Remove readonly storage textures
Bug: dawn:1025 Change-Id: I1759639142589470e278b4906d9cad5cb485f9a5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63743 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
This commit is contained in:
parent
a6394ddc07
commit
c389182758
|
@ -165,8 +165,7 @@
|
|||
"category": "enum",
|
||||
"values": [
|
||||
{"value": 0, "name": "undefined", "jsrepr": "undefined", "valid": false},
|
||||
{"value": 1, "name": "read only", "jsrepr": "readonly"},
|
||||
{"value": 2, "name": "write only", "jsrepr": "writeonly"}
|
||||
{"value": 1, "name": "write only", "jsrepr": "writeonly"}
|
||||
]
|
||||
},
|
||||
"storage texture binding layout": {
|
||||
|
|
|
@ -149,12 +149,6 @@ namespace dawn_native {
|
|||
if (storageTexture.access == wgpu::StorageTextureAccess::WriteOnly) {
|
||||
allowedStages &= ~wgpu::ShaderStage::Vertex;
|
||||
}
|
||||
|
||||
// TODO(crbug.com/dawn/1025): Remove after the deprecation period.
|
||||
if (storageTexture.access == wgpu::StorageTextureAccess::ReadOnly) {
|
||||
device->EmitDeprecationWarning(
|
||||
"Readonly storage textures are deprecated and will be removed.");
|
||||
}
|
||||
}
|
||||
|
||||
const ExternalTextureBindingLayout* externalTextureBindingLayout = nullptr;
|
||||
|
|
|
@ -115,9 +115,6 @@ namespace dawn_native {
|
|||
case BindingInfoType::StorageTexture: {
|
||||
TextureViewBase* view = group->GetBindingAsTextureView(bindingIndex);
|
||||
switch (bindingInfo.storageTexture.access) {
|
||||
case wgpu::StorageTextureAccess::ReadOnly:
|
||||
TextureViewUsedAs(view, kReadOnlyStorageTexture);
|
||||
break;
|
||||
case wgpu::StorageTextureAccess::WriteOnly:
|
||||
TextureViewUsedAs(view, wgpu::TextureUsage::StorageBinding);
|
||||
break;
|
||||
|
|
|
@ -319,8 +319,6 @@ namespace dawn_native {
|
|||
ResultOrError<wgpu::StorageTextureAccess> TintResourceTypeToStorageTextureAccess(
|
||||
tint::inspector::ResourceBinding::ResourceType resource_type) {
|
||||
switch (resource_type) {
|
||||
case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageTexture:
|
||||
return wgpu::StorageTextureAccess::ReadOnly;
|
||||
case tint::inspector::ResourceBinding::ResourceType::kWriteOnlyStorageTexture:
|
||||
return wgpu::StorageTextureAccess::WriteOnly;
|
||||
default:
|
||||
|
|
|
@ -460,12 +460,6 @@ namespace dawn_native {
|
|||
if (internalUsageDesc != nullptr) {
|
||||
mInternalUsage |= internalUsageDesc->internalUsage;
|
||||
}
|
||||
|
||||
// Add readonly storage usage if the texture has a storage usage. The validation rules in
|
||||
// ValidateSyncScopeResourceUsage will make sure we don't use both at the same time.
|
||||
if (mInternalUsage & wgpu::TextureUsage::StorageBinding) {
|
||||
mInternalUsage |= kReadOnlyStorageTexture;
|
||||
}
|
||||
}
|
||||
|
||||
static Format kUnusedFormat;
|
||||
|
|
|
@ -40,7 +40,7 @@ namespace dawn_native {
|
|||
bool IsValidSampleCount(uint32_t sampleCount);
|
||||
|
||||
static constexpr wgpu::TextureUsage kReadOnlyTextureUsages =
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::TextureBinding | kReadOnlyStorageTexture;
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::TextureBinding;
|
||||
|
||||
class TextureBase : public ObjectBase {
|
||||
public:
|
||||
|
|
|
@ -160,17 +160,6 @@ namespace dawn_native { namespace d3d12 {
|
|||
}
|
||||
|
||||
switch (bindingInfo.storageTexture.access) {
|
||||
case wgpu::StorageTextureAccess::ReadOnly: {
|
||||
// Readonly storage is implemented as SRV so it can be used at the same
|
||||
// time as a sampled texture.
|
||||
auto& srv = view->GetSRVDescriptor();
|
||||
d3d12Device->CreateShaderResourceView(
|
||||
resource, &srv,
|
||||
viewAllocation.OffsetFrom(viewSizeIncrement,
|
||||
descriptorHeapOffsets[bindingIndex]));
|
||||
break;
|
||||
}
|
||||
|
||||
case wgpu::StorageTextureAccess::WriteOnly: {
|
||||
D3D12_UNORDERED_ACCESS_VIEW_DESC uav = view->GetUAVDescriptor();
|
||||
d3d12Device->CreateUnorderedAccessView(
|
||||
|
|
|
@ -47,8 +47,6 @@ namespace dawn_native { namespace d3d12 {
|
|||
|
||||
case BindingInfoType::StorageTexture:
|
||||
switch (bindingInfo.storageTexture.access) {
|
||||
case wgpu::StorageTextureAccess::ReadOnly:
|
||||
return D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
|
||||
case wgpu::StorageTextureAccess::WriteOnly:
|
||||
return D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
|
||||
case wgpu::StorageTextureAccess::Undefined:
|
||||
|
|
|
@ -50,7 +50,7 @@ namespace dawn_native { namespace d3d12 {
|
|||
if (usage & wgpu::TextureUsage::CopyDst) {
|
||||
resourceState |= D3D12_RESOURCE_STATE_COPY_DEST;
|
||||
}
|
||||
if (usage & (wgpu::TextureUsage::TextureBinding | kReadOnlyStorageTexture)) {
|
||||
if (usage & (wgpu::TextureUsage::TextureBinding)) {
|
||||
resourceState |= (D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE |
|
||||
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
|
||||
}
|
||||
|
|
|
@ -23,12 +23,9 @@
|
|||
#include <dawn_native/wgpu_structs_autogen.h>
|
||||
|
||||
namespace dawn_native {
|
||||
// Add an extra buffer usage (readonly storage buffer usage) and an extra texture usage
|
||||
// (readonly storage texture usage) for render pass resource tracking
|
||||
// Add an extra buffer usage (readonly storage buffer usage) for render pass resource tracking
|
||||
static constexpr wgpu::BufferUsage kReadOnlyStorageBuffer =
|
||||
static_cast<wgpu::BufferUsage>(0x80000000);
|
||||
static constexpr wgpu::TextureUsage kReadOnlyStorageTexture =
|
||||
static_cast<wgpu::TextureUsage>(0x80000000);
|
||||
|
||||
// Internal usage to help tracking when a subresource is used as render attachment usage
|
||||
// more than once in a render pass.
|
||||
|
|
|
@ -339,9 +339,6 @@ namespace dawn_native { namespace opengl {
|
|||
|
||||
GLenum access;
|
||||
switch (bindingInfo.storageTexture.access) {
|
||||
case wgpu::StorageTextureAccess::ReadOnly:
|
||||
access = GL_READ_ONLY;
|
||||
break;
|
||||
case wgpu::StorageTextureAccess::WriteOnly:
|
||||
access = GL_WRITE_ONLY;
|
||||
break;
|
||||
|
|
|
@ -164,8 +164,6 @@ namespace dawn_native { namespace opengl {
|
|||
spirv_cross::Bitset flags = compiler.get_decoration_bitset(resource.id);
|
||||
if (flags.get(spv::DecorationNonReadable)) {
|
||||
info->storageTexture.access = wgpu::StorageTextureAccess::WriteOnly;
|
||||
} else if (flags.get(spv::DecorationNonWritable)) {
|
||||
info->storageTexture.access = wgpu::StorageTextureAccess::ReadOnly;
|
||||
} else {
|
||||
return DAWN_VALIDATION_ERROR(
|
||||
"Read-write storage textures are not supported");
|
||||
|
|
|
@ -73,9 +73,6 @@ namespace dawn_native { namespace vulkan {
|
|||
if (usage & wgpu::TextureUsage::StorageBinding) {
|
||||
flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
|
||||
}
|
||||
if (usage & kReadOnlyStorageTexture) {
|
||||
flags |= VK_ACCESS_SHADER_READ_BIT;
|
||||
}
|
||||
if (usage & wgpu::TextureUsage::RenderAttachment) {
|
||||
if (format.HasDepthOrStencil()) {
|
||||
flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
||||
|
@ -119,7 +116,7 @@ namespace dawn_native { namespace vulkan {
|
|||
if (usage & (wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst)) {
|
||||
flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
}
|
||||
if (usage & (wgpu::TextureUsage::TextureBinding | kReadOnlyStorageTexture)) {
|
||||
if (usage & wgpu::TextureUsage::TextureBinding) {
|
||||
// TODO(crbug.com/dawn/851): Only transition to the usage we care about to avoid
|
||||
// introducing FS -> VS dependencies that would prevent parallelization on tiler
|
||||
// GPUs
|
||||
|
@ -437,7 +434,7 @@ namespace dawn_native { namespace vulkan {
|
|||
if (usage & wgpu::TextureUsage::TextureBinding) {
|
||||
flags |= VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||
}
|
||||
if (usage & (wgpu::TextureUsage::StorageBinding | kReadOnlyStorageTexture)) {
|
||||
if (usage & wgpu::TextureUsage::StorageBinding) {
|
||||
flags |= VK_IMAGE_USAGE_STORAGE_BIT;
|
||||
}
|
||||
if (usage & wgpu::TextureUsage::RenderAttachment) {
|
||||
|
@ -462,7 +459,7 @@ namespace dawn_native { namespace vulkan {
|
|||
if (!wgpu::HasZeroOrOneBits(usage)) {
|
||||
// Sampled | ReadOnlyStorage is the only possible multi-bit usage, if more appear we
|
||||
// might need additional special-casing.
