Add const-eval for `sign`.

This CL adds const-eval for the `sign` builtin.

Bug: tint:1581
Change-Id: I5d9bfd3f3f742bcba69fbb0d7f47dc57ce18e134
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107460
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
This commit is contained in:
dan sinclair 2022-10-28 14:56:50 +00:00 committed by Dawn LUCI CQ
parent fd1b5a893d
commit c395660ee6
102 changed files with 2512 additions and 187 deletions

View File

@ -527,8 +527,8 @@ fn round<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>
@const("select_bool") fn select<T: scalar>(T, T, bool) -> T
@const("select_bool") fn select<T: scalar, N: num>(vec<N, T>, vec<N, T>, bool) -> vec<N, T>
@const("select_boolvec") fn select<N: num, T: scalar>(vec<N, T>, vec<N, T>, vec<N, bool>) -> vec<N, T>
fn sign<T: f32_f16>(T) -> T
fn sign<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>
@const fn sign<T: fa_f32_f16>(T) -> T
@const fn sign<N: num, T: fa_f32_f16>(vec<N, T>) -> vec<N, T>
fn sin<T: f32_f16>(T) -> T
fn sin<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>
fn sinh<T: f32_f16>(T) -> T

View File

@ -1659,6 +1659,28 @@ ConstEval::Result ConstEval::select_boolvec(const sem::Type* ty,
return TransformElements(builder, ty, transform, args[0], args[1]);
}
ConstEval::Result ConstEval::sign(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source&) {
auto transform = [&](const sem::Constant* c0) {
auto create = [&](auto e) -> ImplResult {
using NumberT = decltype(e);
NumberT result;
NumberT zero{0.0};
if (e.value < zero) {
result = NumberT{-1.0};
} else if (e.value > zero) {
result = NumberT{1.0};
} else {
result = zero;
}
return CreateElement(builder, c0->Type(), result);
};
return Dispatch_fa_f32_f16(create, c0);
};
return TransformElements(builder, ty, transform, args[0]);
}
ConstEval::Result ConstEval::step(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source&) {

View File

@ -458,6 +458,15 @@ class ConstEval {
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// sign builtin
/// @param ty the expression type
/// @param args the input arguments
/// @param source the source location of the conversion
/// @return the result value, or null if the value cannot be calculated
Result sign(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// step builtin
/// @param ty the expression type
/// @param args the input arguments

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@ -531,6 +531,32 @@ INSTANTIATE_TEST_SUITE_P( //
SelectCases<f16>(),
SelectBoolCases()))));
template <typename T>
std::vector<Case> SignCases() {
return {
C({-T(1)}, -T(1)),
C({-T(0.5)}, -T(1)),
C({T(0)}, T(0)),
C({-T(0)}, T(0)),
C({T(0.5)}, T(1)),
C({T(1)}, T(1)),
C({T::Highest()}, T(1.0)),
C({T::Lowest()}, -T(1.0)),
// Vector tests
C({Vec(-T(0.5), T(0), T(0.5))}, Vec(-T(1.0), T(0.0), T(1.0))),
C({Vec(T::Highest(), T::Lowest())}, Vec(T(1.0), -T(1.0))),
};
}
INSTANTIATE_TEST_SUITE_P( //
Sign,
ResolverConstEvalBuiltinTest,
testing::Combine(testing::Values(sem::BuiltinType::kSign),
testing::ValuesIn(Concat(SignCases<AFloat>(), //
SignCases<f32>(),
SignCases<f16>()))));
template <typename T>
std::vector<Case> StepCases() {
return {

