test/tint/builtins: Remove hack for 'level' parameter value
I'm sure this was needed at one point, but I can't seem to find the requirement in either the spec or implementation. *shrug* Change-Id: I8c139747c2a6864867ecda0b82a5f7991ad9d3ef Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106886 Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
This commit is contained in:
parent
6c33dce75a
commit
c3adc78cbc
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@ -265,19 +265,13 @@ enable f16;
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{{- /* Returns a value that can be used for the parameter argument */ -}}
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{{- /* ------------------------------------------------------------------ */ -}}
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{{- $ty := .Type -}}
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{{- if eq $ty.Target.Name "i32" -}}
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{{- /* If the parameter has the name 'level', then use '0' as the value. */ -}}
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{{- /* Some texture arguments require the level parameter to be 0, and */ -}}
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{{- /* constraint is not described in the definition file. */ -}}
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{{- if eq .Name "level" -}}0i
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{{- else -}}1i
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{{- end -}}
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{{- else if eq $ty.Target.Name "u32" -}}1u
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{{- else if eq $ty.Target.Name "f32" -}}1.f
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{{- else if eq $ty.Target.Name "fa" -}}1
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{{- else if eq $ty.Target.Name "ia" -}}1.0
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{{- else if eq $ty.Target.Name "bool" -}}true
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{{- else if eq $ty.Target.Name "vec" -}}
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{{- if eq $ty.Target.Name "i32" -}}1i
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{{- else if eq $ty.Target.Name "u32" -}}1u
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{{- else if eq $ty.Target.Name "f32" -}}1.f
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{{- else if eq $ty.Target.Name "fa" -}}1
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{{- else if eq $ty.Target.Name "ia" -}}1.0
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{{- else if eq $ty.Target.Name "bool" -}}true
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{{- else if eq $ty.Target.Name "vec" -}}
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{{- $el := Eval "ArgumentValue" "Type" (ElementType .Type) "Name" ""}}
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{{- template "Type" $ty}}({{$el}})
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{{- else if eq $ty.Target.Name "mat" -}}{{template "Type" $ty}}(
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@ -24,7 +24,7 @@
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// fn textureDimensions(texture: texture_depth_2d, level: i32) -> vec2<i32>
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fn textureDimensions_12c9bb() {
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var res: vec2<i32> = textureDimensions(arg_0, 0i);
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var res: vec2<i32> = textureDimensions(arg_0, 1i);
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}
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@vertex
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@ -2,7 +2,7 @@ Texture2D arg_0 : register(t0, space1);
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void textureDimensions_12c9bb() {
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int3 tint_tmp;
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arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
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arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z);
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int2 res = tint_tmp.xy;
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}
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@ -2,7 +2,7 @@ Texture2D arg_0 : register(t0, space1);
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void textureDimensions_12c9bb() {
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int3 tint_tmp;
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arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
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arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z);
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int2 res = tint_tmp.xy;
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}
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@ -2,7 +2,7 @@
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uniform highp sampler2D arg_0_1;
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void textureDimensions_12c9bb() {
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ivec2 res = textureSize(arg_0_1, 0);
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ivec2 res = textureSize(arg_0_1, 1);
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}
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vec4 vertex_main() {
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@ -23,7 +23,7 @@ precision mediump float;
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uniform highp sampler2D arg_0_1;
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void textureDimensions_12c9bb() {
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ivec2 res = textureSize(arg_0_1, 0);
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ivec2 res = textureSize(arg_0_1, 1);
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}
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void fragment_main() {
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@ -38,7 +38,7 @@ void main() {
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uniform highp sampler2D arg_0_1;
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void textureDimensions_12c9bb() {
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ivec2 res = textureSize(arg_0_1, 0);
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ivec2 res = textureSize(arg_0_1, 1);
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}
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void compute_main() {
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@ -2,7 +2,7 @@
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using namespace metal;
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void textureDimensions_12c9bb(depth2d<float, access::sample> tint_symbol_1) {
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int2 res = int2(tint_symbol_1.get_width(0), tint_symbol_1.get_height(0));
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int2 res = int2(tint_symbol_1.get_width(1), tint_symbol_1.get_height(1));
