ignore(s5);
ignore(s6);
ignore(s7);
ignore(s8);
ignore(s9);
ignore(s10);
ignore(s11);
ignore(s12);
ignore(s13);
ignore(s14);
ignore(s15);
_ = b0;
_ = b1;
_ = b2;
_ = b3;
_ = b4;
_ = b5;
_ = b6;
_ = b7;
_ = b8;
_ = b9;
_ = b10;
_ = b11;
_ = b12;
_ = b13;
_ = b14;
_ = b15;
_ = t0;
_ = t1;
_ = t2;
_ = t3;
_ = t4;
_ = t5;
_ = t6;
_ = t7;
_ = t8;
_ = t9;
_ = t10;
_ = t11;
_ = t12;
_ = t13;
_ = t14;
_ = t15;
_ = s0;
_ = s1;
_ = s2;
_ = s3;
_ = s4;
_ = s5;
_ = s6;
_ = s7;
_ = s8;
_ = s9;
_ = s10;
_ = s11;
_ = s12;
_ = s13;
_ = s14;
_ = s15;
}

View File

@ -2,19 +2,19 @@
// same intrinsic overload results in single helper being generated.
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(isNormal(vec4<f32>()));
ignore(isNormal(vec4<f32>(1.)));
ignore(isNormal(vec4<f32>(1., 2., 3., 4.)));
_ = isNormal(vec4<f32>());
_ = isNormal(vec4<f32>(1.));
_ = isNormal(vec4<f32>(1., 2., 3., 4.));
ignore(isNormal(vec3<f32>()));
ignore(isNormal(vec3<f32>(1.)));
ignore(isNormal(vec3<f32>(1., 2., 3.)));
_ = isNormal(vec3<f32>());
_ = isNormal(vec3<f32>(1.));
_ = isNormal(vec3<f32>(1., 2., 3.));
ignore(isNormal(vec2<f32>()));
ignore(isNormal(vec2<f32>(1.)));
ignore(isNormal(vec2<f32>(1., 2.)));
_ = isNormal(vec2<f32>());
_ = isNormal(vec2<f32>(1.));
_ = isNormal(vec2<f32>(1., 2.));
ignore(isNormal(1.));
ignore(isNormal(2.));
ignore(isNormal(3.));
_ = isNormal(1.);
_ = isNormal(2.);
_ = isNormal(3.);
}

View File

@ -24,17 +24,17 @@ bool tint_isNormal_3(float param_0) {
[numthreads(1, 1, 1)]
void main() {
tint_isNormal(float4(0.0f, 0.0f, 0.0f, 0.0f));
tint_isNormal(float4((1.0f).xxxx));
tint_isNormal(float4(1.0f, 2.0f, 3.0f, 4.0f));
tint_isNormal_1(float3(0.0f, 0.0f, 0.0f));
tint_isNormal_1(float3((1.0f).xxx));
tint_isNormal_1(float3(1.0f, 2.0f, 3.0f));
tint_isNormal_2(float2(0.0f, 0.0f));
tint_isNormal_2(float2((1.0f).xx));
tint_isNormal_2(float2(1.0f, 2.0f));
tint_isNormal_3(1.0f);
tint_isNormal_3(2.0f);
tint_isNormal_3(3.0f);
(void) tint_isNormal(float4(0.0f, 0.0f, 0.0f, 0.0f));
(void) tint_isNormal(float4((1.0f).xxxx));
(void) tint_isNormal(float4(1.0f, 2.0f, 3.0f, 4.0f));
(void) tint_isNormal_1(float3(0.0f, 0.0f, 0.0f));
(void) tint_isNormal_1(float3((1.0f).xxx));
(void) tint_isNormal_1(float3(1.0f, 2.0f, 3.0f));
(void) tint_isNormal_2(float2(0.0f, 0.0f));
(void) tint_isNormal_2(float2((1.0f).xx));
(void) tint_isNormal_2(float2(1.0f, 2.0f));
(void) tint_isNormal_3(1.0f);
(void) tint_isNormal_3(2.0f);
(void) tint_isNormal_3(3.0f);
return;
}

View File

@ -2,18 +2,18 @@
using namespace metal;
kernel void tint_symbol() {
(void) isnormal(float4());
(void) isnormal(float4(1.0f));
(void) isnormal(float4(1.0f, 2.0f, 3.0f, 4.0f));
(void) isnormal(float3());
(void) isnormal(float3(1.0f));
(void) isnormal(float3(1.0f, 2.0f, 3.0f));
(void) isnormal(float2());
(void) isnormal(float2(1.0f));
(void) isnormal(float2(1.0f, 2.0f));
(void) isnormal(1.0f);
(void) isnormal(2.0f);
(void) isnormal(3.0f);
isnormal(float4());
isnormal(float4(1.0f));
isnormal(float4(1.0f, 2.0f, 3.0f, 4.0f));
isnormal(float3());
isnormal(float3(1.0f));
isnormal(float3(1.0f, 2.0f, 3.0f));
isnormal(float2());
isnormal(float2(1.0f));
isnormal(float2(1.0f, 2.0f));
isnormal(1.0f);
isnormal(2.0f);
isnormal(3.0f);
return;
}