View File

@ -12455,24 +12455,24 @@ constexpr OverloadInfo kOverloads[] = {
/* num parameters */ 1,
/* num template types */ 1,
/* num template numbers */ 0,
/* template types */ &kTemplateTypes[25],
/* template types */ &kTemplateTypes[24],
/* template numbers */ &kTemplateNumbers[10],
/* parameters */ &kParameters[904],
/* return matcher indices */ &kMatcherIndices[1],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr,
/* const eval */ &ConstEval::sign,
},
{
/* [345] */
/* num parameters */ 1,
/* num template types */ 1,
/* num template numbers */ 1,
/* template types */ &kTemplateTypes[25],
/* template types */ &kTemplateTypes[24],
/* template numbers */ &kTemplateNumbers[5],
/* parameters */ &kParameters[905],
/* return matcher indices */ &kMatcherIndices[30],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr,
/* const eval */ &ConstEval::sign,
},
{
/* [346] */
@ -14442,8 +14442,8 @@ constexpr IntrinsicInfo kBuiltins[] = {
},
{
/* [68] */
/* fn sign<T : f32_f16>(T) -> T */
/* fn sign<N : num, T : f32_f16>(vec<N, T>) -> vec<N, T> */
/* fn sign<T : fa_f32_f16>(T) -> T */
/* fn sign<N : num, T : fa_f32_f16>(vec<N, T>) -> vec<N, T> */
/* num overloads */ 2,
/* overloads */ &kOverloads[344],
},

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@ -0,0 +1,11 @@
cbuffer cbuffer_i : register(b0, space0) {
uint4 i[1];
};
RWByteAddressBuffer j : register(u1, space0);
[numthreads(1, 1, 1)]
void main() {
const uint l = dot(i[0].xyz, i[0].xyz);
j.Store(0u, asuint(i[0].x));
return;
}

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@ -0,0 +1,11 @@
cbuffer cbuffer_i : register(b0, space0) {
uint4 i[1];
};
RWByteAddressBuffer j : register(u1, space0);
[numthreads(1, 1, 1)]
void main() {
const uint l = dot(i[0].xyz, i[0].xyz);
j.Store(0u, asuint(i[0].x));
return;
}

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@ -0,0 +1,25 @@
#version 310 es
uint tint_int_dot(uvec3 a, uvec3 b) {
return a[0]*b[0] + a[1]*b[1] + a[2]*b[2];
}
layout(binding = 0, std140) uniform g_ubo {
uvec3 a;
uint pad;
} i;
layout(binding = 1, std430) buffer h_ssbo {
uint a;
} j;
void tint_symbol() {
uint l = tint_int_dot(i.a, i.a);
j.a = i.a.x;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}

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@ -0,0 +1,62 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 35
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpName %g "g"
OpMemberName %g 0 "a"
OpName %i "i"
OpName %h "h"
OpMemberName %h 0 "a"
OpName %j "j"
OpName %main "main"
OpDecorate %g Block
OpMemberDecorate %g 0 Offset 0
OpDecorate %i NonWritable
OpDecorate %i DescriptorSet 0
OpDecorate %i Binding 0
OpDecorate %h Block
OpMemberDecorate %h 0 Offset 0
OpDecorate %j DescriptorSet 0
OpDecorate %j Binding 1
%uint = OpTypeInt 32 0
%v3uint = OpTypeVector %uint 3
%g = OpTypeStruct %v3uint
%_ptr_Uniform_g = OpTypePointer Uniform %g
%i = OpVariable %_ptr_Uniform_g Uniform
%h = OpTypeStruct %uint
%_ptr_StorageBuffer_h = OpTypePointer StorageBuffer %h
%j = OpVariable %_ptr_StorageBuffer_h StorageBuffer
%void = OpTypeVoid
%9 = OpTypeFunction %void
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_v3uint = OpTypePointer Uniform %v3uint
%_ptr_StorageBuffer_uint = OpTypePointer StorageBuffer %uint
%_ptr_Uniform_uint = OpTypePointer Uniform %uint
%main = OpFunction %void None %9
%12 = OpLabel
%16 = OpAccessChain %_ptr_Uniform_v3uint %i %uint_0
%17 = OpLoad %v3uint %16
%18 = OpAccessChain %_ptr_Uniform_v3uint %i %uint_0
%19 = OpLoad %v3uint %18
%20 = OpCompositeExtract %uint %17 0
%21 = OpCompositeExtract %uint %19 0
%22 = OpIMul %uint %20 %21
%23 = OpCompositeExtract %uint %17 1
%24 = OpCompositeExtract %uint %19 1
%25 = OpIMul %uint %23 %24
%26 = OpIAdd %uint %22 %25
%27 = OpCompositeExtract %uint %17 2
%28 = OpCompositeExtract %uint %19 2
%29 = OpIMul %uint %27 %28
%13 = OpIAdd %uint %26 %29
%31 = OpAccessChain %_ptr_StorageBuffer_uint %j %uint_0
%33 = OpAccessChain %_ptr_Uniform_uint %i %uint_0 %uint_0
%34 = OpLoad %uint %33
OpStore %31 %34
OpReturn
OpFunctionEnd

