Remove usages of SPVC

Remove all usages of SPVC from the code and update the fuzzers. Some
of the include paths and deps came transitively from spvc, so needed
to update build rules.

This patch does NOT remove the flags related to spvc usage, they are
just no-ops as the moment. After this patch lands I will remove the
usage of those flags from the bots, then remove the flags.

BUG=dawn:521

Change-Id: I0d7c3e28f79354c78f00c48b6a383b823094a069
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27900
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
Ryan Harrison
2020-09-02 22:09:08 +00:00
committed by Commit Bot service account
parent a1758eef07
commit c35e2ba379
23 changed files with 241 additions and 1000 deletions

View File

@@ -129,27 +129,8 @@ namespace dawn_native { namespace null {
ResultOrError<ShaderModuleBase*> Device::CreateShaderModuleImpl(
const ShaderModuleDescriptor* descriptor) {
Ref<ShaderModule> module = AcquireRef(new ShaderModule(this, descriptor));
if (IsToggleEnabled(Toggle::UseSpvc)) {
shaderc_spvc::CompileOptions options;
options.SetValidate(IsValidationEnabled());
shaderc_spvc::Context* context = module->GetContext();
shaderc_spvc_status status = context->InitializeForGlsl(
module->GetSpirv().data(), module->GetSpirv().size(), options);
if (status != shaderc_spvc_status_success) {
return DAWN_VALIDATION_ERROR("Unable to initialize instance of spvc");
}
spirv_cross::Compiler* compiler;
status = context->GetCompiler(reinterpret_cast<void**>(&compiler));
if (status != shaderc_spvc_status_success) {
return DAWN_VALIDATION_ERROR("Unable to get cross compiler");
}
DAWN_TRY(module->ExtractSpirvInfo(*compiler));
} else {
spirv_cross::Compiler compiler(module->GetSpirv());
DAWN_TRY(module->ExtractSpirvInfo(compiler));
}
spirv_cross::Compiler compiler(module->GetSpirv());
DAWN_TRY(module->ExtractSpirvInfo(compiler));
return module.Detach();
}
ResultOrError<SwapChainBase*> Device::CreateSwapChainImpl(