Fix leak in Metal's Device::GetPendingCommandBuffer().
GetPendingCommandBuffer() doesn't need to retain the metal command buffer; it's created with a ref.
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@ -152,7 +152,6 @@ namespace backend { namespace metal {
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id<MTLCommandBuffer> Device::GetPendingCommandBuffer() {
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if (mPendingCommands == nil) {
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mPendingCommands = [mCommandQueue commandBuffer];
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[mPendingCommands retain];
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}
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return mPendingCommands;
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}
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