tint: Implement textureSampleBaseClampToEdge

Fixed: tint:1671
Change-Id: Iaae5b5d571a4401c0255de727245bf8dbbe06740
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102642
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This commit is contained in:
Ben Clayton 2022-09-22 22:59:16 +00:00 committed by Dawn LUCI CQ
parent 78f8067fd5
commit c4ebf2cc57
57 changed files with 6342 additions and 2854 deletions

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@ -1,5 +1,15 @@
# Tint changes during Origin Trial
## Changes for M108
### New features
* `textureSampleBaseClampToEdge()` has been implemented. [tint:1671](crbug.com/tint/1671)
### Deprecated Features
* The `external_texture` overload of `textureSampleLevel()` has been deprecated. Use `textureSampleBaseClampToEdge()` instead. [tint:1671](crbug.com/tint/1671)
## Changes for M107
### New features

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@ -659,7 +659,9 @@ fn textureSampleLevel(texture: texture_depth_2d_array, sampler: sampler, coords:
fn textureSampleLevel(texture: texture_depth_2d_array, sampler: sampler, coords: vec2<f32>, array_index: i32, level: i32, @const offset: vec2<i32>) -> f32
fn textureSampleLevel(texture: texture_depth_cube, sampler: sampler, coords: vec3<f32>, level: i32) -> f32
fn textureSampleLevel(texture: texture_depth_cube_array,sampler: sampler, coords: vec3<f32>, array_index: i32, level: i32) -> f32
fn textureSampleLevel(texture: texture_external, sampler: sampler, coords: vec2<f32>) -> vec4<f32>
@deprecated fn textureSampleLevel(texture: texture_external, sampler: sampler, coords: vec2<f32>) -> vec4<f32>
fn textureSampleBaseClampToEdge(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>) -> vec4<f32>
fn textureSampleBaseClampToEdge(texture: texture_external, sampler: sampler, coords: vec2<f32>) -> vec4<f32>
fn textureStore(texture: texture_storage_1d<f32_texel_format, write>, coords: i32, value: vec4<f32>)
fn textureStore(texture: texture_storage_2d<f32_texel_format, write>, coords: vec2<i32>, value: vec4<f32>)
fn textureStore(texture: texture_storage_2d_array<f32_texel_format, write>, coords: vec2<i32>, array_index: i32, value: vec4<f32>)

File diff suppressed because it is too large Load Diff

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@ -57,11 +57,17 @@ bool IsDerivativeBuiltin(BuiltinType i) {
}
bool IsTextureBuiltin(BuiltinType i) {
return IsImageQueryBuiltin(i) || i == BuiltinType::kTextureLoad ||
i == BuiltinType::kTextureGather || i == BuiltinType::kTextureGatherCompare ||
i == BuiltinType::kTextureSample || i == BuiltinType::kTextureSampleLevel ||
i == BuiltinType::kTextureSampleBias || i == BuiltinType::kTextureSampleCompare ||
i == BuiltinType::kTextureSampleCompareLevel || i == BuiltinType::kTextureSampleGrad ||
return IsImageQueryBuiltin(i) || //
i == BuiltinType::kTextureGather || //
i == BuiltinType::kTextureGatherCompare || //
i == BuiltinType::kTextureLoad || //
i == BuiltinType::kTextureSample || //
i == BuiltinType::kTextureSampleBaseClampToEdge || //
i == BuiltinType::kTextureSampleBias || //
i == BuiltinType::kTextureSampleCompare || //
i == BuiltinType::kTextureSampleCompareLevel || //
i == BuiltinType::kTextureSampleGrad || //
i == BuiltinType::kTextureSampleLevel || //
i == BuiltinType::kTextureStore;
}

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@ -318,6 +318,9 @@ BuiltinType ParseBuiltinType(const std::string& name) {
if (name == "textureSampleLevel") {
return BuiltinType::kTextureSampleLevel;
}
if (name == "textureSampleBaseClampToEdge") {
return BuiltinType::kTextureSampleBaseClampToEdge;
}
if (name == "textureStore") {
return BuiltinType::kTextureStore;
}
@ -558,6 +561,8 @@ const char* str(BuiltinType i) {
return "textureSampleGrad";
case BuiltinType::kTextureSampleLevel:
return "textureSampleLevel";
case BuiltinType::kTextureSampleBaseClampToEdge:
return "textureSampleBaseClampToEdge";
case BuiltinType::kTextureStore:
return "textureStore";
case BuiltinType::kTextureLoad:

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@ -128,6 +128,7 @@ enum class BuiltinType {
kTextureSampleCompareLevel,
kTextureSampleGrad,
kTextureSampleLevel,
kTextureSampleBaseClampToEdge,
kTextureStore,
kTextureLoad,
kAtomicLoad,

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@ -34,7 +34,7 @@ CallTarget::CallTarget(const CallTarget&) = default;
CallTarget::~CallTarget() = default;
CallTargetSignature::CallTargetSignature(const sem::Type* ret_ty,
utils::VectorRef<const Parameter*> params)
utils::VectorRef<const sem::Parameter*> params)
: return_type(ret_ty), parameters(std::move(params)) {}
CallTargetSignature::CallTargetSignature(const CallTargetSignature&) = default;
CallTargetSignature::~CallTargetSignature() = default;

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@ -57,6 +57,14 @@ struct CallTargetSignature {
/// @returns the index of the parameter with the given usage, or -1 if no
/// parameter with the given usage exists.
int IndexOf(ParameterUsage usage) const;
/// @param usage the parameter usage to find
/// @returns the the parameter with the given usage, or nullptr if no parameter with the given
/// usage exists.
inline const sem::Parameter* Parameter(ParameterUsage usage) const {
auto idx = IndexOf(usage);
return (idx >= 0) ? parameters[static_cast<size_t>(idx)] : nullptr;
}
};
/// CallTarget is the base for callable functions, builtins, type constructors

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@ -512,6 +512,29 @@ struct BuiltinPolyfill::State {
return name;
}
/// Builds the polyfill function for the `textureSampleBaseClampToEdge` builtin, when the
/// texture type is texture_2d<f32>.
/// @return the polyfill function name
Symbol textureSampleBaseClampToEdge_2d_f32() {
auto name = b.Symbols().New("tint_textureSampleBaseClampToEdge");
auto body = utils::Vector{
b.Decl(b.Let("dims",
b.Construct(b.ty.vec2<f32>(), b.Call("textureDimensions", "t", 0_a)))),
b.Decl(b.Let("half_texel", b.Div(b.vec2<f32>(0.5_a), "dims"))),
b.Decl(
b.Let("clamped", b.Call("clamp", "coord", "half_texel", b.Sub(1_a, "half_texel")))),
b.Return(b.Call("textureSampleLevel", "t", "s", "clamped", 0_a)),
};
b.Func(name,
utils::Vector{
b.Param("t", b.ty.sampled_texture(ast::TextureDimension::k2d, b.ty.f32())),
b.Param("s", b.ty.sampler(ast::SamplerKind::kSampler)),
b.Param("coord", b.ty.vec2<f32>()),
},
b.ty.vec4<f32>(), body);
return name;
}
private:
/// @returns the AST type for the given sem type
const ast::Type* T(const sem::Type* ty) const { return CreateASTTypeFor(ctx, ty); }
@ -597,6 +620,15 @@ bool BuiltinPolyfill::ShouldRun(const Program* program, const DataMap& data) con
return true;
}
break;
case sem::BuiltinType::kTextureSampleBaseClampToEdge:
if (builtins.texture_sample_base_clamp_to_edge_2d_f32) {
auto& sig = builtin->Signature();
auto* tex = sig.Parameter(sem::ParameterUsage::kTexture);
if (auto* stex = tex->Type()->As<sem::SampledTexture>()) {
return stex->type()->Is<sem::F32>();
}
}
break;
default:
break;
}
@ -690,6 +722,19 @@ void BuiltinPolyfill::Run(CloneContext& ctx, const DataMap& data, DataMap&) cons
});
}
break;
case sem::BuiltinType::kTextureSampleBaseClampToEdge:
if (builtins.texture_sample_base_clamp_to_edge_2d_f32) {
auto& sig = builtin->Signature();
auto* tex = sig.Parameter(sem::ParameterUsage::kTexture);
if (auto* stex = tex->Type()->As<sem::SampledTexture>()) {
if (stex->type()->Is<sem::F32>()) {
polyfill = utils::GetOrCreate(polyfills, builtin, [&] {
return s.textureSampleBaseClampToEdge_2d_f32();
});
}
}
}
break;
default:
break;
}

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@ -61,6 +61,8 @@ class BuiltinPolyfill final : public Castable<BuiltinPolyfill, Transform> {
Level insert_bits = Level::kNone;
/// Should `saturate()` be polyfilled?
bool saturate = false;
/// Should `textureSampleBaseClampToEdge()` be polyfilled for texture_2d<f32> textures?
bool texture_sample_base_clamp_to_edge_2d_f32 = false;
};
/// Config is consumed by the BuiltinPolyfill transform.

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@ -1549,5 +1549,76 @@ fn f() {
EXPECT_EQ(expect, str(got));
}
////////////////////////////////////////////////////////////////////////////////
// textureSampleBaseClampToEdge
////////////////////////////////////////////////////////////////////////////////
DataMap polyfillTextureSampleBaseClampToEdge_2d_f32() {
BuiltinPolyfill::Builtins builtins;
builtins.texture_sample_base_clamp_to_edge_2d_f32 = true;
DataMap data;
data.Add<BuiltinPolyfill::Config>(builtins);
return data;
}
TEST_F(BuiltinPolyfillTest, ShouldRunTextureSampleBaseClampToEdge_2d_f32) {
auto* src = R"(
@group(0) @binding(0) var t : texture_2d<f32>;
@group(0) @binding(1) var s : sampler;
fn f() {
textureSampleBaseClampToEdge(t, s, vec2<f32>(0.5));
}
)";
EXPECT_FALSE(ShouldRun<BuiltinPolyfill>(src));
EXPECT_TRUE(ShouldRun<BuiltinPolyfill>(src, polyfillTextureSampleBaseClampToEdge_2d_f32()));
}
TEST_F(BuiltinPolyfillTest, ShouldRunTextureSampleBaseClampToEdge_external) {
auto* src = R"(
@group(0) @binding(0) var t : texture_external;
@group(0) @binding(1) var s : sampler;
fn f() {
textureSampleBaseClampToEdge(t, s, vec2<f32>(0.5));
}
)";
EXPECT_FALSE(ShouldRun<BuiltinPolyfill>(src));
EXPECT_FALSE(ShouldRun<BuiltinPolyfill>(src, polyfillTextureSampleBaseClampToEdge_2d_f32()));
}
TEST_F(BuiltinPolyfillTest, TextureSampleBaseClampToEdge_2d_f32_f32) {
auto* src = R"(
@group(0) @binding(0) var t : texture_2d<f32>;
@group(0) @binding(1) var s : sampler;
fn f() {
let r = textureSampleBaseClampToEdge(t, s, vec2<f32>(0.5));
}
)";
auto* expect = R"(
@group(0) @binding(0) var t : texture_2d<f32>;
@group(0) @binding(1) var s : sampler;
fn tint_textureSampleBaseClampToEdge(t : texture_2d<f32>, s : sampler, coord : vec2<f32>) -> vec4<f32> {
let dims = vec2<f32>(textureDimensions(t, 0));
let half_texel = (vec2<f32>(0.5) / dims);
let clamped = clamp(coord, half_texel, (1 - half_texel));
return textureSampleLevel(t, s, clamped, 0);
}
fn f() {
let r = tint_textureSampleBaseClampToEdge(t, s, vec2<f32>(0.5));
}
)";
auto got = Run<BuiltinPolyfill>(src, polyfillTextureSampleBaseClampToEdge_2d_f32());
EXPECT_EQ(expect, str(got));
}
} // namespace
} // namespace tint::transform