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}
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struct tint_symbol {
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@ -39,7 +39,7 @@
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%12 = OpTypeFunction %void
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%int = OpTypeInt 32 1
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%v2int = OpTypeVector %int 2
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%20 = OpConstantNull %int
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%int_1 = OpConstant %int 1
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%_ptr_Function_v2int = OpTypePointer Function %v2int
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%23 = OpConstantNull %v2int
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%24 = OpTypeFunction %v4float
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@ -48,7 +48,7 @@
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%15 = OpLabel
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%res = OpVariable %_ptr_Function_v2int Function %23
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%19 = OpLoad %11 %arg_0
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%16 = OpImageQuerySizeLod %v2int %19 %20
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%16 = OpImageQuerySizeLod %v2int %19 %int_1
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OpStore %res %16
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OpReturn
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OpFunctionEnd
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@ -1,7 +1,7 @@
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@group(1) @binding(0) var arg_0 : texture_depth_2d;
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fn textureDimensions_12c9bb() {
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var res : vec2<i32> = textureDimensions(arg_0, 0i);
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var res : vec2<i32> = textureDimensions(arg_0, 1i);
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}
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@vertex
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@ -24,7 +24,7 @@
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// fn textureDimensions(texture: texture_cube_array<i32>, level: i32) -> vec2<i32>
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fn textureDimensions_221f22() {
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var res: vec2<i32> = textureDimensions(arg_0, 0i);
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var res: vec2<i32> = textureDimensions(arg_0, 1i);
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}
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@vertex
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@ -2,7 +2,7 @@ TextureCubeArray<int4> arg_0 : register(t0, space1);
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void textureDimensions_221f22() {
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int4 tint_tmp;
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arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
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arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
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int2 res = tint_tmp.xy;
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}
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@ -2,7 +2,7 @@ TextureCubeArray<int4> arg_0 : register(t0, space1);
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void textureDimensions_221f22() {
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int4 tint_tmp;
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arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
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arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
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int2 res = tint_tmp.xy;
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}
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@ -2,7 +2,7 @@
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using namespace metal;
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void textureDimensions_221f22(texturecube_array<int, access::sample> tint_symbol_1) {
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int2 res = int2(tint_symbol_1.get_width(0), tint_symbol_1.get_height(0));
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int2 res = int2(tint_symbol_1.get_width(1), tint_symbol_1.get_height(1));
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}
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struct tint_symbol {
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@ -41,7 +41,7 @@
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%13 = OpTypeFunction %void
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%v2int = OpTypeVector %int 2
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%v3int = OpTypeVector %int 3
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%22 = OpConstantNull %int
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%int_1 = OpConstant %int 1
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%_ptr_Function_v2int = OpTypePointer Function %v2int
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%25 = OpConstantNull %v2int
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%26 = OpTypeFunction %v4float
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@ -50,7 +50,7 @@
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%16 = OpLabel
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%res = OpVariable %_ptr_Function_v2int Function %25
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%21 = OpLoad %11 %arg_0
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%19 = OpImageQuerySizeLod %v3int %21 %22
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%19 = OpImageQuerySizeLod %v3int %21 %int_1
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%17 = OpVectorShuffle %v2int %19 %19 0 1
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OpStore %res %17
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OpReturn
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@ -1,7 +1,7 @@
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@group(1) @binding(0) var arg_0 : texture_cube_array<i32>;
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fn textureDimensions_221f22() {
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var res : vec2<i32> = textureDimensions(arg_0, 0i);
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var res : vec2<i32> = textureDimensions(arg_0, 1i);
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}
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@vertex
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@ -24,7 +24,7 @@
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// fn textureDimensions(texture: texture_2d_array<u32>, level: i32) -> vec2<i32>
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fn textureDimensions_267788() {
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var res: vec2<i32> = textureDimensions(arg_0, 0i);
