Use blend descriptor to replace a blend struct.
Bug=dawn:32 Change-Id: I74db6c1e9cf57a168967131ea2c9e1d802853ab4 Reviewed-on: https://dawn-review.googlesource.com/c/2020 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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17
dawn.json
17
dawn.json
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@ -96,6 +96,15 @@
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{"value": 3, "name": "storage buffer"}
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]
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},
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"blend descriptor": {
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"category": "structure",
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"extensible": false,
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"members": [
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{"name": "operation", "type": "blend operation"},
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{"name": "src factor", "type": "blend factor"},
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{"name": "dst factor", "type": "blend factor"}
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]
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},
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"blend factor": {
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"category": "enum",
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"values": [
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@ -143,17 +152,13 @@
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{
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"name": "set alpha blend",
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"args": [
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{"name": "blend operation", "type": "blend operation"},
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{"name": "src factor", "type": "blend factor"},
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{"name": "dst factor", "type": "blend factor"}
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{"name": "alpha blend", "type": "blend descriptor", "annotation": "const*"}
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]
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},
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{
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"name": "set color blend",
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"args": [
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{"name": "blend operation", "type": "blend operation"},
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{"name": "src factor", "type": "blend factor"},
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{"name": "dst factor", "type": "blend factor"}
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{"name": "color blend", "type": "blend descriptor", "annotation": "const*"}
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]
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},
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{
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@ -55,9 +55,7 @@ namespace dawn_native {
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mBlendInfo.blendEnabled = blendEnabled;
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}
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void BlendStateBuilder::SetAlphaBlend(dawn::BlendOperation blendOperation,
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dawn::BlendFactor srcFactor,
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dawn::BlendFactor dstFactor) {
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void BlendStateBuilder::SetAlphaBlend(const BlendDescriptor* alphaBlend) {
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if ((mPropertiesSet & BLEND_STATE_PROPERTY_ALPHA_BLEND) != 0) {
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HandleError("Alpha blend property set multiple times");
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return;
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@ -65,12 +63,14 @@ namespace dawn_native {
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mPropertiesSet |= BLEND_STATE_PROPERTY_ALPHA_BLEND;
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mBlendInfo.alphaBlend = {blendOperation, srcFactor, dstFactor};
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// TODO(yunchao.he@intel.com): validate the enum values in
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// ValidateBlendStateDescriptor when it is added.
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mBlendInfo.alphaBlend.operation = alphaBlend->operation;
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mBlendInfo.alphaBlend.srcFactor = alphaBlend->srcFactor;
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mBlendInfo.alphaBlend.dstFactor = alphaBlend->dstFactor;
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}
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void BlendStateBuilder::SetColorBlend(dawn::BlendOperation blendOperation,
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dawn::BlendFactor srcFactor,
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dawn::BlendFactor dstFactor) {
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void BlendStateBuilder::SetColorBlend(const BlendDescriptor* colorBlend) {
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if ((mPropertiesSet & BLEND_STATE_PROPERTY_COLOR_BLEND) != 0) {
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HandleError("Color blend property set multiple times");
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return;
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@ -78,7 +78,11 @@ namespace dawn_native {
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mPropertiesSet |= BLEND_STATE_PROPERTY_COLOR_BLEND;
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mBlendInfo.colorBlend = {blendOperation, srcFactor, dstFactor};
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// TODO(yunchao.he@intel.com): validate the enum values in
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// ValidateBlendStateDescriptor when it is added.