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@ -31,8 +31,8 @@ using namespace tint::number_suffixes; // NOLINT
namespace tint::transform {
namespace {
/// This struct stores symbols for new bindings created as a result of
/// transforming a texture_external instance.
/// This struct stores symbols for new bindings created as a result of transforming a
/// texture_external instance.
struct NewBindingSymbols {
Symbol params;
Symbol plane_0;
@ -64,11 +64,14 @@ struct MultiplanarExternalTexture::State {
/// Symbol for the textureSampleExternal function
Symbol texture_sample_external_sym;
/// Symbol for the textureSampleExternalDEPRECATED function
Symbol texture_sample_external_deprecated_sym;
/// Symbol for the gammaCorrection function
Symbol gamma_correction_sym;
/// Storage for new bindings that have been created corresponding to an
/// original texture_external binding.
/// Storage for new bindings that have been created corresponding to an original
/// texture_external binding.
std::unordered_map<const sem::Variable*, NewBindingSymbols> new_binding_symbols;
/// Constructor
@ -82,33 +85,30 @@ struct MultiplanarExternalTexture::State {
void Process() {
auto& sem = ctx.src->Sem();
// For each texture_external binding, we replace it with a texture_2d<f32>
// binding and create two additional bindings (one texture_2d<f32> to
// represent the secondary plane and one uniform buffer for the
// ExternalTextureParams struct).
// For each texture_external binding, we replace it with a texture_2d<f32> binding and
// create two additional bindings (one texture_2d<f32> to represent the secondary plane and
// one uniform buffer for the ExternalTextureParams struct).
for (auto* global : ctx.src->AST().GlobalVariables()) {
auto* sem_var = sem.Get<sem::GlobalVariable>(global);
if (!sem_var->Type()->UnwrapRef()->Is<sem::ExternalTexture>()) {
continue;
}
// If the attributes are empty, then this must be a texture_external
// passed as a function parameter. These variables are transformed
// elsewhere.
// If the attributes are empty, then this must be a texture_external passed as a
// function parameter. These variables are transformed elsewhere.
if (global->attributes.IsEmpty()) {
continue;
}
// If we find a texture_external binding, we know we must emit the
// ExternalTextureParams struct.
// If we find a texture_external binding, we know we must emit the ExternalTextureParams
// struct.
if (!params_struct_sym.IsValid()) {
createExtTexParamsStructs();
}
// The binding points for the newly introduced bindings must have been
// provided to this transform. We fetch the new binding points by
// providing the original texture_external binding points into the
// passed map.
// The binding points for the newly introduced bindings must have been provided to this
// transform. We fetch the new binding points by providing the original texture_external
// binding points into the passed map.
BindingPoint bp = sem_var->BindingPoint();
BindingsMap::const_iterator it = new_binding_points->bindings_map.find(bp);
@ -122,10 +122,9 @@ struct MultiplanarExternalTexture::State {
BindingPoints bps = it->second;
// Symbols for the newly created bindings must be saved so they can be
// passed as parameters later. These are placed in a map and keyed by
// the source symbol associated with the texture_external binding that
// corresponds with the new destination bindings.
// Symbols for the newly created bindings must be saved so they can be passed as
// parameters later. These are placed in a map and keyed by the source symbol associated
// with the texture_external binding that corresponds with the new destination bindings.
// NewBindingSymbols new_binding_syms;
auto& syms = new_binding_symbols[sem_var];
syms.plane_0 = ctx.Clone(global->symbol);
@ -137,8 +136,7 @@ struct MultiplanarExternalTexture::State {
ast::StorageClass::kUniform, b.Group(AInt(bps.params.group)),
b.Binding(AInt(bps.params.binding)));
// Replace the original texture_external binding with a texture_2d<f32>
// binding.
// Replace the original texture_external binding with a texture_2d<f32> binding.
auto cloned_attributes = ctx.Clone(global->attributes);
const ast::Expression* cloned_constructor = ctx.Clone(global->constructor);
@ -148,23 +146,22 @@ struct MultiplanarExternalTexture::State {
ctx.Replace(global, replacement);
}
// We must update all the texture_external parameters for user declared
// functions.
// We must update all the texture_external parameters for user declared functions.
for (auto* fn : ctx.src->AST().Functions()) {
for (const ast::Variable* param : fn->params) {
if (auto* sem_var = sem.Get(param)) {
if (!sem_var->Type()->UnwrapRef()->Is<sem::ExternalTexture>()) {
continue;
}
// If we find a texture_external, we must ensure the
// ExternalTextureParams struct exists.
// If we find a texture_external, we must ensure the ExternalTextureParams
// struct exists.
if (!params_struct_sym.IsValid()) {
createExtTexParamsStructs();
}
// When a texture_external is found, we insert all components
// the texture_external into the parameter list. We must also place
// the new symbols into the transform state so they can be used when
// transforming function calls.
// When a texture_external is found, we insert all components the
// texture_external into the parameter list. We must also place the new symbols
// into the transform state so they can be used when transforming function
// calls.
auto& syms = new_binding_symbols[sem_var];
syms.plane_0 = ctx.Clone(param->symbol);
syms.plane_1 = b.Symbols().New("ext_tex_plane_1");
@ -180,8 +177,8 @@ struct MultiplanarExternalTexture::State {
}
}
// Transform the original textureLoad and textureSampleLevel calls into
// textureLoadExternal and textureSampleExternal calls.
// Transform the external texture builtin calls into calls to the external texture
// functions.
ctx.ReplaceAll([&](const ast::CallExpression* expr) -> const ast::CallExpression* {
auto* call = sem.Get(expr)->UnwrapMaterialize()->As<sem::Call>();
auto* builtin = call->Target()->As<sem::Builtin>();
@ -192,28 +189,29 @@ struct MultiplanarExternalTexture::State {
if (auto* var_user = sem.Get<sem::VariableUser>(expr->args[0])) {
auto it = new_binding_symbols.find(var_user->Variable());
if (it == new_binding_symbols.end()) {
// If valid new binding locations were not provided earlier, we
// would have been unable to create these symbols. An error
// message was emitted earlier, so just return early to avoid
// internal compiler errors and retain a clean error message.
// If valid new binding locations were not provided earlier, we would have
// been unable to create these symbols. An error message was emitted
// earlier, so just return early to avoid internal compiler errors and
// retain a clean error message.
return nullptr;
}
auto& syms = it->second;
if (builtin->Type() == sem::BuiltinType::kTextureLoad) {
return createTexLdExt(expr, syms);
}
if (builtin->Type() == sem::BuiltinType::kTextureSampleLevel) {
return createTexSmpExt(expr, syms);
switch (builtin->Type()) {
case sem::BuiltinType::kTextureLoad:
return createTextureLoad(expr, syms);
case sem::BuiltinType::kTextureSampleLevel:
return createTextureSampleLevel(expr, syms);
case sem::BuiltinType::kTextureSampleBaseClampToEdge:
return createTextureSampleBaseClampToEdge(expr, syms);
default:
break;
}
}
} else if (call->Target()->Is<sem::Function>()) {
// The call expression may be to a user-defined function that
// contains a texture_external parameter. These need to be expanded
// out to multiple plane textures and the texture parameters
// structure.
// The call expression may be to a user-defined function that contains a
// texture_external parameter. These need to be expanded out to multiple plane
// textures and the texture parameters structure.
for (auto* arg : expr->args) {
if (auto* var_user = sem.Get<sem::VariableUser>(arg)) {
// Check if a parameter is a texture_external by trying to find
@ -296,38 +294,69 @@ struct MultiplanarExternalTexture::State {
});
}
/// Constructs a StatementList containing all the statements making up the
/// bodies of the textureSampleExternal and textureLoadExternal functions.
/// Constructs a StatementList containing all the statements making up the body of the texture
/// builtin function.
/// @param call_type determines which function body to generate
/// @returns a statement list that makes of the body of the chosen function
auto createTexFnExtStatementList(sem::BuiltinType call_type) {
auto buildTextureBuiltinBody(sem::BuiltinType call_type) {
utils::Vector<const ast::Statement*, 16> stmts;
const ast::CallExpression* single_plane_call = nullptr;
const ast::CallExpression* plane_0_call = nullptr;
const ast::CallExpression* plane_1_call = nullptr;
if (call_type == sem::BuiltinType::kTextureSampleLevel) {
// textureSampleLevel(plane0, smp, coord.xy, 0.0);
switch (call_type) {
case sem::BuiltinType::kTextureSampleLevel:
// TODO(crbug.com/tint/1671): DEPRECATED
// textureSampleLevel(plane0, smp, coord, 0.0);
single_plane_call = b.Call("textureSampleLevel", "plane0", "smp", "coord", 0_f);
// textureSampleLevel(plane0, smp, coord.xy, 0.0);
// textureSampleLevel(plane0, smp, coord, 0.0);
plane_0_call = b.Call("textureSampleLevel", "plane0", "smp", "coord", 0_f);
// textureSampleLevel(plane1, smp, coord.xy, 0.0);
// textureSampleLevel(plane1, smp, coord, 0.0);
plane_1_call = b.Call("textureSampleLevel", "plane1", "smp", "coord", 0_f);
} else if (call_type == sem::BuiltinType::kTextureLoad) {
// textureLoad(plane0, coords.xy, 0);
break;
case sem::BuiltinType::kTextureSampleBaseClampToEdge:
stmts.Push(b.Decl(b.Let(
"plane0_dims",
b.Construct(b.ty.vec2<f32>(), b.Call("textureDimensions", "plane0", 0_a)))));
stmts.Push(
b.Decl(b.Let("plane0_half_texel", b.Div(b.vec2<f32>(0.5_a), "plane0_dims"))));
stmts.Push(
b.Decl(b.Let("plane0_clamped", b.Call("clamp", "coord", "plane0_half_texel",
b.Sub(1_a, "plane0_half_texel")))));
stmts.Push(b.Decl(b.Let(
"plane1_dims",
b.Construct(b.ty.vec2<f32>(), b.Call("textureDimensions", "plane1", 0_a)))));
stmts.Push(
b.Decl(b.Let("plane1_half_texel", b.Div(b.vec2<f32>(0.5_a), "plane1_dims"))));
stmts.Push(
b.Decl(b.Let("plane1_clamped", b.Call("clamp", "coord", "plane1_half_texel",
b.Sub(1_a, "plane1_half_texel")))));
// textureSampleLevel(plane0, smp, plane0_clamped, 0.0);
single_plane_call =
b.Call("textureSampleLevel", "plane0", "smp", "plane0_clamped", 0_f);
// textureSampleLevel(plane0, smp, plane0_clamped, 0.0);
plane_0_call = b.Call("textureSampleLevel", "plane0", "smp", "plane0_clamped", 0_f);
// textureSampleLevel(plane1, smp, plane1_clamped, 0.0);
plane_1_call = b.Call("textureSampleLevel", "plane1", "smp", "plane1_clamped", 0_f);
break;
case sem::BuiltinType::kTextureLoad:
// textureLoad(plane0, coord, 0);
single_plane_call = b.Call("textureLoad", "plane0", "coord", 0_i);
// textureLoad(plane0, coords.xy, 0);
// textureLoad(plane0, coord, 0);
plane_0_call = b.Call("textureLoad", "plane0", "coord", 0_i);
// textureLoad(plane1, coords.xy, 0);
// textureLoad(plane1, coord, 0);
plane_1_call = b.Call("textureLoad", "plane1", "coord", 0_i);
} else {
break;
default:
TINT_ICE(Transform, b.Diagnostics()) << "unhandled builtin: " << call_type;
}
return utils::Vector{
// var color: vec3<f32>;
b.Decl(b.Var("color", b.ty.vec3(b.ty.f32()))),
stmts.Push(b.Decl(b.Var("color", b.ty.vec3(b.ty.f32()))));
// if ((params.numPlanes == 1u))
b.If(b.create<ast::BinaryExpression>(
ast::BinaryOp::kEqual, b.MemberAccessor("params", "numPlanes"), b.Expr(1_u)),
stmts.Push(
b.If(b.Equal(b.MemberAccessor("params", "numPlanes"), b.Expr(1_u)),
b.Block(
// color = textureLoad(plane0, coord, 0).rgb;
b.Assign("color", b.MemberAccessor(single_plane_call, "rgb"))),
@ -337,11 +366,11 @@ struct MultiplanarExternalTexture::State {
b.Assign("color",
b.Mul(b.vec4<f32>(b.MemberAccessor(plane_0_call, "r"),
b.MemberAccessor(plane_1_call, "rg"), 1_f),
b.MemberAccessor("params", "yuvToRgbConversionMatrix")))))),
b.MemberAccessor("params", "yuvToRgbConversionMatrix")))))));
// if (params.doYuvToRgbConversionOnly == 0u)
b.If(b.create<ast::BinaryExpression>(
ast::BinaryOp::kEqual, b.MemberAccessor("params", "doYuvToRgbConversionOnly"),
b.Expr(0_u)),
stmts.Push(
b.If(b.Equal(b.MemberAccessor("params", "doYuvToRgbConversionOnly"), b.Expr(0_u)),
b.Block(
// color = gammaConversion(color, gammaDecodeParams);
b.Assign("color", b.Call("gammaCorrection", "color",
@ -351,17 +380,20 @@ struct MultiplanarExternalTexture::State {
b.Mul(b.MemberAccessor("params", "gamutConversionMatrix"), "color")),
// color = gammaConversion(color, gammaEncodeParams);
b.Assign("color", b.Call("gammaCorrection", "color",
b.MemberAccessor("params", "gammaEncodeParams"))))),
b.MemberAccessor("params", "gammaEncodeParams"))))));
// return vec4<f32>(color, 1.f);
b.Return(b.vec4<f32>("color", 1_f))};
stmts.Push(b.Return(b.vec4<f32>("color", 1_f)));
return stmts;
}
/// Creates the textureSampleExternal function if needed and returns a call
/// expression to it.
/// Creates the textureSampleExternal function if needed and returns a call expression to it.
/// TODO(crbug.com/tint/1671): DEPRECATED: Replaced with createTextureSampleBaseClampToEdge().
/// @param expr the call expression being transformed
/// @param syms the expanded symbols to be used in the new call
/// @returns a call expression to textureSampleExternal
const ast::CallExpression* createTexSmpExt(const ast::CallExpression* expr,
const ast::CallExpression* createTextureSampleLevel(const ast::CallExpression* expr,
NewBindingSymbols syms) {
const ast::Expression* plane_0_binding_param = ctx.Clone(expr->args[0]);
@ -391,9 +423,7 @@ struct MultiplanarExternalTexture::State {
b.Param("params", b.ty.type_name(params_struct_sym)),
},
b.ty.vec4(b.ty.f32()),
utils::Vector{
createTexFnExtStatementList(sem::BuiltinType::kTextureSampleLevel),
});
buildTextureBuiltinBody(sem::BuiltinType::kTextureSampleLevel));
}
const ast::IdentifierExpression* exp = b.Expr(texture_sample_external_sym);
@ -406,12 +436,59 @@ struct MultiplanarExternalTexture::State {
});
}
/// Creates the textureLoadExternal function if needed and returns a call
/// expression to it.
/// Creates the textureSampleExternal function if needed and returns a call expression to it.
/// @param expr the call expression being transformed
/// @param syms the expanded symbols to be used in the new call
/// @returns a call expression to textureSampleExternal
const ast::CallExpression* createTextureSampleBaseClampToEdge(const ast::CallExpression* expr,
NewBindingSymbols syms) {
const ast::Expression* plane_0_binding_param = ctx.Clone(expr->args[0]);
if (expr->args.Length() != 3) {
TINT_ICE(Transform, b.Diagnostics())
<< "expected textureSampleBaseClampToEdge call with a "
"texture_external to have 3 parameters, found "
<< expr->args.Length() << " parameters";
}
// TextureSampleExternal calls the gammaCorrection function, so ensure it
// exists.
if (!gamma_correction_sym.IsValid()) {
createGammaCorrectionFn();
}
if (!texture_sample_external_sym.IsValid()) {
texture_sample_external_sym = b.Symbols().New("textureSampleExternal");
// Emit the textureSampleExternal function.
b.Func(
texture_sample_external_sym,
utils::Vector{
b.Param("plane0", b.ty.sampled_texture(ast::TextureDimension::k2d, b.ty.f32())),
b.Param("plane1", b.ty.sampled_texture(ast::TextureDimension::k2d, b.ty.f32())),
b.Param("smp", b.ty.sampler(ast::SamplerKind::kSampler)),
b.Param("coord", b.ty.vec2(b.ty.f32())),
b.Param("params", b.ty.type_name(params_struct_sym)),
},
b.ty.vec4(b.ty.f32()),
buildTextureBuiltinBody(sem::BuiltinType::kTextureSampleBaseClampToEdge));
}
const ast::IdentifierExpression* exp = b.Expr(texture_sample_external_sym);
return b.Call(exp, utils::Vector{
plane_0_binding_param,
b.Expr(syms.plane_1),
ctx.Clone(expr->args[1]),
ctx.Clone(expr->args[2]),
b.Expr(syms.params),
});
}
/// Creates the textureLoadExternal function if needed and returns a call expression to it.
/// @param expr the call expression being transformed
/// @param syms the expanded symbols to be used in the new call
/// @returns a call expression to textureLoadExternal
const ast::CallExpression* createTexLdExt(const ast::CallExpression* expr,
const ast::CallExpression* createTextureLoad(const ast::CallExpression* expr,
NewBindingSymbols syms) {
const ast::Expression* plane_0_binding_param = ctx.Clone(expr->args[0]);
@ -440,10 +517,8 @@ struct MultiplanarExternalTexture::State {
b.Param("coord", b.ty.vec2(b.ty.i32())),
b.Param("params", b.ty.type_name(params_struct_sym)),
},
b.ty.vec4(b.ty.f32()),
utils::Vector{
createTexFnExtStatementList(sem::BuiltinType::kTextureLoad),
});
b.ty.vec4(b.ty.f32()), //
buildTextureBuiltinBody(sem::BuiltinType::kTextureLoad));
}
return b.Call(texture_load_external_sym, plane_0_binding_param, syms.plane_1,
@ -469,13 +544,11 @@ bool MultiplanarExternalTexture::ShouldRun(const Program* program, const DataMap
return false;
}
// Within this transform, an instance of a texture_external binding is unpacked
// into two texture_2d<f32> bindings representing two possible planes of a
// single texture and a uniform buffer binding representing a struct of
// parameters. Calls to textureLoad or textureSampleLevel that contain a
// texture_external parameter will be transformed into a newly generated version
// of the function, which can perform the desired operation on a single RGBA
// plane or on separate Y and UV planes.
// Within this transform, an instance of a texture_external binding is unpacked into two
// texture_2d<f32> bindings representing two possible planes of a single texture and a uniform
// buffer binding representing a struct of parameters. Calls to texture builtins that contain a
// texture_external parameter will be transformed into a newly generated version of the function,
// which can perform the desired operation on a single RGBA plane or on separate Y and UV planes.
void MultiplanarExternalTexture::Run(CloneContext& ctx, const DataMap& inputs, DataMap&) const {
auto* new_binding_points = inputs.Get<NewBindingPoints>();