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var res: vec2<i32> = textureDimensions(arg_0, 1i);
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}
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@vertex
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@ -2,7 +2,7 @@ Texture2DArray<uint4> arg_0 : register(t0, space1);
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void textureDimensions_267788() {
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int4 tint_tmp;
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arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
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arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
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int2 res = tint_tmp.xy;
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}
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@ -2,7 +2,7 @@ Texture2DArray<uint4> arg_0 : register(t0, space1);
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void textureDimensions_267788() {
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int4 tint_tmp;
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arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
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arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
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int2 res = tint_tmp.xy;
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}
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@ -2,7 +2,7 @@
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uniform highp usampler2DArray arg_0_1;
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void textureDimensions_267788() {
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ivec2 res = textureSize(arg_0_1, 0).xy;
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ivec2 res = textureSize(arg_0_1, 1).xy;
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}
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vec4 vertex_main() {
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@ -23,7 +23,7 @@ precision mediump float;
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uniform highp usampler2DArray arg_0_1;
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void textureDimensions_267788() {
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ivec2 res = textureSize(arg_0_1, 0).xy;
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ivec2 res = textureSize(arg_0_1, 1).xy;
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}
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void fragment_main() {
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@ -38,7 +38,7 @@ void main() {
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uniform highp usampler2DArray arg_0_1;
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void textureDimensions_267788() {
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ivec2 res = textureSize(arg_0_1, 0).xy;
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ivec2 res = textureSize(arg_0_1, 1).xy;
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}
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void compute_main() {
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@ -2,7 +2,7 @@
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using namespace metal;
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void textureDimensions_267788(texture2d_array<uint, access::sample> tint_symbol_1) {
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int2 res = int2(tint_symbol_1.get_width(0), tint_symbol_1.get_height(0));
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int2 res = int2(tint_symbol_1.get_width(1), tint_symbol_1.get_height(1));
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}
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struct tint_symbol {
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@ -41,7 +41,7 @@
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%int = OpTypeInt 32 1
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%v2int = OpTypeVector %int 2
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%v3int = OpTypeVector %int 3
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%23 = OpConstantNull %int
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%int_1 = OpConstant %int 1
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%_ptr_Function_v2int = OpTypePointer Function %v2int
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%26 = OpConstantNull %v2int
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%27 = OpTypeFunction %v4float
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%16 = OpLabel
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%res = OpVariable %_ptr_Function_v2int Function %26
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%22 = OpLoad %11 %arg_0
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%20 = OpImageQuerySizeLod %v3int %22 %23
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%20 = OpImageQuerySizeLod %v3int %22 %int_1
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%17 = OpVectorShuffle %v2int %20 %20 0 1
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OpStore %res %17
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OpReturn
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@ -1,7 +1,7 @@
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@group(1) @binding(0) var arg_0 : texture_2d_array<u32>;
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fn textureDimensions_267788() {
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var res : vec2<i32> = textureDimensions(arg_0, 0i);
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var res : vec2<i32> = textureDimensions(arg_0, 1i);
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}
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@vertex
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@ -24,7 +24,7 @@
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// fn textureDimensions(texture: texture_3d<f32>, level: i32) -> vec3<i32>
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fn textureDimensions_26bdfa() {
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var res: vec3<i32> = textureDimensions(arg_0, 0i);
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var res: vec3<i32> = textureDimensions(arg_0, 1i);
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}
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@vertex
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@ -2,7 +2,7 @@ Texture3D<float4> arg_0 : register(t0, space1);
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void textureDimensions_26bdfa() {
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int4 tint_tmp;
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arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
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arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
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int3 res = tint_tmp.xyz;
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}
