Remove indirection for colorStates
This is to match the work in progress webgpu.h header. BUG=dawn:22 Change-Id: Ia1077fef95e6bda541cddbd2f6ce40b79138e960 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9383 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
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b8dbada76d
commit
c81a717379
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@ -1076,7 +1076,7 @@
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{"name": "sample count", "type": "uint32_t", "default": "1"},
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{"name": "depth stencil state", "type": "depth stencil state descriptor", "annotation": "const*", "optional": true},
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{"name": "color state count", "type": "uint32_t"},
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{"name": "color states", "type": "color state descriptor", "annotation": "const*const*", "length": "color state count"},
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{"name": "color states", "type": "color state descriptor", "annotation": "const*", "length": "color state count"},
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{"name": "sample mask", "type": "uint32_t", "default": "0xFFFFFFFF"},
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{"name": "alpha to coverage enabled", "type": "bool", "default": "false"}
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]
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@ -119,7 +119,7 @@ void init() {
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descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
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descriptor.vertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.cColorStates[0]->format = GetPreferredSwapChainTextureFormat();
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descriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
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pipeline = device.CreateRenderPipeline(&descriptor);
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@ -85,8 +85,7 @@ void init() {
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colorStateDescriptor.writeMask = DAWN_COLOR_WRITE_MASK_ALL;
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descriptor.colorStateCount = 1;
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DawnColorStateDescriptor* colorStatesPtr[] = {&colorStateDescriptor};
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descriptor.colorStates = colorStatesPtr;
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descriptor.colorStates = &colorStateDescriptor;
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DawnPipelineLayoutDescriptor pl;
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pl.nextInChain = nullptr;
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@ -141,7 +141,7 @@ void initRender() {
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descriptor.cVertexInput.cAttributes[2].format = dawn::VertexFormat::Float2;
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descriptor.depthStencilState = &descriptor.cDepthStencilState;
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descriptor.cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
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descriptor.cColorStates[0]->format = GetPreferredSwapChainTextureFormat();
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descriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
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renderPipeline = device.CreateRenderPipeline(&descriptor);
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}
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@ -135,7 +135,7 @@ void init() {
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descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
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descriptor.depthStencilState = &descriptor.cDepthStencilState;
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descriptor.cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
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descriptor.cColorStates[0]->format = GetPreferredSwapChainTextureFormat();
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descriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
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pipeline = device.CreateRenderPipeline(&descriptor);
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@ -210,7 +210,7 @@ void init() {
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descriptor.vertexInput = &vertexInput;
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descriptor.depthStencilState = &descriptor.cDepthStencilState;
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descriptor.cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
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descriptor.cColorStates[0]->format = GetPreferredSwapChainTextureFormat();
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descriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
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descriptor.cDepthStencilState.depthWriteEnabled = true;
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descriptor.cDepthStencilState.depthCompare = dawn::CompareFunction::Less;
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@ -223,7 +223,7 @@ void init() {
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pDescriptor.vertexInput = &vertexInput;
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pDescriptor.depthStencilState = &pDescriptor.cDepthStencilState;
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pDescriptor.cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
