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Remove indirection for colorStates
This is to match the work in progress webgpu.h header. BUG=dawn:22 Change-Id: Ia1077fef95e6bda541cddbd2f6ce40b79138e960 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9383 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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@@ -98,7 +98,7 @@ TEST_F(RenderPipelineValidationTest, NonRenderableFormat) {
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.vertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.cColorStates[0]->format = dawn::TextureFormat::RGBA8Unorm;
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descriptor.cColorStates[0].format = dawn::TextureFormat::RGBA8Unorm;
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device.CreateRenderPipeline(&descriptor);
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}
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@@ -108,7 +108,7 @@ TEST_F(RenderPipelineValidationTest, NonRenderableFormat) {
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.vertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.cColorStates[0]->format = dawn::TextureFormat::RG11B10Float;
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descriptor.cColorStates[0].format = dawn::TextureFormat::RG11B10Float;
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ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
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}
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