Rename BG[L]Binding to BG[L]Entry

This is to match the WebGPU API change.

The only manual changes are in dawn.json and templates. The rest was
created with the following commands:

  git grep -l BindGroupLayoutBinding | xargs sed -i "" -e "s/BindGroupLayoutBinding/BindGroupLayoutEntry/g"
  git grep -l BindGroupBinding | xargs sed -i "" -e "s/BindGroupBinding/BindGroupEntry/g"
  git cl format

Bug: dawn:22
Change-Id: I1377eef9ea9816578441c91d167909dedc7f8e96
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18863
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2020-04-07 07:11:12 +00:00
committed by Commit Bot service account
parent f526d777e0
commit c3c6694d8f
16 changed files with 106 additions and 99 deletions

View File

@@ -92,7 +92,7 @@ TEST_F(BindGroupValidationTest, bindingCountMismatch) {
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {}));
}
// Check constraints on BindGroupBinding::binding
// Check constraints on BindGroupEntry::binding
TEST_F(BindGroupValidationTest, WrongBindings) {
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
@@ -131,7 +131,7 @@ TEST_F(BindGroupValidationTest, SamplerBindingType) {
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
wgpu::BindGroupBinding binding;
wgpu::BindGroupEntry binding;
binding.binding = 0;
binding.sampler = nullptr;
binding.textureView = nullptr;
@@ -180,7 +180,7 @@ TEST_F(BindGroupValidationTest, TextureBindingType) {
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture}});
wgpu::BindGroupBinding binding;
wgpu::BindGroupEntry binding;
binding.binding = 0;
binding.sampler = nullptr;
binding.textureView = nullptr;
@@ -234,7 +234,7 @@ TEST_F(BindGroupValidationTest, BufferBindingType) {
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
wgpu::BindGroupBinding binding;
wgpu::BindGroupEntry binding;
binding.binding = 0;
binding.sampler = nullptr;
binding.textureView = nullptr;
@@ -467,7 +467,7 @@ TEST_F(BindGroupValidationTest, ErrorLayout) {
class BindGroupLayoutValidationTest : public ValidationTest {
public:
void TestCreateBindGroupLayout(wgpu::BindGroupLayoutBinding* binding,
void TestCreateBindGroupLayout(wgpu::BindGroupLayoutEntry* binding,
uint32_t count,
bool expected) {
wgpu::BindGroupLayoutDescriptor descriptor;
@@ -513,7 +513,7 @@ TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutStorageBindingsInVertexShad
}
// Tests setting that bind group layout bindings numbers may be >= kMaxBindingsPerGroup.
TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutBindingUnbounded) {
TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutEntryUnbounded) {
// Checks that kMaxBindingsPerGroup is valid.
utils::MakeBindGroupLayout(device, {{kMaxBindingsPerGroup, wgpu::ShaderStage::Vertex,
wgpu::BindingType::UniformBuffer}});
@@ -525,7 +525,7 @@ TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutBindingUnbounded) {
// Test that there can't be more than kMaxBindingPerGroup bindings per group
TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutMaxBindings) {
wgpu::BindGroupLayoutBinding bindings[kMaxBindingsPerGroup + 1];
wgpu::BindGroupLayoutEntry bindings[kMaxBindingsPerGroup + 1];
for (uint32_t i = 0; i < kMaxBindingsPerGroup + 1; i++) {
bindings[i].type = wgpu::BindingType::UniformBuffer;
@@ -547,7 +547,7 @@ TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutMaxBindings) {
// This test verifies that the BindGroupLayout bindings are correctly validated, even if the
// binding ids are out-of-order.
TEST_F(BindGroupLayoutValidationTest, BindGroupBinding) {
TEST_F(BindGroupLayoutValidationTest, BindGroupEntry) {
utils::MakeBindGroupLayout(device,
{
{1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
@@ -590,8 +590,8 @@ TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutVisibilityNone) {
{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
});
wgpu::BindGroupLayoutBinding binding = {0, wgpu::ShaderStage::None,
wgpu::BindingType::UniformBuffer};
wgpu::BindGroupLayoutEntry binding = {0, wgpu::ShaderStage::None,
wgpu::BindingType::UniformBuffer};
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
@@ -601,9 +601,9 @@ TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutVisibilityNone) {
// Check that dynamic buffer numbers exceed maximum value in one bind group layout.
TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
wgpu::BindGroupLayout bgl[2];
std::vector<wgpu::BindGroupLayoutBinding> maxUniformDB;
std::vector<wgpu::BindGroupLayoutBinding> maxStorageDB;
std::vector<wgpu::BindGroupLayoutBinding> maxReadonlyStorageDB;
std::vector<wgpu::BindGroupLayoutEntry> maxUniformDB;
std::vector<wgpu::BindGroupLayoutEntry> maxStorageDB;
std::vector<wgpu::BindGroupLayoutEntry> maxReadonlyStorageDB;
for (uint32_t i = 0; i < kMaxDynamicUniformBufferCount; ++i) {
maxUniformDB.push_back(
@@ -620,7 +620,7 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
{i, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true});
}
auto MakeBindGroupLayout = [&](wgpu::BindGroupLayoutBinding* binding,
auto MakeBindGroupLayout = [&](wgpu::BindGroupLayoutEntry* binding,
uint32_t count) -> wgpu::BindGroupLayout {
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = count;
@@ -1027,9 +1027,9 @@ class SetBindGroupPersistenceValidationTest : public ValidationTest {
// Iterate through the desired bind group layouts.
for (uint32_t l = 0; l < layouts.size(); ++l) {
const auto& layout = layouts[l];
std::vector<wgpu::BindGroupLayoutBinding> bindings(layout.size());
std::vector<wgpu::BindGroupLayoutEntry> bindings(layout.size());
// Iterate through binding types and populate a list of BindGroupLayoutBindings.
// Iterate through binding types and populate a list of BindGroupLayoutEntrys.
for (uint32_t b = 0; b < layout.size(); ++b) {
bindings[b] = {b, wgpu::ShaderStage::Fragment, layout[b], false};
}