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pDescriptor.cColorStates[0]->format = GetPreferredSwapChainTextureFormat();
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pDescriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
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pDescriptor.cDepthStencilState.stencilFront.passOp = dawn::StencilOperation::Replace;
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pDescriptor.cDepthStencilState.stencilBack.passOp = dawn::StencilOperation::Replace;
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pDescriptor.cDepthStencilState.depthCompare = dawn::CompareFunction::Less;
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@ -237,7 +237,7 @@ void init() {
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rfDescriptor.vertexInput = &vertexInput;
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rfDescriptor.depthStencilState = &rfDescriptor.cDepthStencilState;
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rfDescriptor.cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
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rfDescriptor.cColorStates[0]->format = GetPreferredSwapChainTextureFormat();
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rfDescriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
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rfDescriptor.cDepthStencilState.stencilFront.compare = dawn::CompareFunction::Equal;
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rfDescriptor.cDepthStencilState.stencilBack.compare = dawn::CompareFunction::Equal;
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rfDescriptor.cDepthStencilState.stencilFront.passOp = dawn::StencilOperation::Replace;
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@ -34,9 +34,8 @@ namespace dawn_native {
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AttachmentStateBlueprint::AttachmentStateBlueprint(const RenderPipelineDescriptor* descriptor)
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: mSampleCount(descriptor->sampleCount) {
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for (uint32_t i = 0; i < descriptor->colorStateCount; ++i) {
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ASSERT(descriptor->colorStates[i] != nullptr);
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mColorAttachmentsSet.set(i);
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mColorFormats[i] = descriptor->colorStates[i]->format;
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mColorFormats[i] = descriptor->colorStates[i].format;
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}
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if (descriptor->depthStencilState != nullptr) {
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mDepthStencilFormat = descriptor->depthStencilState->format;
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@ -117,20 +117,20 @@ namespace dawn_native {
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}
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MaybeError ValidateColorStateDescriptor(const DeviceBase* device,
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const ColorStateDescriptor* descriptor) {
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if (descriptor->nextInChain != nullptr) {
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const ColorStateDescriptor& descriptor) {
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if (descriptor.nextInChain != nullptr) {
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return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
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}
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DAWN_TRY(ValidateBlendOperation(descriptor->alphaBlend.operation));
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DAWN_TRY(ValidateBlendFactor(descriptor->alphaBlend.srcFactor));
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DAWN_TRY(ValidateBlendFactor(descriptor->alphaBlend.dstFactor));
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DAWN_TRY(ValidateBlendOperation(descriptor->colorBlend.operation));
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DAWN_TRY(ValidateBlendFactor(descriptor->colorBlend.srcFactor));
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DAWN_TRY(ValidateBlendFactor(descriptor->colorBlend.dstFactor));
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DAWN_TRY(ValidateColorWriteMask(descriptor->writeMask));
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DAWN_TRY(ValidateBlendOperation(descriptor.alphaBlend.operation));
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DAWN_TRY(ValidateBlendFactor(descriptor.alphaBlend.srcFactor));
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DAWN_TRY(ValidateBlendFactor(descriptor.alphaBlend.dstFactor));
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DAWN_TRY(ValidateBlendOperation(descriptor.colorBlend.operation));
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DAWN_TRY(ValidateBlendFactor(descriptor.colorBlend.srcFactor));
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DAWN_TRY(ValidateBlendFactor(descriptor.colorBlend.dstFactor));
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DAWN_TRY(ValidateColorWriteMask(descriptor.writeMask));
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const Format* format;
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DAWN_TRY_ASSIGN(format, device->GetInternalFormat(descriptor->format));
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DAWN_TRY_ASSIGN(format, device->GetInternalFormat(descriptor.format));
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if (!format->IsColor() || !format->isRenderable) {
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return DAWN_VALIDATION_ERROR("Color format must be color renderable");