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void textureDimensions_26bdfa() {
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int4 tint_tmp;
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arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
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arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
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int3 res = tint_tmp.xyz;
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}
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@ -2,7 +2,7 @@
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uniform highp sampler3D arg_0_1;
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void textureDimensions_26bdfa() {
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ivec3 res = textureSize(arg_0_1, 0);
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ivec3 res = textureSize(arg_0_1, 1);
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}
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vec4 vertex_main() {
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uniform highp sampler3D arg_0_1;
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void textureDimensions_26bdfa() {
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ivec3 res = textureSize(arg_0_1, 0);
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ivec3 res = textureSize(arg_0_1, 1);
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}
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void fragment_main() {
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@ -38,7 +38,7 @@ void main() {
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uniform highp sampler3D arg_0_1;
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void textureDimensions_26bdfa() {
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ivec3 res = textureSize(arg_0_1, 0);
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ivec3 res = textureSize(arg_0_1, 1);
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}
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void compute_main() {
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@ -2,7 +2,7 @@
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using namespace metal;
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void textureDimensions_26bdfa(texture3d<float, access::sample> tint_symbol_1) {
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int3 res = int3(tint_symbol_1.get_width(0), tint_symbol_1.get_height(0), tint_symbol_1.get_depth(0));
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int3 res = int3(tint_symbol_1.get_width(1), tint_symbol_1.get_height(1), tint_symbol_1.get_depth(1));
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}
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struct tint_symbol {
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@ -39,7 +39,7 @@
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%12 = OpTypeFunction %void
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%int = OpTypeInt 32 1
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%v3int = OpTypeVector %int 3
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%20 = OpConstantNull %int
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%int_1 = OpConstant %int 1
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%_ptr_Function_v3int = OpTypePointer Function %v3int
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%23 = OpConstantNull %v3int
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%24 = OpTypeFunction %v4float
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%15 = OpLabel
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%res = OpVariable %_ptr_Function_v3int Function %23
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%19 = OpLoad %11 %arg_0
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%16 = OpImageQuerySizeLod %v3int %19 %20
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%16 = OpImageQuerySizeLod %v3int %19 %int_1
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OpStore %res %16
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OpReturn
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OpFunctionEnd
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@ -1,7 +1,7 @@
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@group(1) @binding(0) var arg_0 : texture_3d<f32>;
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fn textureDimensions_26bdfa() {
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var res : vec3<i32> = textureDimensions(arg_0, 0i);
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var res : vec3<i32> = textureDimensions(arg_0, 1i);
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}
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@vertex
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@ -24,7 +24,7 @@
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// fn textureDimensions(texture: texture_3d<u32>, level: i32) -> vec3<i32>
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fn textureDimensions_2efa05() {
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var res: vec3<i32> = textureDimensions(arg_0, 0i);
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var res: vec3<i32> = textureDimensions(arg_0, 1i);
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}
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@vertex
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@ -2,7 +2,7 @@ Texture3D<uint4> arg_0 : register(t0, space1);
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void textureDimensions_2efa05() {
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int4 tint_tmp;
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arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
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arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
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int3 res = tint_tmp.xyz;
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}
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@ -2,7 +2,7 @@ Texture3D<uint4> arg_0 : register(t0, space1);
|
|||
|
||||
void textureDimensions_2efa05() {
|
||||
int4 tint_tmp;
|
||||
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
|
||||
arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
|
||||
int3 res = tint_tmp.xyz;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
uniform highp usampler3D arg_0_1;
|
||||
void textureDimensions_2efa05() {
|
||||
ivec3 res = textureSize(arg_0_1, 0);
|
||||
ivec3 res = textureSize(arg_0_1, 1);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ precision mediump float;
|
|||
|
||||
uniform highp usampler3D arg_0_1;
|
||||
void textureDimensions_2efa05() {
|
||||
ivec3 res = textureSize(arg_0_1, 0);
|
||||
ivec3 res = textureSize(arg_0_1, 1);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
|
||||
uniform highp usampler3D arg_0_1;
|
||||
void textureDimensions_2efa05() {
|
||||
ivec3 res = textureSize(arg_0_1, 0);
|
||||
ivec3 res = textureSize(arg_0_1, 1);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void textureDimensions_2efa05(texture3d<uint, access::sample> tint_symbol_1) {