View File

@@ -102,7 +102,7 @@ TEST_F(GetBindGroupLayoutTests, DefaultShaderStageAndDynamicOffsets) {
void main() {
})");
wgpu::BindGroupLayoutBinding binding = {};
wgpu::BindGroupLayoutEntry binding = {};
binding.binding = 0;
binding.type = wgpu::BindingType::UniformBuffer;
binding.multisampled = false;
@@ -150,7 +150,7 @@ TEST_F(GetBindGroupLayoutTests, ComputePipeline) {
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&descriptor);
wgpu::BindGroupLayoutBinding binding = {};
wgpu::BindGroupLayoutEntry binding = {};
binding.binding = 0;
binding.type = wgpu::BindingType::UniformBuffer;
binding.visibility = kVisibilityAll;
@@ -165,7 +165,7 @@ TEST_F(GetBindGroupLayoutTests, ComputePipeline) {
// Test that the binding type matches the shader.
TEST_F(GetBindGroupLayoutTests, BindingType) {
wgpu::BindGroupLayoutBinding binding = {};
wgpu::BindGroupLayoutEntry binding = {};
binding.binding = 0;
binding.hasDynamicOffset = false;
binding.multisampled = false;
@@ -236,7 +236,7 @@ TEST_F(GetBindGroupLayoutTests, BindingType) {
// Test that multisampling matches the shader.
TEST_F(GetBindGroupLayoutTests, Multisampled) {
wgpu::BindGroupLayoutBinding binding = {};
wgpu::BindGroupLayoutEntry binding = {};
binding.binding = 0;
binding.type = wgpu::BindingType::SampledTexture;
binding.visibility = kVisibilityAll;
@@ -273,7 +273,7 @@ TEST_F(GetBindGroupLayoutTests, Multisampled) {
// Test that texture view dimension matches the shader.
TEST_F(GetBindGroupLayoutTests, TextureDimension) {
wgpu::BindGroupLayoutBinding binding = {};
wgpu::BindGroupLayoutEntry binding = {};
binding.binding = 0;
binding.type = wgpu::BindingType::SampledTexture;
binding.visibility = kVisibilityAll;
@@ -347,7 +347,7 @@ TEST_F(GetBindGroupLayoutTests, TextureDimension) {
// Test that texture component type matches the shader.
TEST_F(GetBindGroupLayoutTests, TextureComponentType) {
wgpu::BindGroupLayoutBinding binding = {};
wgpu::BindGroupLayoutEntry binding = {};
binding.binding = 0;
binding.type = wgpu::BindingType::SampledTexture;
binding.visibility = kVisibilityAll;
@@ -391,7 +391,7 @@ TEST_F(GetBindGroupLayoutTests, TextureComponentType) {
// Test that binding= indices match.
TEST_F(GetBindGroupLayoutTests, BindingIndices) {
wgpu::BindGroupLayoutBinding binding = {};
wgpu::BindGroupLayoutEntry binding = {};
binding.type = wgpu::BindingType::UniformBuffer;
binding.visibility = kVisibilityAll;
binding.hasDynamicOffset = false;
@@ -619,7 +619,7 @@ TEST_F(GetBindGroupLayoutTests, UnusedIndex) {
// Test that after explicitly creating a pipeline with a pipeline layout, calling
// GetBindGroupLayout reflects the same bind group layouts.
TEST_F(GetBindGroupLayoutTests, Reflection) {
wgpu::BindGroupLayoutBinding binding = {};
wgpu::BindGroupLayoutEntry binding = {};
binding.binding = 0;
binding.type = wgpu::BindingType::UniformBuffer;
binding.visibility = wgpu::ShaderStage::Vertex;

