Rename draw commands to match WebGPU IDL

BUG=dawn:51

Change-Id: I2a78f4e77c54aeae48d3fb78bf4701352ff40529
Reviewed-on: https://dawn-review.googlesource.com/c/3040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This commit is contained in:
Jiawei Shao
2018-12-10 05:20:19 +00:00
committed by Commit Bot service account
parent 48a1923afb
commit c789b84d8d
32 changed files with 120 additions and 120 deletions

View File

@@ -108,7 +108,7 @@ TEST_F(VertexBufferValidationTest, VertexInputsInheritedBetweenPipelines) {
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderpass);
pass.SetRenderPipeline(pipeline1);
pass.DrawArrays(3, 1, 0, 0);
pass.Draw(3, 1, 0, 0);
pass.EndPass();
}
builder.GetResult();
@@ -119,9 +119,9 @@ TEST_F(VertexBufferValidationTest, VertexInputsInheritedBetweenPipelines) {
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderpass);
pass.SetRenderPipeline(pipeline2);
pass.SetVertexBuffers(0, 2, vertexBuffers.data(), offsets);
pass.DrawArrays(3, 1, 0, 0);
pass.Draw(3, 1, 0, 0);
pass.SetRenderPipeline(pipeline1);
pass.DrawArrays(3, 1, 0, 0);
pass.Draw(3, 1, 0, 0);
pass.EndPass();
}
builder.GetResult();
@@ -146,14 +146,14 @@ TEST_F(VertexBufferValidationTest, VertexInputsNotInheritedBetweenRendePasses) {
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderpass);
pass.SetRenderPipeline(pipeline2);
pass.SetVertexBuffers(0, 2, vertexBuffers.data(), offsets);
pass.DrawArrays(3, 1, 0, 0);
pass.Draw(3, 1, 0, 0);
pass.EndPass();
}
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderpass);
pass.SetRenderPipeline(pipeline1);
pass.SetVertexBuffers(0, 1, vertexBuffers.data(), offsets);
pass.DrawArrays(3, 1, 0, 0);
pass.Draw(3, 1, 0, 0);
pass.EndPass();
}
builder.GetResult();
@@ -164,13 +164,13 @@ TEST_F(VertexBufferValidationTest, VertexInputsNotInheritedBetweenRendePasses) {
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderpass);
pass.SetRenderPipeline(pipeline2);
pass.SetVertexBuffers(0, 2, vertexBuffers.data(), offsets);
pass.DrawArrays(3, 1, 0, 0);
pass.Draw(3, 1, 0, 0);
pass.EndPass();
}
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderpass);
pass.SetRenderPipeline(pipeline1);
pass.DrawArrays(3, 1, 0, 0);
pass.Draw(3, 1, 0, 0);
pass.EndPass();
}
builder.GetResult();