|
||||
int3 res = int3(tint_symbol_1.get_width(0), tint_symbol_1.get_height(0), tint_symbol_1.get_depth(0));
|
||||
int3 res = int3(tint_symbol_1.get_width(1), tint_symbol_1.get_height(1), tint_symbol_1.get_depth(1));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -40,7 +40,7 @@
|
|||
%13 = OpTypeFunction %void
|
||||
%int = OpTypeInt 32 1
|
||||
%v3int = OpTypeVector %int 3
|
||||
%21 = OpConstantNull %int
|
||||
%int_1 = OpConstant %int 1
|
||||
%_ptr_Function_v3int = OpTypePointer Function %v3int
|
||||
%24 = OpConstantNull %v3int
|
||||
%25 = OpTypeFunction %v4float
|
||||
|
@ -49,7 +49,7 @@
|
|||
%16 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3int Function %24
|
||||
%20 = OpLoad %11 %arg_0
|
||||
%17 = OpImageQuerySizeLod %v3int %20 %21
|
||||
%17 = OpImageQuerySizeLod %v3int %20 %int_1
|
||||
OpStore %res %17
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
@group(1) @binding(0) var arg_0 : texture_3d<u32>;
|
||||
|
||||
fn textureDimensions_2efa05() {
|
||||
var res : vec3<i32> = textureDimensions(arg_0, 0i);
|
||||
var res : vec3<i32> = textureDimensions(arg_0, 1i);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
// fn textureDimensions(texture: texture_2d<f32>, level: i32) -> vec2<i32>
|
||||
fn textureDimensions_2fe1cc() {
|
||||
var res: vec2<i32> = textureDimensions(arg_0, 0i);
|
||||
var res: vec2<i32> = textureDimensions(arg_0, 1i);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -2,7 +2,7 @@ Texture2D<float4> arg_0 : register(t0, space1);
|
|||
|
||||
void textureDimensions_2fe1cc() {
|
||||
int3 tint_tmp;
|
||||
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
int2 res = tint_tmp.xy;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ Texture2D<float4> arg_0 : register(t0, space1);
|
|||
|
||||
void textureDimensions_2fe1cc() {
|
||||
int3 tint_tmp;
|
||||
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
int2 res = tint_tmp.xy;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
uniform highp sampler2D arg_0_1;
|
||||
void textureDimensions_2fe1cc() {
|
||||
ivec2 res = textureSize(arg_0_1, 0);
|
||||
ivec2 res = textureSize(arg_0_1, 1);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ precision mediump float;
|
|||
|
||||
uniform highp sampler2D arg_0_1;
|
||||
void textureDimensions_2fe1cc() {
|
||||
ivec2 res = textureSize(arg_0_1, 0);
|
||||
ivec2 res = textureSize(arg_0_1, 1);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
|
||||
uniform highp sampler2D arg_0_1;
|
||||
void textureDimensions_2fe1cc() {
|
||||
ivec2 res = textureSize(arg_0_1, 0);
|
||||
ivec2 res = textureSize(arg_0_1, 1);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void textureDimensions_2fe1cc(texture2d<float, access::sample> tint_symbol_1) {
|
||||
int2 res = int2(tint_symbol_1.get_width(0), tint_symbol_1.get_height(0));
|
||||
int2 res = int2(tint_symbol_1.get_width(1), tint_symbol_1.get_height(1));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -39,7 +39,7 @@
|
|||
%12 = OpTypeFunction %void
|
||||
%int = OpTypeInt 32 1
|
||||
%v2int = OpTypeVector %int 2
|
||||
%20 = OpConstantNull %int
|
||||
%int_1 = OpConstant %int 1
|
||||
%_ptr_Function_v2int = OpTypePointer Function %v2int
|
||||
%23 = OpConstantNull %v2int
|
||||
%24 = OpTypeFunction %v4float
|
||||
|
@ -48,7 +48,7 @@
|
|||
%15 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2int Function %23
|
||||
%19 = OpLoad %11 %arg_0
|
||||
%16 = OpImageQuerySizeLod %v2int %19 %20
|
||||
%16 = OpImageQuerySizeLod %v2int %19 %int_1
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
@group(1) @binding(0) var arg_0 : texture_2d<f32>;
|
||||
|
||||
fn textureDimensions_2fe1cc() {
|
||||
var res : vec2<i32> = textureDimensions(arg_0, 0i);
|
||||
var res : vec2<i32> = textureDimensions(arg_0, 1i);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
// fn textureDimensions(texture: texture_cube_array<f32>, level: i32) -> vec2<i32>
|
||||
fn textureDimensions_50a9ee() {
|
||||
var res: vec2<i32> = textureDimensions(arg_0, 0i);
|
||||
var res: vec2<i32> = textureDimensions(arg_0, 1i);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -2,7 +2,7 @@ TextureCubeArray<float4> arg_0 : register(t0, space1);
|
|||
|
||||
void textureDimensions_50a9ee() {
|
||||
int4 tint_tmp;
|
||||
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
|
||||
arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
|
||||
int2 res = tint_tmp.xy;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ TextureCubeArray<float4> arg_0 : register(t0, space1);
|
|||
|
||||
void textureDimensions_50a9ee() {
|
||||
int4 tint_tmp;
|
||||
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
|
||||
arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
|
||||
int2 res = tint_tmp.xy;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void textureDimensions_50a9ee(texturecube_array<float, access::sample> tint_symbol_1) {
|
||||
int2 res = int2(tint_symbol_1.get_width(0), tint_symbol_1.get_height(0));
|
||||
int2 res = int2(tint_symbol_1.get_width(1), tint_symbol_1.get_height(1));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -41,7 +41,7 @@
|
|||
%int = OpTypeInt 32 1
|
||||
%v2int = OpTypeVector %int 2
|
||||
%v3int = OpTypeVector %int 3
|
||||
%22 = OpConstantNull %int
|
||||
%int_1 = OpConstant %int 1
|
||||
%_ptr_Function_v2int = OpTypePointer Function %v2int
|
||||
%25 = OpConstantNull %v2int
|
||||
%26 = OpTypeFunction %v4float
|
||||
|
@ -50,7 +50,7 @@
|
|||
%15 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2int Function %25
|
||||
%21 = OpLoad %11 %arg_0
|
||||
%19 = OpImageQuerySizeLod %v3int %21 %22
|
||||
%19 = OpImageQuerySizeLod %v3int %21 %int_1
|
||||
%16 = OpVectorShuffle %v2int %19 %19 0 1
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
@group(1) @binding(0) var arg_0 : texture_cube_array<f32>;
|
||||
|
||||
fn textureDimensions_50a9ee() {
|
||||
var res : vec2<i32> = textureDimensions(arg_0, 0i);
|
||||
var res : vec2<i32> = textureDimensions(arg_0, 1i);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
// fn textureDimensions(texture: texture_1d<i32>, level: i32) -> i32
|
||||
fn textureDimensions_52045c() {
|
||||
var res: i32 = textureDimensions(arg_0, 0i);
|
||||
var res: i32 = textureDimensions(arg_0, 1i);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -2,7 +2,7 @@ Texture1D<int4> arg_0 : register(t0, space1);
|
|||
|
||||
void textureDimensions_52045c() {
|
||||
int2 tint_tmp;
|
||||
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y);
|
||||
arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y);
|
||||
int res = tint_tmp.x;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ Texture1D<int4> arg_0 : register(t0, space1);
|
|||
|
||||
void textureDimensions_52045c() {
|
||||
int2 tint_tmp;
|
||||
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y);
|
||||
arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y);
|
||||
int res = tint_tmp.x;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 37
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Sampled1D
|
||||
|
@ -39,37 +39,38 @@
|
|||
%arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
|
||||
