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Rename draw commands to match WebGPU IDL
BUG=dawn:51 Change-Id: I2a78f4e77c54aeae48d3fb78bf4701352ff40529 Reviewed-on: https://dawn-review.googlesource.com/c/3040 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
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@@ -583,8 +583,8 @@ namespace dawn_native { namespace opengl {
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return;
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} break;
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case Command::DrawArrays: {
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DrawArraysCmd* draw = mCommands.NextCommand<DrawArraysCmd>();
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case Command::Draw: {
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DrawCmd* draw = mCommands.NextCommand<DrawCmd>();
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pushConstants.Apply(lastPipeline, lastPipeline);
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inputBuffers.Apply();
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@@ -600,8 +600,8 @@ namespace dawn_native { namespace opengl {
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}
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} break;
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case Command::DrawElements: {
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DrawElementsCmd* draw = mCommands.NextCommand<DrawElementsCmd>();
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case Command::DrawIndexed: {
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DrawIndexedCmd* draw = mCommands.NextCommand<DrawIndexedCmd>();
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pushConstants.Apply(lastPipeline, lastPipeline);
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inputBuffers.Apply();
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