Handle Device Lost for Fence and Queue::Signal
Bug: dawn:68 Change-Id: I5391d55f85fba7dce28b1df5bb06c2d9217dc72a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15420 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@ -97,6 +97,10 @@ namespace dawn_native {
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void DeviceBase::BaseDestructor() {
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if (mLossStatus != LossStatus::Alive) {
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// if device is already lost, we may still have fences and error scopes to clear since
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// the time the device was lost, clear them now before we destruct the device.
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mErrorScopeTracker->Tick(GetCompletedCommandSerial());
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mFenceSignalTracker->Tick(GetCompletedCommandSerial());
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return;
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}
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// Assert that errors are device loss so that we can continue with destruction
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@ -66,8 +66,9 @@ namespace dawn_native {
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void Fence::OnCompletion(uint64_t value,
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wgpu::FenceOnCompletionCallback callback,
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void* userdata) {
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if (GetDevice()->ConsumedError(ValidateOnCompletion(value))) {
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callback(WGPUFenceCompletionStatus_Error, userdata);
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WGPUFenceCompletionStatus status;
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if (GetDevice()->ConsumedError(ValidateOnCompletion(value, &status))) {
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callback(status, userdata);
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return;
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}
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ASSERT(!IsError());
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@ -106,16 +107,28 @@ namespace dawn_native {
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mCompletedValue = completedValue;
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for (auto& request : mRequests.IterateUpTo(mCompletedValue)) {
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request.completionCallback(WGPUFenceCompletionStatus_Success, request.userdata);
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if (GetDevice()->IsLost()) {
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request.completionCallback(WGPUFenceCompletionStatus_DeviceLost, request.userdata);
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} else {
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request.completionCallback(WGPUFenceCompletionStatus_Success, request.userdata);
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}
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}
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mRequests.ClearUpTo(mCompletedValue);
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}
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MaybeError Fence::ValidateOnCompletion(uint64_t value) const {
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MaybeError Fence::ValidateOnCompletion(uint64_t value,
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WGPUFenceCompletionStatus* status) const {
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*status = WGPUFenceCompletionStatus_DeviceLost;
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DAWN_TRY(GetDevice()->ValidateIsAlive());
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*status = WGPUFenceCompletionStatus_Error;
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DAWN_TRY(GetDevice()->ValidateObject(this));
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if (value > mSignalValue) {
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return DAWN_VALIDATION_ERROR("Value greater than fence signaled value");
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}
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*status = WGPUFenceCompletionStatus_Success;
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return {};
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}
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@ -51,7 +51,7 @@ namespace dawn_native {
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private:
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Fence(DeviceBase* device, ObjectBase::ErrorTag tag);
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MaybeError ValidateOnCompletion(uint64_t value) const;
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MaybeError ValidateOnCompletion(uint64_t value, WGPUFenceCompletionStatus* status) const;
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struct OnCompletionData {
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wgpu::FenceOnCompletionCallback completionCallback = nullptr;
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@ -118,6 +118,7 @@ namespace dawn_native {
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}
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MaybeError QueueBase::ValidateSignal(const Fence* fence, uint64_t signalValue) {
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DAWN_TRY(GetDevice()->ValidateIsAlive());
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DAWN_TRY(GetDevice()->ValidateObject(this));
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DAWN_TRY(GetDevice()->ValidateObject(fence));
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@ -132,6 +133,7 @@ namespace dawn_native {
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}
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MaybeError QueueBase::ValidateCreateFence(const FenceDescriptor* descriptor) {
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DAWN_TRY(GetDevice()->ValidateIsAlive());
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DAWN_TRY(GetDevice()->ValidateObject(this));
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DAWN_TRY(ValidateFenceDescriptor(descriptor));
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@ -34,6 +34,24 @@ static void ToMockDeviceLostCallback(const char* message, void* userdata) {
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self->StartExpectDeviceError();
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}
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class MockFenceOnCompletionCallback {
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public:
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MOCK_METHOD2(Call, void(WGPUFenceCompletionStatus status, void* userdata));
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};
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static std::unique_ptr<MockFenceOnCompletionCallback> mockFenceOnCompletionCallback;
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static void ToMockFenceOnCompletionCallbackFails(WGPUFenceCompletionStatus status, void* userdata) {
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EXPECT_EQ(WGPUFenceCompletionStatus_DeviceLost, status);
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mockFenceOnCompletionCallback->Call(status, userdata);
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mockFenceOnCompletionCallback = nullptr;
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}
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static void ToMockFenceOnCompletionCallbackSucceeds(WGPUFenceCompletionStatus status,
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void* userdata) {
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EXPECT_EQ(WGPUFenceCompletionStatus_Success, status);
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mockFenceOnCompletionCallback->Call(status, userdata);
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mockFenceOnCompletionCallback = nullptr;
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}
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static const int fakeUserData = 0;
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class DeviceLostTest : public DawnTest {
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@ -42,6 +60,7 @@ class DeviceLostTest : public DawnTest {
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DAWN_SKIP_TEST_IF(UsesWire());
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DawnTest::TestSetUp();
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mockDeviceLostCallback = std::make_unique<MockDeviceLostCallback>();
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mockFenceOnCompletionCallback = std::make_unique<MockFenceOnCompletionCallback>();
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}
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void TearDown() override {
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@ -55,20 +74,11 @@ class DeviceLostTest : public DawnTest {
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device.LoseForTesting();
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}
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static void CheckMapWriteFail(WGPUBufferMapAsyncStatus status,
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void* data,
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uint64_t datalength,
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void* userdata) {
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EXPECT_EQ(WGPUBufferMapAsyncStatus_DeviceLost, status);