|
||||
ASSERT(usage == (wgpu::TextureUsage::TextureBinding | kReadOnlyStorageTexture));
|
||||
ASSERT(usage == wgpu::TextureUsage::TextureBinding);
|
||||
return VK_IMAGE_LAYOUT_GENERAL;
|
||||
}
|
||||
|
||||
|
@ -495,7 +492,6 @@ namespace dawn_native { namespace vulkan {
|
|||
// and store operations on storage images can only be done on the images in
|
||||
// VK_IMAGE_LAYOUT_GENERAL layout.
|
||||
case wgpu::TextureUsage::StorageBinding:
|
||||
case kReadOnlyStorageTexture:
|
||||
return VK_IMAGE_LAYOUT_GENERAL;
|
||||
|
||||
case wgpu::TextureUsage::RenderAttachment:
|
||||
|
|
|
@ -1487,12 +1487,9 @@ TEST_P(BindGroupTests, ReallyLargeBindGroup) {
|
|||
bgEntries.push_back({nullptr, binding, nullptr, 0, 0, nullptr, texture.CreateView()});
|
||||
|
||||
interface << "[[group(0), binding(" << binding++ << ")]] "
|
||||
<< "var image" << i << " : texture_storage_2d<r32uint, read>;\n";
|
||||
<< "var image" << i << " : texture_storage_2d<r32uint, write>;\n";
|
||||
|
||||
body << "if (textureLoad(image" << i << ", vec2<i32>(0, 0)).r != " << expectedValue++
|
||||
<< "u) {\n";
|
||||
body << " return;\n";
|
||||
body << "}\n";
|
||||
body << "ignore(image" << i << ");";
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < kMaxUniformBuffersPerShaderStage; ++i) {
|
||||
|
@ -1547,9 +1544,7 @@ TEST_P(BindGroupTests, ReallyLargeBindGroup) {
|
|||
wgpu::ComputePipelineDescriptor cpDesc;
|
||||
cpDesc.compute.module = utils::CreateShaderModule(device, shader.c_str());
|
||||
cpDesc.compute.entryPoint = "main";
|
||||
wgpu::ComputePipeline cp;
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is passed.
|
||||
EXPECT_DEPRECATION_WARNINGS(cp = device.CreateComputePipeline(&cpDesc), 4);
|
||||
wgpu::ComputePipeline cp = device.CreateComputePipeline(&cpDesc);
|
||||
|
||||
wgpu::BindGroupDescriptor bgDesc = {};
|
||||
bgDesc.layout = cp.GetBindGroupLayout(0);
|
||||
|
@ -1621,13 +1616,9 @@ TEST_P(BindGroupTests, CreateWithDestroyedResource) {
|
|||
|
||||
// Test a storage texture.
|
||||
{
|
||||
wgpu::BindGroupLayout bgl;
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is
|
||||
// passed.
|
||||
EXPECT_DEPRECATION_WARNING(
|
||||
bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::ReadOnly,
|
||||
wgpu::TextureFormat::R32Uint}}));
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::WriteOnly,
|
||||
wgpu::TextureFormat::R32Uint}});
|
||||
|
||||
wgpu::TextureDescriptor textureDesc;
|
||||
textureDesc.usage = wgpu::TextureUsage::StorageBinding;
|
||||
|
|
|
@ -34,19 +34,6 @@ class DeprecationTests : public DawnTest {
|
|||
}
|
||||
};
|
||||
|
||||
// Test that readonly storage textures are deprecated
|
||||
TEST_P(DeprecationTests, ReadOnlyStorageTextures) {
|
||||
// Control case: WriteOnly storage textures are allowed.
|
||||
utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::WriteOnly,
|
||||
wgpu::TextureFormat::R32Float}});
|
||||
|
||||
// Error case: ReadOnly storage textures are not allowed.
|
||||
EXPECT_DEPRECATION_WARNING(utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::ReadOnly,
|
||||
wgpu::TextureFormat::R32Float}}));
|
||||
}
|
||||
|
||||
DAWN_INSTANTIATE_TEST(DeprecationTests,
|
||||
D3D12Backend(),
|
||||
MetalBackend(),
|
||||
|
|
|
@ -225,77 +225,6 @@ TEST_P(GpuMemorySyncTests, ComputePassToRenderPass) {
|
|||
EXPECT_PIXEL_RGBA8_EQ(RGBA8(2, 0, 0, 255), renderPass.color, 0, 0);
|
||||
}
|
||||
|
||||
// Use an image as both sampled and readonly storage in a compute pass. This is a regression test
|
||||
// for the Vulkan backend choosing different layouts for Sampled and ReadOnlyStorage.
|
||||
TEST_P(GpuMemorySyncTests, SampledAndROStorageTextureInComputePass) {
|
||||
// TODO(crbug.com/dawn/646): diagnose and fix this OpenGL ES backend validation failure.
|
||||
// "GL_INVALID_OPERATION error generated. Image variable update is not allowed."
|
||||
DAWN_SUPPRESS_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
|
||||
|
||||
// Create a storage + sampled texture of one texel initialized to 1
|
||||
wgpu::TextureDescriptor texDesc;
|
||||
texDesc.format = wgpu::TextureFormat::R32Uint;
|
||||
texDesc.size = {1, 1, 1};
|
||||
texDesc.usage = wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::TextureBinding |
|
||||
wgpu::TextureUsage::CopyDst;
|
||||
wgpu::Texture tex = device.CreateTexture(&texDesc);
|
||||
|
||||
wgpu::ImageCopyTexture copyDst;
|
||||
copyDst.texture = tex;
|
||||
wgpu::TextureDataLayout layout;
|
||||
wgpu::Extent3D copySize = {1, 1, 1};
|
||||
uint32_t kOne = 1;
|
||||
queue.WriteTexture(©Dst, &kOne, sizeof(kOne), &layout, ©Size);
|
||||
|
||||
// Create a pipeline that loads the texture from both the sampled and storage paths.
|
||||
wgpu::ComputePipelineDescriptor pipelineDesc;
|
||||
pipelineDesc.compute.entryPoint = "main";
|
||||
pipelineDesc.compute.module = utils::CreateShaderModule(device, R"(
|
||||
[[block]] struct Output {
|
||||
sampledOut: u32;
|
||||
storageOut: u32;
|
||||
};
|
||||
[[group(0), binding(0)]] var<storage, write> output : Output;
|
||||
[[group(0), binding(1)]] var sampledTex : texture_2d<u32>;
|
||||
[[group(0), binding(2)]] var storageTex : texture_storage_2d<r32uint, read>;
|
||||
|
||||
[[stage(compute), workgroup_size(1)]] fn main() {
|
||||
output.sampledOut = textureLoad(sampledTex, vec2<i32>(0, 0), 0).x;
|
||||
output.storageOut = textureLoad(storageTex, vec2<i32>(0, 0)).x;
|
||||
}
|
||||
)");
|
||||
wgpu::ComputePipeline pipeline;
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is passed.
|
||||
EXPECT_DEPRECATION_WARNING(pipeline = device.CreateComputePipeline(&pipelineDesc));
|
||||
|
||||
// Run the compute pipeline and store the result in the buffer.
|
||||
wgpu::BufferDescriptor outputDesc;
|
||||
outputDesc.size = 8;
|
||||
outputDesc.usage = wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc;
|
||||
wgpu::Buffer outputBuffer = device.CreateBuffer(&outputDesc);
|
||||
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
|
||||
{
|
||||
{0, outputBuffer},
|
||||
{1, tex.CreateView()},
|
||||
{2, tex.CreateView()},
|
||||
});
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.SetBindGroup(0, bg);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.Dispatch(1);
|
||||
pass.EndPass();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
// Check the buffer's content is what we expect.
|
||||
EXPECT_BUFFER_U32_EQ(1, outputBuffer, 0);
|
||||
EXPECT_BUFFER_U32_EQ(1, outputBuffer, 4);
|
||||
}
|
||||
|
||||
DAWN_INSTANTIATE_TEST(GpuMemorySyncTests,
|
||||
D3D12Backend(),
|
||||
MetalBackend(),
|
||||
|
|
|
@ -746,131 +746,6 @@ fn IsEqualTo(pixel : vec4<f32>, expected : vec4<f32>) -> bool {
|
|||
const char* kComputeExpectedValue = "1 + x + size.x * (y + size.y * slice)";
|
||||
};
|
||||
|
||||
// Test that read-only storage textures are supported in compute shader.
|
||||
TEST_P(StorageTextureTests, ReadonlyStorageTextureInComputeShader) {
|
||||
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
||||
if (!utils::TextureFormatSupportsStorageTexture(format)) {
|
||||
continue;
|
||||
}
|
||||
if (IsOpenGLES() && !OpenGLESSupportsStorageTexture(format)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Prepare the read-only storage texture and fill it with the expected data.
|
||||
const std::vector<uint8_t> kInitialTextureData = GetExpectedData(format);
|
||||
wgpu::Texture readonlyStorageTexture =
|
||||
CreateTextureWithTestData(kInitialTextureData, format);
|
||||
|
||||
// Create a compute shader that reads the pixels from the read-only storage texture and
|
||||
// writes 1 to DstBuffer if they all have the expected value.
