Remove indirection for colorStates

This is to match the work in progress webgpu.h header.

BUG=dawn:22

Change-Id: Ia1077fef95e6bda541cddbd2f6ce40b79138e960
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9383
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Corentin Wallez
2019-09-20 23:22:27 +00:00
committed by Commit Bot service account
parent b8dbada76d
commit c81a717379
39 changed files with 81 additions and 89 deletions

View File

@@ -707,9 +707,9 @@ TEST_F(RenderBundleValidationTest, PipelineColorFormatMismatch) {
auto SetupRenderPipelineDescForTest = [this](utils::ComboRenderPipelineDescriptor* desc) {
InitializeRenderPipelineDescriptor(desc);
desc->colorStateCount = 3;
desc->cColorStates[0]->format = dawn::TextureFormat::RGBA8Unorm;
desc->cColorStates[1]->format = dawn::TextureFormat::RG16Float;
desc->cColorStates[2]->format = dawn::TextureFormat::R16Sint;
desc->cColorStates[0].format = dawn::TextureFormat::RGBA8Unorm;
desc->cColorStates[1].format = dawn::TextureFormat::RG16Float;
desc->cColorStates[2].format = dawn::TextureFormat::R16Sint;
};
// Test the success case.
@@ -728,7 +728,7 @@ TEST_F(RenderBundleValidationTest, PipelineColorFormatMismatch) {
{
utils::ComboRenderPipelineDescriptor desc(device);
SetupRenderPipelineDescForTest(&desc);
desc.cColorStates[1]->format = dawn::TextureFormat::RGBA8Unorm;
desc.cColorStates[1].format = dawn::TextureFormat::RGBA8Unorm;
dawn::RenderBundleEncoder renderBundleEncoder =
device.CreateRenderBundleEncoder(&renderBundleDesc);
@@ -761,7 +761,7 @@ TEST_F(RenderBundleValidationTest, PipelineDepthStencilFormatMismatch) {
auto SetupRenderPipelineDescForTest = [this](utils::ComboRenderPipelineDescriptor* desc) {
InitializeRenderPipelineDescriptor(desc);
desc->colorStateCount = 1;
desc->cColorStates[0]->format = dawn::TextureFormat::RGBA8Unorm;
desc->cColorStates[0].format = dawn::TextureFormat::RGBA8Unorm;
desc->depthStencilState = &desc->cDepthStencilState;
desc->cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
};
@@ -815,7 +815,7 @@ TEST_F(RenderBundleValidationTest, PipelineSampleCountMismatch) {
utils::ComboRenderPipelineDescriptor renderPipelineDesc(device);
InitializeRenderPipelineDescriptor(&renderPipelineDesc);
renderPipelineDesc.colorStateCount = 1;
renderPipelineDesc.cColorStates[0]->format = dawn::TextureFormat::RGBA8Unorm;
renderPipelineDesc.cColorStates[0].format = dawn::TextureFormat::RGBA8Unorm;
renderPipelineDesc.sampleCount = 4;
// Test the success case.

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@@ -98,7 +98,7 @@ TEST_F(RenderPipelineValidationTest, NonRenderableFormat) {
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.vertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.cColorStates[0]->format = dawn::TextureFormat::RGBA8Unorm;
descriptor.cColorStates[0].format = dawn::TextureFormat::RGBA8Unorm;
device.CreateRenderPipeline(&descriptor);
}
@@ -108,7 +108,7 @@ TEST_F(RenderPipelineValidationTest, NonRenderableFormat) {
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.vertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.cColorStates[0]->format = dawn::TextureFormat::RG11B10Float;
descriptor.cColorStates[0].format = dawn::TextureFormat::RG11B10Float;
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}

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@@ -37,7 +37,7 @@ class VertexInputTest : public ValidationTest {
descriptor.vertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.vertexInput = &state;
descriptor.cColorStates[0]->format = dawn::TextureFormat::RGBA8Unorm;
descriptor.cColorStates[0].format = dawn::TextureFormat::RGBA8Unorm;
if (!success) {
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));