View File

@ -1,10 +1,10 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 121
; Bound: 109
; Schema: 0
OpCapability Shader
%12 = OpExtInstImport "GLSL.std.450"
%11 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
@ -15,106 +15,106 @@
%v4bool = OpTypeVector %bool 4
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%11 = OpConstantNull %v4float
%10 = OpConstantNull %v4float
%uint = OpTypeInt 32 0
%uint_133693440 = OpConstant %uint 133693440
%uint_524288 = OpConstant %uint 524288
%uint_133169152 = OpConstant %uint 133169152
%v4uint = OpTypeVector %uint 4
%float_1 = OpConstant %float 1
%27 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%25 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3
%float_4 = OpConstant %float 4
%39 = OpConstantComposite %v4float %float_1 %float_2 %float_3 %float_4
%36 = OpConstantComposite %v4float %float_1 %float_2 %float_3 %float_4
%v3bool = OpTypeVector %bool 3
%v3float = OpTypeVector %float 3
%50 = OpConstantNull %v3float
%46 = OpConstantNull %v3float
%v3uint = OpTypeVector %uint 3
%60 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%69 = OpConstantComposite %v3float %float_1 %float_2 %float_3
%55 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%63 = OpConstantComposite %v3float %float_1 %float_2 %float_3
%v2bool = OpTypeVector %bool 2
%v2float = OpTypeVector %float 2
%80 = OpConstantNull %v2float
%73 = OpConstantNull %v2float
%v2uint = OpTypeVector %uint 2
%90 = OpConstantComposite %v2float %float_1 %float_1
%99 = OpConstantComposite %v2float %float_1 %float_2
%82 = OpConstantComposite %v2float %float_1 %float_1
%90 = OpConstantComposite %v2float %float_1 %float_2
%main = OpFunction %void None %1
%4 = OpLabel
%18 = OpCompositeConstruct %v4uint %uint_133693440 %uint_133693440 %uint_133693440 %uint_133693440
%19 = OpCompositeConstruct %v4uint %uint_524288 %uint_524288 %uint_524288 %uint_524288
%20 = OpCompositeConstruct %v4uint %uint_133169152 %uint_133169152 %uint_133169152 %uint_133169152
%21 = OpBitcast %v4uint %11
%22 = OpBitwiseAnd %v4uint %21 %18
%23 = OpExtInst %v4uint %12 UClamp %22 %19 %20
%6 = OpIEqual %v4bool %22 %23
%28 = OpCompositeConstruct %v4uint %uint_133693440 %uint_133693440 %uint_133693440 %uint_133693440
%29 = OpCompositeConstruct %v4uint %uint_524288 %uint_524288 %uint_524288 %uint_524288
%30 = OpCompositeConstruct %v4uint %uint_133169152 %uint_133169152 %uint_133169152 %uint_133169152
%31 = OpBitcast %v4uint %27
%32 = OpBitwiseAnd %v4uint %31 %28
%33 = OpExtInst %v4uint %12 UClamp %32 %29 %30
%25 = OpIEqual %v4bool %32 %33
%40 = OpCompositeConstruct %v4uint %uint_133693440 %uint_133693440 %uint_133693440 %uint_133693440
%41 = OpCompositeConstruct %v4uint %uint_524288 %uint_524288 %uint_524288 %uint_524288
%42 = OpCompositeConstruct %v4uint %uint_133169152 %uint_133169152 %uint_133169152 %uint_133169152
%43 = OpBitcast %v4uint %39
%44 = OpBitwiseAnd %v4uint %43 %40
%45 = OpExtInst %v4uint %12 UClamp %44 %41 %42
%35 = OpIEqual %v4bool %44 %45
%52 = OpCompositeConstruct %v3uint %uint_133693440 %uint_133693440 %uint_133693440
%53 = OpCompositeConstruct %v3uint %uint_524288 %uint_524288 %uint_524288
%54 = OpCompositeConstruct %v3uint %uint_133169152 %uint_133169152 %uint_133169152
%55 = OpBitcast %v3uint %50
%56 = OpBitwiseAnd %v3uint %55 %52
%57 = OpExtInst %v3uint %12 UClamp %56 %53 %54
%47 = OpIEqual %v3bool %56 %57
%61 = OpCompositeConstruct %v3uint %uint_133693440 %uint_133693440 %uint_133693440
%62 = OpCompositeConstruct %v3uint %uint_524288 %uint_524288 %uint_524288
%63 = OpCompositeConstruct %v3uint %uint_133169152 %uint_133169152 %uint_133169152
%64 = OpBitcast %v3uint %60
%65 = OpBitwiseAnd %v3uint %64 %61
%66 = OpExtInst %v3uint %12 UClamp %65 %62 %63
%59 = OpIEqual %v3bool %65 %66
%70 = OpCompositeConstruct %v3uint %uint_133693440 %uint_133693440 %uint_133693440
%71 = OpCompositeConstruct %v3uint %uint_524288 %uint_524288 %uint_524288
%72 = OpCompositeConstruct %v3uint %uint_133169152 %uint_133169152 %uint_133169152
%73 = OpBitcast %v3uint %69
%74 = OpBitwiseAnd %v3uint %73 %70
%75 = OpExtInst %v3uint %12 UClamp %74 %71 %72
%68 = OpIEqual %v3bool %74 %75
%82 = OpCompositeConstruct %v2uint %uint_133693440 %uint_133693440
%83 = OpCompositeConstruct %v2uint %uint_524288 %uint_524288
%84 = OpCompositeConstruct %v2uint %uint_133169152 %uint_133169152
%85 = OpBitcast %v2uint %80
%86 = OpBitwiseAnd %v2uint %85 %82
%87 = OpExtInst %v2uint %12 UClamp %86 %83 %84
%77 = OpIEqual %v2bool %86 %87
%17 = OpCompositeConstruct %v4uint %uint_133693440 %uint_133693440 %uint_133693440 %uint_133693440
%18 = OpCompositeConstruct %v4uint %uint_524288 %uint_524288 %uint_524288 %uint_524288