|
||||
std::ostringstream csStream;
|
||||
csStream << R"(
|
||||
[[block]] struct DstBuffer {
|
||||
result : u32;
|
||||
};
|
||||
|
||||
[[group(0), binding(1)]] var<storage, read_write> dstBuffer : DstBuffer;
|
||||
)" << CommonReadOnlyTestCode(format)
|
||||
<< R"(
|
||||
[[stage(compute), workgroup_size(1)]] fn main() {
|
||||
if (doTest()) {
|
||||
dstBuffer.result = 1u;
|
||||
} else {
|
||||
dstBuffer.result = 0u;
|
||||
}
|
||||
})";
|
||||
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is
|
||||
// passed.
|
||||
EXPECT_DEPRECATION_WARNING(
|
||||
CheckResultInStorageBuffer(readonlyStorageTexture, csStream.str()));
|
||||
}
|
||||
}
|
||||
|
||||
// Test that read-only storage textures are supported in vertex shader.
|
||||
TEST_P(StorageTextureTests, ReadonlyStorageTextureInVertexShader) {
|
||||
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
||||
if (!utils::TextureFormatSupportsStorageTexture(format)) {
|
||||
continue;
|
||||
}
|
||||
if (IsOpenGLES() && !OpenGLESSupportsStorageTexture(format)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Prepare the read-only storage texture and fill it with the expected data.
|
||||
const std::vector<uint8_t> kInitialTextureData = GetExpectedData(format);
|
||||
wgpu::Texture readonlyStorageTexture =
|
||||
CreateTextureWithTestData(kInitialTextureData, format);
|
||||
|
||||
// Create a rendering pipeline that reads the pixels from the read-only storage texture and
|
||||
// uses green as the output color, otherwise uses red instead.
|
||||
std::ostringstream vsStream;
|
||||
vsStream << R"(
|
||||
struct VertexOut {
|
||||
[[location(0)]] color : vec4<f32>;
|
||||
[[builtin(position)]] position : vec4<f32>;
|
||||
};
|
||||
)" << CommonReadOnlyTestCode(format)
|
||||
<< R"(
|
||||
[[stage(vertex)]] fn main() -> VertexOut {
|
||||
var output : VertexOut;
|
||||
output.position = vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
||||
if (doTest()) {
|
||||
output.color = vec4<f32>(0.0, 1.0, 0.0, 1.0);
|
||||
} else {
|
||||
output.color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
return output;
|
||||
})";
|
||||
const char* kFragmentShader = R"(
|
||||
[[stage(fragment)]]
|
||||
fn main([[location(0)]] color : vec4<f32>) -> [[location(0)]] vec4<f32> {
|
||||
return color;
|
||||
})";
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is
|
||||
// passed.
|
||||
EXPECT_DEPRECATION_WARNING(
|
||||
CheckDrawsGreen(vsStream.str().c_str(), kFragmentShader, readonlyStorageTexture));
|
||||
}
|
||||
}
|
||||
|
||||
// Test that read-only storage textures are supported in fragment shader.
|
||||
TEST_P(StorageTextureTests, ReadonlyStorageTextureInFragmentShader) {
|
||||
// TODO(crbug.com/dawn/672): Investigate why this test fails on Linux
|
||||
// NVidia OpenGLES drivers.
|
||||
DAWN_SUPPRESS_TEST_IF(IsNvidia() && IsLinux() && IsOpenGLES());
|
||||
|
||||
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
||||
if (!utils::TextureFormatSupportsStorageTexture(format)) {
|
||||
continue;
|
||||
}
|
||||
if (IsOpenGLES() && !OpenGLESSupportsStorageTexture(format)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Prepare the read-only storage texture and fill it with the expected data.
|
||||
const std::vector<uint8_t> kInitialTextureData = GetExpectedData(format);
|
||||
wgpu::Texture readonlyStorageTexture =
|
||||
CreateTextureWithTestData(kInitialTextureData, format);
|
||||
|
||||
// Create a rendering pipeline that reads the pixels from the read-only storage texture and
|
||||
// uses green as the output color if the pixel value is expected, otherwise uses red
|
||||
// instead.
|
||||
std::ostringstream fsStream;
|
||||
fsStream << CommonReadOnlyTestCode(format) << R"(
|
||||
[[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> {
|
||||
if (doTest()) {
|
||||
return vec4<f32>(0.0, 1.0, 0.0, 1.0);
|
||||
}
|
||||
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||||
})";
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is
|
||||
// passed.
|
||||
EXPECT_DEPRECATION_WARNING(
|
||||
CheckDrawsGreen(kSimpleVertexShader, fsStream.str().c_str(), readonlyStorageTexture));
|
||||
}
|
||||
}
|
||||
|
||||
// Test that write-only storage textures are supported in compute shader.
|
||||
TEST_P(StorageTextureTests, WriteonlyStorageTextureInComputeShader) {
|
||||
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
||||
|
@ -905,47 +780,6 @@ TEST_P(StorageTextureTests, WriteonlyStorageTextureInComputeShader) {
|
|||
}
|
||||
}
|
||||
|
||||
// Test that reading from one read-only storage texture then writing into another write-only storage
|
||||
// texture in one dispatch are supported in compute shader.
|
||||
TEST_P(StorageTextureTests, ReadWriteDifferentStorageTextureInOneDispatchInComputeShader) {
|
||||
// TODO(crbug.com/dawn/636): diagnose and fix this failure on OpenGL ES
|
||||
DAWN_SUPPRESS_TEST_IF(IsOpenGLES());
|
||||
|
||||
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
||||
if (!utils::TextureFormatSupportsStorageTexture(format)) {
|
||||
continue;
|
||||
}
|
||||
if (IsOpenGLES() && !OpenGLESSupportsStorageTexture(format)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// TODO(jiawei.shao@intel.com): investigate why this test fails with RGBA8Snorm on Linux
|
||||
// Intel OpenGL driver.
|
||||
if (format == wgpu::TextureFormat::RGBA8Snorm && IsIntel() && IsOpenGL() && IsLinux()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Prepare the read-only storage texture.
|
||||
const std::vector<uint8_t> kInitialTextureData = GetExpectedData(format);
|
||||
wgpu::Texture readonlyStorageTexture =
|
||||
CreateTextureWithTestData(kInitialTextureData, format);
|
||||
|
||||
// Prepare the write-only storage texture.
|
||||
wgpu::Texture writeonlyStorageTexture =
|
||||
CreateTexture(format, wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopySrc);
|
||||
|
||||
// Write the expected pixel values into the write-only storage texture.
|
||||
const std::string computeShader = CommonReadWriteTestCode(format);
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is
|
||||
// passed.
|
||||
EXPECT_DEPRECATION_WARNING(ReadWriteIntoStorageTextureInComputePass(
|
||||
readonlyStorageTexture, writeonlyStorageTexture, computeShader.c_str()));
|
||||
|
||||
// Verify the pixel data in the write-only storage texture is expected.
|
||||
CheckOutputStorageTexture(writeonlyStorageTexture, format);
|
||||
}
|
||||
}
|
||||
|
||||
// Test that write-only storage textures are supported in fragment shader.
|
||||
TEST_P(StorageTextureTests, WriteonlyStorageTextureInFragmentShader) {
|
||||
// TODO(crbug.com/dawn/672): Investigate why this test fails on Linux
|
||||
|
@ -985,52 +819,6 @@ TEST_P(StorageTextureTests, WriteonlyStorageTextureInFragmentShader) {
|
|||
}
|
||||
}
|
||||
|
||||
// Verify 2D array and 3D read-only storage textures work correctly.
|
||||
TEST_P(StorageTextureTests, Readonly2DArrayOr3DStorageTexture) {
|
||||
// TODO(crbug.com/dawn/547): implement 3D storage texture on OpenGL and OpenGLES.
|
||||
DAWN_TEST_UNSUPPORTED_IF(IsOpenGL() || IsOpenGLES());
|
||||
|
||||
constexpr uint32_t kSliceCount = 3u;
|
||||
|
||||
constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
|
||||
|
||||
const std::vector<uint8_t> initialTextureData = GetExpectedData(kTextureFormat, kSliceCount);
|
||||
|
||||
wgpu::TextureViewDimension dimensions[] = {
|
||||
wgpu::TextureViewDimension::e2DArray,
|
||||
wgpu::TextureViewDimension::e3D,
|
||||
};
|
||||
|
||||
for (wgpu::TextureViewDimension dimension : dimensions) {
|
||||
wgpu::Texture readonlyStorageTexture =
|
||||
CreateTextureWithTestData(initialTextureData, kTextureFormat, dimension);
|
||||
|
||||
// Create a compute shader that reads the pixels from the read-only storage texture and
|
||||
// writes 1 to DstBuffer if they all have the expected value.
|
||||
std::ostringstream csStream;
|
||||
csStream << R"(
|
||||
[[block]] struct DstBuffer {
|
||||
result : u32;
|
||||
};
|
||||
|
||||
[[group(0), binding(1)]] var<storage, read_write> dstBuffer : DstBuffer;
|
||||
)" << CommonReadOnlyTestCode(kTextureFormat, dimension)
|
||||
<< R"(
|
||||
[[stage(compute), workgroup_size(1)]] fn main() {
|
||||
if (doTest()) {
|
||||
dstBuffer.result = 1u;
|
||||
} else {
|
||||
dstBuffer.result = 0u;
|
||||
}
|
||||
})";
|
||||
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is
|
||||
// passed.
|
||||
EXPECT_DEPRECATION_WARNING(
|
||||
CheckResultInStorageBuffer(readonlyStorageTexture, csStream.str(), dimension));
|
||||
}
|
||||
}
|
||||
|
||||
// Verify 2D array and 3D write-only storage textures work correctly.