View File

@ -49,9 +49,8 @@ fn f(ext_tex : texture_external) {}
EXPECT_TRUE(ShouldRun<MultiplanarExternalTexture>(src));
}
// Running the transform without passing in data for the new bindings should
// result in an error.
TEST_F(MultiplanarExternalTextureTest, ErrorNoPassedData) {
// Running the transform without passing in data for the new bindings should result in an error.
TEST_F(MultiplanarExternalTextureTest, ErrorNoPassedData_SampleLevel) {
auto* src = R"(
@group(0) @binding(0) var s : sampler;
@group(0) @binding(1) var ext_tex : texture_external;
@ -68,8 +67,26 @@ fn main(@builtin(position) coord : vec4<f32>) -> @location(0) vec4<f32> {
EXPECT_EQ(expect, str(got));
}
// Running the transform without passing in data for the new bindings should result in an error.
TEST_F(MultiplanarExternalTextureTest, ErrorNoPassedData_SampleBaseClampToEdge) {
auto* src = R"(
@group(0) @binding(0) var s : sampler;
@group(0) @binding(1) var ext_tex : texture_external;
@fragment
fn main(@builtin(position) coord : vec4<f32>) -> @location(0) vec4<f32> {
return textureSampleBaseClampToEdge(ext_tex, s, coord.xy);
}
)";
auto* expect =
R"(error: missing new binding point data for tint::transform::MultiplanarExternalTexture)";
auto got = Run<MultiplanarExternalTexture>(src);
EXPECT_EQ(expect, str(got));
}
// Running the transform with incorrect binding data should result in an error.
TEST_F(MultiplanarExternalTextureTest, ErrorIncorrectBindingPont) {
TEST_F(MultiplanarExternalTextureTest, ErrorIncorrectBindingPont_SampleLevel) {
auto* src = R"(
@group(0) @binding(0) var s : sampler;
@group(0) @binding(1) var ext_tex : texture_external;
@ -91,6 +108,29 @@ fn main(@builtin(position) coord : vec4<f32>) -> @location(0) vec4<f32> {
EXPECT_EQ(expect, str(got));
}
// Running the transform with incorrect binding data should result in an error.
TEST_F(MultiplanarExternalTextureTest, ErrorIncorrectBindingPont_SampleBaseClampToEdge) {
auto* src = R"(
@group(0) @binding(0) var s : sampler;
@group(0) @binding(1) var ext_tex : texture_external;
@fragment
fn main(@builtin(position) coord : vec4<f32>) -> @location(0) vec4<f32> {
return textureSampleBaseClampToEdge(ext_tex, s, coord.xy);
}
)";
auto* expect = R"(error: missing new binding points for texture_external at binding {0,1})";
DataMap data;
// This bindings map specifies 0,0 as the location of the texture_external,
// which is incorrect.
data.Add<MultiplanarExternalTexture::NewBindingPoints>(
MultiplanarExternalTexture::BindingsMap{{{0, 0}, {{0, 1}, {0, 2}}}});
auto got = Run<MultiplanarExternalTexture>(src, data);
EXPECT_EQ(expect, str(got));
}
// Tests that the transform works with a textureDimensions call.
TEST_F(MultiplanarExternalTextureTest, Dimensions) {
auto* src = R"(
@ -277,6 +317,88 @@ fn main(@builtin(position) coord : vec4<f32>) -> @location(0) vec4<f32> {
EXPECT_EQ(expect, str(got));
}
// Test that the transform works with a textureSampleBaseClampToEdge call.
TEST_F(MultiplanarExternalTextureTest, BasicTextureSampleBaseClampToEdge) {
auto* src = R"(
@group(0) @binding(0) var s : sampler;
@group(0) @binding(1) var ext_tex : texture_external;
@fragment
fn main(@builtin(position) coord : vec4<f32>) -> @location(0) vec4<f32> {
return textureSampleBaseClampToEdge(ext_tex, s, coord.xy);
}
)";
auto* expect = R"(
struct GammaTransferParams {
G : f32,
A : f32,
B : f32,
C : f32,
D : f32,
E : f32,
F : f32,
padding : u32,
}
struct ExternalTextureParams {
numPlanes : u32,
doYuvToRgbConversionOnly : u32,
yuvToRgbConversionMatrix : mat3x4<f32>,
gammaDecodeParams : GammaTransferParams,
gammaEncodeParams : GammaTransferParams,
gamutConversionMatrix : mat3x3<f32>,
}
@group(0) @binding(2) var ext_tex_plane_1 : texture_2d<f32>;
@group(0) @binding(3) var<uniform> ext_tex_params : ExternalTextureParams;
@group(0) @binding(0) var s : sampler;
@group(0) @binding(1) var ext_tex : texture_2d<f32>;
fn gammaCorrection(v : vec3<f32>, params : GammaTransferParams) -> vec3<f32> {
let cond = (abs(v) < vec3<f32>(params.D));
let t = (sign(v) * ((params.C * abs(v)) + params.F));
let f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3<f32>(params.G)) + params.E));
return select(f, t, cond);
}
fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp : sampler, coord : vec2<f32>, params : ExternalTextureParams) -> vec4<f32> {
let plane0_dims = vec2<f32>(textureDimensions(plane0, 0));
let plane0_half_texel = (vec2<f32>(0.5) / plane0_dims);
let plane0_clamped = clamp(coord, plane0_half_texel, (1 - plane0_half_texel));
let plane1_dims = vec2<f32>(textureDimensions(plane1, 0));
let plane1_half_texel = (vec2<f32>(0.5) / plane1_dims);
let plane1_clamped = clamp(coord, plane1_half_texel, (1 - plane1_half_texel));
var color : vec3<f32>;
if ((params.numPlanes == 1u)) {
color = textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).rgb;
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).r, textureSampleLevel(plane1, smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4<f32>(color, 1.0f);
}
@fragment
fn main(@builtin(position) coord : vec4<f32>) -> @location(0) vec4<f32> {
return textureSampleExternal(ext_tex, ext_tex_plane_1, s, coord.xy, ext_tex_params);
}
)";
DataMap data;
data.Add<MultiplanarExternalTexture::NewBindingPoints>(
MultiplanarExternalTexture::BindingsMap{{{0, 1}, {{0, 2}, {0, 3}}}});
auto got = Run<MultiplanarExternalTexture>(src, data);
EXPECT_EQ(expect, str(got));
}
// Test that the transform works with a textureSampleLevel call.
TEST_F(MultiplanarExternalTextureTest, BasicTextureSampleLevel_OutOfOrder) {
auto* src = R"(
@ -353,6 +475,88 @@ fn main(@builtin(position) coord : vec4<f32>) -> @location(0) vec4<f32> {
EXPECT_EQ(expect, str(got));
}
// Test that the transform works with a textureSampleBaseClampToEdge call.
TEST_F(MultiplanarExternalTextureTest, BasicTextureSampleBaseClampToEdge_OutOfOrder) {
auto* src = R"(
@fragment
fn main(@builtin(position) coord : vec4<f32>) -> @location(0) vec4<f32> {
return textureSampleBaseClampToEdge(ext_tex, s, coord.xy);
}
@group(0) @binding(1) var ext_tex : texture_external;
@group(0) @binding(0) var s : sampler;
)";
auto* expect = R"(
struct GammaTransferParams {
G : f32,
A : f32,
B : f32,
C : f32,
D : f32,
E : f32,
F : f32,
padding : u32,
}
struct ExternalTextureParams {
numPlanes : u32,
doYuvToRgbConversionOnly : u32,
yuvToRgbConversionMatrix : mat3x4<f32>,
gammaDecodeParams : GammaTransferParams,
gammaEncodeParams : GammaTransferParams,
gamutConversionMatrix : mat3x3<f32>,
}
@group(0) @binding(2) var ext_tex_plane_1 : texture_2d<f32>;
@group(0) @binding(3) var<uniform> ext_tex_params : ExternalTextureParams;
fn gammaCorrection(v : vec3<f32>, params : GammaTransferParams) -> vec3<f32> {
let cond = (abs(v) < vec3<f32>(params.D));
let t = (sign(v) * ((params.C * abs(v)) + params.F));
let f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3<f32>(params.G)) + params.E));
return select(f, t, cond);
}
fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp : sampler, coord : vec2<f32>, params : ExternalTextureParams) -> vec4<f32> {
let plane0_dims = vec2<f32>(textureDimensions(plane0, 0));
let plane0_half_texel = (vec2<f32>(0.5) / plane0_dims);
let plane0_clamped = clamp(coord, plane0_half_texel, (1 - plane0_half_texel));
let plane1_dims = vec2<f32>(textureDimensions(plane1, 0));
let plane1_half_texel = (vec2<f32>(0.5) / plane1_dims);
let plane1_clamped = clamp(coord, plane1_half_texel, (1 - plane1_half_texel));
var color : vec3<f32>;
if ((params.numPlanes == 1u)) {
color = textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).rgb;
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).r, textureSampleLevel(plane1, smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4<f32>(color, 1.0f);
}
@fragment
fn main(@builtin(position) coord : vec4<f32>) -> @location(0) vec4<f32> {
return textureSampleExternal(ext_tex, ext_tex_plane_1, s, coord.xy, ext_tex_params);
}
@group(0) @binding(1) var ext_tex : texture_2d<f32>;
@group(0) @binding(0) var s : sampler;
)";
DataMap data;
data.Add<MultiplanarExternalTexture::NewBindingPoints>(
MultiplanarExternalTexture::BindingsMap{{{0, 1}, {{0, 2}, {0, 3}}}});
auto got = Run<MultiplanarExternalTexture>(src, data);
EXPECT_EQ(expect, str(got));
}
// Tests that the transform works with a textureLoad call.
TEST_F(MultiplanarExternalTextureTest, BasicTextureLoad) {
auto* src = R"(
@ -499,8 +703,7 @@ fn main(@builtin(position) coord : vec4<f32>) -> @location(0) vec4<f32> {
EXPECT_EQ(expect, str(got));
}
// Tests that the transform works with both a textureSampleLevel and textureLoad
// call.
// Tests that the transform works with both a textureSampleLevel and textureLoad call.
TEST_F(MultiplanarExternalTextureTest, TextureSampleAndTextureLoad) {
auto* src = R"(
@group(0) @binding(0) var s : sampler;
@ -591,8 +794,104 @@ fn main(@builtin(position) coord : vec4<f32>) -> @location(0) vec4<f32> {
EXPECT_EQ(expect, str(got));
}
// Tests that the transform works with both a textureSampleLevel and textureLoad
// call.
// Tests that the transform works with both a textureSampleBaseClampToEdge and textureLoad call.
TEST_F(MultiplanarExternalTextureTest, TextureSampleBaseClampToEdgeAndTextureLoad) {
auto* src = R"(
@group(0) @binding(0) var s : sampler;
@group(0) @binding(1) var ext_tex : texture_external;
@fragment
fn main(@builtin(position) coord : vec4<f32>) -> @location(0) vec4<f32> {
return textureSampleBaseClampToEdge(ext_tex, s, coord.xy) + textureLoad(ext_tex, vec2<i32>(1, 1));
}
)";
auto* expect = R"(
struct GammaTransferParams {
G : f32,
A : f32,
B : f32,
C : f32,
D : f32,
E : f32,
F : f32,
padding : u32,
}
struct ExternalTextureParams {
numPlanes : u32,
doYuvToRgbConversionOnly : u32,
yuvToRgbConversionMatrix : mat3x4<f32>,
gammaDecodeParams : GammaTransferParams,
gammaEncodeParams : GammaTransferParams,
gamutConversionMatrix : mat3x3<f32>,
}
@group(0) @binding(2) var ext_tex_plane_1 : texture_2d<f32>;
@group(0) @binding(3) var<uniform> ext_tex_params : ExternalTextureParams;
@group(0) @binding(0) var s : sampler;
@group(0) @binding(1) var ext_tex : texture_2d<f32>;
fn gammaCorrection(v : vec3<f32>, params : GammaTransferParams) -> vec3<f32> {
let cond = (abs(v) < vec3<f32>(params.D));
let t = (sign(v) * ((params.C * abs(v)) + params.F));
let f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3<f32>(params.G)) + params.E));
return select(f, t, cond);
}
fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp : sampler, coord : vec2<f32>, params : ExternalTextureParams) -> vec4<f32> {
let plane0_dims = vec2<f32>(textureDimensions(plane0, 0));
let plane0_half_texel = (vec2<f32>(0.5) / plane0_dims);
let plane0_clamped = clamp(coord, plane0_half_texel, (1 - plane0_half_texel));
let plane1_dims = vec2<f32>(textureDimensions(plane1, 0));
let plane1_half_texel = (vec2<f32>(0.5) / plane1_dims);
let plane1_clamped = clamp(coord, plane1_half_texel, (1 - plane1_half_texel));
var color : vec3<f32>;
if ((params.numPlanes == 1u)) {
color = textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).rgb;
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).r, textureSampleLevel(plane1, smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4<f32>(color, 1.0f);
}
fn textureLoadExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, coord : vec2<i32>, params : ExternalTextureParams) -> vec4<f32> {
var color : vec3<f32>;
if ((params.numPlanes == 1u)) {
color = textureLoad(plane0, coord, 0i).rgb;
} else {
color = (vec4<f32>(textureLoad(plane0, coord, 0i).r, textureLoad(plane1, coord, 0i).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4<f32>(color, 1.0f);
}
@fragment
fn main(@builtin(position) coord : vec4<f32>) -> @location(0) vec4<f32> {
return (textureSampleExternal(ext_tex, ext_tex_plane_1, s, coord.xy, ext_tex_params) + textureLoadExternal(ext_tex, ext_tex_plane_1, vec2<i32>(1, 1), ext_tex_params));
}
)";
DataMap data;
data.Add<MultiplanarExternalTexture::NewBindingPoints>(
MultiplanarExternalTexture::BindingsMap{{{0, 1}, {{0, 2}, {0, 3}}}});
auto got = Run<MultiplanarExternalTexture>(src, data);
EXPECT_EQ(expect, str(got));
}
// Tests that the transform works with both a textureSampleLevel and textureLoad call.
TEST_F(MultiplanarExternalTextureTest, TextureSampleAndTextureLoad_OutOfOrder) {
auto* src = R"(
@fragment
@ -683,6 +982,103 @@ fn main(@builtin(position) coord : vec4<f32>) -> @location(0) vec4<f32> {
EXPECT_EQ(expect, str(got));
}
// Tests that the transform works with both a textureSampleBaseClampToEdge and textureLoad call.
TEST_F(MultiplanarExternalTextureTest, TextureSampleBaseClampToEdgeAndTextureLoad_OutOfOrder) {
auto* src = R"(
@fragment
fn main(@builtin(position) coord : vec4<f32>) -> @location(0) vec4<f32> {
return textureSampleBaseClampToEdge(ext_tex, s, coord.xy) + textureLoad(ext_tex, vec2<i32>(1, 1));
}
@group(0) @binding(0) var s : sampler;
@group(0) @binding(1) var ext_tex : texture_external;
)";
auto* expect = R"(
struct GammaTransferParams {
G : f32,
A : f32,
B : f32,
C : f32,
D : f32,
E : f32,
F : f32,
padding : u32,
}
struct ExternalTextureParams {
numPlanes : u32,
doYuvToRgbConversionOnly : u32,
yuvToRgbConversionMatrix : mat3x4<f32>,
gammaDecodeParams : GammaTransferParams,
gammaEncodeParams : GammaTransferParams,
gamutConversionMatrix : mat3x3<f32>,
}
@group(0) @binding(2) var ext_tex_plane_1 : texture_2d<f32>;
@group(0) @binding(3) var<uniform> ext_tex_params : ExternalTextureParams;
fn gammaCorrection(v : vec3<f32>, params : GammaTransferParams) -> vec3<f32> {
let cond = (abs(v) < vec3<f32>(params.D));
let t = (sign(v) * ((params.C * abs(v)) + params.F));
let f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3<f32>(params.G)) + params.E));
return select(f, t, cond);
}
fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp : sampler, coord : vec2<f32>, params : ExternalTextureParams) -> vec4<f32> {
let plane0_dims = vec2<f32>(textureDimensions(plane0, 0));
let plane0_half_texel = (vec2<f32>(0.5) / plane0_dims);
let plane0_clamped = clamp(coord, plane0_half_texel, (1 - plane0_half_texel));
let plane1_dims = vec2<f32>(textureDimensions(plane1, 0));
let plane1_half_texel = (vec2<f32>(0.5) / plane1_dims);
let plane1_clamped = clamp(coord, plane1_half_texel, (1 - plane1_half_texel));
var color : vec3<f32>;
if ((params.numPlanes == 1u)) {
color = textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).rgb;
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).r, textureSampleLevel(plane1, smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4<f32>(color, 1.0f);
}
fn textureLoadExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, coord : vec2<i32>, params : ExternalTextureParams) -> vec4<f32> {
var color : vec3<f32>;
if ((params.numPlanes == 1u)) {
color = textureLoad(plane0, coord, 0i).rgb;
} else {
color = (vec4<f32>(textureLoad(plane0, coord, 0i).r, textureLoad(plane1, coord, 0i).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4<f32>(color, 1.0f);
}
@fragment
fn main(@builtin(position) coord : vec4<f32>) -> @location(0) vec4<f32> {
return (textureSampleExternal(ext_tex, ext_tex_plane_1, s, coord.xy, ext_tex_params) + textureLoadExternal(ext_tex, ext_tex_plane_1, vec2<i32>(1, 1), ext_tex_params));
}
@group(0) @binding(0) var s : sampler;
@group(0) @binding(1) var ext_tex : texture_2d<f32>;
)";
DataMap data;
data.Add<MultiplanarExternalTexture::NewBindingPoints>(
MultiplanarExternalTexture::BindingsMap{{{0, 1}, {{0, 2}, {0, 3}}}});
auto got = Run<MultiplanarExternalTexture>(src, data);
EXPECT_EQ(expect, str(got));
}
// Tests that the transform works with many instances of texture_external.
TEST_F(MultiplanarExternalTextureTest, ManyTextureSampleLevel) {
auto* src = R"(
@ -784,12 +1180,122 @@ fn main(@builtin(position) coord : vec4<f32>) -> @location(0) vec4<f32> {
EXPECT_EQ(expect, str(got));
}
// Tests that the transform works with many instances of texture_external.
TEST_F(MultiplanarExternalTextureTest, ManyTextureSampleBaseClampToEdge) {
auto* src = R"(
@group(0) @binding(0) var s : sampler;
@group(0) @binding(1) var ext_tex : texture_external;
@group(0) @binding(2) var ext_tex_1 : texture_external;
@group(0) @binding(3) var ext_tex_2 : texture_external;
@group(1) @binding(0) var ext_tex_3 : texture_external;
@fragment
fn main(@builtin(position) coord : vec4<f32>) -> @location(0) vec4<f32> {
return textureSampleBaseClampToEdge(ext_tex, s, coord.xy) +
textureSampleBaseClampToEdge(ext_tex_1, s, coord.xy) +
textureSampleBaseClampToEdge(ext_tex_2, s, coord.xy) +
textureSampleBaseClampToEdge(ext_tex_3, s, coord.xy);
}
)";
auto* expect = R"(
struct GammaTransferParams {
G : f32,
A : f32,
B : f32,
C : f32,
D : f32,
E : f32,
F : f32,
padding : u32,
}
struct ExternalTextureParams {
numPlanes : u32,
doYuvToRgbConversionOnly : u32,
yuvToRgbConversionMatrix : mat3x4<f32>,
gammaDecodeParams : GammaTransferParams,
gammaEncodeParams : GammaTransferParams,
gamutConversionMatrix : mat3x3<f32>,
}
@group(0) @binding(4) var ext_tex_plane_1 : texture_2d<f32>;
@group(0) @binding(5) var<uniform> ext_tex_params : ExternalTextureParams;
@group(0) @binding(6) var ext_tex_plane_1_1 : texture_2d<f32>;
@group(0) @binding(7) var<uniform> ext_tex_params_1 : ExternalTextureParams;
@group(0) @binding(8) var ext_tex_plane_1_2 : texture_2d<f32>;
@group(0) @binding(9) var<uniform> ext_tex_params_2 : ExternalTextureParams;
@group(1) @binding(1) var ext_tex_plane_1_3 : texture_2d<f32>;
@group(1) @binding(2) var<uniform> ext_tex_params_3 : ExternalTextureParams;
@group(0) @binding(0) var s : sampler;
@group(0) @binding(1) var ext_tex : texture_2d<f32>;
@group(0) @binding(2) var ext_tex_1 : texture_2d<f32>;
@group(0) @binding(3) var ext_tex_2 : texture_2d<f32>;
@group(1) @binding(0) var ext_tex_3 : texture_2d<f32>;
fn gammaCorrection(v : vec3<f32>, params : GammaTransferParams) -> vec3<f32> {
let cond = (abs(v) < vec3<f32>(params.D));
let t = (sign(v) * ((params.C * abs(v)) + params.F));
let f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3<f32>(params.G)) + params.E));
return select(f, t, cond);
}
fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp : sampler, coord : vec2<f32>, params : ExternalTextureParams) -> vec4<f32> {
let plane0_dims = vec2<f32>(textureDimensions(plane0, 0));
let plane0_half_texel = (vec2<f32>(0.5) / plane0_dims);
let plane0_clamped = clamp(coord, plane0_half_texel, (1 - plane0_half_texel));
let plane1_dims = vec2<f32>(textureDimensions(plane1, 0));
let plane1_half_texel = (vec2<f32>(0.5) / plane1_dims);
let plane1_clamped = clamp(coord, plane1_half_texel, (1 - plane1_half_texel));
var color : vec3<f32>;
if ((params.numPlanes == 1u)) {
color = textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).rgb;
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).r, textureSampleLevel(plane1, smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4<f32>(color, 1.0f);
}
@fragment
fn main(@builtin(position) coord : vec4<f32>) -> @location(0) vec4<f32> {
return (((textureSampleExternal(ext_tex, ext_tex_plane_1, s, coord.xy, ext_tex_params) + textureSampleExternal(ext_tex_1, ext_tex_plane_1_1, s, coord.xy, ext_tex_params_1)) + textureSampleExternal(ext_tex_2, ext_tex_plane_1_2, s, coord.xy, ext_tex_params_2)) + textureSampleExternal(ext_tex_3, ext_tex_plane_1_3, s, coord.xy, ext_tex_params_3));
}
)";
DataMap data;
data.Add<MultiplanarExternalTexture::NewBindingPoints>(MultiplanarExternalTexture::BindingsMap{
{{0, 1}, {{0, 4}, {0, 5}}},
{{0, 2}, {{0, 6}, {0, 7}}},
{{0, 3}, {{0, 8}, {0, 9}}},
{{1, 0}, {{1, 1}, {1, 2}}},
});
auto got = Run<MultiplanarExternalTexture>(src, data);
EXPECT_EQ(expect, str(got));
}
// Tests that the texture_external passed as a function parameter produces the
// correct output.
TEST_F(MultiplanarExternalTextureTest, ExternalTexturePassedAsParam) {
auto* src = R"(
fn f(t : texture_external, s : sampler) {
textureSampleLevel(t, s, vec2<f32>(1.0, 2.0));
textureSampleBaseClampToEdge(t, s, vec2<f32>(1.0, 2.0));
}
@group(0) @binding(0) var ext_tex : texture_external;
@ -834,11 +1340,17 @@ fn gammaCorrection(v : vec3<f32>, params : GammaTransferParams) -> vec3<f32> {
}
fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp : sampler, coord : vec2<f32>, params : ExternalTextureParams) -> vec4<f32> {
let plane0_dims = vec2<f32>(textureDimensions(plane0, 0));
let plane0_half_texel = (vec2<f32>(0.5) / plane0_dims);
let plane0_clamped = clamp(coord, plane0_half_texel, (1 - plane0_half_texel));
let plane1_dims = vec2<f32>(textureDimensions(plane1, 0));
let plane1_half_texel = (vec2<f32>(0.5) / plane1_dims);
let plane1_clamped = clamp(coord, plane1_half_texel, (1 - plane1_half_texel));
var color : vec3<f32>;
if ((params.numPlanes == 1u)) {
color = textureSampleLevel(plane0, smp, coord, 0.0f).rgb;
color = textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).rgb;
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, coord, 0.0f).r, textureSampleLevel(plane1, smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
color = (vec4<f32>(textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).r, textureSampleLevel(plane1, smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
@ -879,7 +1391,7 @@ fn main() {
}
fn f(t : texture_external, s : sampler) {
textureSampleLevel(t, s, vec2<f32>(1.0, 2.0));
textureSampleBaseClampToEdge(t, s, vec2<f32>(1.0, 2.0));
}
@group(0) @binding(0) var ext_tex : texture_external;
@ -924,11 +1436,17 @@ fn gammaCorrection(v : vec3<f32>, params : GammaTransferParams) -> vec3<f32> {
}
fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp : sampler, coord : vec2<f32>, params : ExternalTextureParams) -> vec4<f32> {
let plane0_dims = vec2<f32>(textureDimensions(plane0, 0));
let plane0_half_texel = (vec2<f32>(0.5) / plane0_dims);
let plane0_clamped = clamp(coord, plane0_half_texel, (1 - plane0_half_texel));
let plane1_dims = vec2<f32>(textureDimensions(plane1, 0));
let plane1_half_texel = (vec2<f32>(0.5) / plane1_dims);
let plane1_clamped = clamp(coord, plane1_half_texel, (1 - plane1_half_texel));
var color : vec3<f32>;
if ((params.numPlanes == 1u)) {
color = textureSampleLevel(plane0, smp, coord, 0.0f).rgb;
color = textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).rgb;
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, coord, 0.0f).r, textureSampleLevel(plane1, smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
color = (vec4<f32>(textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).r, textureSampleLevel(plane1, smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
@ -959,7 +1477,7 @@ fn f(t : texture_2d<f32>, ext_tex_plane_1_1 : texture_2d<f32>, ext_tex_params_1
TEST_F(MultiplanarExternalTextureTest, ExternalTexturePassedAsSecondParam) {
auto* src = R"(
fn f(s : sampler, t : texture_external) {
textureSampleLevel(t, s, vec2<f32>(1.0, 2.0));
textureSampleBaseClampToEdge(t, s, vec2<f32>(1.0, 2.0));
}
@group(0) @binding(0) var ext_tex : texture_external;
@ -1004,11 +1522,17 @@ fn gammaCorrection(v : vec3<f32>, params : GammaTransferParams) -> vec3<f32> {
}
fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp : sampler, coord : vec2<f32>, params : ExternalTextureParams) -> vec4<f32> {
let plane0_dims = vec2<f32>(textureDimensions(plane0, 0));
let plane0_half_texel = (vec2<f32>(0.5) / plane0_dims);
let plane0_clamped = clamp(coord, plane0_half_texel, (1 - plane0_half_texel));
let plane1_dims = vec2<f32>(textureDimensions(plane1, 0));
let plane1_half_texel = (vec2<f32>(0.5) / plane1_dims);
let plane1_clamped = clamp(coord, plane1_half_texel, (1 - plane1_half_texel));
var color : vec3<f32>;
if ((params.numPlanes == 1u)) {
color = textureSampleLevel(plane0, smp, coord, 0.0f).rgb;
color = textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).rgb;
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, coord, 0.0f).r, textureSampleLevel(plane1, smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
color = (vec4<f32>(textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).r, textureSampleLevel(plane1, smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
@ -1044,8 +1568,8 @@ fn main() {
TEST_F(MultiplanarExternalTextureTest, ExternalTexturePassedAsParamMultiple) {
auto* src = R"(
fn f(t : texture_external, s : sampler, t2 : texture_external) {
textureSampleLevel(t, s, vec2<f32>(1.0, 2.0));
textureSampleLevel(t2, s, vec2<f32>(1.0, 2.0));
textureSampleBaseClampToEdge(t, s, vec2<f32>(1.0, 2.0));
textureSampleBaseClampToEdge(t2, s, vec2<f32>(1.0, 2.0));
}
@group(0) @binding(0) var ext_tex : texture_external;
@ -1095,11 +1619,17 @@ fn gammaCorrection(v : vec3<f32>, params : GammaTransferParams) -> vec3<f32> {
}
fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp : sampler, coord : vec2<f32>, params : ExternalTextureParams) -> vec4<f32> {
let plane0_dims = vec2<f32>(textureDimensions(plane0, 0));
let plane0_half_texel = (vec2<f32>(0.5) / plane0_dims);
let plane0_clamped = clamp(coord, plane0_half_texel, (1 - plane0_half_texel));
let plane1_dims = vec2<f32>(textureDimensions(plane1, 0));
let plane1_half_texel = (vec2<f32>(0.5) / plane1_dims);
let plane1_clamped = clamp(coord, plane1_half_texel, (1 - plane1_half_texel));
var color : vec3<f32>;
if ((params.numPlanes == 1u)) {
color = textureSampleLevel(plane0, smp, coord, 0.0f).rgb;
color = textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).rgb;
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, coord, 0.0f).r, textureSampleLevel(plane1, smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
color = (vec4<f32>(textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).r, textureSampleLevel(plane1, smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
@ -1144,8 +1674,8 @@ fn main() {
}
fn f(t : texture_external, s : sampler, t2 : texture_external) {
textureSampleLevel(t, s, vec2<f32>(1.0, 2.0));
textureSampleLevel(t2, s, vec2<f32>(1.0, 2.0));
textureSampleBaseClampToEdge(t, s, vec2<f32>(1.0, 2.0));
textureSampleBaseClampToEdge(t2, s, vec2<f32>(1.0, 2.0));
}
@group(0) @binding(0) var ext_tex : texture_external;
@ -1196,11 +1726,17 @@ fn gammaCorrection(v : vec3<f32>, params : GammaTransferParams) -> vec3<f32> {
}
fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp : sampler, coord : vec2<f32>, params : ExternalTextureParams) -> vec4<f32> {
let plane0_dims = vec2<f32>(textureDimensions(plane0, 0));
let plane0_half_texel = (vec2<f32>(0.5) / plane0_dims);
let plane0_clamped = clamp(coord, plane0_half_texel, (1 - plane0_half_texel));
let plane1_dims = vec2<f32>(textureDimensions(plane1, 0));
let plane1_half_texel = (vec2<f32>(0.5) / plane1_dims);
let plane1_clamped = clamp(coord, plane1_half_texel, (1 - plane1_half_texel));
var color : vec3<f32>;
if ((params.numPlanes == 1u)) {
color = textureSampleLevel(plane0, smp, coord, 0.0f).rgb;
color = textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).rgb;
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, coord, 0.0f).r, textureSampleLevel(plane1, smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
color = (vec4<f32>(textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).r, textureSampleLevel(plane1, smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
@ -1235,7 +1771,7 @@ fn f(t : texture_2d<f32>, ext_tex_plane_1_2 : texture_2d<f32>, ext_tex_params_2
TEST_F(MultiplanarExternalTextureTest, ExternalTexturePassedAsParamNested) {
auto* src = R"(
fn nested(t : texture_external, s : sampler) {
textureSampleLevel(t, s, vec2<f32>(1.0, 2.0));
textureSampleBaseClampToEdge(t, s, vec2<f32>(1.0, 2.0));
}
fn f(t : texture_external, s : sampler) {
@ -1284,11 +1820,17 @@ fn gammaCorrection(v : vec3<f32>, params : GammaTransferParams) -> vec3<f32> {
}
fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp : sampler, coord : vec2<f32>, params : ExternalTextureParams) -> vec4<f32> {
let plane0_dims = vec2<f32>(textureDimensions(plane0, 0));
let plane0_half_texel = (vec2<f32>(0.5) / plane0_dims);
let plane0_clamped = clamp(coord, plane0_half_texel, (1 - plane0_half_texel));
let plane1_dims = vec2<f32>(textureDimensions(plane1, 0));
let plane1_half_texel = (vec2<f32>(0.5) / plane1_dims);
let plane1_clamped = clamp(coord, plane1_half_texel, (1 - plane1_half_texel));
var color : vec3<f32>;
if ((params.numPlanes == 1u)) {
color = textureSampleLevel(plane0, smp, coord, 0.0f).rgb;
color = textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).rgb;
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, coord, 0.0f).r, textureSampleLevel(plane1, smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
color = (vec4<f32>(textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).r, textureSampleLevel(plane1, smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
@ -1323,12 +1865,12 @@ fn main() {
EXPECT_EQ(expect, str(got));
}
// Tests that the texture_external passed to as a parameter to multiple
// functions produces the correct output.
// Tests that the texture_external passed to as a parameter to multiple functions produces the
// correct output.
TEST_F(MultiplanarExternalTextureTest, ExternalTexturePassedAsParamNested_OutOfOrder) {
auto* src = R"(
fn nested(t : texture_external, s : sampler) {
textureSampleLevel(t, s, vec2<f32>(1.0, 2.0));
textureSampleBaseClampToEdge(t, s, vec2<f32>(1.0, 2.0));
}
fn f(t : texture_external, s : sampler) {
@ -1377,11 +1919,17 @@ fn gammaCorrection(v : vec3<f32>, params : GammaTransferParams) -> vec3<f32> {
}
fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp : sampler, coord : vec2<f32>, params : ExternalTextureParams) -> vec4<f32> {
let plane0_dims = vec2<f32>(textureDimensions(plane0, 0));
let plane0_half_texel = (vec2<f32>(0.5) / plane0_dims);
let plane0_clamped = clamp(coord, plane0_half_texel, (1 - plane0_half_texel));
let plane1_dims = vec2<f32>(textureDimensions(plane1, 0));
let plane1_half_texel = (vec2<f32>(0.5) / plane1_dims);
let plane1_clamped = clamp(coord, plane1_half_texel, (1 - plane1_half_texel));
var color : vec3<f32>;
if ((params.numPlanes == 1u)) {
color = textureSampleLevel(plane0, smp, coord, 0.0f).rgb;
color = textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).rgb;
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, coord, 0.0f).r, textureSampleLevel(plane1, smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
color = (vec4<f32>(textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).r, textureSampleLevel(plane1, smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
@ -1464,7 +2012,7 @@ TEST_F(MultiplanarExternalTextureTest, ExternalTextureAlias) {
type ET = texture_external;
fn f(t : ET, s : sampler) {
textureSampleLevel(t, s, vec2<f32>(1.0, 2.0));
textureSampleBaseClampToEdge(t, s, vec2<f32>(1.0, 2.0));
}
@group(0) @binding(0) var ext_tex : ET;
@ -1511,11 +2059,17 @@ fn gammaCorrection(v : vec3<f32>, params : GammaTransferParams) -> vec3<f32> {
}
fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp : sampler, coord : vec2<f32>, params : ExternalTextureParams) -> vec4<f32> {
let plane0_dims = vec2<f32>(textureDimensions(plane0, 0));
let plane0_half_texel = (vec2<f32>(0.5) / plane0_dims);
let plane0_clamped = clamp(coord, plane0_half_texel, (1 - plane0_half_texel));
let plane1_dims = vec2<f32>(textureDimensions(plane1, 0));
let plane1_half_texel = (vec2<f32>(0.5) / plane1_dims);
let plane1_clamped = clamp(coord, plane1_half_texel, (1 - plane1_half_texel));
var color : vec3<f32>;
if ((params.numPlanes == 1u)) {
color = textureSampleLevel(plane0, smp, coord, 0.0f).rgb;
color = textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).rgb;
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, coord, 0.0f).r, textureSampleLevel(plane1, smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
color = (vec4<f32>(textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).r, textureSampleLevel(plane1, smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
@ -1555,7 +2109,7 @@ fn main() {
}
fn f(t : ET, s : sampler) {
textureSampleLevel(t, s, vec2<f32>(1.0, 2.0));
textureSampleBaseClampToEdge(t, s, vec2<f32>(1.0, 2.0));
}
@group(0) @binding(0) var ext_tex : ET;
@ -1602,11 +2156,17 @@ fn gammaCorrection(v : vec3<f32>, params : GammaTransferParams) -> vec3<f32> {
}
fn textureSampleExternal(plane0 : texture_2d<f32>, plane1 : texture_2d<f32>, smp : sampler, coord : vec2<f32>, params : ExternalTextureParams) -> vec4<f32> {
let plane0_dims = vec2<f32>(textureDimensions(plane0, 0));
let plane0_half_texel = (vec2<f32>(0.5) / plane0_dims);
let plane0_clamped = clamp(coord, plane0_half_texel, (1 - plane0_half_texel));
let plane1_dims = vec2<f32>(textureDimensions(plane1, 0));
let plane1_half_texel = (vec2<f32>(0.5) / plane1_dims);
let plane1_clamped = clamp(coord, plane1_half_texel, (1 - plane1_half_texel));
var color : vec3<f32>;
if ((params.numPlanes == 1u)) {
color = textureSampleLevel(plane0, smp, coord, 0.0f).rgb;
color = textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).rgb;
} else {
color = (vec4<f32>(textureSampleLevel(plane0, smp, coord, 0.0f).r, textureSampleLevel(plane1, smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
color = (vec4<f32>(textureSampleLevel(plane0, smp, plane0_clamped, 0.0f).r, textureSampleLevel(plane1, smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);