%void = OpTypeVoid
|
||||
%13 = OpTypeFunction %void
|
||||
%19 = OpConstantNull %int
|
||||
%int_1 = OpConstant %int 1
|
||||
%_ptr_Function_int = OpTypePointer Function %int
|
||||
%22 = OpTypeFunction %v4float
|
||||
%22 = OpConstantNull %int
|
||||
%23 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%textureDimensions_52045c = OpFunction %void None %13
|
||||
%16 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_int Function %19
|
||||
%res = OpVariable %_ptr_Function_int Function %22
|
||||
%18 = OpLoad %11 %arg_0
|
||||
%17 = OpImageQuerySizeLod %int %18 %19
|
||||
%17 = OpImageQuerySizeLod %int %18 %int_1
|
||||
OpStore %res %17
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %textureDimensions_52045c
|
||||
%vertex_main_inner = OpFunction %v4float None %23
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %void %textureDimensions_52045c
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %13
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %29
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %13
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %textureDimensions_52045c
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %textureDimensions_52045c
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %13
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %textureDimensions_52045c
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %void %textureDimensions_52045c
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
@group(1) @binding(0) var arg_0 : texture_1d<i32>;
|
||||
|
||||
fn textureDimensions_52045c() {
|
||||
var res : i32 = textureDimensions(arg_0, 0i);
|
||||
var res : i32 = textureDimensions(arg_0, 1i);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
// fn textureDimensions(texture: texture_cube<i32>, level: i32) -> vec2<i32>
|
||||
fn textureDimensions_686ef2() {
|
||||
var res: vec2<i32> = textureDimensions(arg_0, 0i);
|
||||
var res: vec2<i32> = textureDimensions(arg_0, 1i);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -2,7 +2,7 @@ TextureCube<int4> arg_0 : register(t0, space1);
|
|||
|
||||
void textureDimensions_686ef2() {
|
||||
int3 tint_tmp;
|
||||
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
int2 res = tint_tmp.xy;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ TextureCube<int4> arg_0 : register(t0, space1);
|
|||
|
||||
void textureDimensions_686ef2() {
|
||||
int3 tint_tmp;
|
||||
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
int2 res = tint_tmp.xy;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
uniform highp isamplerCube arg_0_1;
|
||||
void textureDimensions_686ef2() {
|
||||
ivec2 res = textureSize(arg_0_1, 0);
|
||||
ivec2 res = textureSize(arg_0_1, 1);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ precision mediump float;
|
|||
|
||||
uniform highp isamplerCube arg_0_1;
|
||||
void textureDimensions_686ef2() {
|
||||
ivec2 res = textureSize(arg_0_1, 0);
|
||||
ivec2 res = textureSize(arg_0_1, 1);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
|
||||
uniform highp isamplerCube arg_0_1;
|
||||
void textureDimensions_686ef2() {
|
||||
ivec2 res = textureSize(arg_0_1, 0);
|
||||
ivec2 res = textureSize(arg_0_1, 1);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void textureDimensions_686ef2(texturecube<int, access::sample> tint_symbol_1) {
|
||||
int2 res = int2(tint_symbol_1.get_width(0), tint_symbol_1.get_height(0));
|
||||
int2 res = int2(tint_symbol_1.get_width(1), tint_symbol_1.get_height(1));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -39,7 +39,7 @@
|
|||
%void = OpTypeVoid
|
||||
%13 = OpTypeFunction %void
|
||||
%v2int = OpTypeVector %int 2
|
||||
%20 = OpConstantNull %int
|
||||
%int_1 = OpConstant %int 1
|
||||
%_ptr_Function_v2int = OpTypePointer Function %v2int
|
||||
%23 = OpConstantNull %v2int
|
||||
%24 = OpTypeFunction %v4float
|
||||
|
@ -48,7 +48,7 @@
|
|||
%16 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2int Function %23
|
||||
%19 = OpLoad %11 %arg_0
|
||||
%17 = OpImageQuerySizeLod %v2int %19 %20
|
||||
%17 = OpImageQuerySizeLod %v2int %19 %int_1
|
||||
OpStore %res %17
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
@group(1) @binding(0) var arg_0 : texture_cube<i32>;
|
||||
|
||||
fn textureDimensions_686ef2() {
|
||||
var res : vec2<i32> = textureDimensions(arg_0, 0i);
|
||||
var res : vec2<i32> = textureDimensions(arg_0, 1i);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
// fn textureDimensions(texture: texture_depth_2d_array, level: i32) -> vec2<i32>
|
||||
fn textureDimensions_72e5d6() {
|
||||
var res: vec2<i32> = textureDimensions(arg_0, 0i);
|
||||
var res: vec2<i32> = textureDimensions(arg_0, 1i);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -2,7 +2,7 @@ Texture2DArray arg_0 : register(t0, space1);
|
|||
|
||||
void textureDimensions_72e5d6() {
|
||||
int4 tint_tmp;
|
||||
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
|
||||
arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
|
||||
int2 res = tint_tmp.xy;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ Texture2DArray arg_0 : register(t0, space1);
|
|||
|
||||
void textureDimensions_72e5d6() {
|
||||
int4 tint_tmp;
|
||||
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
|
||||
arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
|
||||
int2 res = tint_tmp.xy;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
uniform highp sampler2DArray arg_0_1;
|
||||
void textureDimensions_72e5d6() {
|
||||
ivec2 res = textureSize(arg_0_1, 0).xy;
|
||||
ivec2 res = textureSize(arg_0_1, 1).xy;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ precision mediump float;
|
|||
|
||||
uniform highp sampler2DArray arg_0_1;
|
||||
void textureDimensions_72e5d6() {
|
||||
ivec2 res = textureSize(arg_0_1, 0).xy;
|
||||
ivec2 res = textureSize(arg_0_1, 1).xy;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
|
||||
uniform highp sampler2DArray arg_0_1;
|
||||
void textureDimensions_72e5d6() {
|
||||
ivec2 res = textureSize(arg_0_1, 0).xy;
|
||||
ivec2 res = textureSize(arg_0_1, 1).xy;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void textureDimensions_72e5d6(depth2d_array<float, access::sample> tint_symbol_1) {
|
||||
int2 res = int2(tint_symbol_1.get_width(0), tint_symbol_1.get_height(0));
|
||||
int2 res = int2(tint_symbol_1.get_width(1), tint_symbol_1.get_height(1));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -40,7 +40,7 @@
|
|||
%int = OpTypeInt 32 1
|
||||
%v2int = OpTypeVector %int 2
|
||||
%v3int = OpTypeVector %int 3
|
||||
%22 = OpConstantNull %int
|
||||
%int_1 = OpConstant %int 1
|
||||
%_ptr_Function_v2int = OpTypePointer Function %v2int
|
||||
%25 = OpConstantNull %v2int
|
||||
%26 = OpTypeFunction %v4float
|
||||
|
@ -49,7 +49,7 @@
|
|||
%15 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2int Function %25
|
||||
%21 = OpLoad %11 %arg_0
|
||||
%19 = OpImageQuerySizeLod %v3int %21 %22
|
||||
%19 = OpImageQuerySizeLod %v3int %21 %int_1
|
||||
%16 = OpVectorShuffle %v2int %19 %19 0 1
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
|
||||
|
||||
fn textureDimensions_72e5d6() {
|
||||
var res : vec2<i32> = textureDimensions(arg_0, 0i);
