Handle Device Lost for Fence and Queue::Signal

Bug: dawn:68
Change-Id: I5391d55f85fba7dce28b1df5bb06c2d9217dc72a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15420
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Natasha Lee 2020-02-06 00:56:35 +00:00 committed by Commit Bot service account
parent 7fe6efba4a
commit c30635174e
5 changed files with 138 additions and 24 deletions

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@ -97,6 +97,10 @@ namespace dawn_native {
void DeviceBase::BaseDestructor() {
if (mLossStatus != LossStatus::Alive) {
// if device is already lost, we may still have fences and error scopes to clear since
// the time the device was lost, clear them now before we destruct the device.
mErrorScopeTracker->Tick(GetCompletedCommandSerial());
mFenceSignalTracker->Tick(GetCompletedCommandSerial());
return;
}
// Assert that errors are device loss so that we can continue with destruction

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@ -66,8 +66,9 @@ namespace dawn_native {
void Fence::OnCompletion(uint64_t value,
wgpu::FenceOnCompletionCallback callback,
void* userdata) {
if (GetDevice()->ConsumedError(ValidateOnCompletion(value))) {
callback(WGPUFenceCompletionStatus_Error, userdata);
WGPUFenceCompletionStatus status;
if (GetDevice()->ConsumedError(ValidateOnCompletion(value, &status))) {
callback(status, userdata);
return;
}
ASSERT(!IsError());
@ -106,16 +107,28 @@ namespace dawn_native {
mCompletedValue = completedValue;
for (auto& request : mRequests.IterateUpTo(mCompletedValue)) {
request.completionCallback(WGPUFenceCompletionStatus_Success, request.userdata);
if (GetDevice()->IsLost()) {
request.completionCallback(WGPUFenceCompletionStatus_DeviceLost, request.userdata);
} else {
request.completionCallback(WGPUFenceCompletionStatus_Success, request.userdata);
}
}
mRequests.ClearUpTo(mCompletedValue);
}
MaybeError Fence::ValidateOnCompletion(uint64_t value) const {
MaybeError Fence::ValidateOnCompletion(uint64_t value,
WGPUFenceCompletionStatus* status) const {
*status = WGPUFenceCompletionStatus_DeviceLost;
DAWN_TRY(GetDevice()->ValidateIsAlive());
*status = WGPUFenceCompletionStatus_Error;
DAWN_TRY(GetDevice()->ValidateObject(this));
if (value > mSignalValue) {
return DAWN_VALIDATION_ERROR("Value greater than fence signaled value");
}
*status = WGPUFenceCompletionStatus_Success;
return {};
}

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@ -51,7 +51,7 @@ namespace dawn_native {
private:
Fence(DeviceBase* device, ObjectBase::ErrorTag tag);
MaybeError ValidateOnCompletion(uint64_t value) const;
MaybeError ValidateOnCompletion(uint64_t value, WGPUFenceCompletionStatus* status) const;
struct OnCompletionData {
wgpu::FenceOnCompletionCallback completionCallback = nullptr;

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@ -118,6 +118,7 @@ namespace dawn_native {
}
MaybeError QueueBase::ValidateSignal(const Fence* fence, uint64_t signalValue) {
DAWN_TRY(GetDevice()->ValidateIsAlive());
DAWN_TRY(GetDevice()->ValidateObject(this));
DAWN_TRY(GetDevice()->ValidateObject(fence));
@ -132,6 +133,7 @@ namespace dawn_native {
}
MaybeError QueueBase::ValidateCreateFence(const FenceDescriptor* descriptor) {
DAWN_TRY(GetDevice()->ValidateIsAlive());
DAWN_TRY(GetDevice()->ValidateObject(this));
DAWN_TRY(ValidateFenceDescriptor(descriptor));