View File

@ -192,6 +192,7 @@ SanitizedResult Sanitize(const Program* in,
polyfills.first_trailing_bit = true;
polyfills.insert_bits = transform::BuiltinPolyfill::Level::kClampParameters;
polyfills.saturate = true;
polyfills.texture_sample_base_clamp_to_edge_2d_f32 = true;
data.Add<transform::BuiltinPolyfill::Config>(polyfills);
manager.Add<transform::BuiltinPolyfill>();
}

View File

@ -175,6 +175,7 @@ SanitizedResult Sanitize(const Program* in, const Options& options) {
polyfills.first_leading_bit = true;
polyfills.first_trailing_bit = true;
polyfills.insert_bits = transform::BuiltinPolyfill::Level::kFull;
polyfills.texture_sample_base_clamp_to_edge_2d_f32 = true;
data.Add<transform::BuiltinPolyfill::Config>(polyfills);
manager.Add<transform::BuiltinPolyfill>();
}

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@ -172,6 +172,7 @@ SanitizedResult Sanitize(const Program* in, const Options& options) {
polyfills.first_leading_bit = true;
polyfills.first_trailing_bit = true;
polyfills.insert_bits = transform::BuiltinPolyfill::Level::kClampParameters;
polyfills.texture_sample_base_clamp_to_edge_2d_f32 = true;
data.Add<transform::BuiltinPolyfill::Config>(polyfills);
manager.Add<transform::BuiltinPolyfill>();
}

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@ -58,6 +58,7 @@ SanitizedResult Sanitize(const Program* in, const Options& options) {
polyfills.first_trailing_bit = true;
polyfills.insert_bits = transform::BuiltinPolyfill::Level::kClampParameters;
polyfills.saturate = true;
polyfills.texture_sample_base_clamp_to_edge_2d_f32 = true;
data.Add<transform::BuiltinPolyfill::Config>(polyfills);
manager.Add<transform::BuiltinPolyfill>();
}

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@ -0,0 +1,45 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
@group(1) @binding(0) var arg_0: texture_external;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleBaseClampToEdge(texture: texture_external, sampler: sampler, coords: vec2<f32>) -> vec4<f32>
fn textureSampleBaseClampToEdge_7c04e6() {
var res: vec4<f32> = textureSampleBaseClampToEdge(arg_0, arg_1, vec2<f32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleBaseClampToEdge_7c04e6();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureSampleBaseClampToEdge_7c04e6();
}
@compute @workgroup_size(1)
fn compute_main() {
textureSampleBaseClampToEdge_7c04e6();
}

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@ -0,0 +1,122 @@
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
float3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
float3x3 gamutConversionMatrix;
};
Texture2D<float4> ext_tex_plane_1 : register(t2, space1);
cbuffer cbuffer_ext_tex_params : register(b3, space1) {
uint4 ext_tex_params[11];
};
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float3 gammaCorrection(float3 v, GammaTransferParams params) {
const bool3 cond = (abs(v) < float3((params.D).xxx));
const float3 t = (sign(v) * ((params.C * abs(v)) + params.F));
const float3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), float3((params.G).xxx)) + params.E));
return (cond ? t : f);
}
float4 textureSampleExternal(Texture2D<float4> plane0, Texture2D<float4> plane1, SamplerState smp, float2 coord, ExternalTextureParams params) {
int3 tint_tmp;
plane0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
const float2 plane0_dims = float2(tint_tmp.xy);
const float2 plane0_half_texel = ((0.5f).xx / plane0_dims);
const float2 plane0_clamped = clamp(coord, plane0_half_texel, (1.0f - plane0_half_texel));
int3 tint_tmp_1;
plane1.GetDimensions(0, tint_tmp_1.x, tint_tmp_1.y, tint_tmp_1.z);
const float2 plane1_dims = float2(tint_tmp_1.xy);
const float2 plane1_half_texel = ((0.5f).xx / plane1_dims);
const float2 plane1_clamped = clamp(coord, plane1_half_texel, (1.0f - plane1_half_texel));
float3 color = float3(0.0f, 0.0f, 0.0f);
if ((params.numPlanes == 1u)) {
color = plane0.SampleLevel(smp, plane0_clamped, 0.0f).rgb;
} else {
color = mul(params.yuvToRgbConversionMatrix, float4(plane0.SampleLevel(smp, plane0_clamped, 0.0f).r, plane1.SampleLevel(smp, plane1_clamped, 0.0f).rg, 1.0f));
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = mul(color, params.gamutConversionMatrix);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return float4(color, 1.0f);
}
float3x4 tint_symbol_3(uint4 buffer[11], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 16u)) / 4;
const uint scalar_offset_2 = ((offset + 32u)) / 4;
return float3x4(asfloat(buffer[scalar_offset / 4]), asfloat(buffer[scalar_offset_1 / 4]), asfloat(buffer[scalar_offset_2 / 4]));
}
GammaTransferParams tint_symbol_5(uint4 buffer[11], uint offset) {
const uint scalar_offset_3 = ((offset + 0u)) / 4;
const uint scalar_offset_4 = ((offset + 4u)) / 4;
const uint scalar_offset_5 = ((offset + 8u)) / 4;
const uint scalar_offset_6 = ((offset + 12u)) / 4;
const uint scalar_offset_7 = ((offset + 16u)) / 4;
const uint scalar_offset_8 = ((offset + 20u)) / 4;
const uint scalar_offset_9 = ((offset + 24u)) / 4;
const uint scalar_offset_10 = ((offset + 28u)) / 4;
const GammaTransferParams tint_symbol_9 = {asfloat(buffer[scalar_offset_3 / 4][scalar_offset_3 % 4]), asfloat(buffer[scalar_offset_4 / 4][scalar_offset_4 % 4]), asfloat(buffer[scalar_offset_5 / 4][scalar_offset_5 % 4]), asfloat(buffer[scalar_offset_6 / 4][scalar_offset_6 % 4]), asfloat(buffer[scalar_offset_7 / 4][scalar_offset_7 % 4]), asfloat(buffer[scalar_offset_8 / 4][scalar_offset_8 % 4]), asfloat(buffer[scalar_offset_9 / 4][scalar_offset_9 % 4]), buffer[scalar_offset_10 / 4][scalar_offset_10 % 4]};
return tint_symbol_9;
}
float3x3 tint_symbol_7(uint4 buffer[11], uint offset) {
const uint scalar_offset_11 = ((offset + 0u)) / 4;
const uint scalar_offset_12 = ((offset + 16u)) / 4;
const uint scalar_offset_13 = ((offset + 32u)) / 4;
return float3x3(asfloat(buffer[scalar_offset_11 / 4].xyz), asfloat(buffer[scalar_offset_12 / 4].xyz), asfloat(buffer[scalar_offset_13 / 4].xyz));
}
ExternalTextureParams tint_symbol_1(uint4 buffer[11], uint offset) {
const uint scalar_offset_14 = ((offset + 0u)) / 4;
const uint scalar_offset_15 = ((offset + 4u)) / 4;
const ExternalTextureParams tint_symbol_10 = {buffer[scalar_offset_14 / 4][scalar_offset_14 % 4], buffer[scalar_offset_15 / 4][scalar_offset_15 % 4], tint_symbol_3(buffer, (offset + 16u)), tint_symbol_5(buffer, (offset + 64u)), tint_symbol_5(buffer, (offset + 96u)), tint_symbol_7(buffer, (offset + 128u))};
return tint_symbol_10;
}
void textureSampleBaseClampToEdge_7c04e6() {
float4 res = textureSampleExternal(arg_0, ext_tex_plane_1, arg_1, (0.0f).xx, tint_symbol_1(ext_tex_params, 0u));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureSampleBaseClampToEdge_7c04e6();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureSampleBaseClampToEdge_7c04e6();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleBaseClampToEdge_7c04e6();
return;
}

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@ -0,0 +1,122 @@
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
float3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
float3x3 gamutConversionMatrix;
};
Texture2D<float4> ext_tex_plane_1 : register(t2, space1);
cbuffer cbuffer_ext_tex_params : register(b3, space1) {
uint4 ext_tex_params[11];
};
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float3 gammaCorrection(float3 v, GammaTransferParams params) {
const bool3 cond = (abs(v) < float3((params.D).xxx));
const float3 t = (sign(v) * ((params.C * abs(v)) + params.F));
const float3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), float3((params.G).xxx)) + params.E));
return (cond ? t : f);
}
float4 textureSampleExternal(Texture2D<float4> plane0, Texture2D<float4> plane1, SamplerState smp, float2 coord, ExternalTextureParams params) {
int3 tint_tmp;
plane0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
const float2 plane0_dims = float2(tint_tmp.xy);
const float2 plane0_half_texel = ((0.5f).xx / plane0_dims);
const float2 plane0_clamped = clamp(coord, plane0_half_texel, (1.0f - plane0_half_texel));
int3 tint_tmp_1;
plane1.GetDimensions(0, tint_tmp_1.x, tint_tmp_1.y, tint_tmp_1.z);
const float2 plane1_dims = float2(tint_tmp_1.xy);
const float2 plane1_half_texel = ((0.5f).xx / plane1_dims);
const float2 plane1_clamped = clamp(coord, plane1_half_texel, (1.0f - plane1_half_texel));
float3 color = float3(0.0f, 0.0f, 0.0f);
if ((params.numPlanes == 1u)) {
color = plane0.SampleLevel(smp, plane0_clamped, 0.0f).rgb;
} else {
color = mul(params.yuvToRgbConversionMatrix, float4(plane0.SampleLevel(smp, plane0_clamped, 0.0f).r, plane1.SampleLevel(smp, plane1_clamped, 0.0f).rg, 1.0f));
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = mul(color, params.gamutConversionMatrix);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return float4(color, 1.0f);
}
float3x4 tint_symbol_3(uint4 buffer[11], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 16u)) / 4;
const uint scalar_offset_2 = ((offset + 32u)) / 4;
return float3x4(asfloat(buffer[scalar_offset / 4]), asfloat(buffer[scalar_offset_1 / 4]), asfloat(buffer[scalar_offset_2 / 4]));
}
GammaTransferParams tint_symbol_5(uint4 buffer[11], uint offset) {
const uint scalar_offset_3 = ((offset + 0u)) / 4;
const uint scalar_offset_4 = ((offset + 4u)) / 4;
const uint scalar_offset_5 = ((offset + 8u)) / 4;
const uint scalar_offset_6 = ((offset + 12u)) / 4;
const uint scalar_offset_7 = ((offset + 16u)) / 4;
const uint scalar_offset_8 = ((offset + 20u)) / 4;
const uint scalar_offset_9 = ((offset + 24u)) / 4;
const uint scalar_offset_10 = ((offset + 28u)) / 4;
const GammaTransferParams tint_symbol_9 = {asfloat(buffer[scalar_offset_3 / 4][scalar_offset_3 % 4]), asfloat(buffer[scalar_offset_4 / 4][scalar_offset_4 % 4]), asfloat(buffer[scalar_offset_5 / 4][scalar_offset_5 % 4]), asfloat(buffer[scalar_offset_6 / 4][scalar_offset_6 % 4]), asfloat(buffer[scalar_offset_7 / 4][scalar_offset_7 % 4]), asfloat(buffer[scalar_offset_8 / 4][scalar_offset_8 % 4]), asfloat(buffer[scalar_offset_9 / 4][scalar_offset_9 % 4]), buffer[scalar_offset_10 / 4][scalar_offset_10 % 4]};
return tint_symbol_9;
}
float3x3 tint_symbol_7(uint4 buffer[11], uint offset) {
const uint scalar_offset_11 = ((offset + 0u)) / 4;
const uint scalar_offset_12 = ((offset + 16u)) / 4;
const uint scalar_offset_13 = ((offset + 32u)) / 4;
return float3x3(asfloat(buffer[scalar_offset_11 / 4].xyz), asfloat(buffer[scalar_offset_12 / 4].xyz), asfloat(buffer[scalar_offset_13 / 4].xyz));
}
ExternalTextureParams tint_symbol_1(uint4 buffer[11], uint offset) {
const uint scalar_offset_14 = ((offset + 0u)) / 4;
const uint scalar_offset_15 = ((offset + 4u)) / 4;
const ExternalTextureParams tint_symbol_10 = {buffer[scalar_offset_14 / 4][scalar_offset_14 % 4], buffer[scalar_offset_15 / 4][scalar_offset_15 % 4], tint_symbol_3(buffer, (offset + 16u)), tint_symbol_5(buffer, (offset + 64u)), tint_symbol_5(buffer, (offset + 96u)), tint_symbol_7(buffer, (offset + 128u))};
return tint_symbol_10;
}
void textureSampleBaseClampToEdge_7c04e6() {
float4 res = textureSampleExternal(arg_0, ext_tex_plane_1, arg_1, (0.0f).xx, tint_symbol_1(ext_tex_params, 0u));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureSampleBaseClampToEdge_7c04e6();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureSampleBaseClampToEdge_7c04e6();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleBaseClampToEdge_7c04e6();
return;
}