|
||||
TEST_P(StorageTextureTests, Writeonly2DArrayOr3DStorageTexture) {
|
||||
// TODO(crbug.com/dawn/547): implement 3D storage texture on OpenGL and OpenGLES.
|
||||
|
@ -1062,123 +850,6 @@ TEST_P(StorageTextureTests, Writeonly2DArrayOr3DStorageTexture) {
|
|||
}
|
||||
}
|
||||
|
||||
// Verify 2D array and 3D read-write storage textures work correctly.
|
||||
TEST_P(StorageTextureTests, ReadWrite2DArrayOr3DStorageTexture) {
|
||||
// TODO(crbug.com/dawn/547): implement 3D storage texture on OpenGL and OpenGLES.
|
||||
DAWN_TEST_UNSUPPORTED_IF(IsOpenGL() || IsOpenGLES());
|
||||
|
||||
constexpr uint32_t kSliceCount = 3u;
|
||||
|
||||
constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
|
||||
|
||||
wgpu::TextureViewDimension dimensions[] = {
|
||||
wgpu::TextureViewDimension::e2DArray,
|
||||
wgpu::TextureViewDimension::e3D,
|
||||
};
|
||||
|
||||
const std::vector<uint8_t> initialTextureData = GetExpectedData(kTextureFormat, kSliceCount);
|
||||
|
||||
for (wgpu::TextureViewDimension dimension : dimensions) {
|
||||
// Prepare the read-only storage texture.
|
||||
wgpu::Texture readonlyStorageTexture =
|
||||
CreateTextureWithTestData(initialTextureData, kTextureFormat, dimension);
|
||||
// Prepare the write-only storage texture.
|
||||
wgpu::Texture writeonlyStorageTexture = CreateTexture(
|
||||
kTextureFormat, wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopySrc,
|
||||
kWidth, kHeight, kSliceCount, utils::ViewDimensionToTextureDimension(dimension));
|
||||
|
||||
// Read values from read-only storage texture and write into the write-only storage texture.
|
||||
const std::string computeShader = CommonReadWriteTestCode(kTextureFormat, dimension);
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is
|
||||
// passed.
|
||||
EXPECT_DEPRECATION_WARNING(ReadWriteIntoStorageTextureInComputePass(
|
||||
readonlyStorageTexture, writeonlyStorageTexture, computeShader.c_str(), dimension));
|
||||
|
||||
// Verify the data in the write-only storage texture is expected.
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is
|
||||
// passed.
|
||||
CheckOutputStorageTexture(writeonlyStorageTexture, kTextureFormat, kSliceCount);
|
||||
}
|
||||
}
|
||||
|
||||
// Test that multiple dispatches to increment values by ping-ponging between a read-only storage
|
||||
// texture and a write-only storage texture are synchronized in one pass.
|
||||
TEST_P(StorageTextureTests, ReadonlyAndWriteonlyStorageTexturePingPong) {
|
||||
// TODO(crbug.com/dawn/636): diagnose and fix this failure on OpenGL ES
|
||||
DAWN_SUPPRESS_TEST_IF(IsOpenGLES());
|
||||
|
||||
constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
|
||||
wgpu::Texture storageTexture1 = CreateTexture(
|
||||
kTextureFormat, wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopySrc, 1u, 1u);
|
||||
wgpu::Texture storageTexture2 = CreateTexture(
|
||||
kTextureFormat, wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopySrc, 1u, 1u);
|
||||
|
||||
wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
|
||||
[[group(0), binding(0)]] var Src : texture_storage_2d<r32uint, read>;
|
||||
[[group(0), binding(1)]] var Dst : texture_storage_2d<r32uint, write>;
|
||||
[[stage(compute), workgroup_size(1)]] fn main() {
|
||||
var srcValue : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0));
|
||||
srcValue.x = srcValue.x + 1u;
|
||||
textureStore(Dst, vec2<i32>(0, 0), srcValue);
|
||||
}
|
||||
)");
|
||||
|
||||
wgpu::ComputePipelineDescriptor pipelineDesc = {};
|
||||
pipelineDesc.compute.module = module;
|
||||
pipelineDesc.compute.entryPoint = "main";
|
||||
wgpu::ComputePipeline pipeline;
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is passed.
|
||||
EXPECT_DEPRECATION_WARNING(pipeline = device.CreateComputePipeline(&pipelineDesc));
|
||||
|
||||
// In bindGroupA storageTexture1 is bound as read-only storage texture and storageTexture2 is
|
||||
// bound as write-only storage texture.
|
||||
wgpu::BindGroup bindGroupA = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
|
||||
{
|
||||
{0, storageTexture1.CreateView()},
|
||||
{1, storageTexture2.CreateView()},
|
||||
});
|
||||
|
||||
// In bindGroupA storageTexture2 is bound as read-only storage texture and storageTexture1 is
|
||||
// bound as write-only storage texture.
|
||||
wgpu::BindGroup bindGroupB = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
|
||||
{
|
||||
{0, storageTexture2.CreateView()},
|
||||
{1, storageTexture1.CreateView()},
|
||||
});
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.SetPipeline(pipeline);
|
||||
|
||||
// After the first dispatch the value in storageTexture2 should be 1u.
|
||||
pass.SetBindGroup(0, bindGroupA);
|
||||
pass.Dispatch(1);
|
||||
|
||||
// After the second dispatch the value in storageTexture1 should be 2u;
|
||||
pass.SetBindGroup(0, bindGroupB);
|
||||
pass.Dispatch(1);
|
||||
|
||||
pass.EndPass();
|
||||
|
||||
wgpu::BufferDescriptor bufferDescriptor;
|
||||
bufferDescriptor.size = sizeof(uint32_t);
|
||||
bufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
|
||||
wgpu::Buffer resultBuffer = device.CreateBuffer(&bufferDescriptor);
|
||||
|
||||
wgpu::ImageCopyTexture imageCopyTexture;
|
||||
imageCopyTexture.texture = storageTexture1;
|
||||
|
||||
wgpu::ImageCopyBuffer imageCopyBuffer = utils::CreateImageCopyBuffer(resultBuffer, 0, 256, 1);
|
||||
wgpu::Extent3D extent3D = {1, 1, 1};
|
||||
encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, &extent3D);
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
constexpr uint32_t kFinalPixelValueInTexture1 = 2u;
|
||||
EXPECT_BUFFER_U32_EQ(kFinalPixelValueInTexture1, resultBuffer, 0);
|
||||
}
|
||||
|
||||
// Test that multiple dispatches to increment values by ping-ponging between a sampled texture and
|
||||
// a write-only storage texture are synchronized in one pass.
|
||||
TEST_P(StorageTextureTests, SampledAndWriteonlyStorageTexturePingPong) {
|
||||
|
@ -1305,58 +976,6 @@ fn doTest() -> bool {
|
|||
})";
|
||||
};
|
||||
|
||||
// Verify that the texture is correctly cleared to 0 before its first usage as a read-only storage
|
||||
// texture in a render pass.
|
||||
TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInRenderPass) {
|
||||
wgpu::Texture readonlyStorageTexture =
|
||||
CreateTexture(wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::StorageBinding);
|
||||
|
||||
// Create a rendering pipeline that reads the pixels from the read-only storage texture and uses
|
||||
// green as the output color, otherwise uses red instead.
|
||||
const char* kVertexShader = kSimpleVertexShader;
|
||||
const std::string kFragmentShader = std::string(R"(
|
||||
[[group(0), binding(0)]] var srcImage : texture_storage_2d<r32uint, read>;
|
||||
)") + kCommonReadOnlyZeroInitTestCode +
|
||||
R"(
|
||||
[[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> {
|
||||
if (doTest()) {
|
||||
return vec4<f32>(0.0, 1.0, 0.0, 1.0);
|
||||
}
|
||||
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||||
})";
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is passed.
|
||||
EXPECT_DEPRECATION_WARNING(
|
||||
CheckDrawsGreen(kVertexShader, kFragmentShader.c_str(), readonlyStorageTexture));
|
||||
}
|
||||
|
||||
// Verify that the texture is correctly cleared to 0 before its first usage as a read-only storage
|
||||
// texture in a compute pass.
|
||||
TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInComputePass) {
|
||||
wgpu::Texture readonlyStorageTexture =
|
||||
CreateTexture(wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::StorageBinding);
|
||||
|
||||
// Create a compute shader that reads the pixels from the read-only storage texture and writes 1
|
||||
// to DstBuffer if they all have the expected value.
|
||||
const std::string kComputeShader = std::string(R"(
|
||||
[[block]] struct DstBuffer {
|
||||
result : u32;
|
||||
};
|
||||
|
||||
[[group(0), binding(0)]] var srcImage : texture_storage_2d<r32uint, read>;
|
||||
[[group(0), binding(1)]] var<storage, read_write> dstBuffer : DstBuffer;
|
||||
)") + kCommonReadOnlyZeroInitTestCode + R"(
|
||||
[[stage(compute), workgroup_size(1)]] fn main() {
|
||||
if (doTest()) {
|
||||
dstBuffer.result = 1u;
|
||||
} else {
|
||||
dstBuffer.result = 0u;
|
||||
}
|
||||
})";
|
||||
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is passed.
|
||||
EXPECT_DEPRECATION_WARNING(CheckResultInStorageBuffer(readonlyStorageTexture, kComputeShader));
|
||||
}
|
||||
|
||||
// Verify that the texture is correctly cleared to 0 before its first usage as a write-only storage
|
||||
// storage texture in a render pass.
|
||||
TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInRenderPass) {
|
||||
|
|
|
@ -1015,78 +1015,6 @@ TEST_F(BindGroupLayoutValidationTest, PerStageLimits) {
|
|||
}
|
||||
}
|
||||
|
||||
// This is the same test as PerStageLimits but for the deprecated ReadOnly storage textures.