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EXPECT_EQ(nullptr, data);
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EXPECT_EQ(0u, datalength);
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EXPECT_EQ(&fakeUserData, userdata);
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}
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static void CheckMapReadFail(WGPUBufferMapAsyncStatus status,
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const void* data,
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uint64_t datalength,
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void* userdata) {
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template <typename T>
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static void MapFailCallback(WGPUBufferMapAsyncStatus status,
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T* data,
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uint64_t datalength,
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void* userdata) {
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EXPECT_EQ(WGPUBufferMapAsyncStatus_DeviceLost, status);
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EXPECT_EQ(nullptr, data);
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EXPECT_EQ(0u, datalength);
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@ -252,7 +262,7 @@ TEST_P(DeviceLostTest, BufferMapWriteAsyncFails) {
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(buffer.MapWriteAsync(CheckMapWriteFail, const_cast<int*>(&fakeUserData)));
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ASSERT_DEVICE_ERROR(buffer.MapWriteAsync(MapFailCallback, const_cast<int*>(&fakeUserData)));
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}
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// Test that buffer.MapWriteAsync calls back with device loss status
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@ -262,7 +272,7 @@ TEST_P(DeviceLostTest, BufferMapWriteAsyncBeforeLossFails) {
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bufferDescriptor.usage = wgpu::BufferUsage::MapWrite;
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
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buffer.MapWriteAsync(CheckMapWriteFail, const_cast<int*>(&fakeUserData));
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buffer.MapWriteAsync(MapFailCallback, const_cast<int*>(&fakeUserData));
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SetCallbackAndLoseForTesting();
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}
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@ -329,7 +339,7 @@ TEST_P(DeviceLostTest, BufferMapReadAsyncFails) {
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(buffer.MapReadAsync(CheckMapReadFail, const_cast<int*>(&fakeUserData)));
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ASSERT_DEVICE_ERROR(buffer.MapReadAsync(MapFailCallback, const_cast<int*>(&fakeUserData)));
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}
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// Test that BufferMapReadAsync calls back with device lost status when device lost after map read
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@ -340,7 +350,7 @@ TEST_P(DeviceLostTest, BufferMapReadAsyncBeforeLossFails) {
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
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buffer.MapReadAsync(CheckMapReadFail, const_cast<int*>(&fakeUserData));
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buffer.MapReadAsync(MapFailCallback, const_cast<int*>(&fakeUserData));
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SetCallbackAndLoseForTesting();
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}
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@ -366,4 +376,89 @@ TEST_P(DeviceLostTest, CommandEncoderFinishFails) {
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Test that CreateFenceFails when device is lost
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TEST_P(DeviceLostTest, CreateFenceFails) {
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SetCallbackAndLoseForTesting();
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wgpu::FenceDescriptor descriptor;
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descriptor.initialValue = 0;
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ASSERT_DEVICE_ERROR(queue.CreateFence(&descriptor));
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}
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// Test that queue signal fails when device is lost
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TEST_P(DeviceLostTest, QueueSignalFenceFails) {
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wgpu::FenceDescriptor descriptor;
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descriptor.initialValue = 0;
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wgpu::Fence fence = queue.CreateFence(&descriptor);
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(queue.Signal(fence, 3));
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// callback should have device lost status
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_DeviceLost, nullptr))
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.Times(1);
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ASSERT_DEVICE_ERROR(fence.OnCompletion(2u, ToMockFenceOnCompletionCallbackFails, nullptr));
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// completed value should not have changed from initial value
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EXPECT_EQ(fence.GetCompletedValue(), descriptor.initialValue);
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}
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// Test that Fence On Completion fails after device is lost
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TEST_P(DeviceLostTest, FenceOnCompletionFails) {
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wgpu::FenceDescriptor descriptor;
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descriptor.initialValue = 0;
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wgpu::Fence fence = queue.CreateFence(&descriptor);
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queue.Signal(fence, 2);
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SetCallbackAndLoseForTesting();
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// callback should have device lost status
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_DeviceLost, nullptr))
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.Times(1);
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ASSERT_DEVICE_ERROR(fence.OnCompletion(2u, ToMockFenceOnCompletionCallbackFails, nullptr));
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ASSERT_DEVICE_ERROR(device.Tick());
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// completed value should not have changed from initial value
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EXPECT_EQ(fence.GetCompletedValue(), 0u);
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}
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// Test that Fence::OnCompletion callbacks with device lost status when device is lost after calling
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// OnCompletion
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TEST_P(DeviceLostTest, FenceOnCompletionBeforeLossFails) {
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wgpu::FenceDescriptor descriptor;
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descriptor.initialValue = 0;
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wgpu::Fence fence = queue.CreateFence(&descriptor);
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queue.Signal(fence, 2);
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// callback should have device lost status
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_DeviceLost, nullptr))
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.Times(1);
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fence.OnCompletion(2u, ToMockFenceOnCompletionCallbackFails, nullptr);
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(device.Tick());
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EXPECT_EQ(fence.GetCompletedValue(), 0u);
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}
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// Test that when you Signal, then Tick, then device lost, the fence completed value would be 2
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TEST_P(DeviceLostTest, FenceSignalTickOnCompletion) {
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wgpu::FenceDescriptor descriptor;
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descriptor.initialValue = 0;
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wgpu::Fence fence = queue.CreateFence(&descriptor);
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queue.Signal(fence, 2);
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device.Tick();
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// callback should have device lost status
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, nullptr))
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.Times(1);
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fence.OnCompletion(2u, ToMockFenceOnCompletionCallbackSucceeds, nullptr);
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SetCallbackAndLoseForTesting();
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EXPECT_EQ(fence.GetCompletedValue(), 2u);
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}
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DAWN_INSTANTIATE_TEST(DeviceLostTest, D3D12Backend, VulkanBackend);
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