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@ -0,0 +1,220 @@
#version 310 es
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
};
layout(binding = 3, std140) uniform ext_tex_params_block_ubo {
ExternalTextureParams inner;
} ext_tex_params;
vec3 gammaCorrection(vec3 v, GammaTransferParams params) {
bvec3 cond = lessThan(abs(v), vec3(params.D));
vec3 t = (sign(v) * ((params.C * abs(v)) + params.F));
vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E));
return mix(f, t, cond);
}
vec4 textureSampleExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) {
vec2 plane0_dims = vec2(textureSize(plane0_1, 0));
vec2 plane0_half_texel = (vec2(0.5f) / plane0_dims);
vec2 plane0_clamped = clamp(coord, plane0_half_texel, (1.0f - plane0_half_texel));
vec2 plane1_dims = vec2(textureSize(plane1_1, 0));
vec2 plane1_half_texel = (vec2(0.5f) / plane1_dims);
vec2 plane1_clamped = clamp(coord, plane1_half_texel, (1.0f - plane1_half_texel));
vec3 color = vec3(0.0f, 0.0f, 0.0f);
if ((params.numPlanes == 1u)) {
color = textureLod(plane0_smp, plane0_clamped, 0.0f).rgb;
} else {
color = (vec4(textureLod(plane0_smp, plane0_clamped, 0.0f).r, textureLod(plane1_smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4(color, 1.0f);
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D ext_tex_plane_1_1;
uniform highp sampler2D arg_0_arg_1;
uniform highp sampler2D ext_tex_plane_1_arg_1;
void textureSampleBaseClampToEdge_7c04e6() {
vec4 res = textureSampleExternal(arg_0_1, ext_tex_plane_1_1, arg_0_arg_1, ext_tex_plane_1_arg_1, vec2(0.0f), ext_tex_params.inner);
}
vec4 vertex_main() {
textureSampleBaseClampToEdge_7c04e6();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
};
layout(binding = 3, std140) uniform ext_tex_params_block_ubo {
ExternalTextureParams inner;
} ext_tex_params;
vec3 gammaCorrection(vec3 v, GammaTransferParams params) {
bvec3 cond = lessThan(abs(v), vec3(params.D));
vec3 t = (sign(v) * ((params.C * abs(v)) + params.F));
vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E));
return mix(f, t, cond);
}
vec4 textureSampleExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) {
vec2 plane0_dims = vec2(textureSize(plane0_1, 0));
vec2 plane0_half_texel = (vec2(0.5f) / plane0_dims);
vec2 plane0_clamped = clamp(coord, plane0_half_texel, (1.0f - plane0_half_texel));
vec2 plane1_dims = vec2(textureSize(plane1_1, 0));
vec2 plane1_half_texel = (vec2(0.5f) / plane1_dims);
vec2 plane1_clamped = clamp(coord, plane1_half_texel, (1.0f - plane1_half_texel));
vec3 color = vec3(0.0f, 0.0f, 0.0f);
if ((params.numPlanes == 1u)) {
color = textureLod(plane0_smp, plane0_clamped, 0.0f).rgb;
} else {
color = (vec4(textureLod(plane0_smp, plane0_clamped, 0.0f).r, textureLod(plane1_smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4(color, 1.0f);
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D ext_tex_plane_1_1;
uniform highp sampler2D arg_0_arg_1;
uniform highp sampler2D ext_tex_plane_1_arg_1;
void textureSampleBaseClampToEdge_7c04e6() {
vec4 res = textureSampleExternal(arg_0_1, ext_tex_plane_1_1, arg_0_arg_1, ext_tex_plane_1_arg_1, vec2(0.0f), ext_tex_params.inner);
}
void fragment_main() {
textureSampleBaseClampToEdge_7c04e6();
}
void main() {
fragment_main();
return;
}
#version 310 es
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
};
layout(binding = 3, std140) uniform ext_tex_params_block_ubo {
ExternalTextureParams inner;
} ext_tex_params;
vec3 gammaCorrection(vec3 v, GammaTransferParams params) {
bvec3 cond = lessThan(abs(v), vec3(params.D));
vec3 t = (sign(v) * ((params.C * abs(v)) + params.F));
vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E));
return mix(f, t, cond);
}
vec4 textureSampleExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) {
vec2 plane0_dims = vec2(textureSize(plane0_1, 0));
vec2 plane0_half_texel = (vec2(0.5f) / plane0_dims);
vec2 plane0_clamped = clamp(coord, plane0_half_texel, (1.0f - plane0_half_texel));
vec2 plane1_dims = vec2(textureSize(plane1_1, 0));
vec2 plane1_half_texel = (vec2(0.5f) / plane1_dims);
vec2 plane1_clamped = clamp(coord, plane1_half_texel, (1.0f - plane1_half_texel));
vec3 color = vec3(0.0f, 0.0f, 0.0f);
if ((params.numPlanes == 1u)) {
color = textureLod(plane0_smp, plane0_clamped, 0.0f).rgb;
} else {
color = (vec4(textureLod(plane0_smp, plane0_clamped, 0.0f).r, textureLod(plane1_smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4(color, 1.0f);
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D ext_tex_plane_1_1;
uniform highp sampler2D arg_0_arg_1;
uniform highp sampler2D ext_tex_plane_1_arg_1;
void textureSampleBaseClampToEdge_7c04e6() {
vec4 res = textureSampleExternal(arg_0_1, ext_tex_plane_1_1, arg_0_arg_1, ext_tex_plane_1_arg_1, vec2(0.0f), ext_tex_params.inner);
}
void compute_main() {
textureSampleBaseClampToEdge_7c04e6();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct GammaTransferParams {
/* 0x0000 */ float G;
/* 0x0004 */ float A;
/* 0x0008 */ float B;
/* 0x000c */ float C;
/* 0x0010 */ float D;
/* 0x0014 */ float E;
/* 0x0018 */ float F;
/* 0x001c */ uint padding;
};
struct ExternalTextureParams {
/* 0x0000 */ uint numPlanes;
/* 0x0004 */ uint doYuvToRgbConversionOnly;
/* 0x0008 */ tint_array<int8_t, 8> tint_pad;
/* 0x0010 */ float3x4 yuvToRgbConversionMatrix;
/* 0x0040 */ GammaTransferParams gammaDecodeParams;
/* 0x0060 */ GammaTransferParams gammaEncodeParams;
/* 0x0080 */ float3x3 gamutConversionMatrix;
};
float3 gammaCorrection(float3 v, GammaTransferParams params) {
bool3 const cond = (fabs(v) < float3(params.D));
float3 const t = (sign(v) * ((params.C * fabs(v)) + params.F));
float3 const f = (sign(v) * (pow(((params.A * fabs(v)) + params.B), float3(params.G)) + params.E));
return select(f, t, cond);
}
float4 textureSampleExternal(texture2d<float, access::sample> plane0, texture2d<float, access::sample> plane1, sampler smp, float2 coord, ExternalTextureParams params) {
float2 const plane0_dims = float2(int2(plane0.get_width(0), plane0.get_height(0)));
float2 const plane0_half_texel = (float2(0.5f) / plane0_dims);
float2 const plane0_clamped = clamp(coord, plane0_half_texel, (1.0f - plane0_half_texel));
float2 const plane1_dims = float2(int2(plane1.get_width(0), plane1.get_height(0)));
float2 const plane1_half_texel = (float2(0.5f) / plane1_dims);
float2 const plane1_clamped = clamp(coord, plane1_half_texel, (1.0f - plane1_half_texel));
float3 color = 0.0f;
if ((params.numPlanes == 1u)) {
color = float4(plane0.sample(smp, plane0_clamped, level(0.0f))).rgb;
} else {
color = (float4(plane0.sample(smp, plane0_clamped, level(0.0f))[0], float4(plane1.sample(smp, plane1_clamped, level(0.0f))).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return float4(color, 1.0f);
}
void textureSampleBaseClampToEdge_7c04e6(texture2d<float, access::sample> tint_symbol_1, texture2d<float, access::sample> tint_symbol_2, sampler tint_symbol_3, const constant ExternalTextureParams* const tint_symbol_4) {
float4 res = textureSampleExternal(tint_symbol_1, tint_symbol_2, tint_symbol_3, float2(0.0f), *(tint_symbol_4));
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(texture2d<float, access::sample> tint_symbol_5, texture2d<float, access::sample> tint_symbol_6, sampler tint_symbol_7, const constant ExternalTextureParams* const tint_symbol_8) {
textureSampleBaseClampToEdge_7c04e6(tint_symbol_5, tint_symbol_6, tint_symbol_7, tint_symbol_8);
return float4(0.0f);
}
vertex tint_symbol vertex_main(texture2d<float, access::sample> tint_symbol_9 [[texture(0)]], texture2d<float, access::sample> tint_symbol_10 [[texture(1)]], sampler tint_symbol_11 [[sampler(0)]], const constant ExternalTextureParams* tint_symbol_12 [[buffer(2)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_9, tint_symbol_10, tint_symbol_11, tint_symbol_12);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d<float, access::sample> tint_symbol_13 [[texture(0)]], texture2d<float, access::sample> tint_symbol_14 [[texture(1)]], sampler tint_symbol_15 [[sampler(0)]], const constant ExternalTextureParams* tint_symbol_16 [[buffer(2)]]) {
textureSampleBaseClampToEdge_7c04e6(tint_symbol_13, tint_symbol_14, tint_symbol_15, tint_symbol_16);
return;
}
kernel void compute_main(texture2d<float, access::sample> tint_symbol_17 [[texture(0)]], texture2d<float, access::sample> tint_symbol_18 [[texture(1)]], sampler tint_symbol_19 [[sampler(0)]], const constant ExternalTextureParams* tint_symbol_20 [[buffer(2)]]) {
textureSampleBaseClampToEdge_7c04e6(tint_symbol_17, tint_symbol_18, tint_symbol_19, tint_symbol_20);
return;
}

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@ -0,0 +1,276 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 164
; Schema: 0
OpCapability Shader
OpCapability ImageQuery
%31 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %ext_tex_plane_1 "ext_tex_plane_1"
OpName %ext_tex_params_block "ext_tex_params_block"
OpMemberName %ext_tex_params_block 0 "inner"
OpName %ExternalTextureParams "ExternalTextureParams"
OpMemberName %ExternalTextureParams 0 "numPlanes"
OpMemberName %ExternalTextureParams 1 "doYuvToRgbConversionOnly"
OpMemberName %ExternalTextureParams 2 "yuvToRgbConversionMatrix"
OpMemberName %ExternalTextureParams 3 "gammaDecodeParams"
OpName %GammaTransferParams "GammaTransferParams"
OpMemberName %GammaTransferParams 0 "G"
OpMemberName %GammaTransferParams 1 "A"
OpMemberName %GammaTransferParams 2 "B"
OpMemberName %GammaTransferParams 3 "C"
OpMemberName %GammaTransferParams 4 "D"
OpMemberName %GammaTransferParams 5 "E"
OpMemberName %GammaTransferParams 6 "F"
OpMemberName %GammaTransferParams 7 "padding"
OpMemberName %ExternalTextureParams 4 "gammaEncodeParams"
OpMemberName %ExternalTextureParams 5 "gamutConversionMatrix"
OpName %ext_tex_params "ext_tex_params"
OpName %arg_0 "arg_0"
OpName %arg_1 "arg_1"
OpName %gammaCorrection "gammaCorrection"
OpName %v "v"
OpName %params "params"
OpName %textureSampleExternal "textureSampleExternal"
OpName %plane0 "plane0"
OpName %plane1 "plane1"
OpName %smp "smp"
OpName %coord "coord"
OpName %params_0 "params"
OpName %color "color"
OpName %textureSampleBaseClampToEdge_7c04e6 "textureSampleBaseClampToEdge_7c04e6"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
OpDecorate %ext_tex_plane_1 DescriptorSet 1
OpDecorate %ext_tex_plane_1 Binding 2
OpDecorate %ext_tex_params_block Block
OpMemberDecorate %ext_tex_params_block 0 Offset 0
OpMemberDecorate %ExternalTextureParams 0 Offset 0
OpMemberDecorate %ExternalTextureParams 1 Offset 4
OpMemberDecorate %ExternalTextureParams 2 Offset 16
OpMemberDecorate %ExternalTextureParams 2 ColMajor
OpMemberDecorate %ExternalTextureParams 2 MatrixStride 16
OpMemberDecorate %ExternalTextureParams 3 Offset 64
OpMemberDecorate %GammaTransferParams 0 Offset 0
OpMemberDecorate %GammaTransferParams 1 Offset 4
OpMemberDecorate %GammaTransferParams 2 Offset 8
OpMemberDecorate %GammaTransferParams 3 Offset 12
OpMemberDecorate %GammaTransferParams 4 Offset 16
OpMemberDecorate %GammaTransferParams 5 Offset 20
OpMemberDecorate %GammaTransferParams 6 Offset 24
OpMemberDecorate %GammaTransferParams 7 Offset 28
OpMemberDecorate %ExternalTextureParams 4 Offset 96
OpMemberDecorate %ExternalTextureParams 5 Offset 128
OpMemberDecorate %ExternalTextureParams 5 ColMajor
OpMemberDecorate %ExternalTextureParams 5 MatrixStride 16
OpDecorate %ext_tex_params NonWritable
OpDecorate %ext_tex_params DescriptorSet 1
OpDecorate %ext_tex_params Binding 3
OpDecorate %arg_0 DescriptorSet 1
OpDecorate %arg_0 Binding 0
OpDecorate %arg_1 DescriptorSet 1
OpDecorate %arg_1 Binding 1
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%11 = OpTypeImage %float 2D 0 0 0 1 Unknown
%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
%ext_tex_plane_1 = OpVariable %_ptr_UniformConstant_11 UniformConstant
%uint = OpTypeInt 32 0
%mat3v4float = OpTypeMatrix %v4float 3
%GammaTransferParams = OpTypeStruct %float %float %float %float %float %float %float %uint
%v3float = OpTypeVector %float 3
%mat3v3float = OpTypeMatrix %v3float 3
%ExternalTextureParams = OpTypeStruct %uint %uint %mat3v4float %GammaTransferParams %GammaTransferParams %mat3v3float
%ext_tex_params_block = OpTypeStruct %ExternalTextureParams
%_ptr_Uniform_ext_tex_params_block = OpTypePointer Uniform %ext_tex_params_block
%ext_tex_params = OpVariable %_ptr_Uniform_ext_tex_params_block Uniform
%arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
%24 = OpTypeSampler
%_ptr_UniformConstant_24 = OpTypePointer UniformConstant %24
%arg_1 = OpVariable %_ptr_UniformConstant_24 UniformConstant
%25 = OpTypeFunction %v3float %v3float %GammaTransferParams
%bool = OpTypeBool
%v3bool = OpTypeVector %bool 3
%_ptr_Function_v3float = OpTypePointer Function %v3float
%45 = OpConstantNull %v3float
%v2float = OpTypeVector %float 2
%65 = OpTypeFunction %v4float %11 %11 %24 %v2float %ExternalTextureParams
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%78 = OpConstantNull %int
%float_0_5 = OpConstant %float 0.5
%80 = OpConstantComposite %v2float %float_0_5 %float_0_5
%float_1 = OpConstant %float 1
%_ptr_Function_v2float = OpTypePointer Function %v2float
%87 = OpConstantNull %v2float
%uint_1 = OpConstant %uint 1
%104 = OpTypeSampledImage %11
%119 = OpConstantNull %uint
%void = OpTypeVoid
%137 = OpTypeFunction %void
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_ExternalTextureParams = OpTypePointer Uniform %ExternalTextureParams
%_ptr_Function_v4float = OpTypePointer Function %v4float
%151 = OpTypeFunction %v4float
%gammaCorrection = OpFunction %v3float None %25
%v = OpFunctionParameter %v3float
%params = OpFunctionParameter %GammaTransferParams
%29 = OpLabel
%43 = OpVariable %_ptr_Function_v3float Function %45
%55 = OpVariable %_ptr_Function_v3float Function %45
%61 = OpVariable %_ptr_Function_v3float Function %45
%30 = OpExtInst %v3float %31 FAbs %v
%32 = OpCompositeExtract %float %params 4
%33 = OpCompositeConstruct %v3float %32 %32 %32
%34 = OpFOrdLessThan %v3bool %30 %33
%37 = OpExtInst %v3float %31 FSign %v
%38 = OpCompositeExtract %float %params 3
%39 = OpExtInst %v3float %31 FAbs %v
%40 = OpVectorTimesScalar %v3float %39 %38
%41 = OpCompositeExtract %float %params 6
%46 = OpCompositeConstruct %v3float %41 %41 %41
%42 = OpFAdd %v3float %40 %46
%47 = OpFMul %v3float %37 %42
%48 = OpExtInst %v3float %31 FSign %v
%50 = OpCompositeExtract %float %params 1
%51 = OpExtInst %v3float %31 FAbs %v
%52 = OpVectorTimesScalar %v3float %51 %50
%53 = OpCompositeExtract %float %params 2
%56 = OpCompositeConstruct %v3float %53 %53 %53
%54 = OpFAdd %v3float %52 %56
%57 = OpCompositeExtract %float %params 0
%58 = OpCompositeConstruct %v3float %57 %57 %57
%49 = OpExtInst %v3float %31 Pow %54 %58
%59 = OpCompositeExtract %float %params 5
%62 = OpCompositeConstruct %v3float %59 %59 %59
%60 = OpFAdd %v3float %49 %62
%63 = OpFMul %v3float %48 %60
%64 = OpSelect %v3float %34 %47 %63
OpReturnValue %64
OpFunctionEnd
%textureSampleExternal = OpFunction %v4float None %65
%plane0 = OpFunctionParameter %11
%plane1 = OpFunctionParameter %11
%smp = OpFunctionParameter %24
%coord = OpFunctionParameter %v2float
%params_0 = OpFunctionParameter %ExternalTextureParams
%73 = OpLabel
%85 = OpVariable %_ptr_Function_v2float Function %87
%94 = OpVariable %_ptr_Function_v2float Function %87
%color = OpVariable %_ptr_Function_v3float Function %45
%75 = OpImageQuerySizeLod %v2int %plane0 %78
%74 = OpConvertSToF %v2float %75
%81 = OpFDiv %v2float %80 %74
%88 = OpCompositeConstruct %v2float %float_1 %float_1
%84 = OpFSub %v2float %88 %81
%82 = OpExtInst %v2float %31 NClamp %coord %81 %84
%90 = OpImageQuerySizeLod %v2int %plane1 %78
%89 = OpConvertSToF %v2float %90
%91 = OpFDiv %v2float %80 %89
%95 = OpCompositeConstruct %v2float %float_1 %float_1
%93 = OpFSub %v2float %95 %91
%92 = OpExtInst %v2float %31 NClamp %coord %91 %93
%97 = OpCompositeExtract %uint %params_0 0
%99 = OpIEqual %bool %97 %uint_1
OpSelectionMerge %100 None
OpBranchConditional %99 %101 %102
%101 = OpLabel
%105 = OpSampledImage %104 %plane0 %smp
%103 = OpImageSampleExplicitLod %v4float %105 %82 Lod %8
%106 = OpVectorShuffle %v3float %103 %103 0 1 2
OpStore %color %106
OpBranch %100
%102 = OpLabel
%108 = OpSampledImage %104 %plane0 %smp
%107 = OpImageSampleExplicitLod %v4float %108 %82 Lod %8
%109 = OpCompositeExtract %float %107 0
%111 = OpSampledImage %104 %plane1 %smp
%110 = OpImageSampleExplicitLod %v4float %111 %92 Lod %8
%112 = OpVectorShuffle %v2float %110 %110 0 1
%113 = OpCompositeExtract %float %112 0
%114 = OpCompositeExtract %float %112 1
%115 = OpCompositeConstruct %v4float %109 %113 %114 %float_1
%116 = OpCompositeExtract %mat3v4float %params_0 2
%117 = OpVectorTimesMatrix %v3float %115 %116
OpStore %color %117
OpBranch %100
%100 = OpLabel
%118 = OpCompositeExtract %uint %params_0 1
%120 = OpIEqual %bool %118 %119
OpSelectionMerge %121 None
OpBranchConditional %120 %122 %121
%122 = OpLabel
%124 = OpLoad %v3float %color
%125 = OpCompositeExtract %GammaTransferParams %params_0 3
%123 = OpFunctionCall %v3float %gammaCorrection %124 %125
OpStore %color %123
%126 = OpCompositeExtract %mat3v3float %params_0 5
%127 = OpLoad %v3float %color
%128 = OpMatrixTimesVector %v3float %126 %127
OpStore %color %128
%130 = OpLoad %v3float %color
%131 = OpCompositeExtract %GammaTransferParams %params_0 4
%129 = OpFunctionCall %v3float %gammaCorrection %130 %131
OpStore %color %129
OpBranch %121
%121 = OpLabel
%132 = OpLoad %v3float %color
%133 = OpCompositeExtract %float %132 0
%134 = OpCompositeExtract %float %132 1
%135 = OpCompositeExtract %float %132 2
%136 = OpCompositeConstruct %v4float %133 %134 %135 %float_1
OpReturnValue %136
OpFunctionEnd
%textureSampleBaseClampToEdge_7c04e6 = OpFunction %void None %137
%140 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%142 = OpLoad %11 %arg_0
%143 = OpLoad %11 %ext_tex_plane_1
%144 = OpLoad %24 %arg_1
%147 = OpAccessChain %_ptr_Uniform_ExternalTextureParams %ext_tex_params %uint_0
%148 = OpLoad %ExternalTextureParams %147
%141 = OpFunctionCall %v4float %textureSampleExternal %142 %143 %144 %87 %148
OpStore %res %141
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %151
%153 = OpLabel
%154 = OpFunctionCall %void %textureSampleBaseClampToEdge_7c04e6
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %137
%156 = OpLabel
%157 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %157
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %137
%159 = OpLabel
%160 = OpFunctionCall %void %textureSampleBaseClampToEdge_7c04e6
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %137
%162 = OpLabel
%163 = OpFunctionCall %void %textureSampleBaseClampToEdge_7c04e6
OpReturn
OpFunctionEnd

