Rename draw commands to match WebGPU IDL

BUG=dawn:51

Change-Id: I2a78f4e77c54aeae48d3fb78bf4701352ff40529
Reviewed-on: https://dawn-review.googlesource.com/c/3040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This commit is contained in:
Jiawei Shao
2018-12-10 05:20:19 +00:00
committed by Commit Bot service account
parent 48a1923afb
commit c789b84d8d
32 changed files with 120 additions and 120 deletions

View File

@@ -583,8 +583,8 @@ namespace dawn_native { namespace opengl {
return;
} break;
case Command::DrawArrays: {
DrawArraysCmd* draw = mCommands.NextCommand<DrawArraysCmd>();
case Command::Draw: {
DrawCmd* draw = mCommands.NextCommand<DrawCmd>();
pushConstants.Apply(lastPipeline, lastPipeline);
inputBuffers.Apply();
@@ -600,8 +600,8 @@ namespace dawn_native { namespace opengl {
}
} break;
case Command::DrawElements: {
DrawElementsCmd* draw = mCommands.NextCommand<DrawElementsCmd>();
case Command::DrawIndexed: {
DrawIndexedCmd* draw = mCommands.NextCommand<DrawIndexedCmd>();
pushConstants.Apply(lastPipeline, lastPipeline);
inputBuffers.Apply();