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}
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@ -420,7 +420,7 @@ namespace dawn_native {
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}
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for (uint32_t i : IterateBitSet(mAttachmentState->GetColorAttachmentsMask())) {
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mColorStates[i] = *descriptor->colorStates[i];
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mColorStates[i] = descriptor->colorStates[i];
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}
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// TODO(cwallez@chromium.org): Check against the shader module that the correct color
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@ -106,10 +106,10 @@ protected:
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pipelineDescriptor.layout = pipelineLayout;
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pipelineDescriptor.vertexStage.module = vsModule;
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pipelineDescriptor.cFragmentStage.module = fsModule;
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pipelineDescriptor.cColorStates[0]->format = renderPass.colorFormat;
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pipelineDescriptor.cColorStates[0]->colorBlend.operation = dawn::BlendOperation::Add;
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pipelineDescriptor.cColorStates[0]->colorBlend.srcFactor = dawn::BlendFactor::One;
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pipelineDescriptor.cColorStates[0]->colorBlend.dstFactor = dawn::BlendFactor::One;
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pipelineDescriptor.cColorStates[0].format = renderPass.colorFormat;
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pipelineDescriptor.cColorStates[0].colorBlend.operation = dawn::BlendOperation::Add;
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pipelineDescriptor.cColorStates[0].colorBlend.srcFactor = dawn::BlendFactor::One;
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pipelineDescriptor.cColorStates[0].colorBlend.dstFactor = dawn::BlendFactor::One;
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return device.CreateRenderPipeline(&pipelineDescriptor);
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}
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@ -193,7 +193,7 @@ TEST_P(BindGroupTests, ReusedUBO) {
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textureDescriptor.layout = pipelineLayout;
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textureDescriptor.vertexStage.module = vsModule;
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textureDescriptor.cFragmentStage.module = fsModule;
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textureDescriptor.cColorStates[0]->format = renderPass.colorFormat;
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textureDescriptor.cColorStates[0].format = renderPass.colorFormat;
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dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&textureDescriptor);
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@ -274,7 +274,7 @@ TEST_P(BindGroupTests, UBOSamplerAndTexture) {
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pipelineDescriptor.layout = pipelineLayout;
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pipelineDescriptor.vertexStage.module = vsModule;
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pipelineDescriptor.cFragmentStage.module = fsModule;
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pipelineDescriptor.cColorStates[0]->format = renderPass.colorFormat;
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pipelineDescriptor.cColorStates[0].format = renderPass.colorFormat;
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dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
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@ -398,7 +398,7 @@ TEST_P(BindGroupTests, MultipleBindLayouts) {
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textureDescriptor.layout = pipelineLayout;
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textureDescriptor.vertexStage.module = vsModule;
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textureDescriptor.cFragmentStage.module = fsModule;
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textureDescriptor.cColorStates[0]->format = renderPass.colorFormat;
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textureDescriptor.cColorStates[0].format = renderPass.colorFormat;
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dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&textureDescriptor);
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@ -73,7 +73,7 @@ class ColorStateTest : public DawnTest {
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baseDescriptor.layout = pipelineLayout;
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baseDescriptor.vertexStage.module = vsModule;
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baseDescriptor.cFragmentStage.module = fsModule;
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baseDescriptor.cColorStates[0]->format = renderPass.colorFormat;
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baseDescriptor.cColorStates[0].format = renderPass.colorFormat;
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basePipeline = device.CreateRenderPipeline(&baseDescriptor);
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@ -81,8 +81,8 @@ class ColorStateTest : public DawnTest {
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testDescriptor.layout = pipelineLayout;
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testDescriptor.vertexStage.module = vsModule;
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testDescriptor.cFragmentStage.module = fsModule;