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mBlendInfo.colorBlend.operation = colorBlend->operation;
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mBlendInfo.colorBlend.srcFactor = colorBlend->srcFactor;
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mBlendInfo.colorBlend.dstFactor = colorBlend->dstFactor;
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}
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void BlendStateBuilder::SetColorWriteMask(dawn::ColorWriteMask colorWriteMask) {
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@ -28,15 +28,9 @@ namespace dawn_native {
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BlendStateBase(BlendStateBuilder* builder);
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struct BlendInfo {
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struct BlendOpFactor {
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dawn::BlendOperation operation = dawn::BlendOperation::Add;
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dawn::BlendFactor srcFactor = dawn::BlendFactor::One;
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dawn::BlendFactor dstFactor = dawn::BlendFactor::Zero;
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};
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bool blendEnabled = false;
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BlendOpFactor alphaBlend;
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BlendOpFactor colorBlend;
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BlendDescriptor alphaBlend;
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BlendDescriptor colorBlend;
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dawn::ColorWriteMask colorWriteMask = dawn::ColorWriteMask::All;
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};
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@ -52,12 +46,8 @@ namespace dawn_native {
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// Dawn API
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void SetBlendEnabled(bool blendEnabled);
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void SetAlphaBlend(dawn::BlendOperation blendOperation,
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dawn::BlendFactor srcFactor,
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dawn::BlendFactor dstFactor);
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void SetColorBlend(dawn::BlendOperation blendOperation,
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dawn::BlendFactor srcFactor,
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dawn::BlendFactor dstFactor);
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void SetAlphaBlend(const BlendDescriptor* alphaBlend);
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void SetColorBlend(const BlendDescriptor* colorBlend);
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void SetColorWriteMask(dawn::ColorWriteMask colorWriteMask);
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private:
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@ -133,10 +133,15 @@ class BlendStateTest : public DawnTest {
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// Given a vector of tests where each element is <testColor, expectedColor>, check that all expectations are true for the given blend operation
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void CheckBlendOperation(RGBA8 base, dawn::BlendOperation operation, std::vector<std::pair<RGBA8, RGBA8>> tests) {
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dawn::BlendDescriptor blend;
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blend.operation = operation;
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blend.srcFactor = dawn::BlendFactor::One;
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blend.dstFactor = dawn::BlendFactor::One;
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dawn::BlendState blendState = device.CreateBlendStateBuilder()
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.SetBlendEnabled(true)
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.SetColorBlend(operation, dawn::BlendFactor::One, dawn::BlendFactor::One)
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.SetAlphaBlend(operation, dawn::BlendFactor::One, dawn::BlendFactor::One)
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.SetColorBlend(&blend)
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.SetAlphaBlend(&blend)
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.GetResult();
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SetupSingleSourcePipelines(blendState);
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@ -148,10 +153,20 @@ class BlendStateTest : public DawnTest {
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// Given a vector of tests where each element is <testSpec, expectedColor>, check that all expectations are true for the given blend factors
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void CheckBlendFactor(RGBA8 base, dawn::BlendFactor colorSrcFactor, dawn::BlendFactor colorDstFactor, dawn::BlendFactor alphaSrcFactor, dawn::BlendFactor alphaDstFactor, std::vector<std::pair<TriangleSpec, RGBA8>> tests) {
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dawn::BlendDescriptor colorBlend;
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colorBlend.operation = dawn::BlendOperation::Add;
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colorBlend.srcFactor = colorSrcFactor;
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colorBlend.dstFactor = colorDstFactor;
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dawn::BlendDescriptor alphaBlend;
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alphaBlend.operation = dawn::BlendOperation::Add;
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alphaBlend.srcFactor = alphaSrcFactor;
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alphaBlend.dstFactor = alphaDstFactor;
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dawn::BlendState blendState = device.CreateBlendStateBuilder()
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.SetBlendEnabled(true)
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.SetColorBlend(dawn::BlendOperation::Add, colorSrcFactor, colorDstFactor)
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.SetAlphaBlend(dawn::BlendOperation::Add, alphaSrcFactor, alphaDstFactor)
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.SetColorBlend(&colorBlend)
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.SetAlphaBlend(&alphaBlend)
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.GetResult();
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SetupSingleSourcePipelines(blendState);
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@ -610,12 +625,17 @@ TEST_P(BlendStateTest, DstBlendFactorOneMinusBlendColor) {
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// Check that the color write mask works
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TEST_P(BlendStateTest, ColorWriteMask) {