%19 = OpCompositeConstruct %v4uint %uint_133169152 %uint_133169152 %uint_133169152 %uint_133169152
%20 = OpBitcast %v4uint %10
%21 = OpBitwiseAnd %v4uint %20 %17
%22 = OpExtInst %v4uint %11 UClamp %21 %18 %19
%5 = OpIEqual %v4bool %21 %22
%26 = OpCompositeConstruct %v4uint %uint_133693440 %uint_133693440 %uint_133693440 %uint_133693440
%27 = OpCompositeConstruct %v4uint %uint_524288 %uint_524288 %uint_524288 %uint_524288
%28 = OpCompositeConstruct %v4uint %uint_133169152 %uint_133169152 %uint_133169152 %uint_133169152
%29 = OpBitcast %v4uint %25
%30 = OpBitwiseAnd %v4uint %29 %26
%31 = OpExtInst %v4uint %11 UClamp %30 %27 %28
%23 = OpIEqual %v4bool %30 %31
%37 = OpCompositeConstruct %v4uint %uint_133693440 %uint_133693440 %uint_133693440 %uint_133693440
%38 = OpCompositeConstruct %v4uint %uint_524288 %uint_524288 %uint_524288 %uint_524288
%39 = OpCompositeConstruct %v4uint %uint_133169152 %uint_133169152 %uint_133169152 %uint_133169152
%40 = OpBitcast %v4uint %36
%41 = OpBitwiseAnd %v4uint %40 %37
%42 = OpExtInst %v4uint %11 UClamp %41 %38 %39
%32 = OpIEqual %v4bool %41 %42
%48 = OpCompositeConstruct %v3uint %uint_133693440 %uint_133693440 %uint_133693440
%49 = OpCompositeConstruct %v3uint %uint_524288 %uint_524288 %uint_524288
%50 = OpCompositeConstruct %v3uint %uint_133169152 %uint_133169152 %uint_133169152
%51 = OpBitcast %v3uint %46
%52 = OpBitwiseAnd %v3uint %51 %48
%53 = OpExtInst %v3uint %11 UClamp %52 %49 %50
%43 = OpIEqual %v3bool %52 %53
%56 = OpCompositeConstruct %v3uint %uint_133693440 %uint_133693440 %uint_133693440
%57 = OpCompositeConstruct %v3uint %uint_524288 %uint_524288 %uint_524288
%58 = OpCompositeConstruct %v3uint %uint_133169152 %uint_133169152 %uint_133169152
%59 = OpBitcast %v3uint %55
%60 = OpBitwiseAnd %v3uint %59 %56
%61 = OpExtInst %v3uint %11 UClamp %60 %57 %58
%54 = OpIEqual %v3bool %60 %61
%64 = OpCompositeConstruct %v3uint %uint_133693440 %uint_133693440 %uint_133693440
%65 = OpCompositeConstruct %v3uint %uint_524288 %uint_524288 %uint_524288
%66 = OpCompositeConstruct %v3uint %uint_133169152 %uint_133169152 %uint_133169152
%67 = OpBitcast %v3uint %63
%68 = OpBitwiseAnd %v3uint %67 %64
%69 = OpExtInst %v3uint %11 UClamp %68 %65 %66
%62 = OpIEqual %v3bool %68 %69
%75 = OpCompositeConstruct %v2uint %uint_133693440 %uint_133693440
%76 = OpCompositeConstruct %v2uint %uint_524288 %uint_524288
%77 = OpCompositeConstruct %v2uint %uint_133169152 %uint_133169152
%78 = OpBitcast %v2uint %73
%79 = OpBitwiseAnd %v2uint %78 %75
%80 = OpExtInst %v2uint %11 UClamp %79 %76 %77
%70 = OpIEqual %v2bool %79 %80
%83 = OpCompositeConstruct %v2uint %uint_133693440 %uint_133693440
%84 = OpCompositeConstruct %v2uint %uint_524288 %uint_524288
%85 = OpCompositeConstruct %v2uint %uint_133169152 %uint_133169152
%86 = OpBitcast %v2uint %82
%87 = OpBitwiseAnd %v2uint %86 %83
%88 = OpExtInst %v2uint %11 UClamp %87 %84 %85
%81 = OpIEqual %v2bool %87 %88
%91 = OpCompositeConstruct %v2uint %uint_133693440 %uint_133693440
%92 = OpCompositeConstruct %v2uint %uint_524288 %uint_524288
%93 = OpCompositeConstruct %v2uint %uint_133169152 %uint_133169152
%94 = OpBitcast %v2uint %90
%95 = OpBitwiseAnd %v2uint %94 %91
%96 = OpExtInst %v2uint %12 UClamp %95 %92 %93
%96 = OpExtInst %v2uint %11 UClamp %95 %92 %93
%89 = OpIEqual %v2bool %95 %96
%100 = OpCompositeConstruct %v2uint %uint_133693440 %uint_133693440
%101 = OpCompositeConstruct %v2uint %uint_524288 %uint_524288
%102 = OpCompositeConstruct %v2uint %uint_133169152 %uint_133169152
%103 = OpBitcast %v2uint %99
%104 = OpBitwiseAnd %v2uint %103 %100
%105 = OpExtInst %v2uint %12 UClamp %104 %101 %102
%98 = OpIEqual %v2bool %104 %105
%108 = OpBitcast %uint %float_1
%109 = OpBitwiseAnd %uint %108 %uint_133693440
%110 = OpExtInst %uint %12 UClamp %109 %uint_524288 %uint_133169152
%107 = OpIEqual %bool %109 %110
%113 = OpBitcast %uint %float_2
%114 = OpBitwiseAnd %uint %113 %uint_133693440
%115 = OpExtInst %uint %12 UClamp %114 %uint_524288 %uint_133169152
%112 = OpIEqual %bool %114 %115
%118 = OpBitcast %uint %float_3
%119 = OpBitwiseAnd %uint %118 %uint_133693440
%120 = OpExtInst %uint %12 UClamp %119 %uint_524288 %uint_133169152
%117 = OpIEqual %bool %119 %120
%98 = OpBitcast %uint %float_1
%99 = OpBitwiseAnd %uint %98 %uint_133693440
%100 = OpExtInst %uint %11 UClamp %99 %uint_524288 %uint_133169152
%97 = OpIEqual %bool %99 %100
%102 = OpBitcast %uint %float_2
%103 = OpBitwiseAnd %uint %102 %uint_133693440
%104 = OpExtInst %uint %11 UClamp %103 %uint_524288 %uint_133169152
%101 = OpIEqual %bool %103 %104
%106 = OpBitcast %uint %float_3
%107 = OpBitwiseAnd %uint %106 %uint_133693440
%108 = OpExtInst %uint %11 UClamp %107 %uint_524288 %uint_133169152
%105 = OpIEqual %bool %107 %108
OpReturn
OpFunctionEnd

