d3d11: implement ComputePipeline
Bug: dawn:1705 Change-Id: I915000a747cc913ed52a423940d20e169b829315 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126664 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
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@ -433,6 +433,8 @@ source_set("sources") {
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"d3d11/BindGroupLayoutD3D11.h",
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"d3d11/CommandRecordingContextD3D11.cpp",
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"d3d11/CommandRecordingContextD3D11.h",
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"d3d11/ComputePipelineD3D11.cpp",
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"d3d11/ComputePipelineD3D11.h",
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"d3d11/D3D11Backend.cpp",
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"d3d11/DeviceD3D11.cpp",
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"d3d11/DeviceD3D11.h",
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@ -290,6 +290,8 @@ if (DAWN_ENABLE_D3D11)
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"d3d11/BindGroupLayoutD3D11.h"
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"d3d11/CommandRecordingContextD3D11.cpp"
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"d3d11/CommandRecordingContextD3D11.h"
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"d3d11/ComputePipelineD3D11.cpp"
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"d3d11/ComputePipelineD3D11.h"
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"d3d11/D3D11Backend.cpp"
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"d3d11/DeviceD3D11.cpp"
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"d3d11/DeviceD3D11.h"
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@ -0,0 +1,88 @@
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// Copyright 2023 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/native/d3d11/ComputePipelineD3D11.h"
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#include <memory>
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#include <utility>
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#include "dawn/native/CreatePipelineAsyncTask.h"
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#include "dawn/native/d3d/D3DError.h"
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#include "dawn/native/d3d11/DeviceD3D11.h"
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#include "dawn/native/d3d11/ShaderModuleD3D11.h"
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namespace dawn::native::d3d11 {
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// static
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Ref<ComputePipeline> ComputePipeline::CreateUninitialized(
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Device* device,
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const ComputePipelineDescriptor* descriptor) {
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return AcquireRef(new ComputePipeline(device, descriptor));
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}
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ComputePipeline::~ComputePipeline() = default;
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void ComputePipeline::DestroyImpl() {
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ComputePipelineBase::DestroyImpl();
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}
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MaybeError ComputePipeline::Initialize() {
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Device* device = ToBackend(GetDevice());
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uint32_t compileFlags = 0;
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if (!device->IsToggleEnabled(Toggle::UseDXC) &&
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!device->IsToggleEnabled(Toggle::FxcOptimizations)) {
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compileFlags |= D3DCOMPILE_OPTIMIZATION_LEVEL0;
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}
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if (device->IsToggleEnabled(Toggle::EmitHLSLDebugSymbols)) {
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compileFlags |= D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
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}
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// Tint does matrix multiplication expecting row major matrices
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compileFlags |= D3DCOMPILE_PACK_MATRIX_ROW_MAJOR;
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// FXC can miscompile code that depends on special float values (NaN, INF, etc) when IEEE
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// strictness is not enabled. See crbug.com/tint/976.
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compileFlags |= D3DCOMPILE_IEEE_STRICTNESS;
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const ProgrammableStage& programmableStage = GetStage(SingleShaderStage::Compute);
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d3d::CompiledShader compiledShader;
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DAWN_TRY_ASSIGN(compiledShader, ToBackend(programmableStage.module)
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->Compile(programmableStage, SingleShaderStage::Compute,
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ToBackend(GetLayout()), compileFlags));
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DAWN_TRY(CheckHRESULT(device->GetD3D11Device()->CreateComputeShader(
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compiledShader.shaderBlob.Data(), compiledShader.shaderBlob.Size(),
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nullptr, &mComputeShader),
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"D3D11 create compute shader"));
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return {};
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}
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void ComputePipeline::ApplyNow(CommandRecordingContext* commandContext) {
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ID3D11DeviceContext1* d3dDeviceContext1 = commandContext->GetD3D11DeviceContext1();
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d3dDeviceContext1->CSSetShader(mComputeShader.Get(), nullptr, 0);
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}
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void ComputePipeline::InitializeAsync(Ref<ComputePipelineBase> computePipeline,
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WGPUCreateComputePipelineAsyncCallback callback,
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void* userdata) {
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std::unique_ptr<CreateComputePipelineAsyncTask> asyncTask =
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std::make_unique<CreateComputePipelineAsyncTask>(std::move(computePipeline), callback,
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userdata);
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CreateComputePipelineAsyncTask::RunAsync(std::move(asyncTask));
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}
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} // namespace dawn::native::d3d11
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@ -0,0 +1,49 @@
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// Copyright 2023 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_D3D11_COMPUTEPIPELINEGL_H_
