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D3D12: Fix crash from non-initialized adapter.
If the Adapter failed to create a D3D device, it would attempt to access it on destruction causing the process to crash. Bug: dawn:460 Change-Id: I3f13043e8049cd71806ee54efa92c70e26561580 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61300 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
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@ -193,6 +193,11 @@ namespace dawn_native { namespace d3d12 {
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return;
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return;
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}
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}
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// The device may not exist if this adapter failed to initialize.
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if (mD3d12Device == nullptr) {
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return;
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}
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// If the debug layer is not installed, return immediately to avoid crashing the process.
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// If the debug layer is not installed, return immediately to avoid crashing the process.
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ComPtr<ID3D12InfoQueue> infoQueue;
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ComPtr<ID3D12InfoQueue> infoQueue;
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if (FAILED(mD3d12Device.As(&infoQueue))) {
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if (FAILED(mD3d12Device.As(&infoQueue))) {
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