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@ -0,0 +1,17 @@
struct g {
a : vec3<u32>,
}
struct h {
a : u32,
}
@group(0) @binding(0) var<uniform> i : g;
@group(0) @binding(1) var<storage, read_write> j : h;
@compute @workgroup_size(1)
fn main() {
let l = dot(i.a, i.a);
j.a = i.a.x;
}

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@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sign(vec<2, fa>) -> vec<2, fa>
fn sign_0799fd() {
var res = sign(vec2(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_0799fd();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_0799fd();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_0799fd();
}

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@ -0,0 +1,30 @@
void sign_0799fd() {
float2 res = (1.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_0799fd();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_0799fd();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_0799fd();
return;
}

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@ -0,0 +1,30 @@
void sign_0799fd() {
float2 res = (1.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_0799fd();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_0799fd();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_0799fd();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void sign_0799fd() {
vec2 res = vec2(1.0f);
}
vec4 vertex_main() {
sign_0799fd();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sign_0799fd() {
vec2 res = vec2(1.0f);
}
void fragment_main() {
sign_0799fd();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sign_0799fd() {
vec2 res = vec2(1.0f);
}
void compute_main() {
sign_0799fd();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sign_0799fd() {
float2 res = float2(1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sign_0799fd();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sign_0799fd();
return;
}
kernel void compute_main() {
sign_0799fd();
return;
}

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@ -0,0 +1,66 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sign_0799fd "sign_0799fd"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1
%15 = OpConstantComposite %v2float %float_1 %float_1
%_ptr_Function_v2float = OpTypePointer Function %v2float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%sign_0799fd = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %sign_0799fd
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %sign_0799fd
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %sign_0799fd
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn sign_0799fd() {
var res = sign(vec2(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_0799fd();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_0799fd();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_0799fd();
}

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@ -1,5 +1,5 @@
void sign_159665() {
float3 res = sign((1.0f).xxx);
float3 res = (1.0f).xxx;
}
struct tint_symbol {

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@ -1,5 +1,5 @@
void sign_159665() {
float3 res = sign((1.0f).xxx);
float3 res = (1.0f).xxx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void sign_159665() {
vec3 res = sign(vec3(1.0f));
vec3 res = vec3(1.0f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void sign_159665() {
vec3 res = sign(vec3(1.0f));
vec3 res = vec3(1.0f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void sign_159665() {
vec3 res = sign(vec3(1.0f));
vec3 res = vec3(1.0f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void sign_159665() {
float3 res = sign(float3(1.0f));
float3 res = float3(1.0f);
}
struct tint_symbol {

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@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 32
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -33,36 +32,35 @@
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%15 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%_ptr_Function_v3float = OpTypePointer Function %v3float
%20 = OpConstantNull %v3float
%21 = OpTypeFunction %v4float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%sign_159665 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %20
%13 = OpExtInst %v3float %15 FSign %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21
%23 = OpLabel
%24 = OpFunctionCall %void %sign_159665
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %sign_159665
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %sign_159665
%27 = OpLabel
%28 = OpFunctionCall %void %sign_159665
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %sign_159665
%30 = OpLabel
%31 = OpFunctionCall %void %sign_159665
OpReturn
OpFunctionEnd