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is passed.
|
||||
TEST_F(BindGroupLayoutValidationTest, PerStageLimits_ReadOnlyStorageTexture) {
|
||||
uint32_t maxCount = kMaxStorageTexturesPerShaderStage;
|
||||
wgpu::BindGroupLayoutEntry entry =
|
||||
BGLEntryType(wgpu::StorageTextureAccess::ReadOnly, wgpu::TextureFormat::RGBA8Unorm);
|
||||
wgpu::BindGroupLayoutEntry otherEntry = BGLEntryType(wgpu::BufferBindingType::Uniform);
|
||||
|
||||
wgpu::BindGroupLayout bgl[2];
|
||||
std::vector<utils::BindingLayoutEntryInitializationHelper> maxBindings;
|
||||
|
||||
for (uint32_t i = 0; i < maxCount; ++i) {
|
||||
entry.binding = i;
|
||||
maxBindings.push_back(entry);
|
||||
}
|
||||
|
||||
// Creating with the maxes works.
|
||||
EXPECT_DEPRECATION_WARNINGS(
|
||||
bgl[0] = MakeBindGroupLayout(maxBindings.data(), maxBindings.size()), maxCount);
|
||||
|
||||
// Adding an extra binding of a different type works.
|
||||
{
|
||||
std::vector<utils::BindingLayoutEntryInitializationHelper> bindings = maxBindings;
|
||||
wgpu::BindGroupLayoutEntry newEntry = otherEntry;
|
||||
newEntry.binding = maxCount;
|
||||
bindings.push_back(newEntry);
|
||||
EXPECT_DEPRECATION_WARNINGS(MakeBindGroupLayout(bindings.data(), bindings.size()),
|
||||
maxCount);
|
||||
}
|
||||
|
||||
// Adding an extra binding of the maxed type in a different stage works
|
||||
{
|
||||
std::vector<utils::BindingLayoutEntryInitializationHelper> bindings = maxBindings;
|
||||
wgpu::BindGroupLayoutEntry newEntry = entry;
|
||||
newEntry.binding = maxCount;
|
||||
newEntry.visibility = wgpu::ShaderStage::Fragment;
|
||||
bindings.push_back(newEntry);
|
||||
EXPECT_DEPRECATION_WARNINGS(MakeBindGroupLayout(bindings.data(), bindings.size()),
|
||||
maxCount + 1);
|
||||
}
|
||||
|
||||
// Adding an extra binding of the maxed type and stage exceeds the per stage limit.
|
||||
{
|
||||
std::vector<utils::BindingLayoutEntryInitializationHelper> bindings = maxBindings;
|
||||
wgpu::BindGroupLayoutEntry newEntry = entry;
|
||||
newEntry.binding = maxCount;
|
||||
bindings.push_back(newEntry);
|
||||
EXPECT_DEPRECATION_WARNINGS(
|
||||
ASSERT_DEVICE_ERROR(MakeBindGroupLayout(bindings.data(), bindings.size())),
|
||||
maxCount + 1);
|
||||
}
|
||||
|
||||
// Creating a pipeline layout from the valid BGL works.
|
||||
TestCreatePipelineLayout(bgl, 1, true);
|
||||
|
||||
// Adding an extra binding of a different type in a different BGL works
|
||||
bgl[1] = utils::MakeBindGroupLayout(device, {otherEntry});
|
||||
TestCreatePipelineLayout(bgl, 2, true);
|
||||
|
||||
{
|
||||
// Adding an extra binding of the maxed type in a different stage works
|
||||
wgpu::BindGroupLayoutEntry newEntry = entry;
|
||||
newEntry.visibility = wgpu::ShaderStage::Fragment;
|
||||
EXPECT_DEPRECATION_WARNING(bgl[1] = utils::MakeBindGroupLayout(device, {newEntry}));
|
||||
TestCreatePipelineLayout(bgl, 2, true);
|
||||
}
|
||||
|
||||
// Adding an extra binding of the maxed type in a different BGL exceeds the per stage limit.
|
||||
EXPECT_DEPRECATION_WARNING(bgl[1] = utils::MakeBindGroupLayout(device, {entry}));
|
||||
TestCreatePipelineLayout(bgl, 2, false);
|
||||
}
|
||||
|
||||
// External textures require multiple binding slots (3 sampled texture, 1 uniform buffer, 1
|
||||
// sampler), so ensure that these count towards the limit when combined non-external texture
|
||||
// bindings.
|
||||
|
|
|
@ -814,51 +814,6 @@ namespace {
|
|||
}
|
||||
}
|
||||
|
||||
// Test that using a single texture in multiple read usages in the same pass is allowed.
|
||||
TEST_F(ResourceUsageTrackingTest, TextureWithMultipleReadUsages) {
|
||||
// Create a texture that will be used as both sampled and readonly storage texture
|
||||
wgpu::Texture texture =
|
||||
CreateTexture(wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::StorageBinding);
|
||||
wgpu::TextureView view = texture.CreateView();
|
||||
|
||||
// Create a bind group to use the texture as sampled and readonly storage bindings
|
||||
wgpu::BindGroupLayout bgl;
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is
|
||||
// passed.
|
||||
EXPECT_DEPRECATION_WARNING(
|
||||
bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
||||
wgpu::TextureSampleType::Float},
|
||||
{1, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
||||
wgpu::StorageTextureAccess::ReadOnly, kFormat}}));
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||
|
||||
// Test render pass
|
||||
{
|
||||
// Use the texture as both sampled and readonly storage in the same render pass
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
DummyRenderPass dummyRenderPass(device);
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetBindGroup(0, bg);
|
||||
pass.EndPass();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
// Test compute pass
|
||||
{
|
||||
// Use the texture as both sampled and readonly storage in the same compute pass
|
||||
wgpu::ComputePipeline cp = CreateNoOpComputePipeline({bgl});
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.SetBindGroup(0, bg);
|
||||
pass.SetPipeline(cp);
|
||||
pass.Dispatch(1);
|
||||
pass.EndPass();
|
||||
encoder.Finish();
|
||||
}
|
||||
}
|
||||
|
||||
// Test that it is invalid to use the same texture as both readable and writable in the same
|
||||
// render pass. It is invalid in the same dispatch in compute pass.
|
||||
TEST_F(ResourceUsageTrackingTest, TextureWithReadAndWriteUsage) {
|
||||
|
@ -1100,24 +1055,20 @@ namespace {
|
|||
// Test compute pass
|
||||
{
|
||||
// Create a texture that will be used storage texture
|
||||
wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::StorageBinding);
|
||||
wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::TextureBinding |
|
||||
wgpu::TextureUsage::StorageBinding);
|
||||
wgpu::TextureView view = texture.CreateView();
|
||||
|
||||
// Create bind groups to use the texture as readonly and writeonly bindings
|
||||
wgpu::BindGroupLayout readBGL;
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is
|
||||
// passed.
|
||||
EXPECT_DEPRECATION_WARNING(
|
||||
readBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadOnly,
|
||||
kFormat}}));
|
||||
// Create bind groups to use the texture as sampled and writeonly bindings
|
||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}});
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
|
||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||
|
||||
// Use the textures as both readonly and writeonly storages in different passes
|
||||
// Use the textures as both sampled and writeonly storages in different passes
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
|
||||
wgpu::ComputePassEncoder pass0 = encoder.BeginComputePass();
|
||||
|
@ -1134,24 +1085,20 @@ namespace {
|
|||
// Test compute pass and render pass mixed together with resource dependency
|
||||
{
|
||||
// Create a texture that will be used a storage texture
|
||||
wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::StorageBinding);
|
||||
wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::TextureBinding |
|
||||
wgpu::TextureUsage::StorageBinding);
|
||||
wgpu::TextureView view = texture.CreateView();
|
||||
|
||||
// Create bind groups to use the texture as readonly and writeonly bindings
|
||||
// Create bind groups to use the texture as sampled and writeonly bindings
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
wgpu::BindGroupLayout readBGL;
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is
|
||||
// passed.
|
||||
EXPECT_DEPRECATION_WARNING(
|
||||
readBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::ReadOnly,
|
||||
kFormat}}));
|
||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}});
|
||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
|
||||
|
||||
// Use the texture as writeonly and readonly storage in compute pass and render
|
||||
// Use the texture as writeonly and sampled storage in compute pass and render
|
||||
// pass respectively
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
|
||||
|
@ -1210,14 +1157,9 @@ namespace {
|
|||
|
||||
// Test compute pass
|
||||
{
|
||||
// Create bind groups to use the texture as readonly and writeonly storage bindings
|
||||
wgpu::BindGroupLayout readBGL;
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is
|
||||
// passed.
|
||||
EXPECT_DEPRECATION_WARNING(
|
||||
readBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadOnly,
|
||||
kFormat}}));
|
||||
// Create bind groups to use the texture as sampled and writeonly storage bindings
|
||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}});
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
|
@ -1285,14 +1227,9 @@ namespace {
|
|||
|
||||
// Test compute pass
|
||||
{
|
||||
// Create the bind group to use the texture as readonly and writeonly storage bindings
|
||||
wgpu::BindGroupLayout readBGL;
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is
|
||||
// passed.
