Rename draw commands to match WebGPU IDL

BUG=dawn:51

Change-Id: I2a78f4e77c54aeae48d3fb78bf4701352ff40529
Reviewed-on: https://dawn-review.googlesource.com/c/3040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This commit is contained in:
Jiawei Shao
2018-12-10 05:20:19 +00:00
committed by Commit Bot service account
parent 48a1923afb
commit c789b84d8d
32 changed files with 120 additions and 120 deletions

View File

@@ -145,7 +145,7 @@ void frame() {
for (int k = 0; k < 10000; k++) {
shaderData[i].time = f / 60.0f;
pass.SetPushConstants(dawn::ShaderStageBit::Vertex, 0, 6, reinterpret_cast<uint32_t*>(&shaderData[i]));
pass.DrawArrays(3, 1, 0, 0);
pass.Draw(3, 1, 0, 0);
i++;
}