dawn_native: deduplicate shader modules

BUG=dawn:143

Change-Id: I2c0fa63e3a6d77c137418f12b9807d16a0636d57
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6862
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Corentin Wallez 2019-05-01 13:27:07 +00:00 committed by Commit Bot service account
parent 0ee9859c91
commit c535198d96
5 changed files with 101 additions and 4 deletions

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@ -49,6 +49,7 @@ namespace dawn_native {
struct DeviceBase::Caches {
ContentLessObjectCache<BindGroupLayoutBase> bindGroupLayouts;
ContentLessObjectCache<PipelineLayoutBase> pipelineLayouts;
ContentLessObjectCache<ShaderModuleBase> shaderModules;
};
// DeviceBase
@ -141,6 +142,27 @@ namespace dawn_native {
ASSERT(removedCount == 1);
}
ResultOrError<ShaderModuleBase*> DeviceBase::GetOrCreateShaderModule(
const ShaderModuleDescriptor* descriptor) {
ShaderModuleBase blueprint(this, descriptor, true);
auto iter = mCaches->shaderModules.find(&blueprint);
if (iter != mCaches->shaderModules.end()) {
(*iter)->Reference();
return *iter;
}
ShaderModuleBase* backendObj;
DAWN_TRY_ASSIGN(backendObj, CreateShaderModuleImpl(descriptor));
mCaches->shaderModules.insert(backendObj);
return backendObj;
}
void DeviceBase::UncacheShaderModule(ShaderModuleBase* obj) {
size_t removedCount = mCaches->shaderModules.erase(obj);
ASSERT(removedCount == 1);
}
// Object creation API methods
BindGroupBase* DeviceBase::CreateBindGroup(const BindGroupDescriptor* descriptor) {
@ -382,7 +404,7 @@ namespace dawn_native {
MaybeError DeviceBase::CreateShaderModuleInternal(ShaderModuleBase** result,
const ShaderModuleDescriptor* descriptor) {
DAWN_TRY(ValidateShaderModuleDescriptor(this, descriptor));
DAWN_TRY_ASSIGN(*result, CreateShaderModuleImpl(descriptor));
DAWN_TRY_ASSIGN(*result, GetOrCreateShaderModule(descriptor));
return {};
}

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@ -88,6 +88,10 @@ namespace dawn_native {
const PipelineLayoutDescriptor* descriptor);
void UncachePipelineLayout(PipelineLayoutBase* obj);
ResultOrError<ShaderModuleBase*> GetOrCreateShaderModule(
const ShaderModuleDescriptor* descriptor);
void UncacheShaderModule(ShaderModuleBase* obj);
// Dawn API
BindGroupBase* CreateBindGroup(const BindGroupDescriptor* descriptor);
BindGroupLayoutBase* CreateBindGroupLayout(const BindGroupLayoutDescriptor* descriptor);

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@ -14,6 +14,7 @@
#include "dawn_native/ShaderModule.h"
#include "common/HashUtils.h"
#include "dawn_native/BindGroupLayout.h"
#include "dawn_native/Device.h"
#include "dawn_native/Pipeline.h"
@ -67,14 +68,26 @@ namespace dawn_native {
// ShaderModuleBase
ShaderModuleBase::ShaderModuleBase(DeviceBase* device, const ShaderModuleDescriptor*)
: ObjectBase(device) {
ShaderModuleBase::ShaderModuleBase(DeviceBase* device,
const ShaderModuleDescriptor* descriptor,
bool blueprint)
: ObjectBase(device),
mCode(descriptor->code, descriptor->code + descriptor->codeSize),
mIsBlueprint(blueprint) {
}
ShaderModuleBase::ShaderModuleBase(DeviceBase* device, ObjectBase::ErrorTag tag)
: ObjectBase(device, tag) {
}
ShaderModuleBase::~ShaderModuleBase() {
// Do not uncache the actual cached object if we are a blueprint
if (!mIsBlueprint) {
ASSERT(!IsError());
GetDevice()->UncacheShaderModule(this);
}
}
// static
ShaderModuleBase* ShaderModuleBase::MakeError(DeviceBase* device) {
return new ShaderModuleBase(device, ObjectBase::kError);
@ -287,4 +300,19 @@ namespace dawn_native {
return true;
}
size_t ShaderModuleBase::HashFunc::operator()(const ShaderModuleBase* module) const {
size_t hash = 0;
for (uint32_t word : module->mCode) {
HashCombine(&hash, word);
}
return hash;
}
bool ShaderModuleBase::EqualityFunc::operator()(const ShaderModuleBase* a,
const ShaderModuleBase* b) const {
return a->mCode == b->mCode;
}
} // namespace dawn_native

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@ -37,7 +37,10 @@ namespace dawn_native {
class ShaderModuleBase : public ObjectBase {
public:
ShaderModuleBase(DeviceBase* device, const ShaderModuleDescriptor* descriptor);
ShaderModuleBase(DeviceBase* device,
const ShaderModuleDescriptor* descriptor,
bool blueprint = false);
~ShaderModuleBase() override;
static ShaderModuleBase* MakeError(DeviceBase* device);
@ -68,11 +71,24 @@ namespace dawn_native {
bool IsCompatibleWithPipelineLayout(const PipelineLayoutBase* layout);
// Functors necessary for the unordered_set<ShaderModuleBase*>-based cache.
struct HashFunc {
size_t operator()(const ShaderModuleBase* module) const;
};
struct EqualityFunc {
bool operator()(const ShaderModuleBase* a, const ShaderModuleBase* b) const;
};
private:
ShaderModuleBase(DeviceBase* device, ObjectBase::ErrorTag tag);
bool IsCompatibleWithBindGroupLayout(size_t group, const BindGroupLayoutBase* layout);
// TODO(cwallez@chromium.org): The code is only stored for deduplication. We could maybe
// store a cryptographic hash of the code instead?
std::vector<uint32_t> mCode;
bool mIsBlueprint = false;
PushConstantInfo mPushConstants = {};
ModuleBindingInfo mBindingInfo;
std::bitset<kMaxVertexAttributes> mUsedVertexAttributes;

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@ -48,4 +48,31 @@ TEST_P(ObjectCachingTest, PipelineLayoutDeduplication) {
EXPECT_EQ(pl.Get() == samePl.Get(), !UsesWire());
}
// Test that ShaderModules are correctly deduplicated.
TEST_P(ObjectCachingTest, ShaderModuleDeduplication) {
dawn::ShaderModule module = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
})");
dawn::ShaderModule sameModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
})");
dawn::ShaderModule otherModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(0.0);
})");
EXPECT_NE(module.Get(), otherModule.Get());
EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
}
DAWN_INSTANTIATE_TEST(ObjectCachingTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend);