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Rename draw commands to match WebGPU IDL
BUG=dawn:51 Change-Id: I2a78f4e77c54aeae48d3fb78bf4701352ff40529 Reviewed-on: https://dawn-review.googlesource.com/c/3040 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
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@@ -269,18 +269,18 @@ void frame() {
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pass.SetBindGroup(0, bindGroup[0]);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets);
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pass.SetIndexBuffer(indexBuffer, 0);
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pass.DrawElements(36, 1, 0, 0);
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pass.DrawIndexed(36, 1, 0, 0);
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pass.SetStencilReference(0x1);
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pass.SetRenderPipeline(planePipeline);
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pass.SetBindGroup(0, bindGroup[0]);
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pass.SetVertexBuffers(0, 1, &planeBuffer, vertexBufferOffsets);
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pass.DrawElements(6, 1, 0, 0);
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pass.DrawIndexed(6, 1, 0, 0);
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pass.SetRenderPipeline(reflectionPipeline);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets);
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pass.SetBindGroup(0, bindGroup[1]);
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pass.DrawElements(36, 1, 0, 0);
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pass.DrawIndexed(36, 1, 0, 0);
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pass.EndPass();
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}
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