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@ -1,5 +1,5 @@
void sign_160933() {
vector<float16_t, 4> res = sign((float16_t(0.0h)).xxxx);
vector<float16_t, 4> res = (float16_t(0.0h)).xxxx;
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void sign_160933() {
f16vec4 res = sign(f16vec4(0.0hf));
f16vec4 res = f16vec4(0.0hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void sign_160933() {
f16vec4 res = sign(f16vec4(0.0hf));
f16vec4 res = f16vec4(0.0hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void sign_160933() {
f16vec4 res = sign(f16vec4(0.0hf));
f16vec4 res = f16vec4(0.0hf);
}
void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal;
void sign_160933() {
half4 res = sign(half4(0.0h));
half4 res = half4(0.0h);
}
struct tint_symbol {

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@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 32
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,36 +36,35 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v4half = OpTypeVector %half 4
%17 = OpConstantNull %v4half
%15 = OpConstantNull %v4half
%_ptr_Function_v4half = OpTypePointer Function %v4half
%20 = OpTypeFunction %v4float
%18 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sign_160933 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4half Function %17
%13 = OpExtInst %v4half %16 FSign %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v4half Function %15
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %sign_160933
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %sign_160933
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %sign_160933
%27 = OpLabel
%28 = OpFunctionCall %void %sign_160933
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %sign_160933
%30 = OpLabel
%31 = OpFunctionCall %void %sign_160933
OpReturn
OpFunctionEnd

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@ -1,5 +1,5 @@
void sign_5d283a() {
vector<float16_t, 3> res = sign((float16_t(0.0h)).xxx);
vector<float16_t, 3> res = (float16_t(0.0h)).xxx;
}
struct tint_symbol {

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@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void sign_5d283a() {
f16vec3 res = sign(f16vec3(0.0hf));
f16vec3 res = f16vec3(0.0hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void sign_5d283a() {
f16vec3 res = sign(f16vec3(0.0hf));
f16vec3 res = f16vec3(0.0hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void sign_5d283a() {
f16vec3 res = sign(f16vec3(0.0hf));
f16vec3 res = f16vec3(0.0hf);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void sign_5d283a() {
half3 res = sign(half3(0.0h));
half3 res = half3(0.0h);
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 32
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,36 +36,35 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v3half = OpTypeVector %half 3
%17 = OpConstantNull %v3half
%15 = OpConstantNull %v3half
%_ptr_Function_v3half = OpTypePointer Function %v3half
%20 = OpTypeFunction %v4float
%18 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sign_5d283a = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3half Function %17
%13 = OpExtInst %v3half %16 FSign %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v3half Function %15
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %sign_5d283a
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %sign_5d283a
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %sign_5d283a
%27 = OpLabel
%28 = OpFunctionCall %void %sign_5d283a
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %sign_5d283a
%30 = OpLabel
%31 = OpFunctionCall %void %sign_5d283a
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void sign_7c85ea() {
float16_t res = sign(float16_t(0.0h));
float16_t res = float16_t(0.0h);
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void sign_7c85ea() {
float16_t res = sign(0.0hf);
float16_t res = 0.0hf;
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void sign_7c85ea() {
float16_t res = sign(0.0hf);
float16_t res = 0.0hf;
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void sign_7c85ea() {
float16_t res = sign(0.0hf);
float16_t res = 0.0hf;
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void sign_7c85ea() {
half res = sign(0.0h);
half res = 0.0h;
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Bound: 31
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -36,36 +35,35 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%16 = OpConstantNull %half
%14 = OpConstantNull %half
%_ptr_Function_half = OpTypePointer Function %half
%19 = OpTypeFunction %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sign_7c85ea = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_half Function %16
%13 = OpExtInst %half %15 FSign %16
OpStore %res %13
%res = OpVariable %_ptr_Function_half Function %14
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %sign_7c85ea
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %sign_7c85ea
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %sign_7c85ea
%26 = OpLabel
%27 = OpFunctionCall %void %sign_7c85ea
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %sign_7c85ea
%29 = OpLabel
%30 = OpFunctionCall %void %sign_7c85ea
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sign(vec<3, fa>) -> vec<3, fa>
fn sign_ab6301() {
var res = sign(vec3(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_ab6301();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_ab6301();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_ab6301();
}