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#define SRC_DAWN_NATIVE_D3D11_COMPUTEPIPELINEGL_H_
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#include "dawn/native/ComputePipeline.h"
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#include "dawn/native/d3d/d3d_platform.h"
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namespace dawn::native::d3d11 {
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class CommandRecordingContext;
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class Device;
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class ComputePipeline final : public ComputePipelineBase {
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public:
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static Ref<ComputePipeline> CreateUninitialized(Device* device,
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const ComputePipelineDescriptor* descriptor);
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static void InitializeAsync(Ref<ComputePipelineBase> computePipeline,
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WGPUCreateComputePipelineAsyncCallback callback,
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void* userdata);
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void ApplyNow(CommandRecordingContext* commandContext);
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MaybeError Initialize() override;
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private:
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using ComputePipelineBase::ComputePipelineBase;
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~ComputePipeline() override;
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void DestroyImpl() override;
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ComPtr<ID3D11ComputeShader> mComputeShader;
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};
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} // namespace dawn::native::d3d11
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#endif // SRC_DAWN_NATIVE_D3D11_COMPUTEPIPELINEGL_H_
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@ -32,6 +32,7 @@
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#include "dawn/native/d3d11/BackendD3D11.h"
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#include "dawn/native/d3d11/BindGroupD3D11.h"
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#include "dawn/native/d3d11/BindGroupLayoutD3D11.h"
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#include "dawn/native/d3d11/ComputePipelineD3D11.h"
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#include "dawn/native/d3d11/PipelineLayoutD3D11.h"
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#include "dawn/native/d3d11/PlatformFunctionsD3D11.h"
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#include "dawn/native/d3d11/QueueD3D11.h"
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@ -255,7 +256,7 @@ ResultOrError<Ref<CommandBufferBase>> Device::CreateCommandBuffer(
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Ref<ComputePipelineBase> Device::CreateUninitializedComputePipelineImpl(
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const ComputePipelineDescriptor* descriptor) {
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return nullptr;
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return ComputePipeline::CreateUninitialized(this, descriptor);
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}
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ResultOrError<Ref<PipelineLayoutBase>> Device::CreatePipelineLayoutImpl(
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@ -307,7 +308,9 @@ ResultOrError<Ref<TextureViewBase>> Device::CreateTextureViewImpl(
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void Device::InitializeComputePipelineAsyncImpl(Ref<ComputePipelineBase> computePipeline,
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WGPUCreateComputePipelineAsyncCallback callback,
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void* userdata) {}
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void* userdata) {
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ComputePipeline::InitializeAsync(std::move(computePipeline), callback, userdata);
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}
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void Device::InitializeRenderPipelineAsyncImpl(Ref<RenderPipelineBase> renderPipeline,
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WGPUCreateRenderPipelineAsyncCallback callback,
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@ -40,13 +40,8 @@ class Texture final : public TextureBase {
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DXGI_FORMAT GetD3D11CopyableSubresourceFormat(Aspect aspect) const;
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D3D11_RENDER_TARGET_VIEW_DESC GetRTVDescriptor(const Format& format,
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uint32_t mipLevel,
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uint32_t baseSlice,
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uint32_t sliceCount) const;
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D3D11_DEPTH_STENCIL_VIEW_DESC GetDSVDescriptor(uint32_t mipLevel,
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uint32_t baseArrayLayer,
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uint32_t layerCount,
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Aspect aspects,
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const SubresourceRange& range) const;
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D3D11_DEPTH_STENCIL_VIEW_DESC GetDSVDescriptor(const SubresourceRange& range,
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bool depthReadOnly,
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bool stencilReadOnly) const;
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@ -47,7 +47,7 @@ MaybeError ComputePipeline::Initialize() {
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compileFlags |= D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
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}
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// SPRIV-cross does matrix multiplication expecting row major matrices
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// Tint does matrix multiplication expecting row major matrices
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compileFlags |= D3DCOMPILE_PACK_MATRIX_ROW_MAJOR;
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// FXC can miscompile code that depends on special float values (NaN, INF, etc) when IEEE
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@ -367,7 +367,7 @@ MaybeError RenderPipeline::Initialize() {
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compileFlags |= D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
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}
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// SPRIV-cross does matrix multiplication expecting row major matrices
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// Tint does matrix multiplication expecting row major matrices
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compileFlags |= D3DCOMPILE_PACK_MATRIX_ROW_MAJOR;
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// FXC can miscompile code that depends on special float values (NaN, INF, etc) when IEEE
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