|
||||
EXPECT_DEPRECATION_WARNING(
|
||||
readBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadOnly,
|
||||
kFormat}}));
|
||||
// Create the bind group to use the texture as sampled and writeonly storage bindings
|
||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}});
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
|
@ -1411,23 +1348,19 @@ namespace {
|
|||
// Test compute pass
|
||||
{
|
||||
// Create a texture that will be used both as storage texture
|
||||
wgpu::Texture texture0 = CreateTexture(wgpu::TextureUsage::StorageBinding);
|
||||
wgpu::Texture texture0 = CreateTexture(wgpu::TextureUsage::TextureBinding |
|
||||
wgpu::TextureUsage::StorageBinding);
|
||||
wgpu::TextureView view0 = texture0.CreateView();
|
||||
wgpu::Texture texture1 = CreateTexture(wgpu::TextureUsage::StorageBinding);
|
||||
wgpu::Texture texture1 = CreateTexture(wgpu::TextureUsage::TextureBinding);
|
||||
wgpu::TextureView view1 = texture1.CreateView();
|
||||
|
||||
// Create the bind group to use the texture as readonly and writeonly bindings
|
||||
// Create the bind group to use the texture as sampled and writeonly bindings
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
|
||||
wgpu::BindGroupLayout readBGL;
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is
|
||||
// passed.
|
||||
EXPECT_DEPRECATION_WARNING(
|
||||
readBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadOnly,
|
||||
kFormat}}));
|
||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}});
|
||||
|
||||
wgpu::BindGroup writeBG0 = utils::MakeBindGroup(device, writeBGL, {{0, view0}});
|
||||
wgpu::BindGroup readBG0 = utils::MakeBindGroup(device, readBGL, {{0, view0}});
|
||||
|
@ -1437,7 +1370,7 @@ namespace {
|
|||
wgpu::ComputePipeline cp = CreateNoOpComputePipeline({writeBGL, readBGL});
|
||||
|
||||
// Set bind group on the same index twice. The second one overwrites the first one.
|
||||
// No texture is used as both readonly and writeonly storage in the same dispatch so
|
||||
// No texture is used as both sampled and writeonly storage in the same dispatch so
|
||||
// there are no errors.
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
|
@ -1452,7 +1385,7 @@ namespace {
|
|||
}
|
||||
|
||||
// Set bind group on the same index twice. The second one overwrites the first one.
|
||||
// texture0 is used as both writeonly and readonly storage in the same dispatch, which
|
||||
// texture0 is used as both writeonly and sampled storage in the same dispatch, which
|
||||
// is an error.
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
|
@ -1472,22 +1405,18 @@ namespace {
|
|||
// visible to the programmable pass where it is used.
|
||||
TEST_F(ResourceUsageTrackingTest, TextureUsageConflictBetweenInvisibleStagesInBindGroup) {
|
||||
// Create texture and texture view
|
||||
wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::StorageBinding);
|
||||
wgpu::Texture texture =
|
||||
CreateTexture(wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::StorageBinding);
|
||||
wgpu::TextureView view = texture.CreateView();
|
||||
|
||||
// Test render pass for bind group. The conflict of readonly storage and writeonly storage
|
||||
// Test render pass for bind group. The conflict of sampled storage and writeonly storage
|
||||
// usage doesn't reside in render related stages at all
|
||||
{
|
||||
// Create a bind group whose bindings are not visible in render pass
|
||||
wgpu::BindGroupLayout bgl;
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is
|
||||
// passed.
|
||||
EXPECT_DEPRECATION_WARNING(
|
||||
bgl = utils::MakeBindGroupLayout(
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadOnly, kFormat},
|
||||
{1, wgpu::ShaderStage::None, wgpu::StorageTextureAccess::WriteOnly,
|
||||
kFormat}}));
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float},
|
||||
{1, wgpu::ShaderStage::None, wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||
|
||||
// These two bindings are invisible in render pass. But we still track these bindings.
|
||||
|
@ -1499,19 +1428,14 @@ namespace {
|
|||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
// Test compute pass for bind group. The conflict of readonly storage and writeonly storage
|
||||
// Test compute pass for bind group. The conflict of sampled storage and writeonly storage
|
||||
// usage doesn't reside in compute related stage at all
|
||||
{
|
||||
// Create a bind group whose bindings are not visible in compute pass
|
||||
wgpu::BindGroupLayout bgl;
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is
|
||||
// passed.
|
||||
EXPECT_DEPRECATION_WARNING(
|
||||
bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::ReadOnly,
|
||||
kFormat},
|
||||
{1, wgpu::ShaderStage::None, wgpu::StorageTextureAccess::WriteOnly,
|
||||
kFormat}}));
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float},
|
||||
{1, wgpu::ShaderStage::None, wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||
|
||||
// Create a no-op compute pipeline.
|
||||
|
@ -1532,7 +1456,8 @@ namespace {
|
|||
// visible to the programmable pass where it is used.
|
||||
TEST_F(ResourceUsageTrackingTest, TextureUsageConflictWithInvisibleStageInBindGroup) {
|
||||
// Create texture and texture view
|
||||
wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::StorageBinding |
|
||||
wgpu::Texture texture =
|
||||
CreateTexture(wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::StorageBinding |
|
||||
wgpu::TextureUsage::RenderAttachment);
|
||||
wgpu::TextureView view = texture.CreateView();
|
||||
|
||||
|
@ -1541,14 +1466,9 @@ namespace {
|
|||
// Create the render pass that will use the texture as an render attachment
|
||||
utils::ComboRenderPassDescriptor renderPass({view});
|
||||
|
||||
// Create a bind group which use the texture as readonly storage in compute stage
|
||||
wgpu::BindGroupLayout bgl;
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is
|
||||
// passed.
|
||||
EXPECT_DEPRECATION_WARNING(
|
||||
bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadOnly,
|
||||
kFormat}}));
|
||||
// Create a bind group which use the texture as sampled storage in compute stage
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
|
||||
|
||||
// Texture usage in compute stage in bind group conflicts with render target. And
|
||||
|
@ -1564,15 +1484,10 @@ namespace {
|
|||
// Test compute pass
|
||||
{
|
||||
// Create a bind group which contains both fragment and compute stages
|
||||
wgpu::BindGroupLayout bgl;
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is
|
||||
// passed.
|
||||
EXPECT_DEPRECATION_WARNING(
|
||||
bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::ReadOnly,
|
||||
kFormat},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly,
|
||||
kFormat}}));
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||
|
||||
// Create a no-op compute pipeline.
|
||||
|
@ -1595,17 +1510,14 @@ namespace {
|
|||
// used in the pipeline.
|
||||
TEST_F(ResourceUsageTrackingTest, TextureUsageConflictWithUnusedPipelineBindings) {
|
||||
// Create texture and texture view
|
||||
wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::StorageBinding);
|
||||
wgpu::Texture texture =
|
||||
CreateTexture(wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::StorageBinding);
|
||||
wgpu::TextureView view = texture.CreateView();
|
||||
|
||||
// Create bind groups.
|
||||
wgpu::BindGroupLayout readBGL;
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is
|
||||
// passed.
|
||||
EXPECT_DEPRECATION_WARNING(
|
||||
readBGL = utils::MakeBindGroupLayout(
|
||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
||||
wgpu::StorageTextureAccess::ReadOnly, kFormat}}));
|
||||
wgpu::TextureSampleType::Float}});
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
||||
wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
|
@ -1614,14 +1526,14 @@ namespace {
|
|||
|
||||
// Test render pass
|
||||
{
|
||||
// Create a passthrough render pipeline with a readonly storage texture
|
||||
// Create a passthrough render pipeline with a sampled storage texture
|
||||
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
|
||||
[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
|
||||
return vec4<f32>();
|
||||
})");
|
||||
|
||||
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
|
||||
[[group(0), binding(0)]] var tex : texture_storage_2d<rgba8unorm, read>;
|
||||
[[group(0), binding(0)]] var tex : texture_2d<f32>;
|
||||
[[stage(fragment)]] fn main() {
|
||||
})");
|
||||
utils::ComboRenderPipelineDescriptor pipelineDescriptor;
|
||||
|
|
|
@ -70,9 +70,6 @@ class StorageTextureValidationTests : public ValidationTest {
|
|||
const char* imageTypeDeclaration = "texture_storage_2d") {
|
||||
const char* access = "";
|
||||
switch (storageTextureBindingType) {
|
||||
case wgpu::StorageTextureAccess::ReadOnly:
|
||||
access = "read";
|
||||
break;
|
||||
case wgpu::StorageTextureAccess::WriteOnly:
|
||||
access = "write";
|
||||
break;
|
||||
|
@ -110,61 +107,13 @@ class StorageTextureValidationTests : public ValidationTest {
|
|||
wgpu::ShaderModule mDefaultVSModule;
|
||||
wgpu::ShaderModule mDefaultFSModule;
|
||||
|
||||
const std::array<wgpu::StorageTextureAccess, 2> kSupportedStorageTextureAccess = {
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is
|
||||
// passed.
|
||||
wgpu::StorageTextureAccess::ReadOnly, wgpu::StorageTextureAccess::WriteOnly};
|
||||
const std::array<wgpu::StorageTextureAccess, 1> kSupportedStorageTextureAccess = {
|
||||
wgpu::StorageTextureAccess::WriteOnly};
|
||||
};
|
||||
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is passed.
|
||||
#define WARNING_IF_READONLY(statement, access) \
|
||||
do { \
|
||||
if (access == wgpu::StorageTextureAccess::ReadOnly) { \
|
||||
EXPECT_DEPRECATION_WARNING(statement); \
|
||||
} else { \
|
||||
statement; \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
// Validate read-only storage textures can be declared in vertex and fragment shaders, while
|
||||
// writeonly storage textures cannot be used in vertex shaders.
|
||||
TEST_F(StorageTextureValidationTests, RenderPipeline) {
|
||||
// Readonly storage texture can be declared in a vertex shader.