View File

@ -0,0 +1,30 @@
void sign_ab6301() {
float3 res = (1.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_ab6301();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_ab6301();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_ab6301();
return;
}

View File

@ -0,0 +1,30 @@
void sign_ab6301() {
float3 res = (1.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_ab6301();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_ab6301();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_ab6301();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void sign_ab6301() {
vec3 res = vec3(1.0f);
}
vec4 vertex_main() {
sign_ab6301();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sign_ab6301() {
vec3 res = vec3(1.0f);
}
void fragment_main() {
sign_ab6301();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sign_ab6301() {
vec3 res = vec3(1.0f);
}
void compute_main() {
sign_ab6301();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sign_ab6301() {
float3 res = float3(1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sign_ab6301();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sign_ab6301();
return;
}
kernel void compute_main() {
sign_ab6301();
return;
}

View File

@ -0,0 +1,66 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sign_ab6301 "sign_ab6301"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%15 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%sign_ab6301 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %sign_ab6301
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %sign_ab6301
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %sign_ab6301
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn sign_ab6301() {
var res = sign(vec3(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_ab6301();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_ab6301();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_ab6301();
}

View File

@ -1,5 +1,5 @@
void sign_b8f634() {
float4 res = sign((1.0f).xxxx);
float4 res = (1.0f).xxxx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void sign_b8f634() {
float4 res = sign((1.0f).xxxx);
float4 res = (1.0f).xxxx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void sign_b8f634() {
vec4 res = sign(vec4(1.0f));
vec4 res = vec4(1.0f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void sign_b8f634() {
vec4 res = sign(vec4(1.0f));
vec4 res = vec4(1.0f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void sign_b8f634() {
vec4 res = sign(vec4(1.0f));
vec4 res = vec4(1.0f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void sign_b8f634() {
float4 res = sign(float4(1.0f));
float4 res = float4(1.0f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Bound: 30
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -32,35 +31,34 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%14 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%_ptr_Function_v4float = OpTypePointer Function %v4float
%19 = OpTypeFunction %v4float
%17 = OpTypeFunction %v4float
%sign_b8f634 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%13 = OpExtInst %v4float %14 FSign %16
OpStore %res %13
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %sign_b8f634
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %sign_b8f634
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %sign_b8f634
%25 = OpLabel
%26 = OpFunctionCall %void %sign_b8f634
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %sign_b8f634
%28 = OpLabel
%29 = OpFunctionCall %void %sign_b8f634
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sign(fa) -> fa
fn sign_c8289c() {
var res = sign(1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_c8289c();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_c8289c();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_c8289c();
}

View File

@ -0,0 +1,30 @@
void sign_c8289c() {
float res = 1.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_c8289c();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_c8289c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_c8289c();
return;
}

View File

@ -0,0 +1,30 @@
void sign_c8289c() {
float res = 1.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_c8289c();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_c8289c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_c8289c();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void sign_c8289c() {
float res = 1.0f;
}
vec4 vertex_main() {
sign_c8289c();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sign_c8289c() {
float res = 1.0f;
}
void fragment_main() {
sign_c8289c();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sign_c8289c() {
float res = 1.0f;
}
void compute_main() {
sign_c8289c();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sign_c8289c() {
float res = 1.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sign_c8289c();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sign_c8289c();
return;
}
kernel void compute_main() {
sign_c8289c();
return;
}

