Setup ArrayLength transform for MSL benchmark
Some of the benchmark shaders when run with the MSL backend are currently failing because the robustness transform is injecting the arrayLength method but there is no configuration for running the arrayLength transform. This Cl adds some default configuration to the MSL bench to make a slot available for each possible value. It just always makes them available such that all shaders work correctly. Change-Id: Ie8a15abc0b7da7d2f46be11274e66302406be019 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128060 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
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@ -27,7 +27,26 @@ void GenerateMSL(benchmark::State& state, std::string input_name) {
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}
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auto& program = std::get<bench::ProgramAndFile>(res).program;
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for (auto _ : state) {
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auto res = Generate(&program, {});
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tint::writer::msl::Options gen_options = {};
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gen_options.array_length_from_uniform.ubo_binding = tint::writer::BindingPoint{0, 30};
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gen_options.array_length_from_uniform.bindpoint_to_size_index.emplace(
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tint::writer::BindingPoint{0, 0}, 0);
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gen_options.array_length_from_uniform.bindpoint_to_size_index.emplace(
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tint::writer::BindingPoint{0, 1}, 1);
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gen_options.array_length_from_uniform.bindpoint_to_size_index.emplace(
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tint::writer::BindingPoint{0, 2}, 2);
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gen_options.array_length_from_uniform.bindpoint_to_size_index.emplace(
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tint::writer::BindingPoint{0, 3}, 3);
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gen_options.array_length_from_uniform.bindpoint_to_size_index.emplace(
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tint::writer::BindingPoint{0, 4}, 4);
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gen_options.array_length_from_uniform.bindpoint_to_size_index.emplace(
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tint::writer::BindingPoint{0, 5}, 5);
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gen_options.array_length_from_uniform.bindpoint_to_size_index.emplace(
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tint::writer::BindingPoint{0, 6}, 6);
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gen_options.array_length_from_uniform.bindpoint_to_size_index.emplace(
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tint::writer::BindingPoint{0, 7}, 7);
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auto res = Generate(&program, gen_options);
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if (!res.error.empty()) {
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state.SkipWithError(res.error.c_str());
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}
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