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dawn::BlendDescriptor blend;
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blend.operation = dawn::BlendOperation::Add;
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blend.srcFactor = dawn::BlendFactor::One;
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blend.dstFactor = dawn::BlendFactor::One;
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{
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// Test single channel color write
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dawn::BlendState blendState = device.CreateBlendStateBuilder()
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.SetBlendEnabled(true)
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.SetColorBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
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.SetAlphaBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
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.SetColorBlend(&blend)
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.SetAlphaBlend(&blend)
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.SetColorWriteMask(dawn::ColorWriteMask::Red)
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.GetResult();
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SetupSingleSourcePipelines(blendState);
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@ -631,8 +651,8 @@ TEST_P(BlendStateTest, ColorWriteMask) {
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// Test multi channel color write
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dawn::BlendState blendState = device.CreateBlendStateBuilder()
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.SetBlendEnabled(true)
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.SetColorBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
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.SetAlphaBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
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.SetColorBlend(&blend)
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.SetAlphaBlend(&blend)
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.SetColorWriteMask(dawn::ColorWriteMask::Green | dawn::ColorWriteMask::Alpha)
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.GetResult();
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SetupSingleSourcePipelines(blendState);
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@ -648,8 +668,8 @@ TEST_P(BlendStateTest, ColorWriteMask) {
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// Test no channel color write
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dawn::BlendState blendState = device.CreateBlendStateBuilder()
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.SetBlendEnabled(true)
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.SetColorBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
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.SetAlphaBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
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.SetColorBlend(&blend)
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.SetAlphaBlend(&blend)
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.SetColorWriteMask(dawn::ColorWriteMask::None)
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.GetResult();
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SetupSingleSourcePipelines(blendState);
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@ -739,21 +759,36 @@ TEST_P(BlendStateTest, IndependentBlendState) {
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}
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)");
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dawn::BlendDescriptor blend1;
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blend1.operation = dawn::BlendOperation::Add;
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blend1.srcFactor = dawn::BlendFactor::One;
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blend1.dstFactor = dawn::BlendFactor::One;
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dawn::BlendDescriptor blend2;
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blend2.operation = dawn::BlendOperation::Subtract;
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blend2.srcFactor = dawn::BlendFactor::One;
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blend2.dstFactor = dawn::BlendFactor::One;
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dawn::BlendDescriptor blend3;
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blend3.operation = dawn::BlendOperation::Min;
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blend3.srcFactor = dawn::BlendFactor::One;
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blend3.dstFactor = dawn::BlendFactor::One;
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std::array<dawn::BlendState, 3> blendStates = { {
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device.CreateBlendStateBuilder()
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.SetBlendEnabled(true)
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.SetColorBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
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.SetAlphaBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
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.SetColorBlend(&blend1)
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.SetAlphaBlend(&blend1)
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.GetResult(),
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device.CreateBlendStateBuilder()
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.SetBlendEnabled(true)
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.SetColorBlend(dawn::BlendOperation::Subtract, dawn::BlendFactor::One, dawn::BlendFactor::One)
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.SetAlphaBlend(dawn::BlendOperation::Subtract, dawn::BlendFactor::One, dawn::BlendFactor::One)
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.SetColorBlend(&blend2)
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.SetAlphaBlend(&blend2)
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.GetResult(),
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device.CreateBlendStateBuilder()
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.SetBlendEnabled(true)
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.SetColorBlend(dawn::BlendOperation::Min, dawn::BlendFactor::One, dawn::BlendFactor::One)
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.SetAlphaBlend(dawn::BlendOperation::Min, dawn::BlendFactor::One, dawn::BlendFactor::One)
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.SetColorBlend(&blend3)
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.SetAlphaBlend(&blend3)
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.GetResult(),
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} };
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@ -819,10 +854,15 @@ TEST_P(BlendStateTest, IndependentBlendState) {
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// Test that the default blend color is correctly set at the beginning of every subpass
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TEST_P(BlendStateTest, DefaultBlendColor) {
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dawn::BlendDescriptor blend;
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blend.operation = dawn::BlendOperation::Add;
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blend.srcFactor = dawn::BlendFactor::BlendColor;
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blend.dstFactor = dawn::BlendFactor::One;
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dawn::BlendState blendState = device.CreateBlendStateBuilder()
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.SetBlendEnabled(true)
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.SetColorBlend(dawn::BlendOperation::Add, dawn::BlendFactor::BlendColor, dawn::BlendFactor::One)
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.SetAlphaBlend(dawn::BlendOperation::Add, dawn::BlendFactor::BlendColor, dawn::BlendFactor::One)
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.SetColorBlend(&blend)
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.SetAlphaBlend(&blend)
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.GetResult();
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dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
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@ -182,10 +182,15 @@ class PushConstantTest: public DawnTest {
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})").c_str()
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);
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dawn::BlendDescriptor blend;
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blend.operation = dawn::BlendOperation::Add;
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blend.srcFactor = dawn::BlendFactor::One;
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blend.dstFactor = dawn::BlendFactor::One;
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dawn::BlendState blendState = device.CreateBlendStateBuilder()
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.SetBlendEnabled(true)
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.SetColorBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
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.SetAlphaBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
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.SetColorBlend(&blend)
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.SetAlphaBlend(&blend)
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.GetResult();
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return device.CreateRenderPipelineBuilder()
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@ -21,10 +21,15 @@ class BlendStateValidationTest : public ValidationTest {
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TEST_F(BlendStateValidationTest, CreationSuccess) {
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// Success for setting all properties
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{
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dawn::BlendDescriptor blend;
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blend.operation = dawn::BlendOperation::Add;
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blend.srcFactor = dawn::BlendFactor::One;
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blend.dstFactor = dawn::BlendFactor::One;
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dawn::BlendState state = AssertWillBeSuccess(device.CreateBlendStateBuilder())
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.SetBlendEnabled(true)
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.SetAlphaBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
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.SetColorBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
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.SetAlphaBlend(&blend)
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.SetColorBlend(&blend)
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.SetColorWriteMask(dawn::ColorWriteMask::Red)
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.GetResult();
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}
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@ -46,19 +51,29 @@ TEST_F(BlendStateValidationTest, CreationDuplicates) {
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.GetResult();
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}
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dawn::BlendDescriptor blend1;
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blend1.operation = dawn::BlendOperation::Add;
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blend1.srcFactor = dawn::BlendFactor::One;
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blend1.dstFactor = dawn::BlendFactor::One;
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dawn::BlendDescriptor blend2;
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blend2.operation = dawn::BlendOperation::Add;
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blend2.srcFactor = dawn::BlendFactor::Zero;
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blend2.dstFactor = dawn::BlendFactor::Zero;
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// Test failure when specifying alpha blend multiple times
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{
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dawn::BlendState state = AssertWillBeError(device.CreateBlendStateBuilder())
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.SetAlphaBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
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.SetAlphaBlend(dawn::BlendOperation::Add, dawn::BlendFactor::Zero, dawn::BlendFactor::Zero)
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.SetAlphaBlend(&blend1)
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.SetAlphaBlend(&blend2)
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.GetResult();
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}
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// Test failure when specifying color blend multiple times
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{
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dawn::BlendState state = AssertWillBeError(device.CreateBlendStateBuilder())
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.SetColorBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
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.SetColorBlend(dawn::BlendOperation::Add, dawn::BlendFactor::Zero, dawn::BlendFactor::Zero)
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.SetColorBlend(&blend1)
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.SetColorBlend(&blend2)
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.GetResult();
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}
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