View File

@@ -381,7 +381,7 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutWithStorageTextureBindingTy
{wgpu::ShaderStage::Compute, wgpu::BindingType::StorageTexture, false}}};
for (const auto& testSpec : kTestSpecs) {
wgpu::BindGroupLayoutBinding binding = {0, testSpec.stage, testSpec.type};
wgpu::BindGroupLayoutEntry binding = {0, testSpec.stage, testSpec.type};
binding.storageTextureFormat = wgpu::TextureFormat::R32Uint;
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = 1;
@@ -462,7 +462,7 @@ TEST_F(StorageTextureValidationTests, UnsupportedSPIRVStorageTextureFormat) {
// Verify when we create and use a bind group layout with storage textures in the creation of
// render and compute pipeline, the binding type in the bind group layout must match the
// declaration in the shader.
TEST_F(StorageTextureValidationTests, BindGroupLayoutBindingTypeMatchesShaderDeclaration) {
TEST_F(StorageTextureValidationTests, BindGroupLayoutEntryTypeMatchesShaderDeclaration) {
constexpr std::array<wgpu::BindingType, 7> kSupportedBindingTypes = {
wgpu::BindingType::UniformBuffer, wgpu::BindingType::StorageBuffer,
wgpu::BindingType::ReadonlyStorageBuffer, wgpu::BindingType::Sampler,
@@ -483,17 +483,17 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutBindingTypeMatchesShaderDec
defaultComputePipelineDescriptor.computeStage.entryPoint = "main";
// Set common fileds of bind group layout binding.
wgpu::BindGroupLayoutBinding defaultBindGroupLayoutBinding;
defaultBindGroupLayoutBinding.binding = 0;
defaultBindGroupLayoutBinding.visibility = wgpu::ShaderStage::Compute;
defaultBindGroupLayoutBinding.storageTextureFormat = kStorageTextureFormat;
wgpu::BindGroupLayoutEntry defaultBindGroupLayoutEntry;
defaultBindGroupLayoutEntry.binding = 0;
defaultBindGroupLayoutEntry.visibility = wgpu::ShaderStage::Compute;
defaultBindGroupLayoutEntry.storageTextureFormat = kStorageTextureFormat;
for (wgpu::BindingType bindingTypeInBindgroupLayout : kSupportedBindingTypes) {
wgpu::ComputePipelineDescriptor computePipelineDescriptor =
defaultComputePipelineDescriptor;
// Create bind group layout with different binding types.
wgpu::BindGroupLayoutBinding bindGroupLayoutBinding = defaultBindGroupLayoutBinding;
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
bindGroupLayoutBinding.type = bindingTypeInBindgroupLayout;
wgpu::BindGroupLayout bindGroupLayout =
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
@@ -514,27 +514,27 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutBindingTypeMatchesShaderDec
// Verify it is invalid not to set a valid texture format in a bind group layout when the binding
// type is read-only or write-only storage texture.
TEST_F(StorageTextureValidationTests, UndefinedStorageTextureFormatInBindGroupLayout) {
wgpu::BindGroupLayoutBinding errorBindGroupLayoutBinding;
errorBindGroupLayoutBinding.binding = 0;
errorBindGroupLayoutBinding.visibility = wgpu::ShaderStage::Compute;
errorBindGroupLayoutBinding.storageTextureFormat = wgpu::TextureFormat::Undefined;
wgpu::BindGroupLayoutEntry errorBindGroupLayoutEntry;
errorBindGroupLayoutEntry.binding = 0;
errorBindGroupLayoutEntry.visibility = wgpu::ShaderStage::Compute;
errorBindGroupLayoutEntry.storageTextureFormat = wgpu::TextureFormat::Undefined;
for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) {
errorBindGroupLayoutBinding.type = bindingType;
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(device, {errorBindGroupLayoutBinding}));
errorBindGroupLayoutEntry.type = bindingType;
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(device, {errorBindGroupLayoutEntry}));
}
}