|
||||
var res : vec2<i32> = textureDimensions(arg_0, 1i);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
// fn textureDimensions(texture: texture_1d<u32>, level: i32) -> i32
|
||||
fn textureDimensions_79df87() {
|
||||
var res: i32 = textureDimensions(arg_0, 0i);
|
||||
var res: i32 = textureDimensions(arg_0, 1i);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -2,7 +2,7 @@ Texture1D<uint4> arg_0 : register(t0, space1);
|
|||
|
||||
void textureDimensions_79df87() {
|
||||
int2 tint_tmp;
|
||||
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y);
|
||||
arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y);
|
||||
int res = tint_tmp.x;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ Texture1D<uint4> arg_0 : register(t0, space1);
|
|||
|
||||
void textureDimensions_79df87() {
|
||||
int2 tint_tmp;
|
||||
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y);
|
||||
arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y);
|
||||
int res = tint_tmp.x;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 37
|
||||
; Bound: 38
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Sampled1D
|
||||
|
@ -40,37 +40,38 @@
|
|||
%void = OpTypeVoid
|
||||
%13 = OpTypeFunction %void
|
||||
%int = OpTypeInt 32 1
|
||||
%20 = OpConstantNull %int
|
||||
%int_1 = OpConstant %int 1
|
||||
%_ptr_Function_int = OpTypePointer Function %int
|
||||
%23 = OpTypeFunction %v4float
|
||||
%23 = OpConstantNull %int
|
||||
%24 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%textureDimensions_79df87 = OpFunction %void None %13
|
||||
%16 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_int Function %20
|
||||
%res = OpVariable %_ptr_Function_int Function %23
|
||||
%19 = OpLoad %11 %arg_0
|
||||
%17 = OpImageQuerySizeLod %int %19 %20
|
||||
%17 = OpImageQuerySizeLod %int %19 %int_1
|
||||
OpStore %res %17
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %23
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %void %textureDimensions_79df87
|
||||
%vertex_main_inner = OpFunction %v4float None %24
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %textureDimensions_79df87
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %13
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %29
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %30
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %13
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %textureDimensions_79df87
|
||||
%33 = OpLabel
|
||||
%34 = OpFunctionCall %void %textureDimensions_79df87
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %13
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %void %textureDimensions_79df87
|
||||
%36 = OpLabel
|
||||
%37 = OpFunctionCall %void %textureDimensions_79df87
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
@group(1) @binding(0) var arg_0 : texture_1d<u32>;
|
||||
|
||||
fn textureDimensions_79df87() {
|
||||
var res : i32 = textureDimensions(arg_0, 0i);
|
||||
var res : i32 = textureDimensions(arg_0, 1i);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
// fn textureDimensions(texture: texture_2d_array<f32>, level: i32) -> vec2<i32>
|
||||
fn textureDimensions_85d556() {
|
||||
var res: vec2<i32> = textureDimensions(arg_0, 0i);
|
||||
var res: vec2<i32> = textureDimensions(arg_0, 1i);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -2,7 +2,7 @@ Texture2DArray<float4> arg_0 : register(t0, space1);
|
|||
|
||||
void textureDimensions_85d556() {
|
||||
int4 tint_tmp;
|
||||
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
|
||||
arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
|
||||
int2 res = tint_tmp.xy;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ Texture2DArray<float4> arg_0 : register(t0, space1);
|
|||
|
||||
void textureDimensions_85d556() {
|
||||
int4 tint_tmp;
|
||||
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
|
||||
arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
|
||||
int2 res = tint_tmp.xy;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
uniform highp sampler2DArray arg_0_1;
|
||||
void textureDimensions_85d556() {
|
||||
ivec2 res = textureSize(arg_0_1, 0).xy;
|
||||
ivec2 res = textureSize(arg_0_1, 1).xy;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ precision mediump float;
|
|||
|
||||
uniform highp sampler2DArray arg_0_1;
|
||||
void textureDimensions_85d556() {
|
||||
ivec2 res = textureSize(arg_0_1, 0).xy;
|
||||
ivec2 res = textureSize(arg_0_1, 1).xy;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
|
||||
uniform highp sampler2DArray arg_0_1;
|
||||
void textureDimensions_85d556() {
|
||||
ivec2 res = textureSize(arg_0_1, 0).xy;
|
||||
ivec2 res = textureSize(arg_0_1, 1).xy;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void textureDimensions_85d556(texture2d_array<float, access::sample> tint_symbol_1) {
|
||||
int2 res = int2(tint_symbol_1.get_width(0), tint_symbol_1.get_height(0));
|
||||
int2 res = int2(tint_symbol_1.get_width(1), tint_symbol_1.get_height(1));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -40,7 +40,7 @@
|
|||
%int = OpTypeInt 32 1
|
||||
%v2int = OpTypeVector %int 2
|
||||
%v3int = OpTypeVector %int 3
|
||||
%22 = OpConstantNull %int
|
||||
%int_1 = OpConstant %int 1
|
||||
%_ptr_Function_v2int = OpTypePointer Function %v2int
|
||||
%25 = OpConstantNull %v2int
|
||||
%26 = OpTypeFunction %v4float
|
||||
|
@ -49,7 +49,7 @@
|
|||
%15 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2int Function %25
|
||||
%21 = OpLoad %11 %arg_0
|
||||
%19 = OpImageQuerySizeLod %v3int %21 %22
|
||||
%19 = OpImageQuerySizeLod %v3int %21 %int_1
|
||||
%16 = OpVectorShuffle %v2int %19 %19 0 1
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
@group(1) @binding(0) var arg_0 : texture_2d_array<f32>;
|
||||
|
||||
fn textureDimensions_85d556() {
|
||||
var res : vec2<i32> = textureDimensions(arg_0, 0i);
|
||||
var res : vec2<i32> = textureDimensions(arg_0, 1i);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
// fn textureDimensions(texture: texture_cube<u32>, level: i32) -> vec2<i32>
|
||||
fn textureDimensions_88ad17() {
|
||||
var res: vec2<i32> = textureDimensions(arg_0, 0i);
|
||||
var res: vec2<i32> = textureDimensions(arg_0, 1i);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -2,7 +2,7 @@ TextureCube<uint4> arg_0 : register(t0, space1);
|
|||
|
||||
void textureDimensions_88ad17() {
|
||||
int3 tint_tmp;
|
||||
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
int2 res = tint_tmp.xy;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ TextureCube<uint4> arg_0 : register(t0, space1);
|
|||
|
||||
void textureDimensions_88ad17() {
|
||||
int3 tint_tmp;
|
||||
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
int2 res = tint_tmp.xy;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
uniform highp usamplerCube arg_0_1;
|
||||
void textureDimensions_88ad17() {
|
||||
ivec2 res = textureSize(arg_0_1, 0);
|
||||
ivec2 res = textureSize(arg_0_1, 1);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ precision mediump float;
|
|||
|
||||
uniform highp usamplerCube arg_0_1;
|
||||
void textureDimensions_88ad17() {
|
||||
ivec2 res = textureSize(arg_0_1, 0);