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testDescriptor.cColorStates[0] = &colorStateDescriptor;
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testDescriptor.cColorStates[0]->format = renderPass.colorFormat;
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testDescriptor.cColorStates[0] = colorStateDescriptor;
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testDescriptor.cColorStates[0].format = renderPass.colorFormat;
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testPipeline = device.CreateRenderPipeline(&testDescriptor);
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}
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blend3.srcFactor = dawn::BlendFactor::One;
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blend3.dstFactor = dawn::BlendFactor::One;
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testDescriptor.cColorStates[0]->colorBlend = blend1;
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testDescriptor.cColorStates[0]->alphaBlend = blend1;
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testDescriptor.cColorStates[0].colorBlend = blend1;
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testDescriptor.cColorStates[0].alphaBlend = blend1;
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testDescriptor.cColorStates[1]->colorBlend = blend2;
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testDescriptor.cColorStates[1]->alphaBlend = blend2;
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testDescriptor.cColorStates[1].colorBlend = blend2;
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testDescriptor.cColorStates[1].alphaBlend = blend2;
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testDescriptor.cColorStates[3]->colorBlend = blend3;
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testDescriptor.cColorStates[3]->alphaBlend = blend3;
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testDescriptor.cColorStates[3].colorBlend = blend3;
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testDescriptor.cColorStates[3].alphaBlend = blend3;
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testPipeline = device.CreateRenderPipeline(&testDescriptor);
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@ -901,7 +901,7 @@ TEST_P(ColorStateTest, DefaultBlendColor) {
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baseDescriptor.layout = pipelineLayout;
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baseDescriptor.vertexStage.module = vsModule;
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baseDescriptor.cFragmentStage.module = fsModule;
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baseDescriptor.cColorStates[0]->format = renderPass.colorFormat;
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baseDescriptor.cColorStates[0].format = renderPass.colorFormat;
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basePipeline = device.CreateRenderPipeline(&baseDescriptor);
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testDescriptor.layout = pipelineLayout;
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testDescriptor.vertexStage.module = vsModule;
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testDescriptor.cFragmentStage.module = fsModule;
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testDescriptor.cColorStates[0]->format = renderPass.colorFormat;
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testDescriptor.cColorStates[0].format = renderPass.colorFormat;
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dawn::BlendDescriptor blend;
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blend.operation = dawn::BlendOperation::Add;
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blend.srcFactor = dawn::BlendFactor::BlendColor;
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blend.dstFactor = dawn::BlendFactor::One;
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testDescriptor.cColorStates[0]->colorBlend = blend;
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testDescriptor.cColorStates[0]->alphaBlend = blend;
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testDescriptor.cColorStates[0].colorBlend = blend;
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testDescriptor.cColorStates[0].alphaBlend = blend;
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testPipeline = device.CreateRenderPipeline(&testDescriptor);
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constexpr dawn::Color kWhite{1.0f, 1.0f, 1.0f, 1.0f};
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@ -1025,7 +1025,7 @@ TEST_P(ColorStateTest, ColorWriteMaskDoesNotAffectRenderPassLoadOpClear) {
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baseDescriptor.layout = pipelineLayout;
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baseDescriptor.vertexStage.module = vsModule;
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baseDescriptor.cFragmentStage.module = fsModule;
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baseDescriptor.cColorStates[0]->format = renderPass.colorFormat;
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baseDescriptor.cColorStates[0].format = renderPass.colorFormat;
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basePipeline = device.CreateRenderPipeline(&baseDescriptor);
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@ -1033,8 +1033,8 @@ TEST_P(ColorStateTest, ColorWriteMaskDoesNotAffectRenderPassLoadOpClear) {
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testDescriptor.layout = pipelineLayout;
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testDescriptor.vertexStage.module = vsModule;
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testDescriptor.cFragmentStage.module = fsModule;