// Verify it is invalid to create a bind group layout with storage textures and an unsupported
// storage texture format.
TEST_F(StorageTextureValidationTests, StorageTextureFormatInBindGroupLayout) {
wgpu::BindGroupLayoutBinding defaultBindGroupLayoutBinding;
defaultBindGroupLayoutBinding.binding = 0;
defaultBindGroupLayoutBinding.visibility = wgpu::ShaderStage::Compute;
wgpu::BindGroupLayoutEntry defaultBindGroupLayoutEntry;
defaultBindGroupLayoutEntry.binding = 0;
defaultBindGroupLayoutEntry.visibility = wgpu::ShaderStage::Compute;
for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) {
for (wgpu::TextureFormat textureFormat : utils::kAllTextureFormats) {
wgpu::BindGroupLayoutBinding bindGroupLayoutBinding = defaultBindGroupLayoutBinding;
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
bindGroupLayoutBinding.type = bindingType;
bindGroupLayoutBinding.storageTextureFormat = textureFormat;
if (utils::TextureFormatSupportsStorageTexture(textureFormat)) {
@@ -567,8 +567,8 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutStorageTextureFormatMatches
defaultComputePipelineDescriptor.computeStage.entryPoint = "main";
// Set common fileds of bind group layout binding.
wgpu::BindGroupLayoutBinding defaultBindGroupLayoutBinding = {
0, wgpu::ShaderStage::Compute, bindingType};
wgpu::BindGroupLayoutEntry defaultBindGroupLayoutEntry = {0, wgpu::ShaderStage::Compute,
bindingType};
for (wgpu::TextureFormat storageTextureFormatInBindGroupLayout :
utils::kAllTextureFormats) {
@@ -578,7 +578,7 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutStorageTextureFormatMatches
}
// Create the bind group layout with the given storage texture format.
wgpu::BindGroupLayoutBinding bindGroupLayoutBinding = defaultBindGroupLayoutBinding;
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
bindGroupLayoutBinding.storageTextureFormat = storageTextureFormatInBindGroupLayout;
wgpu::BindGroupLayout bindGroupLayout =
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
@@ -624,13 +624,13 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutTextureDimensionMatchesShad
defaultComputePipelineDescriptor.computeStage.entryPoint = "main";
// Set common fileds of bind group layout binding.
wgpu::BindGroupLayoutBinding defaultBindGroupLayoutBinding = {
0, wgpu::ShaderStage::Compute, bindingType};
defaultBindGroupLayoutBinding.storageTextureFormat = kStorageTextureFormat;
wgpu::BindGroupLayoutEntry defaultBindGroupLayoutEntry = {0, wgpu::ShaderStage::Compute,
bindingType};
defaultBindGroupLayoutEntry.storageTextureFormat = kStorageTextureFormat;
for (wgpu::TextureViewDimension dimensionInBindGroupLayout : kAllDimensions) {
// Create the bind group layout with the given texture view dimension.
wgpu::BindGroupLayoutBinding bindGroupLayoutBinding = defaultBindGroupLayoutBinding;
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
bindGroupLayoutBinding.textureDimension = dimensionInBindGroupLayout;
wgpu::BindGroupLayout bindGroupLayout =
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
@@ -657,7 +657,7 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutTextureDimensionMatchesShad
// are allowed to have dynamic offsets.
TEST_F(StorageTextureValidationTests, StorageTextureCannotHaveDynamicOffsets) {
for (wgpu::BindingType storageBindingType : kSupportedStorageTextureBindingTypes) {
wgpu::BindGroupLayoutBinding bindGroupLayoutBinding;
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding;
bindGroupLayoutBinding.binding = 0;
bindGroupLayoutBinding.visibility = wgpu::ShaderStage::Compute;
bindGroupLayoutBinding.type = storageBindingType;
@@ -674,7 +674,7 @@ TEST_F(StorageTextureValidationTests, StorageTextureBindingTypeInBindGroup) {