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is passed.
|
||||
{
|
||||
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
|
||||
[[group(0), binding(0)]] var image0 : texture_storage_2d<rgba8unorm, read>;
|
||||
[[stage(vertex)]] fn main(
|
||||
[[builtin(vertex_index)]] VertexIndex : u32
|
||||
) -> [[builtin(position)]] vec4<f32> {
|
||||
return textureLoad(image0, vec2<i32>(i32(VertexIndex), 0));
|
||||
})");
|
||||
|
||||
utils::ComboRenderPipelineDescriptor descriptor;
|
||||
descriptor.layout = nullptr;
|
||||
descriptor.vertex.module = vsModule;
|
||||
descriptor.cFragment.module = mDefaultFSModule;
|
||||
EXPECT_DEPRECATION_WARNING(device.CreateRenderPipeline(&descriptor));
|
||||
}
|
||||
|
||||
// Read-only storage textures can be declared in a fragment shader.
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is passed.
|
||||
{
|
||||
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
|
||||
[[group(0), binding(0)]] var image0 : texture_storage_2d<rgba8unorm, read>;
|
||||
[[stage(fragment)]] fn main(
|
||||
[[builtin(position)]] FragCoord : vec4<f32>
|
||||
) -> [[location(0)]] vec4<f32> {
|
||||
return textureLoad(image0, vec2<i32>(FragCoord.xy));
|
||||
})");
|
||||
|
||||
utils::ComboRenderPipelineDescriptor descriptor;
|
||||
descriptor.layout = nullptr;
|
||||
descriptor.vertex.module = mDefaultVSModule;
|
||||
descriptor.cFragment.module = fsModule;
|
||||
EXPECT_DEPRECATION_WARNING(device.CreateRenderPipeline(&descriptor));
|
||||
}
|
||||
|
||||
// Write-only storage textures cannot be declared in a vertex shader.
|
||||
{
|
||||
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
|
||||
|
@ -202,29 +151,6 @@ TEST_F(StorageTextureValidationTests, RenderPipeline) {
|
|||
// Validate both read-only and write-only storage textures can be declared in
|
||||
// compute shaders.
|
||||
TEST_F(StorageTextureValidationTests, ComputePipeline) {
|
||||
// Read-only storage textures can be declared in a compute shader.
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is passed.
|
||||
{
|
||||
wgpu::ShaderModule csModule = utils::CreateShaderModule(device, R"(
|
||||
[[group(0), binding(0)]] var image0 : texture_storage_2d<rgba8unorm, read>;
|
||||
|
||||
[[block]] struct Buf {
|
||||
data : f32;
|
||||
};
|
||||
[[group(0), binding(1)]] var<storage, read_write> buf : Buf;
|
||||
|
||||
[[stage(compute), workgroup_size(1)]] fn main([[builtin(local_invocation_id)]] LocalInvocationID : vec3<u32>) {
|
||||
buf.data = textureLoad(image0, vec2<i32>(LocalInvocationID.xy)).x;
|
||||
})");
|
||||
|
||||
wgpu::ComputePipelineDescriptor descriptor;
|
||||
descriptor.layout = nullptr;
|
||||
descriptor.compute.module = csModule;
|
||||
descriptor.compute.entryPoint = "main";
|
||||
|
||||
EXPECT_DEPRECATION_WARNING(device.CreateComputePipeline(&descriptor));
|
||||
}
|
||||
|
||||
// Write-only storage textures can be declared in a compute shader.
|
||||
{
|
||||
wgpu::ShaderModule csModule = utils::CreateShaderModule(device, R"(
|
||||
|
@ -282,11 +208,8 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutWithStorageTextureBindingTy
|
|||
bool valid;
|
||||
};
|
||||
constexpr std::array<TestSpec, 6> kTestSpecs = {
|
||||
{{wgpu::ShaderStage::Vertex, wgpu::StorageTextureAccess::ReadOnly, true},
|
||||
{wgpu::ShaderStage::Vertex, wgpu::StorageTextureAccess::WriteOnly, false},
|
||||
{wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::ReadOnly, true},
|
||||
{{wgpu::ShaderStage::Vertex, wgpu::StorageTextureAccess::WriteOnly, false},
|
||||
{wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::WriteOnly, true},
|
||||
{wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadOnly, true},
|
||||
{wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, true}}};
|
||||
|
||||
for (const auto& testSpec : kTestSpecs) {
|
||||
|
@ -298,10 +221,9 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutWithStorageTextureBindingTy
|
|||
descriptor.entries = &entry;
|
||||
|
||||
if (testSpec.valid) {
|
||||
WARNING_IF_READONLY(device.CreateBindGroupLayout(&descriptor), testSpec.type);
|
||||
device.CreateBindGroupLayout(&descriptor);
|
||||
} else {
|
||||
WARNING_IF_READONLY(ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor)),
|
||||
testSpec.type);
|
||||
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -409,8 +331,6 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutEntryTypeMatchesShaderDecla
|
|||
{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage},
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::SamplerBindingType::Filtering},
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float},
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadOnly,
|
||||
kStorageTextureFormat},
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly,
|
||||
kStorageTextureFormat}};
|
||||
|
||||
|
@ -431,10 +351,8 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutEntryTypeMatchesShaderDecla
|
|||
defaultComputePipelineDescriptor;
|
||||
|
||||
// Create bind group layout with different binding types.
|
||||
wgpu::BindGroupLayout bindGroupLayout;
|
||||
WARNING_IF_READONLY(
|
||||
bindGroupLayout = utils::MakeBindGroupLayout(device, {bindingLayoutEntry}),
|
||||
bindingLayoutEntry.storageTexture.access);
|
||||
wgpu::BindGroupLayout bindGroupLayout =
|
||||
utils::MakeBindGroupLayout(device, {bindingLayoutEntry});
|
||||
computePipelineDescriptor.layout =
|
||||
utils::MakeBasicPipelineLayout(device, &bindGroupLayout);
|
||||
|
||||
|
@ -476,8 +394,7 @@ TEST_F(StorageTextureValidationTests, StorageTextureFormatInBindGroupLayout) {
|
|||
bindGroupLayoutBinding.storageTexture.access = bindingType;
|
||||
bindGroupLayoutBinding.storageTexture.format = textureFormat;
|
||||
if (utils::TextureFormatSupportsStorageTexture(textureFormat)) {
|
||||
WARNING_IF_READONLY(utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding}),
|
||||
bindingType);
|
||||
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
||||
} else {
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding}));
|
||||
}
|
||||
|
@ -519,10 +436,8 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutStorageTextureFormatMatches
|
|||
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
|
||||
bindGroupLayoutBinding.storageTexture.format =
|
||||
storageTextureFormatInBindGroupLayout;
|
||||
wgpu::BindGroupLayout bindGroupLayout;
|
||||
WARNING_IF_READONLY(
|
||||
bindGroupLayout = utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding}),
|
||||
bindingType);
|
||||
wgpu::BindGroupLayout bindGroupLayout =
|
||||
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
||||
|
||||
// Create the compute pipeline with the bind group layout.
|
||||
wgpu::ComputePipelineDescriptor computePipelineDescriptor =
|
||||
|
@ -570,10 +485,8 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutViewDimensionMatchesShaderD
|
|||
// Create the bind group layout with the given texture view dimension.
|
||||
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
|
||||
bindGroupLayoutBinding.storageTexture.viewDimension = dimensionInBindGroupLayout;
|
||||
wgpu::BindGroupLayout bindGroupLayout;
|
||||
WARNING_IF_READONLY(
|
||||
bindGroupLayout = utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding}),
|
||||
bindingType);
|
||||
wgpu::BindGroupLayout bindGroupLayout =
|
||||
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
||||
|
||||
// Create the compute pipeline with the bind group layout.
|
||||
wgpu::ComputePipelineDescriptor computePipelineDescriptor =
|
||||
|
@ -604,10 +517,8 @@ TEST_F(StorageTextureValidationTests, StorageTextureBindingTypeInBindGroup) {
|
|||
bindGroupLayoutBinding.visibility = wgpu::ShaderStage::Compute;
|
||||
bindGroupLayoutBinding.storageTexture.access = storageBindingType;
|
||||
bindGroupLayoutBinding.storageTexture.format = kStorageTextureFormat;
|
||||
wgpu::BindGroupLayout bindGroupLayout;
|
||||
WARNING_IF_READONLY(
|
||||
bindGroupLayout = utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding}),
|
||||
storageBindingType);
|
||||
wgpu::BindGroupLayout bindGroupLayout =
|
||||
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
||||
|
||||
// Buffers are not allowed to be used as storage textures in a bind group.
|
||||
{
|
||||
|
@ -650,10 +561,8 @@ TEST_F(StorageTextureValidationTests, StorageTextureUsageInBindGroup) {
|
|||
bindGroupLayoutBinding.visibility = wgpu::ShaderStage::Compute;
|
||||
bindGroupLayoutBinding.storageTexture.access = storageBindingType;
|
||||
bindGroupLayoutBinding.storageTexture.format = wgpu::TextureFormat::R32Float;
|
||||
wgpu::BindGroupLayout bindGroupLayout;
|
||||
WARNING_IF_READONLY(
|
||||
bindGroupLayout = utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding}),
|
||||
storageBindingType);
|
||||
wgpu::BindGroupLayout bindGroupLayout =
|
||||
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
||||
|
||||
for (wgpu::TextureUsage usage : kTextureUsages) {
|
||||
// Create texture views with different texture usages
|
||||
|
@ -689,10 +598,8 @@ TEST_F(StorageTextureValidationTests, StorageTextureFormatInBindGroup) {
|
|||
// Create a bind group layout with given storage texture format.