View File

@ -0,0 +1,63 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 29
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sign_c8289c "sign_c8289c"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%_ptr_Function_float = OpTypePointer Function %float
%16 = OpTypeFunction %v4float
%sign_c8289c = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %float_1
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %sign_c8289c
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %void %sign_c8289c
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %sign_c8289c
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn sign_c8289c() {
var res = sign(1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_c8289c();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_c8289c();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_c8289c();
}

View File

@ -1,5 +1,5 @@
void sign_ccdb3c() {
vector<float16_t, 2> res = sign((float16_t(0.0h)).xx);
vector<float16_t, 2> res = (float16_t(0.0h)).xx;
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void sign_ccdb3c() {
f16vec2 res = sign(f16vec2(0.0hf));
f16vec2 res = f16vec2(0.0hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void sign_ccdb3c() {
f16vec2 res = sign(f16vec2(0.0hf));
f16vec2 res = f16vec2(0.0hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void sign_ccdb3c() {
f16vec2 res = sign(f16vec2(0.0hf));
f16vec2 res = f16vec2(0.0hf);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void sign_ccdb3c() {
half2 res = sign(half2(0.0h));
half2 res = half2(0.0h);
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 32
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,36 +36,35 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v2half = OpTypeVector %half 2
%17 = OpConstantNull %v2half
%15 = OpConstantNull %v2half
%_ptr_Function_v2half = OpTypePointer Function %v2half
%20 = OpTypeFunction %v4float
%18 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sign_ccdb3c = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2half Function %17
%13 = OpExtInst %v2half %16 FSign %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v2half Function %15
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %sign_ccdb3c
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %sign_ccdb3c
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %sign_ccdb3c
%27 = OpLabel
%28 = OpFunctionCall %void %sign_ccdb3c
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %sign_ccdb3c
%30 = OpLabel
%31 = OpFunctionCall %void %sign_ccdb3c
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void sign_d065d8() {
float2 res = sign((1.0f).xx);
float2 res = (1.0f).xx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void sign_d065d8() {
float2 res = sign((1.0f).xx);
float2 res = (1.0f).xx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void sign_d065d8() {
vec2 res = sign(vec2(1.0f));
vec2 res = vec2(1.0f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void sign_d065d8() {
vec2 res = sign(vec2(1.0f));
vec2 res = vec2(1.0f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void sign_d065d8() {
vec2 res = sign(vec2(1.0f));
vec2 res = vec2(1.0f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void sign_d065d8() {
float2 res = sign(float2(1.0f));
float2 res = float2(1.0f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 32
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -33,36 +32,35 @@
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v2float %float_1 %float_1
%15 = OpConstantComposite %v2float %float_1 %float_1
%_ptr_Function_v2float = OpTypePointer Function %v2float
%20 = OpConstantNull %v2float
%21 = OpTypeFunction %v4float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%sign_d065d8 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %20
%13 = OpExtInst %v2float %15 FSign %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21
%23 = OpLabel
%24 = OpFunctionCall %void %sign_d065d8
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %sign_d065d8
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %sign_d065d8
%27 = OpLabel
%28 = OpFunctionCall %void %sign_d065d8
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %sign_d065d8
%30 = OpLabel
%31 = OpFunctionCall %void %sign_d065d8
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void sign_dd790e() {
float res = sign(1.0f);
float res = 1.0f;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void sign_dd790e() {
float res = sign(1.0f);
float res = 1.0f;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void sign_dd790e() {
float res = sign(1.0f);
float res = 1.0f;
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void sign_dd790e() {
float res = sign(1.0f);
float res = 1.0f;
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void sign_dd790e() {
float res = sign(1.0f);
float res = 1.0f;
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void sign_dd790e() {
float res = sign(1.0f);
float res = 1.0f;
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Bound: 29
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -33,33 +32,32 @@
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%_ptr_Function_float = OpTypePointer Function %float
%18 = OpTypeFunction %v4float
%16 = OpTypeFunction %v4float
%sign_dd790e = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
%13 = OpExtInst %float %14 FSign %float_1
OpStore %res %13
OpStore %res %float_1
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %sign_dd790e
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %sign_dd790e
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %sign_dd790e
%24 = OpLabel
%25 = OpFunctionCall %void %sign_dd790e
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %sign_dd790e
%27 = OpLabel
%28 = OpFunctionCall %void %sign_dd790e
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sign(vec<4, fa>) -> vec<4, fa>
fn sign_f5da6a() {
var res = sign(vec4(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_f5da6a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_f5da6a();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_f5da6a();
}