constexpr wgpu::TextureFormat kStorageTextureFormat = wgpu::TextureFormat::R32Float;
for (wgpu::BindingType storageBindingType : kSupportedStorageTextureBindingTypes) {
// Create a bind group layout.
wgpu::BindGroupLayoutBinding bindGroupLayoutBinding;
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding;
bindGroupLayoutBinding.binding = 0;
bindGroupLayoutBinding.visibility = wgpu::ShaderStage::Compute;
bindGroupLayoutBinding.type = storageBindingType;
@@ -718,7 +718,7 @@ TEST_F(StorageTextureValidationTests, StorageTextureUsageInBindGroup) {
for (wgpu::BindingType storageBindingType : kSupportedStorageTextureBindingTypes) {
// Create a bind group layout.
wgpu::BindGroupLayoutBinding bindGroupLayoutBinding;
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding;
bindGroupLayoutBinding.binding = 0;
bindGroupLayoutBinding.visibility = wgpu::ShaderStage::Compute;
bindGroupLayoutBinding.type = storageBindingType;
@@ -747,10 +747,10 @@ TEST_F(StorageTextureValidationTests, StorageTextureUsageInBindGroup) {
// group must match the corresponding bind group binding.
TEST_F(StorageTextureValidationTests, StorageTextureFormatInBindGroup) {
for (wgpu::BindingType storageBindingType : kSupportedStorageTextureBindingTypes) {
wgpu::BindGroupLayoutBinding defaultBindGroupLayoutBinding;
defaultBindGroupLayoutBinding.binding = 0;
defaultBindGroupLayoutBinding.visibility = wgpu::ShaderStage::Compute;
defaultBindGroupLayoutBinding.type = storageBindingType;
wgpu::BindGroupLayoutEntry defaultBindGroupLayoutEntry;
defaultBindGroupLayoutEntry.binding = 0;
defaultBindGroupLayoutEntry.visibility = wgpu::ShaderStage::Compute;
defaultBindGroupLayoutEntry.type = storageBindingType;
for (wgpu::TextureFormat formatInBindGroupLayout : utils::kAllTextureFormats) {
if (!utils::TextureFormatSupportsStorageTexture(formatInBindGroupLayout)) {
@@ -758,7 +758,7 @@ TEST_F(StorageTextureValidationTests, StorageTextureFormatInBindGroup) {
}
// Create a bind group layout with given storage texture format.
wgpu::BindGroupLayoutBinding bindGroupLayoutBinding = defaultBindGroupLayoutBinding;
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
bindGroupLayoutBinding.storageTextureFormat = formatInBindGroupLayout;
wgpu::BindGroupLayout bindGroupLayout =
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
@@ -808,15 +808,15 @@ TEST_F(StorageTextureValidationTests, StorageTextureViewDimensionInBindGroup) {
kDefaultTextureViewDescriptor.baseArrayLayer = 0;
for (wgpu::BindingType storageBindingType : kSupportedStorageTextureBindingTypes) {
wgpu::BindGroupLayoutBinding defaultBindGroupLayoutBinding;
defaultBindGroupLayoutBinding.binding = 0;
defaultBindGroupLayoutBinding.visibility = wgpu::ShaderStage::Compute;
defaultBindGroupLayoutBinding.type = storageBindingType;
defaultBindGroupLayoutBinding.storageTextureFormat = kStorageTextureFormat;
wgpu::BindGroupLayoutEntry defaultBindGroupLayoutEntry;
defaultBindGroupLayoutEntry.binding = 0;
defaultBindGroupLayoutEntry.visibility = wgpu::ShaderStage::Compute;
defaultBindGroupLayoutEntry.type = storageBindingType;
defaultBindGroupLayoutEntry.storageTextureFormat = kStorageTextureFormat;
for (wgpu::TextureViewDimension dimensionInBindGroupLayout : kSupportedDimensions) {
// Create a bind group layout with given texture view dimension.
wgpu::BindGroupLayoutBinding bindGroupLayoutBinding = defaultBindGroupLayoutBinding;
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
bindGroupLayoutBinding.textureDimension = dimensionInBindGroupLayout;
wgpu::BindGroupLayout bindGroupLayout =
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});