|
||||
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
|
||||
bindGroupLayoutBinding.storageTexture.format = formatInBindGroupLayout;
|
||||
wgpu::BindGroupLayout bindGroupLayout;
|
||||
WARNING_IF_READONLY(
|
||||
bindGroupLayout = utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding}),
|
||||
storageBindingType);
|
||||
wgpu::BindGroupLayout bindGroupLayout =
|
||||
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
||||
|
||||
for (wgpu::TextureFormat textureViewFormat : utils::kAllTextureFormats) {
|
||||
if (!utils::TextureFormatSupportsStorageTexture(textureViewFormat)) {
|
||||
|
@ -747,10 +654,8 @@ TEST_F(StorageTextureValidationTests, StorageTextureViewDimensionInBindGroup) {
|
|||
// Create a bind group layout with given texture view dimension.
|
||||
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
|
||||
bindGroupLayoutBinding.storageTexture.viewDimension = dimensionInBindGroupLayout;
|
||||
wgpu::BindGroupLayout bindGroupLayout;
|
||||
WARNING_IF_READONLY(
|
||||
bindGroupLayout = utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding}),
|
||||
storageBindingType);
|
||||
wgpu::BindGroupLayout bindGroupLayout =
|
||||
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
||||
|
||||
for (wgpu::TextureViewDimension dimensionOfTextureView : kSupportedDimensions) {
|
||||
// Create a texture view with given texture view dimension.
|
||||
|
@ -796,11 +701,8 @@ TEST_F(StorageTextureValidationTests, StorageTextureInRenderPass) {
|
|||
|
||||
for (wgpu::StorageTextureAccess storageTextureType : kSupportedStorageTextureAccess) {
|
||||
// Create a bind group that contains a storage texture.
|
||||
wgpu::BindGroupLayout bindGroupLayout;
|
||||
WARNING_IF_READONLY(
|
||||
bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, storageTextureType, kFormat}}),
|
||||
storageTextureType);
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, storageTextureType, kFormat}});
|
||||
|
||||
wgpu::BindGroup bindGroupWithStorageTexture =
|
||||
utils::MakeBindGroup(device, bindGroupLayout, {{0, storageTexture.CreateView()}});
|
||||
|
@ -830,12 +732,9 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneRender
|
|||
for (wgpu::StorageTextureAccess storageTextureType : kSupportedStorageTextureAccess) {
|
||||
// Create a bind group that binds the same texture as both storage texture and sampled
|
||||
// texture.
|
||||
wgpu::BindGroupLayout bindGroupLayout;
|
||||
WARNING_IF_READONLY(
|
||||
bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, storageTextureType, kFormat},
|
||||
{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}),
|
||||
storageTextureType);
|
||||
{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}});
|
||||
wgpu::BindGroup bindGroup = utils::MakeBindGroup(
|
||||
device, bindGroupLayout,
|
||||
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});
|
||||
|
@ -848,9 +747,6 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneRender
|
|||
renderPassEncoder.SetBindGroup(0, bindGroup);
|
||||
renderPassEncoder.EndPass();
|
||||
switch (storageTextureType) {
|
||||
case wgpu::StorageTextureAccess::ReadOnly:
|
||||
encoder.Finish();
|
||||
break;
|
||||
case wgpu::StorageTextureAccess::WriteOnly:
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
break;
|
||||
|
@ -871,11 +767,8 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndRenderAttachmentInOneRend
|
|||
|
||||
for (wgpu::StorageTextureAccess storageTextureType : kSupportedStorageTextureAccess) {
|
||||
// Create a bind group that contains a storage texture.
|
||||
wgpu::BindGroupLayout bindGroupLayout;
|
||||
WARNING_IF_READONLY(
|
||||
bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, storageTextureType, kFormat}}),
|
||||
storageTextureType);
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, storageTextureType, kFormat}});
|
||||
wgpu::BindGroup bindGroupWithStorageTexture =
|
||||
utils::MakeBindGroup(device, bindGroupLayout, {{0, storageTexture.CreateView()}});
|
||||
|
||||
|
@ -889,36 +782,6 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndRenderAttachmentInOneRend
|
|||
}
|
||||
}
|
||||
|
||||
// Verify it is invalid to use a a texture as both read-only storage texture and write-only storage
|
||||
// texture in one render pass.
|
||||
TEST_F(StorageTextureValidationTests, ReadOnlyAndWriteOnlyStorageTextureInOneRenderPass) {
|
||||
constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
|
||||
wgpu::Texture storageTexture = CreateTexture(wgpu::TextureUsage::StorageBinding, kFormat);
|
||||
|
||||
// Create a bind group that uses the same texture as both read-only and write-only storage
|
||||
// texture.
|
||||
wgpu::BindGroupLayout bindGroupLayout;
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is passed.
|
||||
EXPECT_DEPRECATION_WARNING(
|
||||
bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::ReadOnly, kFormat},
|
||||
{1, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::WriteOnly, kFormat}}));
|
||||
wgpu::BindGroup bindGroup =
|
||||
utils::MakeBindGroup(device, bindGroupLayout,
|
||||
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});
|
||||
|
||||
// It is invalid to use a texture as both read-only storage texture and write-only storage
|
||||
// texture in one render pass.
|
||||
wgpu::Texture outputAttachment = CreateTexture(wgpu::TextureUsage::RenderAttachment, kFormat);
|
||||
utils::ComboRenderPassDescriptor renderPassDescriptor({outputAttachment.CreateView()});
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor);
|
||||
renderPassEncoder.SetBindGroup(0, bindGroup);
|
||||
renderPassEncoder.EndPass();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
// Verify it is valid to use a texture as both storage texture (read-only or write-only) and
|
||||
// sampled texture in one compute pass.
|
||||
TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneComputePass) {
|
||||
|
@ -929,12 +792,9 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneComput
|
|||
for (wgpu::StorageTextureAccess storageTextureType : kSupportedStorageTextureAccess) {
|
||||
// Create a bind group that binds the same texture as both storage texture and sampled
|
||||
// texture.
|
||||
wgpu::BindGroupLayout bindGroupLayout;
|
||||
WARNING_IF_READONLY(
|
||||
bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, storageTextureType, kFormat},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}}),
|
||||
storageTextureType);
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}});
|
||||
wgpu::BindGroup bindGroup = utils::MakeBindGroup(
|
||||
device, bindGroupLayout,
|
||||
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});
|
||||
|
@ -948,31 +808,3 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneComput
|
|||
encoder.Finish();
|
||||
}
|
||||
}
|
||||
|
||||
// Verify it is valid to use a texture as both read-only storage texture and write-only storage
|
||||
// texture in one compute pass.
|
||||
TEST_F(StorageTextureValidationTests, ReadOnlyAndWriteOnlyStorageTextureInOneComputePass) {
|
||||
constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
|
||||
wgpu::Texture storageTexture = CreateTexture(wgpu::TextureUsage::StorageBinding, kFormat);
|
||||
|
||||
// Create a bind group that uses the same texture as both read-only and write-only storage
|
||||
// texture.
|
||||
wgpu::BindGroupLayout bindGroupLayout;
|
||||
// TODO(crbug.com/dawn/1025): Remove once ReadOnly storage texture deprecation period is passed.
|
||||
EXPECT_DEPRECATION_WARNING(
|
||||
bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadOnly, kFormat},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}}));
|
||||
wgpu::BindGroup bindGroup =
|
||||
utils::MakeBindGroup(device, bindGroupLayout,
|
||||
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});
|
||||
|
||||
// It is valid to use a texture as both read-only storage texture and write-only storage
|
||||
// texture in one compute pass.
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder computePassEncoder = encoder.BeginComputePass();
|
||||
computePassEncoder.SetBindGroup(0, bindGroup);
|
||||
computePassEncoder.EndPass();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
|
|
@ -67,26 +67,8 @@ namespace {
|
|||
encoder.Finish();
|
||||
}
|
||||
|
||||
// It is valid to has multiple read from a subresource and one single write into another
|
||||
// subresource
|
||||
{
|
||||
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, samplerView}});
|
||||
|
||||
wgpu::BindGroupLayout bgl1;
|
||||
EXPECT_DEPRECATION_WARNING(
|
||||
bgl1 = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment,
|
||||
wgpu::StorageTextureAccess::ReadOnly, kFormat}}));
|
||||
|
||||
wgpu::BindGroup bindGroup1 = utils::MakeBindGroup(device, bgl1, {{0, samplerView}});
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.SetBindGroup(1, bindGroup1);
|
||||
pass.EndPass();
|
||||
encoder.Finish();
|
||||
}
|
||||
// It is not currently possible to test that it is valid to have multiple reads from a
|
||||
// subresource while there is a single write in another subresource.
|
||||
|
||||
// It is invalid to read and write into the same subresources
|
||||
{
|
||||
|
|
|
@ -37,18 +37,6 @@ TEST_P(InternalResourceUsageTests, InternalBufferUsage) {
|
|||
ASSERT_DEVICE_ERROR(CreateBuffer(dawn_native::kInternalStorageBuffer));
|
||||
}
|
||||
|
||||
// Verify it is an error to create a texture with a texture usage that should only be used
|
||||
// internally.
|
||||
TEST_P(InternalResourceUsageTests, InternalTextureUsage) {
|
||||
DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("skip_validation"));
|
||||
|
||||
wgpu::TextureDescriptor descriptor;
|
||||
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
|
||||
descriptor.size = {1, 1, 1};
|
||||
descriptor.usage = dawn_native::kReadOnlyStorageTexture;
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
DAWN_INSTANTIATE_TEST(InternalResourceUsageTests, NullBackend());
|
||||
|
||||
class InternalBindingTypeTests : public DawnTest {};
|
||||
|
|
Loading…
Reference in New Issue