View File

@ -0,0 +1,30 @@
void sign_f5da6a() {
float4 res = (1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_f5da6a();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_f5da6a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_f5da6a();
return;
}

View File

@ -0,0 +1,30 @@
void sign_f5da6a() {
float4 res = (1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_f5da6a();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_f5da6a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_f5da6a();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void sign_f5da6a() {
vec4 res = vec4(1.0f);
}
vec4 vertex_main() {
sign_f5da6a();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sign_f5da6a() {
vec4 res = vec4(1.0f);
}
void fragment_main() {
sign_f5da6a();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sign_f5da6a() {
vec4 res = vec4(1.0f);
}
void compute_main() {
sign_f5da6a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sign_f5da6a() {
float4 res = float4(1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sign_f5da6a();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sign_f5da6a();
return;
}
kernel void compute_main() {
sign_f5da6a();
return;
}

View File

@ -0,0 +1,64 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 30
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sign_f5da6a "sign_f5da6a"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%14 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float
%sign_f5da6a = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %sign_f5da6a
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %void %sign_f5da6a
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %sign_f5da6a
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn sign_f5da6a() {
var res = sign(vec4(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_f5da6a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_f5da6a();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_f5da6a();
}

View File

@ -0,0 +1,44 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sign(vec<2, fa>) -> vec<2, fa>
fn sign_0799fd() {
const arg_0 = vec2(1);
var res = sign(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_0799fd();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_0799fd();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_0799fd();
}

View File

@ -0,0 +1,30 @@
void sign_0799fd() {
float2 res = (1.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_0799fd();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_0799fd();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_0799fd();
return;
}

View File

@ -0,0 +1,30 @@
void sign_0799fd() {
float2 res = (1.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_0799fd();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_0799fd();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_0799fd();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void sign_0799fd() {
vec2 res = vec2(1.0f);
}
vec4 vertex_main() {
sign_0799fd();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sign_0799fd() {
vec2 res = vec2(1.0f);
}
void fragment_main() {
sign_0799fd();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sign_0799fd() {
vec2 res = vec2(1.0f);
}
void compute_main() {
sign_0799fd();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sign_0799fd() {
float2 res = float2(1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sign_0799fd();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sign_0799fd();
return;
}
kernel void compute_main() {
sign_0799fd();
return;
}

View File

@ -0,0 +1,66 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sign_0799fd "sign_0799fd"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1
%15 = OpConstantComposite %v2float %float_1 %float_1
%_ptr_Function_v2float = OpTypePointer Function %v2float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%sign_0799fd = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %sign_0799fd
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %sign_0799fd
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %sign_0799fd
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,20 @@
fn sign_0799fd() {
const arg_0 = vec2(1);
var res = sign(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_0799fd();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_0799fd();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_0799fd();
}

View File

@ -0,0 +1,44 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sign(vec<3, fa>) -> vec<3, fa>
fn sign_ab6301() {
const arg_0 = vec3(1);
var res = sign(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_ab6301();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_ab6301();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_ab6301();
}