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testDescriptor.cColorStates[0]->format = renderPass.colorFormat;
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testDescriptor.cColorStates[0]->writeMask = dawn::ColorWriteMask::Red;
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testDescriptor.cColorStates[0].format = renderPass.colorFormat;
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testDescriptor.cColorStates[0].writeMask = dawn::ColorWriteMask::Red;
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testPipeline = device.CreateRenderPipeline(&testDescriptor);
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@ -166,7 +166,7 @@ class CompressedTextureBCFormatTest : public DawnTest {
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renderPipelineDescriptor.vertexStage.module = vsModule;
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renderPipelineDescriptor.cFragmentStage.module = fsModule;
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renderPipelineDescriptor.layout = pipelineLayout;
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renderPipelineDescriptor.cColorStates[0]->format =
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renderPipelineDescriptor.cColorStates[0].format =
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utils::BasicRenderPass::kDefaultColorFormat;
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return device.CreateRenderPipeline(&renderPipelineDescriptor);
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}
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@ -50,7 +50,7 @@ class DestroyTest : public DawnTest {
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descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
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descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
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descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
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descriptor.cColorStates[0]->format = renderPass.colorFormat;
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descriptor.cColorStates[0].format = renderPass.colorFormat;
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pipeline = device.CreateRenderPipeline(&descriptor);
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@ -50,7 +50,7 @@ class DrawIndexedIndirectTest : public DawnTest {
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descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
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descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
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descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
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descriptor.cColorStates[0]->format = renderPass.colorFormat;
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descriptor.cColorStates[0].format = renderPass.colorFormat;
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pipeline = device.CreateRenderPipeline(&descriptor);
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@ -50,7 +50,7 @@ class DrawIndexedTest : public DawnTest {
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descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
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descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
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descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
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descriptor.cColorStates[0]->format = renderPass.colorFormat;
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descriptor.cColorStates[0].format = renderPass.colorFormat;
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pipeline = device.CreateRenderPipeline(&descriptor);
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@ -50,7 +50,7 @@ class DrawIndirectTest : public DawnTest {
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descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
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descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
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descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
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descriptor.cColorStates[0]->format = renderPass.colorFormat;
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descriptor.cColorStates[0].format = renderPass.colorFormat;
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pipeline = device.CreateRenderPipeline(&descriptor);
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@ -50,7 +50,7 @@ class DrawTest : public DawnTest {
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descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
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descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
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descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
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descriptor.cColorStates[0]->format = renderPass.colorFormat;
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descriptor.cColorStates[0].format = renderPass.colorFormat;
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pipeline = device.CreateRenderPipeline(&descriptor);
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@ -142,7 +142,7 @@ class DynamicBufferOffsetTests : public DawnTest {
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utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
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pipelineDescriptor.vertexStage.module = vsModule;
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pipelineDescriptor.cFragmentStage.module = fsModule;