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@ -0,0 +1,23 @@
@group(1) @binding(0) var arg_0 : texture_external;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleBaseClampToEdge_7c04e6() {
var res : vec4<f32> = textureSampleBaseClampToEdge(arg_0, arg_1, vec2<f32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleBaseClampToEdge_7c04e6();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureSampleBaseClampToEdge_7c04e6();
}
@compute @workgroup_size(1)
fn compute_main() {
textureSampleBaseClampToEdge_7c04e6();
}

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@ -0,0 +1,45 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
@group(1) @binding(0) var arg_0: texture_2d<f32>;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleBaseClampToEdge(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>) -> vec4<f32>
fn textureSampleBaseClampToEdge_9ca02c() {
var res: vec4<f32> = textureSampleBaseClampToEdge(arg_0, arg_1, vec2<f32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleBaseClampToEdge_9ca02c();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureSampleBaseClampToEdge_9ca02c();
}
@compute @workgroup_size(1)
fn compute_main() {
textureSampleBaseClampToEdge_9ca02c();
}

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Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 tint_textureSampleBaseClampToEdge(Texture2D<float4> t, SamplerState s, float2 coord) {
int3 tint_tmp;
t.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
const float2 dims = float2(tint_tmp.xy);
const float2 half_texel = ((0.5f).xx / dims);
const float2 clamped = clamp(coord, half_texel, (1.0f - half_texel));
return t.SampleLevel(s, clamped, 0.0f);
}
void textureSampleBaseClampToEdge_9ca02c() {
float4 res = tint_textureSampleBaseClampToEdge(arg_0, arg_1, (0.0f).xx);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureSampleBaseClampToEdge_9ca02c();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureSampleBaseClampToEdge_9ca02c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleBaseClampToEdge_9ca02c();
return;
}

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@ -0,0 +1,42 @@
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 tint_textureSampleBaseClampToEdge(Texture2D<float4> t, SamplerState s, float2 coord) {
int3 tint_tmp;
t.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
const float2 dims = float2(tint_tmp.xy);
const float2 half_texel = ((0.5f).xx / dims);
const float2 clamped = clamp(coord, half_texel, (1.0f - half_texel));
return t.SampleLevel(s, clamped, 0.0f);
}
void textureSampleBaseClampToEdge_9ca02c() {
float4 res = tint_textureSampleBaseClampToEdge(arg_0, arg_1, (0.0f).xx);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureSampleBaseClampToEdge_9ca02c();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureSampleBaseClampToEdge_9ca02c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleBaseClampToEdge_9ca02c();
return;
}

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#version 310 es
vec4 tint_textureSampleBaseClampToEdge(highp sampler2D t_1, highp sampler2D t_s, vec2 coord) {
vec2 dims = vec2(textureSize(t_1, 0));
vec2 half_texel = (vec2(0.5f) / dims);
vec2 clamped = clamp(coord, half_texel, (1.0f - half_texel));
return textureLod(t_s, clamped, 0.0f);
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D arg_0_arg_1;
void textureSampleBaseClampToEdge_9ca02c() {
vec4 res = tint_textureSampleBaseClampToEdge(arg_0_1, arg_0_arg_1, vec2(0.0f));
}
vec4 vertex_main() {
textureSampleBaseClampToEdge_9ca02c();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
vec4 tint_textureSampleBaseClampToEdge(highp sampler2D t_1, highp sampler2D t_s, vec2 coord) {
vec2 dims = vec2(textureSize(t_1, 0));
vec2 half_texel = (vec2(0.5f) / dims);
vec2 clamped = clamp(coord, half_texel, (1.0f - half_texel));
return textureLod(t_s, clamped, 0.0f);
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D arg_0_arg_1;
void textureSampleBaseClampToEdge_9ca02c() {
vec4 res = tint_textureSampleBaseClampToEdge(arg_0_1, arg_0_arg_1, vec2(0.0f));
}
void fragment_main() {
textureSampleBaseClampToEdge_9ca02c();
}
void main() {
fragment_main();
return;
}
#version 310 es
vec4 tint_textureSampleBaseClampToEdge(highp sampler2D t_1, highp sampler2D t_s, vec2 coord) {
vec2 dims = vec2(textureSize(t_1, 0));
vec2 half_texel = (vec2(0.5f) / dims);
vec2 clamped = clamp(coord, half_texel, (1.0f - half_texel));
return textureLod(t_s, clamped, 0.0f);
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D arg_0_arg_1;
void textureSampleBaseClampToEdge_9ca02c() {
vec4 res = tint_textureSampleBaseClampToEdge(arg_0_1, arg_0_arg_1, vec2(0.0f));
}
void compute_main() {
textureSampleBaseClampToEdge_9ca02c();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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#include <metal_stdlib>
using namespace metal;
float4 tint_textureSampleBaseClampToEdge(texture2d<float, access::sample> t, sampler s, float2 coord) {
float2 const dims = float2(int2(t.get_width(0), t.get_height(0)));
float2 const half_texel = (float2(0.5f) / dims);
float2 const clamped = clamp(coord, half_texel, (1.0f - half_texel));
return t.sample(s, clamped, level(0.0f));
}
void textureSampleBaseClampToEdge_9ca02c(texture2d<float, access::sample> tint_symbol_1, sampler tint_symbol_2) {
float4 res = tint_textureSampleBaseClampToEdge(tint_symbol_1, tint_symbol_2, float2(0.0f));
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(texture2d<float, access::sample> tint_symbol_3, sampler tint_symbol_4) {
textureSampleBaseClampToEdge_9ca02c(tint_symbol_3, tint_symbol_4);
return float4(0.0f);
}
vertex tint_symbol vertex_main(texture2d<float, access::sample> tint_symbol_5 [[texture(0)]], sampler tint_symbol_6 [[sampler(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_5, tint_symbol_6);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d<float, access::sample> tint_symbol_7 [[texture(0)]], sampler tint_symbol_8 [[sampler(0)]]) {
textureSampleBaseClampToEdge_9ca02c(tint_symbol_7, tint_symbol_8);
return;
}
kernel void compute_main(texture2d<float, access::sample> tint_symbol_9 [[texture(0)]], sampler tint_symbol_10 [[sampler(0)]]) {
textureSampleBaseClampToEdge_9ca02c(tint_symbol_9, tint_symbol_10);
return;
}

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@ -0,0 +1,110 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 63
; Schema: 0
OpCapability Shader
OpCapability ImageQuery
%31 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %arg_0 "arg_0"
OpName %arg_1 "arg_1"
OpName %tint_textureSampleBaseClampToEdge "tint_textureSampleBaseClampToEdge"
OpName %t "t"
OpName %s "s"
OpName %coord "coord"
OpName %textureSampleBaseClampToEdge_9ca02c "textureSampleBaseClampToEdge_9ca02c"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
OpDecorate %arg_0 DescriptorSet 1
OpDecorate %arg_0 Binding 0
OpDecorate %arg_1 DescriptorSet 1
OpDecorate %arg_1 Binding 1
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%11 = OpTypeImage %float 2D 0 0 0 1 Unknown
%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
%arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
%14 = OpTypeSampler
%_ptr_UniformConstant_14 = OpTypePointer UniformConstant %14
%arg_1 = OpVariable %_ptr_UniformConstant_14 UniformConstant
%v2float = OpTypeVector %float 2
%15 = OpTypeFunction %v4float %11 %14 %v2float
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%26 = OpConstantNull %int
%float_0_5 = OpConstant %float 0.5
%28 = OpConstantComposite %v2float %float_0_5 %float_0_5
%float_1 = OpConstant %float 1
%_ptr_Function_v2float = OpTypePointer Function %v2float
%36 = OpConstantNull %v2float
%39 = OpTypeSampledImage %11
%void = OpTypeVoid
%41 = OpTypeFunction %void
%_ptr_Function_v4float = OpTypePointer Function %v4float
%50 = OpTypeFunction %v4float
%tint_textureSampleBaseClampToEdge = OpFunction %v4float None %15
%t = OpFunctionParameter %11
%s = OpFunctionParameter %14
%coord = OpFunctionParameter %v2float
%21 = OpLabel
%34 = OpVariable %_ptr_Function_v2float Function %36
%23 = OpImageQuerySizeLod %v2int %t %26
%22 = OpConvertSToF %v2float %23
%29 = OpFDiv %v2float %28 %22
%37 = OpCompositeConstruct %v2float %float_1 %float_1
%33 = OpFSub %v2float %37 %29
%30 = OpExtInst %v2float %31 NClamp %coord %29 %33
%40 = OpSampledImage %39 %t %s
%38 = OpImageSampleExplicitLod %v4float %40 %30 Lod %8
OpReturnValue %38
OpFunctionEnd
%textureSampleBaseClampToEdge_9ca02c = OpFunction %void None %41
%44 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%46 = OpLoad %11 %arg_0
%47 = OpLoad %14 %arg_1
%45 = OpFunctionCall %v4float %tint_textureSampleBaseClampToEdge %46 %47 %36
OpStore %res %45
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %50
%52 = OpLabel
%53 = OpFunctionCall %void %textureSampleBaseClampToEdge_9ca02c
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %41
%55 = OpLabel
%56 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %56
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %41
%58 = OpLabel
%59 = OpFunctionCall %void %textureSampleBaseClampToEdge_9ca02c
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %41
%61 = OpLabel
%62 = OpFunctionCall %void %textureSampleBaseClampToEdge_9ca02c
OpReturn
OpFunctionEnd

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@ -0,0 +1,23 @@
@group(1) @binding(0) var arg_0 : texture_2d<f32>;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleBaseClampToEdge_9ca02c() {
var res : vec4<f32> = textureSampleBaseClampToEdge(arg_0, arg_1, vec2<f32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleBaseClampToEdge_9ca02c();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureSampleBaseClampToEdge_9ca02c();
}
@compute @workgroup_size(1)
fn compute_main() {
textureSampleBaseClampToEdge_9ca02c();
}

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@ -1,3 +1,7 @@
builtins/gen/literal/textureSampleLevel/979816.wgsl:28:24 warning: use of deprecated builtin
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, vec2<f32>());
^^^^^^^^^^^^^^^^^^
struct GammaTransferParams {
float G;
float A;

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@ -1,3 +1,7 @@
builtins/gen/literal/textureSampleLevel/979816.wgsl:28:24 warning: use of deprecated builtin
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, vec2<f32>());
^^^^^^^^^^^^^^^^^^
struct GammaTransferParams {
float G;
float A;

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@ -1,3 +1,7 @@
builtins/gen/literal/textureSampleLevel/979816.wgsl:28:24 warning: use of deprecated builtin
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, vec2<f32>());
^^^^^^^^^^^^^^^^^^
#version 310 es
struct GammaTransferParams {

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@ -1,3 +1,7 @@
builtins/gen/literal/textureSampleLevel/979816.wgsl:28:24 warning: use of deprecated builtin
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, vec2<f32>());
^^^^^^^^^^^^^^^^^^
#include <metal_stdlib>
using namespace metal;

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@ -1,3 +1,7 @@
builtins/gen/literal/textureSampleLevel/979816.wgsl:28:24 warning: use of deprecated builtin
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, vec2<f32>());
^^^^^^^^^^^^^^^^^^
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0

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@ -1,3 +1,7 @@
builtins/gen/literal/textureSampleLevel/979816.wgsl:28:24 warning: use of deprecated builtin
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, vec2<f32>());
^^^^^^^^^^^^^^^^^^
@group(1) @binding(0) var arg_0 : texture_external;
@group(1) @binding(1) var arg_1 : sampler;

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@ -0,0 +1,46 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
@group(1) @binding(0) var arg_0: texture_external;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleBaseClampToEdge(texture: texture_external, sampler: sampler, coords: vec2<f32>) -> vec4<f32>
fn textureSampleBaseClampToEdge_7c04e6() {
var arg_2 = vec2<f32>();
var res: vec4<f32> = textureSampleBaseClampToEdge(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleBaseClampToEdge_7c04e6();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureSampleBaseClampToEdge_7c04e6();
}
@compute @workgroup_size(1)
fn compute_main() {
textureSampleBaseClampToEdge_7c04e6();
}

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struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
float3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
float3x3 gamutConversionMatrix;
};
Texture2D<float4> ext_tex_plane_1 : register(t2, space1);
cbuffer cbuffer_ext_tex_params : register(b3, space1) {
uint4 ext_tex_params[11];
};
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float3 gammaCorrection(float3 v, GammaTransferParams params) {
const bool3 cond = (abs(v) < float3((params.D).xxx));
const float3 t = (sign(v) * ((params.C * abs(v)) + params.F));
const float3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), float3((params.G).xxx)) + params.E));
return (cond ? t : f);
}
float4 textureSampleExternal(Texture2D<float4> plane0, Texture2D<float4> plane1, SamplerState smp, float2 coord, ExternalTextureParams params) {
int3 tint_tmp;
plane0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
const float2 plane0_dims = float2(tint_tmp.xy);
const float2 plane0_half_texel = ((0.5f).xx / plane0_dims);
const float2 plane0_clamped = clamp(coord, plane0_half_texel, (1.0f - plane0_half_texel));
int3 tint_tmp_1;
plane1.GetDimensions(0, tint_tmp_1.x, tint_tmp_1.y, tint_tmp_1.z);
const float2 plane1_dims = float2(tint_tmp_1.xy);
const float2 plane1_half_texel = ((0.5f).xx / plane1_dims);
const float2 plane1_clamped = clamp(coord, plane1_half_texel, (1.0f - plane1_half_texel));
float3 color = float3(0.0f, 0.0f, 0.0f);
if ((params.numPlanes == 1u)) {
color = plane0.SampleLevel(smp, plane0_clamped, 0.0f).rgb;
} else {
color = mul(params.yuvToRgbConversionMatrix, float4(plane0.SampleLevel(smp, plane0_clamped, 0.0f).r, plane1.SampleLevel(smp, plane1_clamped, 0.0f).rg, 1.0f));
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = mul(color, params.gamutConversionMatrix);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return float4(color, 1.0f);
}
float3x4 tint_symbol_3(uint4 buffer[11], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 16u)) / 4;
const uint scalar_offset_2 = ((offset + 32u)) / 4;
return float3x4(asfloat(buffer[scalar_offset / 4]), asfloat(buffer[scalar_offset_1 / 4]), asfloat(buffer[scalar_offset_2 / 4]));
}
GammaTransferParams tint_symbol_5(uint4 buffer[11], uint offset) {
const uint scalar_offset_3 = ((offset + 0u)) / 4;
const uint scalar_offset_4 = ((offset + 4u)) / 4;
const uint scalar_offset_5 = ((offset + 8u)) / 4;
const uint scalar_offset_6 = ((offset + 12u)) / 4;
const uint scalar_offset_7 = ((offset + 16u)) / 4;
const uint scalar_offset_8 = ((offset + 20u)) / 4;
const uint scalar_offset_9 = ((offset + 24u)) / 4;
const uint scalar_offset_10 = ((offset + 28u)) / 4;
const GammaTransferParams tint_symbol_9 = {asfloat(buffer[scalar_offset_3 / 4][scalar_offset_3 % 4]), asfloat(buffer[scalar_offset_4 / 4][scalar_offset_4 % 4]), asfloat(buffer[scalar_offset_5 / 4][scalar_offset_5 % 4]), asfloat(buffer[scalar_offset_6 / 4][scalar_offset_6 % 4]), asfloat(buffer[scalar_offset_7 / 4][scalar_offset_7 % 4]), asfloat(buffer[scalar_offset_8 / 4][scalar_offset_8 % 4]), asfloat(buffer[scalar_offset_9 / 4][scalar_offset_9 % 4]), buffer[scalar_offset_10 / 4][scalar_offset_10 % 4]};
return tint_symbol_9;
}
float3x3 tint_symbol_7(uint4 buffer[11], uint offset) {
const uint scalar_offset_11 = ((offset + 0u)) / 4;
const uint scalar_offset_12 = ((offset + 16u)) / 4;
const uint scalar_offset_13 = ((offset + 32u)) / 4;
return float3x3(asfloat(buffer[scalar_offset_11 / 4].xyz), asfloat(buffer[scalar_offset_12 / 4].xyz), asfloat(buffer[scalar_offset_13 / 4].xyz));
}
ExternalTextureParams tint_symbol_1(uint4 buffer[11], uint offset) {
const uint scalar_offset_14 = ((offset + 0u)) / 4;
const uint scalar_offset_15 = ((offset + 4u)) / 4;
const ExternalTextureParams tint_symbol_10 = {buffer[scalar_offset_14 / 4][scalar_offset_14 % 4], buffer[scalar_offset_15 / 4][scalar_offset_15 % 4], tint_symbol_3(buffer, (offset + 16u)), tint_symbol_5(buffer, (offset + 64u)), tint_symbol_5(buffer, (offset + 96u)), tint_symbol_7(buffer, (offset + 128u))};
return tint_symbol_10;
}
void textureSampleBaseClampToEdge_7c04e6() {
float2 arg_2 = (0.0f).xx;
float4 res = textureSampleExternal(arg_0, ext_tex_plane_1, arg_1, arg_2, tint_symbol_1(ext_tex_params, 0u));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureSampleBaseClampToEdge_7c04e6();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureSampleBaseClampToEdge_7c04e6();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleBaseClampToEdge_7c04e6();
return;
}