View File

@ -0,0 +1,30 @@
void sign_ab6301() {
float3 res = (1.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_ab6301();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_ab6301();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_ab6301();
return;
}

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@ -0,0 +1,30 @@
void sign_ab6301() {
float3 res = (1.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_ab6301();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_ab6301();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_ab6301();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void sign_ab6301() {
vec3 res = vec3(1.0f);
}
vec4 vertex_main() {
sign_ab6301();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sign_ab6301() {
vec3 res = vec3(1.0f);
}
void fragment_main() {
sign_ab6301();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sign_ab6301() {
vec3 res = vec3(1.0f);
}
void compute_main() {
sign_ab6301();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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#include <metal_stdlib>
using namespace metal;
void sign_ab6301() {
float3 res = float3(1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sign_ab6301();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sign_ab6301();
return;
}
kernel void compute_main() {
sign_ab6301();
return;
}

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@ -0,0 +1,66 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sign_ab6301 "sign_ab6301"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%15 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%sign_ab6301 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %sign_ab6301
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %sign_ab6301
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %sign_ab6301
OpReturn
OpFunctionEnd

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@ -0,0 +1,20 @@
fn sign_ab6301() {
const arg_0 = vec3(1);
var res = sign(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_ab6301();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_ab6301();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_ab6301();
}

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@ -0,0 +1,44 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sign(fa) -> fa
fn sign_c8289c() {
const arg_0 = 1;
var res = sign(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_c8289c();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_c8289c();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_c8289c();
}

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@ -0,0 +1,30 @@
void sign_c8289c() {
float res = 1.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_c8289c();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_c8289c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_c8289c();
return;
}

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@ -0,0 +1,30 @@
void sign_c8289c() {
float res = 1.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_c8289c();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_c8289c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_c8289c();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void sign_c8289c() {
float res = 1.0f;
}
vec4 vertex_main() {
sign_c8289c();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sign_c8289c() {
float res = 1.0f;
}
void fragment_main() {
sign_c8289c();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sign_c8289c() {
float res = 1.0f;
}
void compute_main() {
sign_c8289c();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sign_c8289c() {
float res = 1.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sign_c8289c();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sign_c8289c();
return;
}
kernel void compute_main() {
sign_c8289c();
return;
}

View File

@ -0,0 +1,63 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 29
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sign_c8289c "sign_c8289c"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%_ptr_Function_float = OpTypePointer Function %float
%16 = OpTypeFunction %v4float
%sign_c8289c = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %float_1
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %sign_c8289c
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %void %sign_c8289c
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %sign_c8289c
OpReturn
OpFunctionEnd

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@ -0,0 +1,20 @@
fn sign_c8289c() {
const arg_0 = 1;
var res = sign(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_c8289c();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_c8289c();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_c8289c();
}

View File

@ -0,0 +1,44 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sign(vec<4, fa>) -> vec<4, fa>
fn sign_f5da6a() {
const arg_0 = vec4(1);
var res = sign(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_f5da6a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_f5da6a();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_f5da6a();
}

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@ -0,0 +1,30 @@
void sign_f5da6a() {
float4 res = (1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_f5da6a();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_f5da6a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_f5da6a();
return;
}

View File

@ -0,0 +1,30 @@
void sign_f5da6a() {
float4 res = (1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_f5da6a();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_f5da6a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_f5da6a();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void sign_f5da6a() {
vec4 res = vec4(1.0f);
}
vec4 vertex_main() {
sign_f5da6a();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sign_f5da6a() {
vec4 res = vec4(1.0f);
}
void fragment_main() {
sign_f5da6a();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sign_f5da6a() {
vec4 res = vec4(1.0f);
}
void compute_main() {
sign_f5da6a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sign_f5da6a() {
float4 res = float4(1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sign_f5da6a();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sign_f5da6a();
return;
}
kernel void compute_main() {
sign_f5da6a();
return;
}

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