View File

@ -1,15 +1,15 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(isNormal(vec4<f32>()));
ignore(isNormal(vec4<f32>(1.0)));
ignore(isNormal(vec4<f32>(1.0, 2.0, 3.0, 4.0)));
ignore(isNormal(vec3<f32>()));
ignore(isNormal(vec3<f32>(1.0)));
ignore(isNormal(vec3<f32>(1.0, 2.0, 3.0)));
ignore(isNormal(vec2<f32>()));
ignore(isNormal(vec2<f32>(1.0)));
ignore(isNormal(vec2<f32>(1.0, 2.0)));
ignore(isNormal(1.0));
ignore(isNormal(2.0));
ignore(isNormal(3.0));
_ = isNormal(vec4<f32>());
_ = isNormal(vec4<f32>(1.0));
_ = isNormal(vec4<f32>(1.0, 2.0, 3.0, 4.0));
_ = isNormal(vec3<f32>());
_ = isNormal(vec3<f32>(1.0));
_ = isNormal(vec3<f32>(1.0, 2.0, 3.0));
_ = isNormal(vec2<f32>());
_ = isNormal(vec2<f32>(1.0));
_ = isNormal(vec2<f32>(1.0, 2.0));
_ = isNormal(1.0);
_ = isNormal(2.0);
_ = isNormal(3.0);
}

View File

@ -1,5 +1,3 @@
SKIP: FAILED
[numthreads(1, 1, 1)]
void f() {
{
@ -17,4 +15,3 @@ void f() {
}
return;
}
C:\src\tint\test\Shader@0x0000022998AE1EF0(7,11-19): error X3708: continue cannot be used in a switch

View File

@ -3,6 +3,6 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(s);
ignore(sc);
_ = s;
_ = sc;
}

View File

@ -3,7 +3,5 @@ SamplerComparisonState sc : register(s1, space0);
[numthreads(1, 1, 1)]
void main() {
s;
sc;
return;
}

View File

@ -2,8 +2,6 @@
using namespace metal;
kernel void tint_symbol(sampler tint_symbol_1 [[sampler(0)]], sampler tint_symbol_2 [[sampler(1)]]) {
(void) tint_symbol_1;
(void) tint_symbol_2;
return;
}

View File

@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 12
; Bound: 10
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450

View File

@ -4,6 +4,6 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(s);
ignore(sc);
_ = s;
_ = sc;
}

View File

@ -2,5 +2,5 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_f);
_ = t_f;
}

View File

@ -2,6 +2,5 @@ Texture2D t_f : register(t0, space0);
[numthreads(1, 1, 1)]
void main() {
t_f;
return;
}

View File

@ -2,7 +2,6 @@
using namespace metal;
kernel void tint_symbol(depth2d<float, access::sample> tint_symbol_1 [[texture(0)]]) {
(void) tint_symbol_1;
return;
}

View File

@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 10
; Bound: 9
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450

View File

@ -2,5 +2,5 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_f);
_ = t_f;
}

View File

@ -2,5 +2,5 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_f);
_ = t_f;
}

View File

@ -2,6 +2,5 @@ Texture2DArray t_f : register(t0, space0);
[numthreads(1, 1, 1)]
void main() {
t_f;
return;
}

View File

@ -2,7 +2,6 @@
using namespace metal;
kernel void tint_symbol(depth2d_array<float, access::sample> tint_symbol_1 [[texture(0)]]) {
(void) tint_symbol_1;
return;
}

View File

@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 10
; Bound: 9
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450

View File

@ -2,5 +2,5 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_f);
_ = t_f;
}

View File

@ -2,5 +2,5 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_f);
_ = t_f;
}

View File

@ -2,6 +2,5 @@ TextureCube t_f : register(t0, space0);
[numthreads(1, 1, 1)]
void main() {
t_f;
return;
}

View File

@ -2,7 +2,6 @@
using namespace metal;
kernel void tint_symbol(depthcube<float, access::sample> tint_symbol_1 [[texture(0)]]) {
(void) tint_symbol_1;
return;
}

View File

@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 10
; Bound: 9
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450

View File

@ -2,5 +2,5 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_f);
_ = t_f;
}

View File

@ -2,5 +2,5 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_f);
_ = t_f;
}

View File

@ -2,6 +2,5 @@ TextureCubeArray t_f : register(t0, space0);
[numthreads(1, 1, 1)]
void main() {
t_f;
return;
}

View File

@ -2,7 +2,6 @@
using namespace metal;
kernel void tint_symbol(depthcube_array<float, access::sample> tint_symbol_1 [[texture(0)]]) {
(void) tint_symbol_1;
return;
}

View File

@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 10
; Bound: 9
; Schema: 0
OpCapability Shader
OpCapability SampledCubeArray

View File

@ -2,5 +2,5 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_f);
_ = t_f;
}

View File

@ -4,7 +4,7 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_f);
ignore(t_i);
ignore(t_u);
_ = t_f;
_ = t_i;
_ = t_u;
}

View File

@ -4,8 +4,5 @@ Texture2DMS<uint4> t_u : register(t2, space0);
[numthreads(1, 1, 1)]
void main() {
t_f;
t_i;
t_u;
return;
}

View File

@ -2,9 +2,6 @@
using namespace metal;
kernel void tint_symbol(texture2d_ms<float, access::read> tint_symbol_1 [[texture(0)]], texture2d_ms<int, access::read> tint_symbol_2 [[texture(1)]], texture2d_ms<uint, access::read> tint_symbol_3 [[texture(2)]]) {
(void) tint_symbol_1;
(void) tint_symbol_2;
(void) tint_symbol_3;
return;
}

View File

@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 20
; Bound: 17
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450

View File

@ -6,7 +6,7 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_f);
ignore(t_i);
ignore(t_u);
_ = t_f;
_ = t_i;
_ = t_u;
}

View File

@ -4,7 +4,7 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_f);
ignore(t_i);
ignore(t_u);
_ = t_f;
_ = t_i;
_ = t_u;
}

View File

@ -4,8 +4,5 @@ Texture1D<uint4> t_u : register(t2, space0);
[numthreads(1, 1, 1)]
void main() {
t_f;
t_i;
t_u;
return;
}

View File

@ -2,9 +2,6 @@
using namespace metal;
kernel void tint_symbol(texture1d<float, access::sample> tint_symbol_1 [[texture(0)]], texture1d<int, access::sample> tint_symbol_2 [[texture(1)]], texture1d<uint, access::sample> tint_symbol_3 [[texture(2)]]) {
(void) tint_symbol_1;
(void) tint_symbol_2;
(void) tint_symbol_3;
return;
}