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@ -34,6 +34,24 @@ static void ToMockDeviceLostCallback(const char* message, void* userdata) {
self->StartExpectDeviceError();
}
class MockFenceOnCompletionCallback {
public:
MOCK_METHOD2(Call, void(WGPUFenceCompletionStatus status, void* userdata));
};
static std::unique_ptr<MockFenceOnCompletionCallback> mockFenceOnCompletionCallback;
static void ToMockFenceOnCompletionCallbackFails(WGPUFenceCompletionStatus status, void* userdata) {
EXPECT_EQ(WGPUFenceCompletionStatus_DeviceLost, status);
mockFenceOnCompletionCallback->Call(status, userdata);
mockFenceOnCompletionCallback = nullptr;
}
static void ToMockFenceOnCompletionCallbackSucceeds(WGPUFenceCompletionStatus status,
void* userdata) {
EXPECT_EQ(WGPUFenceCompletionStatus_Success, status);
mockFenceOnCompletionCallback->Call(status, userdata);
mockFenceOnCompletionCallback = nullptr;
}
static const int fakeUserData = 0;
class DeviceLostTest : public DawnTest {
@ -42,6 +60,7 @@ class DeviceLostTest : public DawnTest {
DAWN_SKIP_TEST_IF(UsesWire());
DawnTest::TestSetUp();
mockDeviceLostCallback = std::make_unique<MockDeviceLostCallback>();
mockFenceOnCompletionCallback = std::make_unique<MockFenceOnCompletionCallback>();
}
void TearDown() override {
@ -55,20 +74,11 @@ class DeviceLostTest : public DawnTest {
device.LoseForTesting();
}
static void CheckMapWriteFail(WGPUBufferMapAsyncStatus status,
void* data,
uint64_t datalength,
void* userdata) {
EXPECT_EQ(WGPUBufferMapAsyncStatus_DeviceLost, status);
EXPECT_EQ(nullptr, data);
EXPECT_EQ(0u, datalength);
EXPECT_EQ(&fakeUserData, userdata);
}
static void CheckMapReadFail(WGPUBufferMapAsyncStatus status,
const void* data,
uint64_t datalength,
void* userdata) {
template <typename T>
static void MapFailCallback(WGPUBufferMapAsyncStatus status,
T* data,
uint64_t datalength,
void* userdata) {
EXPECT_EQ(WGPUBufferMapAsyncStatus_DeviceLost, status);
EXPECT_EQ(nullptr, data);
EXPECT_EQ(0u, datalength);
@ -252,7 +262,7 @@ TEST_P(DeviceLostTest, BufferMapWriteAsyncFails) {
wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
SetCallbackAndLoseForTesting();
ASSERT_DEVICE_ERROR(buffer.MapWriteAsync(CheckMapWriteFail, const_cast<int*>(&fakeUserData)));
ASSERT_DEVICE_ERROR(buffer.MapWriteAsync(MapFailCallback, const_cast<int*>(&fakeUserData)));
}
// Test that buffer.MapWriteAsync calls back with device loss status
@ -262,7 +272,7 @@ TEST_P(DeviceLostTest, BufferMapWriteAsyncBeforeLossFails) {
bufferDescriptor.usage = wgpu::BufferUsage::MapWrite;
wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
buffer.MapWriteAsync(CheckMapWriteFail, const_cast<int*>(&fakeUserData));
buffer.MapWriteAsync(MapFailCallback, const_cast<int*>(&fakeUserData));
SetCallbackAndLoseForTesting();
}
@ -329,7 +339,7 @@ TEST_P(DeviceLostTest, BufferMapReadAsyncFails) {
wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
SetCallbackAndLoseForTesting();
ASSERT_DEVICE_ERROR(buffer.MapReadAsync(CheckMapReadFail, const_cast<int*>(&fakeUserData)));
ASSERT_DEVICE_ERROR(buffer.MapReadAsync(MapFailCallback, const_cast<int*>(&fakeUserData)));
}
// Test that BufferMapReadAsync calls back with device lost status when device lost after map read
@ -340,7 +350,7 @@ TEST_P(DeviceLostTest, BufferMapReadAsyncBeforeLossFails) {
wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
buffer.MapReadAsync(CheckMapReadFail, const_cast<int*>(&fakeUserData));
buffer.MapReadAsync(MapFailCallback, const_cast<int*>(&fakeUserData));
SetCallbackAndLoseForTesting();
}
@ -366,4 +376,89 @@ TEST_P(DeviceLostTest, CommandEncoderFinishFails) {
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Test that CreateFenceFails when device is lost
TEST_P(DeviceLostTest, CreateFenceFails) {
SetCallbackAndLoseForTesting();
wgpu::FenceDescriptor descriptor;
descriptor.initialValue = 0;
ASSERT_DEVICE_ERROR(queue.CreateFence(&descriptor));
}
// Test that queue signal fails when device is lost
TEST_P(DeviceLostTest, QueueSignalFenceFails) {
wgpu::FenceDescriptor descriptor;
descriptor.initialValue = 0;
wgpu::Fence fence = queue.CreateFence(&descriptor);
SetCallbackAndLoseForTesting();
ASSERT_DEVICE_ERROR(queue.Signal(fence, 3));
// callback should have device lost status
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_DeviceLost, nullptr))
.Times(1);
ASSERT_DEVICE_ERROR(fence.OnCompletion(2u, ToMockFenceOnCompletionCallbackFails, nullptr));
// completed value should not have changed from initial value
EXPECT_EQ(fence.GetCompletedValue(), descriptor.initialValue);
}
// Test that Fence On Completion fails after device is lost
TEST_P(DeviceLostTest, FenceOnCompletionFails) {
wgpu::FenceDescriptor descriptor;
descriptor.initialValue = 0;
wgpu::Fence fence = queue.CreateFence(&descriptor);
queue.Signal(fence, 2);
SetCallbackAndLoseForTesting();
// callback should have device lost status
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_DeviceLost, nullptr))
.Times(1);
ASSERT_DEVICE_ERROR(fence.OnCompletion(2u, ToMockFenceOnCompletionCallbackFails, nullptr));
ASSERT_DEVICE_ERROR(device.Tick());
// completed value should not have changed from initial value
EXPECT_EQ(fence.GetCompletedValue(), 0u);
}
// Test that Fence::OnCompletion callbacks with device lost status when device is lost after calling
// OnCompletion
TEST_P(DeviceLostTest, FenceOnCompletionBeforeLossFails) {
wgpu::FenceDescriptor descriptor;
descriptor.initialValue = 0;
wgpu::Fence fence = queue.CreateFence(&descriptor);
queue.Signal(fence, 2);
// callback should have device lost status
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_DeviceLost, nullptr))
.Times(1);
fence.OnCompletion(2u, ToMockFenceOnCompletionCallbackFails, nullptr);
SetCallbackAndLoseForTesting();
ASSERT_DEVICE_ERROR(device.Tick());
EXPECT_EQ(fence.GetCompletedValue(), 0u);
}
// Test that when you Signal, then Tick, then device lost, the fence completed value would be 2
TEST_P(DeviceLostTest, FenceSignalTickOnCompletion) {
wgpu::FenceDescriptor descriptor;
descriptor.initialValue = 0;
wgpu::Fence fence = queue.CreateFence(&descriptor);
queue.Signal(fence, 2);
device.Tick();
// callback should have device lost status
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, nullptr))
.Times(1);
fence.OnCompletion(2u, ToMockFenceOnCompletionCallbackSucceeds, nullptr);
SetCallbackAndLoseForTesting();
EXPECT_EQ(fence.GetCompletedValue(), 2u);
}
DAWN_INSTANTIATE_TEST(DeviceLostTest, D3D12Backend, VulkanBackend);