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pipelineDescriptor.cColorStates[0]->format = dawn::TextureFormat::RGBA8Unorm;
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pipelineDescriptor.cColorStates[0].format = dawn::TextureFormat::RGBA8Unorm;
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dawn::PipelineLayoutDescriptor pipelineLayoutDescriptor;
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if (isInheritedPipeline) {
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@ -306,7 +306,7 @@ class IOSurfaceUsageTests : public IOSurfaceTestBase {
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descriptor.vertexStage.module = vs;
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descriptor.cFragmentStage.module = fs;
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descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
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descriptor.cColorStates[0]->format = dawn::TextureFormat::RGBA8Unorm;
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descriptor.cColorStates[0].format = dawn::TextureFormat::RGBA8Unorm;
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pipeline = device.CreateRenderPipeline(&descriptor);
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}
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@ -56,7 +56,7 @@ class IndexFormatTest : public DawnTest {
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descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
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descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
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descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
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descriptor.cColorStates[0]->format = renderPass.colorFormat;
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descriptor.cColorStates[0].format = renderPass.colorFormat;
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return device.CreateRenderPipeline(&descriptor);
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}
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@ -221,7 +221,7 @@ class MultisampledRenderingTest : public DawnTest {
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pipelineDescriptor.colorStateCount = numColorAttachments;
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for (uint32_t i = 0; i < numColorAttachments; ++i) {
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pipelineDescriptor.cColorStates[i]->format = kColorFormat;
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pipelineDescriptor.cColorStates[i].format = kColorFormat;
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}
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return device.CreateRenderPipeline(&pipelineDescriptor);
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@ -180,7 +180,7 @@ TEST_P(OpArrayLengthTest, Fragment) {
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descriptor.vertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.primitiveTopology = dawn::PrimitiveTopology::PointList;
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descriptor.cColorStates[0]->format = renderPass.colorFormat;
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descriptor.cColorStates[0].format = renderPass.colorFormat;
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descriptor.layout = utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
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dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
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||||
|
@ -241,7 +241,7 @@ TEST_P(OpArrayLengthTest, Vertex) {
|
|||
descriptor.vertexStage.module = vsModule;
|
||||
descriptor.cFragmentStage.module = fsModule;
|
||||
descriptor.primitiveTopology = dawn::PrimitiveTopology::PointList;
|
||||
descriptor.cColorStates[0]->format = renderPass.colorFormat;
|
||||
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||
descriptor.layout = utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
|
||||
|
||||
|
|
|
@ -190,7 +190,7 @@ class PrimitiveTopologyTest : public DawnTest {
|
|||
descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
|
||||
descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
|
||||
descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
|
||||
descriptor.cColorStates[0]->format = renderPass.colorFormat;
|
||||
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
|
||||
|
||||
|
|
|
@ -81,7 +81,7 @@ class RenderBundleTest : public DawnTest {
|
|||
descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
|
||||
descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
|
||||
descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
|
||||
descriptor.cColorStates[0]->format = renderPass.colorFormat;
|
||||
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||
|
||||
pipeline = device.CreateRenderPipeline(&descriptor);
|
||||
|
||||
|
|
|
@ -47,7 +47,7 @@ protected:
|
|||
descriptor.vertexStage.module = vsModule;
|
||||
descriptor.cFragmentStage.module = fsModule;
|
||||
descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip;
|
||||
descriptor.cColorStates[0]->format = kFormat;
|
||||
descriptor.cColorStates[0].format = kFormat;
|
||||
|
||||
pipeline = device.CreateRenderPipeline(&descriptor);
|
||||
}
|
||||
|
|
|
@ -77,7 +77,7 @@ protected:
|
|||
pipelineDescriptor.layout = pipelineLayout;
|
||||
pipelineDescriptor.vertexStage.module = vsModule;
|
||||
pipelineDescriptor.cFragmentStage.module = fsModule;
|
||||
pipelineDescriptor.cColorStates[0]->format = mRenderPass.colorFormat;
|
||||
pipelineDescriptor.cColorStates[0].format = mRenderPass.colorFormat;
|
||||
|
||||
mPipeline = device.CreateRenderPipeline(&pipelineDescriptor);
|
||||
|
||||
|
|
|
@ -42,7 +42,7 @@ class ScissorTest: public DawnTest {