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@ -0,0 +1,123 @@
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
float3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
float3x3 gamutConversionMatrix;
};
Texture2D<float4> ext_tex_plane_1 : register(t2, space1);
cbuffer cbuffer_ext_tex_params : register(b3, space1) {
uint4 ext_tex_params[11];
};
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float3 gammaCorrection(float3 v, GammaTransferParams params) {
const bool3 cond = (abs(v) < float3((params.D).xxx));
const float3 t = (sign(v) * ((params.C * abs(v)) + params.F));
const float3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), float3((params.G).xxx)) + params.E));
return (cond ? t : f);
}
float4 textureSampleExternal(Texture2D<float4> plane0, Texture2D<float4> plane1, SamplerState smp, float2 coord, ExternalTextureParams params) {
int3 tint_tmp;
plane0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
const float2 plane0_dims = float2(tint_tmp.xy);
const float2 plane0_half_texel = ((0.5f).xx / plane0_dims);
const float2 plane0_clamped = clamp(coord, plane0_half_texel, (1.0f - plane0_half_texel));
int3 tint_tmp_1;
plane1.GetDimensions(0, tint_tmp_1.x, tint_tmp_1.y, tint_tmp_1.z);
const float2 plane1_dims = float2(tint_tmp_1.xy);
const float2 plane1_half_texel = ((0.5f).xx / plane1_dims);
const float2 plane1_clamped = clamp(coord, plane1_half_texel, (1.0f - plane1_half_texel));
float3 color = float3(0.0f, 0.0f, 0.0f);
if ((params.numPlanes == 1u)) {
color = plane0.SampleLevel(smp, plane0_clamped, 0.0f).rgb;
} else {
color = mul(params.yuvToRgbConversionMatrix, float4(plane0.SampleLevel(smp, plane0_clamped, 0.0f).r, plane1.SampleLevel(smp, plane1_clamped, 0.0f).rg, 1.0f));
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = mul(color, params.gamutConversionMatrix);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return float4(color, 1.0f);
}
float3x4 tint_symbol_3(uint4 buffer[11], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 16u)) / 4;
const uint scalar_offset_2 = ((offset + 32u)) / 4;
return float3x4(asfloat(buffer[scalar_offset / 4]), asfloat(buffer[scalar_offset_1 / 4]), asfloat(buffer[scalar_offset_2 / 4]));
}
GammaTransferParams tint_symbol_5(uint4 buffer[11], uint offset) {
const uint scalar_offset_3 = ((offset + 0u)) / 4;
const uint scalar_offset_4 = ((offset + 4u)) / 4;
const uint scalar_offset_5 = ((offset + 8u)) / 4;
const uint scalar_offset_6 = ((offset + 12u)) / 4;
const uint scalar_offset_7 = ((offset + 16u)) / 4;
const uint scalar_offset_8 = ((offset + 20u)) / 4;
const uint scalar_offset_9 = ((offset + 24u)) / 4;
const uint scalar_offset_10 = ((offset + 28u)) / 4;
const GammaTransferParams tint_symbol_9 = {asfloat(buffer[scalar_offset_3 / 4][scalar_offset_3 % 4]), asfloat(buffer[scalar_offset_4 / 4][scalar_offset_4 % 4]), asfloat(buffer[scalar_offset_5 / 4][scalar_offset_5 % 4]), asfloat(buffer[scalar_offset_6 / 4][scalar_offset_6 % 4]), asfloat(buffer[scalar_offset_7 / 4][scalar_offset_7 % 4]), asfloat(buffer[scalar_offset_8 / 4][scalar_offset_8 % 4]), asfloat(buffer[scalar_offset_9 / 4][scalar_offset_9 % 4]), buffer[scalar_offset_10 / 4][scalar_offset_10 % 4]};
return tint_symbol_9;
}
float3x3 tint_symbol_7(uint4 buffer[11], uint offset) {
const uint scalar_offset_11 = ((offset + 0u)) / 4;
const uint scalar_offset_12 = ((offset + 16u)) / 4;
const uint scalar_offset_13 = ((offset + 32u)) / 4;
return float3x3(asfloat(buffer[scalar_offset_11 / 4].xyz), asfloat(buffer[scalar_offset_12 / 4].xyz), asfloat(buffer[scalar_offset_13 / 4].xyz));
}
ExternalTextureParams tint_symbol_1(uint4 buffer[11], uint offset) {
const uint scalar_offset_14 = ((offset + 0u)) / 4;
const uint scalar_offset_15 = ((offset + 4u)) / 4;
const ExternalTextureParams tint_symbol_10 = {buffer[scalar_offset_14 / 4][scalar_offset_14 % 4], buffer[scalar_offset_15 / 4][scalar_offset_15 % 4], tint_symbol_3(buffer, (offset + 16u)), tint_symbol_5(buffer, (offset + 64u)), tint_symbol_5(buffer, (offset + 96u)), tint_symbol_7(buffer, (offset + 128u))};
return tint_symbol_10;
}
void textureSampleBaseClampToEdge_7c04e6() {
float2 arg_2 = (0.0f).xx;
float4 res = textureSampleExternal(arg_0, ext_tex_plane_1, arg_1, arg_2, tint_symbol_1(ext_tex_params, 0u));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureSampleBaseClampToEdge_7c04e6();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureSampleBaseClampToEdge_7c04e6();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleBaseClampToEdge_7c04e6();
return;
}

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#version 310 es
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
};
layout(binding = 3, std140) uniform ext_tex_params_block_ubo {
ExternalTextureParams inner;
} ext_tex_params;
vec3 gammaCorrection(vec3 v, GammaTransferParams params) {
bvec3 cond = lessThan(abs(v), vec3(params.D));
vec3 t = (sign(v) * ((params.C * abs(v)) + params.F));
vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E));
return mix(f, t, cond);
}
vec4 textureSampleExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) {
vec2 plane0_dims = vec2(textureSize(plane0_1, 0));
vec2 plane0_half_texel = (vec2(0.5f) / plane0_dims);
vec2 plane0_clamped = clamp(coord, plane0_half_texel, (1.0f - plane0_half_texel));
vec2 plane1_dims = vec2(textureSize(plane1_1, 0));
vec2 plane1_half_texel = (vec2(0.5f) / plane1_dims);
vec2 plane1_clamped = clamp(coord, plane1_half_texel, (1.0f - plane1_half_texel));
vec3 color = vec3(0.0f, 0.0f, 0.0f);
if ((params.numPlanes == 1u)) {
color = textureLod(plane0_smp, plane0_clamped, 0.0f).rgb;
} else {
color = (vec4(textureLod(plane0_smp, plane0_clamped, 0.0f).r, textureLod(plane1_smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4(color, 1.0f);
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D ext_tex_plane_1_1;
uniform highp sampler2D arg_0_arg_1;
uniform highp sampler2D ext_tex_plane_1_arg_1;
void textureSampleBaseClampToEdge_7c04e6() {
vec2 arg_2 = vec2(0.0f);
vec4 res = textureSampleExternal(arg_0_1, ext_tex_plane_1_1, arg_0_arg_1, ext_tex_plane_1_arg_1, arg_2, ext_tex_params.inner);
}
vec4 vertex_main() {
textureSampleBaseClampToEdge_7c04e6();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
};
layout(binding = 3, std140) uniform ext_tex_params_block_ubo {
ExternalTextureParams inner;
} ext_tex_params;
vec3 gammaCorrection(vec3 v, GammaTransferParams params) {
bvec3 cond = lessThan(abs(v), vec3(params.D));
vec3 t = (sign(v) * ((params.C * abs(v)) + params.F));
vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E));
return mix(f, t, cond);
}
vec4 textureSampleExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) {
vec2 plane0_dims = vec2(textureSize(plane0_1, 0));
vec2 plane0_half_texel = (vec2(0.5f) / plane0_dims);
vec2 plane0_clamped = clamp(coord, plane0_half_texel, (1.0f - plane0_half_texel));
vec2 plane1_dims = vec2(textureSize(plane1_1, 0));
vec2 plane1_half_texel = (vec2(0.5f) / plane1_dims);
vec2 plane1_clamped = clamp(coord, plane1_half_texel, (1.0f - plane1_half_texel));
vec3 color = vec3(0.0f, 0.0f, 0.0f);
if ((params.numPlanes == 1u)) {
color = textureLod(plane0_smp, plane0_clamped, 0.0f).rgb;
} else {
color = (vec4(textureLod(plane0_smp, plane0_clamped, 0.0f).r, textureLod(plane1_smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4(color, 1.0f);
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D ext_tex_plane_1_1;
uniform highp sampler2D arg_0_arg_1;
uniform highp sampler2D ext_tex_plane_1_arg_1;
void textureSampleBaseClampToEdge_7c04e6() {
vec2 arg_2 = vec2(0.0f);
vec4 res = textureSampleExternal(arg_0_1, ext_tex_plane_1_1, arg_0_arg_1, ext_tex_plane_1_arg_1, arg_2, ext_tex_params.inner);
}
void fragment_main() {
textureSampleBaseClampToEdge_7c04e6();
}
void main() {
fragment_main();
return;
}
#version 310 es
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
};
layout(binding = 3, std140) uniform ext_tex_params_block_ubo {
ExternalTextureParams inner;
} ext_tex_params;
vec3 gammaCorrection(vec3 v, GammaTransferParams params) {
bvec3 cond = lessThan(abs(v), vec3(params.D));
vec3 t = (sign(v) * ((params.C * abs(v)) + params.F));
vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E));
return mix(f, t, cond);
}
vec4 textureSampleExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) {
vec2 plane0_dims = vec2(textureSize(plane0_1, 0));
vec2 plane0_half_texel = (vec2(0.5f) / plane0_dims);
vec2 plane0_clamped = clamp(coord, plane0_half_texel, (1.0f - plane0_half_texel));
vec2 plane1_dims = vec2(textureSize(plane1_1, 0));
vec2 plane1_half_texel = (vec2(0.5f) / plane1_dims);
vec2 plane1_clamped = clamp(coord, plane1_half_texel, (1.0f - plane1_half_texel));
vec3 color = vec3(0.0f, 0.0f, 0.0f);
if ((params.numPlanes == 1u)) {
color = textureLod(plane0_smp, plane0_clamped, 0.0f).rgb;
} else {
color = (vec4(textureLod(plane0_smp, plane0_clamped, 0.0f).r, textureLod(plane1_smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4(color, 1.0f);
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D ext_tex_plane_1_1;
uniform highp sampler2D arg_0_arg_1;
uniform highp sampler2D ext_tex_plane_1_arg_1;
void textureSampleBaseClampToEdge_7c04e6() {
vec2 arg_2 = vec2(0.0f);
vec4 res = textureSampleExternal(arg_0_1, ext_tex_plane_1_1, arg_0_arg_1, ext_tex_plane_1_arg_1, arg_2, ext_tex_params.inner);
}
void compute_main() {
textureSampleBaseClampToEdge_7c04e6();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct GammaTransferParams {
/* 0x0000 */ float G;
/* 0x0004 */ float A;
/* 0x0008 */ float B;
/* 0x000c */ float C;
/* 0x0010 */ float D;
/* 0x0014 */ float E;
/* 0x0018 */ float F;
/* 0x001c */ uint padding;
};
struct ExternalTextureParams {
/* 0x0000 */ uint numPlanes;
/* 0x0004 */ uint doYuvToRgbConversionOnly;
/* 0x0008 */ tint_array<int8_t, 8> tint_pad;
/* 0x0010 */ float3x4 yuvToRgbConversionMatrix;
/* 0x0040 */ GammaTransferParams gammaDecodeParams;
/* 0x0060 */ GammaTransferParams gammaEncodeParams;
/* 0x0080 */ float3x3 gamutConversionMatrix;
};
float3 gammaCorrection(float3 v, GammaTransferParams params) {
bool3 const cond = (fabs(v) < float3(params.D));
float3 const t = (sign(v) * ((params.C * fabs(v)) + params.F));
float3 const f = (sign(v) * (pow(((params.A * fabs(v)) + params.B), float3(params.G)) + params.E));
return select(f, t, cond);
}
float4 textureSampleExternal(texture2d<float, access::sample> plane0, texture2d<float, access::sample> plane1, sampler smp, float2 coord, ExternalTextureParams params) {
float2 const plane0_dims = float2(int2(plane0.get_width(0), plane0.get_height(0)));
float2 const plane0_half_texel = (float2(0.5f) / plane0_dims);
float2 const plane0_clamped = clamp(coord, plane0_half_texel, (1.0f - plane0_half_texel));
float2 const plane1_dims = float2(int2(plane1.get_width(0), plane1.get_height(0)));
float2 const plane1_half_texel = (float2(0.5f) / plane1_dims);
float2 const plane1_clamped = clamp(coord, plane1_half_texel, (1.0f - plane1_half_texel));
float3 color = 0.0f;
if ((params.numPlanes == 1u)) {
color = float4(plane0.sample(smp, plane0_clamped, level(0.0f))).rgb;
} else {
color = (float4(plane0.sample(smp, plane0_clamped, level(0.0f))[0], float4(plane1.sample(smp, plane1_clamped, level(0.0f))).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return float4(color, 1.0f);
}
void textureSampleBaseClampToEdge_7c04e6(texture2d<float, access::sample> tint_symbol_1, texture2d<float, access::sample> tint_symbol_2, sampler tint_symbol_3, const constant ExternalTextureParams* const tint_symbol_4) {
float2 arg_2 = float2(0.0f);
float4 res = textureSampleExternal(tint_symbol_1, tint_symbol_2, tint_symbol_3, arg_2, *(tint_symbol_4));
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(texture2d<float, access::sample> tint_symbol_5, texture2d<float, access::sample> tint_symbol_6, sampler tint_symbol_7, const constant ExternalTextureParams* const tint_symbol_8) {
textureSampleBaseClampToEdge_7c04e6(tint_symbol_5, tint_symbol_6, tint_symbol_7, tint_symbol_8);
return float4(0.0f);
}
vertex tint_symbol vertex_main(texture2d<float, access::sample> tint_symbol_9 [[texture(0)]], texture2d<float, access::sample> tint_symbol_10 [[texture(1)]], sampler tint_symbol_11 [[sampler(0)]], const constant ExternalTextureParams* tint_symbol_12 [[buffer(2)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_9, tint_symbol_10, tint_symbol_11, tint_symbol_12);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d<float, access::sample> tint_symbol_13 [[texture(0)]], texture2d<float, access::sample> tint_symbol_14 [[texture(1)]], sampler tint_symbol_15 [[sampler(0)]], const constant ExternalTextureParams* tint_symbol_16 [[buffer(2)]]) {
textureSampleBaseClampToEdge_7c04e6(tint_symbol_13, tint_symbol_14, tint_symbol_15, tint_symbol_16);
return;
}
kernel void compute_main(texture2d<float, access::sample> tint_symbol_17 [[texture(0)]], texture2d<float, access::sample> tint_symbol_18 [[texture(1)]], sampler tint_symbol_19 [[sampler(0)]], const constant ExternalTextureParams* tint_symbol_20 [[buffer(2)]]) {
textureSampleBaseClampToEdge_7c04e6(tint_symbol_17, tint_symbol_18, tint_symbol_19, tint_symbol_20);
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 166
; Schema: 0
OpCapability Shader
OpCapability ImageQuery
%31 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %ext_tex_plane_1 "ext_tex_plane_1"
OpName %ext_tex_params_block "ext_tex_params_block"
OpMemberName %ext_tex_params_block 0 "inner"
OpName %ExternalTextureParams "ExternalTextureParams"
OpMemberName %ExternalTextureParams 0 "numPlanes"
OpMemberName %ExternalTextureParams 1 "doYuvToRgbConversionOnly"
OpMemberName %ExternalTextureParams 2 "yuvToRgbConversionMatrix"
OpMemberName %ExternalTextureParams 3 "gammaDecodeParams"
OpName %GammaTransferParams "GammaTransferParams"
OpMemberName %GammaTransferParams 0 "G"
OpMemberName %GammaTransferParams 1 "A"
OpMemberName %GammaTransferParams 2 "B"
OpMemberName %GammaTransferParams 3 "C"
OpMemberName %GammaTransferParams 4 "D"
OpMemberName %GammaTransferParams 5 "E"
OpMemberName %GammaTransferParams 6 "F"
OpMemberName %GammaTransferParams 7 "padding"
OpMemberName %ExternalTextureParams 4 "gammaEncodeParams"
OpMemberName %ExternalTextureParams 5 "gamutConversionMatrix"
OpName %ext_tex_params "ext_tex_params"
OpName %arg_0 "arg_0"
OpName %arg_1 "arg_1"
OpName %gammaCorrection "gammaCorrection"
OpName %v "v"
OpName %params "params"
OpName %textureSampleExternal "textureSampleExternal"
OpName %plane0 "plane0"
OpName %plane1 "plane1"
OpName %smp "smp"
OpName %coord "coord"
OpName %params_0 "params"
OpName %color "color"
OpName %textureSampleBaseClampToEdge_7c04e6 "textureSampleBaseClampToEdge_7c04e6"
OpName %arg_2 "arg_2"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
OpDecorate %ext_tex_plane_1 DescriptorSet 1
OpDecorate %ext_tex_plane_1 Binding 2
OpDecorate %ext_tex_params_block Block
OpMemberDecorate %ext_tex_params_block 0 Offset 0
OpMemberDecorate %ExternalTextureParams 0 Offset 0
OpMemberDecorate %ExternalTextureParams 1 Offset 4
OpMemberDecorate %ExternalTextureParams 2 Offset 16
OpMemberDecorate %ExternalTextureParams 2 ColMajor
OpMemberDecorate %ExternalTextureParams 2 MatrixStride 16
OpMemberDecorate %ExternalTextureParams 3 Offset 64
OpMemberDecorate %GammaTransferParams 0 Offset 0
OpMemberDecorate %GammaTransferParams 1 Offset 4
OpMemberDecorate %GammaTransferParams 2 Offset 8
OpMemberDecorate %GammaTransferParams 3 Offset 12
OpMemberDecorate %GammaTransferParams 4 Offset 16
OpMemberDecorate %GammaTransferParams 5 Offset 20
OpMemberDecorate %GammaTransferParams 6 Offset 24
OpMemberDecorate %GammaTransferParams 7 Offset 28
OpMemberDecorate %ExternalTextureParams 4 Offset 96
OpMemberDecorate %ExternalTextureParams 5 Offset 128
OpMemberDecorate %ExternalTextureParams 5 ColMajor
OpMemberDecorate %ExternalTextureParams 5 MatrixStride 16
OpDecorate %ext_tex_params NonWritable
OpDecorate %ext_tex_params DescriptorSet 1
OpDecorate %ext_tex_params Binding 3
OpDecorate %arg_0 DescriptorSet 1
OpDecorate %arg_0 Binding 0
OpDecorate %arg_1 DescriptorSet 1
OpDecorate %arg_1 Binding 1
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%11 = OpTypeImage %float 2D 0 0 0 1 Unknown
%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
%ext_tex_plane_1 = OpVariable %_ptr_UniformConstant_11 UniformConstant
%uint = OpTypeInt 32 0
%mat3v4float = OpTypeMatrix %v4float 3
%GammaTransferParams = OpTypeStruct %float %float %float %float %float %float %float %uint
%v3float = OpTypeVector %float 3
%mat3v3float = OpTypeMatrix %v3float 3
%ExternalTextureParams = OpTypeStruct %uint %uint %mat3v4float %GammaTransferParams %GammaTransferParams %mat3v3float
%ext_tex_params_block = OpTypeStruct %ExternalTextureParams
%_ptr_Uniform_ext_tex_params_block = OpTypePointer Uniform %ext_tex_params_block
%ext_tex_params = OpVariable %_ptr_Uniform_ext_tex_params_block Uniform
%arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
%24 = OpTypeSampler
%_ptr_UniformConstant_24 = OpTypePointer UniformConstant %24
%arg_1 = OpVariable %_ptr_UniformConstant_24 UniformConstant
%25 = OpTypeFunction %v3float %v3float %GammaTransferParams
%bool = OpTypeBool
%v3bool = OpTypeVector %bool 3
%_ptr_Function_v3float = OpTypePointer Function %v3float
%45 = OpConstantNull %v3float
%v2float = OpTypeVector %float 2
%65 = OpTypeFunction %v4float %11 %11 %24 %v2float %ExternalTextureParams
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%78 = OpConstantNull %int
%float_0_5 = OpConstant %float 0.5
%80 = OpConstantComposite %v2float %float_0_5 %float_0_5
%float_1 = OpConstant %float 1
%_ptr_Function_v2float = OpTypePointer Function %v2float
%87 = OpConstantNull %v2float
%uint_1 = OpConstant %uint 1
%104 = OpTypeSampledImage %11
%119 = OpConstantNull %uint
%void = OpTypeVoid
%137 = OpTypeFunction %void
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_ExternalTextureParams = OpTypePointer Uniform %ExternalTextureParams
%_ptr_Function_v4float = OpTypePointer Function %v4float
%153 = OpTypeFunction %v4float
%gammaCorrection = OpFunction %v3float None %25
%v = OpFunctionParameter %v3float
%params = OpFunctionParameter %GammaTransferParams
%29 = OpLabel
%43 = OpVariable %_ptr_Function_v3float Function %45
%55 = OpVariable %_ptr_Function_v3float Function %45
%61 = OpVariable %_ptr_Function_v3float Function %45
%30 = OpExtInst %v3float %31 FAbs %v
%32 = OpCompositeExtract %float %params 4
%33 = OpCompositeConstruct %v3float %32 %32 %32
%34 = OpFOrdLessThan %v3bool %30 %33
%37 = OpExtInst %v3float %31 FSign %v
%38 = OpCompositeExtract %float %params 3
%39 = OpExtInst %v3float %31 FAbs %v
%40 = OpVectorTimesScalar %v3float %39 %38
%41 = OpCompositeExtract %float %params 6
%46 = OpCompositeConstruct %v3float %41 %41 %41
%42 = OpFAdd %v3float %40 %46
%47 = OpFMul %v3float %37 %42
%48 = OpExtInst %v3float %31 FSign %v
%50 = OpCompositeExtract %float %params 1
%51 = OpExtInst %v3float %31 FAbs %v
%52 = OpVectorTimesScalar %v3float %51 %50
%53 = OpCompositeExtract %float %params 2
%56 = OpCompositeConstruct %v3float %53 %53 %53
%54 = OpFAdd %v3float %52 %56
%57 = OpCompositeExtract %float %params 0
%58 = OpCompositeConstruct %v3float %57 %57 %57
%49 = OpExtInst %v3float %31 Pow %54 %58
%59 = OpCompositeExtract %float %params 5
%62 = OpCompositeConstruct %v3float %59 %59 %59
%60 = OpFAdd %v3float %49 %62
%63 = OpFMul %v3float %48 %60
%64 = OpSelect %v3float %34 %47 %63
OpReturnValue %64
OpFunctionEnd
%textureSampleExternal = OpFunction %v4float None %65
%plane0 = OpFunctionParameter %11
%plane1 = OpFunctionParameter %11
%smp = OpFunctionParameter %24
%coord = OpFunctionParameter %v2float
%params_0 = OpFunctionParameter %ExternalTextureParams
%73 = OpLabel
%85 = OpVariable %_ptr_Function_v2float Function %87
%94 = OpVariable %_ptr_Function_v2float Function %87
%color = OpVariable %_ptr_Function_v3float Function %45
%75 = OpImageQuerySizeLod %v2int %plane0 %78
%74 = OpConvertSToF %v2float %75
%81 = OpFDiv %v2float %80 %74
%88 = OpCompositeConstruct %v2float %float_1 %float_1
%84 = OpFSub %v2float %88 %81
%82 = OpExtInst %v2float %31 NClamp %coord %81 %84
%90 = OpImageQuerySizeLod %v2int %plane1 %78
%89 = OpConvertSToF %v2float %90
%91 = OpFDiv %v2float %80 %89
%95 = OpCompositeConstruct %v2float %float_1 %float_1
%93 = OpFSub %v2float %95 %91
%92 = OpExtInst %v2float %31 NClamp %coord %91 %93
%97 = OpCompositeExtract %uint %params_0 0
%99 = OpIEqual %bool %97 %uint_1
OpSelectionMerge %100 None
OpBranchConditional %99 %101 %102
%101 = OpLabel
%105 = OpSampledImage %104 %plane0 %smp
%103 = OpImageSampleExplicitLod %v4float %105 %82 Lod %8
%106 = OpVectorShuffle %v3float %103 %103 0 1 2
OpStore %color %106
OpBranch %100
%102 = OpLabel
%108 = OpSampledImage %104 %plane0 %smp
%107 = OpImageSampleExplicitLod %v4float %108 %82 Lod %8
%109 = OpCompositeExtract %float %107 0
%111 = OpSampledImage %104 %plane1 %smp
%110 = OpImageSampleExplicitLod %v4float %111 %92 Lod %8
%112 = OpVectorShuffle %v2float %110 %110 0 1
%113 = OpCompositeExtract %float %112 0
%114 = OpCompositeExtract %float %112 1
%115 = OpCompositeConstruct %v4float %109 %113 %114 %float_1
%116 = OpCompositeExtract %mat3v4float %params_0 2
%117 = OpVectorTimesMatrix %v3float %115 %116
OpStore %color %117
OpBranch %100
%100 = OpLabel
%118 = OpCompositeExtract %uint %params_0 1
%120 = OpIEqual %bool %118 %119
OpSelectionMerge %121 None
OpBranchConditional %120 %122 %121
%122 = OpLabel
%124 = OpLoad %v3float %color
%125 = OpCompositeExtract %GammaTransferParams %params_0 3
%123 = OpFunctionCall %v3float %gammaCorrection %124 %125
OpStore %color %123
%126 = OpCompositeExtract %mat3v3float %params_0 5
%127 = OpLoad %v3float %color
%128 = OpMatrixTimesVector %v3float %126 %127
OpStore %color %128
%130 = OpLoad %v3float %color
%131 = OpCompositeExtract %GammaTransferParams %params_0 4
%129 = OpFunctionCall %v3float %gammaCorrection %130 %131
OpStore %color %129
OpBranch %121
%121 = OpLabel
%132 = OpLoad %v3float %color
%133 = OpCompositeExtract %float %132 0
%134 = OpCompositeExtract %float %132 1
%135 = OpCompositeExtract %float %132 2
%136 = OpCompositeConstruct %v4float %133 %134 %135 %float_1
OpReturnValue %136
OpFunctionEnd
%textureSampleBaseClampToEdge_7c04e6 = OpFunction %void None %137
%140 = OpLabel
%arg_2 = OpVariable %_ptr_Function_v2float Function %87
%res = OpVariable %_ptr_Function_v4float Function %5
OpStore %arg_2 %87
%143 = OpLoad %11 %arg_0
%144 = OpLoad %11 %ext_tex_plane_1
%145 = OpLoad %24 %arg_1
%146 = OpLoad %v2float %arg_2
%149 = OpAccessChain %_ptr_Uniform_ExternalTextureParams %ext_tex_params %uint_0
%150 = OpLoad %ExternalTextureParams %149
%142 = OpFunctionCall %v4float %textureSampleExternal %143 %144 %145 %146 %150
OpStore %res %142
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %153
%155 = OpLabel
%156 = OpFunctionCall %void %textureSampleBaseClampToEdge_7c04e6
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %137
%158 = OpLabel
%159 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %159
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %137
%161 = OpLabel
%162 = OpFunctionCall %void %textureSampleBaseClampToEdge_7c04e6
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %137
%164 = OpLabel
%165 = OpFunctionCall %void %textureSampleBaseClampToEdge_7c04e6
OpReturn
OpFunctionEnd