View File

@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 20
; Bound: 17
; Schema: 0
OpCapability Shader
OpCapability Sampled1D

View File

@ -6,7 +6,7 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_f);
ignore(t_i);
ignore(t_u);
_ = t_f;
_ = t_i;
_ = t_u;
}

View File

@ -4,7 +4,7 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_f);
ignore(t_i);
ignore(t_u);
_ = t_f;
_ = t_i;
_ = t_u;
}

View File

@ -4,8 +4,5 @@ Texture2D<uint4> t_u : register(t2, space0);
[numthreads(1, 1, 1)]
void main() {
t_f;
t_i;
t_u;
return;
}

View File

@ -2,9 +2,6 @@
using namespace metal;
kernel void tint_symbol(texture2d<float, access::sample> tint_symbol_1 [[texture(0)]], texture2d<int, access::sample> tint_symbol_2 [[texture(1)]], texture2d<uint, access::sample> tint_symbol_3 [[texture(2)]]) {
(void) tint_symbol_1;
(void) tint_symbol_2;
(void) tint_symbol_3;
return;
}

View File

@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 20
; Bound: 17
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450

View File

@ -6,7 +6,7 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_f);
ignore(t_i);
ignore(t_u);
_ = t_f;
_ = t_i;
_ = t_u;
}

View File

@ -4,7 +4,7 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_f);
ignore(t_i);
ignore(t_u);
_ = t_f;
_ = t_i;
_ = t_u;
}

View File

@ -4,8 +4,5 @@ Texture2DArray<uint4> t_u : register(t2, space0);
[numthreads(1, 1, 1)]
void main() {
t_f;
t_i;
t_u;
return;
}

View File

@ -2,9 +2,6 @@
using namespace metal;
kernel void tint_symbol(texture2d_array<float, access::sample> tint_symbol_1 [[texture(0)]], texture2d_array<int, access::sample> tint_symbol_2 [[texture(1)]], texture2d_array<uint, access::sample> tint_symbol_3 [[texture(2)]]) {
(void) tint_symbol_1;
(void) tint_symbol_2;
(void) tint_symbol_3;
return;
}

View File

@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 20
; Bound: 17
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450

View File

@ -6,7 +6,7 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_f);
ignore(t_i);
ignore(t_u);
_ = t_f;
_ = t_i;
_ = t_u;
}

View File

@ -4,7 +4,7 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_f);
ignore(t_i);
ignore(t_u);
_ = t_f;
_ = t_i;
_ = t_u;
}

View File

@ -4,8 +4,5 @@ Texture3D<uint4> t_u : register(t2, space0);
[numthreads(1, 1, 1)]
void main() {
t_f;
t_i;
t_u;
return;
}

View File

@ -2,9 +2,6 @@
using namespace metal;
kernel void tint_symbol(texture3d<float, access::sample> tint_symbol_1 [[texture(0)]], texture3d<int, access::sample> tint_symbol_2 [[texture(1)]], texture3d<uint, access::sample> tint_symbol_3 [[texture(2)]]) {
(void) tint_symbol_1;
(void) tint_symbol_2;
(void) tint_symbol_3;
return;
}

View File

@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 20
; Bound: 17
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450

View File

@ -6,7 +6,7 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_f);
ignore(t_i);
ignore(t_u);
_ = t_f;
_ = t_i;
_ = t_u;
}

View File

@ -4,7 +4,7 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_f);
ignore(t_i);
ignore(t_u);
_ = t_f;
_ = t_i;
_ = t_u;
}

View File

@ -4,8 +4,5 @@ TextureCube<uint4> t_u : register(t2, space0);
[numthreads(1, 1, 1)]
void main() {
t_f;
t_i;
t_u;
return;
}

View File

@ -2,9 +2,6 @@
using namespace metal;
kernel void tint_symbol(texturecube<float, access::sample> tint_symbol_1 [[texture(0)]], texturecube<int, access::sample> tint_symbol_2 [[texture(1)]], texturecube<uint, access::sample> tint_symbol_3 [[texture(2)]]) {
(void) tint_symbol_1;
(void) tint_symbol_2;
(void) tint_symbol_3;
return;
}

View File

@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 20
; Bound: 17
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450

View File

@ -6,7 +6,7 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_f);
ignore(t_i);
ignore(t_u);
_ = t_f;
_ = t_i;
_ = t_u;
}

View File

@ -4,7 +4,7 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_f);
ignore(t_i);
ignore(t_u);
_ = t_f;
_ = t_i;
_ = t_u;
}

View File

@ -4,8 +4,5 @@ TextureCubeArray<uint4> t_u : register(t2, space0);
[numthreads(1, 1, 1)]
void main() {
t_f;
t_i;
t_u;
return;
}

View File

@ -2,9 +2,6 @@
using namespace metal;
kernel void tint_symbol(texturecube_array<float, access::sample> tint_symbol_1 [[texture(0)]], texturecube_array<int, access::sample> tint_symbol_2 [[texture(1)]], texturecube_array<uint, access::sample> tint_symbol_3 [[texture(2)]]) {
(void) tint_symbol_1;
(void) tint_symbol_2;
(void) tint_symbol_3;
return;
}

View File

@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 20
; Bound: 17
; Schema: 0
OpCapability Shader
OpCapability SampledCubeArray

View File

@ -6,7 +6,7 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_f);
ignore(t_i);
ignore(t_u);
_ = t_f;
_ = t_i;
_ = t_u;
}

View File

@ -17,20 +17,20 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_rgba8unorm);
ignore(t_rgba8snorm);
ignore(t_rgba8uint);
ignore(t_rgba8sint);
ignore(t_rgba16uint);
ignore(t_rgba16sint);
ignore(t_rgba16float);
ignore(t_r32uint);
ignore(t_r32sint);
ignore(t_r32float);
ignore(t_rg32uint);
ignore(t_rg32sint);
ignore(t_rg32float);
ignore(t_rgba32uint);
ignore(t_rgba32sint);
ignore(t_rgba32float);
_ = t_rgba8unorm;
_ = t_rgba8snorm;
_ = t_rgba8uint;
_ = t_rgba8sint;
_ = t_rgba16uint;
_ = t_rgba16sint;
_ = t_rgba16float;
_ = t_r32uint;
_ = t_r32sint;
_ = t_r32float;
_ = t_rg32uint;
_ = t_rg32sint;
_ = t_rg32float;
_ = t_rgba32uint;
_ = t_rgba32sint;
_ = t_rgba32float;
}