|
|||
utils::ComboRenderPipelineDescriptor descriptor(device);
|
||||
descriptor.vertexStage.module = vsModule;
|
||||
descriptor.cFragmentStage.module = fsModule;
|
||||
descriptor.cColorStates[0]->format = format;
|
||||
descriptor.cColorStates[0].format = format;
|
||||
|
||||
return device.CreateRenderPipeline(&descriptor);
|
||||
}
|
||||
|
|
|
@ -219,7 +219,7 @@ class TextureFormatTest : public DawnTest {
|
|||
desc.vertexStage.module = vsModule;
|
||||
desc.cFragmentStage.module = fsModule;
|
||||
desc.layout = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
desc.cColorStates[0]->format = renderFormatInfo.format;
|
||||
desc.cColorStates[0].format = renderFormatInfo.format;
|
||||
|
||||
return device.CreateRenderPipeline(&desc);
|
||||
}
|
||||
|
|
|
@ -170,7 +170,7 @@ protected:
|
|||
textureDescriptor.vertexStage.module = mVSModule;
|
||||
textureDescriptor.cFragmentStage.module = fsModule;
|
||||
textureDescriptor.layout = utils::MakeBasicPipelineLayout(device, &bindGroupLayout);
|
||||
textureDescriptor.cColorStates[0]->format = mRenderPass.colorFormat;
|
||||
textureDescriptor.cColorStates[0].format = mRenderPass.colorFormat;
|
||||
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&textureDescriptor);
|
||||
|
||||
|
@ -507,7 +507,7 @@ class TextureViewRenderingTest : public DawnTest {
|
|||
utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
|
||||
pipelineDescriptor.vertexStage.module = vsModule;
|
||||
pipelineDescriptor.cFragmentStage.module = oneColorFsModule;
|
||||
pipelineDescriptor.cColorStates[0]->format = kDefaultFormat;
|
||||
pipelineDescriptor.cColorStates[0].format = kDefaultFormat;
|
||||
|
||||
dawn::RenderPipeline oneColorPipeline = device.CreateRenderPipeline(&pipelineDescriptor);
|
||||
|
||||
|
|
|
@ -474,7 +474,7 @@ TEST_P(TextureZeroInitTest, RenderPassSampledTextureClear) {
|
|||
void main() {
|
||||
fragColor = texelFetch(sampler2D(texture0, sampler0), ivec2(gl_FragCoord), 0);
|
||||
})");
|
||||
renderPipelineDescriptor.cColorStates[0]->format = kColorFormat;
|
||||
renderPipelineDescriptor.cColorStates[0].format = kColorFormat;
|
||||
dawn::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor);
|
||||
|
||||
// Create bindgroup
|
||||
|
|
|
@ -366,7 +366,7 @@ class VertexFormatTest : public DawnTest {
|
|||
descriptor.cVertexInput.cBuffers[0].stride = strideBytes;
|
||||
descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
|
||||
descriptor.cVertexInput.cAttributes[0].format = format;
|
||||
descriptor.cColorStates[0]->format = renderPass.colorFormat;
|
||||
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||
|
||||
return device.CreateRenderPipeline(&descriptor);
|
||||
}
|
||||
|
|
|
@ -132,7 +132,7 @@ class VertexInputTest : public DawnTest {
|
|||
descriptor.vertexStage.module = vsModule;
|
||||
descriptor.cFragmentStage.module = fsModule;
|
||||
descriptor.vertexInput = &vertexInput;
|
||||
descriptor.cColorStates[0]->format = renderPass.colorFormat;
|
||||
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||
|
||||
return device.CreateRenderPipeline(&descriptor);
|
||||
}
|
||||
|
|
|
@ -43,7 +43,7 @@ TEST_P(ViewportOrientationTests, OriginAt0x0) {
|
|||
descriptor.vertexStage.module = vsModule;
|
||||
descriptor.cFragmentStage.module = fsModule;
|
||||
descriptor.primitiveTopology = dawn::PrimitiveTopology::PointList;
|
||||
descriptor.cColorStates[0]->format = renderPass.colorFormat;
|
||||
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
|
||||
|
||||
|
|
|
@ -707,9 +707,9 @@ TEST_F(RenderBundleValidationTest, PipelineColorFormatMismatch) {
|
|||
auto SetupRenderPipelineDescForTest = [this](utils::ComboRenderPipelineDescriptor* desc) {
|
||||
InitializeRenderPipelineDescriptor(desc);
|
||||
desc->colorStateCount = 3;
|
||||
desc->cColorStates[0]->format = dawn::TextureFormat::RGBA8Unorm;
|
||||
desc->cColorStates[1]->format = dawn::TextureFormat::RG16Float;
|
||||
desc->cColorStates[2]->format = dawn::TextureFormat::R16Sint;
|
||||
desc->cColorStates[0].format = dawn::TextureFormat::RGBA8Unorm;
|
||||
desc->cColorStates[1].format = dawn::TextureFormat::RG16Float;
|
||||
desc->cColorStates[2].format = dawn::TextureFormat::R16Sint;
|
||||
};
|
||||
|
||||
// Test the success case.
|
||||
|
@ -728,7 +728,7 @@ TEST_F(RenderBundleValidationTest, PipelineColorFormatMismatch) {
|
|||
{
|
||||
utils::ComboRenderPipelineDescriptor desc(device);
|
||||
SetupRenderPipelineDescForTest(&desc);
|
||||
desc.cColorStates[1]->format = dawn::TextureFormat::RGBA8Unorm;
|
||||
desc.cColorStates[1].format = dawn::TextureFormat::RGBA8Unorm;
|
||||
|
||||
dawn::RenderBundleEncoder renderBundleEncoder =
|
||||
device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
|
@ -761,7 +761,7 @@ TEST_F(RenderBundleValidationTest, PipelineDepthStencilFormatMismatch) {
|
|||
auto SetupRenderPipelineDescForTest = [this](utils::ComboRenderPipelineDescriptor* desc) {
|
||||
InitializeRenderPipelineDescriptor(desc);
|
||||
desc->colorStateCount = 1;
|
||||
desc->cColorStates[0]->format = dawn::TextureFormat::RGBA8Unorm;
|
||||
desc->cColorStates[0].format = dawn::TextureFormat::RGBA8Unorm;
|
||||
desc->depthStencilState = &desc->cDepthStencilState;
|
||||
desc->cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
|
||||
};
|
||||
|
@ -815,7 +815,7 @@ TEST_F(RenderBundleValidationTest, PipelineSampleCountMismatch) {
|
|||
utils::ComboRenderPipelineDescriptor renderPipelineDesc(device);
|
||||
InitializeRenderPipelineDescriptor(&renderPipelineDesc);
|
||||
renderPipelineDesc.colorStateCount = 1;
|
||||
renderPipelineDesc.cColorStates[0]->format = dawn::TextureFormat::RGBA8Unorm;
|
||||
renderPipelineDesc.cColorStates[0].format = dawn::TextureFormat::RGBA8Unorm;
|
||||
renderPipelineDesc.sampleCount = 4;
|
||||
|
||||
// Test the success case.