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@ -0,0 +1,24 @@
@group(1) @binding(0) var arg_0 : texture_external;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleBaseClampToEdge_7c04e6() {
var arg_2 = vec2<f32>();
var res : vec4<f32> = textureSampleBaseClampToEdge(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleBaseClampToEdge_7c04e6();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureSampleBaseClampToEdge_7c04e6();
}
@compute @workgroup_size(1)
fn compute_main() {
textureSampleBaseClampToEdge_7c04e6();
}

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// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
@group(1) @binding(0) var arg_0: texture_2d<f32>;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleBaseClampToEdge(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>) -> vec4<f32>
fn textureSampleBaseClampToEdge_9ca02c() {
var arg_2 = vec2<f32>();
var res: vec4<f32> = textureSampleBaseClampToEdge(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleBaseClampToEdge_9ca02c();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureSampleBaseClampToEdge_9ca02c();
}
@compute @workgroup_size(1)
fn compute_main() {
textureSampleBaseClampToEdge_9ca02c();
}

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Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 tint_textureSampleBaseClampToEdge(Texture2D<float4> t, SamplerState s, float2 coord) {
int3 tint_tmp;
t.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
const float2 dims = float2(tint_tmp.xy);
const float2 half_texel = ((0.5f).xx / dims);
const float2 clamped = clamp(coord, half_texel, (1.0f - half_texel));
return t.SampleLevel(s, clamped, 0.0f);
}
void textureSampleBaseClampToEdge_9ca02c() {
float2 arg_2 = (0.0f).xx;
float4 res = tint_textureSampleBaseClampToEdge(arg_0, arg_1, arg_2);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureSampleBaseClampToEdge_9ca02c();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureSampleBaseClampToEdge_9ca02c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleBaseClampToEdge_9ca02c();
return;
}

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Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 tint_textureSampleBaseClampToEdge(Texture2D<float4> t, SamplerState s, float2 coord) {
int3 tint_tmp;
t.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
const float2 dims = float2(tint_tmp.xy);
const float2 half_texel = ((0.5f).xx / dims);
const float2 clamped = clamp(coord, half_texel, (1.0f - half_texel));
return t.SampleLevel(s, clamped, 0.0f);
}
void textureSampleBaseClampToEdge_9ca02c() {
float2 arg_2 = (0.0f).xx;
float4 res = tint_textureSampleBaseClampToEdge(arg_0, arg_1, arg_2);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureSampleBaseClampToEdge_9ca02c();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureSampleBaseClampToEdge_9ca02c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleBaseClampToEdge_9ca02c();
return;
}

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#version 310 es
vec4 tint_textureSampleBaseClampToEdge(highp sampler2D t_1, highp sampler2D t_s, vec2 coord) {
vec2 dims = vec2(textureSize(t_1, 0));
vec2 half_texel = (vec2(0.5f) / dims);
vec2 clamped = clamp(coord, half_texel, (1.0f - half_texel));
return textureLod(t_s, clamped, 0.0f);
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D arg_0_arg_1;
void textureSampleBaseClampToEdge_9ca02c() {
vec2 arg_2 = vec2(0.0f);
vec4 res = tint_textureSampleBaseClampToEdge(arg_0_1, arg_0_arg_1, arg_2);
}
vec4 vertex_main() {
textureSampleBaseClampToEdge_9ca02c();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
vec4 tint_textureSampleBaseClampToEdge(highp sampler2D t_1, highp sampler2D t_s, vec2 coord) {
vec2 dims = vec2(textureSize(t_1, 0));
vec2 half_texel = (vec2(0.5f) / dims);
vec2 clamped = clamp(coord, half_texel, (1.0f - half_texel));
return textureLod(t_s, clamped, 0.0f);
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D arg_0_arg_1;
void textureSampleBaseClampToEdge_9ca02c() {
vec2 arg_2 = vec2(0.0f);
vec4 res = tint_textureSampleBaseClampToEdge(arg_0_1, arg_0_arg_1, arg_2);
}
void fragment_main() {
textureSampleBaseClampToEdge_9ca02c();
}
void main() {
fragment_main();
return;
}
#version 310 es
vec4 tint_textureSampleBaseClampToEdge(highp sampler2D t_1, highp sampler2D t_s, vec2 coord) {
vec2 dims = vec2(textureSize(t_1, 0));
vec2 half_texel = (vec2(0.5f) / dims);
vec2 clamped = clamp(coord, half_texel, (1.0f - half_texel));
return textureLod(t_s, clamped, 0.0f);
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D arg_0_arg_1;
void textureSampleBaseClampToEdge_9ca02c() {
vec2 arg_2 = vec2(0.0f);
vec4 res = tint_textureSampleBaseClampToEdge(arg_0_1, arg_0_arg_1, arg_2);
}
void compute_main() {
textureSampleBaseClampToEdge_9ca02c();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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#include <metal_stdlib>
using namespace metal;
float4 tint_textureSampleBaseClampToEdge(texture2d<float, access::sample> t, sampler s, float2 coord) {
float2 const dims = float2(int2(t.get_width(0), t.get_height(0)));
float2 const half_texel = (float2(0.5f) / dims);
float2 const clamped = clamp(coord, half_texel, (1.0f - half_texel));
return t.sample(s, clamped, level(0.0f));
}
void textureSampleBaseClampToEdge_9ca02c(texture2d<float, access::sample> tint_symbol_1, sampler tint_symbol_2) {
float2 arg_2 = float2(0.0f);
float4 res = tint_textureSampleBaseClampToEdge(tint_symbol_1, tint_symbol_2, arg_2);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(texture2d<float, access::sample> tint_symbol_3, sampler tint_symbol_4) {
textureSampleBaseClampToEdge_9ca02c(tint_symbol_3, tint_symbol_4);
return float4(0.0f);
}
vertex tint_symbol vertex_main(texture2d<float, access::sample> tint_symbol_5 [[texture(0)]], sampler tint_symbol_6 [[sampler(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_5, tint_symbol_6);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d<float, access::sample> tint_symbol_7 [[texture(0)]], sampler tint_symbol_8 [[sampler(0)]]) {
textureSampleBaseClampToEdge_9ca02c(tint_symbol_7, tint_symbol_8);
return;
}
kernel void compute_main(texture2d<float, access::sample> tint_symbol_9 [[texture(0)]], sampler tint_symbol_10 [[sampler(0)]]) {
textureSampleBaseClampToEdge_9ca02c(tint_symbol_9, tint_symbol_10);
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 65
; Schema: 0
OpCapability Shader
OpCapability ImageQuery
%31 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %arg_0 "arg_0"
OpName %arg_1 "arg_1"
OpName %tint_textureSampleBaseClampToEdge "tint_textureSampleBaseClampToEdge"
OpName %t "t"
OpName %s "s"
OpName %coord "coord"
OpName %textureSampleBaseClampToEdge_9ca02c "textureSampleBaseClampToEdge_9ca02c"
OpName %arg_2 "arg_2"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
OpDecorate %arg_0 DescriptorSet 1
OpDecorate %arg_0 Binding 0
OpDecorate %arg_1 DescriptorSet 1
OpDecorate %arg_1 Binding 1
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%11 = OpTypeImage %float 2D 0 0 0 1 Unknown
%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
%arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
%14 = OpTypeSampler
%_ptr_UniformConstant_14 = OpTypePointer UniformConstant %14
%arg_1 = OpVariable %_ptr_UniformConstant_14 UniformConstant
%v2float = OpTypeVector %float 2
%15 = OpTypeFunction %v4float %11 %14 %v2float
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%26 = OpConstantNull %int
%float_0_5 = OpConstant %float 0.5
%28 = OpConstantComposite %v2float %float_0_5 %float_0_5
%float_1 = OpConstant %float 1
%_ptr_Function_v2float = OpTypePointer Function %v2float
%36 = OpConstantNull %v2float
%39 = OpTypeSampledImage %11
%void = OpTypeVoid
%41 = OpTypeFunction %void
%_ptr_Function_v4float = OpTypePointer Function %v4float
%52 = OpTypeFunction %v4float
%tint_textureSampleBaseClampToEdge = OpFunction %v4float None %15
%t = OpFunctionParameter %11
%s = OpFunctionParameter %14
%coord = OpFunctionParameter %v2float
%21 = OpLabel
%34 = OpVariable %_ptr_Function_v2float Function %36
%23 = OpImageQuerySizeLod %v2int %t %26
%22 = OpConvertSToF %v2float %23
%29 = OpFDiv %v2float %28 %22
%37 = OpCompositeConstruct %v2float %float_1 %float_1
%33 = OpFSub %v2float %37 %29
%30 = OpExtInst %v2float %31 NClamp %coord %29 %33
%40 = OpSampledImage %39 %t %s
%38 = OpImageSampleExplicitLod %v4float %40 %30 Lod %8
OpReturnValue %38
OpFunctionEnd
%textureSampleBaseClampToEdge_9ca02c = OpFunction %void None %41
%44 = OpLabel
%arg_2 = OpVariable %_ptr_Function_v2float Function %36
%res = OpVariable %_ptr_Function_v4float Function %5
OpStore %arg_2 %36
%47 = OpLoad %11 %arg_0
%48 = OpLoad %14 %arg_1
%49 = OpLoad %v2float %arg_2
%46 = OpFunctionCall %v4float %tint_textureSampleBaseClampToEdge %47 %48 %49
OpStore %res %46
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %52
%54 = OpLabel
%55 = OpFunctionCall %void %textureSampleBaseClampToEdge_9ca02c
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %41
%57 = OpLabel
%58 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %58
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %41
%60 = OpLabel
%61 = OpFunctionCall %void %textureSampleBaseClampToEdge_9ca02c
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %41
%63 = OpLabel
%64 = OpFunctionCall %void %textureSampleBaseClampToEdge_9ca02c
OpReturn
OpFunctionEnd

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@group(1) @binding(0) var arg_0 : texture_2d<f32>;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleBaseClampToEdge_9ca02c() {
var arg_2 = vec2<f32>();
var res : vec4<f32> = textureSampleBaseClampToEdge(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleBaseClampToEdge_9ca02c();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureSampleBaseClampToEdge_9ca02c();
}
@compute @workgroup_size(1)
fn compute_main() {
textureSampleBaseClampToEdge_9ca02c();
}

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@ -1,3 +1,7 @@
builtins/gen/var/textureSampleLevel/979816.wgsl:29:24 warning: use of deprecated builtin
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2);
^^^^^^^^^^^^^^^^^^
struct GammaTransferParams {
float G;
float A;

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@ -1,3 +1,7 @@
builtins/gen/var/textureSampleLevel/979816.wgsl:29:24 warning: use of deprecated builtin
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2);
^^^^^^^^^^^^^^^^^^
struct GammaTransferParams {
float G;
float A;

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@ -1,3 +1,7 @@
builtins/gen/var/textureSampleLevel/979816.wgsl:29:24 warning: use of deprecated builtin
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2);
^^^^^^^^^^^^^^^^^^
#version 310 es
struct GammaTransferParams {

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@ -1,3 +1,7 @@
builtins/gen/var/textureSampleLevel/979816.wgsl:29:24 warning: use of deprecated builtin
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2);
^^^^^^^^^^^^^^^^^^
#include <metal_stdlib>
using namespace metal;

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@ -1,3 +1,7 @@
builtins/gen/var/textureSampleLevel/979816.wgsl:29:24 warning: use of deprecated builtin
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2);
^^^^^^^^^^^^^^^^^^
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0

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builtins/gen/var/textureSampleLevel/979816.wgsl:29:24 warning: use of deprecated builtin
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2);
^^^^^^^^^^^^^^^^^^
@group(1) @binding(0) var arg_0 : texture_external;
@group(1) @binding(1) var arg_1 : sampler;