View File

@ -17,21 +17,5 @@ RWTexture1D<float4> t_rgba32float : register(u15, space0);
[numthreads(1, 1, 1)]
void main() {
t_rgba8unorm;
t_rgba8snorm;
t_rgba8uint;
t_rgba8sint;
t_rgba16uint;
t_rgba16sint;
t_rgba16float;
t_r32uint;
t_r32sint;
t_r32float;
t_rg32uint;
t_rg32sint;
t_rg32float;
t_rgba32uint;
t_rgba32sint;
t_rgba32float;
return;
}

View File

@ -2,22 +2,6 @@
using namespace metal;
kernel void tint_symbol(texture1d<float, access::write> tint_symbol_1 [[texture(0)]], texture1d<float, access::write> tint_symbol_2 [[texture(1)]], texture1d<uint, access::write> tint_symbol_3 [[texture(2)]], texture1d<int, access::write> tint_symbol_4 [[texture(3)]], texture1d<uint, access::write> tint_symbol_5 [[texture(4)]], texture1d<int, access::write> tint_symbol_6 [[texture(5)]], texture1d<float, access::write> tint_symbol_7 [[texture(6)]], texture1d<uint, access::write> tint_symbol_8 [[texture(7)]], texture1d<int, access::write> tint_symbol_9 [[texture(8)]], texture1d<float, access::write> tint_symbol_10 [[texture(9)]], texture1d<uint, access::write> tint_symbol_11 [[texture(10)]], texture1d<int, access::write> tint_symbol_12 [[texture(11)]], texture1d<float, access::write> tint_symbol_13 [[texture(12)]], texture1d<uint, access::write> tint_symbol_14 [[texture(13)]], texture1d<int, access::write> tint_symbol_15 [[texture(14)]], texture1d<float, access::write> tint_symbol_16 [[texture(15)]]) {
(void) tint_symbol_1;
(void) tint_symbol_2;
(void) tint_symbol_3;
(void) tint_symbol_4;
(void) tint_symbol_5;
(void) tint_symbol_6;
(void) tint_symbol_7;
(void) tint_symbol_8;
(void) tint_symbol_9;
(void) tint_symbol_10;
(void) tint_symbol_11;
(void) tint_symbol_12;
(void) tint_symbol_13;
(void) tint_symbol_14;
(void) tint_symbol_15;
(void) tint_symbol_16;
return;
}

View File

@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 72
; Bound: 56
; Schema: 0
OpCapability Shader
OpCapability Image1D

View File

@ -32,20 +32,20 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_rgba8unorm);
ignore(t_rgba8snorm);
ignore(t_rgba8uint);
ignore(t_rgba8sint);
ignore(t_rgba16uint);
ignore(t_rgba16sint);
ignore(t_rgba16float);
ignore(t_r32uint);
ignore(t_r32sint);
ignore(t_r32float);
ignore(t_rg32uint);
ignore(t_rg32sint);
ignore(t_rg32float);
ignore(t_rgba32uint);
ignore(t_rgba32sint);
ignore(t_rgba32float);
_ = t_rgba8unorm;
_ = t_rgba8snorm;
_ = t_rgba8uint;
_ = t_rgba8sint;
_ = t_rgba16uint;
_ = t_rgba16sint;
_ = t_rgba16float;
_ = t_r32uint;
_ = t_r32sint;
_ = t_r32float;
_ = t_rg32uint;
_ = t_rg32sint;
_ = t_rg32float;
_ = t_rgba32uint;
_ = t_rgba32sint;
_ = t_rgba32float;
}

View File

@ -17,20 +17,20 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_rgba8unorm);
ignore(t_rgba8snorm);
ignore(t_rgba8uint);
ignore(t_rgba8sint);
ignore(t_rgba16uint);
ignore(t_rgba16sint);
ignore(t_rgba16float);
ignore(t_r32uint);
ignore(t_r32sint);
ignore(t_r32float);
ignore(t_rg32uint);
ignore(t_rg32sint);
ignore(t_rg32float);
ignore(t_rgba32uint);
ignore(t_rgba32sint);
ignore(t_rgba32float);
_ = t_rgba8unorm;
_ = t_rgba8snorm;
_ = t_rgba8uint;
_ = t_rgba8sint;
_ = t_rgba16uint;
_ = t_rgba16sint;
_ = t_rgba16float;
_ = t_r32uint;
_ = t_r32sint;
_ = t_r32float;
_ = t_rg32uint;
_ = t_rg32sint;
_ = t_rg32float;
_ = t_rgba32uint;
_ = t_rgba32sint;
_ = t_rgba32float;
}

View File

@ -17,21 +17,5 @@ RWTexture2D<float4> t_rgba32float : register(u15, space0);
[numthreads(1, 1, 1)]
void main() {
t_rgba8unorm;
t_rgba8snorm;
t_rgba8uint;
t_rgba8sint;
t_rgba16uint;
t_rgba16sint;
t_rgba16float;
t_r32uint;
t_r32sint;
t_r32float;
t_rg32uint;
t_rg32sint;
t_rg32float;
t_rgba32uint;
t_rgba32sint;
t_rgba32float;
return;
}