|
||||
ivec2 res = textureSize(arg_0_1, 1);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
|
||||
uniform highp usamplerCube arg_0_1;
|
||||
void textureDimensions_88ad17() {
|
||||
ivec2 res = textureSize(arg_0_1, 0);
|
||||
ivec2 res = textureSize(arg_0_1, 1);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void textureDimensions_88ad17(texturecube<uint, access::sample> tint_symbol_1) {
|
||||
int2 res = int2(tint_symbol_1.get_width(0), tint_symbol_1.get_height(0));
|
||||
int2 res = int2(tint_symbol_1.get_width(1), tint_symbol_1.get_height(1));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -40,7 +40,7 @@
|
|||
%13 = OpTypeFunction %void
|
||||
%int = OpTypeInt 32 1
|
||||
%v2int = OpTypeVector %int 2
|
||||
%21 = OpConstantNull %int
|
||||
%int_1 = OpConstant %int 1
|
||||
%_ptr_Function_v2int = OpTypePointer Function %v2int
|
||||
%24 = OpConstantNull %v2int
|
||||
%25 = OpTypeFunction %v4float
|
||||
|
@ -49,7 +49,7 @@
|
|||
%16 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2int Function %24
|
||||
%20 = OpLoad %11 %arg_0
|
||||
%17 = OpImageQuerySizeLod %v2int %20 %21
|
||||
%17 = OpImageQuerySizeLod %v2int %20 %int_1
|
||||
OpStore %res %17
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
@group(1) @binding(0) var arg_0 : texture_cube<u32>;
|
||||
|
||||
fn textureDimensions_88ad17() {
|
||||
var res : vec2<i32> = textureDimensions(arg_0, 0i);
|
||||
var res : vec2<i32> = textureDimensions(arg_0, 1i);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
// fn textureDimensions(texture: texture_depth_cube, level: i32) -> vec2<i32>
|
||||
fn textureDimensions_9393b0() {
|
||||
var res: vec2<i32> = textureDimensions(arg_0, 0i);
|
||||
var res: vec2<i32> = textureDimensions(arg_0, 1i);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -2,7 +2,7 @@ TextureCube arg_0 : register(t0, space1);
|
|||
|
||||
void textureDimensions_9393b0() {
|
||||
int3 tint_tmp;
|
||||
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
int2 res = tint_tmp.xy;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ TextureCube arg_0 : register(t0, space1);
|
|||
|
||||
void textureDimensions_9393b0() {
|
||||
int3 tint_tmp;
|
||||
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
int2 res = tint_tmp.xy;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
uniform highp samplerCube arg_0_1;
|
||||
void textureDimensions_9393b0() {
|
||||
ivec2 res = textureSize(arg_0_1, 0);
|
||||
ivec2 res = textureSize(arg_0_1, 1);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ precision mediump float;
|
|||
|
||||
uniform highp samplerCube arg_0_1;
|
||||
void textureDimensions_9393b0() {
|
||||
ivec2 res = textureSize(arg_0_1, 0);
|
||||
ivec2 res = textureSize(arg_0_1, 1);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
|
||||
uniform highp samplerCube arg_0_1;
|
||||
void textureDimensions_9393b0() {
|
||||
ivec2 res = textureSize(arg_0_1, 0);
|
||||
ivec2 res = textureSize(arg_0_1, 1);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void textureDimensions_9393b0(depthcube<float, access::sample> tint_symbol_1) {
|
||||
int2 res = int2(tint_symbol_1.get_width(0), tint_symbol_1.get_height(0));
|
||||
int2 res = int2(tint_symbol_1.get_width(1), tint_symbol_1.get_height(1));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -39,7 +39,7 @@
|
|||
%12 = OpTypeFunction %void
|
||||
%int = OpTypeInt 32 1
|
||||
%v2int = OpTypeVector %int 2
|
||||
%20 = OpConstantNull %int
|
||||
%int_1 = OpConstant %int 1
|
||||
%_ptr_Function_v2int = OpTypePointer Function %v2int
|
||||
%23 = OpConstantNull %v2int
|
||||
%24 = OpTypeFunction %v4float
|
||||
|
@ -48,7 +48,7 @@
|
|||
%15 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2int Function %23
|
||||
%19 = OpLoad %11 %arg_0
|
||||
%16 = OpImageQuerySizeLod %v2int %19 %20
|
||||
%16 = OpImageQuerySizeLod %v2int %19 %int_1
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
@group(1) @binding(0) var arg_0 : texture_depth_cube;
|
||||
|
||||
fn textureDimensions_9393b0() {
|
||||
var res : vec2<i32> = textureDimensions(arg_0, 0i);
|
||||
var res : vec2<i32> = textureDimensions(arg_0, 1i);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
// fn textureDimensions(texture: texture_2d_array<i32>, level: i32) -> vec2<i32>
|
||||
fn textureDimensions_9c9c57() {
|
||||
var res: vec2<i32> = textureDimensions(arg_0, 0i);
|
||||
var res: vec2<i32> = textureDimensions(arg_0, 1i);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -2,7 +2,7 @@ Texture2DArray<int4> arg_0 : register(t0, space1);
|
|||
|
||||
void textureDimensions_9c9c57() {
|
||||
int4 tint_tmp;
|
||||
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
|
||||
arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
|
||||
int2 res = tint_tmp.xy;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ Texture2DArray<int4> arg_0 : register(t0, space1);
|
|||
|
||||
void textureDimensions_9c9c57() {
|
||||
int4 tint_tmp;
|
||||
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
|
||||
arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
|
||||
int2 res = tint_tmp.xy;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
uniform highp isampler2DArray arg_0_1;
|
||||
void textureDimensions_9c9c57() {
|
||||
ivec2 res = textureSize(arg_0_1, 0).xy;
|
||||
ivec2 res = textureSize(arg_0_1, 1).xy;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ precision mediump float;
|
|||
|
||||
uniform highp isampler2DArray arg_0_1;
|
||||
void textureDimensions_9c9c57() {
|
||||
ivec2 res = textureSize(arg_0_1, 0).xy;
|
||||
ivec2 res = textureSize(arg_0_1, 1).xy;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
|
||||
uniform highp isampler2DArray arg_0_1;
|
||||
void textureDimensions_9c9c57() {
|
||||
ivec2 res = textureSize(arg_0_1, 0).xy;
|
||||
ivec2 res = textureSize(arg_0_1, 1).xy;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void textureDimensions_9c9c57(texture2d_array<int, access::sample> tint_symbol_1) {
|
||||
int2 res = int2(tint_symbol_1.get_width(0), tint_symbol_1.get_height(0));
|
||||
int2 res = int2(tint_symbol_1.get_width(1), tint_symbol_1.get_height(1));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -40,7 +40,7 @@
|
|||
%13 = OpTypeFunction %void
|
||||
%v2int = OpTypeVector %int 2
|
||||
%v3int = OpTypeVector %int 3
|
||||
%22 = OpConstantNull %int
|
||||
%int_1 = OpConstant %int 1
|
||||
%_ptr_Function_v2int = OpTypePointer Function %v2int
|
||||
%25 = OpConstantNull %v2int
|
||||
%26 = OpTypeFunction %v4float
|
||||
|
@ -49,7 +49,7 @@
|
|||
%16 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2int Function %25
|
||||
%21 = OpLoad %11 %arg_0
|
||||
%19 = OpImageQuerySizeLod %v3int %21 %22
|
||||
%19 = OpImageQuerySizeLod %v3int %21 %int_1
|
||||
%17 = OpVectorShuffle %v2int %19 %19 0 1
|
||||
OpStore %res %17
|
||||
OpReturn
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
@group(1) @binding(0) var arg_0 : texture_2d_array<i32>;
|
||||
|
||||
fn textureDimensions_9c9c57() {
|
||||
var res : vec2<i32> = textureDimensions(arg_0, 0i);
|
||||
var res : vec2<i32> = textureDimensions(arg_0, 1i);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue