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Update usage of CopyBufferToTexture and CopyTextureToBuffer to include row pitch
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@@ -69,7 +69,7 @@ void initTextures() {
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nxt::Buffer stagingBuffer = utils::CreateFrozenBufferFromData(device, data.data(), static_cast<uint32_t>(data.size()), nxt::BufferUsageBit::TransferSrc);
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nxt::CommandBuffer copy = device.CreateCommandBufferBuilder()
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.TransitionTextureUsage(texture, nxt::TextureUsageBit::TransferDst)
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.CopyBufferToTexture(stagingBuffer, 0, texture, 0, 0, 0, 1024, 1024, 1, 0)
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.CopyBufferToTexture(stagingBuffer, 0, 0, texture, 0, 0, 0, 1024, 1024, 1, 0)
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.GetResult();
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queue.Submit(1, ©);
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