View File

@ -2,22 +2,6 @@
using namespace metal;
kernel void tint_symbol(texture2d<float, access::write> tint_symbol_1 [[texture(0)]], texture2d<float, access::write> tint_symbol_2 [[texture(1)]], texture2d<uint, access::write> tint_symbol_3 [[texture(2)]], texture2d<int, access::write> tint_symbol_4 [[texture(3)]], texture2d<uint, access::write> tint_symbol_5 [[texture(4)]], texture2d<int, access::write> tint_symbol_6 [[texture(5)]], texture2d<float, access::write> tint_symbol_7 [[texture(6)]], texture2d<uint, access::write> tint_symbol_8 [[texture(7)]], texture2d<int, access::write> tint_symbol_9 [[texture(8)]], texture2d<float, access::write> tint_symbol_10 [[texture(9)]], texture2d<uint, access::write> tint_symbol_11 [[texture(10)]], texture2d<int, access::write> tint_symbol_12 [[texture(11)]], texture2d<float, access::write> tint_symbol_13 [[texture(12)]], texture2d<uint, access::write> tint_symbol_14 [[texture(13)]], texture2d<int, access::write> tint_symbol_15 [[texture(14)]], texture2d<float, access::write> tint_symbol_16 [[texture(15)]]) {
(void) tint_symbol_1;
(void) tint_symbol_2;
(void) tint_symbol_3;
(void) tint_symbol_4;
(void) tint_symbol_5;
(void) tint_symbol_6;
(void) tint_symbol_7;
(void) tint_symbol_8;
(void) tint_symbol_9;
(void) tint_symbol_10;
(void) tint_symbol_11;
(void) tint_symbol_12;
(void) tint_symbol_13;
(void) tint_symbol_14;
(void) tint_symbol_15;
(void) tint_symbol_16;
return;
}

View File

@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 72
; Bound: 56
; Schema: 0
OpCapability Shader
OpCapability StorageImageExtendedFormats

View File

@ -32,20 +32,20 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_rgba8unorm);
ignore(t_rgba8snorm);
ignore(t_rgba8uint);
ignore(t_rgba8sint);
ignore(t_rgba16uint);
ignore(t_rgba16sint);
ignore(t_rgba16float);
ignore(t_r32uint);
ignore(t_r32sint);
ignore(t_r32float);
ignore(t_rg32uint);
ignore(t_rg32sint);
ignore(t_rg32float);
ignore(t_rgba32uint);
ignore(t_rgba32sint);
ignore(t_rgba32float);
_ = t_rgba8unorm;
_ = t_rgba8snorm;
_ = t_rgba8uint;
_ = t_rgba8sint;
_ = t_rgba16uint;
_ = t_rgba16sint;
_ = t_rgba16float;
_ = t_r32uint;
_ = t_r32sint;
_ = t_r32float;
_ = t_rg32uint;
_ = t_rg32sint;
_ = t_rg32float;
_ = t_rgba32uint;
_ = t_rgba32sint;
_ = t_rgba32float;
}

View File

@ -17,20 +17,20 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_rgba8unorm);
ignore(t_rgba8snorm);
ignore(t_rgba8uint);
ignore(t_rgba8sint);
ignore(t_rgba16uint);
ignore(t_rgba16sint);
ignore(t_rgba16float);
ignore(t_r32uint);
ignore(t_r32sint);
ignore(t_r32float);
ignore(t_rg32uint);
ignore(t_rg32sint);
ignore(t_rg32float);
ignore(t_rgba32uint);
ignore(t_rgba32sint);
ignore(t_rgba32float);
_ = t_rgba8unorm;
_ = t_rgba8snorm;
_ = t_rgba8uint;
_ = t_rgba8sint;
_ = t_rgba16uint;
_ = t_rgba16sint;
_ = t_rgba16float;
_ = t_r32uint;
_ = t_r32sint;
_ = t_r32float;
_ = t_rg32uint;
_ = t_rg32sint;
_ = t_rg32float;
_ = t_rgba32uint;
_ = t_rgba32sint;
_ = t_rgba32float;
}

View File

@ -17,21 +17,5 @@ RWTexture2DArray<float4> t_rgba32float : register(u15, space0);
[numthreads(1, 1, 1)]
void main() {
t_rgba8unorm;
t_rgba8snorm;
t_rgba8uint;
t_rgba8sint;
t_rgba16uint;
t_rgba16sint;
t_rgba16float;
t_r32uint;
t_r32sint;
t_r32float;
t_rg32uint;
t_rg32sint;
t_rg32float;
t_rgba32uint;
t_rgba32sint;
t_rgba32float;
return;
}

View File

@ -2,22 +2,6 @@
using namespace metal;
kernel void tint_symbol(texture2d_array<float, access::write> tint_symbol_1 [[texture(0)]], texture2d_array<float, access::write> tint_symbol_2 [[texture(1)]], texture2d_array<uint, access::write> tint_symbol_3 [[texture(2)]], texture2d_array<int, access::write> tint_symbol_4 [[texture(3)]], texture2d_array<uint, access::write> tint_symbol_5 [[texture(4)]], texture2d_array<int, access::write> tint_symbol_6 [[texture(5)]], texture2d_array<float, access::write> tint_symbol_7 [[texture(6)]], texture2d_array<uint, access::write> tint_symbol_8 [[texture(7)]], texture2d_array<int, access::write> tint_symbol_9 [[texture(8)]], texture2d_array<float, access::write> tint_symbol_10 [[texture(9)]], texture2d_array<uint, access::write> tint_symbol_11 [[texture(10)]], texture2d_array<int, access::write> tint_symbol_12 [[texture(11)]], texture2d_array<float, access::write> tint_symbol_13 [[texture(12)]], texture2d_array<uint, access::write> tint_symbol_14 [[texture(13)]], texture2d_array<int, access::write> tint_symbol_15 [[texture(14)]], texture2d_array<float, access::write> tint_symbol_16 [[texture(15)]]) {
(void) tint_symbol_1;
(void) tint_symbol_2;
(void) tint_symbol_3;
(void) tint_symbol_4;
(void) tint_symbol_5;
(void) tint_symbol_6;
(void) tint_symbol_7;
(void) tint_symbol_8;
(void) tint_symbol_9;
(void) tint_symbol_10;
(void) tint_symbol_11;
(void) tint_symbol_12;
(void) tint_symbol_13;
(void) tint_symbol_14;
(void) tint_symbol_15;
(void) tint_symbol_16;
return;
}

View File

@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 72
; Bound: 56
; Schema: 0
OpCapability Shader
OpCapability StorageImageExtendedFormats

View File

@ -32,20 +32,20 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_rgba8unorm);
ignore(t_rgba8snorm);
ignore(t_rgba8uint);
ignore(t_rgba8sint);
ignore(t_rgba16uint);
ignore(t_rgba16sint);
ignore(t_rgba16float);
ignore(t_r32uint);
ignore(t_r32sint);
ignore(t_r32float);
ignore(t_rg32uint);
ignore(t_rg32sint);
ignore(t_rg32float);
ignore(t_rgba32uint);
ignore(t_rgba32sint);
ignore(t_rgba32float);
_ = t_rgba8unorm;
_ = t_rgba8snorm;
_ = t_rgba8uint;
_ = t_rgba8sint;
_ = t_rgba16uint;
_ = t_rgba16sint;
_ = t_rgba16float;
_ = t_r32uint;
_ = t_r32sint;
_ = t_r32float;
_ = t_rg32uint;
_ = t_rg32sint;
_ = t_rg32float;
_ = t_rgba32uint;
_ = t_rgba32sint;
_ = t_rgba32float;
}

View File

@ -17,20 +17,20 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_rgba8unorm);
ignore(t_rgba8snorm);
ignore(t_rgba8uint);
ignore(t_rgba8sint);
ignore(t_rgba16uint);
ignore(t_rgba16sint);
ignore(t_rgba16float);
ignore(t_r32uint);
ignore(t_r32sint);
ignore(t_r32float);
ignore(t_rg32uint);
ignore(t_rg32sint);
ignore(t_rg32float);
ignore(t_rgba32uint);
ignore(t_rgba32sint);
ignore(t_rgba32float);
_ = t_rgba8unorm;
_ = t_rgba8snorm;
_ = t_rgba8uint;
_ = t_rgba8sint;
_ = t_rgba16uint;
_ = t_rgba16sint;
_ = t_rgba16float;
_ = t_r32uint;
_ = t_r32sint;
_ = t_r32float;
_ = t_rg32uint;
_ = t_rg32sint;
_ = t_rg32float;
_ = t_rgba32uint;
_ = t_rgba32sint;
_ = t_rgba32float;
}

View File

@ -17,21 +17,5 @@ RWTexture3D<float4> t_rgba32float : register(u15, space0);
[numthreads(1, 1, 1)]
void main() {
t_rgba8unorm;
t_rgba8snorm;
t_rgba8uint;
t_rgba8sint;
t_rgba16uint;
t_rgba16sint;
t_rgba16float;
t_r32uint;
t_r32sint;
t_r32float;
t_rg32uint;
t_rg32sint;
t_rg32float;
t_rgba32uint;
t_rgba32sint;
t_rgba32float;
return;
}

View File

@ -2,22 +2,6 @@
using namespace metal;
kernel void tint_symbol(texture3d<float, access::write> tint_symbol_1 [[texture(0)]], texture3d<float, access::write> tint_symbol_2 [[texture(1)]], texture3d<uint, access::write> tint_symbol_3 [[texture(2)]], texture3d<int, access::write> tint_symbol_4 [[texture(3)]], texture3d<uint, access::write> tint_symbol_5 [[texture(4)]], texture3d<int, access::write> tint_symbol_6 [[texture(5)]], texture3d<float, access::write> tint_symbol_7 [[texture(6)]], texture3d<uint, access::write> tint_symbol_8 [[texture(7)]], texture3d<int, access::write> tint_symbol_9 [[texture(8)]], texture3d<float, access::write> tint_symbol_10 [[texture(9)]], texture3d<uint, access::write> tint_symbol_11 [[texture(10)]], texture3d<int, access::write> tint_symbol_12 [[texture(11)]], texture3d<float, access::write> tint_symbol_13 [[texture(12)]], texture3d<uint, access::write> tint_symbol_14 [[texture(13)]], texture3d<int, access::write> tint_symbol_15 [[texture(14)]], texture3d<float, access::write> tint_symbol_16 [[texture(15)]]) {
(void) tint_symbol_1;
(void) tint_symbol_2;
(void) tint_symbol_3;
(void) tint_symbol_4;
(void) tint_symbol_5;
(void) tint_symbol_6;
(void) tint_symbol_7;
(void) tint_symbol_8;
(void) tint_symbol_9;
(void) tint_symbol_10;
(void) tint_symbol_11;
(void) tint_symbol_12;
(void) tint_symbol_13;
(void) tint_symbol_14;
(void) tint_symbol_15;
(void) tint_symbol_16;
return;
}

View File

@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 72
; Bound: 56
; Schema: 0
OpCapability Shader
OpCapability StorageImageExtendedFormats

View File

@ -32,20 +32,20 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
ignore(t_rgba8unorm);
ignore(t_rgba8snorm);
ignore(t_rgba8uint);
ignore(t_rgba8sint);
ignore(t_rgba16uint);
ignore(t_rgba16sint);
ignore(t_rgba16float);
ignore(t_r32uint);
ignore(t_r32sint);
ignore(t_r32float);
ignore(t_rg32uint);
ignore(t_rg32sint);
ignore(t_rg32float);
ignore(t_rgba32uint);
ignore(t_rgba32sint);
ignore(t_rgba32float);
_ = t_rgba8unorm;
_ = t_rgba8snorm;
_ = t_rgba8uint;
_ = t_rgba8sint;
_ = t_rgba16uint;
_ = t_rgba16sint;
_ = t_rgba16float;
_ = t_r32uint;
_ = t_r32sint;
_ = t_r32float;
_ = t_rg32uint;
_ = t_rg32sint;
_ = t_rg32float;
_ = t_rgba32uint;
_ = t_rgba32sint;
_ = t_rgba32float;
}

View File

@ -1,5 +1,5 @@
[[stage(compute), workgroup_size(1)]]
fn main() {
var v : array<i32, 3>;
ignore(v);
_ = v;
}

View File

@ -1,6 +1,5 @@
[numthreads(1, 1, 1)]
void main() {
int v[3] = (int[3])0;
v;
return;
}

View File

@ -7,7 +7,6 @@ struct tint_array_wrapper {
kernel void tint_symbol() {
tint_array_wrapper v = {};
(void) v;
return;
}

View File

@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 13
; Bound: 12
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450

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