|
||||
|
|
|
@ -98,7 +98,7 @@ TEST_F(RenderPipelineValidationTest, NonRenderableFormat) {
|
|||
utils::ComboRenderPipelineDescriptor descriptor(device);
|
||||
descriptor.vertexStage.module = vsModule;
|
||||
descriptor.cFragmentStage.module = fsModule;
|
||||
descriptor.cColorStates[0]->format = dawn::TextureFormat::RGBA8Unorm;
|
||||
descriptor.cColorStates[0].format = dawn::TextureFormat::RGBA8Unorm;
|
||||
|
||||
device.CreateRenderPipeline(&descriptor);
|
||||
}
|
||||
|
@ -108,7 +108,7 @@ TEST_F(RenderPipelineValidationTest, NonRenderableFormat) {
|
|||
utils::ComboRenderPipelineDescriptor descriptor(device);
|
||||
descriptor.vertexStage.module = vsModule;
|
||||
descriptor.cFragmentStage.module = fsModule;
|
||||
descriptor.cColorStates[0]->format = dawn::TextureFormat::RG11B10Float;
|
||||
descriptor.cColorStates[0].format = dawn::TextureFormat::RG11B10Float;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
|
||||
}
|
||||
|
|
|
@ -37,7 +37,7 @@ class VertexInputTest : public ValidationTest {
|
|||
descriptor.vertexStage.module = vsModule;
|
||||
descriptor.cFragmentStage.module = fsModule;
|
||||
descriptor.vertexInput = &state;
|
||||
descriptor.cColorStates[0]->format = dawn::TextureFormat::RGBA8Unorm;
|
||||
descriptor.cColorStates[0].format = dawn::TextureFormat::RGBA8Unorm;
|
||||
|
||||
if (!success) {
|
||||
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
|
||||
|
|
|
@ -173,8 +173,7 @@ TEST_F(WireArgumentTests, CStringArgument) {
|
|||
pipelineDescriptor.fragmentStage = &fragmentStage;
|
||||
|
||||
pipelineDescriptor.colorStateCount = 1;
|
||||
DawnColorStateDescriptor* colorStatesPtr[] = {&colorStateDescriptor};
|
||||
pipelineDescriptor.colorStates = colorStatesPtr;
|
||||
pipelineDescriptor.colorStates = &colorStateDescriptor;
|
||||
|
||||
pipelineDescriptor.sampleCount = 1;
|
||||
pipelineDescriptor.sampleMask = 0xFFFFFFFF;
|
||||
|
|
|
@ -143,8 +143,7 @@ TEST_F(WireOptionalTests, OptionalStructPointer) {
|
|||
pipelineDescriptor.fragmentStage = &fragmentStage;
|
||||
|
||||
pipelineDescriptor.colorStateCount = 1;
|
||||
DawnColorStateDescriptor* colorStatesPtr[] = {&colorStateDescriptor};
|
||||
pipelineDescriptor.colorStates = colorStatesPtr;
|
||||
pipelineDescriptor.colorStates = &colorStateDescriptor;
|
||||
|
||||
pipelineDescriptor.sampleCount = 1;
|
||||
pipelineDescriptor.sampleMask = 0xFFFFFFFF;
|
||||
|
|
|
@ -78,7 +78,7 @@ namespace utils {
|
|||
// Set defaults for the color state descriptors.
|
||||
{
|
||||
descriptor->colorStateCount = 1;
|
||||
descriptor->colorStates = &cColorStates[0];
|
||||
descriptor->colorStates = cColorStates.data();
|
||||
|
||||
dawn::BlendDescriptor blend;
|
||||
blend.operation = dawn::BlendOperation::Add;
|
||||
|
@ -90,8 +90,7 @@ namespace utils {
|
|||
colorStateDescriptor.colorBlend = blend;
|
||||
colorStateDescriptor.writeMask = dawn::ColorWriteMask::All;
|
||||
for (uint32_t i = 0; i < kMaxColorAttachments; ++i) {
|
||||
mColorStates[i] = colorStateDescriptor;
|
||||
cColorStates[i] = &mColorStates[i];
|
||||
cColorStates[i] = colorStateDescriptor;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -44,11 +44,8 @@ namespace utils {
|
|||
|
||||
ComboVertexInputDescriptor cVertexInput;
|
||||
dawn::RasterizationStateDescriptor cRasterizationState;
|
||||
std::array<dawn::ColorStateDescriptor*, kMaxColorAttachments> cColorStates;
|
||||
std::array<dawn::ColorStateDescriptor, kMaxColorAttachments> cColorStates;
|
||||
dawn::DepthStencilStateDescriptor cDepthStencilState;
|
||||
|
||||
private:
|
||||
dawn::ColorStateDescriptor mColorStates[kMaxColorAttachments];
|
||||
};
|
||||
|
||||
} // namespace utils
|
||||
|
|
Loading…
Reference in New Issue